Hero
Wraith King | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Can reincarnate instantly upon death. | |
On the millennial solstice known as Wraith-Night, Ostarion stood frozen amid the carnage, absorbing innumerable souls as his champions sacrificed their lives for the King. Now brimming with Wraith Essence, Ostarion immobilizes his adversaries with Wraithfire Blast, stunning and searing them over time. His great-sword smashes foes in one Mortal Strike, sapping their essence to feed his Vampiric Spirit. Only fools trust the erratic reports of Ostarion's death. For when slain, the wraith energies that bind his body begin to reconstitute his parts, joining limb to torso until the Wraith King's Reincarnation comes full circle as his strides fearlessly towards his enemies, again. | |
Roles: | Carry Support Durable Disabler Initiator |
Complexity: | |
Adjectives: | Bearded, Green, Undead, Nose Legs ( 2 )
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Bio[]
▶️ "Purer than flesh, stronger than bone, imperishable is the essence of the wraith."
Lore:
For untold years, King Ostarion built a kingdom from the remains of his enemies. It was an obsessive's errand, done to pass the long eternities of a monarchy that seemed fated never to end. He believed that as long as he built up the towers of his palace, he could not die. But eventually he learned that he had been deluded... that bone itself could perish. Deeply mistrustful of flesh, he sought a more permanent way of extending his reign, and at last settled on pursuit of wraith energy, a form of pure spirit given off by certain dark souls at death. Should he infuse himself with Wraith Essence, he thought he might create a body as luminous and eternal as his ego. On the millennial solstice known as Wraith-Night, he submitted to a rite of transformation, compelling his subjects to harvest enough souls to fuel his ambition for immortality. No one knows how many of his champions died, for the only survivor who mattered was the Wraith King who rose with the sun on the following morn. Now he rarely spends a moment on his glowing throne--but strides out with sword drawn, demanding a fealty that extends far beyond death.
Aliases:
One True King, Ostarion, SK, SNK, Skeleton, WK
Voice:
Abilities[]
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning, then dealing damage over time and slowing the target. Summoned skeletons around the target will receive bonus movement and attack speed for the duration of the debuff.
Impact Damage: 75/90/105/120
Damage over Time: 20/40/60/80
Enemy Move Speed Slow: 20%
Skeleton Move Speed Bonus: 25
Skeleton Attack Speed Bonus: 25
Spell Block / Reflection Notes:
Blocked upon impact.
Modifiers [?]
Wraithfire Blast only orders Wraith King Skeletons to attack the affected target.
Does not affect any other player-controlled units.
Does not affect any other player-controlled units.
Ostarion calls on his damned lineage, laying waste to his opponents.
- Wraithfire Blast travels at a speed of 1200.
- The stun and movement speed slow are applied at the same time, so overall, the slow lasts for 4/4.2/4.4/4.6 ( 6/6.2/6.4/6.6) seconds.
- Casting Wraithfire Blast orders all of Wraith King Skeletons within ≈2000 radius to attack the affected target, even when the ability is blocked, reflected, or disjointed.
- Increases Wraith King Skeletons' total movement and attack speed to 375 and 125 respectively .
- Upon cast, it deals the impact damage instantly, and the damage over time in 1-second intervals, starting immediately after the stun.
- Can deal up to 135/210/285/360 ( 155/250/345/440) damage (before reductions).
- TALENTThe duration increasing talent immediately updates the currently active instance and also increases the damage over time.
- The blast first applies the impact damage, then the debuffs.
- Successive casts do not update the ability values but increase the debuff duration.
- TALENTWith the Reincarnation casts Wraithfire Blast talent, Wraithfire Blast gets cast on enemies within 900 radius upon triggering Reincarnation.
- These projectile travels at a speed of 500.
- Only targets enemy heroes and clones.
- Treats illusions and creep-heroes as creeps.
- These blasts can target enemies inside the Fog of War and invisible units. However, invisible targets instantly disjoint them.
- These Wraithfire Blasts are passively cast automatically and instantly, regardless of mana and cooldown.
- They fully replace Reincarnation's slow, however, only when both Wraithfire Blast and the talent are learned.
