Dota 2 Wiki

你现在尚未登录,许多功能可能无法正常使用,若已有账号,请登录,若没有,请先注册Twitch账号
目前我们有非常多的待翻译条目,你也可以看一下目前我们需要优先处理的有哪些目前我们有非常多的待翻译条目,你也可以看一下目前我们需要优先处理的有哪些英雄页面的攻略、克制和物品页面的推荐英雄、小贴士等均为社区玩家编写的,你也可以把自己的心得写上去哦。英雄页面的攻略、克制和物品页面的推荐英雄、小贴士等均为社区玩家编写的,你也可以把自己的心得写上去哦。看不懂技能的buff/debuff是哪个跟哪个?鼠标移动到名称上就能看到游戏内显示的名字和描述了。看不懂技能的buff/debuff是哪个跟哪个?鼠标移动到名称上就能看到游戏内显示的名字和描述了。目前我們沒有善於製作其他中文變體的人員,如果您善於或擁有相關技術,請幫忙補充其他中文變體的空白。目前我們沒有善於製作其他中文變體的人員,如果您善於或擁有相關技術,請幫忙補充其他中文變體的空白。

了解更多

Dota 2 Wiki
Advertisement
英雄
 
 
 
 
 
 
圣物
 
 
 
 
 
 
 
狼人
26 + 3.4
16 + 1
23 + 1.4
等级 0 1 15 25 30
生命值 200 720 1660 2580 2960
+0 +2.6 +7.36 +11.96 +13.86
魔法值 75 351 579 891 999
+0 +1.15 +2.13 +3.43 +3.88
护甲 -1 1.67 4 7.67 8.83
伤害格挡 16 (50%)
魔法抗性 25%
状态抗性 0%
攻击力 24‒29 50‒55 97‒102 143‒148 162‒167
攻击频率 0.59/秒 0.68/秒 0.76/秒 0.89/秒 0.94/秒
攻击距离 近战 150 (600)
攻击速度 ▶️ 100 (1.7秒 BAT)
攻击动作 0.55+0.55
弹道速度 瞬间
移动速度 ▶️ 305
转身速率 转180°需要0.209秒。 0.5
碰撞体积 8
视野 () 1800 • 800
2
碎片类型 默认
技能升级
可以用阿哈利姆神杖升级
可以用阿哈利姆魔晶升级
没有神杖升级
没有魔晶升级

贝恩霍勒狼人是一个力量型近战英雄,拥有巨大的物理能力和可观的移动速度,擅长推进建筑和增加队伍的攻击力和生命值。他的召狼能够在伤害来源和侦查目标方面有出色的发挥。他的嗥叫能够极大地增加他的友军的攻击力和生命值,而野性驱使能够让狼人和他的狼群获得额外攻击力和生命恢复而成为一个优秀的战士。如果时机成熟了,变身能够让狼人自己也加入捕猎中,以致命一击和不可思议的移动速度压制敌人。

介绍[]

贝恩霍勒 —— 狼人
▶️ "A wolf in man's clothing."
贝恩霍勒出生在高贵的安布里家族——古老的斯洛姆王国中最伟大的贵族。在凋零之秋以前,国王的欲望愈发的奇怪,朝廷也逐渐被法师和江湖术士占领,而安布里家族则第一个起来反对王权的贪得无厌。他们不再对国王效忠,不再对国家纳贡,而是派出了一支六千人的军队去进攻王城,结果,在史称“变节者之殇”的大屠杀中,这些人被尽数除掉。接下来发生的就完全印证了古语中常说的:打蛇打七寸,擒贼先擒王:叛变将国王激怒了,他将安布里家族的家主和其幼子贝恩霍勒抓住,然后将所有安布里家族的人杀得一干二净。在皇家法庭的审判中,国王命令他的法师将安布里领主的幼子施法变成狼,然后咬断他父亲的喉咙。“动手!”国王下令,“这样他也能尝尝被人背叛的滋味!”强大的魔法被施放到了贝恩霍勒身上,这个孩子当时就变成了狼。然而,尽管躯体转变,他的心智尚存,他将看守撕成了碎片。为了将这只猛兽赶走,国王付出了一队骑士的生命。安布里领主在加锁中大笑着,甚至当国王将剑刺入其身体后仍狂笑不止。现在,安布里家族唯一的子嗣,贝恩霍勒,以狼人的形态游荡着,半狼半人,追寻着,他所失去的公义。
配音:
Nolan North (台词)

技能[]

File:Summon Wolves formation.png

狼的阵型

召狼
技能属性
无目标
召唤两头狼为狼人而战。等级3-4的狼拥有致残技能,等级4的狼还拥有永久隐身技能。
施法动作0.3+0.73
狼的数量2天赋 4
持续时间55
 30 天赋 27.6
 145
Buff/Debuff
特效 [?]
modifier_kill
死亡
扭曲他生命本质的魔法还能召唤出他的犬科伙伴。
附录

  • 使用召狼会将之前施法的替换为当前生效的狼
  • 狼在狼人面前200距离处被召唤,狼之间有120距离,狼人总是在直线中间
  • 升级该技能不会让已经召唤的狼获得新的技能,只有在升级之后召唤的狼才会获得


嗥叫
技能属性
无目标
影响目标
敌人
使敌人感到害怕,狼人和精灵狼周围2000范围内所有敌人的护甲和攻击力降低。
施法动作0.3+0
范围2000
攻击力降低25%/30%/35%/40%
护甲降低5/6/7/8
持续时间5/6/7/8
 24/22/20/18 天赋 22.08/20.24/18.4/16.56
 50
Buff/Debuff
特效 [?]
modifier_lycan_howl
毛骨悚然的狼嚎让敌人明白贝恩霍勒就在他们之中。
附录

