This is a list of console commands in Dota 2, based-on Dota 2 GC version 1366 (4338 total convars/concommands).
- Note: Commands with "Yes" in "Cheat?" column require
sv_cheats 1
to be active before working.
List[]
@[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
@panoram_debug_dead_pad | 0 | ||
@panorama_clear_frames_on_device_restore | 2 | ||
@panorama_daisy_wheel | 0 | ABXY | |
@panorama_debug_movies | 0 | ||
@panorama_debug_overlay_opacity | 0 | ||
@panorama_experimental_overdraw_prevention | 1 | ||
@panorama_fbo_alloc_batch | 10 | ||
@panorama_joystick_axis_repeat_curve_time | 1 | ||
@panorama_joystick_axis_repeat_interval_end | 0 | ||
@panorama_joystick_axis_repeat_interval_start | 0 | ||
@panorama_joystick_button_repeat_curve_time | 1 | ||
@panorama_joystick_button_repeat_interval_end | 0 | ||
@panorama_joystick_button_repeat_interval_start | 0 | ||
@panorama_max_fps | 120 | ||
@panorama_max_free_fbo | 1000 | ||
@panorama_max_oof_overlay_up_fps | 4 | ||
@panorama_max_overlay_fps | 60 | ||
@panorama_print_cache_status | Print internal panorama refcounts for every file | ||
@panorama_reload_animations | 1 | ||
@panorama_show_fps | 0 | ||
@panorama_spew_layout_invalidates | 0 | ||
@panorama_steampad_button_repeat_curve_time | 0 | ||
@panorama_steampad_button_repeat_interval_end | 0 | ||
@panorama_steampad_button_repeat_interval_start | 0 | ||
@panorama_transition_time_factor | 1 | A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast | |
@panorama_volume_ambient | 0 | ||
@panorama_volume_effects | 1 | ||
@panorama_volume_master | 1 | ||
@panorama_volume_movies | 1 | ||
@panorama_vsync | 1 |
_[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
_cl_minimapzoom | 1 | ||
_fov | 0 | Automates fov command to server. | |
_overview_mode | 1 | Overview mode - 0=off, 1=inset, 2=full | |
_record | Record a demo incrementally. | ||
_resetgamestats | Erases current game stats and writes out a blank stats file |
A[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
achievement_debug | 0 | Yes | Turn on achievement debug msgs. |
achievement_disable | 0 | Yes | Turn off achievements. |
actionpanel_frame | actionpanel set frame # | ||
actionpanel_resize | actionpanel force re-layout | ||
activategameui | |||
addip | Add an IP address to the ban list. | ||
addons | list current addon info. | ||
adsp_alley_min | 122 | ||
adsp_courtyard_min | 126 | ||
adsp_debug | 0 | ||
adsp_door_height | 112 | ||
adsp_duct_min | 106 | ||
adsp_hall_min | 110 | ||
adsp_low_ceiling | 108 | ||
adsp_opencourtyard_min | 126 | ||
adsp_openspace_min | 130 | ||
adsp_openstreet_min | 118 | ||
adsp_openwall_min | 130 | ||
adsp_room_min | 102 | ||
adsp_street_min | 118 | ||
adsp_tunnel_min | 114 | ||
adsp_wall_height | 128 | ||
ai_debug_los | 0 | Yes | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. |
ai_debug_ragdoll_magnets | 0 | ||
ai_debug_shoot_positions | 0 | Yes | |
ai_debug_speech | 0 | ||
ai_expression_frametime | 0 | Maximum frametime to still play background expressions. | |
ai_expression_optimization | 0 | Disable npc background expressions when you can't see them. | |
ai_force_serverside_ragdoll | 0 | ||
ai_LOS_mode | 0 | ||
ai_sequence_debug | 0 | ||
ai_shot_bias_max | 1 | ||
ai_shot_bias_min | -1 | ||
ai_show_hull_attacks | 0 | ||
ai_test_los | Test AI LOS from the player's POV | ||
ai_use_visibility_cache | 1 | ||
ainet_generate_report | Generate a report to the console. | ||
ainet_generate_report_only | Generate a report to the console. | ||
alias | Alias a command. | ||
all_pick_force_test | 0 | ||
allow_clientside_entities | 1 | ||
+alt1 | |||
-alt1 | |||
-alt2 | |||
+alt2 | |||
anim_disable | 0 | ||
anim_showmainactivity | 0 | Yes | Show the idle, walk, run, and/or sprint activities. |
animevents_dump | List all the currently registered anim events. | ||
assetbrowser | Show the global asset browser. | ||
assetsystem_clear_thumbnail_cache | Clear thumbnail cache | ||
assetsystem_count | Find the number of assets registered with the asset system | ||
assetsystem_debug_substring | 0 | Spew info for assets that match the specified substring | |
assetsystem_stats | Information about the current assetsystem database. | ||
assetsystem_test_resort | (Dev command - regenerate the asset sort indicies) | ||
async_allow_held_files | 1 | Allow AsyncBegin/EndRead() | |
async_mode | 0 | Set the async filesystem mode (0 = async, 1 = synchronous) | |
async_resume | |||
async_serialize | 0 | Force async reads to serialize for profiling | |
async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation | |
async_suspend | |||
async_track_all | Enable all registered asynchronous tracking convars at once | ||
-attack | |||
+attack | |||
-attack2 | |||
+attack2 | |||
autoaim_max_deflect | 0 | ||
autoaim_max_dist | 2160 |
B[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
-back | |||
+back | |||
banid | Add a user ID to the ban list. | ||
banip | Add an IP address to the ban list. | ||
benchframe | Takes a snapshot of a particular frame in a time demo. | ||
bind | Bind a key. | ||
binddefaults | Bind all keys to their default values. | ||
bindss | Bind a key for a particular splitscreen player. | ||
bindtoggle | Performs a bind <key> 'increment var <cvar> 0 1 1'. | ||
blackbox | 1 | ||
blackbox_dump | Dump the contents of the blackbox | ||
blackbox_record | Record an entry into the blackbox | ||
blink | Blink specified convar value between two values at the specified duration. | ||
blink_duration | 0 | How many seconds an eye blink will last. | |
bot_mimic | 0 | Bot uses usercmd of player by index. | |
bot_mimic_spec_buttons | 1 | Yes | +attack, +jump etc are used for spectator control instead of being passed on to spectated bot |
box | Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | ||
+break | |||
-break | |||
breakable_disable_gib_limit | 0 | ||
breakable_multiplayer | 1 | ||
broadcaster_openmenu | |||
buddha | 0 | Yes | Player takes damage but won't die |
budget_averages_window | 30 | number of frames to look at when figuring out average frametimes | |
budget_background_alpha | 128 | how translucent the budget panel is | |
budget_bargraph_background_alpha | 128 | how translucent the budget panel is | |
budget_bargraph_range_ms | 16 | budget bargraph range in milliseconds | |
budget_history_numsamplesvisible | 100 | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel | |
budget_history_range_ms | 66 | budget history range in milliseconds | |
budget_panel_bottom_of_history_fraction | 0 | number between 0 and 1 | |
budget_panel_height | 384 | height in pixels of the budget panel | |
budget_panel_width | 512 | width in pixels of the budget panel | |
budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel | |
budget_panel_y | 50 | number of pixels from the top side of the game screen to draw the budget panel | |
budget_peaks_window | 30 | number of frames to look at when figuring out peak frametimes | |
budget_show_averages | 0 | enable/disable averages in the budget panel | |
budget_show_history | 1 | turn history graph off and on. . good to turn off on low end | |
budget_show_peaks | 1 | enable/disable peaks in the budget panel | |
bug | bug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter. | ||
bug_swap | Automatically swaps the current weapon for the bug bait and back again. | ||
building_cubemaps | 0 |
C[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
c_maxdistance | 200 | ||
c_maxpitch | 90 | ||
c_maxyaw | 135 | ||
c_mindistance | 30 | ||
c_minpitch | 0 | ||
c_minyaw | -135 | ||
c_orthoheight | 100 | ||
c_orthowidth | 100 | ||
c_thirdpersonshoulder | 0 | ||
c_thirdpersonshoulderaimdist | 120 | ||
c_thirdpersonshoulderdist | 40 | ||
c_thirdpersonshoulderheight | 5 | ||
c_thirdpersonshoulderoffset | 20 | ||
cam_collision | 1 | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. | |
cam_command | Tells camera to change modes | ||
cam_idealdelta | 4 | Controls the speed when matching offset to ideal angles in thirdperson view | |
cam_idealdist | 150 | ||
cam_ideallag | 4 | Amount of lag used when matching offset to ideal angles in thirdperson view | |
cam_idealpitch | 0 | ||
cam_idealyaw | 0 | ||
cam_showangles | 0 | Yes | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | 1 | ||
-camdistance | |||
+camdistance | |||
+cameragrip | |||
-cameragrip | |||
-camerayawgrip | |||
+camerayawgrip | |||
camerazoomin | |||
camerazoomout | |||
+camin | |||
-camin | |||
+cammousemove | |||
-cammousemove | |||
camortho | Yes | Switch to orthographic camera.
There is currently no known way to exit this mode without restarting the engine. | |
+camout | |||
-camout | |||
+campitchdown | |||
-campitchdown | |||
-campitchup | |||
+campitchup | |||
+camyawleft | |||
-camyawleft | |||
+camyawright | |||
-camyawright | |||
can_show_full_ui | Check show full UI stat | ||
cancelselect | |||
cast_hull | Tests hull collision detection | ||
cast_ray | Tests collision detection | ||
cc_captiontrace | 1 | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) | |
cc_emit | Emits a closed caption | ||
cc_findsound | Searches for soundname which emits specified text. | ||
cc_flush | Flushes async'd captions. | ||
cc_lang | 0 | Current close caption language (emtpy = use game UI language) | |
cc_linger_time | 1 | Close caption linger time. | |
cc_minvisibleitems | 1 | Minimum number of caption items to show. | |
cc_norepeat | 5 | In multiplayer games, don't repeat captions more often than this many seconds. | |
cc_predisplay_time | 0 | Close caption delay before showing caption. | |
cc_random | Emits a random caption | ||
cc_sentencecaptionnorepeat | 4 | How often a sentence can repeat. | |
cc_showblocks | Toggles showing which blocks are pending/loaded async. | ||
cc_showmissing | 0 | Show missing closecaption entries. | |
cc_subtitles | 0 | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). | |
cg_start_loading | Listen server started loading | ||
changelevel | changelevel <mapname> :Multiplayer change level. | ||
changelevel2 | changelevel2 <mapname> :Singe player change level. | ||
chat_channel_debug | Print members of a chat channel | ||
chat_clear | Clears all chat history | ||
chat_dump_channels | |||
chat_join | Join a chat channel | ||
chat_leave | Leave a chat channel | ||
chat_say | Send a message to the specified channel | ||
chat_sound | false | ||
chat_wheel_phrase_0 | 76 | ||
chat_wheel_phrase_1 | 75 | ||
chat_wheel_phrase_2 | 63 | ||
chat_wheel_phrase_3 | 3 | ||
chat_wheel_phrase_4 | 80 | ||
chat_wheel_phrase_5 | 5 | ||
chat_wheel_phrase_6 | 85 | ||
chat_wheel_phrase_7 | 7 | ||
-chatwheel | Executes the highlighted chatwheel menu item | ||
+chatwheel | Opens chatwheel menu while held | ||
chatwheel_say | Send a chatwheel message. Usage: chatwheel_say <messagenum> | ||
check_collision | Tests entity collision | ||
cl_address_try_count | 4 | Number of tries for each address in the list, no effect if only one address | |
cl_aggregate_particles | 0 | ||
cl_allowupload | 1 | Client uploads customization files | |
cl_anglespeedkey | 0 | ||
cl_anim_queue_changes | 1 | ||
cl_animationinfo | Hud element to examine. | ||
cl_backspeed | 450 | Yes | |
cl_box | Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | ||
cl_burninggibs | 0 | A burning player that gibs has burning gibs. | |
cl_cache_sendtable | 1 | Cache sendtables | |
cl_camera_follow_bone_index | -2 | Yes | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
cl_cameraoverride_shadow_depth_bias | 0 | ||
cl_cameraoverride_shadow_end | 0 | ||
cl_chat_active | 0 | ||
cl_chat_wipehistory | 0 | Wipes chat history after all chat text faded out | |
cl_chatfilters | 31 | Stores the chat filter settings | |
cl_class | 0 | Default class when joining a game | |
cl_clearhinthistory | Clear memory of client side hints displayed to the player. | ||
cl_clock_correction | 1 | Yes | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | Yes | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
cl_clock_correction_adjustment_max_offset | 90 | Yes | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
cl_clock_correction_adjustment_min_offset | 10 | Yes | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | Yes | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | Yes | Show debugging info about the clock drift. |
cl_clockdbg | 0 | ||
cl_clockdrift_max_ms | 150 | Yes | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode | 0 | Yes | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdrate | 30 | Max number of command packets sent to server per second | |
cl_connectionretrytime | 30 | Number of seconds over which to spread retry attempts. | |
cl_consistencycheck_interval | 180 | Perform a consistency check after this amount of time (seconds) has passed since the last. | |
cl_constraints_enable | 1 | ||
cl_customsounds | 0 | Enable customized player sound playback | |
cl_debug_overlay_fullposition | 0 | ||
cl_debug_player_use | 0 | Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success | |
cl_debugoverlay_toggle | Toggles visibility of the debug overlay system. | ||
cl_decal_clear_all_entities | Clears decals from all entities | ||
cl_decal_clear_world | Clears world decals | ||
cl_decal_debug | Toggles client decal debug visualization | ||
cl_demoviewoverride | 0 | Override view during demo playback | |
cl_destroy_ragdolls | Destroys all client-side ragdolls | ||
cl_dev_simulate_gcdown | <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) | ||
cl_disable_ragdolls | 0 | Yes | |
cl_display_game_events | 0 | Yes | |
cl_dormant_spew | 0 | Spew state on when client entities become dormant or active. | |
cl_dota_alt_unit_movetodirection | 1 | Does holding alt enable move to direction mode? | |
cl_dota_cd_captain_pick_time | 10 | Yes | |
cl_dota_dump_econ_item_stringtable | cl_dota_dump_econ_item_stringtable | ||
cl_dota_dump_modifier_stringtable | cl_dota_dump_modifier_stringtable | ||
cl_dota_gridnav_show | 0 | Yes | |
cl_dota_recent_games_include_custom_games | 0 | ||
cl_dota_recent_games_include_practice_matches | 0 | ||
cl_dota_recent_games_show_ranked_mmr_change | 0 | ||
cl_dota_showents | Dump entity list to console. | ||
cl_dota_speech_announcer_holiday | 0 | Set to enable special seasonal announcer | |
cl_dota_speech_spec_ancientattack | 1 | Set to 0 to prevent hearing 'your ancient is under attack' lines. | |
cl_dota_speech_spec_barracksattack | 1 | Set to 0 to prevent hearing 'your rax is under attack' lines. | |
cl_dota_speech_spec_barracksfalls | 1 | Set to 0 to prevent hearing 'your rax has fallen' lines. | |
cl_dota_speech_spec_enemybasefalls | 1 | Set to 0 to prevent hearing 'enemy's tower/rax has fallen' lines. | |
cl_dota_speech_spec_idles | 1 | Set to 0 to prevent hearing announcers' idle lines. | |
cl_dota_speech_spec_towerattack | 1 | Set to 0 to prevent hearing 'your tower is under attack' lines. | |
cl_dota_speech_spec_towerfalls | 1 | Set to 0 to prevent hearing 'your tower has fallen' lines. | |
cl_downloadfilter | 0 | Determines which files can be downloaded from the server (all, none, nosounds) | |
cl_drawcross | Draws a cross at the given location Arguments: x y z | ||
cl_drawhud | 1 | Yes | Enable the rendering of the hud |
cl_drawline | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | ||
cl_drawmaterial | 0 | Yes | Draw a particular material over the frame |
cl_drawmonitors | 1 | ||
cl_dump_particle_stats | dump particle profiling info to particle_profile.csv | ||
cl_dumpentity | Dumps info about an entity | ||
cl_dumpsplithacks | Dump split screen workarounds. | ||
cl_ejectbrass | 1 | ||
cl_enable_remote_splitscreen | 0 | Allows viewing of nonlocal players in a split screen fashion | |
cl_ent_absbox | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_attachments | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_bbox | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_call | ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope | ||
cl_ent_clear_debug_overlays | Clears all debug overlays | ||
cl_ent_find | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | ||
cl_ent_find_index | Display data for entity matching specified index. Format: find_ent_index <index> | ||
cl_ent_grab | grabs the object in front of the player. Options: -loose -multiple -toggle | ||
cl_ent_hitbox | Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_joints | Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_messages | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_name | Displays the entity name | ||
cl_ent_picker | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | ||
cl_ent_pivot | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_pivot_size | 20 | Yes | |
cl_ent_remove | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_remove_all | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | ||
cl_ent_scale | Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_script_dump | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_select | Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_setname | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_show_contexts | 0 | Yes | Show entity contexts in ent_text display |
cl_ent_showonlyattachment | 0 | Yes | |
cl_ent_showonlyhitbox | -1 | Yes | |
cl_ent_skeleton | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_text | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_text256 | Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_text_clear | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_text_filter | Set which ent_text filters you want: | ||
cl_ent_text_flags_active | -1 | Yes | |
cl_ent_text_no_name_really_i_mean_it | 0 | Yes | |
cl_ent_text_radius | Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at} | ||
cl_ent_text_sticky_add | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_text_sticky_clear | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_text_sticky_dump | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_text_sticky_remove | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_ungrab | un-grabs all objects | ||
cl_ent_vcollide_wireframe | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_ent_viewoffset | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cl_entityreport | Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | ||
cl_entitysummary | Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | ||
cl_ents | List client entities, sorted by spawn group | ||
cl_extrapolate | 0 | Yes | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | Yes | Set how many seconds the client will extrapolate entities for. |
cl_fasttempentcollision | 5 | ||
cl_flex_cycler_think_interval | 0 | ||
cl_flex_expression | 0 | ||
cl_flex_talk | 0 | ||
cl_flushentitypacket | 0 | Yes | For debugging. Force the engine to flush an entity packet. |
cl_forwardspeed | 450 | Yes | |
cl_fow_viz | FoW viz commands | ||
cl_fullupdate | Force uncompressed update | ||
cl_globallight_debug | 0 | ||
cl_globallight_depth_bias | -999 | ||
cl_globallight_expansion | 200 | ||
cl_globallight_freeze | 0 | ||
cl_globallight_orig_calc_frustum | 1 | ||
cl_globallight_shadow_mode | 2 | ||
cl_globallight_slope_scale_depth_bias | -999 | ||
cl_globallight_use_alt_focus_region | 0 | ||
cl_globallight_use_optimized_calc_frustum | 1 | ||
cl_globallight_world_bottom_height | 0 | ||
cl_globallight_world_top_height | 4096 | ||
cl_glow_brightness | 1 | Yes | Brightness of player halos |
cl_glow_item_far_b | 1 | ||
cl_glow_item_far_g | 0 | ||
cl_glow_item_far_r | 0 | ||
cl_glow_physics_props | 0 | ||
cl_groups | Show status of all spawn groups. | ||
cl_hitbox_debug | 0 | ||
cl_ideal_spec_mode | 5 | desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming) | |
cl_ignorepackets | 0 | Yes | Force client to ignore packets (for debugging). |
cl_interp | 0 | Sets the interpolation amount (bounded on low side by server interp ratio settings). | |
cl_interp_all | 0 | Disable interpolation list optimizations. | |
cl_interp_animationvars | 1 | Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval | |
cl_interp_hermite | 1 | Yes | Set to zero do disable hermite interpolation. |
cl_interp_npcs | 0 | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) | |
cl_interp_ratio | 2 | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). | |
cl_interp_simulationvars | 1 | Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval | |
cl_interp_threadmodeticks | 0 | Additional interpolation ticks to use when interpolating with threaded engine mode set. | |
cl_interpolate_report | 0 | Enable to skip client-side animation | |
cl_jiggle_bone_debug | 0 | Yes | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | Yes | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | Yes | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert | 0 | Yes | |
cl_jiggle_bone_sanity | 1 | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. | |
cl_lagcomp_errorcheck | 0 | Player index of other player to check for position errors. | |
cl_lagcompensation | 1 | Perform server side lag compensation of weapon firing events. | |
cl_language | 0 | Language | |
cl_latch_report | 0 | Enable to skip client-side animation | |
cl_leveloverview | 0 | Yes | |
cl_leveloverviewmarker | 0 | Yes | |
cl_lightquery_debug | 0 | Yes | |
cl_massreport | 0 | ||
cl_mouseenable | 1 | ||
cl_mouselook | 1 | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. | |
cl_net_showeventlisteners | 0 | Show listening addition/removals | |
cl_net_showevents | 0 | Dump game events to console (1=client only, 2=all). | |
cl_observercrosshair | 1 | ||
cl_overdraw_test | 0 | Yes | |
cl_panelanimation | blank for all panels>. | ||
cl_panorama_script_help | Display Panorama JavaScript bindings | ||
cl_panorama_script_help_2 | Display all registered Panorama JavaScript bindings in wiki syntax | ||
cl_particle_batch_mode | 1 | ||
cl_particle_fallback_base | 0 | Base for falling back to cheaper effects under load. | |
cl_particle_fallback_multiplier | 0 | Multiplier for falling back to cheaper effects under load. | |
cl_particle_max_count | 0 | ||
cl_particle_retire_cost | 0 | Yes | |
cl_particle_sim_fallback_base_multiplier | 5 | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. | |
cl_particle_sim_fallback_threshold_ms | 6 | Amount of simulation time that can elapse before new systems start falling back to cheaper versions | |
cl_particle_simulate | 1 | Yes | Enables/Disables Particle Simulation |
cl_particles_debug_showparticles | 0 | Yes | |
cl_particles_dump_effects | |||
cl_particles_dumplist | Dump all new particles, optional name substring. | ||
cl_pause_animate | 0 | 1 = Animates the pause text so that you can be sure the game isn't just hard locked. | |
cl_pclass | 0 | Yes | Dump entity by prediction classname. |
cl_pdump | -1 | Yes | Dump info about this entity to screen. |
cl_phys_block_dist | 1 | ||
cl_phys_block_fraction | 0 | ||
cl_phys_create_agg_iters | 0 | ||
cl_phys_debug_callback_entities | 0 | Print all entities that get touch callbacks. Each entity is printed only once. | |
cl_phys_dump_intersection_controller | Dump intersection controller status | ||
cl_phys_list | List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources) | ||
cl_phys_rendergeo | Toggles client physics debug geometry | ||
cl_phys_sleep_enable | 1 | Yes | Enable sleeping for dynamic physics bodies. |
cl_phys_timescale | 1 | Scale time for physics | |
cl_phys_visualize_awake | 0 | ||
cl_physics_highlight_active | Turns on the absbox for all active physics objects. 0 : un-highlight. | ||
cl_physics_report_active | Lists all active physics objects -more : extra info | ||
cl_pitchdown | 89 | Yes | |
cl_pitchspeed | 225 | ||
cl_pitchup | 89 | Yes | |
cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | |
cl_playerspraydisable | 0 | Disable player sprays. | |
cl_portrait_bg_translucent_test | 0 | Yes | Renders the hero on a gray background for translucency blending testing |
cl_precacheinfo | Show precache info (client). | ||
cl_pred_doresetlatch | 0 | ||
cl_pred_error_verbose | 0 | Show more field info when spewing prediction errors. | |
cl_pred_optimize | 2 | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). | |
cl_pred_track | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | ||
cl_predict | 0 | Yes | Perform client side prediction. |
cl_predictioncopy_describe | Describe datamap_t for entindex | ||
cl_predictioncopy_print | Print simple description of prediction copy fields for entindex | ||
cl_predictioncopy_runs | 1 | ||
cl_predictionlist | 0 | Yes | Show which entities are predicting |
cl_predictweapons | 1 | Perform client side prediction of weapon effects. | |
cl_print_consistency_list | Display's the contents and flags of the current consistency list | ||
cl_prop_debug | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | ||
cl_querycache_stats | Display status of the query cache (client only) | ||
cl_ragdoll_default_scale | 1 | ||
cl_ragdoll_limit | 20 | Maximum number of ragdolls to show (-1 disables limit) | |
cl_ragdoll_reload | 0 | ||
cl_removedecals | Remove the decals from the entity under the crosshair. | ||
cl_report_predcopy_overrides | Report prediction copy overrides | ||
cl_report_soundpatch | reports client-side sound patch count | ||
cl_resend | 1 | Delay in seconds before the client will resend the 'connect' attempt | |
cl_retire_low_priority_lights | 0 | Low priority dlights are replaced by high priority ones | |
cl_rr_reloadresponsesystems | Reload all response system scripts. | ||
cl_scaleform_script_help | Display Scaleform ActionScript bindings | ||
cl_sceneentity_debug | 0 | Display all thinking scene entities and its data. | |
cl_screenmessage_notifytime | 8 | How long to display screen message text | |
cl_script_add_debug_filter | Add a filter to the game debug overlay | ||
cl_script_add_watch | Add a watch to the game debug overlay | ||
cl_script_add_watch_pattern | Add a watch to the game debug overlay | ||
cl_script_attach_debugger | Connect the vscript VM to the script debugger | ||
cl_script_attach_debugger_at_startup | 0 | ||
cl_script_break_in_native_debugger_on_error | 0 | ||
cl_script_clear_watches | Clear all watches from the game debug overlay | ||
cl_script_debug | Toggle the in-game script debug features | ||
cl_script_dump_all | Dump the state of the VM to the console | ||
cl_script_find | Find a key in the VM | ||
cl_script_help | Output help for script functions | ||
cl_script_help2 | Output help for script functions suitable for auto-completion | ||
cl_script_reload | Reload scripts | ||
cl_script_reload_code | Execute a vscript file, replacing existing functions with the functions in the run script | ||
cl_script_reload_entity_code | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | ||
cl_script_remove_debug_filter | Remove a filter from the game debug overlay | ||
cl_script_remove_watch | Remove a watch from the game debug overlay | ||
cl_script_remove_watch_pattern | Remove a watch from the game debug overlay | ||
cl_script_resurrect_unreachable | Use the garbage collector to track down reference cycles | ||
cl_script_trace_disable | Turn off a particular trace output by file or function name | ||
cl_script_trace_disable_all | Turn off all trace output | ||
cl_script_trace_disable_key | Turn off a particular trace output by table/instance | ||
cl_script_trace_enable | Turn on a particular trace output by file or function name | ||
cl_script_trace_enable_all | Turn on all trace output | ||
cl_script_trace_enable_key | Turn on a particular trace output by table/instance | ||
cl_sendtable_cache_filename | 0 | Send tables cache file | |
cl_sequence_debug | -1 | ||
cl_sequence_debug_verbose | 1 | ||
cl_show_bounds_errors | 0 | ||
cl_show_splashes | 1 | ||
cl_showanimstate | -1 | Yes | Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_activities | 1 | Yes | Show activities in the (client) animation state display. |
cl_ShowBoneSetupEnts | 0 | Show which entities are having their bones setup each frame. | |
cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | |
cl_showents | Dump entity list to console. | ||
cl_showerror | 0 | Show prediction errors, 2 for above plus detailed field deltas. | |
cl_showfps | 0 | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) | |
cl_showhelp | 1 | Set to 0 to not show on-screen help | |
cl_showncustomtabhelp | 0 | ||
cl_showpausedimage | 1 | Show the 'Paused' image when game is paused. | |
cl_showpos | 0 | Draw current position at top of screen | |
cl_showtextmsg | 1 | Enable/disable text messages printing on the screen. | |
cl_sidespeed | 450 | Yes | |
cl_simdslerp | 1 | Use SIMD Slerp. | |
cl_smooth | 1 | Smooth view/eye origin after prediction errors | |
cl_smoothtime | 0 | Smooth client's view after prediction error over this many seconds | |
cl_snd_new_visualize | 0 | Yes | Displays soundevent name played at it's 3d position |
cl_soundscape_flush | Flushes the client side soundscapes | ||
cl_soundscape_printdebuginfo | print soundscapes | ||
cl_spectator_cmdrate_factor | 0 | Rate multiplier when connected via hltv | |
cl_spectator_interp_ratio | 2 | When connected to hltv or playing a demo, adjust the interp time by this ratio. | |
cl_spewserializers | Spew serializers | ||
cl_ss_origin | print origin in script format | ||
cl_steamcontroller | 0 | ||
cl_steamdatagramtransport_debugticket_address | 0 | For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept unsigned tickets. | |
cl_steamdatagramtransport_forceproxyaddr | 0 | Force the use of a particular set of proxy servers. Comma-separated list. | |
cl_stuff_keys | 0 | Yes | |
cl_team | 0 | Default team when joining a game | |
cl_timeout | 30 | After this many seconds without receiving a packet from the server, the client will disconnect itself | |
cl_tracer_whiz_distance | 72 | ||
cl_trade_steamid | Trade with a person by steam id | ||
cl_tree_sway_dir | sets tree sway wind direction and strength | ||
cl_updaterate | 30 | Number of packets per second of updates you are requesting from the server | |
cl_updatevisibility | Updates visibility bits. | ||
cl_upspeed | 320 | Yes | |
cl_viewmodelsclonedasworld | 1 | ||
cl_viewtarget_clamp | 1 | ||
cl_voice_buffer_time | 0 | Amount of time between receiving voice data and playing the audio | |
cl_voice_filter | 0 | Filter voice by name substring | |
cl_voice_hltv_extra_buffer_time | 1 | Amount of time between receiving voice data and playing the audio when watching HTLV | |
cl_voiceenabled | 1 | ||
cl_vprof_scope_entity_gamephys | 0 | ||
cl_weather | 0 | Yes | |
cl_winddir | 0 | Yes | Weather effects wind direction angle |
cl_windspeed | 0 | Yes | Weather effects wind speed scalar |
cl_yawspeed | 210 | ||
clear | Clear console output. | ||
clearall | Clear console output from all views. | ||
cli_ent_attachments | Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cli_ent_hitbox | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cli_ent_pivot | Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cli_ent_skeleton | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
cli_ent_vcollide_wireframe | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
clientport | -1 | Host game client port | |
clientportany | 1 | If set, use system allocated port | |
closecaption | 1 | Enable close captioning. | |
cloth_airdrag | 0 | ||
cloth_airdrag_override | 0 | ||
cloth_attr_pos | 1 | ||
cloth_attr_vel | 2 | ||
cloth_batch | 32 | ||
cloth_compatibility | 1 | ||
cloth_damping_bias | 0 | ||
cloth_damping_multiplier | 1 | ||
cloth_debug | 0 | ||
cloth_debug_draw | 0 | ||
cloth_expairdrag | 0 | ||
cloth_expquadairdrag | 0 | ||
cloth_ground_offset | 0 | ||
cloth_ground_plane_thickness | 3 | ||
cloth_guard_threshold | 1000 | ||
cloth_iteration_multiplier | 1 | ||
cloth_iv_dump | 4 | ||
cloth_iv_store_back | 0 | ||
cloth_legacy_stretch_force | 0 | ||
cloth_node_debug_axis_length | 1 | ||
cloth_node_velocity_limit | 1000000 | ||
