Dota 2 Wiki
Register
Line 221: Line 221:
 
== Update history ==
 
== Update history ==
 
{{Update History|
 
{{Update History|
  +
'''[[July 18, 2013 Patch]]'''
  +
* Fixed [[Backswing]] behavior for: {{Ability ID|Soul Rip|Undying}}, {{Ability ID|Tombstone|Undying}}, {{Ability ID|Cold Feet|Ancient Apparition}}, {{Ability ID|Ice Vortex|Ancient Apparition}}, {{Ability ID|Chilling Touch|Ancient Apparition}}, {{Ability ID|Enfeeble|Bane}}, {{Ability ID|Shallow Grave|Dazzle}}, {{Ability ID|Thunder Strike|Disruptor}}, {{Ability ID|Kinetic Field|Disruptor}}, {{Ability ID|Static Storm|Disruptor}}, {{Ability ID|Malefice|Enigma}}, {{Ability ID|Midnight Pulse|Enigma}}, {{Ability ID|Howl|Lycanthrope}}, {{Ability ID|Stifling Dagger|Phantom Assassin}}, {{Ability ID|Static Link|Razor}}, {{Ability ID|Shrapnel|Sniper}}, {{Ability ID|Psionic Trap|Templar Assassin}}, {{Ability ID|Whirling Axes (Ranged)|Troll Warlord}}, {{Ability ID|Storm Hammer|Sven}}, {{Ability ID|Gods Strength|Sven}}, {{Ability ID|Wave of Terror|vengeful spirit}}, {{Ability ID|Venomous Gale|Venomancer}}, {{Ability ID|Shadow Word|Warlock}}, {{Ability ID|Fatal Bonds|Warlock}}, {{Ability ID|The Swarm|Weaver}}, {{Ability ID|Time Lapse|Weaver}}, {{Ability ID|Maledict|Witch Doctor}}, {{Ability ID|Overpower|Ursa}} and {{Ability ID|Ice Shards|Tusk}}.
  +
 
'''[[June 28, 2013 Patch]]'''
 
'''[[June 28, 2013 Patch]]'''
 
* {{Ability ID|Paralyzing Cask|Witch Doctor}}
 
* {{Ability ID|Paralyzing Cask|Witch Doctor}}

Revision as of 05:19, 24 July 2013

Witch Doctor
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
16 + 1.8
13 + 1.4
24 + 2.9
Level 0 1 15 25 30
Health 120 472 1022 1682 1924
+0.25 +1.85 +4.37 +7.37 +8.47
Mana 75 363 843 1335 1539
+0 +1.2 +3.23 +5.28 +6.11
Armor 0.82 2.99 6.25 10.59 12.09
Magic Resist 25% 27.4% 31.46% 35.56% 37.21%
Damage Block -
Damage

1
1

25
25

65
65

106
106

123
123

Attack Rate 0.59/s 0.66/s 0.78/s 0.93/s 0.99/s
Attack Range U 600 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.4 + 0.5
Projectile Speed
Move Speed 305 (Nighttime 335)
Turn Rate Takes 0.262s to turn 180°. 0.4
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Zharvakko the Witch Doctor is a ranged intelligence Hero who can take on the role of a support or a ganker. A master of voodoo curses and healing arts, he possesses several positioning-dependant crowd control/damage spells as well as a heal that scales well into the late game. Maledict is one of the most powerful damaging spells in the game, and is fittingly enough quite hard to hit properly - but when applied at the right time, Malediction can curse someone to suffer a slow, humiliating death as they limp back towards safety.

Bio

Witch Doctor minimap iconZharvako, the Witch Doctor
▶️ "▶️ Do no harm. Chaaah! What fun is that?"
A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precision accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Paralyzing Cask
Blocked by Linken's Sphere. Does not pierce spell immunity. QR
Ability
N/A
Affects
Allies
Damage
Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Cast Range: 700
Bounce Distance: 575
Stun Duration: 1 (5 on creeps)
Damage: 75/100/125/150 (50 to heroes)
Number Of Bounces: 2/4/6/8
Cooldown symbol
 20/18/16/14
Mana symbol
 110/120/130/140
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

  • Targets can be hit multiple times, as long as another unit is struck in between the bounces.
  • Will not bounce to invisible enemies.
  • Can hit the main target up to 2/3/4/5 times, making the max damage done is 100/150/200/250 (150/300/500/750 to creeps).

Voodoo Restoration
Pierces spell immunity. WV
Ability
N/A
Affects
Allies
Witch Doctor focuses his magic to heal nearby allied units.
Radius: 350
Mana Cost Per Second: 8/14/20/26
Heal Per Second: 16/24/32/40
Cooldown symbol
 0
Mana symbol
 25/50/75/100 initial
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.