  • 该debuff不叠加,因此如果一个敌人在2个来源范围内,仍然只会得到一个debuff
  • 狼人和精灵狼同步施加其周围的效果,没有延迟
  • 攻击力降低只影响受影响单位的基础攻击力和由主属性获得的攻击力,不降低额外攻击力


野性驱使
幻象可继承此效果 会被破坏禁用 无视技能免疫 EI
技能属性
光环
影响目标
自身
提升狼人和所有他控制的单位的生命恢复和攻击力。
范围1200
攻击力加成14%/26%/38%/50%天赋 39%/51%/63%/75%
生命恢复加成2/4/6/8天赋 77/79/81/83
光环延滞时间0.5
Buff/Debuff
特效 [?]
modifier_lycan_feral_impulse_aura
不可驱散
modifier_lycan_feral_impulse
死亡
贝恩霍勒与犬类野兽的共生强化了他的反应和狩猎能力。
附录

  • 只增加基础攻击力和该单位主属性提供的额外攻击力,不增加额外攻击力
  • 影响所有狼人控制的单位,不只是他自身和他的狼
  • 在一分钟内可以恢复最多120/240/360/480(天赋 4620/4740/4860/4980)点生命值


变身
技能属性
无目标
影响目标
自身
狼人展现出他的凶狼形态,提升夜间视野,并获得致命一击的能力。在变形持续时间中,狼人和他控制的所有单位达到超高移动速度,并且不能被减速,每次攻击有40%几率造成150%/175%/200%致命一击伤害。
变形时间1.25
夜间视野加成1000
极速速度650
致命一击几率40%天赋 72%
致命一击伤害150%/175%/200%
光环延滞时间0.1
持续时间22天赋 27
 125/110/95 天赋 115/101.2/87.4
 100
可以用阿哈利姆神杖升级
阿哈利姆神杖升级:
提供新技能:饿狼撕咬。咬一口队友,使他们获得变身。
Buff/Debuff
特效 [?]
modifier_lycan_shapeshift_transform
死亡
modifier_lycan_shapeshift
死亡
modifier_lycan_shapeshift_aura
死亡
modifier_lycan_shapeshift_speed
不可驱散
贝恩霍勒接受了永恒的狼人诅咒,拥抱了他的野性,也永远成为了他狼性的奴仆。
附录

  • 变形期间,狼人不能做任何事情,也不能被打断
  • 移动速度加成是一个极速,意味着受影响的单位无法被任何方法减速到低于设定值
  • 致命一击平均增加狼人和他的所有单位20%/30%/40%(天赋 36%/54%/72%)攻击力
  • 多个致命一击来源的触发几率叠加
    • 如果两个致命一击来源同时触发,倍数较高的拥有高优先级
  • 变身会在死亡时完全被取消


饿狼撕咬
技能属性
单位目标
影响目标
友方英雄
狼人撕咬队友,使其获得变身效果。自身和目标都获得30%吸血效果,并且双方距离只要不超过1200就能共用30%吸血效果。
施法动作0.3+0.73
吸血范围1200
吸血30%
共享吸血30%
 80 天赋 73.6
 150
Buff/Debuff
特效 [?]
modifier_lycan_wolf_bite_lifesteal
死亡
modifier_lycan_shapeshift_transform
死亡
modifier_lycan_shapeshift
死亡
modifier_lycan_shapeshift_aura
死亡
modifier_lycan_shapeshift_speed
不可驱散
咬的这一口像是被传染了吗?
附录

  • 对该友军施加 变身的所有效果,包括变形时间,夜间视野,致命一击和移动速度
    • 这也包括速度光环,意味着该友军拥有的所有单位都会像使用变身后狼人单位一样获得加成
    • 但是,只有施法者和被撕咬友军拥有吸血效果,其单位不会获得任何吸血
  • 施法者和目标一起获得普通吸血和共享吸血
    • 这意味着无论谁人攻击,双方都会获得治疗
    • 吸血加深效果也会影响共享吸血,但只有加深来源为被治疗单位时影响
  • 施法时立即获得吸血,不需要等待变形结束
  • 共享吸血需要施法者与目标互相在1200范围内,普通吸血与距离无关
  • 如果没有学习 变身,目标友军会进入变形时间,但不会变形
    • 这意味着,在这种情况下,该技能只会眩晕该友军,并且为双方提供吸血,持续1.25秒
    • 如果选择了20级变身持续时间天赋,该友军变形持续5秒,获得吸血,但不会获得速度,夜间视野,或致命一击


精灵狼[]

精灵狼
小兵
300/350/400/450
+0.5
这个单位没有魔法值。
等级 1/2/3/3
持续时间 技能持续时间 55
护甲 护甲 0
魔法抗性 70%
状态抗性 0%
攻击力 ▶️ Unknown
24/32/40/48 ‒ 28/36/44/52
攻击距离 未知 90
触发距离 500
攻击动作 0.33+0.64
弹道速度
移动速度 ▶️ 400/420/440/460 (100)
转身速率 转180°需要0.209秒。 0.5
碰撞体积 8
视野 (U) 1200800
金钱 金钱 21/26/36/41
经验值 20
技能 隐身
致残