cloth_quad_smooth_iterations | -1 | ||
cloth_quad_smooth_rate | -1 | ||
cloth_quadairdrag | 0 | ||
cloth_reload_immediately | 1 | ||
cloth_rod_smooth_iterations | -1 | ||
cloth_rod_smooth_rate | -1 | ||
cloth_simulate | 1 | ||
cloth_step | 1 | ||
cloth_update | 1 | ||
cloth_version | 4 | ||
cloth_watch | 1 | ||
cloth_wind | 0 | ||
cloth_wind_pitch | 0 | ||
cmd | Forward command to server. | ||
coach_toggle_studentview | Toggle in and out of in-perspective view of your student. Toggling in will return to the student you were last in the perspective of. | ||
col_viz | Collision visualizer commands | ||
collect_entity_model_name | Collect model names of the entities you're pointing at | ||
collision_shake_amp | 0 | ||
collision_shake_freq | 0 | ||
collision_shake_time | 0 | ||
commentary | 0 | Desired commentary mode state. | |
commentary_available | 0 | Automatically set by the game when a commentary file is available for the current map. | |
commentary_cvarsnotchanging | |||
commentary_finishnode | |||
commentary_showmodelviewer | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | ||
compendium_test_last_content_version | -1 | When set to >=0 this will force the last viewed content version to this value for testing | |
compendium_test_league_is_public | 0 | For testing public/private leagues. 0 means private. | |
compendium_test_version | 0 | Used in URL's. | |
con_enable | 1 | Allows the console to be activated. | |
con_logfile_suffix | 0 | Suffix to append to the console log, may be changed to reopen the log | |
condump | dump the text currently in the console to condumpXX.log | ||
connect | Connect to a remote server. | ||
connect_hltv | Connect to a remote HLTV server. | ||
console_history_size | 1000 | ||
consoletool | Open a VConsole subtool. | ||
convert_steamid | Convert SteamID into multiple formats | ||
cpu_level | 2 | CPU Level - Default: High | |
crash | Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only) 3: Same but with full heap 4: force an Assert | ||
crash_error | Cause the engine to crash by spewing an error (Debug!!) | ||
crash_job | Cause the engine to crash in a job thread (Debug!!) | ||
crash_thread | Cause the engine to crash in a brand new non-main thread (Debug!!) | ||
create_flashlight | |||
CreatePredictionError | Create a prediction error | ||
creditsdone | |||
crosshair | 1 | ||
csm_bias_override_0 | 1 | Yes | |
csm_bias_override_1 | 1 | Yes | |
csm_bias_override_2 | 1 | Yes | |
csm_bias_override_3 | 1 | Yes | |
csm_cascade_viewdir_shadow_bias_scale | 2 | Yes | |
csm_max_num_cascades_override | -1 | Yes | |
csm_max_shadow_dist_override | -1 | Yes | |
csm_slope_scale_db_override | -1 | Yes | |
csm_split_log_scalar | 0 | Yes | |
csm_viewdir_shadow_bias | 3 | Yes | |
custom_game_detail_max_friend_lobbies | 3 | Max number of friend lobbies shown on custom game detail page. | |
custom_game_lobby_fake_entries | 0 | Add fake entries to the custom lobby UI | |
custom_game_overview_fake_friend_lobbies | 0 | Fake friend lobbies in custom game overview UI. | |
custom_game_overview_fake_friends_in_game | 0 | Fake friends in custom game overview UI. | |
custom_game_overview_friend_lobbies_to_hide_ingame_friends | 4 | When there are this many friend lobbies, the friends ingame display is hidden. | |
custom_game_overview_max_friend_lobbies | 3 | Max number of friend lobbies shown in custom game overview UI. | |
custom_game_overview_suppress_friend_data | 0 | Suppress friend active and historical data on custom game overview UI | |
customgamesetup_auto_assign_players | Automatically assign all currently unassigned players to teams. | ||
customgamesetup_enable_auto_launch | Enable or disable automatically launching the game when all players are assigned to a team. | ||
customgamesetup_lock_team_selection | Lock or unlock the team selection, when locked players cannot change teams. | ||
customgamesetup_select_team | Player selecting a team during custom game setup. | ||
customgamesetup_set_auto_launch_delay | Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team. | ||
customgamesetup_set_remaining_time | Set the number of seconds remaining before the game starts. | ||
customgamesetup_shuffle_players | Shuffle the team assignments of all players currently assigned to a team. | ||
cvarlist | Show the list of convars/concommands. | ||
cw_alignment | 0 | ||
cw_image_height | 12 | ||
cw_image_width | 12 | ||
cw_vspace | -8 |
D[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
dbghist_addline | Add a line to the debug history. Format: <category id> <line> | ||
dbghist_dump | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player | ||
debug_materialmodifycontrol | 0 | ||
debug_materialmodifycontrol_client | 0 | ||
debug_overlay_fullposition | 0 | ||
debug_physimpact | 0 | ||
debug_shared_random | 0 | ||
debug_touchlinks | 0 | Spew touch link activity | |
debug_visibility_monitor | 0 | Yes | |
debugoverlay_draw_current | 0 | Yes | Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering. |
debugoverlay_ignore_source | 0 | Yes | Draw everything normal and ignore the source for rendering |
debugoverlay_show_text_outline | 0 | Yes | Toggle display of box around text |
debugoverlay_toggle | Toggles visibility of the debug overlay system. | ||
decalfrequency | 10 | ||
default_fov | 90 | Yes | |
demo_analyze | 0 | Yes | |
demo_analyze_all | Runs demo_analyze on all demo files found in the dota/demo_analysis/ directory. | ||
demo_analyze_running | 0 | Yes | |
demo_avellimit | 2000 | Angular velocity limit before eyes considered snapped for demo playback. | |
demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
demo_goto | Skips to location in demo. | ||
demo_gototick | Skips to a tick in demo. | ||
demo_info | Print information about currently playing demo. | ||
demo_interplimit | 4000 | How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. | |
demo_interpolateview | 1 | Do view interpolation during dem playback. | |
demo_pause | Pauses demo playback. | ||
demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
demo_quitafterplayback | 0 | Quits game after demo playback. | |
demo_recordcommands | 1 | Yes | Record commands typed at console into .dem files. |
demo_resume | Resumes demo playback. | ||
demo_timescale | Sets demo replay speed. | ||
demo_togglepause | Toggles demo playback. | ||
demo_usefastgoto | 1 | Use fast frame skipping when available for demo_goto commands. | |
demo_writefullupdate_rate | 60 | Interval time in seconds to write full updates to demo. | |
demolist | Print demo sequence list. | ||
demos | Demo demo file sequence. | ||
dev_simulate_gcdown | <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) | ||
developer | 1 | Set developer message level. | |
diffcheck | 0 | Activate diffcheck system. | |
diffcheck_playerslot | 0 | ||
diffcheck_spew | 1 | Actually show diffcheck results. | |
differences | Show all convars which are not at their default values (optional restricted to specific flags). | ||
disable_dynamic_prop_loading | 0 | Yes | If non-zero when a map loads, dynamic props won't be loaded |
disconnect | Disconnect from server | ||
dispcoll_drawplane | 0 | ||
display_game_events | 0 | Yes | |
displaysoundlist | 0 | ||
dlight_debug | Creates a dlight in front of the player | ||
dota_ability_autocast | |||
dota_ability_debug | 0 | Yes | |
dota_ability_dump_refcounts | Dumps the modifier refcounts of all hero abilities | ||
dota_ability_execute | |||
+dota_ability_execute | |||
-dota_ability_execute | |||
dota_ability_learn_mode | Enter the mode where ability points can be spent | ||
dota_ability_legacy_mode_quick_cast | false | ||
dota_ability_projection_data_file | 0 | ||
dota_ability_quick_cast | false | ||
dota_ability_quickcast | |||
dota_ability_refcount_modifiers | 0 | Yes | |
dota_ability_self_cast_timeout | 0.600000 | ||
dota_activate_window_on_match_found | 0 | If set, brings Dota to the foreground when match found | |
dota_active_play_section | 1 | ||
dota_all_vision | 0 | Yes | |
dota_allow_clientside_entities | 1 | ||
dota_allow_clientside_particles | 1 | ||
dota_allow_invalid_orders | 0 | Yes | |
dota_allow_orders_while_paused | 0 | Yes | |
dota_allow_pause_in_match | 1 | Allow players to pause in matchmade games | |
dota_alt_shows_neutral_spawn_boxes | true | ||
dota_alt_shows_tower_attack_range | true | ||
dota_always_show_player_names | true | ||
dota_ambient_creatures | 1 | ||
dota_ambient_creatures_pop | 0 | ||
dota_animation_force_modifier | 0 | ||
dota_animation_run | |||
dota_announcer_idle_speech_deathwait | 45 | Yes | This many seconds must pass after a hero dies for an announcer to consider saying idle lines. |
dota_announcer_idle_speech_debug | 0 | Yes | If true print debug information about why announcers do or do not idle. |
dota_announcer_idle_speech_herodamage_limit | 250 | Yes | If any hero has taken more than this many hitpoints of damage recently, no idles play. |
dota_announcer_idle_speech_herodamage_window | 45 | Yes | If any hero has taken more than dota_announcer_idle_speech_herodamage_limit hitpoints of damage in this many seconds, no idles play. |
dota_announcer_idle_speech_interval | 240 | Yes | After an announcer has said an idle line, another can't play for at least this many seconds. |
dota_announcer_idle_speech_minwait | 20 | Yes | Announcers won't say idle speech unless at least this many seconds passed since the last time they said something. |
dota_announcer_idle_speech_starttime | 240 | Yes | This many seconds must have passed since start of game before announcers poll for idle speech. |
dota_apm | |||
dota_armory_automatically_add_new_item_to_collection | false | ||
dota_armory_CustomTagDisplayName_1 | 0 | ||
dota_armory_CustomTagDisplayName_2 | 0 | ||
dota_armory_CustomTagDisplayName_3 | 0 | ||
dota_armory_CustomTagDisplayName_4 | 0 | ||
dota_armory_CustomTagDisplayName_5 | 0 | ||
dota_armory_CustomTagDisplayName_6 | 0 | ||
dota_armory_CustomTagDisplayName_7 | 0 | ||
dota_armory_CustomTagDisplayName_8 | 0 | ||
dota_assassin_announce_timeout | 20 | how long to show the assassin quest announcement | |
dota_assassin_complete_timeout | 6 | how long to show the assassin popup messages | |
dota_assassin_minigame_time_until_announcing | 15 | how long after the game starts (enters pregame or later) to announce the assassination minigame target | |
dota_assisted_camera_operator_pure_interp_multiplier | 16 | ||
dota_auto_connect | 0 | Automatically connect to the specified server forever | |
dota_auto_create_proxy | 0 | Automatically create a proxy | |
dota_auto_surrender_all_disconnected_timeout | 60 | Yes | If all players have been disconnected for at least N seconds, end the game immediately |
dota_autoselect_bots | 0 | Yes | If set, new bots will be autoselected. This is for the item icon editor. |
dota_autoselect_entity | 0 | Yes | If set, new bots of the given type will be autoselected. This is for the item icon editor. |
dota_bio_debug | 0 | Show SCL value in UI | |
dota_bot_chat_throttle_duration | 4 | ||
dota_bot_client_debug | 0 | Draw some basic client-side debug info for each hero. | |
dota_bot_debug_assemble | 0 | Yes | |
dota_bot_debug_clear | Disables all bot debugging. | ||
dota_bot_debug_clear_all | Disables all bot debugging. | ||
dota_bot_debug_grid | 0 | ||
dota_bot_debug_grid_cycle | Cycles through grid modes. | ||
dota_bot_debug_lanes | 0 | ||
dota_bot_debug_minimap | 0 | ||
dota_bot_debug_minimap_cycle | Cycles through different minimap debug modes. | ||
dota_bot_debug_overview | 0 | ||
dota_bot_debug_overview_toggle | Toggles overview of all bot status | ||
dota_bot_debug_path | 0 | Yes | |
dota_bot_debug_path_avg | 0 | Yes | |
dota_bot_debug_path_draw | 0 | Yes | |
dota_bot_debug_pathing | 0 | ||
dota_bot_debug_potential_location | 0 | ||
dota_bot_debug_ward_spots | 0 | ||
dota_bot_disable | 1 | Yes | |
dota_bot_disable_test | 0 | ||
dota_bot_disconnect_player | Disconnects the player owner of all bots | ||
dota_bot_dump_state | Dumps the entire bot state to the client | ||
dota_bot_failed_pathfind_warnings | 0 | Yes | |
dota_bot_force_pick | 0 | Force bots to pick one of these heroes before falling back to random selection (should be a comma-separated list with no spaces) | |
dota_bot_give_gold | Gives all bots the specified amount of gold. | ||
dota_bot_give_item | Creates an item for all bots. | ||
dota_bot_give_level | Gives all bots the specified number of levels. | ||
dota_bot_level | 0 | If set, bots will be set to the level specified with appropriate gold on game start | |
dota_bot_match_difficulty | 3 | Difficulty to play coop bot matches against | |
dota_bot_match_solo | 1 | ||
dota_bot_match_team | 2 | What to play in practice bot matches. 0=radiant, 1=dire, 2=random | |
dota_bot_match_use_matchmaking | 0 | Fill a bot practice match with human teammates via matchmaking. | |
dota_bot_mode | 0 | ||
dota_bot_pick_odds | 500 | ||
dota_bot_populate | Populates the remaining slots with bots | ||
dota_bot_potential_debug | Displays potential locations for this bot. | ||
dota_bot_practice_difficulty | 1 | Default difficulty for quick bot practice games | |
dota_bot_practice_gamemode | 1 | Default game mode for bot practice games, AP = 1 | |
dota_bot_practice_start | 0 | Whether to start a local game when the map loads | |
dota_bot_practice_team | 0 | Default team for quick bot practice games | |
dota_bot_practice_team_desired | 0 | ||
dota_bot_purchase_item_enable | 1 | ||
dota_bot_select_debug | Displays general bot debugging information. | ||
dota_bot_select_debug_gank | Displays gank bot debugging information. | ||
dota_bot_set_difficulty | Sets all bots to a particular difficulty (0 = easy, 1 = medium, 2 = hard, 3 = unfair. | ||
dota_bot_takeover_disconnected | 0 | Yes | |
dota_bot_tutorial_boss | 1 | ||
dota_broadcast_debug | 0 | ||
dota_broadcaster_channel_country_name | 0 | Broadcaster Channel Country Name | |
dota_broadcaster_channel_description | 0 | Broadcaster Channel Description | |
dota_broadcaster_channel_language | 0 | Broadcaster Channel Language | |
dota_broadcaster_channel_save_settings | 1 | ||
dota_building_defended_radius | 800 | Yes | |
dota_building_health_loss_warn_interval | 9 | Yes | Minimum seconds between announcer warning a particular building is under attack |
dota_camera_accelerate | 49.000000 | ||
dota_camera_assisted_camera_operator_bias_constant_oneteam | 1 | ||
dota_camera_assisted_camera_operator_bias_constant_twoteams | 0 | ||
dota_camera_assisted_camera_operator_bias_frame_multiplier | 1 | ||
dota_camera_assisted_camera_operator_bias_scale | 1 | ||
dota_camera_assisted_camera_operator_bias_scale_frame_multiplier | 0 | ||
dota_camera_assisted_camera_operator_blend_multiplier | 1 | ||
dota_camera_assisted_camera_operator_inner_radius_at_zoomed_in | 250 | ||
dota_camera_assisted_camera_operator_input_cooldown | 0 | ||
dota_camera_assisted_camera_operator_interp_speed_bias_param | 0 | ||
dota_camera_assisted_camera_operator_interp_speed_dist_max | 8000 | ||
dota_camera_assisted_camera_operator_interp_speed_dist_min | 500 | ||
dota_camera_assisted_camera_operator_interp_speed_multiplier | 1 | ||
dota_camera_assisted_camera_operator_interp_speed_speed_max | 50 | ||
dota_camera_assisted_camera_operator_interp_speed_speed_min | 1 | ||
dota_camera_assisted_camera_operator_max_instanteous_ent_velocity | 275 | ||
dota_camera_assisted_camera_operator_mouseclick_duration | 0 | ||
dota_camera_assisted_camera_operator_movement_multiplier | 4 | ||
dota_camera_assisted_camera_operator_null_zone_enabled | 1 | ||
dota_camera_assisted_camera_operator_null_zone_velocity_max | 125 | ||
dota_camera_assisted_camera_operator_null_zone_velocity_min | 100 | ||
dota_camera_assisted_camera_operator_outer_radius_at_zoomed_in | 600 | ||
dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_in | 20 | ||
dota_camera_assisted_camera_operator_pan_movement_interp_multiplier_out | 6 | ||
dota_camera_assisted_camera_operator_radius_scale_at_zoomed_out | 4 | ||
dota_camera_assisted_camera_operator_unit_fade_duration | 1 | ||
dota_camera_broadcaster_mousewheel_direction_multiplier | 0 | Multiplier on direction, used for broadcasters only. | |
dota_camera_broadcaster_mousewheel_frametime_multiplier | 1 | Multipler on frametime, used for broadcasters only. | |
dota_camera_center | Follows the current unit until the camera is manually moved. | ||
dota_camera_center_on_entity | |||
+dota_camera_center_on_hero | Follows your hero while the key is held without changing selection. | ||
-dota_camera_center_on_hero | |||
dota_camera_deatheffect | false | ||
dota_camera_disable_yaw | 1 | Yes | |
dota_camera_disable_zoom | false | ||
dota_camera_distance | 1134 | Yes | |
dota_camera_distance_teamspec | 3000 | Yes | |
dota_camera_dotatv_smooth_drag | false | ||
dota_camera_dotatv_smooth_drag_drag | 0 | ||
dota_camera_dotatv_smooth_drag_inverse | 0 | ||
dota_camera_dotatv_smooth_drag_max_speed | 25 | ||
dota_camera_drag_factor_zoomed_out | 0 | Yes | |
dota_camera_drag_speed | 1 | ||
dota_camera_edgemove | 1 | ||
dota_camera_fog_end_zoomed_in | 2500 | Yes | |
dota_camera_fog_end_zoomed_out | 6000 | Yes | |
dota_camera_fog_start_zoomed_in | 2000 | Yes | |
dota_camera_fog_start_zoomed_out | 4500 | Yes | |
-dota_camera_follow | |||
+dota_camera_follow | Selects your hero and follows it while the key is held. | ||
dota_camera_follow_doublepress_time | 0 | ||
dota_camera_get_lookatpos | Prints the main camera's look-at position. | ||
dota_camera_get_pos | Prints the camera position. If you are trying to set DOTA's main camera position, you probably want to use dota_camera_get_lookatpos and dota_camera_set_lookatpos. | ||
dota_camera_hero_inspector_camera_height_percentage | 0 | % of the hero's hitbox height. | |
dota_camera_hero_inspector_camera_lookat_height_percentage | 0 | % of the hero's hitbox height. | |
dota_camera_hero_inspector_dist_max | 1000 | ||
dota_camera_hero_inspector_dist_min | 150 | ||
dota_camera_hero_inspector_drag_scale | 1 | ||
dota_camera_hero_inspector_drag_speed_const | 25 | ||
dota_camera_hero_inspector_drag_yaw_max | 89 | ||
dota_camera_hero_inspector_drag_yaw_min | -60 | ||
dota_camera_hero_inspector_duration | 0 | ||
dota_camera_hero_inspector_fog_end_max | 4000 | ||
dota_camera_hero_inspector_fog_end_min | 4000 | ||
dota_camera_hero_inspector_fog_start_max | 1200 | ||
dota_camera_hero_inspector_fog_start_min | 500 | ||
dota_camera_hero_inspector_fov_buffer_multiplier | 1 | ||
dota_camera_hero_inspector_fov_default | 60 | ||
dota_camera_hero_inspector_fov_max | 80 | ||
dota_camera_hero_inspector_fov_min | 50 | ||
dota_camera_hero_inspector_mousewheel_direction_multiplier | 0 | ||
dota_camera_hero_inspector_mousewheel_frametime_multiplier | 2 | ||
dota_camera_hero_inspector_mousewheel_process_interval | 0 | ||
dota_camera_hero_inspector_speed_const | 1 | ||
dota_camera_hero_inspector_use_third_person | 0 | Locks the showcase behind the hero | |
dota_camera_hero_inspector_zfar_max | 4000 | ||
dota_camera_hero_inspector_zfar_min | 3500 | ||
dota_camera_hold_select_to_follow | 0 | If set, pressing the select hero button will actively follow and keep you on screen | |
dota_camera_lerp_duration | 2 | ||
dota_camera_listening_offset | 700 | ||
dota_camera_lock | 0 | ||
dota_camera_lock_lerp | 0 | ||
dota_camera_lock_mouse_lead | 220 | ||
dota_camera_lock_view_helper | 1 | ||
dota_camera_lock_view_helper_ratio | 0 | ||
dota_camera_mousewheel_delay_reset_interval | 1 | The mousewheel delay timer is reset after this interval. Does not apply to spectator zooming. | |
dota_camera_mousewheel_direction_multiplier | 0 | Multiplier on direction | |
dota_camera_mousewheel_start_delay | 0 | The delay (in seconds) before mousewheeling will begin to actually zoom. Only used for players in-game. Does not apply to spectator zooming. | |
dota_camera_reverse | false | ||
dota_camera_saved_position | |||
dota_camera_set_lookatpos | Sets the main camera's look-at position from (x,y) coordinates. | ||
dota_camera_smart_follow_drag_distance | 500 | ||
dota_camera_smart_follow_edge_distance | 500 | ||
dota_camera_smart_follow_offset_reset | 8 | ||
dota_camera_smart_follow_offset_time | 1 | ||
dota_camera_smooth_count | 8 | ||
dota_camera_smooth_distance | 96 | ||
dota_camera_smooth_enable | 1 | ||
dota_camera_speed | 2998.352051 | ||
dota_camera_stage_fov | 15 | ||
dota_camera_stage_pitch | 0 | ||
dota_camera_stage_rotate | 0 | ||
dota_camera_stage_x | 25 | ||
dota_camera_stage_y | -600 | ||
dota_camera_stage_yaw | 90 | ||
dota_camera_stage_z | 225 | ||
dota_camera_terrain_sample_timer_duration | 0 | ||
dota_camera_yaw_rotate_hold_time | 1 | ||
dota_camera_yaw_rotate_speed | 0 | ||
dota_camera_z_interp_speed | 10 | ||
dota_camera_zfar_zoomed_in | 3300 | Yes | |
dota_camera_zfar_zoomed_out | 4800 | Yes | |
dota_camera_zoom_return_to_default_speed | 0 | Yes | |
dota_camera_zoom_return_to_default_time | 30 | Yes | |
dota_cameraman_queryunit_slave | 2 | Query unit controls for camera man. 0=none, 1=copy main broadcaster query unit, but allow local override, 2=always slave from main broadcaster, no local control over query unit | |
dota_cancel_GG | Cancel GG call | ||
dota_cd_captain_pick_time | 10 | Yes | |
dota_cd_pick_time | 180 | Yes | |
dota_cd_pool_size | 27 | Yes | |
dota_chat_allow_global | true | ||
dota_chat_broadcast_whispers | 1 | Show whispers in all chat tabs, not just the tab for the individual user. | |
dota_chat_disable_refresh_user_list | 0 | ||
dota_chat_enable_whispers | false | ||
dota_chat_mute_all | 0 | Set to 1 to mute all incoming chat | |
dota_chat_test | 0 | Print some text to the chat | |
dota_cheap_water | 0 | ||
dota_check_localization | Look over unit and ability data to verify that all the expected localization strings are present | ||
dota_cl_projection_enabled | 1 | ||
dota_client_filesystem_warnings | 0 | Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings. | |
dota_cm_captain_pick_time | 10 | Yes | |
dota_collapsed_bundled_item_list | false | ||
dota_collapsed_new_item_list | false | ||
dota_collapsed_recent_item_list | false | ||
dota_combatlog_fight_idle_time | 5 | The amount of time needed to determine a fight is over (no one involved in a fight did anything to anyone else involved in the fight). | |
dota_combatlog_file | 0 | A file you want to write combatlog events to as they happen. | |
dota_combatlog_location_interval | 1 | Yes | |
dota_combatlog_scan | Scans for fights | ||
dota_combatlog_size | Calculates the total allocations for a combatlog | ||
dota_combatlog_size_server | |||
dota_combatlog_summary | |||
dota_combatlog_update | Send command log to a client | ||
dota_combatlog_write_test | Writes combatlog to disk if you have dota_combatlog_file set | ||
dota_combine_models | 1 | ||
dota_commander_report | Prints a snapshot of the commander's state | ||
dota_compendium_bundle_last_popup_time | 0 | ||
dota_compendium_stretch_goal_popup_tracker | 0 | ||
dota_competitive_game_modes | 4194304 | Bit masks of game modes to search for in ranked matchmaking | |
dota_conduct_scorecard_latest_acknowledged | 306 | ||
dota_continue_click_movement_after_cast_cancel | true | ||
-dota_control_group | |||
+dota_control_group | |||
dota_courier_burst | Hey courier, go go go! | ||
dota_courier_deliver | Hey courier, bring me my stuff | ||
dota_create_bot_wearing_item | Creates a bot wearing a given item def index. | ||
dota_create_bot_wearing_set | Creates a bot wearing a given set of items from a bundle object. | ||
dota_create_fake_clients | Populates the remaining slots with fake clients | ||
dota_create_item | Creates an item for the selected unit | ||
dota_create_neutral_hero | Creates an unit | ||
dota_create_unit | Creates an unit | ||
dota_creep_stack_nearby_hero_radius | 3000 | ||
dota_creeps_no_spawning | 0 | Yes | |
dota_custom_game_library_filter | 0 | Custom game library filter type | |
dota_custom_game_library_sort | 0 | Custom game library sort type | |
dota_custom_game_win_score | 11 | ||
dota_custom_games_enable_browse_tab | 1 | ||
dota_custom_games_exclude | 0 | Comma separated list of IDs to exclude from custom games overview page | |
dota_custom_ui_debug_panel | Usage: dota_custom_ui_debug_panel <panel_type_index> | ||
dota_cycle_prev_selected | |||
dota_cycle_selected | |||
dota_damage_flash | 1 | Flash when enemies take damage from the player | |
dota_daynightcycle_pause | 0 | Yes | 0 = resume day/night cycle; 1 = pause day/night cycle; default = 0; |
dota_daynightcycle_toggle | Toggle the day-night cycle. | ||
dota_db_custom_download_debug | 0 | Test different custom game download states | |
dota_dead_unit_delete_time | 1 | Yes | |
dota_dead_unit_disappear_time | 4 | Yes | |
dota_debug_global_light | 0 | Yes | |
dota_debug_lasthit_timing | 0 | ||
dota_debug_location_x | 0 | ||
dota_debug_location_y | 0 | ||
dota_debug_new_linear_projectile_visibility_check | 0 | Yes | |
dota_debug_onstage_seats | 0 | ||
dota_debug_so_cache | 0 | Log SO cache messages | |
dota_debug_stuck | 0 | Yes | |
dota_debug_today_message_sorting | 0 | Print out unsorted and sorted today messages to the console | |
dota_default_gold | 625 | Yes | |
dota_default_spoilers_blocked | false | ||
dota_dev | DotA dev commands | ||
dota_director_record_combat_log | 1 | ||
dota_director_shoulder_view_chance | 10 | ||
dota_disable_bot_lane | 0 | ||
dota_disable_dvr | 0 | No | Disables Xbox DVR for Windows 10 users. |
dota_disable_lan_lobby_broadcast | 0 | Don't send UDP broadcast packets for LAN lobby discovery | |
dota_disable_mid_lane | 0 | ||
dota_disable_official_player_info | 0 | ||
dota_disable_showcase_view_button | 0 | Disable the Showcase View button unless sv_cheats is enabled. | |
dota_disable_top_lane | 0 | ||
dota_disable_unit_ring | 0 | ||
dota_draw_portrait | 1 | Yes | |
dota_dump_all_player_stats | |||
dota_dump_bot_state | |||
dota_dump_buff_message_count | dota_dump_buff_message_count | ||
dota_dump_client_asset_modifiers | Dump asset modifiers on the client. | ||
dota_dump_connection_stats | Dump current connection stats | ||
dota_dump_creep_stats | Displays stats on creep denies/lasthits/kills. | ||
dota_dump_hero_history | Dump items and abilities that a hero has bought/leveled | ||
dota_dump_inventory | |||
dota_dump_keybindings | 0 | ||
dota_dump_server_asset_modifiers | Dump asset modifiers on the server. | ||
dota_dump_server_inventory | |||
dota_easy_mode | 0 | ||
dota_easybuy | 0 | Yes | Everything is free, all shops are in range, and you can purchase for other heroes |
dota_echoslam_max_projectiles | 75 | Yes | |
dota_effective_creep_spawn_time | 0 | Yes | If non-zero, the time the creep spawner uses for deciding what to spawn |
dota_enable_direct_quickcast_bindings | true | ||
dota_enable_range_finder | true | ||
dota_endgame_cinematic_disable | 0 | ||
dota_enemy_color_b | 0 | ||
dota_enemy_color_b_cb | 0 | ||
dota_enemy_color_g | 0 | ||
dota_enemy_color_g_cb | 0 | ||
dota_enemy_color_r | 1 | ||
dota_enemy_color_r_cb | 1 | ||
dota_entity_count_grace_threshold | 128 | Number of entities to reserve when we're getting close to the limit. Stops some entities from spawning. | |
dota_event_goal_update_delay | 300 | ||
dota_experimental_stats_interval | 60 | Seconds between each experimental stat update. | |
dota_export_steam_inventory_layout | Save the inventory layout to the Steam servers. | ||
dota_export_steam_inventory_layout_flow | Save the inventory layout to the Steam servers. | ||
dota_fake_accept_slots | 10 | ||
dota_fake_control_groups | 0 | ||
dota_fake_custom_killbanner | 1 | test | |
dota_fake_gc_connection_state | -1 | ||
dota_fake_gc_est_time | -1 | ||
dota_fake_gc_queue_pos | -1 | ||
dota_fake_lobby_browser_data | 0 | ||
dota_fake_lobby_count | 100 | ||
dota_fake_party_games | -2 | ||
dota_fake_party_rank | -2 | ||
dota_fake_pending_connect | 0 | ||
dota_fake_solo_games | -2 | ||
dota_fake_solo_rank | -2 | ||
dota_fanfare_disable | 0 | ||
dota_fantasy_stat_update_interval_s | 10 | Yes | How often the server updates the GC with player fantasy stats |
dota_fetch_match_metadata | Fetch match metadata | ||
dota_fight_recap_ability_level | -1 | ||
dota_fight_recap_bounce | 0 | ||
dota_fight_recap_disable | 0 | ||
dota_fight_recap_pause | 0 | ||
dota_fight_recap_terse | 0 | ||
dota_force_bot_cycle | 0 | Set automatically by matchmaking to fill slots with bots | |
dota_force_cooldown | 0 | ||
dota_force_default_death_stinger | true | ||
dota_force_default_respawn_stinger | false | ||
dota_force_end_scores | 0 | Yes | |
dota_force_gamemode | 1 | Force the game mode to a specific one. Values | |
dota_force_pick_allow | 0 | ||
dota_force_right_click_attack | true | ||
dota_force_upload_match_stats | 0 | Yes | If enabled, server will upload match stats even when there aren't human players on each side |
dota_fountain_idle_minimum_time | 600 | How long into the game we need to be before we boot players for being intentionally Idle. | |
dota_fow_grid_size | 64 | ||
dota_free_ids | Shows next free ID for items, abilities and heroes. | ||
dota_friendly_color_b | 0 | ||
dota_friendly_color_b_cb | 1 | ||
dota_friendly_color_g | 1 | ||
dota_friendly_color_g_cb | 0 | ||
dota_friendly_color_r | 0 | ||
dota_friendly_color_r_cb | 0 | ||
dota_frontpage_carousel_cycle_time | 4 | ||
dota_frontpage_carousel_refresh_time | 15 | ||
dota_full_ui | 1 | Unlock the full UI | |
dota_game_account_debug | Prints game account info | ||
dota_gamemode_ability_draft_per_player_time | 5 | Total time in seconds a player has to draft an ability | |
dota_gamemode_ability_draft_pre_round_time | 10 | Break between rounds | |
dota_gamemode_ability_draft_pre_time | 60 | Yes | |
dota_gamemode_ability_draft_test_hero | 0 | Yes | Forced hero id |
dota_gamemode_ardm_hero_count | 90 | Yes | |
dota_gamemode_ardm_preload_count | 10 | Yes | |
dota_gamemode_ardm_sellback_percent | 0 | Yes | |
dota_gamescom_althack | 1 | QWE and ASD + Alt = inventory keys. | |
dota_gamestate | Print current game state | ||
dota_get_team_info | |||
dota_gg_call_time | 10 | ||
dota_glyph | trigger the Glyph of Fortification for your team | ||
dota_gold_redistribute_time | 1 | Yes | |
dota_gold_summary | Print out gold info | ||
dota_greevil_black_essence | -1 | Yes | |
dota_greevil_blue_essence | -1 | Yes | |
dota_greevil_green_essence | -1 | Yes | |
dota_greevil_orange_essence | -1 | Yes | |
dota_greevil_purple_essence | -1 | Yes | |
dota_greevil_red_essence | -1 | Yes | |
dota_greevil_seed | -1 | Yes | |
dota_greevil_white_essence | -1 | Yes | |
dota_greevil_yellow_essence | -1 | Yes | |
dota_gridnav_perf_test | |||
dota_gridnav_show | 0 | Yes | |
dota_grinder_snap_to_damage | 0 | Yes | |
dota_hack_delay_start | 0 | ||
dota_health_hurt_decay_time_max | 0 | ||
dota_health_hurt_decay_time_min | 0 | ||
dota_health_hurt_delay | 0 | ||
dota_health_hurt_threshold | 0 | ||
dota_health_marker_major_alpha | 255 | ||
dota_health_marker_minor_alpha | 128 | ||
dota_health_per_vertical_marker | 250 | How much health between each vertical line in the health bars | |
dota_height_fog_scale | 1 | Yes | |
dota_hero_auto_graball | 0 | ||
dota_hero_god_mode | 0 | Yes | |
dota_hero_multiple_kill_time | 18 | ||
dota_hero_selection_announcer_use_rr | 1 | If enabled, use response rules for hero selection announcer lines | |
dota_hero_tooltip | 1 | Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead | |
dota_hero_undying_max_zombies | 64 | Maximum amount of zombies that can be spawned. | |
dota_heropicker_ad_select_time | 10 | Yes | |
dota_heropicker_alldraft_planning_time | 5 | Yes | |
dota_heropicker_alldraft_random_time | 11 | Yes | |
dota_heropicker_alldraft_select_time | 36 | Yes | |
dota_heropicker_ap_select_time | 75 | Yes | |
dota_heropicker_ar_select_time | 10 | Yes | |
dota_heropicker_ardm_select_time | 10 | Yes | |
dota_heropicker_fh_select_time | 60 | Yes | |
dota_heropicker_intro_select_time | 180 | Yes | |