Restore health based on the damage Wraith King deals when attacking enemy units. Can be cast to summon skeletons with Vampiric Spirit. For every two kills Wraith King or any unit he controls accrue on enemy units, Vampiric Aura adds a skeleton charge. Skeletons respawn once when killed.
Skeletons deal more damage to heroes and less damage to buildings.
Lifesteal from creeps is reduced by 40%.
Skeletons deal more damage to heroes and less damage to buildings.
Lifesteal from creeps is reduced by 40%.
Passive Component
Aura Radius: 1200
Creep Lifesteal Multiplier: 0.6
Creep Kills per Charge: 2
Max Skeleton Charges: 2/4/6/8
Skeleton Building Damage Multiplier: 0.65
Skeleton Hero Damage Multiplier: 1.25
Skeletons Spawn Radius: 300
Skeleton Spawn per Charge: 1
Skeleton Respawn Delay: 3
Modifiers [?]
modifier_skeleton_king_vampiric_aura
Undispellable
modifier_skeleton_king_vampiric_aura_summon_thinker
Undispellable
modifier_skeleton_king_vampiric_aura_summon
Undispellable
Wraith King's blade drains his enemy's essence to feed his aura.
Wraith King Skeleton | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Stacks additively with other lifesteal sources.
- Cannot lifesteal off of wards, buildings, and ally units.
- The lifesteal aura affects Wraith King and Wraith King Skeleton within 1200 radius. Does not affect other heroes or any of Wraith King's player-controlled units.
- Grants 1 Wraith King Skeleton charge per 2 units killed by Wraith King or any of his player-controlled units within the same aura radius.
- Does not grant charges from denies.
- Spawns 1 skeleton per charge.
- The skeletons spawn in 0.25-second intervals, starting immediately upon cast.
- This results in a total spawn time of 0/0.25/0.5/0.75/1/1.25/1.5/1.75/2/2.25/2.5/2.75/3/3.25/3.5 seconds.
- Does not spawn the remaining skeletons if Wraith King dies during the total spawn time.
- The skeletons spawn at a random spot within a 300 radius of Wraith King.
- These skeletons reincarnate once when killed. This cannot be prevented.
- Just like with hero reincarnation, killing the skeletons grants no gold or experience bounty when they reincarnate.
- Reincarnating does not reset the skeleton's duration. This means they do not reincarnate when expiring either.
- These skeletons cannot be controlled. They automatically choose an attack target within ≈6500 range.
- If no unit is within that range, they move to the closest lane and walk it down like lane creeps.
- If their current attack target turns invisible, the skeletons may stop and do nothing. After a while, they select a new target or return to the lanes.
- The skeletons do not block neutral creep camps.
- Casting Wraithfire Blast on a target affects the following things:
- Upon its cast point, it orders all skeletons within ≈2000 radius to attack that target, even when the ability is blocked, reflected, or disjointed.
- The order lasts for 2 seconds. If the skeletons do not reach the target within the order duration, they automatically search for a new target within ≈600 radius.
- Successive Wraithfire Blast casts from the same faction, re-order the skeletons to attack the latest affected target.
- Wraithfire Blast casts while the skeletons reincarnate do not order them to attack the target.
- TALENTThe Reincarnation casts Wraithfire Blast talent also do not order the skeletons to attack the target as well.
- Applies a Total Damage Manipulation on the skeletons' attack damage when attacking buildings and heroes.
- Treat creep-heroes as heroes and illusions as creeps.
- Though this effect is not shown in Attack Damage HUD, but actually stacks additively with other Total Damage Manipulation Source (e.g. Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Enfeeble".).
- Stacks multiplicatively with other unique incoming damage manipulation sources (e.g. Reinforced).
- Therefore, the skeleton's damage dealt against buildings can be defined as expr
SkeletonDamageDealt × 0.585
.
- If another source of critical strike procs on the same attack as Mortal Strike, the crit with the higher multiplier takes priority.
- A critical strike proc is determined during Wraith King's attack point.
- When a critical strike procs, Wraith King uses a specific crit attack animation, and particle effects appear on his weapon.
- Missed attacks do not trigger the ability cooldown.
