Dota 2 Wiki
Advertisement
 
 
 
 
 
 
 
 
 
 
Old Abilities
 
 
 
Necronomicon 2 icon.png
▶️ More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.


Hellfire Blast (Pre 6.68)[]

Hellfire Blast (Pre 6.68)
Can be disjointed. Blocked by Linken's Sphere. Does not pierce spell immunity. QT
Hellfire Blast icon.png
Affects
Enemies
Damage
Magical
Skeleton King fires a sphere of hellfire at an enemy unit, dealing damage and stunning.
Cast Animation: 0.35+0.5
Cast Range: 525
Damage: 100/150/200/250
Stun Duration: 2
Cooldown: 8
Mana: 140
Buff/Debuff
Modifiers
modifier_stunned
Ostarion calls on his hellish lineage, laying waste to his opponents.

Notes:

  • Hellfire Blast travels at a speed of 1000.


Vampiric Aura (7.23-7.27d)[]

Vampiric Aura (7.23-7.27d)
Can be used by illusions. Disabled by Break. Pierces spell immunity. WV
Vampiric Aura icon.png
Ability
Aura
Nearby friendly heroes restore health based on the damage they deal when attacking enemy units. Has 50% effect on ranged allied heroes. Does not affect allied creeps.
Radius: 1200
Lifesteal: 8%/16%/24%/32% (Talent 28%/36%/44%/52%)
Ranged Allies Effect Percentage: 50%
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers
modifier_skeleton_king_vampiric_aura
Undispellable
modifier_skeleton_king_vampiric_aura_buff
Undispellable
Wraith King's blade drains his enemy's essence to feed his aura.

Notes:

  • Stacks additively with other sources of lifesteal.
  • Ranged allies lifesteal for 4%/8%/12%/16% (Talent 14%/18%/22%/26%).
  • Despite the tooltip, Vampiric Aura does affect allied non-hero units.
  • The aura's buff lingers for 0.5 seconds.
  • The lifesteal particle effects do not appear when Wraith King is not visible to the enemy.


Vampiric Aura (Pre 7.23)[]

Vampiric Aura (Pre 7.23)
Does not proc any on-cast effects when cast. Can be used by illusions. Disabled by Break. Pierces spell immunity. WV
Vampiric Aura icon.png
Ability
Toggle / Aura
Affects
Allies
Nearby friendly melee units restore health based on the damage they deal when attacking enemy units.
Radius: 1200
Lifesteal: 18%/22%/26%/30% (Talent 43%/47%/51%/55%)
Aura Linger Duration: 0.5
Cooldown: 0
Buff/Debuff
Modifiers
modifier_skeleton_king_vampiric_aura
Undispellable
modifier_skeleton_king_vampiric_aura_buff
Undispellable
Wraith King's blade drains his enemy's essence to feed his aura.

Notes:

  • This ability got reworked into the following Vampiric Aura in the 7.23 gameplay patch.
  • Can be toggled on to make it only affect heroes. Treats creep-heroes as heroes.
  • Stacks additively with other sources of lifesteal.
  • The aura's buff lingers for 0.5 seconds.
  • The lifesteal particle effects do not appear when Wraith King is not visible to the enemy.


Mortal Strike (7.07-7.27d)[]

Mortal Strike (7.07-7.27d)
Mortal Strike icon.png
Affects
Enemies
Wraith King passively gains a chance to deal bonus damage on an attack. Every two kills on an enemy unit adds a skeleton charge. Skeletons respawn once when killed.
Cast Animation: 0.1+0.5
Proc Chance: 9%/11%/13%/15%
Critical Damage: 300%
Skeletons Spawn Radius: 300
Number of Kills to Gain Charge: 2
Max Skeleton Charges: 2/4/6/8
Base Number of Skeletons: 0 (Talent 6)
Additional Skeletons per Charge: 1
Skeleton Respawn Delay: 3
Skeleton Duration: 60
Cooldown: 50
Mana: 50/60/70/80
Buff/Debuff
Modifiers
modifier_skeleton_king_mortal_strike
Undispellable
modifier_skeleton_king_mortal_strike_summon_thinker
modifier_skeleton_king_mortal_strike_summon
Death
One blow to crush a foe.

