Dota 2 Wiki
Zeus icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 2.1
11 + 1.2
22 + 3.3
Level 0 1 15 25 30
Health 200 580 1160 1820 2060
+0.25 +2.15 +5.09 +8.39 +9.64
Mana 75 339 891 1431 1647
+0 +1.1 +3.41 +5.66 +6.59
Armor 2 3.83 6.63 10.63 11.97
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 33‒41 55‒63 101‒109 146‒154 164‒172
Attack Rate 0.59/s 0.65/s 0.75/s 0.89/s 0.94/s
Attack Range Ranged 380 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.35+0.55
Projectile Speed 1100
Movement Speed ▶️ 315
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Electric
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Static Field

Zeus, the Lord of Heaven, is a ranged intelligence hero who functions almost solely as a nuker. He is usually played as a semi-carry ganker type hero, who instead of utilizing disables, focuses solely on delivering tremendous amounts of magical damage to his foes. With the high cast range, and ease of use and low cooldown on his spells, he is able to deliver the most superb and consistent magical damage of any hero in the game. Arc Lightning is a highly spammable nuke that creates a stream of lightning that bounces between enemy foes (up to fifteen times at max level), dealing minor damage. Lightning Bolt is more focused, dealing heavy damage to a single target, also on a very low cooldown. It can also be targeted on the ground, providing vision and True Sight and potentially striking a nearby enemy, making him effective even against fogged and invisible enemies as well and allowing him to locate enemy wards. Static Field is a potent passive ability that allows Zeus's magical damage to scale into late game, dealing damage to all enemies equal to a certain percentage of their' health whenever he hits them with a spell. Finally, his ultimate Thundergod's Wrath allows him to strike all enemy heroes with a bolt of lightning, no matter their position, inflicting heavy damage. It can be used for multiple purposes: to finish off low-health enemy heroes limping away, to soften up the entire enemy team during a teamfight, or even to scout out the enemy's position. With the ability to strike down enemies both near and afar, the Lord of Heaven ensures that nobody can escape his wrath.


Zeus minimap icon.pngZeus, the Lord of Heaven
▶️ "Immortality was overrated. This is much more interesting."
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.


Arc Lightning
Arc Lightning icon.png
Hurls a bolt of lightning that leaps through nearby enemy units.
Cast Animation: 0.2+0.63
Cast Range: 850
Bounce Distance: 500
Number of Bounces: 5/7/9/15
Bounce Interval: 0.25
Damage: 75/100/125/150 (Talent 175/200/225/250)
Cooldown: 1.6
Mana: 80
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Buff modifier_zuus_arc_lightning: Undispellable. Persists death.
Arc Lightning is Zeus' favorite spell to use against puny mortals.


  • The lightning bounces in 0.25-second intervals, so hitting all targets takes 1/1.5/2/3.5 seconds.
  • Can never hit the same unit twice per cast.
  • All bounces together can deal up to 375/700/1125/2250 (Talent 875/1400/2025/3750) damage (before reductions).
  • The hidden buff is required for the lightning to jump.

Lightning Bolt
Lightning Bolt icon.png
Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.
Cast Animation: 0.4+0.43
Cast Range: 700/750/800/850
Search Radius: 325
Vision & True Sight Radius: 750
Damage: 125/200/275/350
Stun Duration: 0.3 (Talent 0.7)
Vision & True Sight Duration: 5
True Sight Linger Duration: 0.5
Cooldown: 6
Mana: 120/125/130/135
Does not pierce spell immunity. Spell immune units are still revealed by the True Sight.
Partially blocked by Linken's Sphere. Mini-stun and damage are blocked when hit, no matter if directly targeted or not. Vision is only blocked when directly targeted.
Despite removing unit-targeting, the talent does not affect the Spell Block interaction.
Buff modifier_zuus_lightningbolt_vision_thinker: Undispellable. Persists death.
Debuff modifier_stunned: Dispellable with strong dispels.
Debuff modifier_truesight: Undispellable. Persists death.
A shocking punishment for rebellious heathen.


  • Lightning Bolt first applies the damage, then the debuff.
  • When unit-targeted, the 750 range flying vision and True Sight are provided at the target's position upon cast. The vision is stationary and does not follow the target.
  • When ground-targeted, Lightning Bolt searches for any enemy unit within its area, prioritizing heroes (including illusions, clones, and creep-heroes). Chooses the closest target to the center.
    • It does not require any vision or True Sight to hit invisible or enemies in the Fog of War.
    • With the cast range and search radius, it can hit an enemy up to 1025/1075/1125/1175 range away.
    • When cast this way, the vision and True Sight is always centered on the targeted point, regardless of hitting a unit.
  • The flying vision and True Sight last for 5 seconds. The True Sight is provided by an aura, and its debuff lingers for 0.5 seconds.
  • The lightning particles and sound effects during the cast time are visible and audible to everyone.
  • With the level 25 Talent talent, Lightning Bolt turns into an area-targeted ability, so that it cannot directly target units anymore.
    • Lightning Bolt now hits every enemy units within the 325 search radius.
    • Does not upgrade the Lightning Bolts of Nimbus.