Wraith King's form regroups after death, allowing him to resurrect when killed in battle. Upon death, enemy units in a 900 radius will be slowed, and spawn 1/2/3 skeleton(s) to attack each nearby enemy hero. Can be self-cast to kill Wraith King instantly.
Passive Component
Reincarnation Delay: 3
Current Health as Self Damage: 100%
Reduces cooldown by 15s. If a nearby allied hero is slain, they will be transformed into a wraith and have their death delayed and gain bonus attack and movement speed. Heroes who die this way respawn at a faster rate.
Causes Reincarnation to have no mana cost and increases Skeleton Spawn count.
Modifiers [?]
modifier_skeleton_king_reincarnation
Undispellable
modifier_skeleton_king_reincarnation_scepter
Undispellable
modifier_skeleton_king_reincarnation_scepter_active
Undispellable
modifier_skeleton_king_reincarnate_slow
Vampiric Spirit has to be drafted as well for Wraith King Skeletons to spawn.
Conspirators against the Wraith King wonder why he never stays dead.
- Wraith King's Reincarnation has the highest priority in the group of Reincarnation sources. This means when combined with other sources (e.g. Aegis of the Immortal), this ability will be activated first as long as Wraith King has enough mana and the ability is off-cooldown.
- Revives with full health and mana. Does not resets the cooldowns of items and abilities.
- Provides Lua error in Module:Show at line 24: attempt to index field '?' (a nil value). daytime and Lua error in Module:Show at line 24: attempt to index field '?' (a nil value). nighttime ground vision respectively at Wraith King's death location during its delay.
- ↓↓ Double-tapping automatically targets self.
- The current health as self-inflicted damage is applied instantly upon cast, effectively killing himself.
- When Wraith King is invulnerable or hidden, he is unable to cast abilities on himself, hence being unable to ↓↓ Double-tapping to activate Reincarnation.
- The movement speed slow is applied on enemy heroes and clones upon triggering Reincarnation.
- Treat illusions and creep-heroes as creeps.
- 1/2/3 ( 3/4/5) Wraith King Skeletons are also summoned for each enemy hero within 900 radius upon triggering Reincarnation.
- Skeleton notes of Vampiric Spirit fully apply. If it is not learned, no skeletons are summoned.
- Treats clones as heroes, illusions and creep-heroes as creeps.
- The skeletons are also summoned for enemies inside the Fog of War and invisible units.
- Reincarnation now provides another radius aura and its buff lingers for 0.5 seconds.
- The aura only affects all ally heroes, clones and illusions.
- Does not affect invulnerable or hidden heroes, and creep-heroes.
- The aura is bestowed to nearby allies even while Wraith King is dead.
- Wraith Delay's 7-second duration triggers when the hero reaches 1 health.
- Units in Wraith Form are kept alive by having their minimum health set to 1. Damage taken is technically not reduced.
- Does not trigger in the following circumstances:
- If the target is affected by Shallow Grave, Battle Trance, or have other Reincarnation sources.
- If the target is an illusion, despite the aura affecting them.
- If the unit dies by its duration expiring (e.g. the Tempest Double).
- If the unit is instant killed (e.g. killed by Culling Blade).
- When Meepo or its Meepo Clones is instantly killed due to either the Prime or any one of its clones dying, including being denied, during the Wraith Delay.
- Grants the affected heroes phased and unobstructed movement, allowing them to move through units and trees and impassable terrain.
- Wraith Form causes the hero's model size to increase by 25% for its duration. This has no impact on its collision size.
- It also increases movement speed by 25% and attack speed by 75 for the duration.
- Allies in Wraith Form can act freely like regular heroes, and can still be interacted normally, without any restrictions.
- This means they still are fully affected by attacks and abilities normally, and already existing buffs and debuffs continue to affect them.
- During Wraith Delay, the hero's health bar is visible to allies only.
- When the Wraith Delay duration ends, the hero dies. The kill is credited to whoever put the hero in Wraith Form.
- This death cannot be prevented in any way. It ignores invulnerability and everything that would typically prevent death.
- If the hero has Reincarnation sources, it triggers normally once the hero dies.
- Affected ally heroes have their respawn time reduced by 10% as shown at the chart below.