dota_heropicker_rd_select_time | 20 | Yes | |
dota_heropicker_sd_select_time | 60 | Yes | |
dota_heropicker_tutorial_select_time | 599 | ||
dota_hide_cursor | 0 | If set, mouse cursor is always hidden | |
dota_hide_frontpage_video | 1 | Don't load the frontpage streaming video. | |
dota_hide_tips_on_loading_screens | true | ||
dota_hide_wearables | 0 | Yes | If set, wearables (default body parts) will be hidden. This is for the item icon editor. |
dota_highest_seen_item_id | 8311470865 | ||
dota_highlight_reel | 0 | ||
dota_highlight_reel_debug | 0 | Yes | |
dota_highlight_reel_leadin_seconds | 13 | ||
dota_highlight_reel_leadout_seconds | 5 | ||
dota_highlight_reel_matchid | 0 | ||
dota_highlight_reel_playerid | -1 | ||
dota_highlight_reel_running_time | 180 | ||
dota_hold | |||
dota_html_panel | 0 | enable dota html control in dashboard | |
dota_hud_colorblind | 0 | ||
dota_hud_custom_label_offset | 16 | ||
dota_hud_debug_name_all_entities | 0 | If set, shows debug names for all entities. | |
dota_hud_flip | false | ||
dota_hud_force_wagering | 0 | Yes | |
dota_hud_gameend | 0 | ||
dota_hud_gameend_dev | 0 | ||
dota_hud_gameend_dev_winning_team | 2 | ||
dota_hud_healthbar_hoveroutline_alpha | 200 | Mouse hover outline brightness on healthbars | |
dota_hud_healthbar_number | true | ||
dota_hud_healthbar_number_critical | 20 | Percentage of health left before hitpoint number turns red (value between 1-100) | |
dota_hud_healthbar_number_danger | 40 | Percentage of health left before hitpoint number turns orange (value between 1-100) | |
dota_hud_healthbars | 3 | Show unit health bars, etc. | |
dota_hud_netgraph | 1 | Display net statistics on the hud | |
dota_hud_reduced_flash | 0 | Reduce flashing in various gameplay effects. | |
dota_hud_show_overhead_events | 1 | Show Crit, Gold, XP, etc. Overhead Event Messages | |
dota_hud_unit_info | 0 | Show health bars, etc. | |
dota_hud_victory_message_delay | 4 | Delay before showing victory message in game end | |
dota_hud_victory_message_duration | 4 | Duration victory message is shown in game end | |
dota_hud_wager_spoof | Spoof a wager for a specific player | ||
dota_ice_grip | 500 | ||
dota_ice_grip_skates | 2000 | ||
dota_ice_slide | 1 | ||
dota_idle_acquire | 1 | Yes | |
dota_idle_rare_interval_max | 25 | Yes | |
dota_idle_rare_interval_min | 15 | Yes | |
dota_idle_time | 360 | How long a player needs to be idle before he counts as disconnected. | |
dota_ignore_nonfriend_invites | false | ||
dota_import_steam_inventory_layout | Load the inventory layout from the Steam servers. | ||
dota_intro_mode | 0 | ||
dota_inventory_combine_ground_items_radius | 200 | Yes | |
dota_invite_debug | Prints local invite objects | ||
dota_item_autocast | |||
dota_item_execute | |||
dota_item_free_disassemble_interval | 10 | Yes | |
dota_item_fullprice_buyback_interval | 10 | Yes | |
dota_item_quick_cast | |||
dota_join_regional_chat_channel | false | ||
dota_joystick | 0 | ||
dota_keybindings_cloud_disable | 0 | ||
dota_kill_all_bots | Destroys all bots | ||
dota_kill_buildings | Kill buildings. | ||
dota_kill_creeps | Kill creeps. | ||
dota_killcam_history_time | 20 | ||
dota_last_hit_multiple_kill_time | 8 | ||
dota_learn_stats | Spend an ability point on hero stats | ||
dota_leaver_status | List leaver status of players | ||
dota_leftclick_cameragrip_new | false | ||
dota_legacy_demo_combine | 1 | ||
dota_lenient_idle_time | 480 | How long a player needs to be idle before he counts as disconnected during the end stages of the game. | |
dota_letterbox_mode_fade_duration | 5 | Yes | |
dota_load_all_hero_sounds | Loads all hero sound entries, for diagnostics | ||
dota_load_game_from_replay | Load a save game from the closet save before the current replay point | ||
dota_loadout_test_pet_offset | -16777216 | Yes | |
dota_lobby_browser_selected_gamemode | 0 | ||
dota_lobby_browser_selected_region | 0 | ||
dota_lobby_debug | Prints local lobby objects | ||
dota_lobby_settings_advanced_visible | 1 | ||
dota_local_event_difficulty | 0 | ||
dota_local_event_enable | 0 | ||
dota_local_event_game | 0 | ||
dota_local_event_map | 0 | ||
dota_log_server_connection | 1 | Log connections to the server | |
dota_log_server_connection_logfile | 0 | Name of the file to log server connections too | |
dota_map_locations_debug | Prints map location objects | ||
dota_map_ping_multi_key_press | 0 | If true, we can ping the map even if we have multiple keys pressed on the keyboard. Otherwise map pinging will only occur if alt is the only key pressed. | |
dota_map_preload | 0 | Enable pre-loading of the dota map | |
dota_match_details | Show match details for a specific matchID | ||
dota_match_game_modes | 262144 | Bit masks of game modes to search for in unranked matchmaking | |
dota_match_game_modes_version | 0 | Which version of the defaults the player is running | |
dota_match_languages | 2 | Bit masks of languages to search for in matchmaking | |
dota_match_map_preference_new | 2 | 1=Classic only, 2=Themed map (if available), 3=either | |
dota_match_signout_timeout | 10 | Yes | |
dota_matchgroups | 260 | Bit masks of match groups to search in for matchmaking | |
dota_matchgroups_automatic | 388 | Bit mask of match groups to search in for matchmaking if automatic detection is enabled | |
dota_matchgroups_random_data | 0 | ||
dota_matchgroups_version | 0 | Last known match groups version. GC will bump this version to trigger confirmation of any manual user selections | |
dota_max_courier_purchase_limit | 24 | Maximum allowed couriers per player (purchasing disallowed when reached) | |
dota_max_disconnected_time | 300 | How long a player needs to be disconnected before he counts as a leaver and gets punished. | |
dota_max_hero_select_time | 390 | How long a player has to choose their hero before being marked as AFK. | |
dota_max_invade_path_length | 1000 | Yes | |
dota_max_pets | 10 | Yes | Number of pets allowed in a single match. |
dota_max_physical_items_drop_limit | 6 | Maximum allowed physical items on ground per player for split items (tango/wards) | |
dota_max_physical_items_purchase_limit | 24 | Maximum allowed physical items per player (purchasing disallowed when reached) | |
dota_max_videomode_matches | 15 | Max number of video resolutions to show in UI. | |
dota_minimap_always_draw_hero_icons | false | ||
dota_minimap_create | Does a bunch of work to create a minimap | ||
dota_minimap_creep_scale | 1 | ||
dota_minimap_disable_rightclick | 1 | Disables right clicking on the minimap. | |
dota_minimap_draw_cocaster_camera | 1 | ||
dota_minimap_draw_fow | 1 | Yes | |
dota_minimap_filter_amount | 0 | ||
dota_minimap_hero_name_shadowsize | 8 | ||
dota_minimap_hero_scalar | false | ||
dota_minimap_hero_scalar_distance | 20 | ||
dota_minimap_hero_scalar_minimum | 600 | ||
dota_minimap_hero_size | 600.000000 | ||
dota_minimap_hero_spread | false | ||
dota_minimap_hero_spread_distance | 2 | ||
dota_minimap_hide_background | false | ||
dota_minimap_misclick_time | 0.200000 | ||
dota_minimap_ping_duration | 3 | ||
dota_minimap_ping_tag_duration | 10 | ||
dota_minimap_rune_size | 500 | ||
dota_minimap_show_hero_icon | false | ||
dota_minimap_simple_colors | false | ||
dota_minimap_simple_filter | 1 | ||
dota_minimap_tower_defend_distance | 500 | ||
dota_minimap_use_dynamic_mesh | 1 | ||
dota_modifier_debug | 0 | Yes | |
dota_modifier_dump | Dump all modifiers on all entities. | ||
dota_modifier_test | Creates a test modifier on unit: dota_modifier_test <entityindex> <modifiername> <duration> | ||
dota_mouse_spectator_window_lock | 0 | If enabled, mouse will be locked to the window when in game and spectating in a mode that doesn't give camera control | |
dota_mouse_window_lock | 1 | If enabled, mouse will be locked to the window when ingame | |
dota_music_battle_debug | 0 | ||
dota_music_battle_distance | 1000 | ||
dota_music_battle_duration | 2 | ||
dota_music_battle_enable | 1 | ||
dota_music_battle_pre_time | 2 | ||
dota_music_battle_rest_time | 10 | ||
dota_music_battle_weight_trigger | 40 | ||
dota_music_enable_spectator_mode | 1 | ||
dota_music_gank_enemy_timer | 2 | ||
dota_music_spectator_battle_average | 30 | ||
dota_music_spectator_battle_min | 15 | ||
dota_music_spectator_debug_enable | 0 | ||
dota_mute_cobroadcasters | 0 | ||
dota_neutral_color_b | 1 | ||
dota_neutral_color_b_cb | 1 | ||
dota_neutral_color_g | 1 | ||
dota_neutral_color_g_cb | 1 | ||
dota_neutral_color_r | 1 | ||
dota_neutral_color_r_cb | 1 | ||
dota_neutral_initial_spawn_delay | 30 | Yes | Time after 0:00 to spawn the first wave of creeps. |
dota_neutral_spacing_radius | 100 | Yes | Range that neutrals will be spaced apart from each other. |
dota_neutral_spawn_interval | 60 | Yes | Time between neutral creep camp respawns, starting at 0:00. |
dota_no_minimap | 0 | ||
dota_ogs_report_interval | 120 | When in 'heartbeat' dota_ogs_report_vprof mode, the number of seconds between reports | |
dota_ogs_report_vprof | 0 | Control reporting of vprof data to ogs. 0: no report, 1: database report at end of game, 2: report every dota_ogs_report_interval seconds, 11: like 1, but fake report to console (for testing), 12: like 2, but fake report to console (for testing). | |
dota_ogs_report_vprof_force_now | testing only | ||
dota_ogs_report_vprof_fraction | 0 | If nonzero, then only one in this many servers will run vprof if dota_ogs_report_vprof is set. | |
dota_ogs_snapshot_interval | 300 | ||
dota_old_client_projectile | 0 | ||
dota_old_linear_projectile_visibility_check | 0 | Yes | |
dota_onstage_stat_cycle_early | 10 | ||
dota_onstage_stat_cycle_late | 6 | ||
dota_onstage_stat_cycle_mid | 8 | ||
dota_onstage_stat_end_early_game_mins | 10 | ||
dota_onstage_stat_end_mid_game_mins | 25 | ||
dota_open_party_manual_accept_invites | false | ||
dota_orders_update_bots_immediately | 1 | Yes | |
dota_overhead_damage_threshold_percent | 15 | ||
dota_pain_debug | 0 | ||
dota_pain_factor | 3 | ||
dota_pain_fade_rate | 3 | ||
dota_particle_camera_cull_distance | 3200 | Yes | |
dota_particle_fow_debug | 0 | Yes | |
dota_particle_off_camera_simrate | 0 | Yes | |
dota_particle_offset_x | 0 | ||
dota_particle_offset_y | 300 | ||
dota_particle_vis_check_interpolation | 1 | Yes | |
dota_party_debug | Prints local party objects | ||
dota_pause | Send a game pause request. | ||
dota_pause_cooldown | 2 | Yes | |
dota_pause_cooldown_time | 300 | Number of seconds before a player is allowed to pause again | |
dota_pause_count | 3 | Number of times a player is allowed to pause the game | |
dota_pause_countdown | 3 | Yes | |
dota_pause_force_unpause_time | 300 | Number of seconds after which the game will automatically unpause | |
dota_pause_game_pause_silently | 0 | Yes | |
dota_pause_requires_full_team_picked | 1 | Players are only able to pause once their entire has picked. | |
dota_pause_same_team_resume_time | 5 | Number of seconds resuming is restricted to the same team, after that either team can pause | |
dota_pause_same_team_resume_time_disconnected | 30 | Number of seconds resuming is restricted to the same team if someone disconnected, after that either team can pause | |
dota_pet_aatest_threat | -1 | Yes | |
dota_pet_allow_infront | 1 | Yes | |
dota_pet_creepdist_maxthreat | 0 | Yes | |
dota_pet_creepdist_minthreat | 0 | Yes | |
dota_pet_debug | 0 | Yes | |
dota_pet_decay_rate | 0 | Yes | |
dota_pet_dist_cone | 50 | Yes | |
dota_pet_dist_max | 400 | Yes | |
dota_pet_dist_min | 200 | Yes | |
dota_pet_dist_range | 400 | Yes | |
dota_pet_dmg_threshold_panic | 200 | Yes | |
dota_pet_emote_maxtime | 30 | Yes | |
dota_pet_emote_mintime | 10 | Yes | |
dota_pet_fleedir_persist_time | 2 | Yes | |
dota_pet_herodist_maxthreat | 0 | Yes | |
dota_pet_herodist_minthreat | 0 | Yes | |
dota_pet_herodist_radius | 1024 | Yes | |
dota_pet_itemcarry | 120 | Yes | |
dota_pet_priorthreat_to_vanish | 0 | Yes | |
dota_pet_reposition_maxtime | 7 | Yes | |
dota_pet_reposition_mintime | 4 | Yes | |
dota_pet_return_threshold | 0 | Yes | |
dota_pet_return_threshold_time | 10 | Yes | |
dota_pet_threat_rate | 1 | Yes | |
dota_pet_threat_time | 1 | Yes | |
dota_ping | Print out latency information | ||
dota_play_spectate_hero_pick_lines | 1 | ||
dota_player_add_summoned_to_selection | true | ||
dota_player_auto_repeat_right_mouse | false | ||
dota_player_multipler_orders | true | ||
dota_player_simplified_controls | 0 | ||
dota_player_smart_multiunit_cast | 0 | ||
dota_player_status | Gives a status update on all players. | ||
dota_player_teleport_requires_halt | true | ||
dota_player_units_auto_attack_mode | 0 | ||
dota_poor_network_detection_debug_level | 2 | Spew verbosity for poor network condition detection | |
dota_poor_network_detection_loss_pct | 0 | Packet loss threshold (0...1) for declaring a QoS stat interval to be 'bad' | |
dota_poor_network_detection_max_intervals_player | 5 | Max number of bad intervals to count for a player | |
dota_poor_network_detection_min_intervals_player | 3 | Player must have at least N bad intervals to count | |
dota_poor_network_detection_num_intervals_team | 11 | Number of QoS stats intervals that must be 'bad' on each team. | |
dota_poor_network_detection_num_intervals_total | 25 | Number of QoS stats intervals that must be 'bad' over the whole match. | |
dota_portrait_animate | 1 | ||
dota_portrait_debug_draw_frustum | 1 | Yes | |
dota_portrait_debug_item_def_index | 0 | Yes | Enables icon modification shader for specific item def index. |
dota_portrait_debug_no_modifier | 0 | Yes | |
dota_portrait_hide_background | 0 | Yes | Disable portrait backgrounds. Mostly useful for rendering portrait movies with alpha. |
dota_portrait_hide_hero | 0 | Yes | |
dota_portrait_model | Sets the model used in the portrait editor | ||
dota_portrait_reload | Reload portrait data | ||
dota_portrait_reload_fullbody | Reloads full body portrait data. | ||
dota_portrait_test_pet | 0 | Yes | Set to 1 to make the pet show up once. |
dota_post_game | Show post game lobby with a historical matchid | ||
dota_post_game_lobby | Show post game lobby with current lobby | ||
dota_post_game_survey_player_count | 3 | The first N player id slots will be surveyed for match quality | |
dota_postgame_finish_replay_time | 15 | How long to wait after the end scoreboard panel to finish the replay | |
dota_preview_hero | Pick hero for previewing | ||
dota_preview_hero_pitch_offset | 0 | Yes | |
dota_preview_hero_roll_offset | 0 | Yes | |
dota_preview_hero_scale | -1 | Yes | |
dota_preview_hero_x_offset | 0 | Yes | |
dota_preview_hero_y_offset | 0 | Yes | |
dota_preview_hero_yaw_offset | 0 | Yes | |
dota_preview_hero_z_offset | 0 | Yes | |
dota_privatebeta_teamswap | 0 | ||
dota_profile_hero_stats_sort_priorities | -7 | ||
dota_projection_audio_channel | 1 | ||
dota_projection_check_fow | 1 | ||
dota_projection_continue_offscreen_abilities | 1 | ||
dota_projection_embargo_enabled | 1 | ||
dota_projection_embargo_time | 0 | ||
dota_projection_enabled | 0 | ||
dota_projection_failsafe_timeout | 10 | ||
dota_projection_hero_pick_abilities | 0 | ||
dota_projection_hero_pick_max_time | 3 | ||
dota_projection_max_medium_layer | 2 | ||
dota_projection_max_top_layer | 1 | ||
dota_projection_multikill | 1 | ||
dota_projection_multikill_time | 3 | ||
dota_projection_note_base_layer_day | 100 | ||
dota_projection_note_base_layer_day_flipped | 101 | ||
dota_projection_note_base_layer_dire_win | 106 | ||
dota_projection_note_base_layer_dire_win_flipped | 107 | ||
dota_projection_note_base_layer_night | 102 | ||
dota_projection_note_base_layer_night_flipped | 103 | ||
dota_projection_note_base_layer_pick | 112 | ||
dota_projection_note_base_layer_radiant_win | 104 | ||
dota_projection_note_base_layer_radiant_win_flipped | 105 | ||
dota_projection_note_first_blood_stage_left | 110 | ||
dota_projection_note_first_blood_stage_right | 111 | ||
dota_projection_note_first_blood_time | 3 | ||
dota_projection_note_pick_highlight_stage_left | 108 | ||
dota_projection_note_pick_highlight_stage_right | 109 | ||
dota_projection_note_picks_transition | 113 | ||
dota_projection_note_picks_transition_flipped | 114 | ||
dota_projection_note_rampage | 117 | ||
dota_projection_note_triple_kill | 115 | ||
dota_projection_note_ultra_kill | 116 | ||
dota_projection_picks_transition_time | 3 | ||
dota_projection_video_channel | 0 | ||
dota_purchase_force_failure | 0 | ||
dota_purchase_gc_timeout | 5 | ||
dota_purchase_quickbuy | Attempt to purchase an item out of the quickbuy. Priority is left to right, skips over items not purchasable due to secret shop | ||
dota_purchase_stickybuy | Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop | ||
dota_query_inhibit_time | 0 | ||
dota_quest_challenge_selected | 15 | ||
dota_quest_selected | 1000 | ||
dota_quickcast_onkeydown | true | ||
dota_quit_after_game | 1 | Quit after a game is completed, do not hibernate | |
dota_quit_on_hibernate_after_lobby | 1 | Always terminate after receiving a lobby, do not rehibernate | |
dota_random_strength | 0 | ||
dota_range_display | 0 | Displays a ring around the hero at the specified radius. Although sv_sceats is not required, this command cannot be used in public matches. | |
dota_rare_line_click_count | 5 | ||
dota_realtime_stat_keyframe_interval_s | 10 | How often the server generates a keyframe of realtime stats | |
dota_realtime_stat_update_interval_s | 1 | How often the server updates internal game state and checks whether it should update the GC with realtime stats | |
dota_recent_event | |||
dota_reconnect_idle_buffer_time | 45 | How much extra time the player has after reconnecting before he gets marked as AFK. | |
dota_record_blend_scale | 1 | Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of animation | |
dota_record_hero | Pick hero for recording | ||
dota_record_hero_next | Switch to next hero | ||
dota_record_hero_prev | Switch to prev hero | ||
dota_record_mode_webm | 0 | Yes | Don't use this directly, use the dota_record_webm command. |
dota_record_webm | Record a hero for a transparent webm movie. | ||
dota_recorder_auto_advance | 1 | Yes | Automatically start recording the next hero when the current ends |
dota_recorder_cycles | 3 | Yes | How many cycles of the animation to record |
dota_recorder_mode | 1 | Yes | 0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim, 3 = PNG sequence of anim |
dota_recorder_particle_settle_frames | 10 | Yes | Number of frames to render the portrait for in order for particle systems to settle. |
dota_recorder_use_card_portrait | 0 | Yes | Use the hero selector card portrait setup |
dota_recorder_use_default_items | 1 | Yes | Use default items only when recording heroes. |
dota_recorder_use_fullbody_portrait | 0 | Yes | Use the fullbody portrait setup. If 2, use Morphling's position for all heroes. |
dota_recorder_use_portrait_file | 0 | Yes | Load camera setup from a specific portrait file |
dota_recorder_use_portrait_position | 1 | Yes | Use camera position/activity from the portrait setup |
dota_redeem_item_code | Redeem a legacy Dota item code. | ||
dota_ref_winner_dire | Causes the dire team to win | ||
dota_ref_winner_radiant | Causes the radiant team to win | ||
dota_reload_podseats | Reload ti_podseats.txt data | ||
dota_remap_alt_key | 0 | Specify a key to use instead of the alt key in-game. | |
dota_render_bottom_inset | 117 | ||
dota_render_top_inset | 31 | ||
dota_replay_manager_download_chunk_size | 1048576 | ||
dota_replay_manager_download_simultaneous_requests | 3 | ||
dota_replay_upload_script | 0 | Name of the script used to upload replay files | |
dota_reset_camera_on_spawn | false | ||
dota_respawn_roshan | Respawn Roshan | ||
dota_restrict_partner_type_chat | 1 | Disallow chat between certain partner types | |
dota_roshan_upgrade_rate | 240 | Yes | |
dota_rp_hide_party_unless_open | false | ||
dota_saved_camera_pos_1 | [-2186.487549 | ||
dota_saved_camera_pos_10 | [0.000000 | ||
dota_saved_camera_pos_2 | [2856.973877 | ||
dota_saved_camera_pos_3 | [4089.255127 | ||
dota_saved_camera_pos_4 | [-6220.000000 | ||
dota_saved_camera_pos_5 | [-530.000000 | ||
dota_saved_camera_pos_6 | [6145.000000 | ||
dota_saved_camera_pos_7 | [0.000000 | ||
dota_saved_camera_pos_8 | [0.000000 | ||
dota_saved_camera_pos_9 | [0.000000 | ||
dota_saved_camera_pos_doublepress_time | 2.000000 | ||
dota_scale_unit | Scales the unit to the target multiplier | ||
dota_scoreboard_buyback_border | 1 | ||
dota_screen_shake | true | ||
dota_script_function_help | Get help on registered script API functions and tables. | ||
dota_scripted_replay | 0 | ||
dota_scripted_replay_camspeed | 1 | ||
dota_scripted_replay_file | 0 | ||
dota_select_all | |||
dota_select_all_others | |||
dota_select_courier | attempt to select a courier | ||
dota_select_scale | 0 | ||
dota_selected_division | 1 | ||
dota_selection_stage_enable | 0 | ||
dota_selection_test | 1 | ||
dota_selector_advfilter_attack | 0 | Stores the attack filter of the Hero Selector. | |
dota_selector_advfilter_myhero | 0 | Stores the stats filter of the Hero Selector. | |
dota_selector_advfilter_role | 0 | Stores the role filter of the Hero Selector. | |
dota_selector_fulldeck_dynamic | 1 | If set, choose the full deck mode dynamically (Legacy for All Heroes, Turntable for subsets (SD/RD) | |
dota_selector_fulldeck_mode | 0 | 0 = Turntable Heroes, 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic. | |
dota_send_courier_killed | 1 | ||
dota_server_allow_custom_games | 0 | Where this server makes itself available to host custom games: 0 = both regular and custom, 1 = regular only, 2 = custom only | |
dota_server_lobby_debug | Prints server lobby object | ||
dota_server_projection_fow_check | 1 | ||
dota_server_projection_spectator_only | 1 | ||
dota_set_lobby_details | Set game/team names | ||
dota_settings_quick_target_attack | 0 | ||
dota_settings_targeted_attack_move | false | ||
dota_settings_targeted_attack_move_radius | 200 | Yes | |
dota_sf_force_ready_up_dialog | 0 | 1 to force dialog immediately, 2 to force ready dialog when we lose focus | |
dota_sf_game_end_delay | 10 | Delay before the end game panel animation (XP + scoreboard) starts once a game is ended | |
dota_sf_hero_selection_seen | 1 | Has this player seen the hero picker yet? | |
dota_sf_hud_actionpanel | 1 | ||
dota_sf_hud_betting | 0 | ||
dota_sf_hud_channelbar | 1 | ||
dota_sf_hud_chat | 1 | ||
dota_sf_hud_chat_wheel | 1 | ||
dota_sf_hud_chat_wheel_debug | 0 | ||
dota_sf_hud_combat_log | 1 | ||
dota_sf_hud_error_msg | 1 | ||
dota_sf_hud_fight_recap | 1 | ||
dota_sf_hud_force_broadcaster_selection | 0 | Set to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden | |
dota_sf_hud_force_captainsmode | 0 | ||
dota_sf_hud_force_heroselection | 0 | Yes | |
dota_sf_hud_force_inspect | 0 | ||
dota_sf_hud_force_killcam | 0 | ||
dota_sf_hud_force_spec | 0 | ||
dota_sf_hud_force_teamname | 0 | ||
dota_sf_hud_gameend | 1 | ||
dota_sf_hud_header_display_time | 7 | ||
dota_sf_hud_herodisplay | 1 | ||
dota_sf_hud_heroselection | 1 | ||
dota_sf_hud_inventory | 1 | ||
dota_sf_hud_killcam_local_player_items | 0 | ||
dota_sf_hud_overlay | 1 | ||
dota_sf_hud_questlog | 1 | ||
dota_sf_hud_report_dialogue | 0 | Yes | |
dota_sf_hud_shared_content | 1 | ||
dota_sf_hud_shared_units | 1 | ||
dota_sf_hud_shop | 1 | ||
dota_sf_hud_shop_tree_animtime | 0 | ||
dota_sf_hud_spectator_graph | 1 | ||
dota_sf_hud_spectator_harvest | 1 | ||
dota_sf_hud_spectator_items | 1 | ||
dota_sf_hud_spectator_override | 0 | ||
dota_sf_hud_stats_dropdown | 1 | ||
dota_sf_hud_top | 1 | ||
dota_sf_hud_voicechat | 1 | ||
dota_sf_hud_voicechat_loud_value | 1 | ||
dota_sf_hud_voicechat_quiet_value | 0 | ||
dota_sf_hud_waitingforplayers | 1 | ||
dota_sf_max_reward_wait | 4 | Max time we wait for reward message from the GC | |
dota_sf_spectate_teamname_dire | 0 | International 2012: for testing, override the team ID # for the dire. | |
dota_sf_spectate_teamname_overrides | 1 | International 2012: enable override of 'radiant's turn to ban' with 'navi's turn to ban'. | |
dota_sf_spectate_teamname_radiant | 0 | International 2012: for testing, override the team ID # for the radiant. | |
dota_sf_spectate_ti_stream | 0 | ||
dota_sf_victory_message_duration | 3 | Duration victory message is shown in game end | |
dota_shop_force_hotkeys | false | ||
dota_shop_recommended_open | 0 | ||
dota_shop_use_prototype | 0 | Use the prototype store instead of the old one | |
dota_shop_view_mode | 1 | ||
dota_show_combatlog | |||
dota_show_heightmap | 0 | Yes | |
dota_show_hero_finder | true | ||
dota_show_itempickups | 1 | ||
dota_show_nav_obstructions | 0 | Yes | |
dota_show_object_obstructions | 0 | Yes | |
dota_show_post_game_page | 0 | ||
dota_show_spectated_unit_orders | 0 | Log unit orders from other players while spectating/watching replays | |
dota_show_spectator_tournament_drops | 1 | Set to 1 for spectators directly connected to the game server to be able to see tournament drop messages | |
dota_silent_roshan | 0 | Be quiet Rosh, the pros are trying to kill you | |
dota_smart_doubletap | true | ||
dota_sort_steam_inventory | Sort the steam inventory layout. | ||
dota_spawn_creeps | Force spawn of all lane creeps. | ||
dota_spawn_creeps_mid | Force spawn of all mid lane creeps. | ||
dota_spawn_neutrals | Force spawn of all neutrals. | ||
dota_spawn_rune | Spawns a rune | ||
dota_special_attack_delay | 0 | Yes | |
dota_spectator_auto_select_country_code | 0 | Set to a country code string to auto-select that language on game start | |
dota_spectator_auto_spectate_games | 0 | Automatically spectate available games. Set to a LeagueID to auto spectate games from that league. | |
dota_spectator_autospeed | 0 | Toggle Directed mode auto speed control. | |
dota_spectator_autospeed_fast | 2 | ||
dota_spectator_autospeed_fastest | 4 | ||
dota_spectator_autospeed_slowmo | 1 | ||
dota_spectator_autospeed_slowmo_slow | 0 | ||
dota_spectator_autospeed_slowmo_slowest | 0 | ||
dota_spectator_debug | 0 | ||
dota_spectator_decreasereplayspeed | |||
dota_spectator_directed_bonusz | 75 | ||
dota_spectator_directed_hero_timer | 2 | ||
dota_spectator_directed_maxdistance | 820 | ||
dota_spectator_directed_mouse_bias | 400 | ||
dota_spectator_directed_mouse_control | 0 | ||
dota_spectator_directed_player_perspective | 0 | ||
dota_spectator_directed_spline_time | 1 | ||
dota_spectator_fog_of_war | -1 | Set fog of war spectator mode. -1:All 2:Radiant 3:Dire | |
dota_spectator_force_dvr | |||
dota_spectator_fowtoggle | |||
dota_spectator_graph_interval | 3 | Seconds between each graph update. Each update will update one stat for one player. | |
dota_spectator_graph_networking_enabled | 1 | 0 to disable graph data networking for perf comparisons. | |
dota_spectator_graph_networking_override | 0 | 1 to enable graph data networking for all clients. | |
dota_spectator_graph_per_player_stats | 0 | Set to enable creation and networking of per player stats. | |
dota_spectator_graph_print | Prints spectator graph debug info | ||
dota_spectator_graph_send_interval | 10 | Seconds between each graph update and tranmission. | |
dota_spectator_hero_index | 0 | ||
dota_spectator_increasereplayspeed | |||
dota_spectator_interest_ratio | 0 | What ratio to show the interest bubble at (0 for 'never'). Red will show at double this ratio. | |
dota_spectator_mode | 0 | Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView | |
dota_spectator_pausetoggle | |||
dota_spectator_resetreplayspeed | |||
dota_spectator_revertcameraview | |||
dota_spectator_rewind | |||
dota_spectator_select_under_mouse | |||
dota_spectator_selectnexthero | |||
dota_spectator_selectprevioushero | |||
dota_spectator_shoulder_view | 0 | ||
dota_spectator_shoulder_view_forward | -300 | ||
dota_spectator_shoulder_view_override_angles_pitch | 25 | ||
dota_spectator_shoulder_view_right | 0 | ||
dota_spectator_shoulder_view_up | 75 | ||
dota_spectator_stats_panel | 0 | Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph, 5 = fantasy | |
dota_spectator_statstoggle | |||
dota_spectator_test_spectator_view | 0 | ||
dota_spectator_use_broadcaster_stats_panel | true | ||
dota_spectator_watching_broadcaster | 0 | Indicates if you are watching a broadcaster in player view, so that the handling of selection can be treated differently. Meaningless when not in player view specator mode. | |
dota_speech_emotes | 1 | Set 0 to disable emotes. | |
dota_speech_hardcoded_respeak_delay | 1 | Yes | Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable. |
dota_speech_level | 2 | Mutes certain parts of the units speech: 0 = no speech, 1 = only events, 2 = all | |
dota_speech_meepo_pitch | 5 | Yes | Increase the pitch of every successive meepo voice by this many % |
dota_speech_missinglane_call_interval | 10 | Yes | Bots will call 'missing' on a lane no more than once per this many seconds. |
dota_speech_missinglane_call_threshold | 8 | Yes | Bots will call 'missing' on a lane if an opponent has been gone this many seconds. |
dota_speech_mute_time | 1 | ||
dota_speech_proximity_interval | 5 | Yes | Once per (n) seconds, one hero will poll for TLK_ALLY_NEARBY. Because there are ten heroes this means each hero will poll once per n*10 seconds. Set 0 to disable altogether. |
dota_speech_proximity_radius | 500 | Yes | Heroes nearer than this distance will poll for the TLK_ALLY_NEARBY concept. |
dota_speech_shop_dawdle_interval | 15 | Play 'dawdling' line from shopkeeper after hero has been in shop this long. | |
dota_speech_shop_enter_interval | 30 | At least this many seconds must pass between shopkeeper greeting someone to his shop. | |
dota_speech_shopkeeper | 0 | Yes | Enable or disable shopkeepers' speech. |
dota_speech_test | Play an arbitrary speech VCD as if it were coming out of the local player. | ||
dota_speech_test_cycle | |||
dota_spew_connected_players | 0 | If enabled, server will spew connected player GC updates | |
dota_splash_ad_acknowledged_id | 11 | ||
dota_start_ai_game | 0 | ||
dota_state_disconnect | Transition to disconnect state on a listen server | ||
dota_statmanager_debug | 0 | Enables debug spew for the stat manager. 0 = off, 1 = on, 2 = verbose. | |
dota_steamcontroller_view_acceleration_exponent | 1 | ||
dota_steamcontroller_view_cardinal_bias | 0 | ||
dota_steamcontroller_view_cardinal_bias_diagonal | 0 | ||
dota_steamcontroller_view_distance_scale | 1 | ||
dota_steamcontroller_view_haptic_intensity | 2 | ||
dota_steamcontroller_view_mode | 0 | ||
dota_steamcontroller_view_sensitivity | -5 | ||
dota_stencil_glows | 1 | Enable stencil of glows. | |
dota_stop | |||
dota_store_available_items_duration | 600 | ||
dota_store_data_cache_duration | 300 | ||
dota_store_data_retry_delay | 30 | ||
dota_summoned_units_auto_attack_mode | -1 | ||
dota_suppress_invalid_orders | 0 | Yes | |
dota_surrender_on_disconnect | 1 | If enabled, a team will surrender if all players on that team disconnect | |
dota_surrender_timeout | 360 | Delay after an entire team has disconnected before timing the game out. | |
dota_surrender_timeout_abandoner | 30 | Delay after an entire team has disconnected before timing the game out when someone has abandoned. | |
dota_surrender_timeout_all_abandoned | 3 | Delay after an entire team has officially left the game (not just disconnected from the server) before timing the game out. | |
dota_sv_ogs_itemevents | 0 | When enabled, this will handle logging to ogs of item events, otherwise it will omit this logging | |
dota_swap_mouse_spellcast | 0 | ||
dota_takeherophotos | Take a single full body shot of each hero. | ||
dota_team_showcase_enabled_ap | 0 | Yes | |
dota_team_showcase_enabled_cm | 0 | Yes | |
dota_team_showcase_stat_panel_visible_duration | 2 | ||
dota_teamscore_enable | 1 | ||
dota_test_buyback | |||
dota_test_custom_game_save | Test custom game saving, only available from dota_launch_custom_game | ||