  • Heal is applied in 0.33 second intervals.
  • Being silenced with this skill enabled will prevent you from toggling it, which can result in a lot of accidentally consumed mana.
  • Heals less health per point of mana the more it is leveled. Find a medium between rate of healing and mana cost.

Maledict
Not blocked by Linken's Sphere. Does not pierce spell immunity. EE
Ability
N/A
Damage
Magical
Curses all enemy Heroes in an area, causing them to take damage every 4 seconds, adding bonus damage for every 100 HP lost since the curse began.
Range: 525
Radius: 150
Duration: 12
Damage Per Second: 5/10/15/20
Extra Damage Per 100 HP Lost: 16/24/32/40
Cooldown symbol
 35
Mana symbol
 120
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.

  • Damage is based on the difference between the HP values currently and when Maledict was cast, which means you can use burst heal such as Magic Wand charges to heal up and reduce damage from the next ticks.
  • Maledict debuff cannot be purged nor can units be denied while under its effect.
  • Likewise, becoming magic immune while under the effect of Maledict will block the DoT and 'tick' damage (since it is magic) but will in no way remove the effect, meaning it is still entirely possible to die if your immunity wears off before Maledict does.
  • The damage dealt from Maledict alone deals a total of 60/120/212/280 damage.
Death Ward
150px
Creep
This unit has no health.
This unit has no mana.
Level ?
Duration Ability Duration 8 (Channelled)
Armor Armor 0
Attack Range Unknown 700
Attack Speed Lua error in Module:Calculate at line 35: in expression ".25/v2/100 round2". attack(s) per second. .25 • ?s BAT
Vision Range (U) 1200800
Experience 0

Death Ward
Not blocked by Linken's Sphere. Pierces spell immunity. RD
Ability
N/A
Damage
Physical
CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .25 seconds. Level 3 Death Ward has a bouncing attack. Lasts 8 seconds.
Cast Range: 400
Channel Duration: 8
Ward Damage: 60/90/120 (90/120/150*)
Number Of Targets: 1/1/Bounces Once (1/Bounces Once/Bounces 4 times*)
Cooldown symbol
 80
Mana symbol
 200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases ward damage. Level 2 Death Ward attack bounces once. Level 3 Death Ward attacks will bounce 4 times.
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.

  • The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires.
  • The Death Ward can be controlled, and made to attack a specific target.
  • The Death Ward has a 700 attack range and attacks every 0.25 seconds.
  • The Death Ward channel can be maintained while invisible through the use of Shadow Blade.
  • Can deal up to 1920/2880/3840 (2880/3840/4800) damage per target over its duration.
  • Since Death Ward deals physical damage, it will not be able to target or bounce to Ethereal enemies but does full damage to magic immune ones.


Recommended items

Town Portal Scroll icon
▶️ Oy! Try to do better this time!
This article or section may need to be rewritten entirely to comply with Dota 2 Wiki's quality standards.
Reason given: Please refer to the style guide.
You can help. The discussion page may contain suggestions.


Template:Recommendeditems

Equipment

Tips

  • Try to wait on casting Death Ward in teamfights until the enemies have already used some of their stuns, making it less likely you will be interrupted.
  • Casting Death Ward from a hidden position such as the trees, or uphill in the fog, makes it much harder to disrupt.
  • At rank 1, Voodoo Restoration is the most efficient form of AoE healing in the game based on mana-spent-per-hitpoints-gained. It is often a good idea to invest a single point into this skill during early laning and then max it later after your other abilities once you have the mana regen to support the higher cost.
  • Paralyzing Cask is most effective when there are just two enemies close together. Under ideal conditions you can stun two enemies for up to 4 seconds each with this skill.
  • Casting Maledict on opponents will often immediately force them to retreat for fear of taking crippling damage while under its effects. You can use this to make enemies flee who would otherwise easily kill you or your allies. If they do not flee, then at best they're trading themselves for you.

Trivia

  • Witch Doctor is rarely called "The Walking Fountain", referring to his support skills Voodoo Restoration and Death Ward.
  • The Witch Doctor will sometimes say "Pills here!", referencing Left 4 Dead, another game made by Valve.
  • Witch Doctor's original name was Vol'jin, a reference to the character from the Warcraft universe.[1]
    • Vol'jin is the warchief of the Darkspear tribe, where the playable race of trolls in World of Warcraft originate. [2]
  • Witch Doctor's fun name in DotA was Moose, taken from the player DL.Moose who played the Witch Doctor.

Update history

Template:Update History

Balance changelog

Template:Update History

Gallery

References

See also

Template:HeroNav