- TALENTWith the Reincarnation casts Wraithfire Blast talent, Wraithfire Blast gets cast on enemies within 900 radius upon triggering Reincarnation.
- These projectile travels at a speed of 500.
- Only targets enemy heroes and clones.
- Treats illusions and creep-heroes as creeps.
- These blasts can target enemies inside the Fog of War and invisible units. However, invisible targets instantly disjoint them.
- These Wraithfire Blasts are passively cast automatically and instantly, regardless of mana and cooldown.
- They fully replace Reincarnation's slow, however, only when both Wraithfire Blast and the talent are learned.
Respawn Time Reduction[]
LVL | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25+ |
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Default | 12s | 15s | 18s | 21s | 24s | 26s | 28s | 30s | 32s | 34s | 36s | 44s | 46s | 48s | 50s | 52s | 54s | 65s | 70s | 75s | 80s | 85s | 90s | 95s | 100s |
Wraith Delay | 10.8s | 13.5s | 16.2s | 18.9s | 21.6s | 23.4s | 25.2s | 27s | 28.8s | 30.6s | 32.4s | 39.6s | 41.4s | 43.2s | 45s | 46.8s | 48.6s | 58.5s | 63s | 67.5s | 72s | 76.5s | 81s | 85.5s | 90s |
Talents[]
Hero Talents | ||
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Reincarnation Casts Wraithfire Blast | 25 | -2s Mortal Strike Cooldown |
+5 Minimum Skeletons Spawned | 20 | +35% Cleave |
+23 Skeletons Attack Damage | 15 | +1s Wraithfire Blast Stun Duration |
+25% Summon Skeleton Duration/-25% Cooldown | 10 | +10% Vampiric Spirit Lifesteal |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Increased Reincarnation cooldown from 180/140/100 to 180/150/120.
- Aghanim's Scepter upgrade:
- Reduced Reincarnation cooldown reduction bonus from 30 to 15.
- Aghanim's Shard upgrade:
- Reduced Reincarnation number of Wraith King Skeletons bonus per enemy hero from 3 to 2.
- Talents:
- LVL 15+26 Wraith King Skeleton attack damage reduced to +23.LVL 20+6 Wraith King Skeletons spawned reduced to +5.LVL 20+25% cleave increased to +35%.
- Wraith King Skeletons
- Reduced attack damage from 32‒37 to 29‒34.
- Talents:
- LVL 15+0.75s Wraithfire Blast stun/buff/debuff duration increased to +1s.
</div> </div>
Recommended Items[]
Starting items:
- Tango helps Wraith King sustain his health against lane harassment.
- Healing Salve also restores health to Wraith King.
- Quelling Blade allows Wraith King to get last hits easier. It also makes Mortal Strike hit harder against creeps which makes you clean camps and creep waves faster. It increases the effectiveness of Vampiric Aura when attacking creeps as well. It can be used to cut trees and move faster from one camp to another while farming the jungle.
- Iron Branch gives attributes like intelligence so Wraith King will have enough mana to use Wraithfire Blast twice at level 1.
- Enchanted Mango provides passive health regeneration and burst mana to use Wraithfire Blast.
Early game:
- Magic Wand can sometimes be the difference between a death and a kill. Its active usually grants enough mana to sustain Reincarnation. It also combos with Armlet of Mordiggian toggle, as one can deactivate, use Magic Stick, and reactivate buying enough time for it to provide the 500 bonus hp.
- Boots of Speed provide an excellent boost of speed for any hero.
- Clarity sustains mana when jungling, where it is unlikely to be canceled by hero damage.
Mid game:
- Radiance can be picked up early to easily flash-farm and stack skeleton charges, while making Wraith King a very threatening presence in early teamfights.
- Desolator is an alternative to Radiance that shreds armor, boosting the damage output of Wraith King and his skeletons while improving Vampiric Aura's lifesteal, making him more powerful in ganks and against structures.
- Phase Boots Gives armor and damage to help contest his lane. Increased speed and phased movement allow Wraith King to stay on targets in fights when Wraithfire Blast is on cooldown.
- Armlet of Mordiggian provides lots of damage at a reasonable cost, while the health drain is mitigated by Vampiric Aura and Reincarnation. This item synergizes greatly with Desolator, causing larger crits and heals with Mortal Strike and Vampiric Spirit.
