Changelogs
Version History[]
Version
Description
- Death Ward
- Aghanim's Scepter no longer grants True Strike.
- Death Ward
- Reduced damage from 70/105/140 to 65/100/135.
- Voodoo Restoration
- No longer deals a base 10/22/34/46 magical damage per second.
- Increased base heal from 10/22/34/46 to 20/30/40/50.
- Talents:
- LVL 25+t41.5% Voodoo Restoration max health as heal/damage per second ➜ +2% Voodoo Restoration max health as heal.
- Reduced Paralyzing Cask creep damage multiplier from 2 to 1.5.
- Death Ward now prioritizes heroes within attack range.
- Increased base strength from 18 to 20.
- Death Ward
- Increased cooldown from 100/80/60 to 100/90/80.
- Increased damage from 60/100/140 to 70/105/140.
- Reduced Paralyzing Cask cast point from 0.35 to 0.2.
- Reduced Death Ward damage from 60/110/160 to 60/100/140.
- Reduced base attack damage from 29‒39 to 26‒36.
- Reduced intelligence gain from 3.3 to 3.1.
- Death Ward
- Increased cooldown from 60 on each level to 100/80/60.
- Death Ward
- Reduced attack range from 700 to 600.
- Talents:
- LVL 20+100 Death Ward attack range reduced to +75.LVL 25+60 Death Ward damage reduced to +45.
- Reduced strength gain from 2.3 to 2.1.
- Reduced Paralyzing Cask bounce interval from 0.3 to 0.1.
- Death Ward
- Changeddamage type from Physical to Pure.
- The outgoing damage now pierces debuff immunity.
- Reduced damage from 90/150/210 to 60/110/160.
- Aghanim's Scepter upgrade:
- Death Ward attacks now can bounce to creeps, prioritizing heroes.
- Aghanim's Shard upgrade:
- Voodoo Switcheroo
- Increased attack speed reduction from 30 to 40.
- Increased mana cost from 150 to 200.
- Voodoo Switcheroo
- Reduced base health from 200 to 120.
- Paralyzing Cask
- Increased base damage from 40 to 50.
- Reduced stun duration from 1 to 0.8.
- Voodoo Restoration
- Increased base damage per second from 10/20/30/40 to 10/22/34/46.
- Increased base heal per second from 10/20/30/40 to 10/22/34/46.
- Increased Death Ward damage from 85/140/195 to 90/150/210.
- Reduced attack range from 600 to 550.
- Paralyzing Cask
- Reduced cast range from 700 to 600.
- Increased initial cask projectile speed from 1000 to 1200. [?]
- Voodoo Restoration
- Increased radius from 500 on each level to 500/550/600/650.
- Reduced base damage per second from 0 on each level to 10/20/30/40.
- Reduced base heal per second from 16/24/32/40 to 10/20/30/40.
- Death Ward now has 50% accuracy.
- Aghanim's Shard upgrade:
- Increased Voodoo Switcheroo duration from 2 to 3.
- Talents:
- LVL 25+1.5% Voodoo Restoration max health as heal per second ➜ +1.5% Voodoo Restoration max health as heal/damage per second.
- Reduced Death Ward cooldown from 70 to 60.
- Paralyzing Cask
- Changeddamage to non-hero units from
75 + 10/15/20/25 per bounce
to2 * (40 + 10/15/20/25 per bounce)
. - Reduced non-hero stun duration from 5 to 1. [?]
- Reduced Death Ward cooldown from 80 to 70.
- Increased Death Ward damage from 85/135/185 to 85/140/195.
- Aghanim's Shard upgrade:
- Voodoo Switcheroo
- Reduced mana cost from 250 to 150.
- Reduced cooldown from 70 to 40.
- Voodoo Switcheroo
- Increased base health regeneration from 0 to 0.25.
- Paralyzing Cask
- Damage now increases by 10/15/20/25 per bounce.
