Players holding 25 essences will be given a damage buff.
Players drop ~50% of their essences upon dying.
Essences disappear after ten seconds if not picked up.
Treasure chests appear randomly on the map. Locations are indicated by a minimap ping 20 seconds before they spawn, plus a slowly shrinking ring of sparks.
Hit the chest to open it.
Battle Point rewards are split between all team members.
If not picked up, Battle Points will be split between both teams.
125 Battle Points
250 Battle Points
500 Battle Points
2000 Battle Points
5000 Battle Points
The Mo'rokai cannot be controlled. It will automatically move down a random lane every 5 minutes.
One team's Mo'rokai will move first, followed by the other team's after 90 seconds.
The Mo'rokai is indicated on the minimap with the icon.
The Mo'rokai spawns with a duration of 2:30, and will teleport back to its fountain when this time has elapsed. It takes 3 seconds for this teleport cast to complete.
The Mo'rokai gains 175 health for every skill point it has. It has a flat 500 mana, although it will never use this.
The Mo'rokai has a melee attack that stuns in an AoE (with a cooldown of around 4 seconds), and a ranged attack in the form of a projectile.
The Mo'rokai moves faster when team members are nearby.
The Mo'rokai drops bags of gold as it moves, each worth around 50 gold.
The Mo'rokai drops bags of gold for each creep it kills, awarding the amount of gold a hero would have acquired should it have got the last hit on that creep.
The Mo'rokai will automatically use ?? ability when ??.
The Mo'rokai will only use abilities when enemy heroes are within range of those abilities.
The Mo'rokai will initiate with Wild Conjuration. It will then cast either Cyclone or Eruption once the full duration of Wild Conjuration has been completed.
The Mo'rokai casts Cyclone after Wild Conjuration when ??, and Eruption after Wild Conjuration when ??.
The Mo'rokai will prioritize the nearest enemy to attack (?).
If the Mo'rokai dies, it will return to its fountain for 5 minutes, then attack a new lane.
The Mo'rokai cannot cast any abilities, including its auto-cast AOE stun, if it is silenced. This effectively renders it useless, although it will often move while silenced.
Behavior info needed.
Behavior info needed.
Behavior info needed.
Behavior info needed.
Behavior info needed.
Three branches of skills can be acquired for the Mo'rokai by feeding it essences.
Mo'rokai Movement Speed
The Mo'rokai gains 50 movement speed.
Provides 5 passive regeneration to all allied structures.
Mo'rokai Spell Lifesteal
The Mo'rokai heals 30% of all damage dealt from spells.
The Mo'rokai creates 3 rotating Heal Beams (850 range, 20 heal per second) that transform trees into allied Spirit Warriors with 325 health and 33 attack damage.
Provides a chance to create a row of trees behind an enemy on each attack. Lasts 2 seconds.
Wild Conjuration Bonus Healing
The Mo'rokai's Wild Conjuration Beams gain +20 heal per second.
The Mo'rokai has a 30% chance to evade incoming attacks.
Mo'rokai Stronger Spirit Warriors
The Mo'rokai's Wild Conjuration summons Spirit Guardians with ~750 health and ~64 attack damage.
The Mo'rokai gains 800 Health.
Wild Conjuration Extra Beams
The Mo'rokai's Wild Conjuration gains 2 additional Heal Beams.
The Mo'rokai's Melee and Range attacks deal +40 damage.
Provides a 25% chance to block 25% of incoming physical damage.
Mo'rokai Health Regen
The Mo'rokai regenerates 12 health per second.
Sends up an eruption towards the enemy position, knocking back and dealing 350 damage to affected units.
Melee heroes have a 20% chance to strike targets in an 175 AoE after an attack.
The Mo'rokai's Eruption splits into 6 additional stones around the target.
Mo'rokai Melee Attack Stun Duration
The Mo'rokai's Melee Attacks gain 1 second stun duration.
Eruption Bonus Damage
The Mo'rokai's Eruption gains 500 bonus damage.
The Mo'rokai gains 20 armor.
The Mo'rokai's Eruption targets an additional enemy with each cast.
Mo'rokai Cooldown Reduction
The Mo'rokai has 15% cooldown reduction on its attacks and spells.
Grants heroes 6 health and 4 mana per second when they are in the river or near one of their shrines.