- Blink Dagger solves Wraith King's mobility issues, letting him engage and chase more effectively and giving him an escape after Reincarnating.
Late game:
- Assault Cuirass solves Wraith King's armor problems and gives bonus damage output to him, his teammates, and his skeletons.
- Black King Bar grants spell immunity to protect Wraith King against disables and mana break, so he can survive and output damage.
- Heart of Tarrasque gives Wraith King excellent amount of Health pool and regeneration, makes him difficult to kill, besides he also has Reincarnation which causes a long effective presence in fights.
- Overwhelming Blink upgrades from Blink Dagger to give a large Strength bonus and a more powerful initiation with its area damage and slow.
Situational items:
- Power Treads provides attack speed and attribute switching to make his limited mana pool go much further if the treads are switched to intelligence before casting a spell, though Wraith King usually benefits more from Phase Boots granting damage and Phase.
- Heaven's Halberd gives Wraith King strength, evasion, and status resistance to tank up, and lets him disarm an enemy carry, shutting down their primary source of damage output.
- Silver Edge grants Shadow Walk to help Wraith King initiate on enemies, and can shut down enemies reliant on passive abilities. The backstab damage from Shadow Walk supplements Mortal Strike to open fights with a large burst of damage.
- Blade Mail takes advantage of Wraith King's high durability to severely punish fragile damage dealers.
- Abyssal Blade gives Wraith King high lockdown potential in combination with Wraithfire Blast, and the bash lets him manfight more effectively.
- Mjollnir grants attack speed and can efficiently clear out hordes of illusions and/or summoned units, though it competes with Radiance.
- Refresher Orb is highly situational, as it allows to potentially use Reincarnation and/or Black King Bar twice in a fight allowing him to deal damage for longer periods of time.
- Divine Rapier grants damage that synergizes with Vampiric Aura and Mortal Strike, and is not dropped if Reincarnation activates; combine with Aegis of the Immortal and/or Refresher Orb for best results.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Prior to December 13 of 2013, "Ostarion, the Wraith King" was known as "Ostarion, the Skeleton King".
- On December 10 of 2013, Skeleton King was removed from the game for "pressing ceremonial reasons". After the Wraith Night event, he returned as the Wraith King.
- His model was completely reworked from the previous skeleton model to the current model. His color theme was changed from red to green and all his icons were changed accordingly.
- He also got a new voice set, by the same voice actor who also voiced Skeleton King previously. Skeleton King's responses can be found "here".
- For The International 10 Battle Pass, however, Skeleton King would return as an Arcana, which can be acquired by players that reach Level 375.
- In DotA 1, Wraith King's (who is still known as the Skeleton King in DotA 1) name is "Leoric". This is a reference to the Skeleton King of Diablo who is also named Leoric. In the transition to Dota 2, his name was changed to Ostarion to avoid copyright issues.
- Copyright issues may also be a reason to why Skeleton King was remodeled and re-titled into Wraith King. Another likely factor for the remodeling was to solve many cosmetic item conflicts with the low-violence model which was made for the Perfect World client. A low-violence model was required for Skeleton King due to strict policies in China against the usage of skeletons in video games.
- Wraith King's responses for buying Armlet of Mordiggian ▶️ "I NOW HAVE ALL THE SEXY", buying a Divine Rapier ▶️ "Oh, Rapier. NOW YOUR KING IS BALLING OUT OF CONTROL!" and his battle begin line ▶️ "I'LL HELP MY WEAK AND PUNY ALLIES WHERE I CAN." are a reference to a popular DotA hero guide called "CAPS LOCK LEORIC".
- When Dota Plus first emerged with the use of a Hero's responses, many community members asked Valve to properly make the text of all of Wraith King's lines in all caps, which was done after multiple requests.
- In several responses, he refers to himself as the "Once and Future King", which is also a title for the legendary King Arthur.
- One of Wraith King's lines is "We'll lead as three kings" when he activates an Illusion Rune. This line is a reference to the three kings or three wise men story from Christmas.
Gallery[]
Low Violence model of Skeleton King
Icons and bio of the Skeleton King. For the responses, see here.