Notes:

  • Increases attack damage by an average of 18%/22%/26%/30%.
  • A skeleton charge is gained for every 2 units killed by Wraith King. It does not matter how the units are killed.
    • For each charge, 1 skeleton are spawned, resulting in 0/1/2/3/4/5/6/7/8 (Talent 6/7/8/9/10/11/12/13/14) at 0/1/2/3/4/5/6/7/8 charges.
    • The skeletons spawn in 0.25 second intervals, starting immediately upon cast.
    • This results in a total spawn time of 0 / 0.25 / 0.5 / 0.75 / 1 / 1.25 / 1.5 / 1.75 (Talent 2 / 2.25 / 2.5 / 2.75 / 3 / 3.25) seconds.
  • The skeletons spawn at a random spot within a 300 radius around Wraith King.
  • The skeletons cannot be controlled. They automatically choose an attack target within approximately 6500 range.
    • If no unit is within that range, they move to the closest lane and walk it down like lane creeps.
    • If their current attack target turns invisible, the skeletons may stop and do nothing. After a while, they select a new target or return to the lanes.
    • All skeletons within approximately 2000 radius around Wraith King switch to whoever Wraith King casts Wraithfire Blast on.
    • The skeletons do not block neutral creep camps.
  • Once killed, skeletons reincarnate. This reincarnation cannot be prevented.
    • Just like with hero reincarnation, killing the skeletons grants no gold or experience when they reincarnate.
    • Reincarnating does not reset the skeleton's duration. This means they do not reincarnate when expiring either.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Unlike other critical strikes, this one also works against wards.
  • The sound and particles play upon start of the attack, not when the attack lands.


Mortal Strike (6.79-7.06f)[]

Mortal Strike (6.79-7.06f)
Mortal Strike icon.png
Ability
Passive
Affects
Enemies
Wraith King passively gains a chance to deal bonus damage on an attack.
Proc Chance: 15%
Hero Critical Damage: 150%/200%/250%/300%
Non-Hero Critical Damage: 200%/300%/400%/500%
Buff/Debuff
Modifiers
modifier_skeleton_king_mortal_strike
Undispellable
One blow to crush a foe.

Notes:

  • This ability was reworked into the following Mortal Strike in the 7.07 gameplay patch.
  • Increases attack damage by an average of 7.5%/15%/22.5%/30% against heroes and 15%/30%/45%/60% against creeps.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • Unlike other critical strikes, this one also works against wards.
  • The sound and particles play upon start of the attack, not when the attack lands.


Mortal Strike (6.78-6.78c)[]

Mortal Strike (6.78-6.78c)
Mortal Strike (Skeleton King) icon.png
Affects
Enemies / Enemy Heroes
Wraith King passively gains a chance to deal bonus damage on an attack. When activated, Mortal Strike steals a percentage of the max health from the target hero, giving it to Skeleton King for the duration, and returning it after. While Mortal Strike is active, the passive component is disabled.
Cast Animation: 0.35+0.5
Proc Chance: 15%
Critical Damage: 125%/175%/225%/275%
Cast Range: 550
Max Health Drained: 20%
Drain Duration: 7
Cooldown: 25
Mana: 30
Buff/Debuff
Modifiers
modifier_skeleton_king_mortal_strike
Undispellable
modifier_skeleton_king_mortal_strike_active_buff
Death
modifier_skeleton_king_mortal_strike_active_debuff
Death
The power to crush a skull.

Notes:

  • The following Mortal Strike was reworked into this version in the 6.78 gameplay patch, and reverted back in 6.79.
  • The sound and particles play upon start of the attack, not when the attack lands.
  • Does not affect the target's and Skeleton King's maximum health. It only drains health based on a percentage of the target's maximum health.
  • Only the critical strike from Mortal Strike is disabled for the duration. Other sources of crit still fully work.
Advertisement