Static Field
Static Field icon.png
(Upgradable by Aghanim's Shard. No Target)
(Upgradable by Aghanim's Shard. Self)
Zeus shocks any enemy hit by his abilities, causing damage proportional to their current health.
With Aghanim's Shard Cast Animation: 0+0
Current Health as Damage: 4%/6%/8%/10% (Talent 5.2%/7.2%/9.2%/11.2%)
With Aghanim's Shard Shock Search Radius: 2000
With Aghanim's Shard Leap Distance: 450
With Aghanim's Shard Shock Move Speed Slow: 100%
With Aghanim's Shard Shock Slow Duration: 2.5
With Aghanim's Shard Leap Duration: 0.5
With Aghanim's Shard Vision Radius: 900
With Aghanim's Shard Vision Duration: 3
Cooldown: With Aghanim's Shard 11
Mana: With Aghanim's Shard 75
Aghanim's Shard upgrade: Static Field can be cast to perform a Heavenly Jump, shocking the closest visible enemy (prioritizing heroes) within 2000 range, dealing Static Field damage to them and reducing their movement speed by 100% for 2.5 seconds. If Zeus was moving forward, he will jump towards that direction. Zeus gets 900 unobstructed vision around him for 3 seconds Cooldown: 11. Manacost: 75.
Buff modifier_zuus_heavenly_jump: Dispellable with death only.
Buff modifier_zuus_lightningbolt_vision_thinker: Undispellable. Persists death.
Debuff modifier_zuus_static_field_slow: Dispellable with any dispel.
Ability Draft Notes
Ability Draft Notes:
The air crackles with static when the Thundergod walks the world.


  • Static Field only works with Zeus' abilities. It does not react on items or other abilities.
    • Static Field always applies its damage before the triggering ability applies any of its effects.
    • Arc Lightning applies Static Field's damage on each enemy units it bounces on.
    • Manually casting Lightning Bolt (and from Nimbus) applies Static Field's damage on whoever it hits, regardless of whether they were unit-targeted or ground-targeted.
    • Thundergod's Wrath applies Static Field's damage on all hit enemies, except invisible enemies.
    • Neither works on Roshan icon.png Roshan, nor apply its damage if the ability is blocked by Spell Block sources.
  • With Aghanim's Shard icon.png Aghanim's Shard, Static Field turns into an active ability. The passive component is still present.
    • Interrupts Zeus' channeling abilities upon cast.
    • Upon cast, provides 900 radius flying vision for 3 seconds.
    • Static Field first applies the damage, then the slow debuff.
  • Upon cast, it immediately applies Static Field's damage, and the movement speed slow debuff on the closest enemy within 2000 radius.
    • Can target any enemy units, but prioritizes heroes. Treats creep-heroes as heroes.
    • Affects Roshan icon.png Roshan, but it only applies the movement speed slow on him.
    • While not moving, Zeus jumps 250 range upwards upon cast.
    • While moving or being moved, he leaps in an arc towards his facing direction with a length of 450 and height of 250 upon cast.
    • Zeus is not disabled during the jump/leap and can still turn, attack, and cast abilities and items during it. While in the air, other units can pass below him.

Zeus Nimbus model.png
Summoned Ward
This unit has no mana.
Level 0
Duration Ability Duration 30
Armor Defense Class Basic
Magic Resistance 0%
Status Resistance 0%
Collision Size 8
Vision Range (G) 500
Bounty Gold 125
Experience 0
Model Scale 1

Nimbus icon.png
Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on nearby enemies.
Cast Animation: 0.2+0.64
Cast Range: Global
Radius: 450
Melee Hero Attacks to Destroy: 4
Ranged Hero Attacks to Destroy: 8
Non-Hero Attacks to Destroy: 16
Lightning Bolt Interval: 2.5
Duration: 30
Cooldown: 45
Mana: 325
Does not pierce spell immunity. Spell immune units are still revealed by the True Sight.
Not blocked by Linken's Sphere. Lightning Bolts from the Nimbus are not blocked.
Buff modifier_zuus_cloud: Dispellable with death only.
Buff modifier_kill: Dispellable with death only.
Buff modifier_zuus_lightningbolt_vision_thinker: Undispellable. Persists death.
Debuff modifier_stunned: Dispellable with strong dispels.
Debuff modifier_truesight: Undispellable. Persists death.
Ability Draft Notes
Ability Draft Notes:
Lightning Bolt must be drafted as well for it to get applied.
Upgradable by Aghanim's Scepter.
Requires drafting Thundergod's Wrath to be unlocked.
Where the thunder god's ire grows, storm clouds quickly gather.