dota_test_glyph | |||
dota_test_npc | Creates a testing npc | ||
dota_test_team_showcase | Begin pregame team showcase mode | ||
dota_ti_onstage_pods | 0 | ||
dota_ti_onstage_pods_buyback | 1 | ||
dota_ti_onstage_pods_buyback_available | 1 | ||
dota_ti_onstage_pods_buyback_duration | 5 | ||
dota_ti_onstage_pods_force_video_0 | 0 | ||
dota_ti_onstage_pods_force_video_1 | 0 | ||
dota_ti_onstage_pods_item_pickup | 1 | ||
dota_ti_onstage_pods_item_time | 4 | ||
dota_ti_onstage_pods_level_up_time | 4 | ||
dota_ti_onstage_pods_player_pics | 1 | ||
dota_ti_onstage_pods_rapier | 1 | ||
dota_ti_onstage_pods_reversed_seats | 0 | ||
dota_ti_onstage_pods_secret_info | 1 | ||
dota_ti_onstage_pods_use_short | 0 | ||
dota_ti_onstage_side | 0 | ||
dota_ti_onstage_side_hero_rotation | 0 | ||
dota_ti_onstage_side_highlight_scoreboard | 0 | ||
dota_ti_onstage_side_scoreboard_rotate_time | 3 | ||
dota_ti_override_home_team | 0 | ||
dota_ti_podseats_data_file | 0 | ||
dota_time_before_event_replay | 2 | ||
dota_time_of_day_rate | 0 | Yes | Rate at which time of day changes relative to game seconds |
dota_tod_slow_transition_speed | 0 | Yes | |
dota_tod_transition_speed | 1 | Yes | |
dota_toggle_assisted_camera_operator | Toggle assisted camera operator mode. This is a hybrid of Directed mode with operator control. | ||
dota_toggle_broadcaster_cameraman | toggle cameraman | ||
dota_toggle_combatlog | |||
dota_toggle_free_camera | Toggle free camera mode. Only available in DotaTV and replays. | ||
dota_toggle_tree_visualization | |||
dota_topbar_buyback_time | 10 | ||
dota_trading_show_requests_from | 2 | ||
dota_tree_try_to_make_solid | |||
dota_treerespawn | Respawns all trees on the map. | ||
dota_tutorial_actionpanel | 1 | ||
dota_tutorial_camera_location_dist | 500 | ||
dota_tutorial_debug | 1 | ||
dota_tutorial_disable_bot_situational_items | 0 | Yes | |
dota_tutorial_fadespeed | 150 | ||
dota_tutorial_force_bot_defend | 0 | Yes | |
dota_tutorial_force_finish | 0 | ||
dota_tutorial_force_learn_ability | -1 | ||
dota_tutorial_game | 0 | ||
dota_tutorial_heroselection | 1 | ||
dota_tutorial_log_bot_game | 0 | ||
dota_tutorial_log_hero | 0 | ||
dota_tutorial_move_location_dist | 225 | ||
dota_tutorial_percent_bot_exp_decrease | 0 | Yes | |
dota_tutorial_percent_damage_decrease | 0 | Yes | Percentage decrease to apply on damage on the player character. |
dota_tutorial_prevent_exp_gain | 0 | Yes | |
dota_tutorial_prevent_start | 0 | Yes | |
dota_tutorial_roquelaire_keepdistance | 0 | ||
dota_tutorial_roquelaire_useperches | 0 | ||
dota_tutorial_see_enemy | 1 | ||
dota_tutorial_show_tower_damage | 0 | Yes | |
dota_tutorial_skip_pregame | 0 | Yes | |
dota_tutorial_start | |||
dota_tutorial_start_lesson | 0 | ||
dota_tutorial_state_change_delay | 2 | ||
dota_tutorial_stop_daynightcycle | 0 | Yes | |
dota_tutorial_usemodifierforanim | 1 | ||
dota_ugc_binary | 0 | ||
dota_ui_armory_build_on_demand | 1 | ||
dota_ui_armory_is_category_view | true | ||
dota_ui_armory_item_duplicate | 1 | ||
dota_ui_stats_chance | 0 | Chance of client tracking UI stats | |
dota_ui_stats_debug | 0 | Print debug spew for UI stat tracking | |
dota_unit_alert_radius | 500 | Yes | |
dota_unit_alert_range | 1800 | Yes | |
dota_unit_anger_cooldown | 2 | Yes | |
dota_unit_anger_duration | 2 | Yes | |
dota_unit_anger_radius | 500 | Yes | |
dota_unit_blocked_angle_threshold | 0 | Yes | |
dota_unit_blocked_look_ahead_angle_threshold | 0 | Yes | |
dota_unit_blocked_wait_time | 0 | Yes | |
dota_unit_blocked_wait_time_long | 0 | Yes | |
dota_unit_blocked_wait_time_mid | 0 | Yes | |
dota_unit_cache_npc_searches | 1 | Yes | Whether to reuse a unit's search cache every frame to avoid obstruction manager queries. |
dota_unit_damage_event_window | 2 | Yes | Window (in seconds) that we track damage events for future health value extrapolation. |
dota_unit_debug_acquisition_range | 0 | Yes | Shows the acquisition range for selected units (Green circle) |
dota_unit_debug_attack | 0 | Yes | |
dota_unit_debug_attack_range | 0 | Yes | Shows the attack range for selected units (Red circle) |
dota_unit_debug_vision_range | 0 | Yes | Shows the vision range for selected units (Teal circle) |
dota_unit_draw_health_bar | 1 | ||
dota_unit_draw_paths | 0 | Yes | |
dota_unit_health_bar_offset | -1 | ||
dota_unit_hero_glows | 0 | ||
dota_unit_interact_flash_duration | 0 | ||
dota_unit_lean_angle | 90 | ||
dota_unit_lean_enable | 1 | ||
dota_unit_lean_rate | 3 | ||
-dota_unit_movetodirection | |||
+dota_unit_movetodirection | |||
dota_unit_short_path_search_debug | 0 | Yes | |
dota_unit_show_bounding_radius | 0 | Yes | |
dota_unit_show_collision_radius | 0 | Yes | |
dota_unit_show_missing_selection_boxes | 0 | ||
dota_unit_show_selection_boxes | 0 | Yes | Draws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities. |
dota_unit_sink_delay | 4 | ||
dota_unit_sink_speed | 50 | ||
dota_unit_use_player_color | 0 | ||
dota_unit_z_speed | 200 | ||
dota_unpause_countdown | 3 | Yes | |
dota_unpause_mass_disconnect_cooldown | 86400 | Yes | |
dota_update_connected_players_check_time | 1 | Yes | How often the server should check if it needs to update the GC in seconds |
dota_update_connected_players_send_time | 2 | Yes | Minimum send interval: Don't check for lobby vs game state discrepancies if we've sent a message within N seconds |
dota_update_connected_players_urgency_building_state | 60 | Yes | max send interval: tower state changed |
dota_update_connected_players_urgency_connect | 30 | Yes | max send interval: player connect |
dota_update_connected_players_urgency_disconnect_consequences | 5 | Yes | max send interval: player disconnects, relevant leaver actions are predicted |
dota_update_connected_players_urgency_disconnect_noconsequences | 30 | Yes | max send interval: player disconnects, no relevant leaver actions predicted |
dota_update_connected_players_urgency_gamestate_timeout | 10 | Yes | max send interval: We send a game state change, but lobby hasn't acknowledged it |
dota_update_connected_players_urgency_heartbeat | 1800 | Yes | max send interval: nothing has changed and lobby appears to be accurate |
dota_update_connected_players_urgency_herochanged | 10 | Yes | max send interval: player changer their hero |
dota_update_connected_players_urgency_kills | 60 | Yes | max send interval: kill counts changed |
dota_update_connected_players_urgency_mass_disconnect | 3 | Yes | max send interval: mass disconnection has been detected |
dota_update_connected_players_urgency_spectator_count | 60 | Yes | max send interval: spectator count changed |
dota_update_gc_connection_check_count | 2 | Yes | How many tries we check if the GC is still connected before terminating due to no response |
dota_update_gc_connection_check_time | 1200 | Yes | How often the server should check the GC is still connected |
dota_update_gc_server_info | 600 | Yes | How often the server should check if it needs to update the GC in seconds |
dota_upload_replay | Upload a replay file | ||
dota_use_animated_inventory_icons | 1 | ||
dota_use_controller | 0 | ||
dota_use_heightmap | 1 | Yes | Set to 0 to disable using heightmap when tracing vertical rays |
dota_use_particle_fow | 1 | ||
dota_use_particle_fow_unbloated | 1 | Yes | |
dota_view_store_item_details | <itemdef> | ||
dota_wait_for_players_completed_delay | 2 | How long to stay at the waiting-for-players UI after all players have loaded | |
dota_wait_for_players_failed_delay | 3 | How long to stay at the waiting-for-players UI after all players have loaded | |
dota_wait_for_players_to_load | 1 | If set, hero picking will be delayed until all players have loaded. | |
dota_wait_for_players_to_load_timeout | 180 | Game will start after this time, even if all players haven't loaded yet | |
dota_watch_live_friend_score_boost | 500 | Yes | Amount that friends in live games boost the game's sort score |
dota_watch_live_friends_only | 0 | ||
dota_watch_live_hero_id | 0 | Yes | H for requested games |
dota_watch_live_league_id | 0 | Yes | League ID for requested games |
dota_watch_live_match_data_refresh_interval | 1 | ||
dota_watch_live_match_list_auto_refresh_interval | 120 | ||
dota_watch_live_match_list_refresh_interval | 10 | ||
dota_watch_live_request_period | 30 | Yes | Amount that friends in live games boost the game's sort score |
dota_wearables_clientside | 0 | ||
dota_will_purchase_gold_remaining_max_remaining | 1000 | On the 'I will purchase <item>' alert, the maximum amount of gold remaining when showing the remaining gold cost | |
dota_will_purchase_gold_remaining_min_cost | 2000 | On the 'I will purchase <item>' alert, the minimum cost of an item to show the remaining gold cost | |
dota_winter_ambientfx | 0 | ||
dota_workshoptest | 0 | ||
dota_workshoptest_hudskin | 0 | ||
dota_workshoptest_modelnew0 | 0 | ||
dota_workshoptest_modelnew1 | 0 | ||
dota_workshoptest_modelnew2 | 0 | ||
dota_workshoptest_modelorg0 | 0 | ||
dota_workshoptest_modelorg1 | 0 | ||
dota_workshoptest_modelorg2 | 0 | ||
dota_workshoptest_modelwearable0 | 0 | ||
dota_workshoptest_modelwearable1 | 0 | ||
dota_workshoptest_modelwearable10 | 0 | ||
dota_workshoptest_modelwearable11 | 0 | ||
dota_workshoptest_modelwearable12 | 0 | ||
dota_workshoptest_modelwearable13 | 0 | ||
dota_workshoptest_modelwearable14 | 0 | ||
dota_workshoptest_modelwearable15 | 0 | ||
dota_workshoptest_modelwearable2 | 0 | ||
dota_workshoptest_modelwearable3 | 0 | ||
dota_workshoptest_modelwearable4 | 0 | ||
dota_workshoptest_modelwearable5 | 0 | ||
dota_workshoptest_modelwearable6 | 0 | ||
dota_workshoptest_modelwearable7 | 0 | ||
dota_workshoptest_modelwearable8 | 0 | ||
dota_workshoptest_modelwearable9 | 0 | ||
dotadev_bind | For development: Bind a key to in dota (ALT+key) allowed. | ||
dotadev_binds_show | For development: List all developer binds. | ||
dotadev_unbind | For development: Unbind a key to in dota (ALT+key) allowed. | ||
dotaguide_load | Loads the guide found at game\dota\guides\<guide name>.build | ||
dp_drag | 0 | Yes | |
dp_pull | 0 | Yes | |
dp_radius | 100 | Yes | |
dp_spirits | 0 | Yes | |
drawcross | Draws a cross at the given location Arguments: x y z | ||
drawline | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | ||
dsp_automatic | 0 | ||
dsp_db_min | 80 | ||
dsp_db_mixdrop | 0 | ||
dsp_dist_max | 1440 | Yes | |
dsp_dist_min | 0 | Yes | |
dsp_mix_max | 0 | ||
dsp_mix_min | 0 | ||
dsp_off | 0 | Yes | |
dsp_slow_cpu | 0 | ||
dsp_speaker | 50 | ||
dsp_vol_2ch | 1 | ||
dsp_vol_4ch | 0 | ||
dsp_vol_5ch | 0 | ||
dsp_volume | 0 | ||
dti_report_stddev_threshold | 1 | For network encoding stats, provide a notes field if field change count is above this many standard deviations for the average field change counts for the serializer. | |
+duck | |||
-duck | |||
dump_client_projectiles | Spews a list of all client-side projectiles | ||
dump_globals | Dump all global entities/states | ||
dump_localization_files | List all loaded localization files. | ||
dump_panorama_css_properties | Prints out all valid panorama CSS properties and their documentation | ||
dump_panorama_events | print panorama event types and their documentation | ||
dump_visible_buffs | Print out non-hidden buffs. | ||
dumpparticlelist | Print out information on existing particle systems | ||
dumpparticleperf | Write a spreadheeet describing particle performance to particle_profile.csv | ||
dumpsavedir | List the contents of the save directory in memory | ||
dumpstringtable | cl> <verbose> Print string tables to console, verbose to dump data. |
E[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
econ_show_items_with_tag | Lists the item definitions that have a specified tag. | ||
enable_boneflex | 1 | ||
endmovie | Stop recording movie frames. | ||
engine_max_resource_system_update_time | 5 | ||
engine_no_focus_sleep | 20 | ||
engine_no_focus_sleep_vconsole_suppress | 1 | When VConsole is in the foreground, don't trigger engine_no_focus_sleep behavior | |
engine_show_frame_pacing | 0 | ||
engine_show_frame_ticks | 0 | ||
english | 1 | If set to 1, running the english language set of assets. | |
ent_absbox | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_attachments | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_autoaim | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_bbox | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_call | ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope | ||
ent_cancelpendingentfires | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | ||
ent_characterize | Spew PVS debug info for entity | ||
ent_clear_debug_overlays | Clears all debug overlays | ||
ent_create | Creates an entity of the given type where the player is looking. | ||
ent_debug_anim | Use the specified entity for animation debugging (sets 'anim_debug_entindex' to that entity's index) | ||
ent_debugkeys | 0 | ||
ent_dump | Usage: ent_dump <entity name> | ||
ent_find | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | ||
ent_find_index | Display data for entity matching specified index. Format: find_ent_index <index> | ||
ent_fire | Usage: ent_fire <target> [action] [value] [delay] | ||
ent_grab | grabs the object in front of the player. Options: -loose -multiple -toggle | ||
ent_hitbox | Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_info | Usage: ent_info <class name> | ||
ent_joints | Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_messages | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_messages_draw | 0 | Yes | Visualizes all entity input/output activity. |
ent_name | Displays the entity name | ||
ent_orient | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> | ||
ent_picker | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | ||
ent_pivot | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_pivot_size | 20 | Yes | |
ent_rbox | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_remove | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_remove_all | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | ||
ent_rotate | Rotates an entity by a specified # of degrees | ||
ent_scale | Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_script_dump | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_select | Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_setang | Set entity angles | ||
ent_setname | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_setpos | Move entity to position | ||
ent_show_contexts | 0 | Yes | Show entity contexts in ent_text display |
ent_show_response_criteria | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_skeleton | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_steadystate_batchsize | 20 | Max number of entities to transmit to player | |
ent_steadystate_cooldown | 5 | Time in seconds after player state changes before steady state changes can occur. | |
ent_steadystate_delay | 5 | Time in seconds without network state changes until an entity is considered for trickle updates | |
ent_steadystate_enable | 1 | ||
ent_steadystate_interval | 0 | Rate at which entities can be trickled to players | |
ent_teleport | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | ||
ent_test_interpolation | 0 | ||
ent_text | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_text256 | Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_text_clear | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_text_filter | Set which ent_text filters you want: | ||
ent_text_flags_active | -1 | Yes | |
ent_text_no_name_really_i_mean_it | 0 | Yes | |
ent_text_radius | Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at} | ||
ent_text_sticky_add | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_text_sticky_clear | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_text_sticky_dump | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_text_sticky_remove | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_ungrab | un-grabs all objects | ||
ent_vcollide_wireframe | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
ent_viewoffset | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
entity_log_load_unserialize | 0 | Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client | |
entity_lump_list | List all known entity lumps | ||
entity_lump_spew | Dump the contents of an entity lump | ||
entityreport | Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | ||
entitysummary | Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | ||
ents | List server entities, sorted by spawn group | ||
error_msg_test | fire a fake hud error message | ||
escape | Escape key pressed. | ||
exec | Execute a cfg file | ||
execifexists | Execute a cfg file if file exists | ||
execute_command_every_frame | 0 | ||
explode | Kills the player with explosive damage | ||
explodevector | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> |
F[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
fade_debug_splitscreen_slot | -1 | ||
fadein | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | ||
fadeout | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | ||
fake_account_disabled | 0 | ||
fake_account_disabled_duration_seconds | 100 | ||
fake_chat_members | 0 | Number of users in chat channel. | |
fake_low_pri | 0 | ||
fake_meta_xp | Fake meta xp values | ||
filesystem_buffer_size | 0 | Size of per file buffers. 0 for none | |
filesystem_max_stdio_read | 16 | ||
filesystem_native | 1 | Use native FS or STDIO | |
filesystem_report_buffered_io | 0 | ||
filesystem_unbuffered_io | 1 | ||
filesystem_use_overlapped_io | 1 | ||
filter_live_games_by_hero | 0 | ||
filter_live_games_by_team_games | 0 | ||
filter_pw_lobbies | 1 | ||
find | Find concommands with the specified string in their name/help text. | ||
findflags | Find concommands by flags.
Available flags to search for:
| ||
fire_absorbrate | 3 | ||
fire_dmgbase | 1 | ||
fire_dmginterval | 1 | ||
fire_dmgscale | 0 | ||
fire_extabsorb | 5 | ||
fire_extscale | 12 | ||
fire_growthrate | 1 | ||
fire_heatscale | 1 | ||
fire_incomingheatscale | 0 | ||
fire_maxabsorb | 50 | ||
firetarget | |||
firstperson | Switch to firstperson camera. | ||
fish_debug | 0 | Yes | Show debug info for fish |
fish_dormant | 0 | Yes | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
flex_cycler_think_interval | 0 | ||
flex_expression | 0 | ||
flex_rules | 1 | Allow flex animation rules to run. | |
flex_smooth | 1 | Applies smoothing/decay curve to flex animation controller changes. | |
flex_talk | 0 | ||
fog_color | -1 | Yes | |
fog_colorskybox | -1 | Yes | |
fog_enable | 1 | Yes | Enable fog |
fog_enableskybox | 1 | Yes | |
fog_end | -1 | Yes | |
fog_endskybox | -1 | Yes | |
fog_hdrcolorscale | -1 | Yes | |
fog_hdrcolorscaleskybox | -1 | Yes | |
fog_maxdensity | -1 | Yes | |
fog_maxdensityskybox | -1 | Yes | |
fog_override | 0 | Yes | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
fog_override_color | Sets the fog color override | ||
fog_override_enable | 0 | Yes | Use fog_override convars instead of world fog data |
fog_override_end | 3500 | Yes | |
fog_override_exponent | 2 | Yes | |
fog_override_max_density | 0 | Yes | |
fog_override_start | 1000 | Yes | |
fog_start | -1 | Yes | |
fog_startskybox | -1 | Yes | |
fog_volume_debug | 0 | If enabled, prints diagnostic information about the current fog volume | |
fogui | Show/hide fog control UI. | ||
font_provider_update | Update font provider settings | ||
force_centerview | |||
force_leave_game_button | 0 | ||
force_quest_update | 0 | ||
forceactivecontrollertype | -1 | ||
-forward | |||
+forward | |||
fow_client_nofiltering | 0 | Yes | 0 = normal, 1 = off |
fow_client_show_stats | 0 | Yes | |
fow_client_stats | displays fog of war stats | ||
fow_client_visibility | 0 | Yes | 0 = normal, 1 = off, 2 = never seen, 3 = seen |
fow_degree_fade_in_rate1 | 4 | Yes | FoW area fade in rate #1 (greater than 1 is faster) |
fow_degree_fade_in_rate2 | 4 | Yes | FoW area fade in rate #2 (greater than 1 is faster) |
fow_degree_fade_in_rate_midpoint | 0 | Yes | FoW area fade out rate midpoint (0.0 - 1.0) |
fow_degree_fade_out_rate1 | 4 | Yes | FoW area fade out rate #1 (greater than 1 is faster) |
fow_degree_fade_out_rate2 | 4 | Yes | FoW area fade out rate #2 (greater than 1 is faster) |
fow_degree_fade_out_rate_midpoint | 0 | Yes | FoW area fade out rate (0.0 - 1.0) |
fow_server_debug | 0 | Yes | |
fow_server_debug_team | -1 | Yes | |
fow_server_show_grid | 1 | Yes | |
fow_server_show_grid_xy | 0 | Yes | |
fow_server_show_occluders | 1 | Yes | |
fow_server_show_stats | 0 | Yes | |
fow_server_show_viewers | 1 | Yes | |
fow_server_stats | displays fog of war stats | ||
fow_server_test_tempviewer | test a temp viewer | ||
fow_tile_update_time | 0 | Yes | FoW tile update time. |
fp_trace | Toggle field path tracing to file | ||
fps_max | 120 | Frame rate limiter | |
freecamera_accel | 5 | Tweak this parameter to adjust Free Camera movement acceleration. | |
freecamera_fog_end | 2500 | Fog end for Free Camera. | |
freecamera_fog_start | 1800 | Fog start for Free Camera. | |
freecamera_max_speed | 500 | Tweak this parameter to adjust Free Camera movement max speed. | |
freecamera_rotation_mulitplier | 10 | Tweak this parameter to adjust Free Camera mouse rotation. | |
freecamera_zfar | 4500 | Fog start for Free Camera. | |
fs_clear_open_duplicate_times | Clear the list of files that have been opened. | ||
fs_dump_open_duplicate_times | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. | ||
fs_monitor_read_from_pack | 0 | 0:Off, 1:Any, 2:Sync only | |
fs_report_long_reads | 0 | 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold | |
fs_report_sync_opens | 0 | 0:Off, 1:Always, 2:Not during load | |
fs_warning_mode | 0 | 0:Off, 1:Warn main thread, 2:Warn other threads | |
func_break_max_pieces | 15 | ||
func_break_reduction_factor | 0 | ||
func_breakdmg_bullet | 0 | ||
func_breakdmg_club | 1 | ||
func_breakdmg_explosive | 1 | ||
fx_glass_velocity_cap | 0 | Maximum downwards speed of shattered glass particles |
G[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
g_debug_constraint_sounds | 0 | Yes | Enable debug printing about constraint sounds. |
g_debug_doors | 0 | ||
g_debug_npc_vehicle_roles | 0 | ||
g_debug_ragdoll_removal | 0 | Yes | |
g_debug_ragdoll_visualize | 0 | Yes | |
g_debug_transitions | 0 | Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition. | |
g_debug_vehiclebase | 0 | Yes | |
g_debug_vehicleexit | 0 | Yes | |
g_debug_vehiclesound | 0 | Yes | |
g_Language | 0 | ||
g_ragdoll_fadespeed | 600 | ||
g_ragdoll_important_maxcount | 2 | ||
g_ragdoll_lvfadespeed | 100 | ||
g_ragdoll_maxcount | 5 | ||
game_end_halloween_intro_delay | 10 | ||
game_end_halloween_intro_failure_delay | 2 | ||
game_end_item_anim_delay | 2 | ||
game_end_show_gpm | Print GPM stats during game end | ||
game_end_speech_delay | 1 | ||
game_end_xmas_intro_delay | 2 | ||
game_end_xp_anim_delay | 1 | ||
game_end_xp_anim_duration | 1 | ||
gameevents_showeventlisteners | 0 | Show listening addition/removals | |
gameevents_showevents | 0 | Dump game events to console. (1 = Show Signaling, 2 = Show Posting also). | |
gameinstructor_dump_open_lessons | Gives a list of all currently open lessons. | ||
gameinstructor_enable | 1 | Display in game lessons that teach new players. | |
gameinstructor_find_errors | 0 | Yes | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
gameinstructor_reload_lessons | Shuts down all open lessons and reloads them from the script file. | ||
gameinstructor_reset_counts | Resets all display and success counts to zero. | ||
gameinstructor_start_sound_cooldown | 4 | Number of seconds forced between similar lesson start sounds. | |
gameinstructor_verbose | 0 | Yes | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
gameinstructor_verbose_lesson | 0 | Yes | Display more verbose information for lessons have this name. |
gamestats_file_output_directory | 0 | When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath | |
gameui_activate | Shows the game UI | ||
gameui_allowescape | Escape key allowed to hide game UI | ||
gameui_allowescapetoshow | Escape key allowed to show game UI | ||
gameui_hide | Hides the game UI | ||
gameui_preventescape | Escape key doesn't hide game UI | ||
gameui_preventescapetoshow | Escape key doesn't show game UI | ||
gameui_xbox | 0 | ||
gc_finish_loading | tell whatever | ||
gc_secret_key | 0 | Secret key for authenticating with the GC | |
getpos | dump position and angles to the console | ||
getpos_exact | dump origin and angles to the console | ||
give | Give item to player. Arguments: <item_name> | ||
givecurrentammo | Give a supply of ammo for current weapon.. | ||
gizmo_rot_max_dist | 8 | ||
gl_clear | 1 | ||
gl_clear_gray | 0 | Yes | Clear the back buffer to gray every frame. |
gl_clear_randomcolor | 0 | Yes | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
global_event_log_enabled | 0 | Yes | Enables the global event log system |
global_set | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | ||
glow_outline_effect_enable | 1 | Yes | Enable entity outline glow effects. |
glow_outline_width | 6 | Yes | Width of glow outline effect in screen space. |
glow_use_tolerance | 0 | Yes | |
god | Toggle. Player becomes invulnerable. | ||
gpu_level | 3 | GPU Level - Default: High | |
gpu_mem_level | 2 | Memory Level - Default: High | |
-grenade1 | |||
+grenade1 | |||
-grenade2 | |||
+grenade2 | |||
grep | grep line for pattern, print out matching lines only | ||
groups | Show status of all spawn groups. | ||
guidepanel_promptforrating | 1 | ||
guidepanel_resetnag | Resets the nag count on the guide panel | ||
guidepanel_toggle | Toggles the visibility of the Hero Build panel | ||
guild_refresh | guild_force_refresh |
H[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
hammer_dota_new_ramp_rules | 1 | ||
hammer_dota_path_falloff | 1 | ||
hammer_dota_path_fixup | 1 | ||
hammer_dota_path_opacity | 0 | ||
hammer_dota_path_overwrite | 0 | ||
hammer_dota_path_sharpness | 0 | ||
hammer_dota_path_use_material_settings | 1 | ||
hammer_dota_path_width | 150 | ||
hammer_draw_bounds | 0 | ||
hammer_draw_dirty_bounds | 0 | ||
hammer_draw_model_raytrace_data | 0 | ||
hammer_draw_overlay_traingles_in_box | 0 | ||
hammer_drawgrid | 1 | Toggle grid on and off. | |
hammer_drawtrilists | 1 | Toggle triangle lists on and off. | |
hammer_face_debug_info | 0 | ||
hammer_gizmo_2dscale | 3 | ||
hammer_gizmo_axis_length | 80 | ||
hammer_gizmo_axis_scale | 1 | ||
hammer_gizmo_compute_matrix | 1 | ||
hammer_gizmo_line_thickness | 3 | ||
hammer_gizmo_tetherspeed | 0 | ||
hammer_gridnav_always_update | 0 | ||
hammer_gridnav_preview_radius | 15 | ||
hammer_gridnav_show_creature_blocking | 1 | ||
hammer_gridnav_show_hero_blocking | 1 | ||
hammer_gridnav_show_impassable | 1 | ||
hammer_gridnav_show_obstructions | 1 | ||
hammer_gridnav_show_ward_blocking | 1 | ||
hammer_nav_attrib_color | 60 | ||
hammer_overlay_draw_projection_triangles | 0 | ||
hammer_parallel_procedural_update | 1 | ||
hammer_physics_enable | 0 | Enable/disable hammer physics | |
hammer_raytrace_debug_draw | 0 | Draw ray tracing environment debug visualization in Hammer | |
hammer_render_model_bounding_spheres | 0 | ||
hammer_tile_border_size | 16 | ||
hammer_usestatic | 0 | Render with statically baked geometry (should be much faster). | |
hammer_world_trace_multisample | 1 | ||
hammer_world_trace_pack_rays | 0 | ||
help | Find help about a convar/concommand. | ||
hide_sf_shop | hide scaleform shop | ||
hideconsole | Hide the console. | ||
hidehud | 0 | Yes | bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle |
hidepanel | Hides a viewport panel <name> | ||
hl2_episodic | 0 | ||
host_framerate | 0 | Set to lock per-frame time elapse. | |
host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
host_timescale | 1 | Yes | Prescale the clock by this amount. |
host_timescale_dec | Decrement the timescale by one step | ||
host_timescale_inc | Increment the timescale by one step | ||
host_writeconfig | Saves out the user config values. | ||
hostfile | 0 | The HOST file to load. | |
hostip | 0 | Host game server ip | |
hostname | 0 | Hostname for server. | |
hostport | 27015 | Host game server port | |
http_cache_size | 150 | ||
hud_autoreloadscript | 0 | Automatically reloads the animation script each time one is ran | |
hud_drawhistory_time | 5 | ||
hud_fastswitch | 0 | ||
hud_reloadscheme | Reloads hud layout and animation scripts. | ||
hud_saytext_time | 12 | ||
hud_scaleformperf | 0 | ||
hud_sf_is_element_visible | Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info. | ||
hud_sf_reload | reload scaleform hud element. usage: hud_sf_reload < substring of panel name > | ||
hud_sticky_item_name | 0 | ||
hud_takesshots | 0 | Auto-save a scoreboard screenshot at the end of a map. | |
hurtme | Hurts the player. Arguments: <health to lose> |
I[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
ic | interp entity count | ||
ime_hkl_info | Spew IME HKL info. | ||
ime_info | Spew IME info. | ||
ime_supported_info | Spew IME Supported info. | ||
impulse | |||
incrementvar | Increment specified convar value. | ||
input_button_code_is_scan_code | 0 | Bind keys based on keyboard position instead of key name | |
input_downimpulsevalue | 0.700000 | ||
input_filter_relative_analog_inputs | false | ||
input_forceuser | -1 | Yes | Force user input to this split screen player. |
input_upimpulsevalue | 0.300000 | ||
inspectheroinworld | Zoom into a selected hero in the world for a closer view. | ||
instant_replay | 1 | Enable instant replay recording. | |
instant_replay_goto_tick | Goto a direct timestamp of the replay | ||
instant_replay_history_limit | 120 | Maximum amount of minutes to save history (0 is unlimited). | |
instant_replay_history_limit_low | 10 | Maximum amount of minutes to save history on low memory (32 bit) systems (0 is unlimited). | |
instant_replay_live | If in replay, jumps back to live | ||
instant_replay_pause | Pauses instant replay. | ||
instant_replay_resume | Resumes instant replay. | ||
instant_replay_skip | Number of seconds to skip back to instant replay from current position | ||
instant_replay_skip_live | Number of seconds to skip back to instant replay from live | ||
instant_replay_timescale | Sets instant replay speed. | ||
instant_replay_togglepause | Toggles instant replay. | ||
+invaction | |||
-invaction | |||
inventory_frame | inventory set frame # | ||
inventory_resize | force re-layout inventory | ||
invnext | |||
invnextselect | |||
invprev | |||
invprevselect | |||
ip | 0 | Overrides IP for multihomed hosts | |
irrad_atlas_print_stats | Displays irrad atlas allocation stats. | ||
irrad_flush | Flush irradiance volume allocations. | ||
irrad_maxstreams | 8 | Yes | Maximum number of simultaneous streaming irradiance volume textures. |
irrad_overridefademaxdist | -1 | Yes | Override fademaxdist for purposes of streaming visiblity calculation. |
irrad_streamingthreshold | 512 | Yes | Distance at which to begin streaming in non-resident irradiance volumes. |
irrad_suppress | 0 | Yes | Stop irradiance volume updates |
item_debug_validation | 1 | If set, CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take the same code path as real players. | |
item_land_duration | 350 | ||
item_land_magnitude | 10 | ||
item_land_oscillations | 3 | ||
item_show_whitelistable_definitions | Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode. | ||
items_game_use_gc_copy | 0 | If set, items_game.txt will be stomped by the GC. | |
iv_debug | Spew interpolated var info for entity. | ||
iv_debugbone | 0 | Debug bone name for interpolation spew of CAnimationState. | |
iv_interp | Spew interpolated var info for entity. | ||
iv_off | Turn off all interpolation variable spew. | ||
iv_on | Spew both interpolated var debug info and history for entity. | ||
iv_parallel_latch | 1 | ||
iv_parallel_restore | 0 | ||