Lua错误:Error 1267: Illegal mix of collations (utf8mb3_unicode_ci,IMPLICIT) and (utf8mb3_general_ci,IMPLICIT) for operation '=' Function: CargoSQLQuery::run Query: SELECT `cargo__abilities`.`title` AS `title`,`cargo__abilities`.`type` AS `type`,`cargo__abilities`.`source` AS `source`,`cargo__abilities`.`sound` AS `sound`,`cargo__abilities`.`sound2` AS `sound2`,`cargo__abilities`.`sound3` AS `sound3`,`cargo__abilities`.`image` AS `image`,`cargo__abilities`.`description` AS `description`,`cargo__abilities`.`lore` AS `lore`,`cargo__abilities`.`target` AS `target`,`cargo__abilities`.`target2` AS `target2`,`cargo__abilities`.`affects` AS `affects`,`cargo__abilities`.`affects2` AS `affects2`,`cargo__abilities`.`damage_type` AS `damage type`,`cargo__abilities`.`damage_type2` AS `damage type2`,`cargo__abilities`.`BKB_block` AS `BKB block`,`cargo__abilities`.`BKB_text` AS `BKB text`,`cargo__abilities`.`linkens_block` AS `linkens block`,`cargo__abilities`.`linkens_text` AS `linkens text`,`cargo__abilities`.`illusionuse` AS `illusionuse`,`cargo__abilities`.`illusion_text` AS `illusion text`,`cargo__abilities`.`breakable` AS `breakable`,`cargo__abilities`.`break_text` AS `break text`,`cargo__abilities`.`disjointable` AS `disjointable`,`cargo__abilities`.`disjointtext` AS `disjointtext`,`cargo__abilities`.`rootdisables` AS `rootdisables`,`cargo__abilities`.`roottext` AS `roottext`,`cargo__abilities`.`oncastproc` AS `oncastproc`,`cargo__abilities`.`oncasttext` AS `oncasttext`,`cargo__abilities`.`default_key` AS `default key`,`cargo__abilities`.`legacy_key` AS `legacy key`,`cargo__abilities`.`mana_cost` AS `mana cost`,`cargo__abilities`.`mana_cost_aghs` AS `mana cost aghs`,`cargo__abilities`.`mana_cost_shard` AS `mana cost shard`,`cargo__abilities`.`mana_cost_tal` AS `mana cost tal`,`cargo__abilities`.`current_mana_cost` AS `current mana cost`,`cargo__abilities`.`max_mana_cost` AS `max mana cost`,`cargo__abilities`.`cooldown` AS `cooldown`,`cargo__abilities`.`cooldown_aghs` AS `cooldown aghs`,`cargo__abilities`.`cooldown_shard` AS `cooldown shard`,`cargo__abilities`.`cooldown_tal` AS `cooldown tal`,`cargo__abilities`.`cooldown_aghs_tal` AS `cooldown aghs tal`,`cargo__abilities`.`aghanims_upgrade` AS `aghanims upgrade`,`cargo__abilities`.`aghshard` AS `aghshard`,`cargo__abilities`.`cast_point` AS `cast point`,`cargo__abilities`.`cast_point_tal` AS `cast point tal`,`cargo__abilities`.`cast_point_aghs` AS `cast point aghs`,`cargo__abilities`.`cast_point_shard` AS `cast point shard`,`cargo__abilities`.`cast_point_aghs_tal` AS `cast point aghs tal`,`cargo__abilities`.`cast_backswing` AS `cast backswing`,`cargo__abilities`.`cast_backswing_tal` AS `cast backswing tal`,`cargo__abilities`.`cast_backswing_aghs` AS `cast backswing aghs`,`cargo__abilities`.`cast_backswing_shard` AS `cast backswing shard`,`cargo__abilities`.`cast_backswing_aghs_tal` AS `cast backswing aghs tal`,`cargo__abilities`.`notes` AS `notes`,`cargo__abilities`.`game` AS `game`,`cargo__abilities_traits`.`trait1` AS `trait1`,`cargo__abilities_traits`.`value1` AS `value1`,`cargo__abilities_aghstraits`.`value1_aghs` AS `value1 aghs`,`cargo__abilities_aghstraits`.`value1_shard` AS `value1 shard`,`cargo__abilities_traits`.`value1_tal` AS `value1 tal`,`cargo__abilities_aghstraits`.`value1_aghs_tal` AS `value1 aghs tal`,`cargo__abilities_traits`.`trait2` AS `trait2`,`cargo__abilities_traits`.`value2` AS `value2`,`cargo__abilities_aghstraits`.`value2_aghs` AS `value2 aghs`,`cargo__abilities_aghstraits`.`value2_shard` AS `value2 shard`,`cargo__abilities_traits`.`value2_tal` AS `value2 tal`,`cargo__abilities_aghstraits`.`value2_aghs_tal` AS `value2 aghs tal`,`cargo__abilities_traits`.`trait3` AS `trait3`,`cargo__abilities_traits`.`value3` AS `value3`,`cargo__abilities_aghstraits`.`value3_aghs` AS `value3 aghs`,`cargo__abilities_aghstraits`.`value3_shard` AS `value3 shard`,`cargo__abilities_traits`.`value3_tal` AS `value3 tal`,`cargo__abilities_aghstraits`.`value3_aghs_tal` AS `value3 aghs tal`,`cargo__abilities_traits`.`trait4` AS `trait4`,`cargo__abilities_traits`.`value4` AS `value4`,`cargo__abilities_aghstraits`.`value4_aghs` AS `value4 aghs`,`cargo__abilities_aghstraits`.`value4_shard` AS `value4 shard`,`cargo__abilities_traits`.`value4_tal` AS `value4 tal`,`cargo__abilities_aghstraits`.`value4_aghs_tal` AS `value4 aghs tal`,`cargo__abilities_traits`.`trait5` AS `trait5`,`cargo__abilities_traits`.`value5` AS `value5`,`cargo__abilities_aghstraits`.`value5_aghs` AS `value5 aghs`,`cargo__abilities_aghstraits`.`value5_shard` AS `value5 shard`,`cargo__abilities_traits`.`value5_tal` AS `value5 tal`,`cargo__abilities_aghstraits`.`value5_aghs_tal` AS `value5 aghs tal`,`cargo__abilities_traits`.`trait6` AS `trait6`,`cargo__abilities_traits`.`value6` AS `value6`,`cargo__abilities_aghstraits`.`value6_aghs` AS `value6 aghs`,`cargo__abilities_aghstraits`.`value6_shard` AS `value6 shard`,`cargo__abilities_traits`.`value6_tal` AS `value6 tal`,`cargo__abilities_aghstraits`.