  • Casts regular Lightning Bolt based on its current level on the closest valid enemy target.
    • This means it also applies the mini-stun and provides vision and True Sight around the target.
    • Lightning Bolt notes fully apply. If it is not learned, nothing happens.
    • The AoE Lightning Bolt Talent talent does not affect Nimbus' Lightning Bolt.
  • The damage source is the Nimbus itself, meaning certain on-damage effects react on the Nimbus rather than on Zeus (e.g. Blade Mail icon.png Blade Mail).
    • This also means that any outgoing damage amplification or damage reduction do not affect the Nimbus' bolt damage either.
    • Despite this, the bolts still trigger Static Field on their targets, which is still sourced to Zeus, and thus affected by outgoing damage manipulation.
  • Starts striking immediately upon cast if an enemy is within the radius.
    • Also strikes immediately when the last strike was longer than an interval ago and an enemy enters the area.
    • Always strikes the closest valid target. There are no priorities. Cannot target wards or buildings.
    • The Nimbus can strike invisible units and units inside the Fog of War.
    • Can strike up to 12 times over its full duration, considering the default 2.5 strike interval.
    • The strike interval is not affected by any cooldown reduction and cooldown resets sources.
  • The visual effects on the ground which mark the Nimbus' radius are visible to everyone.

Thundergod's Wrath
Thundergod's Wrath icon.png
No Target
Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location.
Cast Animation: 0.4+0.43
Effect Radius: Global
Vision Radius: 500
True Sight Radius: 900
Damage: 300/425/550 (Talent 400/525/650)
Vision & True Sight Duration: 3
True Sight Aura Linger Duration: 0.5
Cooldown: 130/125/120
Mana: 300/400/500
Aghanim's Scepter upgrade: Grants a new ability: Nimbus.
Partially pierces spell immunity. Provides vision and True Sight over spell immune enemies. Does not attempt to damage spell immune enemies. Spell immune units are still revealed by the True Sight.
Buff modifier_zuus_thundergodswrath_vision_thinker: Undispellable. Persists death.
Debuff modifier_truesight: Dispellable with death only.
The Lord of Heaven smites all who oppose him, near or far.


  • Thundergod's Wrath first applies its damage, then provides its vision and True Sight.
    • This means if an invisible enemy is not revealed beforehand, it only applies the vision and True Sight around them, but not the damage.
  • Thundergod's Wrath provides 500 radius flying vision and 900 radius True Sight around each struck hero.
    • The vision and True Sight last for 3 seconds.
    • The True Sight is provided by an aura, its debuff lingers for 0.5 seconds.
  • Hitting all 5 enemy heroes collectively deals 1500/2125/2750 (Talent 2000/2625/3250) damage (before reductions).
  • The visual and sound effects during the cast time are visible and audible to everyone.
    • The sound effects upon cast is global. Enemies can hear it when they have vision over Zeus, else they can only hear the local hit sound.
    • Shifts the lighting of the whole map for a split second, which is also visible to everyone.


Hero Talents
+100 Arc Lightning Damage25325 AOE Lightning Bolt
+0.4s Lightning Bolt Ministun20+100 Thundergod's Wrath Damage
+1.2% Static Field Damage15+350 Health
+20 Movement Speed10+1.25 Mana Regen
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[]

Main Article: Zeus/Changelogs
  • Ground-targeted Lightning Bolt now also searches for non-hero units within its search area if cannot find a hero.

Recommended Items[]

Starting items:

  • Tango icon.png Tango regenerates HP for Zeus to stay in lane.
  • Healing Salve icon.png Healing Salve also restores health.
  • Enchanted Mango icon.png Enchanted Mango gives burst mana for Zeus to use abilities.
  • Clarity icon.png Clarity gives constant supply of mana for Zeus to farm with Arc Lightning.
  • Iron Branch icon.png Iron Branch gives attributes, and Zeus can combine it with Tango for more heal.

Early game:

  • Boots of Speed icon.png Boots of Speed will make you faster, allowing for easier escapes and a better time catching up to enemy heroes.
  • Bottle (Full) icon.png Bottle allows for lane control and sustainability through runes and crowing. Getting it early helps you to maintain your mana to get last hits consistently.
  • Null Talisman icon.png Null Talisman gives more intelligence, allowing for a larger mana pool and more damage, as well as bonus attributes to help with survivability.