iv_wrapped_parallel_latch | 1 |
J[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
-jlook | |||
+jlook | |||
jointeam | Join a team | ||
joy_accel_filter | 0.200000 | ||
joy_accelmax | 1.000000 | ||
joy_accelscale | 0.600000 | ||
joy_advanced | 0 | ||
joy_advaxisr | 0 | ||
joy_advaxisu | 0 | ||
joy_advaxisv | 0 | ||
joy_advaxisx | 0 | ||
joy_advaxisy | 0 | ||
joy_advaxisz | 0 | ||
joy_autoaimdampen | 0 | How much to scale user stick input when the gun is pointing at a valid target. | |
joy_autoaimdampenrange | 0 | The stick range where autoaim dampening is applied. 0 = off | |
joy_autosprint | 0 | Automatically sprint when moving with an analog joystick | |
joy_axisbutton_threshold | 0 | Analog axis range before a button press is registered. | |
joy_axisr_deadzone | 0.150000 | ||
joy_axisr_relative | false | ||
joy_axisu_deadzone | 0.150000 | ||
joy_axisu_relative | false | ||
joy_axisv_deadzone | 0.150000 | ||
joy_axisv_relative | false | ||
joy_axisx_deadzone | 0.150000 | ||
joy_axisx_relative | false | ||
joy_axisy_deadzone | 0.150000 | ||
joy_axisy_relative | false | ||
joy_axisz_deadzone | 0.150000 | ||
joy_axisz_relative | false | ||
joy_circle_correct | true | ||
joy_deadzone_mode | 0 | ||
joy_display_input | 0 | ||
joy_forward_sensitivity | 1.000000 | ||
joy_forwardsensitivity | -1 | ||
joy_forwardthreshold | 0 | ||
joy_inverty | 0 | Whether to invert the Y axis of the joystick for looking. | |
joy_legacy | 0 | Turn on/off 'Legacy' mapping for control sticks. | |
joy_lookspin_default | 0 | ||
joy_lowend | 1.000000 | ||
joy_lowmap | 1.000000 | ||
joy_movement_stick | 0 | Which stick controls movement (0 is left stick) | |
joy_name | 0 | ||
joy_pegged | 0.750000 | ||
joy_pitch_sensitivity | 3.000000 | ||
joy_pitchsensitivity | 1 | ||
joy_pitchthreshold | 0 | ||
joy_response_look | 0 | ||
joy_response_move | 9 | ||
joy_response_move_vehicle | 6 | ||
joy_sensitive_step0 | 0.100000 | ||
joy_sensitive_step1 | 0.400000 | ||
joy_sensitive_step2 | 0.900000 | ||
joy_side_sensitivity | 1.000000 | ||
joy_sidesensitivity | 1 | ||
joy_sidethreshold | 0 | ||
joy_variable_frametime | 1 | ||
joy_vehicle_turn_lowend | 0.700000 | ||
joy_vehicle_turn_lowmap | 0.400000 | ||
joy_virtual_peg | false | ||
joy_wingmanwarrior_centerhack | 0 | Wingman warrior centering hack. | |
joy_wingmanwarrior_turnhack | 0 | Wingman warrior hack related to turn axes. | |
joy_xcontroller_cfg_loaded | 0 | If 0, the 360controller.cfg file will be executed on startup & option changes. | |
joy_yaw_sensitivity | 3.000000 | ||
joy_yawsensitivity | -1 | ||
joy_yawthreshold | 0 | ||
joyadvancedupdate | |||
joystick | 0 | True if the joystick is enabled, false otherwise. | |
jpeg_quality | 90 | Set jpeg screenshot quality. [1..100] | |
jpeg_screenshot | Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100]. | ||
json_parse_test | Tests JSON parsing into a protobuf | ||
+jump | |||
-jump |
K[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
key_findbinding | Find key bound to specified command string. | ||
key_listboundkeys | List bound keys with bindings. | ||
key_updatelayout | Updates game keyboard layout to current windows keyboard setting. | ||
kick | Kick a player by name. | ||
kickid | Kick a player by userid or uniqueid, with a message. | ||
kickid_hltv | Kick a player by userid or uniqueid, with a message. | ||
kill | Kills the player with generic damage | ||
killvector | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | ||
-klook | |||
+klook |
L[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
language_fake_unsupported_primary | 0 | ||
lastinv | |||
+left | |||
-left | |||
light_priority_buffer_res | 8192 | ||
light_priority_enabled | 1 | ||
light_priority_fade_dist_far | 2048 | ||
light_priority_fade_dist_near | 1024 | ||
lightquery_debug_direct_lighting | 1 | Yes | |
lightquery_debug_indirect_lighting | 1 | Yes | |
lightquery_debug_indirect_lighting_fast | 0 | Yes | 0 = standard sampling, 1 = fast sampling, 2 = ultra-fast sampling |
listdemo | List demo file contents. | ||
listid | Lists banned users. | ||
listip | List IP addresses on the ban list. | ||
listRecentNPCSpeech | Displays a list of the last 5 lines of speech from NPCs. | ||
loadout_test_activity_modifiers | 0 | Yes | |
locator_background_border_color | 268435456.000 | The default color for the border. | |
locator_background_border_thickness | 3 | How many pixels the background borders the left and right. | |
locator_background_color | 100663296.000 | The default color for the background. | |
locator_background_shift_x | 3 | How many pixels the background is shifted right. | |
locator_background_shift_y | 1 | How many pixels the background is shifted down. | |
locator_background_style | 0 | Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. | |
locator_background_thickness_x | 8 | How many pixels the background borders the left and right. | |
locator_background_thickness_y | 0 | How many pixels the background borders the top and bottom. | |
locator_fade_time | 0 | Number of seconds it takes for a lesson to fully fade in/out. | |
locator_icon_max_size_non_ss | 1 | Maximum scale of the icon on the screen | |
locator_icon_min_size_non_ss | 1 | Minimum scale of the icon on the screen | |
locator_lerp_rest | 2 | Number of seconds before moving from the center. | |
locator_lerp_speed | 5 | Speed that static lessons move along the Y axis. | |
locator_lerp_time | 1 | Number of seconds to lerp before reaching final destination | |
locator_pulse_time | 1 | Number of seconds to pulse after changing icon or position | |
locator_split_len | 0 | Yes | |
locator_split_maxwide_percent | 0 | Yes | |
locator_start_at_crosshair | 0 | Start position at the crosshair instead of the top middle of the screen. | |
locator_target_offset_x | 0 | How many pixels to offset the locator from the target position. | |
locator_target_offset_y | 0 | How many pixels to offset the locator from the target position. | |
locator_text_drop_shadow | 1 | If enabled, a drop shadow is drawn behind caption text. PC only. | |
locator_text_glow | 0 | If enabled, a glow is drawn behind caption text | |
locator_text_glow_color | -1 | Color of text glow | |
locator_topdown_style | 0 | Topdown games set this to handle distance and offscreen location differently. | |
log | off >. | ||
log_color | Set the color of a logging channel. | ||
log_dumpchannels | Dumps information about all logging channels. | ||
log_flags | Set the flags on a logging channel. | ||
log_level | Set the spew level of a logging channel. | ||
log_verbosity | Set the verbosity of a logging channel. | ||
logaddress_add | Set address and port for remote host <ip:port>. | ||
logaddress_del | Remove address and port for remote host <ip:port>. | ||
logaddress_delall | Remove all udp addresses being logged to | ||
logaddress_list | List all addresses currently being used by logaddress. | ||
+lookdown | |||
-lookdown | |||
+lookspin | |||
-lookspin | |||
lookstrafe | 0 | ||
-lookup | |||
+lookup | |||
loop_dump | Print the listeners of the current loop mode | ||
lservercfgfile | 0 | ||
lua_report_memory |
M[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
m_customaccel | 0 | Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity | |
m_customaccel_exponent | 1 | Mouse move is raised to this power before being scaled by scale factor. | |
m_customaccel_max | 0 | Max mouse move scale factor, 0 for no limit | |
m_customaccel_scale | 0 | Custom mouse acceleration value. | |
m_filter | 0 | Mouse filtering (set this to 1 to average the mouse over 2 frames). | |
m_forward | 1 | Mouse forward factor. | |
m_mouseaccel1 | 0 | Windows mouse acceleration initial threshold (2x movement). | |
m_mouseaccel2 | 0 | Windows mouse acceleration secondary threshold (4x movement). | |
m_mousespeed | 1 | Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]). | |
m_pitch | 0 | Mouse pitch factor. | |
m_rawinput | 0 | Use Raw Input for mouse input. | |
m_side | 0 | Mouse side factor. | |
m_yaw | 0 | Mouse yaw factor. | |
map | map <mapname> :Load a new map. | ||
map_enable_background_maps | Enables/disables portrait background maps | ||
mapcyclefile | 0 | Name of the .txt file used to cycle the maps on multiplayer servers | |
maps | Displays list of maps. Usage: maps <substring> . For all maps: maps *
| ||
markup_group_ent_bbox | markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group | ||
markup_group_ent_text | markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group | ||
markup_group_spew | Spew all current markup groups and their members | ||
mat_accelerate_adjust_exposure_down | 3 | Yes | |
mat_bloom_scalefactor_scalar | 1 | ||
mat_bloomamount_rate | 0 | Yes | |
mat_bloomscale | 1 | ||
mat_camerarendertargetoverlaysize | 128 | Yes | |
mat_clearshadercache | Clears the shader cache used for dynamic shader compile. | ||
mat_clipz | 1 | ||
mat_colcorrection_disableentities | 0 | Disable map color-correction entities | |
mat_colcorrection_editor | 0 | ||
mat_colcorrection_forceentitiesclientside | 0 | Yes | Forces color correction entities to be updated on the client |
mat_debug_bloom | 0 | Yes | |
mat_debug_postprocessing_effects | 0 | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen | |
mat_depthbias_shadowmap | 0 | ||
mat_disable_bloom | 0 | ||
mat_disable_dynamic_shader_compile | Reloads all shaders from vcs files until the next time mat_reloadshaders is called | ||
mat_dof_enabled | 1 | ||
mat_dof_far_blur_depth | 1000 | ||
mat_dof_far_blur_radius | 5 | ||
mat_dof_far_focus_depth | 250 | ||
mat_dof_near_blur_depth | 20 | ||
mat_dof_near_blur_radius | 10 | ||
mat_dof_near_focus_depth | 100 | ||
mat_dof_override | 0 | ||
mat_dof_quality | 0 | ||
mat_drawTexture | 0 | Enable debug view texture | |
mat_drawTextureScale | 1 | Debug view texture scale | |
mat_drawTitleSafe | 0 | Enable title safe overlay | |
mat_drawwater | 1 | Yes | |
mat_dump_rts | 0 | ||
mat_exposure_center_region_x | 0 | Yes | |
mat_exposure_center_region_y | 0 | Yes | |
mat_force_bloom | 0 | Yes | |
mat_framebuffercopyoverlaysize | 128 | ||
mat_fullbright | 0 | Yes | |
mat_grain_enable | 0 | ||
mat_hdr_level | 2 | ||
mat_hdr_manual_tonemap_rate | 1 | ||
mat_hdr_uncapexposure | 0 | Yes | |
mat_hsv | 0 | Yes | |
mat_local_contrast_enable | 0 | ||
mat_material_frameupdate_limit | 2 | Maximum time in ms to spend initializing shaders for materials each frame. | |
mat_motion_blur_enabled | 0 | ||
mat_motion_blur_falling_intensity | 1 | ||
mat_motion_blur_falling_max | 20 | ||
mat_motion_blur_falling_min | 10 | ||
mat_motion_blur_forward_enabled | 1 | ||
mat_motion_blur_rotation_intensity | 1 | ||
mat_motion_blur_strength | 1 | ||
mat_print_dead_materials | Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi. | ||
mat_print_error_materials | Print loaded materials that are using the error shader or material. | ||
mat_print_material_info | Print info about a specific material | ||
mat_print_materials | Print loaded materials. Takes an optional substring as an argument. | ||
mat_print_materials_last_frame | Print materials used last frame | ||
mat_print_materials_unused | Print materials that have never been used | ||
mat_print_modes | Print supported rendering modes. | ||
mat_print_shader_info | Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument. | ||
mat_print_shaders | Print loaded shaders. Takes a substring as an argument. | ||
mat_print_textures | Print loaded textures in alphabetical order. Takes an optional substring as an argument. | ||
mat_print_textures_size | Print loaded textures in ascending size order. Takes an optional substring as an argument. | ||
mat_reinitmaterials | Reinitializes all loaded materials, reloading their shaders. | ||
mat_reloadmaterials | Reloads all materials. Takes an optional substring as an argument. | ||
mat_reloadshaders | Reloads all shaders. Takes an optional substring as an argument. | ||
mat_show_histogram | 0 | ||
mat_showcamerarendertarget | 0 | Yes | |
mat_showframebuffertexture | 0 | Yes | |
mat_showwatertextures | 0 | Yes | |
mat_slopescaledepthbias_shadowmap | 4 | ||
mat_stub | 0 | Yes | |
mat_tonemap_debug | 0 | ||
mat_tonemap_force_accelerate_exposure_down | -1 | Yes | |
mat_tonemap_force_average_lum_min | -1 | Yes | Override. Old default was 3 |
mat_tonemap_force_log_lum_max | -1 | Yes | |
mat_tonemap_force_log_lum_min | -1 | Yes | |
mat_tonemap_force_max | -1 | Yes | |
mat_tonemap_force_min | -1 | Yes | |
mat_tonemap_force_percent_bright_pixels | -1 | Yes | Override. Old value was 1 |
mat_tonemap_force_percent_target | -1 | Yes | Override. Old default was 45. |
mat_tonemap_force_rate | -1 | Yes | |
mat_tonemap_force_scale | 0 | Yes | |
mat_tonemap_force_use_alpha | -1 | Yes | |
mat_tonemap_uncap_exposure | 0 | Yes | |
mat_viewportscale | 1 | Scale down the main viewport (to reduce GPU impact on CPU profiling) | |
mat_viewportupscale | 1 | Yes | Scale the viewport back up |
mat_wateroverlaysize | 128 | ||
mat_wireframe | 0 | Yes | |
mat_yuv | 0 | Yes | |
mem_compact | Compacts the heap | ||
mem_dump | Dump memory stats to text file. | ||
mem_incremental_compact | Incrementally compacts the heap | ||
mem_incremental_compact_rate | 0 | Yes | Rate at which to attempt internal heap compaction |
mem_level | 2 | Memory Level - Default: High | |
mem_test | |||
mem_test_each_frame | 0 | Run heap check at end of every frame | |
mem_test_every_n_seconds | 0 | Run heap check at a specified interval | |
mem_test_quiet | 0 | Don't print stats when memtesting | |
memory | Print memory stats. | ||
+menuAccept | |||
-menuAccept | |||
+menuDown | |||
-menuDown | |||
+menuUp | |||
-menuUp | |||
midi_auto_connect_port | -1 | On init, attempt to connect to the device on this port | |
midi_connect_port | Attempt to open a connection on the passed port ( or 0 if not specfied ). Will close existing connection | ||
-midi_note | |||
+midi_note | |||
midi_release | Release any connected MIDI device | ||
midi_reset_notes | Send emergency Note OFF for all active notes on all channels | ||
midi_status | Dump info about connected MIDI devices | ||
midi_test_off | Send a test note OFF to the connected MIDI device | ||
midi_test_on | Send a test note ON to the connected MIDI device | ||
mix_input | Set an input mix value | ||
model_combiner_dumpstats | Dump the stats for the model combiner manager. | ||
motd_intros | 0 | ||
motdfile | 0 | The MOTD file to load. | |
mouse_disableinput | 0 | Set to disable mouse input | |
mouse_pitchyaw_sensitivity | 50.000000 | ||
+movedown | |||
-movedown | |||
-moveleft | |||
+moveleft | |||
-moveright | |||
+moveright | |||
-moveup | |||
+moveup | |||
movie_fixwave | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | ||
mp_allowNPCs | 1 | ||
mp_allowspectators | 1 | toggles whether the server allows spectator mode or not | |
mp_autocrosshair | 1 | ||
mp_bonusroundtime | 15 | Time after round win until round restarts | |
mp_chattime | 10 | amount of time players can chat after the game is over | |
mp_clan_ready_signal | 0 | Text that team leader from each team must speak for the match to begin | |
mp_clan_readyrestart | 0 | If non-zero, game will restart once someone from each team gives the ready signal | |
mp_defaultteam | 0 | ||
mp_disable_autokick | Prevents a userid from being auto-kicked | ||
mp_disable_respawn_times | 0 | ||
mp_fadetoblack | 0 | fade a player's screen to black when he dies | |
mp_falldamage | 0 | ||
mp_feetyawrate_max | 360 | How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw. | |
mp_flashlight | 1 | ||
mp_footsteps | 1 | ||
mp_forcecamera | 0 | Restricts spectator modes for dead players | |
mp_forcerespawn | 1 | ||
mp_fraglimit | 0 | ||
mp_friendlyfire | 0 | Allows team members to injure other members of their team | |
mp_maxrounds | 0 | max number of rounds to play before server changes maps | |
mp_restartgame | 0 | If non-zero, game will restart in the specified number of seconds | |
mp_teamlist | 0 | ||
mp_teamoverride | 1 | ||
mp_teamplay | 0 | ||
mp_teams_unbalance_limit | 1 | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) | |
mp_timelimit | 0 | game time per map in minutes | |
mp_tournament | 0 | ||
mp_tournament_whitelist | 0 | Specifies the item whitelist file to use. | |
mp_usehwmmodels | 0 | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) | |
mp_usehwmvcds | 0 | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) | |
mp_waitingforplayers_cancel | 0 | Set to 1 to end the WaitingForPlayers period. | |
mp_waitingforplayers_restart | 0 | Set to 1 to start or restart the WaitingForPlayers period. | |
mp_waitingforplayers_time | 0 | WaitingForPlayers time length in seconds | |
mp_weaponstay | 0 | ||
mp_winlimit | 0 | Max score one team can reach before server changes maps | |
multiunit_frame_tall | 48 | ||
multiunit_frame_wide | 48 | ||
multiunit_page_next | cycle to the next multiunit page | ||
multiunit_page_prev | cycle to the previous multiunit page | ||
multiunit_x_gap | 4 | ||
multiunit_x_start | 0 | ||
multiunit_y_gap | 13 | ||
multiunit_y_start | 0 | ||
multvar | Multiply specified convar value. | ||
muzzleflash_light | 1 |
N[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
name | |||
nav_add_to_selected_set | Add current area to the selected set. | ||
nav_add_to_selected_set_by_id | Add specified area id to the selected set. | ||
nav_analyze | Re-analyze the current Navigation Mesh and save it to disk. | ||
nav_area_bgcolor | 503316480 | Yes | RGBA color to draw as the background color for nav areas while editing. |
nav_area_max_size | 15 | Yes | Max area size created in nav generation |
nav_area_res | 25 | Yes | Standard nav area minimum size |
nav_auto_build_area | Build out high-precision areas around the edit cursor and create them. | ||
nav_avoid | Toggles the 'avoid this area when possible' flag used by the AI system. | ||
nav_begin_area | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. | ||
nav_begin_deselecting | Start continuously removing from the selected set. | ||
nav_begin_drag_deselecting | Start dragging a selection area. | ||
nav_begin_drag_selecting | Start dragging a selection area. | ||
nav_begin_selecting | Start continuously adding to the selected set. | ||
nav_begin_shift_xy | Begin shifting the Selected Set. | ||
nav_blockers_can_affect_flow | 1 | Yes | Set this convar to 0 if you want the 'affectsFlow' property of func_nav_blockers to be ignored |
nav_build_ladder | Attempts to build a nav ladder on the climbable surface under the cursor. | ||
nav_chop_selected | Chops all selected areas into their component 1x1 areas | ||
nav_clear_attribute | Remove given nav attribute from all areas in the selected set. | ||
nav_clear_attributes | Clear all nav attributes of selected area. | ||
nav_clear_selected_set | Clear the selected set. | ||
nav_clear_walkable_marks | Erase any previously placed walkable positions. | ||
nav_compress_id | Re-orders area and ladder ID's so they are continuous. | ||
nav_connect | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. | ||
nav_coplanar_slope_limit | 0 | Yes | |
nav_corner_adjust_adjacent | 18 | Yes | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_corner_lower | Lower the selected corner of the currently marked Area. | ||
nav_corner_place_on_ground | Places the selected corner of the currently marked Area on the ground. | ||
nav_corner_raise | Raise the selected corner of the currently marked Area. | ||
nav_corner_select | Select a corner of the currently marked Area. Use multiple times to access all four corners. | ||
nav_create_area_at_feet | 0 | Yes | Anchor nav_begin_area Z to editing player's feet |
nav_create_place_on_ground | 0 | Yes | If true, nav areas will be placed flush with the ground when created by hand. |
nav_crouch | Toggles the 'must crouch in this area' flag used by the AI system. | ||
nav_debug_blocked | 0 | Yes | |
nav_delete | Deletes the currently highlighted Area. | ||
nav_delete_marked | Deletes the currently marked Area (if any). | ||
nav_disconnect | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. | ||
nav_displacement_test | 10000 | Yes | Checks for nodes embedded in displacements (useful for in-development maps) |
nav_drag_selection_volume_zmax_offset | 32 | The offset of the nav drag volume top from center | |
nav_drag_selection_volume_zmin_offset | 32 | The offset of the nav drag volume bottom from center | |
nav_draw_area_vert_order | 0 | Yes | |
nav_draw_clearance_warning | 0 | Yes | |
nav_draw_connected_area_radius | 750 | Yes | |
nav_draw_limit | 300 | Yes | The maximum number of areas to draw in edit mode |
nav_draw_vert_hotspots | 1 | Yes | |
nav_edit | 0 | Yes | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_end_area | Defines the second corner of a new Area or Ladder and creates it. | ||
nav_end_deselecting | Stop continuously removing from the selected set. | ||
nav_end_drag_deselecting | Stop dragging a selection area. | ||
nav_end_drag_selecting | Stop dragging a selection area. | ||
nav_end_selecting | Stop continuously adding to the selected set. | ||
nav_end_shift_xy | Finish shifting the Selected Set. | ||
nav_flood_select | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | ||
nav_gen_pc_add_jumps | 1 | Yes | |
nav_gen_pc_connect_angle | 0 | Yes | |
nav_gen_pc_connect_dist | 0 | Yes | |
nav_gen_pc_connect_overlap | 4 | Yes | |
nav_gen_pc_degen_limit | 0 | Yes | |
nav_gen_pc_false | 0 | Yes | Always false |
nav_gen_pc_island_removal | 1 | Yes | |
nav_gen_pc_opt_to_quads_2 | 1 | Yes | |
nav_gen_pc_opt_to_quads_angle_limit_2 | 10 | Yes | |
nav_gen_pc_opt_to_quads_num_steps | 6 | Yes | |
nav_gen_pc_opt_to_quads_se_limit_end | 0 | Yes | |
nav_gen_pc_opt_to_quads_se_limit_start | 0 | Yes | |
nav_gen_pc_opt_to_quads_weld_limit_end | 0 | Yes | |
nav_gen_pc_opt_to_quads_weld_limit_start | 0 | Yes | |
nav_gen_pc_remove_vertical_polys | 1 | Yes | |
nav_gen_pc_run_recast | 1 | Yes | |
nav_gen_pc_tr_max_acceptable_cost_1 | 900 | Yes | |
nav_gen_pc_tr_max_acceptable_cost_2 | 900 | Yes | |
nav_gen_pc_tri_reduce_all | 0 | Yes | |
nav_gen_pc_true | 1 | Yes | Always true |
nav_gen_pc_vertical_limit | 88 | Yes | |
nav_generate | Generate a Navigation Mesh for the current map and save it to disk. | ||
nav_generate_compute_lighting | 0 | Yes | If true, compute lighting for this area. Otherwise, just set to 1/2. |
nav_generate_fencetops | 1 | Yes | Autogenerate nav areas on fence and obstacle tops |
nav_generate_fixup_jump_areas | 1 | Yes | Convert obsolete jump areas into 2-way connections |
nav_generate_incremental | Generate a Navigation Mesh for the current map and save it to disk. | ||
nav_generate_incremental_range | 2000 | Yes | |
nav_generate_incremental_tolerance | 0 | Yes | Z tolerance for adding new nav areas. |
nav_generate_no_restart | 0 | ||
nav_generate_remove_jump_areas | 1 | ||
nav_jump | Toggles the 'traverse this area by jumping' flag used by the AI system. | ||
nav_ladder_flip | Flips the selected ladder's direction. | ||
nav_load | Loads the Navigation Mesh for the current map. | ||
nav_load_aaquad | Loads the Navigation Mesh for the current map. | ||
nav_load_polyclip | Loads the Navigation Mesh for the current map. | ||
nav_load_recast | Loads the Navigation Mesh for the current map. | ||
nav_lower_drag_volume_max | Lower the top of the drag select volume. | ||
nav_lower_drag_volume_min | Lower the bottom of the drag select volume. | ||
nav_mark | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | ||
nav_mark_attribute | Set nav attribute for all areas in the selected set. | ||
nav_mark_walkable | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. | ||
nav_max_auto_area_size | 16384 | Yes | Max size in x/y of any auto-generated nav area |
nav_max_view_distance | 0 | Yes | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
nav_max_vis_delta_list_length | 64 | Yes | |
nav_merge | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. | ||
nav_merge_mesh | Merges a saved selected set into the current mesh. | ||
nav_no_jump | Toggles the 'dont jump in this area' flag used by the AI system. | ||
nav_obstacle_allow_delete | 0 | Yes | |
nav_obstruction_draw | 0 | Yes | |
nav_path_debug_compute_with_open_goal | 0 | Yes | |
nav_path_debug_jump_segments | 0 | Yes | |
nav_path_draw_areas | 0 | Yes | |
nav_path_draw_climb_segments | 1 | Yes | |
nav_path_draw_connected_areas | 0 | Yes | |
nav_path_draw_ground_segments | 1 | Yes | |
nav_path_draw_inc | 100 | Yes | |
nav_path_draw_jump_segments | 1 | Yes | |
nav_path_draw_ladder_segments | 1 | Yes | |
nav_path_fixup_climb_up_segments | 0 | Yes | |
nav_path_fixup_gap_segments | 0 | Yes | |
nav_path_fixup_portal_violation_segments | 0 | Yes | |
nav_path_optimizer_debug | 0 | Yes | |
nav_path_segment_influence_radius | 100 | Yes | |
nav_pathfind_debug | 0 | Yes | |
nav_pathfind_debug_draw_costs | 0 | Yes | |
nav_pathfind_debug_draw_total_costs | 0 | Yes | |
nav_pathfind_debug_errors | 0 | Yes | |
nav_pathfind_inadmissable_heuristic_factor | 1 | Yes | |
nav_pathfind_repath_tolerance_growth_rate | 0 | Yes | |
nav_pathfind_repath_tolerance_max | 400 | Yes | |
nav_pathfind_repath_tolerance_min | 1 | Yes | |
nav_pathfind_use_area_center | 0 | Yes | |
nav_potentially_visible_dot_tolerance | 0 | Yes | |
nav_precise | Toggles the 'dont avoid obstacles' flag used by the AI system. | ||
nav_quicksave | 1 | Yes | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_raise_drag_volume_max | Raise the top of the drag select volume. | ||
nav_raise_drag_volume_min | Raise the bottom of the drag select volume. | ||
nav_recall_selected_set | Re-selects the stored selected set. | ||
nav_remove_from_selected_set | Remove current area from the selected set. | ||
nav_save | Saves the current Navigation Mesh to disk. | ||
nav_save_history | 10 | Keep this many backup copies of nav files. | |
nav_save_selected | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | ||
nav_select_blocked_areas | Adds all blocked areas to the selected set | ||
nav_select_half_space | Selects any areas that intersect the given half-space. | ||
nav_select_obstructed_areas | Adds all obstructed areas to the selected set | ||
nav_select_radius | Adds all areas in a radius to the selection set | ||
nav_select_stairs | Adds all stairway areas to the selected set | ||
nav_select_with_attribute | Selects areas with the given attribute. | ||
nav_set_place_mode | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | ||
nav_shift | Shifts the selected areas by the specified amount | ||
nav_show_area_info | 10 | Yes | Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide) |
nav_show_clearance | 0 | Yes | Show the clearance for each area. |
nav_show_compass | 0 | Yes | |
nav_show_connectionblockers | 0 | Yes | Debug: Show connection blocker models. |
nav_show_light_intensity | 0 | Yes | |
nav_show_node_grid | 0 | Yes | |
nav_show_node_id | 0 | Yes | |
nav_show_nodes | 0 | Yes | |
nav_show_player_counts | 0 | Yes | Show current player counts in each area. |
nav_show_potentially_visible | 0 | Yes | Show areas that are potentially visible from the current nav area |
nav_simplify_selected | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | ||
nav_slope_limit | 0 | Yes | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_slope_tolerance | 0 | Yes | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
nav_snap_to_grid | 0 | Yes | Snap to the nav generation grid when creating new nav areas |
nav_solid_props | 0 | Yes | Make props solid to nav generation/editing |
nav_splice | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | ||
nav_split | To split an Area into two, align the split line using your cursor and invoke the split command. | ||
nav_split_aa | To split an area into two, align the split line using your cursor and invoke the split command. | ||
nav_split_place_on_ground | 0 | Yes | If true, nav areas will be placed flush with the ground when split. |
nav_split_show_aa | 0 | Yes | Show the axis-aligned split line in addition to free angle split line |
nav_store_selected_set | Stores the current selected set for later retrieval. | ||
nav_strip | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | ||
nav_subdivide | Subdivides all selected areas. | ||
nav_switch | Switches to navmesh for the specified spawngroup | ||
nav_test_node | 0 | Yes | |
nav_test_node_crouch | 0 | Yes | |
nav_test_node_crouch_dir | 4 | Yes | |
nav_test_test_ray_to_mesh | Test CNavMesh::TestRayToMesh(). Args: nNumrays, flRayLength, flRadialOffset | ||
nav_toggle_deselecting | Start or stop continuously removing from the selected set. | ||
nav_toggle_in_selected_set | Remove current area from the selected set. | ||
nav_toggle_place_mode | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | ||
nav_toggle_selected_set | Toggles all areas into/out of the selected set. | ||
nav_toggle_selecting | Start or stop continuously adding to the selected set. | ||
nav_try_load_nav2 | 0 | Try loading the new nav mesh file (.nav2_legacy), which is the new nav mesh system saved to the legacy nav file format. | |
nav_unmark | Clears the marked Area or Ladder. | ||
nav_use_place | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | ||
nav_volume_debug | 0 | Yes | Draw or print debug information about nav volume queries. |
nav_warp_to_mark | Warps the player to the marked area. | ||
nav_world_center | Centers the nav mesh in the world | ||
nb_allow_avoiding | 1 | Yes | |
nb_allow_climbing | 1 | Yes | |
nb_allow_gap_jumping | 1 | Yes | |
nb_blind | 0 | Yes | Disable vision |
nb_command | Sends a command string to all bots | ||
nb_debug | Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. | ||
nb_debug_climbing | 0 | Yes | |
nb_debug_filter | Add items to the NextBot debug filter. Items can be entindexes or part of the identifier of one or more bots. | ||
nb_debug_history | 0 | If true, each bot keeps a history of debug output in memory | |
nb_debug_known_entities | 0 | Yes | Show the 'known entities' for the bot that is the current spectator target |
nb_delete_all | Delete all non-player NextBot entities. Equivalent to script 'NextBotManager.DeleteAll(...)' | ||
nb_dump_debug_history | Dumps debug history for the bot under the cursor to the blackbox | ||
nb_force_look_at | Force selected bot to look at the local player's position | ||
nb_freeze | 0 | Yes | Stop all NextBots from moving only |
nb_head_aim_resettle_angle | 100 | Yes | After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad |
nb_head_aim_resettle_time | 0 | Yes | How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad |
nb_head_aim_settle_duration | 0 | Yes | |
nb_head_aim_steady_max_rate | 100 | Yes | |
nb_ladder_align_range | 50 | Yes | |
nb_locomotion_acceleration_max | 500 | Yes | |
nb_locomotion_debug_climb | 0 | Yes | |
nb_locomotion_friction_forward | 0 | Yes | |
nb_locomotion_friction_sideways | 3 | Yes | |
nb_locomotion_gravity | 1000 | Yes | |
nb_locomotion_lean_forward_accel | 100 | Yes | |
nb_locomotion_lean_sideways_max_angle | 30 | Yes | |
nb_locomotion_lean_sideways_rate | 3 | Yes | |
nb_locomotion_yaw_rate_max | 250 | Yes | |
nb_lod_0_limit | 12 | Yes | |
nb_lod_0_range | 1500 | Yes | |
nb_lod_1_limit | 25 | Yes | |
nb_lod_1_range | 2500 | Yes | |
nb_lod_debug | 0 | Yes | |
nb_lod_stats | 0 | Yes | |
nb_move_to_cursor | Tell all NextBots to move to the cursor position | ||
nb_player_crouch | 0 | Yes | Force bots to crouch |
nb_player_move | 1 | Yes | Prevents bots from moving |
nb_player_move_direct | 0 | ||
nb_player_stop | 0 | Yes | Stop all NextBotPlayers from updating |
nb_player_walk | 0 | Yes | Force bots to walk |
nb_saccade_speed | 1000 | Yes | |
nb_select | Select the bot you are aiming at for further debug operations. | ||
nb_shadow_blobby_dist | 400 | ||
nb_shadow_cull_dist | 1600 | ||
nb_speed_look_ahead_range | 150 | Yes | |
nb_stop | 0 | Yes | Stop all NextBots |
nb_update_debug | 0 | Yes | |
nb_update_framelimit | 15 | Yes | |