`value6_aghs_tal` AS `value6 aghs tal`,`cargo__abilities_traits`.`trait7` AS `trait7`,`cargo__abilities_traits`.`value7` AS `value7`,`cargo__abilities_aghstraits`.`value7_aghs` AS `value7 aghs`,`cargo__abilities_aghstraits`.`value7_shard` AS `value7 shard`,`cargo__abilities_traits`.`value7_tal` AS `value7 tal`,`cargo__abilities_aghstraits`.`value7_aghs_tal` AS `value7 aghs tal`,`cargo__abilities_traits`.`trait8` AS `trait8`,`cargo__abilities_traits`.`value8` AS `value8`,`cargo__abilities_aghstraits`.`value8_aghs` AS `value8 aghs`,`cargo__abilities_aghstraits`.`value8_shard` AS `value8 shard`,`cargo__abilities_traits`.`value8_tal` AS `value8 tal`,`cargo__abilities_aghstraits`.`value8_aghs_tal` AS `value8 aghs tal`,`cargo__abilities_traits`.`trait9` AS `trait9`,`cargo__abilities_traits`.`value9` AS `value9`,`cargo__abilities_aghstraits`.`value9_aghs` AS `value9 aghs`,`cargo__abilities_aghstraits`.`value9_shard` AS `value9 shard`,`cargo__abilities_traits`.`value9_tal` AS `value9 tal`,`cargo__abilities_aghstraits`.`value9_aghs_tal` AS `value9 aghs tal`,`cargo__abilities_traits`.`trait10` AS `trait10`,`cargo__abilities_traits`.`value10` AS `value10`,`cargo__abilities_aghstraits`.`value10_aghs` AS `value10 aghs`,`cargo__abilities_aghstraits`.`value10_shard` AS `value10 shard`,`cargo__abilities_traits`.`value10_tal` AS `value10 tal`,`cargo__abilities_aghstraits`.`value10_aghs_tal` AS `value10 aghs tal`,`cargo__abilities_traits`.`trait11` AS `trait11`,`cargo__abilities_traits`.`value11` AS `value11`,`cargo__abilities_aghstraits`.`value11_aghs` AS `value11 aghs`,`cargo__abilities_aghstraits`.`value11_shard` AS `value11 shard`,`cargo__abilities_traits`.`value11_tal` AS `value11 tal`,`cargo__abilities_aghstraits`.`value11_aghs_tal` AS `value11 aghs tal`,`cargo__abilities_traits`.`trait12` AS `trait12`,`cargo__abilities_traits`.`value12` AS `value12`,`cargo__abilities_aghstraits`.`value12_aghs` AS `value12 aghs`,`cargo__abilities_aghstraits`.`value12_shard` AS `value12 shard`,`cargo__abilities_traits`.`value12_tal` AS `value12 tal`,`cargo__abilities_aghstraits`.`value12_aghs_tal` AS `value12 aghs tal`,`cargo__abilities_traits`.`trait13` AS `trait13`,`cargo__abilities_traits`.`value13` AS `value13`,`cargo__abilities_aghstraits`.`value13_aghs` AS `value13 aghs`,`cargo__abilities_aghstraits`.`value13_shard` AS `value13 shard`,`cargo__abilities_traits`.`value13_tal` AS `value13 tal`,`cargo__abilities_aghstraits`.`value13_aghs_tal` AS `value13 aghs tal`,`cargo__abilities_traits`.`trait14` AS `trait14`,`cargo__abilities_traits`.`value14` AS `value14`,`cargo__abilities_aghstraits`.`value14_aghs` AS `value14 aghs`,`cargo__abilities_aghstraits`.`value14_shard` AS `value14 shard`,`cargo__abilities_traits`.`value14_tal` AS `value14 tal`,`cargo__abilities_aghstraits`.`value14_aghs_tal` AS `value14 aghs tal`,`cargo__abilities_traits`.`trait15` AS `trait15`,`cargo__abilities_traits`.`value15` AS `value15`,`cargo__abilities_aghstraits`.`value15_aghs` AS `value15 aghs`,`cargo__abilities_aghstraits`.`value15_shard` AS `value15 shard`,`cargo__abilities_traits`.`value15_tal` AS `value15 tal`,`cargo__abilities_aghstraits`.`value15_aghs_tal` AS `value15 aghs tal`,`cargo__abilities_buffs`.`buff1` AS `buff1`,`cargo__abilities_buffs`.`buff1dispel` AS `buff1dispel`,`cargo__abilities_buffs`.`buff1text` AS `buff1text`,`cargo__abilities_buffs`.`buff2` AS `buff2`,`cargo__abilities_buffs`.`buff2dispel` AS `buff2dispel`,`cargo__abilities_buffs`.`buff2text` AS `buff2text`,`cargo__abilities_buffs`.`buff3` AS `buff3`,`cargo__abilities_buffs`.`buff3dispel` AS `buff3dispel`,`cargo__abilities_buffs`.`buff3text` AS `buff3text`,`cargo__abilities_buffs`.`buff4` AS `buff4`,`cargo__abilities_buffs`.`buff4dispel` AS `buff4dispel`,`cargo__abilities_buffs`.`buff4text` AS `buff4text`,`cargo__abilities_buffs`.`debuff1` AS `debuff1`,`cargo__abilities_buffs`.`debuff1dispel` AS `debuff1dispel`,`cargo__abilities_buffs`.`debuff1text` AS `debuff1text`,`cargo__abilities_buffs`.`debuff2` AS `debuff2`,`cargo__abilities_buffs`.`debuff2dispel` AS `debuff2dispel`,`cargo__abilities_buffs`.`debuff2text` AS `debuff2text`,`cargo__abilities_buffs`.`debuff3` AS `debuff3`,`cargo__abilities_buffs`.`debuff3dispel` AS `debuff3dispel`,`cargo__abilities_buffs`.`debuff3text` AS `debuff3text`,`cargo__abilities_buffs`.`debuff4` AS `debuff4`,`cargo__abilities_buffs`.`debuff4dispel` AS `debuff4dispel`,`cargo__abilities_buffs`.`debuff4text` AS `debuff4text` FROM `cargo__abilities` LEFT OUTER JOIN `cargo__abilities_traits` ON ((`cargo__abilities`.`uid`=`cargo__abilities_traits`.`uid`)) LEFT OUTER JOIN `cargo__abilities_aghstraits` ON ((`cargo__abilities`.`uid`=`cargo__abilities_aghstraits`.`uid`)) LEFT OUTER JOIN `cargo__abilities_buffs` ON ((`cargo__abilities`.`uid`=`cargo__abilities_buffs`.`uid`)) WHERE `cargo__abilities`.`title` = '致残' AND `cargo__abilities`.`_pageName` = '精灵狼' ORDER BY `cargo__abilities`.`title`,`cargo__abilities`.`type`,`cargo__abilities`.`source`,`cargo__abilities`.`sound`,`cargo__abilities`.`sound2` LIMIT 1 。

