版本历史[]
版本
改动
7.26b
- 基础护甲从 -1 增加至 0
- 移动速度从 310 增加至 315
6.78
- 魂之挽歌
- 移动速度减缓从 15%/20%/25% 平衡至 每级20%
- 攻击力降低从 15%/20%/25% 增加至 每级50%
6.75
6.74
- 支配死灵
- 现在击杀英雄立刻获得6个灵魂,而不是1
- 灵魂最大数从 8/16/24/32 增加至 12/20/28/36
6.60
- 魔王降临
护甲降低从 1/2/3/4 增加至 2/3/4/5
6.40
- 移动速度从 295 增加至 300
- 魔王降临
范围从 500 增加至 900
6.39
- 毁灭阴影
- 范围从
[ 信息不足 ]
增加至 300 - 魔法消耗从 95/105/115/125 降低至 每级75
- 范围从
6.21
- 攻击距离从 450 增加至 500
6.20
- 攻击距离从 500 降低至 450
6.10
- 魂之挽歌
每道魔能速度从 [ 信息不足 ]
增加至 700
6.09b
6.09
- 影魔
购买 幻影斧 不再受限 - Dark Flames
替换为 魂之挽歌
- 旧 Dark Flames
- Creates a group of six orbiting flames that deal damage to all who approach. Their distance can be adjusted, dealing less damage the further they are.
- Minimum distance: 100
- Maximum distance: 700
- Collision radius: 100
- Hero damage interval: 0.4
- Non-hero Damage Interval: 0.2
- Damage per interval: 4/10/17
- 冷却时间: 0
- 新 魂之挽歌
- Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored and movement/攻击力 reduction is related to the distance from the 影魔.
- 施法前摇: 2.67 seconds
- Number of spirits: Equal to number of gathered souls with 支配死灵 + 1
- Spirits travel distance: 975/1000/1025
- Damage per spirit: 40/80/120
- 魔法消耗: 150/200/250
- 冷却时间: 120
- 附录: The spirits spawn around 影魔, evenly aligned depending on the number of souls he has, and then travel away from him, damaging any enemy they hit. This ability does nothing if 支配死灵 isn't leveled
6.06
- Reworked Present of the Dark Lord
- 旧 Present of the Dark Lord
- The presence of such horrible creature terrifies nearby enemies, slowing their attacks.
- Radius: 500
- Attack speed reduction: 5/10/15/20
- 新 魔王降临
- The presence of such horrible creature terrifies nearby enemies, reducing their armor.
- Radius: 500
- 护甲降低: 1/2/3/4
6.05
- Casting 毁灭阴影
no longer causes 影魔 to forget his previous orders
6.03
6.02
- Fixed 支配死灵
's souls cap being at 每级30, instead of 8/15/23/30
6.00
- Created
更新历史[]
更新
描述
2020年8月17日
- Increased max polygon counts
2020年7月16日
- Fixed 支配死灵
granting 2 souls per hero kills, instead of 1
2020年5月25日
- Updated default hero model
- Update 2
- 魂之挽歌
- Minor fixes to Alt note
- Added new description to ability's new debuff
- 魂之挽歌
- Update 2
- Improved and optimized the 毁灭阴影
debuff particle on enemies
- Improved and optimized the 毁灭阴影
- Added 攻击速度 activity modifiers and 移动速度 activity modifiers for 影魔
- These modifiers are used to trigger different animations at different speeds
- Added ability tooltip to 毁灭阴影
bonus damage
- Fixed 毁灭阴影
talent bonus damage from 125 to 150
- Update 3
- Fixed level 25 talent not being updated to 7.06
- Fixed passive 魂之挽歌
to sometimes release less damage and lines on death than intended
- Enabled for the Dota workshop
2014年9月25日
2013年6月14日
- Fixed casting subsequent 毁灭阴影
's being too slow
2012年10月25日
- Updated 魂之挽歌
vision values
2012年10月11日
- Fixed 支配死灵
loss count for odd numbers
2012年5月17日
- Added additional dialog lines
2012年5月10日
- Fixed 基础HP regeneration from 0.25 to 0.5
- Fixed 魔王降临
travel distance being too small
2012年4月12日
- Updated default hero animations
- Fixed 魔王降临
not working on siege units
2011年10月13日
- 魂之挽歌
will now properly break him out of invisibility 1 second after the cast has begun
2011年9月29日
- Fixed cast effects and sound effects being spammable on 魂之挽歌
2011年9月23日
- Updated default hero model
2011年9月9日
- Fixed a bug where if you pressed stop (S) or hold position while casting certain abilities (i.e. 毁灭阴影
), you would resume your previous movement command
2011年8月6日
- Fixed 支配死灵
losing charges with Reincarnation
2011年8月4日
- Updated default hero icon and portrait
- Changed the turn rates for other heroes to fit better with the new 影魔
turn rate values - This should bring the feel of turning closer to DotA
- Opened up the action windows such that timing for actions should be unaffected
2011年7月22日
- Fixed a bug where 魂之挽歌
wouldn't hit units that were in radius at the start of the ability
2011年7月16日
- Fixed 魂之挽歌
framerate and client performance issues
2011年7月8日
2011年5月26日
- Added 影魔