版本历史[]
版本
改动
7.26c
7.26b
7.23c
- 敏捷
成长从 3.1 增加到 3.4
6.79
- 瞄准
攻击距离加成从 75/150/225/300 增加到 80/160/240/320
6.78
榴霰弹范围从 360 增加到 400
6.76
6.75
6.74
- 爆头
伤害从 30/30/40/50 增加到 30/40/50/60
6.73
- 榴霰弹
范围从 325 增加到 350
6.71
- 榴霰弹
伤害从 10/20/30/40 增加到 12/24/36/48
6.65
- 榴霰弹
- 持续时间从 10 降低到 8
- 范围从 450 降低到 325
6.64
- 榴霰弹
施法距离从 900 增加到 1200
6.61
- 瞄准
攻击距离加成从 55/110/165/220 增加到 65/130/195/260
6.60
- 旧 散弹
- Fire a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage within the area.
- 施法距离: 900
- 效果范围: 350
- Pellet radius: ?
- 效果延迟: 0.8
- Number of pellets: 8/12/16/20
- Damage per pellet: 20-35
- 魔法消耗: 120
- 冷却时间: 13
- New 榴霰弹
- Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings.
- 施法距离: 900
- 范围: 450
- Effect delay: 0.8
- Damage每秒: 10/20/30/40
- 移动速度减缓: 15%/20%/25%/30%
- Slow duration: 2
- Shrapnel duration: 10
- 魔法消耗: 120
- 冷却时间: 15
- 附录: The slow gets refreshed on each damage interval
6.56
- 暗杀
冷却时间从 30/20/10 降低到 20/15/10
6.52
- 散弹
now provides flying vision within its area for a second
6.50
- 散弹
damage per pellet从 10-35 降低到 20-35
6.45
- 敏捷
成长从 2.4 增加到 2.9
6.44
- 基础 智力
从 12 增加到 15
6.41
- 爆头
can now proc on allied units again
6.24
- 散弹
魔法消耗从 75/90/105/120 增加到 每级120
6.03
- attack projectile speed从 instant 降低到 3000 (instant was causing visual glitches)
- Restored the previous reworked Scattershot (6.02)
- damage per pellet从 15-60 降低到 14-40
- Now 散弹
- Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
- 施法距离: 900
- 范围: 350
- Number of pellets: 8/12/16/20
- Damage per pellet: 14-40 (physical)
- 魔法消耗: 75/90/105/120
- 冷却时间: 13
- 附录: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well
6.01
- Restored the previous Scattershot (Pre 6.00)
temporarily
6.00
- 敏捷
成长从 2.7 降低到 1.9 - 智力
成长从 1.7 增加到 2.6 - attack projectile speed从 900 增加到 instant
- Improved 攻击动作 from 0.700/0.580 to 0.170/0.700
- 基础mana pool从 200 降低到 100
- 移动速度从 300 降低到 290
- 重做 散弹
- Old 散弹
- Fires an exploding shot, dealing moderate area of effect damage.
- 施法距离: 700
- 范围: 250
- Damage: 100/150/200/250
- 魔法消耗: 75/85/95/105
- 冷却时间: 6
- 附录: Destroys trees in its area. Applies a mini-眩晕 on all enemy units within the area
- New 散弹
- Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
- 施法距离: 900
- 范围: 350
- Number of pellets: 8/12/16/20
- Damage per pellet: 15-60 (physical)
- 魔法消耗: 75/90/105/120
- 冷却时间: 13
- 附录: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well
5.75
- 瞄准
bonus range从 75/150/225/300 降低到 55/110/165/220
5.72
- 攻击距离从 600 降低到 550
- 基础魔法恢复从 0.03 降低到 0.01
- 散弹
- 冷却时间从 10 降低到 8
- 魔法消耗从 85/100/115/125 降低到 75/85/95/105
- No longer affects structures
- Now affects non-structure units
- 重做 Take Aim
- Old Take Aim
- Kardel enters sniper mode. he can only move very slowly, but成长s an immense amount of range each shot deals more damage, but he attacks slower.
- 施法前摇: 3.25
- Attack range bonus: 600/750/1000/1250/1500
- Base attack time reduction: 0.5
- Night vision bonus: 800
- Health reduction: 100
- Movement speed reduction: 150
- Mana Cost: 120/80/40/0
- 冷却时间: 0
- New 瞄准
- Passively enhances the range of Kardel's rifle.
- Attack range bonus: 50/100/150/200
5.66
- 暗杀
cast point从 2/1.85/1.7 降低到 1.7/1.65/1.5
5.58
- 力量
成长从 2.3 降低到 1.7 - 基础 敏捷
and成长从 20 + 2.9 平衡到 21 + 2.75 - 基础 智力
从 15 增加到 16 - 基础attack time从 1.5 增加到 1.7
- 基础攻击力从 15-25 降低到 15-21
- 散弹
魔法消耗从 85/100/115/130 降低到 85/100/115/125 - 爆头
proc chance从 25/30/40% 平衡到 25/30/40/40% - Take Aim
- Now reduces Sniper 基础attack time by 0.5
- Now increases Sniper 基础attack damage from 15-21 to 15-25
5.55
- Take Aim
攻击距离加成从 250/500/750/1000 平衡到 150/400/650/900
5.52
5.50
- Old Undermine
- All dwarves know how to undermine the structure of a building. Just let the rifleman close enough to a structure.