唯一ID:{{{ID}}}
技能属性
此技能没有描述。


Lua错误:Error 1267: Illegal mix of collations (utf8mb3_unicode_ci,IMPLICIT) and (utf8mb3_general_ci,IMPLICIT) for operation '=' Function: CargoSQLQuery::run Query: SELECT `cargo__abilities`.`title` AS `title`,`cargo__abilities`.`type` AS `type`,`cargo__abilities`.`source` AS `source`,`cargo__abilities`.`sound` AS `sound`,`cargo__abilities`.`sound2` AS `sound2`,`cargo__abilities`.`sound3` AS `sound3`,`cargo__abilities`.`image` AS `image`,`cargo__abilities`.`description` AS `description`,`cargo__abilities`.`lore` AS `lore`,`cargo__abilities`.`target` AS `target`,`cargo__abilities`.`target2` AS `target2`,`cargo__abilities`.`affects` AS `affects`,`cargo__abilities`.`affects2` AS `affects2`,`cargo__abilities`.`damage_type` AS `damage type`,`cargo__abilities`.`damage_type2` AS `damage type2`,`cargo__abilities`.`BKB_block` AS `BKB block`,`cargo__abilities`.`BKB_text` AS `BKB text`,`cargo__abilities`.`linkens_block` AS `linkens block`,`cargo__abilities`.`linkens_text` AS `linkens text`,`cargo__abilities`.`illusionuse` AS `illusionuse`,`cargo__abilities`.`illusion_text` AS `illusion text`,`cargo__abilities`.`breakable` AS `breakable`,`cargo__abilities`.`break_text` AS `break text`,`cargo__abilities`.`disjointable` AS `disjointable`,`cargo__abilities`.`disjointtext` AS `disjointtext`,`cargo__abilities`.`rootdisables` AS `rootdisables`,`cargo__abilities`.`roottext` AS `roottext`,`cargo__abilities`.`oncastproc` AS `oncastproc`,`cargo__abilities`.`oncasttext` AS `oncasttext`,`cargo__abilities`.`default_key` AS `default key`,`cargo__abilities`.`legacy_key` AS `legacy key`,`cargo__abilities`.`mana_cost` AS `mana cost`,`cargo__abilities`.`mana_cost_aghs` AS `mana cost aghs`,`cargo__abilities`.`mana_cost_shard` AS `mana cost shard`,`cargo__abilities`.`mana_cost_tal` AS `mana cost tal`,`cargo__abilities`.`current_mana_cost` AS `current mana cost`,`cargo__abilities`.`max_mana_cost` AS `max mana cost`,`cargo__abilities`.`cooldown` AS `cooldown`,`cargo__abilities`.`cooldown_aghs` AS `cooldown aghs`,`cargo__abilities`.`cooldown_shard` AS `cooldown shard`,`cargo__abilities`.`cooldown_tal` AS `cooldown tal`,`cargo__abilities`.`cooldown_aghs_tal` AS `cooldown aghs tal`,`cargo__abilities`.`aghanims_upgrade` AS `aghanims upgrade`,`cargo__abilities`.`aghshard` AS `aghshard`,`cargo__abilities`.`cast_point` AS `cast point`,`cargo__abilities`.`cast_point_tal` AS `cast point tal`,`cargo__abilities`.`cast_point_aghs` AS `cast point aghs`,`cargo__abilities`.`cast_point_shard` AS `cast point shard`,`cargo__abilities`.`cast_point_aghs_tal` AS `cast point aghs tal`,`cargo__abilities`.`cast_backswing` AS `cast backswing`,`cargo__abilities`.`cast_backswing_tal` AS `cast backswing tal`,`cargo__abilities`.`cast_backswing_aghs` AS `cast backswing aghs`,`cargo__abilities`.`cast_backswing_shard` AS `cast backswing shard`,`cargo__abilities`.`cast_backswing_aghs_tal` AS `cast backswing aghs tal`,`cargo__abilities`.`notes` AS `notes`,`cargo__abilities`.`game` AS `game`,`cargo__abilities_traits`.`trait1` AS `trait1`,`cargo__abilities_traits`.`value1` AS `value1`,`cargo__abilities_aghstraits`.`value1_aghs` AS `value1 aghs`,`cargo__abilities_aghstraits`.`value1_shard` AS `value1 shard`,`cargo__abilities_traits`.`value1_tal` AS `value1 tal`,`cargo__abilities_aghstraits`.`value1_aghs_tal` AS `value1 aghs tal`,`cargo__abilities_traits`.`trait2` AS `trait2`,`cargo__abilities_traits`.`value2` AS `value2`,`cargo__abilities_aghstraits`.`value2_aghs` AS `value2 aghs`,`cargo__abilities_aghstraits`.`value2_shard` AS `value2 shard`,`cargo__abilities_traits`.`value2_tal` AS `value2 tal`,`cargo__abilities_aghstraits`.`value2_aghs_tal` AS `value2 aghs tal`,`cargo__abilities_traits`.`trait3` AS `trait3`,`cargo__abilities_traits`.`value3` AS `value3`,`cargo__abilities_aghstraits`.`value3_aghs` AS `value3 aghs`,`cargo__abilities_aghstraits`.`value3_shard` AS `value3 shard`,`cargo__abilities_traits`.`value3_tal` AS `value3 tal`,`cargo__abilities_aghstraits`.`value3_aghs_tal` AS `value3 aghs tal`,`cargo__abilities_traits`.`trait4` AS `trait4`,`cargo__abilities_traits`.`value4` AS `value4`,`cargo__abilities_aghstraits`.`value4_aghs` AS `value4 aghs`,`cargo__abilities_aghstraits`.`value4_shard` AS `value4 shard`,`cargo__abilities_traits`.`value4_tal` AS `value4 tal`,`cargo__abilities_aghstraits`.`value4_aghs_tal` AS `value4 aghs tal`,`cargo__abilities_traits`.`trait5` AS `trait5`,`cargo__abilities_traits`.`value5` AS `value5`,`cargo__abilities_aghstraits`.`value5_aghs` AS `value5 aghs`,`cargo__abilities_aghstraits`.`value5_shard` AS `value5 shard`,`cargo__abilities_traits`.`value5_tal` AS `value5 tal`,`cargo__abilities_aghstraits`.`value5_aghs_tal` AS `value5 aghs tal`,`cargo__abilities_traits`.`trait6` AS `trait6`,`cargo__abilities_traits`.`value6` AS `value6`,`cargo__abilities_aghstraits`.`value6_aghs` AS `value6 aghs`,`cargo__abilities_aghstraits`.`value6_shard` AS `value6 shard`,`cargo__abilities_traits`.`value6_tal` AS `value6 tal`,`cargo__abilities_aghstraits`.