nb_update_frequency | 0 | Yes | |
nb_update_maxslide | 2 | Yes | |
nb_warp_selected_here | Teleport the selected bot to your cursor position | ||
net_channels | Shows net channel info | ||
net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). | |
net_debug_to_file | 0 | ||
net_droppackets | 0 | Yes | Drops next n packets on client |
net_fakejitter | 0 | Yes | Jitter fakelag packet time |
net_fakelag | 0 | Yes | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | Yes | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_force_steamdatagram | false | ||
net_listallmessages | List all registered net messages | ||
net_max_foreign_packets | 1000 | Maximum amount of foreign packets (no established connection) allowed per frame before we discard | |
net_max_network_processing_frame_time_ms | 20 | Maximum amount of time in ms to spend processing the network socket during a frame | |
net_maxcleartime | 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | |
net_maxfilesize | 16 | Maximum allowed file size for uploading in MB | |
net_maxroutable | 1200 | Requested max packet size before packets are 'split'. | |
net_messageinfo | Display info about a message (by classname or id) | ||
net_p2pconnection_linger_time | 120 | How long p2p connection requests should linger before we completely ignore them | |
net_port_try | 150 | If unable to bind to initial port, how many more to try binding. | |
net_public_adr | 0 | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' ) | |
net_qospacketloss_percentage_threshold | 5 | Spew a warning if packet loss percentage is above this threshold | |
net_queue_trace | 0 | ||
net_queued_packet_thread | 1 | Use a high priority thread to send queued packets out instead of sending them each frame. | |
net_restrict_showmsg_socket | 0 | If set, only net_showmsg spew for data inbound on this socket name e.g. client, server, etc. | |
net_serializedentitymemory | Spew CSerializedEntity memory | ||
net_showeventlisteners | 0 | Show listening addition/removals | |
net_showevents | 0 | Dump game events to console (1=client only, 2=all). | |
net_showfragments | 0 | Show netchannel fragments | |
net_showmsg | 0 | 1|2|name> where 1 == all and 2 == all except net_NOP | |
net_showoob | 0 | Show connectionless UDP traffic. | |
net_showpeaks | 0 | Show messages for large packets only: <size> | |
net_showreliable | 0 | Like net_showmsg, but only spew reliable messages | |
net_showsplits | 0 | Show info about packet splits | |
net_showudp | 0 | Dump UDP packets summary to console | |
net_showudp_remoteonly | 0 | Dump non-loopback udp only | |
net_showusercmd | 0 | Show user command encoding | |
net_spewcounts | Spew serializer counts | ||
net_splitpacket_minimum_ack_rtt_msecs | 2000 | After sending last chunk of split packet payload, wait at least this many msecs after last activity before giving up | |
net_splitpacket_require_acks_threshold | 8 | If a splitpacket has more than this many fragments, use the reliable/ack based protocol | |
net_splitpacket_resend_time_msecs | 100 | Wait this many msecs before checking whether to send resend requests. | |
net_splitpacket_success_ack_count | 3 | If we get a completed splitpacket requesting acks, send the final 'success' ack this many times | |
net_splitrate | 1 | Number of fragments for a splitpacket that can be sent per frame | |
net_splitspacket_warning_threshold | 12 | If a splitpacket has more than this many fragments, print a warning to console | |
net_status | Shows current network status | ||
net_threaded_report_flood_psec | 10 | Report if we are receiving more than this many packets per second in thousands. | |
net_threaded_report_flood_url | 0 | POST to the specified URL with a packet flood is detected | |
net_threaded_report_flood_url_min_interval | 15 | Don't poke net_flood_report_url more often than once per N seconds | |
net_threaded_socket_burst_cap | 256 | Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets. | |
net_threaded_socket_recovery_rate | 6400 | Number of packets per second that threaded socket pump algorithm allows from client. | |
net_threaded_socket_recovery_time | 60 | Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit. | |
net_usesocketsforloopback | 1 | Use network sockets layer even for listen server local player's packets (multiplayer only). | |
net_validatemessages | Activates/deactivates net message validation | ||
next_weapon_timer | 1 | ||
nextdemo | Play next demo in sequence. | ||
nextlevel | 0 | If set to a valid map name, will change to this map during the next changelevel | |
nian_fight_duration | 1500 | Yes | |
nian_ingot_conversion | 40 | Yes | |
noclip | Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable | ||
noclip_fixup | 1 | Yes | |
notarget | Toggle. Player becomes hidden to NPCs. | ||
npc_bipass | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. | ||
npc_combat | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | ||
npc_conditions | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | ||
npc_destroy | Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | ||
npc_enemies | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | ||
npc_focus | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | ||
npc_height_adjust | 1 | Enable test mode for ik height adjustment | |
npc_kill | Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | ||
npc_nearest | Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
npc_relationships | Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
npc_route | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | ||
npc_select | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
npc_squads | Obsolete. Replaced by npc_combat | ||
npc_steering | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
npc_task_text | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | ||
npc_tasks | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | ||
npc_viewcone | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
npc_vphysics | 0 |
O[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
old_radiusdamage | 0 | ||
onstage_side_hero_test | |||
openshop_category | opens shop from clicks on the world shop model, specific tab request | ||
overview_alpha | 1 | Overview map translucency. | |
overview_draw_map | 1 | ||
overview_health | 1 | Show player's health in map overview. | |
overview_locked | 1 | Locks map angle, doesn't follow view angle. | |
overview_mode | 1|2> | ||
overview_names | 1 | Show player's names in map overview. | |
overview_tracks | 1 | Show player's tracks in map overview. | |
overview_zoom | Sets overview map zoom: <zoom> [ |
P[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
p2p_listpeers | List currently known peers. | ||
p2p_lockdown_dota_lobby_trust_everyone_in_assembled_lobbies | -1 | Allow direct peer to peer connectivity with anyone in an assembled lobby. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_lockdown_dota_lobby_trust_everyone_in_matchmade_lobbies | -1 | Allow direct peer to peer connectivity with anyone in a matchmade lobby. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_lockdown_dota_lobby_trust_friends | -1 | Allow direct peer to peer connectivity with steam friends in any lobby. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_lockdown_dota_lobby_trust_lobby_leader_in_assembled_lobbies | -1 | Allow direct peer to peer connectivity with lobby leaders while in an assembled lobby. And everyone in an assembled lobby if you're the leader. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_lockdown_dota_party_trust_everyone | -1 | Allow direct peer to peer connectivity with anyone in your party. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_lockdown_dota_party_trust_friends | -1 | Allow direct peer to peer connectivity with your friends in a party. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_lockdown_dota_party_trust_party_leader | -1 | Allow direct peer to peer connectivity with the party leader. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_lockdown_game_server_trust_everyone | -1 | Allow direct peer to peer connectivity with any players on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_lockdown_game_server_trust_friends | -1 | Allow direct peer to peer connectivity with any steam friends on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_lockdown_game_server_trust_listenserver_host | -1 | Allow direct peer to peer connectivity with the player running a listenserver you're connected to. And everyone connected to a listenserver you're running yourself. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_lockdown_global_trust_everyone | -1 | Global level peer to peer control to trust everyone. Still requires a peer group handler to trust the user as well. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_lockdown_global_trust_friends | -1 | Global level peer to peer control to trust steam friends. Still requires a peer group handler to trust the user as well. [0 = force off, 1 = force on, -1 = Engine Controlled] | |
p2p_ping | Ping a peer. | ||
p2p_relay_maxhops | 4 | ||
panel_test_title_safe | 0 | Yes | Test vgui panel positioning with title safe indentation |
panorama_spew_texture_info | Spew Texture info. | ||
particle_test_attach_attachment | 0 | Yes | Attachment index for attachment mode |
particle_test_attach_mode | 0 | Yes | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
particle_test_file | 0 | Yes | Name of the particle system to dynamically spawn |
particle_test_start | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
particle_test_stop | Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
password | -2147483648 | Current server access password | |
path | Show the filesystem path. | ||
pause | Toggle the server pause state. | ||
pdump_colextrawidth | 50 | ||
pdump_rowextraoffset | -4 | ||
perfui | Show/hide the level performance tools UI. | ||
perfvisualbenchmark | |||
perfvisualbenchmark_abort | |||
phonemedelay | 0 | Phoneme delay to account for sound system latency. | |
phonemefilter | 0 | Time duration of box filter to pass over phonemes. | |
phonemesnap | 2 | Lod at level at which visemes stops always considering two phonemes, regardless of duration. | |
phys2_contact_debug_draw_size | 2 | ||
phys2_debug_broadphase | 0 | ||
phys_active | 1 | ||
phys_build_bounds | 0 | ||
phys_build_mass | 0 | ||
phys_callbacks | 1 | ||
phys_continuous | 1 | ||
phys_continuous_kinematic_update | 0 | ||
phys_create_agg_iters | 0 | ||
phys_debug_callback_entities | 0 | Print all entities that get touch callbacks. Each entity is printed only once. | |
phys_drag_multiplier | 1 | Multiply air drag | |
phys_dump_intersection_controller | Dump intersection controller status | ||
phys_dynamic_scaling | 1 | Yes | |
phys_hack_npc_shadow_collisions | 1 | ||
phys_impactforcescale | 1 | ||
phys_joint_hint | -1 | Yes | -1: don't override; 0=RAGDOLL,1=SWINGTWIST,2=SWINGTWIST_SYM,3=MIXED,4=ORTHOTWIST,5=HEAPTWIST,6=CHEAPTWIST2 |
phys_list | List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources) | ||
phys_log_updaters | 0 | ||
phys_log_updaters_exclude | 0 | ||
phys_log_updaters_include | 0 | ||
phys_optimize | 0 | ||
phys_pushscale | 1 | ||
phys_ragdoll_force_magnitude | 0 | ||
phys_record_forces | 0 | Yes | number of forces to record - for debugging only |
phys_record_traces | 0 | Yes | number of traces to record results of - for debugging only |
phys_reload_immediately | 0 | Set to 1 to reload resources and reconstruct physics of entities on the fly. May unexpectedly change behavior or crash the game, because game code is generally unaware of underlying resource reloads and may hold references to physics that may become invalid during resource reload. It is inherently harder for physics to deal with resource reloads because of persistent nature of objects being simulated (textures can be easily reloaded on the fly; if an entity holds a handle to a ragdoll body part, it may expect that handle to stay valid while the ragdoll exists) | |
phys_shoot | Shoots a phys object. | ||
phys_shoot_speed | 250 | ||
phys_shoot_torque | 100000000 | ||
phys_sleep_enable | 1 | Yes | Enable sleeping for dynamic physics bodies. |
phys_stepmotor_damping | 0 | ||
phys_stop_at_collision | 0 | ||
phys_stressbodyweights | 5 | ||
phys_timescale | 1 | Scale time for physics | |
phys_traceline_radius | 0 | ||
phys_tracker | 0 | ||
phys_upimpactforcescale | 0 | ||
phys_validate | 0 | ||
phys_visualize_traces | 0 | Yes | |
physics_debug_entity | Dumps debug info for an entity | ||
physics_highlight_active | Turns on the absbox for all active physics objects. 0 : un-highlight. | ||
physics_report_active | Lists all active physics objects -more : extra info | ||
physicsshadowupdate_render | 0 | ||
pickup_check_period | 0 | ||
pitchyaw_customaccel | false | ||
pitchyaw_customaccel_exponent | 1.000000 | ||
pitchyaw_customaccel_max | 0.000000 | ||
pitchyaw_customaccel_scale | 0.040000 | ||
pixelvis_debug | Dump debug info | ||
play | Play a sound. | ||
playdemo | Play a recorded demo file (.dem ). | ||
playdemo_scripted | Play a demo with an associated markup script. | ||
player0_using_joystick | 0 | ||
player_debug_off_nav | 0 | Yes | |
player_debug_print_damage | 0 | Yes | When true, print amount and type of all damage received by player to console. |
player_incap_use_radius | 96 | Yes | |
player_old_armor | 0 | ||
player_use_radius | 80 | Yes | |
playsound | playsound <soundname> | ||
playsoundscape | Forces a soundscape to play | ||
playvideo | Plays a video: <filename> [width height] | ||
playvideo_exitcommand | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | ||
playvideo_exitcommand_nointerrupt | Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> | ||
playvideo_nointerrupt | Plays a video without ability to skip: <filename> [width height] | ||
playvol | Play a sound at a specified volume. | ||
pods_force_refresh | Force a refresh on the models drawn in the pods | ||
population_distribution_debug | 0 | ||
portrait_red | 200 | ||
practice_password | 0 | Password used to filter private practice lobbies. | |
prediction_result_animate_time | 3 | ||
prediction_result_intro_time | 1 | ||
print_occlusion_depth | 0 | Yes | |
progress_enable | |||
projection_reload_ability_data | Reload ability_projection.txt | ||
prop_active_gib_limit | 999999 | ||
prop_active_gib_max_fade_time | 999999 | ||
prop_debug | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | ||
prop_dynamic_create | Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name} | ||
prop_physics_create | Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name} | ||
property_editor_use_overlay | 1 | ||
props_break_max_pieces | -1 | Maximum prop breakable piece count (-1 = model default) | |
props_break_max_pieces_perframe | -1 | Maximum prop breakable piece count per frame (-1 = model default) | |
prt_multibounce | 1 | Yes | Enable many bounces of dynamic indirect light. |
prt_parallelmethod | 1 | Yes | For A/B testing of prt parallel processing |
purchase_in_html | 0 | ||
pvs_debugentity | -1 | Verbose spew for this entity when doing IsInPVS computation. | |
pvs_flowtype | 0 | Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible. | |
pwatchent | -1 | Yes | Entity to watch for prediction system changes. |
pwatchvar | 0 | Yes | Entity variable to watch in prediction system for changes. |
Q[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
+query | |||
-query | |||
quit | Quit the game |
R[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
r_AirboatViewDampenDamp | 1 | Yes | |
r_AirboatViewDampenFreq | 7 | Yes | |
r_AirboatViewZHeight | 0 | Yes | |
r_allow_all_objects_to_refract | 0 | Yes | |
r_allow_refracted_particles | 1 | Yes | |
r_always_render_all_windows | 0 | Always force all engine & tools to render | |
r_aspectratio | 0 | ||
r_cacheSequenceData | 1 | ||
r_camerapos | Prints out the current camera position + orientation to the console | ||
r_cleardecals | Clears all decals | ||
r_cubemap_takesnapshot | Take a cube map snapshot at the current camera location | ||
r_dashboard_render_quality | 1 | ||
r_debugcheapwater | 0 | Yes | |
r_decals | 2048 | ||
r_deferred_additive_pass | 1 | ||
r_deferred_cubemap_diffuse | 0 | ||
r_deferred_debugvis | 0 | ||
r_deferred_height_fog | 1 | ||
r_deferred_simple_light | 1 | 0=off, 1=on, 2=debug visualization | |
r_deferred_specular | 1 | ||
r_deferred_specular_bloom | 1 | ||
r_depthoverlay | 0 | Yes | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
r_directlighting | 1 | Yes | Set to use direct lighting |
r_dopixelvisibility | 1 | Yes | |
r_dota_always_reflect_refract | 0 | Yes | 1 = force setup of refrect / refact pipelines even when using cheap water |
r_dota_clouds | 1 | Yes | |
r_dota_color_correction | 1 | ||
r_dota_debug_reflection_rects | 0 | Yes | |
r_dota_depthbias | 0 | Yes | |
r_dota_draw_overlays | 1 | Yes | |
r_dota_draw_water | 1 | Yes | |
r_dota_draw_world_texture_blend | 2 | Yes | |
r_dota_enabled_3d_skybox_postprocess | 1 | ||
r_dota_fxaa | 1 | ||
r_dota_lowend_objects | 1 | Yes | 0 = Force disable, 1 = use video settings, 2 = force enable |
r_dota_multiview | 0 | ||
r_dota_multiview_split | 0 | ||
r_dota_multiview_split_aspect | 0 | ||
r_dota_multiview_split_fov | 45 | ||
r_dota_normal_maps | 1 | ||
r_dota_reflection | 1 | Yes | |
r_dota_reflection_min_far_plane | 5000 | Yes | |
r_dota_refract_heroes | 0 | ||
r_dota_refraction | 1 | Yes | |
r_dota_render_3d_skybox | 1 | ||
r_dota_shadows | 1 | Yes | |
r_dota_shadows_debug | 0 | Yes | |
r_dota_slopescaledepthbias | 4 | Yes | |
r_dota_tools_full_renderer | 0 | Yes | |
r_dota_ultra_slopescaledepthbias | 4 | Yes | |
r_dota_unseen_fow | 1 | Yes | |
r_dota_white_skybox | 0 | Yes | |
r_DotaSpecificCullingToggle | Toggle Dota specific culling | ||
r_draw3dskybox | 1 | ||
r_draw_animatables | 1 | Yes | |
r_draw_first_tri_only | 0 | Yes | |
r_draw_instances | 1 | Yes | |
r_draw_particle_children_with_parents | 0 | Yes | Draw particle children with parents |
r_drawdecals | 1 | Yes | Set to render decals |
r_drawdevvisualizers | 0 | Yes | Render dev visualizers |
r_drawflecks | 1 | ||
r_drawgameui | 1 | Yes | Enable the rendering of gameui |
r_drawmodeldecals | 1 | ||
r_drawpanorama | 1 | Yes | Enable the rendering of panorama UI |
r_drawparticles | 1 | Yes | Enable/disable particle rendering |
r_DrawPortals | 0 | Yes | |
r_DrawRain | 1 | Yes | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | Yes | |
r_drawropes | 1 | Yes | |
r_drawscaleform | 1 | Yes | Enable the rendering of scaleform UI |
r_drawskybox | 1 | Yes | Render the 2d skybox. |
r_drawsprites | 1 | Yes | |
r_drawtracers | 1 | Yes | |
r_drawtracers_firstperson | 1 | ||
r_drawvgui | 1 | Yes | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | Yes | Render view model |
r_drawworld | 1 | Yes | Render the world. |
r_entpos | Moves the camera position + orientation to the named entity | ||
r_expensive_draws_last | 1 | ||
r_experimental_lag_limiter | 0 | ||
r_extra_render_frames | 0 | Yes | |
r_eyewaterepsilon | 7 | Yes | |
r_fade360style | 1 | ||
r_fallback_texture_lod_scale | 2 | Yes | Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure |
r_farplane | 6000 | Yes | Set far plane for rendering |
r_farz | -1 | Yes | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_flashlight_topdown | 0 | ||
r_flashlightambient | 0 | Yes | |
r_flashlightbacktraceoffset | 0 | Yes | |
r_flashlightbrightness | 1 | Yes | |
r_flashlightconstant | 0 | Yes | |
r_flashlightfar | 1500 | Yes | |
r_flashlightfov | 53 | Yes | |
r_flashlightladderdist | 40 | Yes | |
r_flashlightlinear | 100 | Yes | |
r_flashlightlockposition | 0 | Yes | |
r_flashlightmuzzleflashfov | 120 | Yes | |
r_flashlightnear | 4 | Yes | |
r_flashlightnearoffsetscale | 1 | Yes | |
r_flashlightoffsetforward | 0 | Yes | |
r_flashlightoffsetright | 5 | Yes | |
r_flashlightoffsetup | -5 | Yes | |
r_flashlightquadratic | 0 | Yes | |
r_flashlightshadowatten | 0 | Yes | |
r_flashlighttracedistcutoff | 128 | Yes | |
r_flashlighttracedistwatercutoff | 80 | Yes | |
r_flashlightvisualizetrace | 0 | Yes | |
r_force_engine_render_frame | Force a single render of the engine viewport. | ||
r_force_zprepass | -1 | Yes | 0: Force z prepass off. 1: Force on. -1: Don't force |
r_ForceWaterLeaf | 1 | Enable for optimization to water - considers view in leaf under water for purposes of culling | |
r_frame_sync_enable | 1 | ||
r_freeze_sceneobjects | 0 | ||
r_freezeparticles | 0 | Yes | Pause particle simulation |
r_fullscreen_gamma | 2 | Screen Gamma (only in fullscreen modes) | |
r_gpu_driver_high | 655378 | ||
r_gpu_driver_low | 858440 | ||
r_gpu_mem_stats | Display GPU memory usage. | ||
r_hdr_bloom | 1 | ||
r_hero_debug_render_mode | 0 | Yes | Hero Debug Rendering: 0-off, 2-Grayscale full specular without normal maps, 3-Grayscale full specular with normal maps, 4-Grayscale with normal maps, 5-Desaturated, 6-Wireframe, 7-Shaded wireframe, 8-Wireframe overlay |
r_impacts_alt_orientation | 1 | ||
r_incrementlodscale | Modifies the LOD scale | ||
r_indirect_specular_force_scale | -1 | Yes | |
r_indirectlighting | 1 | Yes | Set to use indirect lighting |
r_JeepFOV | 90 | Yes | |
r_JeepViewBlendTo | 1 | Yes | |
r_JeepViewBlendToScale | 0 | Yes | |
r_JeepViewBlendToTime | 1 | Yes | |
r_JeepViewDampenDamp | 1 | Yes | |
r_JeepViewDampenFreq | 7 | Yes | |
r_JeepViewZHeight | 10 | Yes | |
r_jiggle_bones | 1 | ||
r_lightBinnerFarPlane | 4096 | Yes | |
r_lightingonly | 0 | Yes | Set to render lighting only |
r_mapextents | 16384 | Yes | Set the max dimension for the map. This determines the far clipping plane |
r_morphing_enabled | 1 | Yes | |
r_multigpu_num_gpus_found | 1 | ||
r_multigpu_num_gpus_used | 1 | ||
r_nearz | -1 | Yes | Override the near clipping plane. -1 means use the default. |
r_occluder_overlay | 0 | Yes | Show the occluder depth buffer mip level. 0=off, 1=1st mip, 2=2nd mip, etc... |
r_occlusion_culling | 1 | Yes | Enable or disable occlusion culling |
r_overlap_scaleform | 0 | ||
r_paint_post | 0 | ||
r_particle_debug_force_simulation | 0 | -1 for all asleep, 1 for all awake | |
r_particle_render_test | 0 | render particles 100 times and show perf | |
r_particle_timescale | 1 | ||
r_PhysPropStaticLighting | 1 | ||
r_pipeline_stats_command_flush | 0 | Experimental: Set to 1 to enable full GPU pipeline flushing after each command list. | |
r_pipeline_stats_flush_before_sleeping | 0 | Experimental: Set to 1 to enable GPU pipeline flushes right before the render thread sleeps to wait for more work. | |
r_pipeline_stats_present_flush | 0 | Experimental: Set to 1 to enable full GPU pipeline flushing after each present. | |
r_pipeline_stats_use_flush_api | 1 | Experimental: Set to 1 to use the ID3D11DeviceContext11::Flush() to flush the GPU pipeline instead of queries. | |
r_pixelvisibility_partial | 1 | Yes | |
r_pixelvisibility_spew | 0 | Yes | |
r_post_bloom | 0 | ||
r_post_bloom_kawase_steps | 4 | ||
r_post_colorcorrection | 0 | ||
r_post_film_grain | 0 | ||
r_post_fxaa | 0 | ||
r_post_vignette | 0 | ||
r_print_texture_stats | Texture stats | ||
r_printdecalinfo | Prints info about decals currently in the scene | ||
r_propsmaxdist | 1200 | Maximum visible distance | |
r_RainAllowInSplitScreen | 0 | Allows rain in splitscreen | |
r_rainalpha | 0 | Yes | |
r_rainalphapow | 0 | Yes | |
r_RainCheck | 0 | Yes | Enable/disable IsInAir() check for rain drops? |
r_RainDebugDuration | 0 | Yes | Shows rain tracelines for this many seconds (0 disables) |
r_raindensity | 0 | Yes | |
r_RainHack | 0 | Yes | |
r_rainlength | 0 | Yes | |
r_RainParticleDensity | 1 | Density of Particle Rain 0-1 | |
r_RainProfile | 0 | Yes | Enable/disable rain profiling. |
r_RainRadius | 1500 | Yes | |
r_RainSideVel | 130 | Yes | How much sideways velocity rain gets. |
r_RainSimulate | 1 | Yes | Enable/disable rain simulation. |
r_rainspeed | 600 | Yes | |
r_RainSplashPercentage | 20 | Yes | |
r_rainwidth | 0 | Yes | |
r_render_coordination_state | Prints out the current render coordination state. | ||
r_render_world_node_bounds | 0 | Yes | Render world node bounds |
r_rendersun | 1 | Yes | Render sun lighting |
r_ropetranslucent | 1 | ||
r_screen_size_expansion | 0 | ||
r_screenoverlay | Draw specified material as an overlay | ||
r_setpos | Moves the camera position + orientation to the specified position | ||
r_shadows | 1 | Yes | |
r_show_occluders | 0 | Yes | Show occluder |
r_show_skymap | 0 | Yes | Draw the sky map |
r_show_ssao | 0 | Yes | Draw the SSAO occlusion buffer |
r_show_zprepass_depth | 0 | Yes | Draw the depth from the depth pre-pass |
r_show_zprepass_normals | 0 | Yes | Draw the normals from the depth pre-pass |
r_showdebugoverlays | 0 | Yes | Set to render debug overlays |
r_showdebugrendertarget | 0 | Yes | Set the debug render target to show, 0 == disable |
r_showsceneobjectbounds | 0 | Yes | Show scenesystem object bounding boxes |
r_showsunshadowdebugrendertargets | 0 | Yes | Set to render sun shadow render targets |
r_showsunshadowdebugsplitvis | 0 | Yes | Set to render sun shadow split visibility debugger |
r_size_cull_threshold | 0.400000 | ||
r_size_cull_threshold_shadow | 2 | Yes | Threshold of sun shadow map size percentage below which objects get culled |
r_skinning_enabled | 1 | Yes | |
r_skip_particle_light_bounds_in_forward | 1 | ||
r_skip_precache_validation_check | 0 | ||
r_skipForwardOnlyObjects | 0 | 0 - render forward only objects in the forward layers. 1 - do not render forward only objects. | |
r_SnowColorBlue | 200 | Yes | Snow. |
r_SnowColorGreen | 175 | Yes | Snow. |
r_SnowColorRed | 150 | Yes | Snow. |
r_SnowDebugBox | 0 | Yes | Snow Debug Boxes. |
r_SnowEnable | 1 | Yes | Snow Enable |
r_SnowEndAlpha | 255 | Yes | Snow. |
r_SnowEndSize | 0 | Yes | Snow. |
r_SnowFallSpeed | 1 | Yes | Snow fall speed scale. |
r_SnowInsideRadius | 256 | Yes | Snow. |
r_SnowOutsideRadius | 1024 | Yes | Snow. |
r_SnowParticles | 500 | Yes | Snow. |
r_SnowPosScale | 1 | Yes | Snow. |
r_SnowRayEnable | 1 | Yes | Snow. |
r_SnowRayLength | 8192 | Yes | Snow. |
r_SnowRayRadius | 256 | Yes | Snow. |
r_SnowSpeedScale | 1 | Yes | Snow. |
r_SnowStartAlpha | 25 | Yes | Snow. |
r_SnowStartSize | 1 | Yes | Snow. |
r_SnowWindScale | 0 | Yes | Snow. |
r_SnowZoomOffset | 384 | Yes | Snow. |
r_SnowZoomRadius | 512 | Yes | Snow. |
r_ssao | 1 | Set to use screen-space ambient occlusion | |
r_ssao_bias | 0 | ||
r_ssao_blur | 1 | ||
r_ssao_radius | 30 | ||
r_ssao_strength | 1 | ||
r_ssaoAffectsIndirectOnly | 0 | 0 - SSAO affects all surfaces equally. 1 - SSAO Affects indirectly only (No SSAO on directly lit surfaces). | |
r_ssaoLowRes | 1 | 1 - Use quarter res gbuffers for SSAO calculation. 0 - Use full res gbuffers for SSAO calculations. | |
r_ssr | 0 | Enable or disable screenspace reflections | |
r_staticpropinfo | 0 | ||
r_stereo_convergence | 0 | Sets the focal plane that is aligned with the monitor's surface | |
r_stereo_eye_separation | 5 | Wider eye separation results in greater depth perception | |
r_stereo_mode_anaglyph | 0 | Requires -stereo on the command line | |
r_stereo_mode_crossed | 0 | Requires -stereo on the command line | |
r_stereo_mode_parallel | 0 | Requires -stereo on the command line | |
r_strip_invisible_during_sceneobject_update | 0 | ||
r_swingflashlight | 1 | Yes | |
r_test_econ_item_isolate_view | 0 | ||
r_texture_eager_eviction | 0 | ||
r_texture_lod_scale | 1 | Yes | Scale factor for requested texture size (texture streaming) |
r_texture_pool_size | 3220 | Total size of the texture pool in MB | |
r_texture_stream_debug_spew | 0 | ||
r_texture_stream_mip_bias | 0 | Biases the mip level the texture streaming system chooses to stream for each texture. | |
r_texture_stream_throttle_amount | 10 | ||
r_texture_stream_throttle_count | 10 | ||
r_texturefilteringquality | 3 | 0: Bilinear, 1: Trilinear, 2: Aniso 2x, 3: Aniso 4x, 4: Aniso 8x, 5: Aniso 16x | |
r_textures_evict_all | Evict all resident texture. | ||
r_threaded_particles | 1 | ||
r_threaded_scene_object_mincost | 10 | ||
r_threaded_scene_object_update | 1 | ||
r_timestamp_query_multiplier | 1 | Set the TIMESTAMP query cycle multiplier, for drivers that lie | |
r_toggleviewportsize | Toggles viewport size between small + full window. | ||
r_translucent | 1 | Yes | Enable rendering of translucent geometry |
r_transmissive_lighting | 1 | ||
r_updaterefracttexture | 1 | Yes | |
r_vconsole_foregroundforcerender | 1 | When VConsole is in the foreground, force all engine & tools to render | |
r_vehicleBrakeRate | 1 | Yes | |
r_VehicleViewClamp | 1 | Yes | |
r_VehicleViewDampen | 1 | Yes | |
r_viewport | Slams viewport size to a specified value. | ||
r_vignette | 1 | ||
r_visualizeproplightcaching | 0 | ||
r_wait_on_present | 0 | ||
r_WaterDrawReflection | 1 | Enable water reflection | |
r_WaterDrawRefraction | 1 | Enable water refraction | |
r_waterforcereflectentities | 0 | ||
r_wireframe | 0 | Yes | 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe |
r_worldlod | 1 | Yes | Set to enable world LOD |
r_zprepass_normals | 0 | Yes | 0: Use normals reconstructed from depth. 1: Output correct normals in z prepass. |
ragdoll_impact_strength | 500 | ||
ragdoll_sleepaftertime | 5 | After this many seconds of being basically stationary, the ragdoll will go to sleep. | |
rangefinder | Measures distance along a ray | ||
rate | 80000 | Max bytes/sec the host can receive data | |
ray_bench | Load the rays and run the benchmark | ||
rcon_address | 0 | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) | |
rcon_password | 0 | remote console password. | |
recast_agent_radius_scale | 1 | Yes | Scale to apply to the agent radius |
recast_mark_overhang | 1 | Yes | Enable/disable overhang detection |
recast_partitioning | 0 | Yes | 0 = watershed, 1 = monotone, 2 = layers |
record | Record a demo. | ||
-reload | |||
+reload | |||
removeid | Remove a user ID from the ban list. | ||
removeip | Remove an IP address from the ban list. | ||
report_cliententitysim | 0 | Yes | List all clientside simulations and time - will report and turn itself off. |
report_clientthinklist | 0 | Yes | List all clientside entities thinking and time - will report and turn itself off. |
report_connection_failure_percentage | 0 | ||
report_soundpatch | reports sound patch count | ||
reset_gameconvars | Reset game convars to default values | ||
resource_dump | Dump known resources to console. | ||
resource_leaks | resource_leaks <resource_name>: Show resource leaks for the named resource | ||
respawn_entities | Respawn all the entities in the map. | ||
respawn_player | Respawns the player from death! | ||
restart | Poor man's restart: reload the current map from disk. | ||
restart_xp | fbskdg | ||
results_row_initial_delay | 0 | ||
results_row_interval | 0 | ||
+right | |||
-right | |||
rope_averagelight | 1 | Makes ropes use average of cubemap lighting instead of max intensity. | |
rope_collide | 1 | Collide rope with the world | |
rope_rendersolid | 1 | ||
rope_shake | 0 | ||
rope_smooth | 1 | Do an antialiasing effect on ropes | |
rope_smooth_enlarge | 1 | How much to enlarge ropes in screen space for antialiasing effect | |
rope_smooth_maxalpha | 0 | Alpha for rope antialiasing effect | |
rope_smooth_maxalphawidth | 1 | ||
rope_smooth_minalpha | 0 | Alpha for rope antialiasing effect | |
rope_smooth_minwidth | 0 | When using smoothing, this is the min screenspace width it lets a rope shrink to | |
rope_solid_maxalpha | 1 | ||
rope_solid_maxwidth | 1 | ||
rope_solid_minalpha | 0 | ||
rope_solid_minwidth | 0 | ||
rope_subdiv | 2 | Rope subdivision amount | |
rope_wind_dist | 1000 | Don't use CPU applying small wind gusts to ropes when they're past this distance. | |
roquelaire_land_distance | 200 | Yes | |
rr_debugclassname | 0 | If set, rr_debugclassname will print only response tests where 'classname' corresponds to this variable. Use to filter for a specific character. | |
