版本歷史[]
版本
改動
7.26b
- 基礎護甲從 -1 增加至 0
- 移動速度從 310 增加至 315
6.78
- 魂之輓歌
- 移動速度減緩從 15%/20%/25% 平衡至 每級20%
- 攻擊傷害降低從 15%/20%/25% 增加至 每級50%
6.75
6.74
- 支配死靈
- 現在擊殺英雄立刻獲得6個靈魂,而不是1
- 靈魂最大數從 8/16/24/32 增加至 12/20/28/36
6.60
- 魔王降臨
護甲降低從 1/2/3/4 增加至 2/3/4/5
6.40
- 移動速度從 295 增加至 300
- 魔王降臨
範圍從 500 增加至 900
6.39
- 毀滅陰影
- 範圍從
[ 信息不足 ]
增加至 300 - 魔法消耗從 95/105/115/125 降低至 每級75
- 範圍從
6.21
- 攻擊範圍從 450 增加至 500
6.20
- 攻擊範圍從 500 降低至 450
6.10
- 魂之輓歌
每道魔能速度從 [ 信息不足 ]
增加至 700
6.09b
6.09
- 影魔
購買 幻影斧 不再受限 - Dark Flames
替換為 魂之輓歌
- 舊 Dark Flames
- Creates a group of six orbiting flames that deal damage to all who approach. Their distance can be adjusted, dealing less damage the further they are.
- Minimum distance: 100
- Maximum distance: 700
- Collision radius: 100
- Hero damage interval: 0.4
- Non-hero Damage Interval: 0.2
- Damage per interval: 4/10/17
- 冷卻時間: 0
- 新 魂之輓歌
- Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and movement/攻擊傷害 reduction is related to the distance from the 影魔.
- 施法前搖: 2.67 seconds
- Number of spirits: Equal to number of gathered souls with 支配死靈 + 1
- Spirits travel distance: 975/1000/1025
- Damage per spirit: 40/80/120
- 魔法消耗: 150/200/250
- 冷卻時間: 120
- 附錄: The spirits spawn around 影魔, evenly aligned depending on the number of souls he has, and then travel away from him, damaging any enemy they hit. This ability does nothing if 支配死靈 isn't leveled
6.06
- Reworked Present of the Dark Lord
- 舊 Present of the Dark Lord
- The presence of such horrible creature terrifies nearby enemies, slowing their attacks.
- Radius: 500
- Attack speed reduction: 5/10/15/20
- 新 魔王降臨
- The presence of such horrible creature terrifies nearby enemies, reducing their armor.
- Radius: 500
- 護甲降低: 1/2/3/4
6.05
- Casting 毀滅陰影
no longer causes 影魔 to forget his previous orders
6.03
6.02
- Fixed 支配死靈
's souls cap being at 每級30, instead of 8/15/23/30
6.00
- Created
更新歷史[]
更新
描述
2020年8月17日
- Increased max polygon counts
2020年7月16日
- Fixed 支配死靈
granting 2 souls per hero kills, instead of 1
2020年5月25日
- Updated default hero model
- Update 2
- 魂之輓歌
- Minor fixes to Alt note
- Added new description to ability's new debuff
- 魂之輓歌
- Update 2
- Improved and optimized the 毀滅陰影
debuff particle on enemies
- Improved and optimized the 毀滅陰影
- Added 攻擊速度 activity modifiers and 移動速度 activity modifiers for 影魔
- These modifiers are used to trigger different animations at different speeds
- Added ability tooltip to 毀滅陰影
bonus damage
- Fixed 毀滅陰影
talent bonus damage from 125 to 150
- Update 3
- Fixed level 25 talent not being updated to 7.06
- Fixed passive 魂之輓歌
to sometimes release less damage and lines on death than intended
- Enabled for the Dota workshop
2014年9月25日
2013年6月14日
- Fixed casting subsequent 毀滅陰影
's being too slow
2012年10月25日
- Updated 魂之輓歌
vision values
2012年10月11日
- Fixed 支配死靈
loss count for odd numbers
2012年5月17日
- Added additional dialog lines
2012年5月10日
- Fixed 基礎HP regeneration from 0.25 to 0.5
- Fixed 魔王降臨
travel distance being too small
2012年4月12日
- Updated default hero animations
- Fixed 魔王降臨
not working on siege units
2011年10月13日
- 魂之輓歌
will now properly break him out of invisibility 1 second after the cast has begun
2011年9月29日
- Fixed cast effects and sound effects being spammable on 魂之輓歌
2011年9月23日
- Updated default hero model
2011年9月9日
- Fixed a bug where if you pressed stop (S) or hold position while casting certain abilities (i.e. 毀滅陰影
), you would resume your previous movement command
2011年8月6日
- Fixed 支配死靈
losing charges with Reincarnation
2011年8月4日
- Updated default hero icon and portrait
- Changed the turn rates for other heroes to fit better with the new 影魔
turn rate values - This should bring the feel of turning closer to DotA
- Opened up the action windows such that timing for actions should be unaffected
2011年7月22日
- Fixed a bug where 魂之輓歌
wouldn't hit units that were in radius at the start of the ability
2011年7月16日
- Fixed 魂之輓歌
framerate and client performance issues
2011年7月8日
2011年5月26日
- Added 影魔