`value6_aghs_tal` AS `value6 aghs tal`,`cargo__abilities_traits`.`trait7` AS `trait7`,`cargo__abilities_traits`.`value7` AS `value7`,`cargo__abilities_aghstraits`.`value7_aghs` AS `value7 aghs`,`cargo__abilities_aghstraits`.`value7_shard` AS `value7 shard`,`cargo__abilities_traits`.`value7_tal` AS `value7 tal`,`cargo__abilities_aghstraits`.`value7_aghs_tal` AS `value7 aghs tal`,`cargo__abilities_traits`.`trait8` AS `trait8`,`cargo__abilities_traits`.`value8` AS `value8`,`cargo__abilities_aghstraits`.`value8_aghs` AS `value8 aghs`,`cargo__abilities_aghstraits`.`value8_shard` AS `value8 shard`,`cargo__abilities_traits`.`value8_tal` AS `value8 tal`,`cargo__abilities_aghstraits`.`value8_aghs_tal` AS `value8 aghs tal`,`cargo__abilities_traits`.`trait9` AS `trait9`,`cargo__abilities_traits`.`value9` AS `value9`,`cargo__abilities_aghstraits`.`value9_aghs` AS `value9 aghs`,`cargo__abilities_aghstraits`.`value9_shard` AS `value9 shard`,`cargo__abilities_traits`.`value9_tal` AS `value9 tal`,`cargo__abilities_aghstraits`.`value9_aghs_tal` AS `value9 aghs tal`,`cargo__abilities_traits`.`trait10` AS `trait10`,`cargo__abilities_traits`.`value10` AS `value10`,`cargo__abilities_aghstraits`.`value10_aghs` AS `value10 aghs`,`cargo__abilities_aghstraits`.`value10_shard` AS `value10 shard`,`cargo__abilities_traits`.`value10_tal` AS `value10 tal`,`cargo__abilities_aghstraits`.`value10_aghs_tal` AS `value10 aghs tal`,`cargo__abilities_traits`.`trait11` AS `trait11`,`cargo__abilities_traits`.`value11` AS `value11`,`cargo__abilities_aghstraits`.`value11_aghs` AS `value11 aghs`,`cargo__abilities_aghstraits`.`value11_shard` AS `value11 shard`,`cargo__abilities_traits`.`value11_tal` AS `value11 tal`,`cargo__abilities_aghstraits`.`value11_aghs_tal` AS `value11 aghs tal`,`cargo__abilities_traits`.`trait12` AS `trait12`,`cargo__abilities_traits`.`value12` AS `value12`,`cargo__abilities_aghstraits`.`value12_aghs` AS `value12 aghs`,`cargo__abilities_aghstraits`.`value12_shard` AS `value12 shard`,`cargo__abilities_traits`.`value12_tal` AS `value12 tal`,`cargo__abilities_aghstraits`.`value12_aghs_tal` AS `value12 aghs tal`,`cargo__abilities_traits`.`trait13` AS `trait13`,`cargo__abilities_traits`.`value13` AS `value13`,`cargo__abilities_aghstraits`.`value13_aghs` AS `value13 aghs`,`cargo__abilities_aghstraits`.`value13_shard` AS `value13 shard`,`cargo__abilities_traits`.`value13_tal` AS `value13 tal`,`cargo__abilities_aghstraits`.`value13_aghs_tal` AS `value13 aghs tal`,`cargo__abilities_traits`.`trait14` AS `trait14`,`cargo__abilities_traits`.`value14` AS `value14`,`cargo__abilities_aghstraits`.`value14_aghs` AS `value14 aghs`,`cargo__abilities_aghstraits`.`value14_shard` AS `value14 shard`,`cargo__abilities_traits`.`value14_tal` AS `value14 tal`,`cargo__abilities_aghstraits`.`value14_aghs_tal` AS `value14 aghs tal`,`cargo__abilities_traits`.`trait15` AS `trait15`,`cargo__abilities_traits`.`value15` AS `value15`,`cargo__abilities_aghstraits`.`value15_aghs` AS `value15 aghs`,`cargo__abilities_aghstraits`.`value15_shard` AS `value15 shard`,`cargo__abilities_traits`.`value15_tal` AS `value15 tal`,`cargo__abilities_aghstraits`.`value15_aghs_tal` AS `value15 aghs tal`,`cargo__abilities_buffs`.`buff1` AS `buff1`,`cargo__abilities_buffs`.`buff1dispel` AS `buff1dispel`,`cargo__abilities_buffs`.`buff1text` AS `buff1text`,`cargo__abilities_buffs`.`buff2` AS `buff2`,`cargo__abilities_buffs`.`buff2dispel` AS `buff2dispel`,`cargo__abilities_buffs`.`buff2text` AS `buff2text`,`cargo__abilities_buffs`.`buff3` AS `buff3`,`cargo__abilities_buffs`.`buff3dispel` AS `buff3dispel`,`cargo__abilities_buffs`.`buff3text` AS `buff3text`,`cargo__abilities_buffs`.`buff4` AS `buff4`,`cargo__abilities_buffs`.`buff4dispel` AS `buff4dispel`,`cargo__abilities_buffs`.`buff4text` AS `buff4text`,`cargo__abilities_buffs`.`debuff1` AS `debuff1`,`cargo__abilities_buffs`.`debuff1dispel` AS `debuff1dispel`,`cargo__abilities_buffs`.`debuff1text` AS `debuff1text`,`cargo__abilities_buffs`.`debuff2` AS `debuff2`,`cargo__abilities_buffs`.`debuff2dispel` AS `debuff2dispel`,`cargo__abilities_buffs`.`debuff2text` AS `debuff2text`,`cargo__abilities_buffs`.`debuff3` AS `debuff3`,`cargo__abilities_buffs`.`debuff3dispel` AS `debuff3dispel`,`cargo__abilities_buffs`.`debuff3text` AS `debuff3text`,`cargo__abilities_buffs`.`debuff4` AS `debuff4`,`cargo__abilities_buffs`.`debuff4dispel` AS `debuff4dispel`,`cargo__abilities_buffs`.`debuff4text` AS `debuff4text` FROM `cargo__abilities` LEFT OUTER JOIN `cargo__abilities_traits` ON ((`cargo__abilities`.`uid`=`cargo__abilities_traits`.`uid`)) LEFT OUTER JOIN `cargo__abilities_aghstraits` ON ((`cargo__abilities`.`uid`=`cargo__abilities_aghstraits`.`uid`)) LEFT OUTER JOIN `cargo__abilities_buffs` ON ((`cargo__abilities`.`uid`=`cargo__abilities_buffs`.`uid`)) WHERE `cargo__abilities`.`title` = '隐身' AND `cargo__abilities`.`_pageName` = '精灵狼' ORDER BY `cargo__abilities`.`title`,`cargo__abilities`.`type`,`cargo__abilities`.`source`,`cargo__abilities`.`sound`,`cargo__abilities`.`sound2` LIMIT 1 。