- Reduced hero damage from 50/60/70/80 to 40 on each level.
- Reduced non-hero damage from 75/100/125/150 to 75 on each level.
- Talents:
- LVL 10+200 health ➜ +75 Maledict radius.LVL 10+60 attack damage ➜ -25% Voodoo Restoration mana cost per second.LVL 15+100 Maledict radius ➜ +300 health.
- Increased turn rate from 0.5 to 0.6.
- Increased Paralyzing Cask hero damage from 50 on each level to 50/60/70/80.
- AddedAttribute Bonus.
- Talents:
- LVL 10+5 armor ➜ +200 health.LVL 15+80 Maledict radius increased to +100.LVL 251.2% Voodoo Restoration max health as heal per second increased to 1.5%.
- AddedAghanim's Shard upgrade for Witch Doctor:
- Grants Witch Doctor the Voodoo Switcheroo ability.
- Voodoo Switcheroo
- Summons a Death Ward at Witch Doctor's location and turns Witch Doctor hidden and invulnerable for a short duration. The Death Ward has slowed attack speed.
- Cast point: 0.1
- Death Ward attack speed slow: 30
- Duration: 2
- Mana cost: 250
- Cooldown: 70
- Notes: Disjoints projectiles upon cast.
- Talents:
- LVL 10+6 armor reduced to +5.LVL 10+75 attack damage reduced to +60.LVL 15+100 Maledict radius reduced to +80.LVL 20+125 Death Ward attack range reduced to +100.LVL 25+75 Death Ward attack damage reduced to +60.LVL 251.5% Voodoo Restoration max health as heal per second reduced to 1.2%.
- Reduced Paralyzing Cask mana cost from 110/120/130/140 to 80/100/120/140.
- Aghanim's Scepter upgrade:
- Death Ward
- Attacks now bounce between nearby enemies.
- Increased attack bounce limit from 4 to Infinite.
- Death Ward
- Maledict's damage over time no longer applies if the target turns spell immune. [?]
- Increased Death Ward damage from 75/125/175 to 85/135/185.
- Increased intelligence gain from 2.9 to 3.3.
- Reduced base movement speed from 305 to 300.
- Reduced Maledict cooldown from 50/40/30/20 to 30/26/22/18.
- Increased strength gain from 2.1 to 2.3.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Maledict no longer pierces spell immunity.
- Increased Death Ward damage from 60/105/150 to 75/125/175.
- Increased Voodoo Restoration activation mana cost from 20/30/40/50 to 35/40/45/50.
- Reduced base intelligence from 24 to 22.
- Increased base attack damage from 27‒37 to 29‒39.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Increased turn rate from 0.4 to 0.5.
- Death Ward
- Now attacks the enemy hero nearest to the ward on creation. [?]
- Talents:
- LVL 10+25% experience gain ➜ +5 armor.LVL 10+200 health ➜ +75 attack damage.LVL 15LVL 15+90 attack damage ➜ +2 Paralyzing Cask bounces.LVL 20+15% magic resistance ➜ +1 Maledict tick.LVL 20+8 armor ➜ +125 Death Ward attack range.LVL 25LVL 25
- Increased strength gain from 1.8 to 2.1.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Aghanim's Scepter upgrade:
- Now also grants True Strike to Death Ward's attacks.
- Talents:
- LVL 20-40s respawn time ➜ +2 Paralyzing Cask bounces.
- Talents:
- LVL 10+20% experience gain increased to +25%.LVL 15-35s respawn time increased to -40s.LVL 15+75 attack damage increased to +90.
- Level 25 right talent: +150 Death Ward attack range increased to +175.
- Death Ward
- Attacks no longer bounce at level 3. [?]
- Rescaled damage from 60/90/120 to 60/105/150.
- Aghanim's Scepter upgrade:
- No longer increases Death Ward damage.
- Hero kills by Death Ward now provide ExperienceXP credit to the hero.