rr_debugresponseconcept | 0 | If set, rr_debugresponseconcept will print only responses testing for the specified concept | |
rr_debugresponses | 0 | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs. | |
rr_debugrule | 0 | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. | |
rr_discrepancycheck | 0 | Set 0 to disable the [RESPONSELIB] warning messages. | |
rr_dumpresponses | 0 | Dump all response_rules.txt and rules (requires restart) | |
rr_followup_maxdist | 1800 | Yes | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
rr_forceconcept | fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:value2,...' criteria values are optional. | ||
rr_reloadresponsesystems | Reload all response system scripts. | ||
rr_remarkables_enabled | 0 | Yes | If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. |
rr_thenany_score_slop | 0 | Yes | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. |
rs_submit_twice | 0 |
S[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
save_async | 1 | ||
save_in_memory | 0 | Set to 1 to save to memory instead of disk (Xbox 360) | |
save_noxsave | 0 | ||
save_spew | 0 | ||
say | Display player message | ||
say_student | Display player message to anyone coaching me. | ||
say_team | Display player message to team | ||
sc_allow_dynamic_constant_batching | 1 | ||
sc_animatable_disable_materials | 0 | Yes | |
sc_animatable_fastpath_always_bind_materials | 0 | Yes | |
sc_animatable_fastpath_enable_sort | 1 | Yes | |
sc_aux_cameras_enabled | 1 | ||
sc_aux_cameras_single_submit | 0 | ||
sc_batch_cb_updates_for_view | 0 | Yes | |
sc_check_world | 0 | Yes | |
sc_disable_dynamic_sky_lighting | 0 | Yes | |
sc_disable_procedural_layer_rendering | 0 | Yes | |
sc_disable_shadow_fastpath | 0 | Yes | |
sc_disable_shadow_materials | 0 | Yes | |
sc_disable_spotlight_shadows | 0 | Yes | |
sc_disable_world_materials | 0 | Yes | |
sc_disableThreading | 0 | Yes | |
sc_double_submit | 0 | Yes | |
sc_dumpworld | Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>) | ||
sc_dumpworld3d | Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>) | ||
sc_dynamic_job_scheduling | 1 | Yes | |
sc_extended_stats | 0 | Yes | |
sc_fast_object_reject | 0 | Yes | |
sc_force_camera | 0 | Yes | |
sc_force_lod_level | -1 | Yes | |
sc_force_materials_batchable | 0 | Yes | |
sc_force_submit_count | 0 | ||
sc_ground_fog_depth | 0 | ||
sc_ground_fog_top | 0 | ||
sc_list_extradata_allocations | Prints out the overall extra data allocation counts | ||
sc_listworlds | List all the active sceneworlds | ||
sc_lod_distance_scale_override | -1 | Yes | |
sc_log_submits | 0 | Yes | Log out display list submits from scenesystem |
sc_max_framebuffer_copies_per_layer | 1 | ||
sc_multithread_sorted_layers | 1 | ||
sc_new_morph_atlasing | 0 | ||
sc_only_render_opaque | 0 | Yes | |
sc_only_render_shadowcasters | 0 | Yes | |
sc_optimize_partitions_every_frame | 1 | Yes | |
sc_optimizepartitions | Optimize the partition assignment of objects based on the next frame's render | ||
sc_override_shadow_fade_max_dist | -1 | Yes | |
sc_override_shadow_fade_min_dist | -1 | Yes | |
sc_partitions_per_job | 1 | Yes | |
sc_queue_reflection_views_to_layers | 1 | ||
sc_reject_all_objects | 0 | Yes | |
sc_setclassflags | Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value> | ||
sc_setfloatattr | Set a float attribute which will be visible to all rendering (Usage: sc_setfloatattr <attrname> <value>) | ||
sc_setintattr | Set an integer attribute which will be visible to all rendering (Usage: sc_setintattr <attrname> <value>) | ||
sc_showclasses | List the object class names known by scenesystem | ||
sc_skip_identical_rt_binds | 0 | ||
sc_skip_traversal | 0 | Yes | |
sc_spew_cmt_usage | 0 | ||
sc_throw_away_all_layers | 0 | ||
scaleform_avatar_debug | 0 | Show debug text for loading Steam avatars | |
scaleform_spew | 0 | Allow scaleform log spew | |
scaleform_update | 1 | Yes | 0 = off, 1 = on |
scene_async_prefetch_spew | 0 | Display async .ani file loading info. | |
scene_clientflex | 1 | Do client side flex animation. | |
scene_clientplayback | 1 | Play all vcds on the clients. | |
scene_flush | Flush all .vcds from the cache and reload from disk. | ||
scene_forcecombined | 0 | When playing back, force use of combined .wav files even in english. | |
scene_maxcaptionradius | 1200 | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). | |
scene_playvcd | Play the given VCD as an instanced scripted scene. | ||
scene_print | 0 | When playing back a scene, print timing and event info to console. | |
scene_showlook | 0 | When playing back, show the directions of look events. | |
scene_showmoveto | 0 | When moving, show the end location. | |
scene_showunlock | 0 | Show when a vcd is playing but normal AI is running. | |
scene_vcdautosave | 0 | Create a savegame before VCD playback | |
-score | |||
+score | |||
scr_centertime | 2 | ||
screenmessage_notifytime | 8 | How long to display screen message text | |
screenmessage_show | -1 | Yes | Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present |
screenshot | Take a screenshot: screenshot [filename] | ||
screenshot_prefix | 0 | Set the screenshot auto naming prefix. | |
screenshot_subdir | 0 | Set the screenshot directory. | |
script_add_debug_filter | Add a filter to the game debug overlay | ||
script_add_watch | Add a watch to the game debug overlay | ||
script_add_watch_pattern | Add a watch to the game debug overlay | ||
script_attach_debugger | Connect the vscript VM to the script debugger | ||
script_attach_debugger_at_startup | 0 | ||
script_break_in_native_debugger_on_error | 0 | ||
script_clear_watches | Clear all watches from the game debug overlay | ||
script_debug | Toggle the in-game script debug features | ||
script_dump_all | Dump the state of the VM to the console | ||
script_find | Find a key in the VM | ||
script_help | Output help for script functions | ||
script_help2 | Output help for script functions suitable for auto-completion | ||
script_reload | Reload scripts | ||
script_reload_code | Execute a vscript file, replacing existing functions with the functions in the run script | ||
script_reload_entity_code | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | ||
script_remove_debug_filter | Remove a filter from the game debug overlay | ||
script_remove_watch | Remove a watch from the game debug overlay | ||
script_remove_watch_pattern | Remove a watch from the game debug overlay | ||
script_resurrect_unreachable | Use the garbage collector to track down reference cycles | ||
script_trace_disable | Turn off a particular trace output by file or function name | ||
script_trace_disable_all | Turn off all trace output | ||
script_trace_disable_key | Turn off a particular trace output by table/instance | ||
script_trace_enable | Turn on a particular trace output by file or function name | ||
script_trace_enable_all | Turn on all trace output | ||
script_trace_enable_key | Turn on a particular trace output by table/instance | ||
scripted_demo_restart | Play a demo with an associated markup script. | ||
sdt_server_fakeloss_recv | 0 | 0-100 Randomly discard N pct of packets received | |
sdt_server_fakeloss_send | 0 | 0-100 Randomly discard N pct of packets instead of sending | |
-secondary | |||
+secondary | |||
sensitivity | 3 | Mouse sensitivity. | |
server_game_time | Gives the game time in seconds (server's curtime) | ||
server_gc_status | Check status of connection to the GC | ||
servercfgfile | 0 | ||
set_vgui_language | Set language vgui is using | ||
setang | Yes | Snap player eyes to specified pitch yaw <roll:optional>. | |
setang_exact | Yes | Snap player eyes and orientation to specified pitch yaw <roll:optional>. | |
setinfo | Adds a new user info value | ||
setmodel | Changes's player's model | ||
setpause | Set the pause state of the server. | ||
setpos | Yes | Move player to specified origin. | |
setpos_exact | Yes | Move player to an exact specified origin. | |
setpos_player | Yes | Move specified player to specified origin. | |
sf_cardflip_time | 1 | ||
sf_debug_file_opens | 0 | Print file opens to DevMsg | |
sf_fulldeck_card_scale_max | 0 | ||
sf_fulldeck_card_scale_min | 0 | ||
sf_fulldeck_hide_unavailable | 1 | If set, hide unavailable cards instead of greying them out (dynamic mode overrides) | |
sf_fulldeck_intro_curve | 0 | ||
sf_fulldeck_intro_time | 0 | ||
sf_fulldeck_leftovers_position | 1 | ||
sf_fulldeck_legacy_columns | 7 | ||
sf_fulldeck_legacy_gap_x | 15 | ||
sf_fulldeck_legacy_gap_y | 50 | ||
sf_fulldeck_legacy_rows | 3 | ||
sf_fulldeck_raise_speed | 10 | ||
sf_fulldeck_x_gap_perc | 0 | ||
sf_fulldeck_y_gap_perc | 0 | ||
sf_info | Show Scaleform Info | ||
sf_joy_translate_to_keys | 1 | If enabled, controller input is translated to regular keyboard keys | |
sf_loadout_hidehud | 0 | ||
sf_loadout_rotate_drag | 0 | ||
sf_loadout_rotate_frametime_multiplier | 8 | ||
sf_loadout_rotate_grab_scale | 0 | ||
sf_loadout_rotate_scale | 2 | ||
sf_loadout_tutorial_enable | 0 | ||
sf_texture_cache_print | Print scaleform texture cache info to console. | ||
sf_texture_cache_print_summary | Print scaleform texture cache summary to console. | ||
sf_turntable_curve_16x10 | 0 | ||
sf_turntable_curve_16x9 | 0 | ||
sf_turntable_curve_4x3 | 0 | ||
sf_turntable_curve_5x4 | 0 | ||
sf_turntable_deal_curve_max | 0 | ||
sf_turntable_deal_curve_min | 0 | ||
sf_turntable_deal_time | 0 | ||
sf_turntable_edgescroll | 0 | ||
sf_turntable_end | 1 | ||
sf_turntable_gradient_curve | 0 | ||
sf_turntable_hasitems_allitems | 0 | ||
sf_turntable_indent | 0 | ||
sf_turntable_itemsel_xdelta | 0 | ||
sf_turntable_mousescroll | 0 | ||
sf_turntable_mousewheelscroll | 5 | ||
sf_turntable_moviecards_fromcenter | 3 | ||
sf_turntable_rotation_angle | 85 | ||
sf_turntable_rotation_start | 0 | ||
sf_turntable_scale_curve | 0 | ||
sf_turntable_scale_max | 230 | ||
sf_turntable_scale_max_ingame | 150 | ||
sf_turntable_scale_min | 80 | ||
sf_turntable_selmove_time | 0 | ||
sf_turntable_testmaxheroes | -1 | ||
sf_turntable_tint_curve | 0 | ||
sf_turntable_ypos | 250 | ||
sf_turntable_ypos_curve | 0 | ||
sf_turntable_ypos_ingame | 145 | ||
sf_turntable_ypos_max | 0 | ||
shader_roughness_cone | 1 | Yes | |
shader_roughness_ellipse | 1 | Yes | |
shake | Shake the screen. | ||
shake_show | 0 | Displays a list of the active screen shakes. | |
shake_stop | Stops all active screen shakes. | ||
shake_testpunch | Test a punch-style screen shake. | ||
shop_nav_to_search | with the shop open, makes the search box active | ||
shop_nav_to_tab | switch to a particular shop tab ( 0 - 12 ) | ||
shop_select_itemrow | buy ( or set quickbuy with shift held ) a particular displayed row | ||
show_broadcast | debug show the broadcaster dialog | ||
show_sf_shop | show scaleform shop | ||
show_shared_units | show the shared unit control dialog | ||
showbudget_texture | 0 | Yes | Enable the texture budget panel. |
-showbudget_texture | |||
+showbudget_texture | |||
-showbudget_texture_global | |||
+showbudget_texture_global | |||
showbudget_texture_global_dumpstats | Dump all items in +showbudget_texture_global in a text form | ||
showbudget_texture_global_sum | 0 | ||
showconsole | Show the console. | ||
-showfantasy | |||
+showfantasy | |||
+showharvest | |||
-showharvest | |||
showinfo | Shows a info panel: <type> <title> <message> [<command>] | ||
-showitems | |||
+showitems | |||
showmainmenu | |||
showpanel | Shows a viewport panel <name> | ||
showparticlecounts | 0 | Display number of particles drawn per frame | |
+showscores | |||
-showscores | |||
showtriggers | 0 | Yes | Shows trigger brushes |
showtriggers_toggle | Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | ||
simple_bot_add | Add a simple bot. | ||
sk_autoaim_mode | 1 | ||
sk_player_arm | 1 | ||
sk_player_chest | 1 | ||
sk_player_head | 2 | ||
sk_player_leg | 1 | ||
sk_player_stomach | 1 | ||
skel_debug | 0 | ||
skill | 1 | Game skill level (1-3). | |
slot0 | |||
slot1 | |||
slot10 | |||
slot2 | |||
slot3 | |||
slot4 | |||
slot5 | |||
slot6 | |||
slot7 | |||
slot8 | |||
slot9 | |||
smoothstairs | 1 | Smooth player eye z coordinate when traversing stairs. | |
snapto | |||
snd_async_flush | Flush all unlocked async audio data | ||
snd_async_minsize | 262144 | ||
snd_async_showmem | Show async memory stats | ||
snd_async_showmem_music | Show async memory stats for just non-streamed music | ||
snd_async_showmem_summary | Show brief async memory stats | ||
snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |
snd_async_stream_fail | 0 | Spew stream pool failures. | |
snd_async_stream_spew | 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers | |
snd_autodetect_latency | 0 | Enable automatic buffer latency detection (requires driver support) | |
snd_compare_KV_convert | 0 | ||
snd_compare_soundevents | Compare the compiled and loaded contents of 2 soundevents. | ||
snd_delay_sound_shift | 0 | ||
snd_disable_mixer_duck | 0 | Yes | |
snd_disable_mixer_solo | 0 | Yes | |
snd_duckerattacktime | 0 | ||
snd_duckerreleasetime | 2 | ||
snd_duckerthreshold | 0 | ||
snd_ducktovolume | 1 | ||
snd_dump_filepaths | |||
snd_envelope_rate | 0 | ||
snd_filter | 0 | Yes | |
snd_foliage_db_loss | 0 | Yes | foliage dB loss per 1200 units |
snd_front_headphone_position | Specifies the position (in degrees) of the virtual front left/right headphones. | ||
snd_front_stereo_speaker_position | Specifies the position (in degrees) of the virtual front left/right speakers. | ||
snd_front_surround_speaker_position | Specifies the position (in degrees) of the virtual front left/right speakers. | ||
snd_gain | 1 | Yes | |
snd_gain_max | 1 | Yes | |
snd_gain_min | 0 | Yes | |
snd_gamevoicevolume | 1 | Game v.o. volume | |
snd_gamevolume | 1 | Game volume | |
snd_getmixer | Get data related to mix group matching string | ||
snd_headphone_pan_exponent | Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used. | ||
snd_headphone_pan_radial_weight | Apply cos(angle) * weight before pan law | ||
snd_list | 0 | Yes | |
snd_list_soundevents | List all available soundevents | ||
snd_list_soundevents_by_stack | List all available soundevents using specified stack name | ||
snd_max_same_sounds | 4 | Yes | |
snd_max_same_weapon_sounds | 3 | Yes | |
snd_mergemethod | 1 | Sound merge method (0 == sum and clip, 1 == max, 2 == avg). | |
snd_mix_minframetime | 0 | ||
snd_mixahead | 0 | ||
snd_mixer_master_dsp | 1 | Yes | |
snd_mixer_master_level | 1 | Yes | |
snd_moviefix | 1 | Defer sound recording until next tick when laying off movies. | |
snd_musicvolume | 0 | Music volume | |
snd_mute_losefocus | 1 | ||
snd_new_visualize | 0 | Yes | Displays soundevent name played at it's 3d position |
snd_op_test_convar | 720 | Yes | |
snd_prefetch_common | 1 | Prefetch common sounds from directories specified in scripts/sound_prefetch.txt | |
snd_print_soundevent | Print the data associated with the specified soundevent. | ||
snd_rear_headphone_position | Specifies the position (in degrees) of the virtual rear left/right headphones. | ||
snd_rear_stereo_speaker_position | Specifies the position (in degrees) of the virtual rear left/right speakers. | ||
snd_rear_surround_speaker_position | Specifies the position (in degrees) of the virtual rear left/right speakers. | ||
snd_refdb | 60 | Yes | Reference dB at snd_refdist |
snd_refdist | 36 | Yes | Reference distance for snd_refdb |
snd_remove_all_soundevents | Remove all soundevents | ||
snd_remove_soundevent | Remove the specified soundevent | ||
snd_report_stop_sound | 0 | Yes | If set to 1, report all sounds stopped with S_StopSound(). |
snd_report_verbose_error | 0 | Yes | If set to 1, report more error found when playing sounds. |
snd_setmixer | Set named Mixgroup of current mixer to mix vol, mute, solo. | ||
snd_setmixlayer | Set named Mixgroup of named mix layer to mix vol, mute, solo. | ||
snd_showclassname | 0 | Yes | |
snd_showstart | 0 | Yes | |
snd_sos_cl_set_param_last | Test | ||
snd_sos_cl_set_stack_field | Test | ||
snd_sos_cl_soundevent_start | Test | ||
snd_sos_cl_soundevent_stop_last | Test | ||
snd_sos_debug_trigger_opvar | 0 | ||
snd_sos_default_update_stack | 0 | ||
snd_sos_flush_operators | Flush and re-parse the sound operator system | ||
snd_sos_get_operator_field_info | Currently gets info for a single operator field | ||
snd_sos_list_operator_updates | 0 | Yes | |
snd_sos_opvar_debug | 0 | Yes | |
snd_sos_print_class_sizes | Prints the sizes of relevant sos classes. | ||
snd_sos_print_full_field_info | 0 | Yes | |
snd_sos_print_operator_stack | Prints a master list of currently exposed variables | ||
snd_sos_print_operators | Prints a list of currently available operators | ||
snd_sos_print_stack_exec_list | Prints the current stack execution list | ||
snd_sos_print_stack_list | Prints a list of currently available stacks | ||
snd_sos_resolve_execute_operator | Resolve the inputs and execute one specified operator from a specified stack | ||
snd_sos_set_operator_field | Currently sets a single float operator field | ||
snd_sos_set_operator_field_by_guid | Currently sets a single float operator field | ||
snd_sos_show_block_debug | 0 | Yes | Spew data about the list of block entries. |
snd_sos_show_client_rcv | 0 | ||
snd_sos_show_client_xmit | 0 | Yes | |
snd_sos_show_entry_match_free | 0 | ||
snd_sos_show_operator_event_and_stack | 1 | Yes | |
snd_sos_show_operator_event_filter | 0 | Yes | |
snd_sos_show_operator_field_filter | 0 | Yes | |
snd_sos_show_operator_init | 0 | Yes | |
snd_sos_show_operator_not_executing | 1 | Yes | |
snd_sos_show_operator_operator_filter | 0 | Yes | |
snd_sos_show_operator_parse | 0 | Yes | |
snd_sos_show_operator_prestart | 0 | Yes | |
snd_sos_show_operator_shutdown | 0 | Yes | |
snd_sos_show_operator_start | 0 | Yes | |
snd_sos_show_operator_stop_entry | 0 | Yes | |
snd_sos_show_operator_updates | 0 | Yes | |
snd_sos_show_queuetotrack | 0 | Yes | |
snd_sos_show_server_xmit | 0 | Yes | |
snd_sos_show_soundevent_param_overwrite | 0 | Yes | |
snd_sos_show_track_list | 0 | ||
snd_sos_soundevent_filter | 0 | Yes | |
snd_sos_start_soundevent | Starts a specified soundevent | ||
snd_sos_stop_all_soundevents | Stops all soundevents currently on the execution list | ||
snd_sos_stop_soundevent_guid | Stops a specified soundevent | ||
snd_sos_stop_soundevent_index | Stops a specified soundevent | ||
snd_sos_sv_set_param_last | Test | ||
snd_sos_sv_set_stack_field | Test | ||
snd_sos_sv_soundevent_start | Test | ||
snd_sos_sv_soundevent_stop_last | Test | ||
snd_sos_test_soundmessage | test | ||
snd_sos_use_case_sensitive_soundevents | 0 | ||
snd_soundmixer | 0 | ||
snd_soundmixer_flush | Reload soundmixers.txt file. | ||
snd_soundmixer_list_mix_groups | List all mix groups to dev console. | ||
snd_soundmixer_list_mix_layers | List all mix layers to dev console. | ||
snd_soundmixer_list_mixers | List all mixers to dev console. | ||
snd_soundmixer_set_trigger_factor | Set named mix layer / mix group, trigger amount. | ||
snd_soundmixer_setmixlayer_amount | Set named mix layer mix amount. | ||
snd_soundmixer_version | 2 | ||
snd_stereo_speaker_pan_exponent | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. | ||
snd_stereo_speaker_pan_radial_weight | Apply cos(angle) * weight before pan law | ||
snd_store_filepaths | 0 | ||
snd_surround_speaker_pan_exponent | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. | ||
snd_surround_speaker_pan_radial_weight | Apply cos(angle) * weight before pan law | ||
snd_toolvolume | 1 | Volume of sounds in tools (e.g. Hammer, SFM) | |
snd_visualize | 0 | Yes | Show sounds location in world |
snd_voipvolume | 1 | Voice volume | |
sndplaydelay | |||
sos_debug_emit | 0 | ||
sound_device_override | 0 | ID of the sound device to use | |
soundinfo | Describe the current sound device. | ||
soundlist | List all known sounds. | ||
soundpatch_captionlength | 2 | How long looping soundpatch captions should display for. | |
soundscape_debug | 0 | Yes | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. |
soundscape_dumpclient | Dumps the client's soundscape data. | ||
soundscape_fadetime | 3 | Yes | Time to crossfade sound effects between soundscapes |
soundscape_flush | Flushes the server & client side soundscapes | ||
soundscape_message | 0 | ||
soundscape_radius_debug | 0 | Yes | Prints current volume of radius sounds |
spawn_group_activate | Activate specified spawngroup. | ||
spawn_group_list | List all spawn groups | ||
spawn_group_load | Load named spawn group. | ||
spawn_group_save | Unload and save named spawn group. | ||
spawn_group_unload | Unload named spawn group. | ||
spawngroup_ignore_timeouts | 0 | ||
speaker_config | 0 | ||
spec_allowroaming | 0 | ||
spec_autodirector | 1 | Auto-director chooses best view modes while spectating | |
spec_centerchasecam | 0 | Looks at the target player's center, instead of his eye position, in chase came mode | |
spec_chasedistance | 96 | Chase cam's ideal distance from target | |
spec_chasedistancestep | 10 | Amount to adjust the chase cam's distance on a zoom request | |
spec_freeze_distance_max | 200 | Yes | Maximum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_distance_min | 96 | Yes | Minimum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_time | 4 | Yes | Time spend frozen in observer freeze cam. |
spec_freeze_traveltime | 0 | Yes | Time taken to zoom in to frame a target in observer freeze cam. |
spec_mode | Set spectator mode | ||
spec_next | Spectate next player | ||
spec_player | Spectate player by name | ||
spec_pos | dump position and angles to the console | ||
spec_prev | Spectate previous player | ||
spec_scoreboard | 0 | ||
spec_track | 0 | Tracks an entity in spec mode | |
-speed | |||
+speed | |||
splitscreen_mode | 0 | ||
ss_add | Adds a splitscreen user. | ||
ss_enable | 0 | Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT | |
ss_remove | Removes a splitscreen user. | ||
ss_splitmode | 0 | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen) | |
ss_verticalsplit | 0 | Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). | |
ss_voice_hearpartner | 0 | Route voice between splitscreen players on same system. | |
ssao_usenormals | 1 | ||
startdemos | Play demos in demo sequence. | ||
startmovie | Start recording movie frames. | ||
stash_grab_all | grab all items from the stash | ||
stat_dropdown | Select a category in the spectator stats dropdown | ||
stat_dropdown_cycle | Cycle through the stat dropdown categories in a specified direction (-1 = back, 1 = forward) | ||
stat_dropdown_sort | Cycle through the stat dropdown sort methods | ||
stats | Prints server performance variables | ||
stats_display | 0 | Displays perf statistics information | |
stats_highlight_interval | 10 | Interval between hightlight screens in the transition stats panel | |
stats_print | Prints out perf statistics to the console, clears perf history | ||
status | Print connection status | ||
steamcontroller_flow_interval | 7000 | ||
steamcontroller_flow_sensitivity | 0 | ||
steamcontroller_haptic_intensity | 320 | ||
steamdatagram_client_consecutitive_ping_timeouts_fail | 4 | If N consecutive pings to a port fail, after having received successful communication, mark that port as unavailable for a while, and try a different one. | |
steamdatagram_client_consecutitive_ping_timeouts_fail_initial | 2 | If the first N pings to a port all fail, mark that port as unavailable for a while, and try a different one. Some ISPs and routers may drop the first packet, so setting this to 1 may greatly disrupt communications. | |
steamdatagram_client_fakeloss_recv | 0 | 0-100 Randomly discard N pct of packets received | |
steamdatagram_client_fakeloss_send | 0 | 0-100 Randomly discard N pct of packets instead of sending | |
steamdatagram_client_force_relay_cluster | 0 | Code of relay cluster to use. If not empty, we will only use relays in that cluster. E.g. 'iad' | |
steamdatagram_client_min_pings_before_ping_accurate | 10 | Send at least N pings to a router before assuming the ping is accurate. (The first few packets can often delayed by various route setup costs such as NAT.) | |
steamdatagram_client_single_socket | 0 | Set all steam datagram traffic to originate from the same local port. By default, we open up a new UDP socket (on a different local port) for each relay. This is not optimal, but it works around some routers that don't implement NAT properly. If you have intermittent problems talking to relays that might be NAT related, try toggling this flag. | |
steamdatagram_client_spew_level | 3 | Verbosity level for Steam datagram client spew | |
steamdatagram_clientstatus | Print steam datagram client status | ||
step_spline | 0 | ||
stop | Finish recording demo. | ||
stopdemos | Stop looping demos (current demo will complete). | ||
stopsound | |||
stopsoundscape | Stops all soundscape processing and fades current looping sounds | ||
stopvideos | Stops all videos playing to the screen | ||
+strafe | |||
-strafe | |||
suitvolume | 0 | ||
surfaceprop | Reports the surface properties at the cursor | ||
sv_allchat | 1 | Players can receive all other players' text chat, no death restrictions | |
sv_allow_lobby_connect_only | 0 | If set, players may only join this server from matchmaking lobby, may not connect directly. | |
sv_allow_wait_command | 1 | Allow or disallow the wait command on clients connected to this server. | |
sv_alltalk | 0 | Players can hear all other players' voice communication, no team restrictions | |
sv_alternateticks | 0 | If set, server only simulates entities on even numbered ticks. | |
sv_always_full_flush | 0 | Yes | |
sv_anim_queue_changes | 1 | ||
sv_autosave | 1 | Set to 1 to autosave game on level transition. Does not affect autosave triggers. | |
sv_banid_dev_enabled | 0 | ||
sv_banid_enabled | 1 | Whether server supports banid command | |
sv_benchmark_autovprofrecord | 0 | If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof. | |
sv_benchmark_force_start | Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. | ||
sv_benchmark_numticks | 3300 | If > 0, then it only runs the benchmark for this # of ticks. | |
sv_bonus_challenge | 0 | Set to values other than 0 to select a bonus map challenge type. | |
sv_can_quit_from_script | 0 | Yes | |
sv_cheats | 1 | Allow cheats on server | |
sv_clearhinthistory | Clear memory of server side hints displayed to the player. | ||
sv_client_cmdrate_difference | 20 | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. | |
sv_client_max_interp_ratio | 5 | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. | |
sv_client_min_interp_ratio | 1 | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio | |
sv_client_predict | -1 | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1 | |
sv_clockcorrection_msecs | 60 | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount | |
sv_cluster | 0 | Data center cluster this server lives in. | |
sv_consistency | 0 | Whether the server enforces file consistency for critical files | |
sv_contact | 0 | Contact email for server sysop | |
sv_debug_player_use | 0 | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success | |
sv_decal_clear_all_entities | Clears decals from all entities | ||
sv_decal_clear_from_entity | Clears decals from the targetted entity | ||
sv_decal_clear_world | Clears world decals | ||
sv_decal_debug | Toggles server decal debug visualization | ||
sv_decal_shoot | Shoots a server-side decal | ||
sv_dota_auto_save_interval | 300 | ||
sv_dota_auto_save_min_players | 10 | minimum number of players in the game to allow saves | |
sv_dota_auto_save_test_interval | 120 | ||
sv_dota_auto_save_test_interval_futz | 30 | ||
sv_dota_crash_sentinel_filename | 0 | Filename of crash detection sentinel | |
sv_dota_custom_game_cache_download_stuck_mb | 1 | We must download N megabytes within sv_dota_custom_game_cache_download_stuck_timeout seconds, or else we'll assume the download is stuck and give up | |
sv_dota_custom_game_cache_download_stuck_timeout | 30 | Every N seconds, we must make download progress of at least sv_dota_custom_game_cache_download_stuck_mb megabytes, or else we'll assume the download is stuck and give up | |
sv_dota_custom_game_cache_download_timeout_total | 300 | If we cannot finish downloading after N seconds, give up | |
sv_dota_custom_game_cache_lock_file_timeout | 30 | If we cannot acquire lock on shared cache in N seconds, give up and fail UGC install | |
sv_dota_custom_game_cache_shared_folder | 0 | Shared cache for downloaded custom game data. (Dedicated server only) | |
sv_dota_custom_game_cache_test_download | <custom game ID> [<expected_timestamp>]. Test code to cache UGC to dedicated server | ||
sv_dota_dump_econ_item_stringtable | sv_dota_dump_econ_item_stringtable | ||
sv_dota_dump_modifier_stringtable | sv_dota_dump_modifier_stringtable | ||
sv_dota_league_auto_save_interval | 30 | ||
sv_dota_speech_announcer_networking | 1 | Yes | Set to 0 to prevent announcer speech from being matched on the client; match it on the server instead, like the old way. |
sv_downloadurl | 0 | Location from which clients can download missing files | |
sv_enable_delta_packing | 1 | When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking. | |
sv_enableoldqueries | 0 | Enable support for old style (HL1) server queries | |
sv_ent_showonlyattachment | 0 | Yes | |
sv_ent_showonlyhitbox | -1 | Yes | |
sv_extra_client_connect_time | 15 | Seconds after client connect during which extra frames are buffered to prevent non-delta'd update | |
sv_filterban | 1 | Set packet filtering by IP mode | |
sv_footstepinterval | 0 | Yes | |
sv_force_time_of_day | -1 | Yes | 0 - midnight, 3 - afternoon |
sv_forcepreload | 0 | Force server side preloading. | |
sv_fow_viz | FoW viz commands | ||
sv_gameinstructor_disable | 0 | Force all clients to disable their game instructors. | |
sv_gravity | 800 | World gravity. | |
sv_hibernate_postgame_delay | 5 | # of seconds to wait after final client leaves before hibernating. | |
sv_hibernate_when_empty | 1 | Puts the server into extremely low CPU usage mode when no clients connected | |
sv_hitbox_debug | 0 | ||
sv_infinite_ammo | 0 | Yes | Player's active weapon will never run out of ammo |
sv_ladder_slack_z_mult | 0 | Yes | Difference in Z increases toward the middle of the slack ladder. |
sv_lagcompensationforcerestore | 1 | Yes | Don't test validity of a lag comp restore, just do it. |
sv_lan | 0 | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) | |
sv_lightquery_debug | 0 | Yes | |
sv_log_onefile | 0 | Log server information to only one file. | |
sv_logbans | 0 | Log server bans in the server logs. | |
sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |
sv_logdownloadlist | 0 | ||
sv_logecho | 1 | Echo log information to the console. | |
sv_logfile | 1 | Log server information in the log file. | |
sv_logflush | 0 | Flush the log file to disk on each write (slow). | |
sv_logsdir | 0 | Folder in the game directory where server logs will be stored. | |
sv_massreport | 0 | ||
sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. | |
sv_max_queries_sec_global | 60 | Maximum queries per second to respond to from anywhere. | |
sv_max_queries_window | 30 | Window over which to average queries per second averages. | |
sv_maxclientframes | 128 | ||
sv_maxcmdrate | 40 | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. | |
sv_maxrate | 0 | Max bandwidth rate allowed on server, 0 == unlimited | |
sv_maxreplay | 0 | Maximum replay time in seconds | |
sv_maxroutable | 1200 | Server upper bound on net_maxroutable that a client can use. | |
sv_maxupdaterate | 60 | Maximum updates per second that the server will allow | |
sv_memlimit | 0 | Yes | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
sv_mincmdrate | 0 | This sets the minimum value for cl_cmdrate. 0 == unlimited. | |