唯一ID:{{{ID}}}
技能属性
此技能没有描述。


天赋[]

英雄天赋
+2 召 数量25+32% 变身致命一击概率
+25% 野性驱使攻击力20+5秒 变身持续时间
8% 冷却时间减少15+75 变身移动速度
+15 攻击力10+8 野性驱使生命恢复
附录:
  • 攻击力天赋以攻击力加成的形式增加。
    • 幻象不能从中获益,也不受大多数百分比伤害增加或降低效果影响。
  • 多个百分比冷却降低来源不叠加。拥有较高数值的优先级较高。

最近改动[]

版本
改动
7.26c
7.26b
  • 天赋:
10级左边天赋:+20 攻击力 降低到 +15
10级右边天赋:+5 护甲 降低到 +4
15级左边天赋:12% 冷却时间减少 降低到 10%
15级右边天赋:+13 野性驱使生命恢复 降低到 +10
20级左边天赋:+18% 野性驱使攻击力 降低到 +15%
20级右边天赋:+6秒 变身持续时间 降低到 +5秒
25级右边天赋:+40% 变身致命一击概率 降低到 +32%
7.25c
  • 变身的冷却时间从110/95/80秒增加到125/110/95秒


推荐出装[]

出门装备:

前期装备:

  • 动力鞋 gives you movement speed, attack speed, and some extra damage and durability while set on strength.
  • 王者之戒 gives extra armor to your wolves, extra mana regeneration for yourself, and later builds into 弗拉迪米尔的祭品.
  • 枯萎之石 is the cheapest item that will improve your wolves' damage output by reducing your targets' armor. It can be upgraded into a 勇气勋章 or a 黯灭.