Mo'rokai Magic Resistance
The Mo'rokai takes 15% less damage from Magic attacks.
Creates a slew of cyclones that stuns for 2 seconds and disorient enemies, dealing 25 damage every second.
Provides a 25% chance to cast an additional targeted spell. 14 second cooldown.
Cyclone Bonus Damage
The Mo'rokai's Cyclones deal +50 damage per second.
Mo'rokai Ranged Attack Explosion
The Mo'rokai's Ranged Attack Explodes, dealing damage in a 250 Area of Effect.
Cyclone Debuff Duration
The Mo'rokai's Cyclones gain 2 seconds of stun on impact
Mo'rokai Spell Amplification
The Mo'rokai's abilities deal 20% more damage.
Cyclone Extra Cyclones
The Mo'rokai's Cyclones +6 cyclones created.
The Mo'rokai has two default items.
Stylish Mo'rokai Boots: The Mo'rokai will use this to escape back to its fountain when its duration has elapsed.
Trendy Mo'rokai Armor: Cosmetic. (May have a use, but none explained on the tooltip.)
Wrath of the Mo'rokai is mostly the same as a normal game mode. Keep this in mind when picking heroes.
Melee heroes can instantly pick up essences due to their proximity to the target and benefit from the 20% cleave chance from the Wrath tree.
Heroes that often go invisible can slide through the crowd to collect essence and gold bags without the enemy's knowledge.
Heroes that cast targeted spells can gain a 15% multicast chance from the Storm tree.
Ranged heroes can hide behind or in the Mo'rokai's spell and attack range easier.
Heroes or items with a Silence ability can prevent the Mo'rokai from using any attacks, making it easier to fight into.
Fighting alongside the Mo'rokai provides a significant advantage in pushing and teamfighting.
Check the countdown clock to time pushes alongside the Mo'rokai.
The Mo'rokai periodically drops bags of gold and moves faster in the presence of a hero. Sending one hero to escort the Mo'rokai to the front lines as soon as it becomes active may be beneficial.
Several of the Mo'rokai's abilities are more notable than others:
The active spells from the 4th upgrade in each tree: Wild Conjuration/Eruption/Cyclone. Cyclone may well be the best, Eruption becomes much better with further upgrades.
The 5th upgrade from the Wrath and Storm trees: Volcanic Cleave/Stormcasting.
The first two upgrades in the Spirit tree: Mo'rokai +50 movement speed and 5 regeneration to all structures respectively.
The 7th and 9th upgrades in the Spirit tree: Mo'rokai Evasion 30% and +800 health respectively.
The Wrath tree abilities after 5th mostly make Eruption much stronger, but the 7th grants the Mo'rokai's melee attacks a 1 second stun duration.
The 8th upgrade from the Storm tree: upgrades the the Cyclone's stun duration from 2 seconds to 4.
Enemies can see you when you attack an essence chest. Make sure there are none nearby before you attack it to ensure your safety.
Alternatively, let a ranged enemy attack the chest and gank them before they have the chance to collect the essence.
All Buildings, including Shrines, drop essence. Some Neutral creeps have essence too, indicated by the orb over their heads. Use these sources to safely top off your essence meter before contributing to the Mo'rokai.
Spawn of neutral creeps can also be created with essence. This includes Shard Golems, and Skeleton Warriors. Consider spawning some of these to maximize safe essence gain.
Players gain additional damage when they have high levels of essence. This is useful when your Mo'rokai is maxed out, but you should prioritize contributing to the Mo'rokai.
Players are capped to 500 essence. In the late-game once you're at the cap, consider allowing a teammate to collect that essence to increase their damage.
Collecting essence when at maximum regenerates 1 health and mana per essence gathered, making essence gathering ever so slightly useful in the late game.
Check other units buffs to see exactly how much essence they are carrying. Consider prioritizing killing enemy heroes with more essence, or those close to reaching their threshold, to slow their progress down.
Deep in the jungles of Fellstrath, the ruins of an ancient civilization lie hidden beneath tangled canopy and creeping vine. Drawn here in search of fabled relics, Dark Willow has opened the way for others to follow. Now the Mo'rokai—two mythic beasts of yore dormant for centuries―have been roused from slumber by those who trespass upon their lands. As the Mo'rokai reclaim their strength, they'll join the march upon the enemy Ancient, eager to battle anything in their way.