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Witch Doctor
Witch Doctor
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
18 + 2.3
13 + 1.4
22 + 3.3
Level 0 1 15 25 30
Health 120 516 1220 1990 2276
+0 +1.8 +5.02 +8.52 +9.87
Mana 75 339 891 1431 1647
+0 +1.1 +3.41 +5.66 +6.59
Armor 0 2.17 5.43 9.77 11.27
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

29
39

51
61

97
107

142
152

160
170

Attack Rate 0.59/s 0.66/s 0.78/s 0.93/s 0.99/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.5
Projectile Speed 1200
Move Speed ▶️ 300 (Nighttime 330)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Zharvakko, the Witch Doctor, is a ranged intelligence hero who can take on the role of a support or a ganker. A master of voodoo curses and healing arts, he possesses several positioning-dependent crowd control/damage spells as well as a heal that scales well into the late game. Maledict is one of the most powerful damaging spells in the game, and is fittingly enough quite hard to hit properly – but when applied at the right time, Malediction can curse someone to suffer a slow, humiliating death as they limp back towards safety. Paralyzing Cask is a somewhat-unreliable stun that requires multiple enemies to bounce between to be effective, but can provide a barrage of stuns to the enemy team if they are grouped together. Death Ward has the potential to be one of the most damaging ultimates in the game as long as he is able to channel the spell uninterrupted.

Bio

Witch Doctor minimap iconZharvakko, the Witch Doctor
▶️ "Malpractice makes perfect."
A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precise accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him.

Abilities

Paralyzing Cask
Paralyzing Cask icon
Affects
Enemies
Damage
Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Cast Animation: 0.35+0.37
Cast Range: 700
Bounce Distance: 575
Number of Bounces: 2/4/6/8 (Talent 4/6/8/10)
Hero Damage: 50/60/70/80
Creep Damage: 75/100/125/150
Hero Stun Duration: 1
Creep Stun Duration: 5
Cooldown symbol
 20/18/16/14
Mana symbol
 80/100/120/140
Buff/Debuff
Modifiers [?]
modifier_witchdoctor_cask_thinker
Undispellable
modifier_stunned
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

  • The cask travels at a speed of 1000.
  • The projectile bounces in 0.3-second intervals.
    • Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
    • Cannot bounce on invisible, invulnerable or hidden units, but can bounce on units in the Fog of War.
  • Multiple casks from the same hero both reset and share the remaining number of bounces between all instances.
  • Can deal up to 150/300/500/750 (Talent 225/400/625/900) damage to creeps, or 100/180/280/400 (Talent 150/240/350/480) damage to heroes (before reductions).
    • All bounces together can deal up to 225/500/875/1350 (Talent 375/700/1125/1650) damage to creeps, or 150/300/490/720 (Talent 250/420/630/880) damage to heroes (before reductions).
  • The cask first applies the debuff, then the damage.


Voodoo Restoration
Voodoo Restoration icon
Ability
Toggle / Aura
Affects
Allies
Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo restoration is active.
Heal Radius: 500
Base Heal per Second: 16/24/32/40
Mana Cost per Second: 8/12/16/20
Aura Linger Duration: 0.5
Talent Max Health as Heal per Second: 2%
Cooldown symbol
 0
Mana symbol
 35/40/45/50
Buff/Debuff
Modifiers [?]
modifier_voodoo_restoration_aura
Death
modifier_voodoo_restoration_heal
Undispellable
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.

  • Voodoo Restoration does not interrupt Witch Doctor's channeling abilities upon toggling On / Off.
  • Disabling Witch Doctor does not toggle Off Voodoo Restoration. However, he cannot turn it off himself while disabled either.
  • Heals for 5.28/7.92/10.56/13.2 health (+ Talent 0.66% of max health) and costs 2.64/3.96/5.28/6.6 mana in 0.33-second intervals, starting 0.33 seconds after toggled on.
  • The heal is provided by an aura. The buff lingers for 0.5 seconds.
    • The mana cost is also depending on the aura.
    • This means when toggled Off, the ability still heals and drains mana for 0.5 seconds before stopping.
    • The ability toggles Off if Witch Doctor does not have enough mana to support another heal instance.
    • However, the lingering buff continues healing, despite the lack of mana, providing up to 2 possible heal instances for free.
    • It does not affect invulnerable or hidden units.


