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人多好办事。
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玩不了啦![]
- Legion Commander is a good counter to hero like 混沌骑士, who use the power of illusions to destroy their enemy owing to the fact that Overwhelming Odds does extra damage to illusions. It can also potentially do a lot of damage to your entire team, especially if you are clumped up, as the more units there are, the more damage it does.
- Caustic Finale makes Phantasm and Manta illusion deal large damage to CK's team. If Sand King has Scepter, Burrowstrike is good for initiating with CK while he doesn't have Black King Bar.
- Epicenter instant destroy illusions.
- 殁境神蚀者, though he is a squishy target, is also quite good against Chaos Knight. Arcane Orb does a ton of extra damage to illusions, potentially wiping out your entire Phantasm army in a matter seconds.
- Outworld Destroyer players also like to build 希瓦的守护, which is good against Chaos Knight, as it reduces the attack speed of both you and your illusions, while also providing decent armor to the bearer.
- Dragon Knight has huge amounts of armor thanks to 龙族血统
, which will greatly reduce the damage he takes from you and your 混沌之军 army right clicks. If he's farmed enough, he will also make quick work of your clumped up army thanks to the splash attack of his 古龙形态 .
- If you choose to Rift any other enemy than Jakiro, you just set yourself up for a perfect 冰封路径
and 烈焰焚身 .
- 毁灭
will deal colossal amount of damage to your army, as will 锚击 before you considerably tank up. - The AOE damage reduction debuff of Anchor Smash, combined with 海妖外壳
allows Tidehunter to shrug off your army in the early to mid game. - Consider removing Kraken shell through purchase of a 白银之锋
- 回音击
will deal colossal amount of damage to your army, as will 沟壑 before you considerably tank up. - The AOE stuns enabled by 余震
will always slow down your illusions, since they can't have magic immunity. - Consider removing Aftershock through purchase of a 白银之锋
- Using 实相裂隙
with your army up sets you up for a 两极反转 . Though its damage is very moderate, he will follow with a 震荡波 and a 巨角冲撞 . - Combined with any melee carry, the cleave provided by 授予力量
will crush your illusions for the entire game, provided he can get a good RP off.
- Although Ember Spirit will die in an instant, especially versus a CK, if you manage to catch him out, his 无影拳
can potentially kill all your army at once, while dealing extra damage to your team if he has a 狂战斧 or two.
- Sven's cast time is slightly better than CK's, so if you both run at each other, odds are he will get his 风暴之拳
off first, also stunning your phantasm army if you clumped up. - Sven can also provide a huge amount of armor to his team with 战吼
. - And Sven can obviously cleave through your army with 巨力挥舞
, which is especially devastating since CK relies on his illusions to be effective.
- Equipped with an 阿哈利姆神杖
, Pugna can 生命汲取 all your illusions pretty quickly. If he's really good, he can also protect whoever you choose to 实相裂隙 with 衰老 .
- Like Pugna, Lion can get rid of your army pretty quickly (though not as fast) with 法力吸取
and 妖术 , perhaps even an upgraded 死亡之指 . - If he's not stunned when you Rift him, there's a chance he will accidentally stun you and your army with 裂地尖刺
.
- Like Pugna, Auroth can protect whomever you choose to Rift with the undispellable 极寒之拥
. - A good 寒冬诅咒
can spell doom for you or an ally as you hit it with your own army.
其他[]
- Any hero with built-in evasion is at least half decent since CK does not like to build 金箍棒
. Be careful not to focus too much on evasion as you may force him to get it eventually, countering your own strategy. - Although you need AOE to deal with CK, CK has no AOE of his own, making any kind of summons and illusions rather good versus him. A 幻影斧
may cause him to waste a 实相裂隙 on an illusion. - If CK has become too strong to fight through, consider split-pushing as he has little mobility besides his high movement speed. In these scenarios however, be careful not to lose your base solely against his 混沌之军
army as he can leave it behind while teleporting back to protect his own.
