Old Abilities
▶️
More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
Hellfire Blast (Pre 6.68)[]
Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning.
Cast Range: 525
Damage: 100/150/200/250
Stun Duration: 2
Ostarion calls on his hellish lineage, laying waste to his opponents.
- This ability was reworked into the current Hellfire Blast (later renamed into Wraithfire Blast) in the 6.68 gameplay patch.
- Hellfire Blast travels at a speed of 1000.
Vampiric Aura (7.23-7.27d)[]
Ability
Aura
Aura
Affects
Allied Heroes
Allied Heroes
Nearby friendly heroes restore health based on the damage they deal when attacking enemy units. Has 50% effect on ranged allied heroes. Does not affect allied creeps.
- This ability got replaced by Vampiric Spirit in the 7.28 gameplay patch.
- Stacks additively with other sources of lifesteal.
- Despite the tooltip, Vampiric Aura does affect allied non-hero units.
- The aura's buff lingers for 0.5 seconds.
- Affects invulnerable, but not hidden allies.
- The lifesteal particle effects do not appear when Wraith King is not visible to the enemy.
Vampiric Aura (Pre 7.23)[]
- This ability got reworked into the following Vampiric Aura in the 7.23 gameplay patch.
- Can be toggled on to make it only affect heroes. Treats creep-heroes as heroes.
- Stacks additively with other sources of lifesteal.
- The aura's buff lingers for 0.5 seconds.
- Affects invulnerable, but not hidden allies.
- The lifesteal particle effects do not appear when Wraith King is not visible to the enemy.
Mortal Strike (7.07-7.27d)[]
Proc Chance: 9%/11%/13%/15%
Critical Damage: 300%
Skeletons Spawn Radius: 300
Number of Kills to Gain Charge: 2
Max Skeleton Charges: 2/4/6/8
Additional Skeletons per Charge: 1
Skeleton Respawn Delay: 3
Skeleton Duration: 60
Modifiers
modifier_skeleton_king_mortal_strike
Undispellable
modifier_skeleton_king_mortal_strike_summon_thinker
modifier_skeleton_king_mortal_strike_summon
Death
One blow to crush a foe.
- This ability was reworked into the current Mortal Strike in the 7.28 gameplay patch.
- Increases attack damage by an average of 18%/22%/26%/30%.
- A skeleton charge is gained for every 2 units killed by Wraith King. It does not matter how the units are killed.
- For each charge, 1 skeleton are spawned, resulting in 0/1/2/3/4/5/6/7/8 ( 6/7/8/9/10/11/12/13/14) at 0/1/2/3/4/5/6/7/8 charges.
- The skeletons spawn in 0.25 second intervals, starting immediately upon cast.
- This results in a total spawn time of 0 / 0.25 / 0.5 / 0.75 / 1 / 1.25 / 1.5 / 1.75 ( 2 / 2.25 / 2.5 / 2.75 / 3 / 3.25) seconds.
- The skeletons spawn at a random spot within a 300 radius around Wraith King.
- The skeletons cannot be controlled. They automatically choose an attack target within approximately 6500 range.
- If no unit is within that range, they move to the closest lane and walk it down like lane creeps.
- If their current attack target turns invisible, the skeletons may stop and do nothing. After a while, they select a new target or return to the lanes.
- All skeletons within approximately 2000 radius around Wraith King switch to whoever Wraith King casts Wraithfire Blast on.
- The skeletons do not block neutral creep camps.
- Once killed, skeletons reincarnate. This reincarnation cannot be prevented.
- Just like with hero reincarnation, killing the skeletons grants no gold or experience when they reincarnate.
- Reincarnating does not reset the skeleton's duration. This means they do not reincarnate when expiring either.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Unlike other critical strikes, this one also works against wards.
- Mortal Strike uses pseudo-random distribution.
- The sound and particles play upon start of the attack, not when the attack lands.
Mortal Strike (6.79-7.06f)[]
Mortal Strike (6.79-7.06f)
Ability
Passive
Passive
Affects
Enemies
Enemies
Wraith King passively gains a chance to deal bonus damage on an attack.
- This ability was reworked into the following Mortal Strike in the 7.07 gameplay patch.
- Increases attack damage by an average of 7.5%/15%/22.5%/30% against heroes and 15%/30%/45%/60% against creeps.
- Treats creep-heroes as creeps.
- The proc chances of multiple crit sources stack.
- If two sources of critical strike proc at the same time, the higher multiplier has priority.
- Unlike other critical strikes, this one also works against wards.
- Mortal Strike uses pseudo-random distribution.
- The sound and particles play upon start of the attack, not when the attack lands.
Mortal Strike (6.78-6.78c)[]
Wraith King passively gains a chance to deal bonus damage on an attack. When activated, Mortal Strike steals a percentage of the max health from the target hero, giving it to Skeleton King for the duration, and returning it after. While Mortal Strike is active, the passive component is disabled.
Proc Chance: 15%
Critical Damage: 125%/175%/225%/275%
Cast Range: 550
Max Health Drained: 20%
Drain Duration: 7
Modifiers
modifier_skeleton_king_mortal_strike
Undispellable
modifier_skeleton_king_mortal_strike_active_buff
Death
modifier_skeleton_king_mortal_strike_active_debuff
Death
The power to crush a skull.
- The following Mortal Strike was reworked into this version in the 6.78 gameplay patch, and reverted back in 6.79.
- Unlike other critical strikes, this one also works against wards.
- The sound and particles play upon start of the attack, not when the attack lands.
- Does not affect the target's and Skeleton King's maximum health. It only drains health based on a percentage of the target's maximum health.
- Only the critical strike from Mortal Strike is disabled for the duration. Other sources of crit still fully work.