Maledict icon
Damage
Magical
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
Cast Range: 575
Radius: 180 (Talent 480)
Damage per Second: 7/14/21/28
Lost Health as Burst Damage: 16%/24%/32%/40% (Talent 41%/49%/57%/65%)
Burst Damage Interval: 4
Curse Duration: 12
Cooldown symbol
 30/26/22/18
Mana symbol
 105/110/115/120
Buff/Debuff
Modifiers [?]
modifier_maledict
Death
modifier_maledict_dot
Death
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.

  • Checks the affected units' current health 4 times, once as the curse is applied, and then every 4 seconds for the duration.
  • The burst damage is entirely based on the difference between the hero's current health and its health as the curse got applied.
    • This means the bigger the difference of current health and health upon receiving the debuff gets, the more damage the bursts do.
    • Vice versa, the lower the difference gets, the lower is the damage of the bursts, so getting healed during it reduces its damage.
    • It also means it does not matter how affected units lose health, as it directly compares its health values, not damage values.
    • This is how much of the lost health is re-dealt as damage by Maledict, depending on when the health was lost during the curse on each level (before reductions):
      0–3.9 Seconds: 48%/72%/97%/121% (Talent 124%/148%/172%/196%)
      3.9–7.9 Seconds: 32%/48%/64%/80% (Talent 82%/98%/115%/131%)
      7.9–11.9 Seconds: 16%/24%/32%/40% (Talent 41%/49%/57%/65%)
  • Deals its own damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 12 damage instances.
    • Together with the bursts, it deals a total of 15 damage instances.
    • The bursts happen 0.1 seconds before each 4th damage tick, so the bursts happen after the 3rd, 7th, and 11th damage tick.
  • With no other sources of health loss or heals, Maledict can deal up to 109.9/249.6/423.1/634.8 (Talent 161/360.7/603.7/895.1) damage to a unit (before reductions).


Voodoo Switcheroo
Voodoo Switcheroo icon
Ability
No Target
Affects
Self / Enemy Heroes
Turns Witch Doctor into a Death Ward for 2 seconds. Death Ward has -30 Attack Speed. He is hidden during this time.
Cast Animation: 0.1+0.73
Death Ward Attack Speed Reduction: 30
Duration: 2
Cooldown symbol
 70
Mana symbol
 250
Buff/Debuff
Modifiers [?]
modifier_witch_doctor_voodoo_switcheroo

  • The Death Ward is summoned at Witch Doctor's location. It is based on Death Ward icon Death Ward's current level.
    • If Death Ward is not learned, Voodoo Switcheroo does nothing on cast.
    • Same notes as for Death Ward and its upgrades fully apply.
  • Voodoo Switcheroo cannot be canceled earlier, but it is dispellable.
    • However, since Witch Doctor is invulnerable and hidden for the duration, most dispels cannot target him.
    • Only continuous dispels such as Demonic Purge icon Demonic Purge and Nullifier icon Nullify can remove the spell if the debuff was applied before Voodoo Switcheroo was casted.
      • In these cases, the spell ends immediately, wasting its mana and cooldown.
  • The Death Ward has its attack speed reduced by 30, attacking slower than a regular Death Ward cast.
  • With its 0.22 second attack rate and the 30 attack speed slow, it can attack up to 7 times.
  • With the current attack rate and damage, it can deal up to 0 (Talent Lua error in Module:Calculate at line 35: in expression "v1*3.1818181818182 round2".</span></strong>/) damage per second to a single hero.
  • Can deal up to 0 (Talent Lua error in Module:Calculate at line 35: in expression "ceil(3.1818181818182*2)*v1".</span></strong>) damage to a single hero (before reductions).


Death Ward
Witch Doctor Death Ward model
Summoned Ward
135
+0.25
This unit has no mana.
Level 3
Duration Ability Duration 8 (Upgradable by Aghanim's Shard. 3)
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Attack Damage ▶️ Default
0
Attack Range Ranged 600
(Talent 675)
Acquisition Range 600 (Talent 675)
Attack Speed 4.55 attack(s) per second. 100 • 0.22s BAT
Attack Animation 0+0
Projectile Speed 1000
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 36
Bound Radius 16
Vision Range (G) 1200800
Bounty Gold 0
Experience 0
Notes Invulnerable
Deals attack damage on primary target.
Deals spell damage on secondary targets.

Death Ward
Death Ward icon
Summons a deadly ward to attack enemy heroes within it's attack range. Lasts a maximum of 8 seconds.
Cast Range: 600
Max Channel Time: 8
With Aghanim's Scepter Bounce Distance: 650
Cooldown symbol
 80
Mana symbol
 200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Death Ward attacks have True Strike and bounce between nearby enemies.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants a new ability: Voodoo Switcheroo.
Buff/Debuff
Modifiers [?]
modifier_witch_doctor_death_ward
Death
modifier_phased
Death
modifier_stunned
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.