sv_minrate | 5000 | Min bandwidth rate allowed on server, 0 == unlimited | |
sv_minupdaterate | 10 | Minimum updates per second that the server will allow | |
sv_mover_maxslope | 0 | The maximum slope the player can overcome [-] | |
sv_mover_pogodampingratio | 1 | The capsule pogo stick damping ratio [-] | |
sv_mover_pogoextension | 5 | The capsule pogo stick extension to keep the player better grounded [%] | |
sv_mover_pogofrequency | 10 | The capsule pogo stick frequency [hz]. | |
sv_mover_usecapsule | 1 | Should the mover proxy be a capsule shape? | |
sv_networkvar_perfieldtracking | 1 | Track individual field offset changes, rather than a single dirty flag for the whole entity. | |
sv_networkvar_validate | 0 | Validate each StateChanged against known offsets. | |
sv_noclipaccelerate | 5 | ||
sv_noclipduringpause | 0 | Yes | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipfriction | 4 | Friction during noclip move. | |
sv_noclipspeed | 5 | ||
sv_packstats | Show entity packing stats, pass 'clear' as argument to reset counts. | ||
sv_parallel_packentities | 1 | Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers. | |
sv_parallel_sendsnapshot | 1 | Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers. | |
sv_password | 0 | Server password for entry into multiplayer games | |
sv_pausable | 0 | Is the server pausable. | |
sv_pause_on_console_open | 0 | 1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause. | |
sv_phys_rendergeo | Toggles server physics debug geometry | ||
sv_phys_visualize_awake | 0 | ||
sv_player_stuck_tolerance | 10 | Yes | |
sv_playerperfhistorycount | 20 | Number of samples to maintain in player perf history | |
sv_printdecalinfo | (server) Prints info about decals currently in the scene | ||
sv_prop_door_max_close_attempts | 8 | Yes | Number of times blocked doors will try to close before becoming non-solid and forcing a close. |
sv_pure | Show user data. | ||
sv_pure_kick_clients | 1 | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. | |
sv_pure_trace | 0 | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. | |
sv_pvs_entity | -1 | If set, only allows this ent index to network (other than players and things that force sending). | |
sv_pvs_random | 0 | If set, objects blink in/out of pvs randomly. | |
sv_querycache_stats | Display status of the query cache (client only) | ||
sv_radial_vis | 0 | Use Radial vis for networking PVS checks. | |
sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
sv_rcon_log | 1 | Enable/disable rcon logging. | |
sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
sv_regeneration_force_on | 0 | Yes | Cheat to test regenerative health systems |
sv_regeneration_wait_time | 1 | ||
sv_region | -1 | The region of the world to report this server in. | |
sv_remapper_loopsoundfix | 0 | ||
sv_remapper_range_multiplier | 1 | ||
sv_replaysdir | 0 | Directory to store replays in | |
sv_reservation_grace | 5 | Time in seconds given for a lobby reservation. | |
sv_reservation_timeout | 120 | Time in seconds before lobby reservation expires. | |
sv_save_session_persisters | Saves session persister data immediately. | ||
sv_script_profile | 0 | ||
sv_script_think_interval | 0 | ||
sv_search_key | 0 | ||
sv_sequence_debug | -1 | ||
sv_sequence_debug_verbose | 1 | ||
sv_session_persister_mode | 0 | 0 = OFF, 1 = ON, 2 = w/SPAWN MANAGER, 3 = w/PLAYER & WEAPONS | |
sv_shared_team_pvs | 1 | PVS is shared between teams | |
sv_showfootsteps | 0 | Yes | Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both) |
sv_showladders | 0 | Show bbox and dismount points for all ladders (must be set before level load.) | |
sv_showlagcompensation | 0 | Yes | Show lag compensated hitboxes whenever a player is lag compensated. |
sv_showtags | Describe current gametags. | ||
sv_shutdown | Sets the server to shutdown when all games have completed | ||
sv_skyname | 0 | Current name of the skybox texture | |
sv_snapshot_unlimited | 0 | For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course... | |
sv_soundemitter_reload | Flushes the sounds.txt system | ||
sv_soundemitter_trace | -1 | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity) | |
sv_soundscape_printdebuginfo | print soundscapes | ||
sv_specaccelerate | 5 | ||
sv_specnoclip | 1 | ||
sv_specspeed | 3 | ||
sv_stats | 1 | Collect CPU usage stats | |
sv_steamdatagramtransport_port | 0 | If non zero, listen for proxied traffic on the specified port | |
sv_steamgroup | 0 | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. | |
sv_steamgroup_exclusive | 0 | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. | |
sv_strict_notarget | 0 | If set, notarget will cause entities to never think they are in the pvs | |
sv_sync_anims_spawn | 0 | Yes | |
sv_sync_client_updates | 0 | (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames. | |
sv_tags | 0 | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. | |
sv_temp_baseline_string_table_buffer_size | 524288 | Buffer size for writing string table baselnes | |
sv_timeout | 65 | After this many seconds without a message from a client, the client is dropped | |
sv_timeout_when_fully_connected | 15 | Once fully connected, player will be kicked if he doesn't send a network message within this interval. | |
sv_timeout_when_fully_connected_tournament | 5 | Once fully connected in a tournament game, player will be kicked if he doesn't send a network message within this interval. | |
sv_tracereffects_limit_general | 15 | Limits the number of visible tracers per frame | |
sv_turbophysics | 1 | Turns on turbo physics | |
sv_unlockedchapters | 1 | Highest unlocked game chapter. | |
sv_update_master_server | 1 | Should we update the master server. | |
sv_usenetworkvars | 1 | Use networkvar system. | |
sv_usercmd_queue_spew_threshold | 10 | Spew warning if command queue has grown above this many backlogged commands. | |
sv_vehicle_autoaim_scale | 8 | ||
sv_visiblemaxplayers | -1 | Overrides the max players reported to prospective clients | |
sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
sv_voiceenable | 1 | ||
sv_watchtransmit | -2 | Watch NetworkStateChanged info for this entity index. | |
sys_minidumpexpandedspew | 1 | ||
sys_minidumpspewlines | 2000 | Lines of crash dump console spew to keep. |
T[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
target_scan_use_query_cache | 1 | ||
tauntfrequency | 1 | ||
template_debug | 0 | Yes | |
tenfoot_match | [prefix]: matches a string prefix | ||
tenfoot_pickle_dictionaries | compiles daisy wheel input dictionaries to more performant form | ||
tenfoot_pickle_single_dictionary | [language] compiles one daisy wheel input dictionary | ||
tenfoot_text_hotspots | find text autosuggest hot spots | ||
test_compendium | test_compendium | ||
test_compendium_enable_spew | 0 | Enable Compendium debug spew. | |
test_compendium_endgame_stats | test_compendium_endgame_stats | ||
test_compendium_force_web_assets | 0 | Use Web assets for Compendium testing. | |
test_compendium_level_inc | 5 | Amount to increment level points amount per frame when doing local compendium testing on progressbars. | |
test_compendium_level_inc_max | 12000 | The maximum value to allow the compendium level testing to get before wrapping it around again. | |
test_compendium_level_set | -1 | When set to a value >= 0 this will force the compendium level to use this value when testing compendiums | |
test_compendium_overridedatafile | 0 | Download a compendium, but then use the specified local datafile instead. | |
test_compendium_prizepool_inc | 5000 | Amount to increment prizepool amount per frame when doing local compendium testing on progressbars. | |
test_compendium_prizepool_max | 6000000 | Maximum prizepool amount when doing local compendium testing on progressbars. | |
test_compendium_prizepool_min | 1600000 | Minimum prizepool amount when doing local compendium testing on progressbars. | |
test_compendium_refresh | test_compendium_refresh | ||
test_compendium_stats | test_compendium_stats | ||
Test_CreateEntity | |||
test_dispatcheffect | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> | ||
Test_EHandle | |||
test_entity_blocker | Test command that drops an entity blocker out in front of the player. | ||
Test_ExitProcess | Test_ExitProcess <exit code> - immediately kill the process. | ||
test_gameend | |||
Test_InitRandomEntitySpawner | |||
Test_Loop | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | ||
Test_LoopCount | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | ||
Test_LoopForNumSeconds | Test_LoopForNumSeconds <loop name> | ||
Test_RandomChance | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. | ||
Test_RandomizeInPVS | |||
Test_RandomPlayerPosition | |||
Test_RemoveAllRandomEntities | |||
Test_SpawnRandomEntities | |||
Test_StartLoop | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | ||
Test_StartScript | Start a test script running.. | ||
testhudanim | Test a hud element animation. Arguments: <anim name> | ||
testscript_debug | 0 | Debug test scripts. | |
texture_budget_background_alpha | 128 | how translucent the budget panel is | |
texture_budget_panel_bottom_of_history_fraction | 0 | number between 0 and 1 | |
texture_budget_panel_global | 0 | Show global times in the texture budget panel. | |
texture_budget_panel_height | 284 | height in pixels of the budget panel | |
texture_budget_panel_width | 512 | width in pixels of the budget panel | |
texture_budget_panel_x | 0 | number of pixels from the left side of the game screen to draw the budget panel | |
texture_budget_panel_y | 450 | number of pixels from the top side of the game screen to draw the budget panel | |
tf_arena_max_streak | 5 | Teams will be scrambled if one team reaches this streak | |
tf_arena_preround_time | 10 | Length of the Pre-Round time | |
tf_escort_score_rate | 1 | Yes | Score for escorting the train, in points per second |
think_limit | 10 | Maximum think time in milliseconds, warning is printed if this is exceeded. | |
thirdperson | Switch to thirdperson camera. | ||
thirdperson_mayamode | Switch to thirdperson Maya-like camera controls. | ||
thirdperson_platformer | 0 | Player will aim in the direction they are moving. | |
thirdperson_screenspace | 0 | Movement will be relative to the camera, eg: left means screen-left | |
thirdpersonshoulder | Switch to thirdperson-shoulder camera. | ||
threaded_occluder_rasterization | 1 | Yes | |
ti_onstage_frame_short | 512 | ||
ti_onstage_frame_tall | 576 | ||
ti_onstage_frame_wide | 384 | ||
ti_onstage_side_frame_tall | 1200 | ||
ti_onstage_side_frame_wide | 670 | ||
ti_onstage_side_portrait_fov_reduce | 5 | ||
timedemo | Play a demo and report performance info. | ||
timedemo_end | -1 | Ends timedemo on given tick. | |
timedemo_start | -1 | Starts timedemo on given tick. | |
timedemo_vprofrecord | Play a demo and report performance info. Also record vprof data for the span of the demo | ||
timedemoquit | Play a demo, report performance info, and then exit | ||
toggle | Toggles specified convar value on and off. | ||
toggleconsole | Show/hide the console. | ||
toggleshoppanel | toggles shop | ||
toolhud_enable | 1 | ||
tools_renderscenes | 1 | ||
toolscene_gizmo_algorithm | 1 | ||
top_bar_message | test top bar status message. usage: top_bar_message ['message here'] [scary: 0/1] | ||
tr_do_reduce | 1 | Yes | |
tr_draw_open_edges | 0 | Yes | |
tr_epsilon_t_junction | 0.010 | Yes | |
tr_max_acceptable_edge_length | 10000 | Yes | |
tr_openedge_penalty | 10 | Yes | |
treasure_opening_particle_emission_max | 2 | ||
treasure_opening_particle_emission_min | 0 | ||
treasure_opening_particle_emissionB_max | 1 | ||
treasure_opening_particle_emissionB_min | 0 | ||
treasure_opening_particle_velocity_max | 2 | ||
treasure_opening_particle_velocity_min | 0 | ||
tutorial_cleanup_post | |||
tutorial_experience_closed | |||
tutorial_speech_end | |||
tutorial_start_lesson | Jump to the passed tutorial lesson | ||
tutorial_testui | |||
tutorial_tip_dismissed | |||
tv_allow_camera_man | 1 | Auto director allows spectators to become camera man | |
tv_allow_static_shots | 1 | Auto director uses fixed level cameras for shots | |
tv_autorecord | 0 | Automatically records all games as SourceTV demos. | |
tv_autoretry | 1 | Relay proxies retry connection after network timeout | |
tv_chatgroupsize | 0 | Set the default chat group size | |
tv_chattimelimit | 0 | Limits spectators to chat only every n seconds | |
tv_clients | Shows list of connected SourceTV clients. | ||
tv_debug | 0 | SourceTV debug info. | |
tv_delay | 120 | SourceTV broadcast delay in seconds | |
tv_deltacache | 2 | Enable delta entity bit stream cache | |
tv_demo_starttick | 0 | ||
tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
tv_dota_auto_record | 0 | If enabled, a demo will automatically be recorded for every game | |
tv_dota_auto_record_stressbots | 0 | If enabled, a demo will automatically be recorded for stressbot games | |
tv_enable | 0 | Activates SourceTV on server. | |
tv_enable_delta_frames | 1 | Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory. | |
tv_grouprelaydatareliable | 0 | When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays | |
tv_grouprelaydataunreliable | 0 | When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays | |
tv_grouprelaydatavoice | 0 | Similar to tv_grouprelaydata, but controls whether or not the voice channels should be routed into the grouped data for the relays | |
tv_instant_replay_full_frame | 1 | Send embedded full frames | |
tv_instant_replay_full_frame_time | 30 | Seconds between full frame embeddeds | |
tv_listen_voice_indices | 0 | Bitfield of entindices to listen to voice messages from when connected to SourceTV, default is none | |
tv_maxclients | 128 | Maximum client number on SourceTV server. | |
tv_maxrate | 80000 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | |
tv_msg | Send a screen message to all clients. | ||
tv_name | 0 | SourceTV host name | |
tv_nochat | 0 | Don't receive chat messages from other SourceTV spectators | |
tv_overridemaster | 0 | Overrides the SourceTV master root address. | |
tv_password | 0 | SourceTV password for all clients | |
tv_port | 27020 | Host SourceTV port | |
tv_record | Starts SourceTV demo recording. | ||
tv_relay | Connect to SourceTV server and relay broadcast. | ||
tv_relay_quit_after_game | 1 | Quit after a game has been relayed, do not hibernate | |
tv_relay_rate | 250000 | default rate for relays | |
tv_relay_secret_code | 1 | When enabled, this will use a uniquely generated server code to authenticate relay to relay connections. This code is coordinated via the GC or some external means rather than by clients directly | |
tv_relaypassword | 0 | SourceTV password for relay proxies | |
tv_relayvoice | 1 | Relay voice data: 0=off, 1=on | |
tv_retry | Reconnects the SourceTV relay proxy. | ||
tv_secret_code | 1 | When enabled, this will use a uniquely generated server code to authenticate relay connections. This code is coordinated via the GC or some external means rather than by clients directly | |
tv_show_allchat | 1 | ||
tv_snapshotrate | 20 | Snapshots broadcasted per second | |
tv_status | Show SourceTV server status. | ||
tv_stop | Stops the SourceTV broadcast. | ||
tv_stoprecord | Stops SourceTV demo recording. | ||
tv_timeout | 300 | SourceTV connection timeout in seconds. | |
tv_title | 0 | Set title for SourceTV spectator UI | |
tv_transmitall | 0 | Transmit all entities (not only director view) | |
tv_window_size | 16 | Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system | |
txview | Show/hide the internal texture viewer. |
U[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
unbind | Unbind a key. | ||
unbindall | Unbind all keys. | ||
unloadTool | unload the specified tool | ||
unpause | Clear the pause state of the server. | ||
unsubscribe_all_game_modes | Unsubscribes from all custom games. They will be uninstalled by the Steam client when you close Dota 2. | ||
unsubscribe_custom_game | Stops subscribing to a specific custom game. It will be uninstalled when you exit Dota 2. | ||
UpdateBinarySizes | Dumps the binary sizes to use for the game in loadaddress.vpc | ||
url_execute | Executes url-based commands, used for incoming commands from url-based launches when the game's already running. | ||
-use | |||
+use | |||
use | Use a particular weapon Arguments: <weapon_name> | ||
use_item_client | Use the item in the indicated slot. <hero name> <slot name> | ||
use_new_damage_system | 0 | ||
users | Show user info for players on server. |
V[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
vcon_pipe_dump | Dumps the state of all existing VConsole pipes | ||
vdebug_enable | Enable/disable VDebug | ||
vehicle_flushscript | Flush and reload all vehicle scripts | ||
versus_stats_highlight_interval | 5 | Interval between hightlight screens in the transition stats panel for versus mode | |
vgui_drawfocus | 0 | Report which panel is under the mouse. | |
vgui_drawkeyfocus | 0 | Report which panel has keyboard focus. | |
+vgui_drawtree | |||
-vgui_drawtree | |||
vgui_drawtree | 0 | Yes | Draws the vgui panel hiearchy to the specified depth level. |
vgui_drawtree_bounds | 0 | Show panel bounds. | |
vgui_drawtree_clear | |||
vgui_drawtree_draw_selected | 0 | Highlight the selected panel | |
vgui_drawtree_freeze | 0 | Set to 1 to stop updating the vgui_drawtree view. | |
vgui_drawtree_hidden | 0 | Draw the hidden panels. | |
vgui_drawtree_panelalpha | 0 | Show the panel alpha values in the vgui_drawtree view. | |
vgui_drawtree_panelptr | 0 | Show the panel pointer values in the vgui_drawtree view. | |
vgui_drawtree_popupsonly | 0 | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. | |
vgui_drawtree_render_order | 0 | List the vgui_drawtree panels in render order. | |
vgui_drawtree_scheme | 0 | Show scheme file for each panel | |
vgui_drawtree_visible | 1 | Draw the visible panels. | |
vgui_dump_panels | vgui_dump_panels [visible] | ||
vgui_message_dialog_modal | 1 | ||
vgui_spew_fonts | |||
vgui_togglepanel | show/hide vgui panel by name. | ||
video_mode_screenshots | dump screenshots at all supported video modes | ||
viewanim_addkeyframe | |||
viewanim_create | viewanim_create | ||
viewanim_load | load animation from file | ||
viewanim_reset | reset view angles! | ||
viewanim_save | Save current animation to file | ||
viewanim_test | test view animation | ||
viewmodel_fov | 54 | Yes | |
viewmodel_offset_x | 0 | ||
viewmodel_offset_y | 0 | ||
viewmodel_offset_z | 0 | ||
violence_ablood | 1 | Draw alien blood | |
violence_agibs | 1 | Show alien gib entities | |
violence_hblood | 1 | Draw human blood | |
violence_hgibs | 1 | Show human gib entities | |
vis_debug_currentcluster | Show the current cluster number | ||
vis_debug_drawcluster | Add cluster # to visualization, (-1) to clear | ||
vis_debug_dumpvisibleclusters | Show the list of visible clusters | ||
vis_debug_find_los | Find or clear the vis LOS to here | ||
vis_debug_lock | Lock vis LOS origin to current | ||
vis_debug_record_start | Record a path to debug vis | ||
vis_debug_record_stop | Record a path to debug vis | ||
vis_debug_show | Show/hide the vis debug visualization | ||
vis_debug_tracelos | Trace rays and check vis from the current camera | ||
vis_enable | 1 | Toggle static visibility | |
vis_force | 0 | Yes | |
vismon_poll_frequency | 0 | Yes | |
vismon_trace_limit | 12 | Yes | |
vm_camera | 1 | ||
vm_camera_interp_speed | 8 | ||
vm_camera_no_roll | 0 | ||
vm_camera_scale | 1 | ||
vm_debug | 0 | ||
vm_draw_always | 0 | ||
vm_fade | 1 | ||
voice_all_icons | 0 | Draw all players' voice icons | |
voice_always_sample_mic | 0 | For systems experiencing a hang/stall when using voice chat. | |
voice_chat_bubble_show_volume | 1 | Visualize the volume transmitted with the icon displaying speech. | |
voice_chat_bubbles | 1 | Whether to draw chat bubbles int the UI or not | |
voice_clientdebug | 0 | ||
voice_debugfeedback | 0 | ||
voice_debugfeedbackfrom | 0 | ||
voice_fadeouttime | 0 | ||
voice_gain_downward_multiplier | 100 | ||
voice_gain_max | 5 | ||
voice_gain_rate | 1 | ||
voice_gain_target | 16000 | ||
voice_head_icon_height | 20 | Voice icons are this many inches over player eye positions | |
voice_head_icon_size | 6 | Size of voice icon over player heads in inches | |
voice_local_icon | 0 | Draw local player's voice icon | |
voice_loopback | 0 | ||
voice_minimum_gain | 3 | ||
voice_modenable | 1 | Enable/disable voice in this mod. | |
voice_player_speaking_delay_threshold | 0 | Yes | |
voice_scale | 1 | ||
voice_sequence_maximum_wait_time | 0 | When receiving packets out of sequence, wait this many seconds for missing sequences to arrive | |
voice_serverdebug | 0 | ||
voice_steal | 2 | ||
voice_threshold | 4000 | ||
voice_threshold_delay | 0 | ||
voice_vox | 0 | ||
voice_vox_current_peak | 0 | Current peak value (out of 64k) of the incoming voice stream | |
voice_xsend_debug | 0 | ||
-voicerecord | |||
+voicerecord | |||
volume | 1 | Sound volume | |
vphys2_angular_damping | 0 | ||
vphys2_angular_damping_in_water | 0 | ||
vphys2_artificial_acceleration | 0 | ||
vphys2_buoyancy_damping | 0 | ||
vphys2_buoyancy_version | 0 | ||
vphys2_default_max_velocity | 2000 | Yes | max object velocity, in/s |
vphys2_enable_buoyancy | 1 | ||
vphys2_enable_variable_timestep | 1 | ||
vphys2_expensive_sync_warning | 320000 | ||
vphys2_linear_damping | 0 | ||
vphys2_linear_damping_in_water | 0 | ||
vphys2_ragdoll_joint_or | 1 | ||
vphys2_solver_batch_size | 16 | ||
vphys2_water_density_multiplier | 1 | ||
vphysics_force_apply_magnitude | 1 | ||
vphysics_shadow_port | 1 | Yes | Use the ported version of physics shadow controller? |
vprof_counters | 0 | ||
vprof_counters_show_minmax | 0 | ||
vprof_dump_counters | Dump vprof counters to the console | ||
vprof_generate_report | Generate a report to the console. | ||
vprof_generate_report_budget | Generate a report to the console based on budget group. | ||
vprof_generate_report_hierarchy | Generate a report to the console. | ||
vprof_off | Disable vprof | ||
vprof_on | Enable vprof | ||
vprof_remote_start | Request a VProf data stream from the remote server (requires authentication) | ||
vprof_remote_stop | Stop an existing remote VProf data request | ||
vprof_reset | Reset the stats in VProf profiler | ||
vprof_reset_peaks | Reset just the peak time in VProf profiler | ||
vprof_scope_entity_clientthink | 0 | Set to 1 to generate individual VPROF nodes for each client entity's think function. | |
vprof_scope_entity_gamephys | 0 | ||
vprof_scope_entity_thinks | 0 | ||
vprof_think_limit | 0 | ||
vprof_vtrace | Toggle whether vprof data is sent to VTrace | ||
vr_anchor_allow_non_up_floor | 0 | Yes | Allows anchor teleportation onto walls and ceiling. NOTE: WIP, mostly broken! |
vr_chaperone_enable | 0 | ||
vr_chaperone_fade_dist | 30 | ||
vr_chaperone_hardbounds_disabled | 1 | ||
vr_chaperone_max_x | 87 | ||
vr_chaperone_max_y | 100 | ||
vr_chaperone_max_z | 105 | ||
vr_chaperone_min_x | -64 | ||
vr_chaperone_min_y | -112 | ||
vr_chaperone_min_z | 0 | ||
vr_debug_overlay | 0 | ||
vr_depth_prepass | 1 | ||
vr_depth_prepass_alphatested | 0 | ||
vr_depth_prepass_cull_threshold | 60 | ||
vr_dump_lights | 0 | ||
vr_enable_lights | 1 | ||
vr_fakebind_hand0_grip_press | 0 | ||
vr_fakebind_hand0_grip_release | 0 | ||
vr_fakebind_hand0_menu_dn | 0 | ||
vr_fakebind_hand0_menu_up | 0 | ||
vr_fakebind_hand0_pad_down_press | 0 | ||
vr_fakebind_hand0_pad_down_release | 0 | ||
vr_fakebind_hand0_pad_left_press | 0 | ||
vr_fakebind_hand0_pad_left_release | 0 | ||
vr_fakebind_hand0_pad_press | 0 | ||
vr_fakebind_hand0_pad_release | 0 | ||
vr_fakebind_hand0_pad_right_press | 0 | ||
vr_fakebind_hand0_pad_right_release | 0 | ||
vr_fakebind_hand0_pad_up_press | 0 | ||
vr_fakebind_hand0_pad_up_release | 0 | ||
vr_fakebind_hand0_trigger_press | 0 | ||
vr_fakebind_hand0_trigger_release | 0 | ||
vr_fakebind_hand1_grip_press | 0 | ||
vr_fakebind_hand1_grip_release | 0 | ||
vr_fakebind_hand1_menu_dn | 0 | ||
vr_fakebind_hand1_menu_up | 0 | ||
vr_fakebind_hand1_pad_down_press | 0 | ||
vr_fakebind_hand1_pad_down_release | 0 | ||
vr_fakebind_hand1_pad_left_press | 0 | ||
vr_fakebind_hand1_pad_left_release | 0 | ||
vr_fakebind_hand1_pad_press | 0 | ||
vr_fakebind_hand1_pad_release | 0 | ||
vr_fakebind_hand1_pad_right_press | 0 | ||
vr_fakebind_hand1_pad_right_release | 0 | ||
vr_fakebind_hand1_pad_up_press | 0 | ||
vr_fakebind_hand1_pad_up_release | 0 | ||
vr_fakebind_hand1_trigger_press | 0 | ||
vr_fakebind_hand1_trigger_release | 0 | ||
vr_fakebind_quadrant_threshold | 0 | ||
vr_fakebind_spew_pad | 0 | ||
vr_fakebind_trigger_threshold | 0 | ||
vr_hack_cont_postx | 0 | ||
vr_hack_cont_posty | 0 | ||
vr_hack_cont_postz | 0 | ||
vr_hack_cont_prex | 0 | ||
vr_hack_cont_prey | 0 | ||
vr_hack_cont_prez | -2 | ||
vr_hack_cont_rotx | 0 | ||
vr_hack_cont_roty | 90 | ||
vr_hack_cont_rotz | 180 | ||
vr_hand_debug | 0 | ||
vr_hide_viewmodel | 0 | Yes | |
vr_hmd_positions_debug | 0 | Yes | Makes local player HMD avatar visible slightly in front of its actual position. |
vr_multigpu_skip_semaphores | 0 | ||
vr_multigpu_skip_transfers | 0 | ||
vr_proto_overlay | 1 | ||
vr_render_opaque | 1 | ||
vr_render_opaque_notzprepassed | 1 | ||
vr_render_translucent | 1 | ||
vr_shadows_debug | 0 | ||
vr_shoot_angle_offset_x | -15 | ||
vr_shoot_angle_offset_y | 180 | ||
vr_shoot_angle_offset_z | 0 | ||
vr_stencil_debug | 0 | 0=Off, 1=DebugWireframe, 2=DebugSolidBlink | |
vr_tracked_objects_solid | 1 | Yes | |
vtune | Controls VTune's sampling. |
W[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
-walk | |||
+walk | |||
watch_server | Watch a server steam id | ||
weapon_showproficiency | 0 | ||
workshop_concurrent_fileinfo_requests | 5 | ||
world_dump_loaded_worlds | Dump all of the worlds that we know about | ||
world_layer_list | List all world layers | ||
world_layer_set_visible | Show or hide the specified world layer | ||
writeid | Writes a list of permanently-banned user IDs to banned_user.cfg. | ||
writeip | Save the ban list to banned_ip.cfg. | ||
writekeybindings | Saves current key bindings to disk. |
X[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
xbox_autothrottle | 1 | ||
xbox_steering_deadzone | 0 | ||
xbox_throttlebias | 100 | ||
xbox_throttlespoof | 200 | ||
xc_crouch_debounce | 0 | ||
xlook | |||
xmove |
Z[]
Command | Default Value | Cheat? | Help Text |
---|---|---|---|
z_door_reopen_interval | 0 | Yes | Closed doors can be re-opened after this amount of time |
z_door_retry_interval | 1 | Yes | Interval at which blocked doors will try to reopen |
+zoom | |||
-zoom |
Legacy[]
Listed below is the list of console commands/variables that were added and depreciated between each different version of the game. Some of these commands were event related commands while some were depreciated as the game code changes.
- Note 1: Changes were tracked starting from version 799.
- Note 2: First Seen column indicate when the command/variable was added to the game and Last Seen column indicate when the command/variable was removed from the game (both based on Dota 2 GC version). These values are approximate.
Command | Default Value | Cheat? | Help Text | First seen | Last seen |
---|---|---|---|---|---|
cl_inspect | Dump information on all script entities with a given name. You can also specify by number. | N/A | 902 | ||
cl_script | Run the text as a script. | N/A | 925 | ||
cl_script_execute | Run a vscript file. | N/A | 925 | ||
cl_script_reload | Reload scripts. | N/A | 902 | ||
cl_showcase_view_shadow_depth_bias | 0 | N/A | 978 | ||
cl_showcase_view_shadow_end | 0 | N/A | 978 | ||
cl_showcase_view_shadow_test_enable | 1 | N/A | 978 | ||
dota_bot_match_game_modes | 2 | Bit masks of game modes to search for in co-op bot matchmaking. | N/A | 978 | |
dota_camera_heightmap | 1 | N/A | 978 | ||
dota_camera_sixense_center_on_hero | 0 | N/A | 978 | ||
dota_camera_sixense_grab_speed | 3 | N/A | 978 | ||
dota_camera_sixense_invert_grab | 1 | N/A | 978 | ||
dota_camera_sixense_invert_pan | 0 | N/A | 978 | ||
dota_camera_sixense_pan_speed | 4000 | N/A | 978 | ||
dota_camera_smooth_sample_timer | 0 | N/A | 978 | ||
dota_camera_spectate_distance | 1600 | Yes | N/A | 978 | |
dota_clickmove_instant_restart | 0 | Show clicks in the world in alternate manner. | N/A | 810 | |
dota_equip_fan_item | N/A | 987 | |||
dota_force_night | 0 | Yes | N/A | 810 | |
dota_killcam_show | 0 | N/A | 991 | ||
dota_loadgame | N/A | 810 | |||
dota_play_tab_web_panel | 1 | N/A | 994 | ||
dota_pods_flashcheck | 1 | N/A | 978 | ||
dota_sf_hud_survey | 1 | N/A | 987 | ||
dota_smart_camera_toggle | N/A | 984 | |||
dota_update_connected_players_send_time_postgame | 10 | Yes | This is the same as dota_update_connected_players_send_time but controls how long the duration should be when in the post game. |
N/A | 872 |
dota_uploadgame | N/A | 810 | |||
editdemo | Edit a recorded demo file (.dem ). | N/A | 810 | ||
holdout_start_round | Start the indicated round. | N/A | 810 | ||
inspect | Dump information on all script entities with a given name. You can also specify by number. | N/A | 902 | ||
notification_popup_sf_debug_element | Prints draw info about an SF notification element. Can specify a child in the SWF as the second argument for further info. | 851 | 956 | ||
r_screenspace_aa_technique | 0 | N/A | 978 | ||
script | Run the text as a script. | N/A | |||
script_execute | Run a vscript file. | N/A | |||
script_attach_debugger_at_startup | 0 | N/A | 839 | ||
sv_hibernate_ms | 20 | # of milliseconds to sleep per frame while hibernating. | N/A | 930 | |
sv_hibernate_ms_vgui | 20 | # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend. | N/A | 930 | |
sv_temp_entity_buffer_size | 65536 | Buffer size for temp entities. | N/A | 987 | |
test_onstage_item_drop | N/A | 994 | |||
ti3_test_download | N/A | 994 |
更新历史[]
- Added
dota_pet_itemcarry
to the console
- [佚] Re-added the following convars:
dota_cancel_gg
,dota_ping
,say_team
andsay_student
- [佚] New command:
sv_dota_crash_sentinel_filename
<0/1> - Filename of crash detection sentinel
- The experimental auto-repeat feature
dota_player_auto_repeat_right_mouse
now interacts with the minimap. - The experimental directional move feature
dota_unit_allow_moveto_direction
has been changed to pivot in place to face the direction before starting to move. - Added a new confirmation particle effect to
dota_unit_allow_moveto_direction
movement commands.
- [佚] Removed
dota_cancel_gg
anddota_ping
- Alt-Right Click move commands now stop on a collision.
- Added an experimental feature,
dota_player_auto_repeat_right_mouse
which will quickly repeat right clicks so long as the button is held. - [佚] Removed
say_team
andsay_student
.
- Added
dota_sf_party_invite_throttle_time
anddota_sf_ready_up_throttle_time
convar to set time intervals in which additional accept/decline clicks are ignored. Default 5 for both.
- Added an experimental directional move command on Alt+Right Click which moves with pathfinding disabled. This is enabled with the
dota_unit_allow_moveto_direction
convar.
- Added a new command to help debugging/analysis (
dota_show_spectated_unit_orders
) by showing player inputs when watching a replay or spectating.
- Added a new convar to disable right clicks on minimamp:
dota_minimap_disable_rightclick
.
- Added new console command to respawn all trees on the map:
dota_treerespawn
- Replaced
dota_roshan_spawn_timer
(set the time intervals at which Roshan would respawn) withdota_respawn_roshan
(instantly respawns Roshan when he's dead).
- Added new convars for video makers:
dota_sf_hud_spectator_override 1
anddota_sf_hud_spectator_graph 0
.
- Added new convar to adjust voice data by tick for broadcasters (use 2 for debug), Default is 1:
tv_voice_frame_adjust
.
References[]
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