- 施法距离: 75
- Building damage: 150/250/350/450
- 施法前摇: 2
- 魔法消耗: 100
- 冷却时间: 32
- New 散弹
- Fires an exploding shot, dealing moderate area of effect damage.
- Effect delay: 0.25
- Damage: 100/150/200/250
- 施法距离: 650
- 范围: 250
- 魔法消耗: 85/100/115/130
- 冷却时间: 10
- Replaced Rifle Upgrade
with Take Aim
- Old Rifle Upgrade
- Increases the power of the Sniper's rifle.
- New Take Aim
- Kardel enters sniper mode. he can only move very slowly, but成长s an immense amount of range each shot deals more damage, but he attacks slower.
- 施法前摇: 3.25
- Base attack damage bonus: 27
- Attack range bonus: 1000
- Acquisition range bonus: 950
- Base attack time reduction: 0.5
- Night vision bonus: 800
- Health reduction: 100
- Movement speed reduction: 150
- Mana Cost: 120/80/40/0
- 冷却时间: 0
5.35
- Undermine
- cast time从 2 增加到 3
- 魔法消耗从 120/140/160/160 增加到 120/140/160/180
- Now ministun towers for 0.05 seconds
- 爆头
ministun duration从 0/0.1/0.2/0.25 平衡到 0/0.05/0.07/0.1 seconds - Replaced Rapid Reload
with Rifle Upgrade
- Old Rapid Reload
- Increases the rifleman's attack speed by reloading his gun faster.
- Bonus attack speed: 10/20/30/40
- New Rifle Upgrade
- Increases the power of the Sniper's rifle.
5.31
5.10
4.1beta01
- 暗杀
- damage从 300/450/600 增加到 375/525/675
- 魔法消耗从 150 增加到 175/250/325
4.0beta6
- 基础attack time从 1.8 降低到 1.7
4.0beta5
- Undermine
魔法消耗从 160 平衡到 120/140/160/160
4.0beta2
- Added a 4th level to all basic abilities
- Undermine
- damage从 150/300/450 平衡到 150/250/400/500
- 魔法消耗从 100 增加到 160
- 冷却时间从 32 降低到 15
- 爆头
- bonus damage从 25/35/50 平衡到 20/30/40/50
- proc chance从 25/30/40% 平衡到 25/30/40/40%
- ministun duration从 0.0/0.1/0.2 平衡到 0.0/0.1/0.2/0.25
- Rapid Reload
attack speed bonus从 10/20/30 平衡到 10/20/30/40 - 暗杀
damage从 300/375/450 增加到 300/450/600
3.2j
3.00d
- 基础攻击力从 28-38 降低到 16-26
- base attack time从 1.60 增加到 1.80
3.00a
- Added a tooltip for Rapid Reload
:
- The Dwarven Sharpshooter reloads his rifle with uncanny speed.
2.60
- Created
更新历史[]
更新
描述
2020年12月17日
- Updated hero model
- Updated 狙击手
's subtitles
2020年8月26日
- Updated 瞄准
's active component's mechanisms - Now uses a separate modifier, instead of relying on the passive modifier
- The separate modifier is dispellable
- Now turns inactive when cast, and stays inactive until losing the modifier from a previous cast. [?]
- Fixed 暗杀
's projectile to not pierce spell immunity when the immunity was成长ed after launch
- Updated Workshop Hero Files of Sniper to Source 2
2015年2月4日
- Fixed 榴霰弹
being refreshable
2014年4月29日
- Fixed Sniper's acquisition range not matching his maximum attack range
- This affects his ability to auto attack units at his maximum range
2013年7月18日
2013年6月28日
2013年4月19日
- Added victory animations and more aggressive posing of idle, run and attack when enemy is in range
2013年3月14日
- Fixed 爆头
not working on units like Spirit Bear, 术士 's Golem, etc - Fixed 榴霰弹
doing slightly less damage than intended to towers - Fixed 爆头
's physical damage bonus being blocked by Magic Immunity
2012年11月30日
2012年9月13日
2012年7月19日
- Added teleport start and end animations for Sniper, Spirit Breaker and Weaver
- Added spawn animations for Sniper and Weaver
2012年2月16日
- Fixed Headshot bonus proc damage working against Towers and Buildings
- Fixed Headshot working while Doomed
2011年11月3日
- Fixed Assassinate reveal debuff never disappearing if the target dodges it with a blink
2011年9月29日
- Fixed Assassinate ministun interaction with BKB
2011年9月9日
- Sniper will only say his shrapnel line if he captures any heroes in the radius
2011年8月7日
- Fixed Legacy hotkeys on Sniper and Earthshaker
2011年8月2日
- Fixed the cast time on Assassinate
- Assassinate keeps units from going invisible
- Fixing the duration on the Shrapnel's slow. It was hardcoded to 1.5 and now it is 2.0
2011年7月29日
- Fixed Shrapnel slow not getting升级d per level
2011年4月30日
- Created