核心装备:

  • 弗拉迪米尔的祭品 gives lifesteal, damage, and armor in an aura, so his wolves get more powerful as well. The mana regeneration also helps with his small mana pool.
  • File:死灵书 等级3 icon.png 死灵书 等级3 is the default option on Lycan. The extra strength and intelligence is always nice too.
  • 黑皇杖 is useful on many melee heroes. Lycan is no exception as more strength and temporary magic immunity let him get to his target and deal more damage when he gets there.

可选装备:

  • 灵魂之戒 is an alternative source of mana in the early game, which can be useful considering 召狼's high mana cost of 145.
  • 勇气勋章 is usually the better choice over Soul Ring, as it enables you to take out Roshan by your lonesome self. It can also be upgraded into a 炎阳纹章. It can be difficult to properly micro-manage your minions while using your items' abilities so you can also skip it if you don't feel like doing too many things at once.
  • 碎颅锤 is a reliable-ish way to add a disable to your arsenal and stop someone. It can be upgraded later to an 深渊之刃 through purchase of a 先锋盾 which isn't the worse either on Lycan.
  • 天堂之戟 gives Lycan's attacks a chance to lesser maim; slowing opponents attack and move speed helping him chase them down, with additional evasion.
  • 恐鳌之心 greatly increases health and health regeneration allowing Lycan to tank more effectively. The damage gained from it is also entirely from strength, which is amplified by both Feral Impulse and Vladmir's Offering. Lycan can also run out of a fight with 变身 at very low HP and come right back into it after a short rest.
  • 远行鞋 are highly recommended late game, or when the enemies tier 3 tower or barracks are vulnerable. Whenever the enemy tries to push, go to a lone lane and split push as much as you can. Lycan is arguably one of the best heroes at taking down towers fast, due to this enemies will have to send someone back to deal with you. However, if a teamfight starts anyways, you can teleport back to help your allies instead.
  • 黯灭 improves Lycan's tower pushing and increases his damage. It also synergizes with an 强袭胸甲 pickup and creates a huge armor disparity.
  • 强袭胸甲 gives armor, attack speed to Lycan and his allies (including his minions), and reduces the opponents' armor (including their towers').
  • 银月之晶 is an interesting choice on Lycan. Many players love to split-push and avoid fights while playing Lycan. Few items will help you take down towers faster than a Moon Shard, but it gives no other benefit except a bit of extra night vision (but you don't need any other benefits if you're avoiding fights and only hitting buildings).
  • 金箍棒 gives you a good chance to cancel the enemies channeled abilities including 回城卷轴s. It can be necessary when facing tons of evasion or blind effects such as 光之守卫's 致盲之光 or 幻影刺客's 魅影无形. It's one of the few scenarios where you may opt to skip entirely 死灵书.
  • 影刃 gives good an extra tool for initiation or escape, and is a favourite for ganking players. The bonus damage coming out of stealth is always helpful. It can be further upgraded into a 白银之锋.

玩法[]

Part man and part wolf, Banehallow stands as the lone surviving heir to the noble house of Ambry. Not one to squander his curse, Banehallow Summons Wolves to scout ahead and aid him in the hunt. A blood-curdling Howl empowers his animal companions, sinking fang and claw into his prey with Feral Impulse. But these abilities pale in comparison to the true manifestation of his lycanthropy. Under the full moon, Banehallow Shapeshifts into the great wolf, and takes on supernatural haste as he sprints unhindered across the battlefield to tear the throats from his enemies.
定位: 核心 核心 推进 推进 打野 打野 耐久 耐久 逃生 逃生
复杂程度: ★★☆


音频[]

历史[]

装备[]

花絮[]

  • Lycanthropy引用自一个人类转变为一只狼的能力,或者获得如狼一般的特征。这个词源自于希腊语lykànthropos,翻译成英文是"wolf man"或"werewolf"。
  • 名字贝恩霍勒衍生自魔兽争霸3的英雄单位恐惧魔王
  • ▶️ "Was I a wolf who dreamed he was a man?"台词引用自中国哲学家庄子 - "不知周之梦为蝴蝶与,蝴蝶之梦为周与?"
  • ▶️ "Are you an air wolf?"台词,引用自美国著名的电视剧"Airwolf",对矮人直升机说的台词
  • ▶️ "Who fears the wolf should fear the forest."台词是引用自俄罗斯的小说家Fyodor Mikhailovich Dostoyevsky在'The Gambler'中的句子 : 'Who fears the wolf should never enter the forest'
  • ▶️ "I thought you were Team Yakov!"台词是引用自(双关语)暮光之城系列中的狼人Jacob Black。粉丝们按照他们最喜欢的主角分成不同的"teams",其中一个就是"Team Jacob"
  • ▶️ "One eye is better than none."台词指明了狼人曾经只拥有一只看得见的眼睛,而另一只则用眼罩遮住,与下面的其中一个概念图看到的一样

画廊[]

Advertisement