  • Witch Doctor Death Ward icon Death Ward automatically attacks enemy heroes within its attack range, using Standard auto attack rules.
    • Upon being created, the ward attacks the closest enemy hero to it. After that, it follows default auto attack rules.
    • It is possible to manually give Death Ward an attack target with A or Keyboard White Mouse Right Right Click an enemy in range.
    • With Unified Orders with Ctrl, Ctrl+Keyboard White Mouse Right Right Click an enemy in range will command Death Ward to attack the target.
    • It is also possible to stop the wards from attacking with S (only works when the auto-attack option is Never).
  • The damage source is the ward itself, meaning certain on-damage effects react on the ward rather than on Witch Doctor (e.g. Blade Mail icon Blade Mail).
  • With its 0.22 second attack rate, it can attack up to 37 times.
  • With the current attack rate and damage, it can deal up to 0 (Talent Lua error in Module:Calculate at line 35: in expression "v1*4.5454545454545 round2".</span></strong>) damage per second to a single hero.
  • Can deal up to 0 (Talent Lua error in Module:Calculate at line 35: in expression "ceil(4.5454545454545*8)*v1".</span></strong>) damage to a single hero (before reductions).
  • Provides 1200/800 range ground vision for 5 seconds at its location after the channeling stops.
  • With Aghanim's Scepter icon Aghanim's Scepter, attacks from Death Ward have True Strike and bounce towards the closest enemy heroes within 650 range, including clones and illusions, excluding creep-heroes.
    • Does not perform instant attacks. The bouncing projectiles are entirely spell-based.
    • This means they do not trigger any attack modifier or on-hit effects, ignore evasion, and count as spell damage. However, damage block affects them.
    • The bouncing attacks deal damage based on the damage amount calculated for the leading attack. Attack damage amount is calculated upon attack begin.
    • Does not bounce on invisible units or units in the Fog of War. One projectile can never hit the same unit twice.


Talents

Hero Talents
+45 Witch Doctor Death Ward icon Death Ward Damage25+2% Max Health Voodoo Restoration icon Voodoo Restoration Heal
+25% Maledict icon Maledict Burst Damage20+75 Witch Doctor Death Ward icon Death Ward Attack Range
+300 Health15+2 Paralyzing Cask icon Cask Bounces
+75 Maledict icon Maledict AoE10-25% Voodoo Restoration icon Voodoo Restoration Mana Per Second
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes

Version
Description
  • Death Ward icon Death Ward
    • Reduced damage from 70/105/140 to 65/100/135.
  • Voodoo Restoration icon Voodoo Restoration
    • No longer deals a base 10/22/34/46 magical damage per second.
    • Increased base heal from 10/22/34/46 to 20/30/40/50.


Recommended Items

Gameplay

A bizarre figure shambles across the land, searching for any opportunity to apply the morbid arts of Prefectura Island. Filling a skull with noxious powder, the Witch Doctor throws this Paralyzing Cask to stun enemies in succession. To his allies, Zharvakko is a fountain of health, curing ailments with Voodoo Restoration. To his foes, he is the source of curses. The Witch Doctor Maledicts his adversaries, forcing them to relive the agony they will inevitably receive from his Death Ward.
Roles: Support Support Nuker Nuker Disabler Disabler
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Witch Doctor is sometimes called "The Walking Fountain", referring to his support abilities Voodoo Restoration and Death Ward.
  • Witch Doctor's last hit response ▶️ "Pills here!" is a reference to Left 4 Dead, another title from Valve, where the players can notify the other survivors that they found pills. The survivors would say "Pills here" upon finding some.[1]
  • Witch Doctor's original name in DotA was Vol'jin, a reference to the character from the Warcraft universe. Vol'Jin is the warchief of the playable race, the Trolls.[2]
  • Witch Doctor's fun name in DotA was Moose, taken from the player DL.Moose who played the Witch Doctor.
  • His dying line ▶️ "Bad medicine.." is likely a reference to Bon Jovi's popular old classic Bad Medicine.
  • The line ▶️ "Ask not for whom the spell tolls." is a reference to John Donne's poem "Meditation XVII".[3]
  • Witch Doctor's name, Zharvakko, may be a reference to the popular novel and film Doctor Zhivago.[4]

Gallery

References

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