物品[]
- 希瓦的守护
will considerably reduce the DPS of your illusions, both through attack speed loss and extra armor, while causing 400 damage to them. Don't rely too much on armor however as a farmed CK will always have enough physical DPS to go through any layer. - Any item that requires a 闪避护符
is at least half decent since CK does not like to build 金箍棒 . - 幽魂权杖
will provide a good tool versus his army. Bad CK players will often choose to wait it out since you could be surrounded by the army, instead of switching targets.
走好,不送[]
With a potential 4 second stun (on a low 10 second cooldown) and the highest physical DPS in the game, CK can be good against everything. Your problem will be to actually get the stun off and not be immediately focused by all the enemy team.
- Due to to Chaos Knight's high physical burst, he can kill Huskar almost instantly before he can properly utilize Berserker's Blood or Inner Vitality.
- Huskar must also be weary of jumping Chaos Knight with Life Break as CK can easily counter-initiate with Phantasm and Reality Rift. Furthermore, the stun from Chaos Bolt may be the only thing necessary to burst down Huskar before he can properly do anything.
- Undying needs time to build up strength with 腐朽
, but he cannot steal strength from your illusions, and no amount of HP will keep him safe for long versus a well-farmed CK.
- CK naturally builds a 幻影斧
to purge off 全领域静默 , and he can always use Phantasm before the fight begins.
- You can always use 实相裂隙
to get behind the 熊灵伙伴 and attack the hero. Also the spirit bear will die quickly to your right clicks in the late game, possibly making the opponent afraid to split push with his bear.
- Phantasm Illusions can be used to push towers if you are afraid that Techies has lots of mines around. The Techies player might use up their Remote Mines, either accidentally by assuming the real hero is among the illusions, or are forced to do so to stop the push. Your team can then safely push knowing that most, if not all the Remote Mines are used up.
- The illusions can also remove all Land Mines from an area since the mines are triggered by any unit that walks near it.
- Phantasm or Manta Style purges Track.
- Bounty Hunter can't fight with many heroes so his illusions can make BH has wrong Track.
- Reality Rift may kill BH in a hit until he is clever enough to buy Black King Bar or Linken's Sphere.
其他[]
- Any hero that wishes to man-fight the enemy carry 1v1, for example 噬魂鬼
, 熊战士 or 暗夜魔王 . At equal farm levels, you cannot man fight through 混沌之军 . - A slight exception goes to 巨魔战将
as the AOE miss chance from 旋风飞斧(近战) may allow him to man fight your entire army before you get a 金箍棒 . - Any hero that has little AOE to deal with your 混沌之军
, and that don't want to waste a precious spell on an illusion. 末日使者 , 兽王 , 帕吉 to name a few. - Squishy heroes are also easy pickings for CK, as a Reality Rift into his army of illusions will almost insta-kill such heroes. Examples of such heroes include 卓尔游侠
, 祸乱之源 , 瘟疫法师 to name a couple more that fill different roles.
加油![]
- Although they are opposites lore-wise, KotL is arguably CK's best lane partner. Initiate with 法力流失
. Either the opponent will run away and be out of mana, in which case you can just harass them with right clicks with little fear of retaliation, or CK can follow up with 实相裂隙 , removing at least a bit of his mana anyway. - 查克拉魔法
solves all of CK's mana problems, enabling him to spam 混乱之箭 , which can serve as a good set-up for a charged up 冲击波 . - Equipped with an 阿哈利姆神杖
, the heal from 冲击波 during day time will help keep the 混沌之军 army alive while it sieges a tower.
- Similar to KotL, CM's 奥术光环
helps CK survive sustain in the early game, and the cost and low cds of his spells ensures the aura stays relevant late game. - 冰封禁制
and 冰霜新星 provide a decent set-up for CK's spells in lane. - A 4 second 混乱之箭
stun goes a long way to get a half decent 极寒领域 going.
- The enemy team will have to be very well coordinated to deal with CK's army and an angry Huskar, as they have opposite weaknesses. CK is dealt with mostly with AOE magical damage, while you need strong single-target physical or pure damage to go through Huskar's 狂战士之血
- His 崩裂禁锢
will create two extra illusions, almost as strong as your own Phantasm, to help you take down enemies and towers alike. It's also a good set-up to get up close and personal with slippery targets like 编织者 who could otherwise easily dodge your stun.
- Reason