Mid game:

  • Arcane Boots icon.png Arcane Boots sustain Zeus' high rate of spell casting and give him the mana pool necessary to remain relevant in longer engagements. It can also be later disassembled to use the energy booster in another item like Aether Lens, and eventually upgrades into Boots of Travel 1 icon.png Boots of Travel.
  • Aether Lens icon.png Aether Lens makes you better at your job by dealing lots of magical damage from as far back as possible.
  • Blink Dagger icon.png Blink Dagger can also be picked up, as Zeus benefits a lot from mobility items.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives mana regeneration, a bit more of speed and a good ability to incapacitate enemy heroes.
  • Veil of Discord icon.png Veil of Discord provides a useful amplification of your magical damage dealt to any enemy caught in its blast. In addition to this, the armor bonus helps mitigate the impact of Zeus' poor base armor, allowing him to survive longer against physical damage.
  • Bloodstone icon.png Bloodstone grants more health and more mana, which are very needed for Zeus. The more kills you score, the more mana regeneration you get.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter unlocks Nimbus, giving Zeus extra nuking power and global influence.
  • Octarine Core icon.png Octarine Core increases Zeus's damage output with its cooldown reduction and gives Spell Lifesteal to counteract his squishiness.

Situational items:

  • Soul Ring icon.png Soul Ring can help with early mana issues.
  • Force Staff icon.png Force Staff is a good choice for mobility and utility, very useful for evading carries and kiting spell immune targets.
  • Ghost Scepter icon.png Ghost Scepter can be a great choice if you find yourself getting blown up by physical damage. It can also be upgraded into an Ethereal Blade icon.png Ethereal Blade, which can be used to disable the enemy carry, save allies and deal a massive amount of burst damage in combination with your spells.
  • Kaya icon.png Kaya increases spell damage and decreases mana cost, making Zeus a better caster in the mid game as he can use more abilities and deal more damage.
  • Refresher Orb icon.png Refresher Orb allows Zeus to use Thundergod's Wrath and Nimbus twice in quick succession given sufficient mana, increasing his damage output in fights.
  • Scythe of Vyse icon.png Scythe of Vyse gives a much-needed boost to Zeus's mana and grants a hard disable to deal with troublesome enemies.
  • Shiva's Guard icon.png Shiva's Guard increase your mana pool enough to cast your combo while offering good enemy control.


Roles: Nuker Nuker Carry Carry
Complexity: ★☆☆
Playstyle: Fond of mortal women, but even fonder of immortality, the Lord of Heaven descends from the clouds to prove himself a faithful spouse. Charged with godly might, Zeus calls down Lightning Bolts, smiting the wicked and revealing the hidden. Arc Lightning crackles between his fingers, jolts of electricity that leap from one puny mortal to the next. There is no running from heaven. Zeus points his arms skyward, bringing divine punishment down on each and every foe. Wherever they may be, none shall stand against the Thundergod's Wrath.





  • Zeus was the first hero to be implemented in Dota 2.
  • Zeus is based on the Greek mythological god of the same name.
  • As suggested by the game's files, Zeus's name was, at one time, Zuus. The possible reason being that 'Zuus' is the correct pronunciation of his name 'Zeus'.
  • Zeus' alternate/fun name in DotA was "Merlini", a tribute to a professional DotA player.
  • Zeus' title in DotA was "Lord of Olympus".
  • Static Field is most likely a reference to the Sorceress' skill of the same name in Diablo II. In Diablo II, the spell also reduced enemies' HP by a percentage within a short radius.
  • Zeus' respawn line ▶️ "To err is human. To respawn, divine." is a reference to Alexander Pope, whose quote is "To err is human; to forgive, divine."
  • Zeus' rival line towards Chen minimap icon.png Chen, ▶️ "Keep in mind, Chen, Godliness is next to deadliness." is a reference to an old and well-known saying "Cleanliness is next to godliness."
  • Zeus' rare response line, ▶️ "In Me I Trust.", refers to the national motto of the United States – "In God We Trust".
  • Zeus' rare response line, ▶️ "If I didn't exist, it would be necessary to invent me.", is a reference to a similar quote by french philosopher Voltaire: "If God did not exist, it would be necessary to invent him."
  • Zeus' bottling line, ▶️ "Nature abhors an empty bottle.", is a reference to the Plenism postulate attributed to Aristotle, which states that nature contains no vacuums because the denser surrounding material continuum would immediately fill the rarity of an incipient void – "Nature abhors a vacuum."