- Increased Maledict radius from 165 to 180.
- Death Ward
- The bounced damage source is the ward itself and is no longer sourced to Witch Doctor. [?]
- Reduced Maledict cooldown from 35 to 20.
- Reduced Death Ward base attack time from 0.25 to 0.22.
- Paralyzing Cask can now bounce to units in the Fog of War.
- Reduced Voodoo Restoration initial mana cost from 25/50/75/100 to 20/30/40/50.
- Increased Maledict radius from 150 to 165.
- Paralyzing Cask now uses the non-hero duration of 5 seconds on illusions.
- Voodoo Restoration
- Increased radius from 350 to 500.
- Reduced mana cost per second from 8/14/20/26 to 8/12/16/20.
- Increased Death Ward cast range from 400 to 600.
- Increased Maledict cast range from 400 to 525.
- Increased Death Ward cast range from 300/350/400 to 400 on each level.
- Death Ward
- Increased bounce distance from 550 to 650.
- Reduced cooldown from 90 to 80.
- ReworkedAghanim's Scepter upgrade:
- Death Ward
- LEVEL 2Attacks no longer bounce once.
- LEVEL 3Attacks no longer attack 3 enemies at once.
- Now Death Ward attacks bounce 4 times. [?]
- Death Ward
- Increased Maledict lost health as burst damage from 10%/20%/30%/40% to 16%/24%/32%/40%.
- Death Ward
- Reduced base attack time from 0.3 to 0.25.
- Death Ward
- Now is automatically added to the player's current selection group.
- Fixed unit selection UI.
- Addednew Bound Radius mechanic. [?]
- Witch Doctor has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Witch Doctor has the
- Reduced Paralyzing Cask initial projectile hero stun duration from 1.5 to 1. [?]
- Increased Voodoo Restoration mana cost per second from 6/9/12/15 to 8/14/20/26.
- Paralyzing Cask now deals 50 damage to heroes on each bounce.
- Updated Death Ward ability icon.
- Reduced Paralyzing Cask mana cost from 140 on each level to 110/120/130/140.
- Reduced Voodoo Restoration initial mana cost from 50/75/100/125 to 25/50/75/100.
- Increased base intelligence from 19 to 24.
- Reduced base attack damage from 32‒42 to 27‒37.
- Spellblock now blocks one instance of Paralyzing Cask and does not end the cask bounces.
- Fixed ability interactions between Essence Aura and toggling Voodoo Restoration On / Off.
- Voodoo Restoration
- Increased base heal per second from 6/12/24/30 to 16/24/32/40.
- Increased initial mana cost from 25/40/85/110 to 50/75/100/125.
- Increased mana cost per second from 5/5/10/10 to 6/9/12/15.
- Fixed Maledict debuff not being dispellable on death.
- Voodoo Restoration
- Reduced heal interval from 1 to 0.33. [?]
- Fixed the following abilities affecting Witch Doctor while ability is toggled On:
- Paralyzing Cask
- Increased initial projectile speed from 600 to 1000. [?]
- Increased initial projectile hero stun duration from 1 to 1.5 [?]
- Increased Maledict radius from 135 to 150.
- Voodoo Restoration
- Increased base heal per second from 6/12/18/24 to 6/12/24/30.
- Reduced initial mana cost from 80/90/100/110 to 25/40/85/110.
- Reduced mana cost per second from 10 on each level to 5/5/10/10.
- Reduced Paralyzing Cask cooldown from 20 on each level to 20/18/16/14.
- Updated hero description.
- Increased Paralyzing Cask non-hero damage from 75 on each level to 75/100/125/150.
- Increased Paralyzing Cask projectile speed from 500 to 600.
- Increased base attack damage from 15‒25 to 32‒42
- Increased base movement speed from 295 to 305.
- Fixed Chain Frost bouncing off of Death Ward.
- Reduced attack point from 0.73 to 0.4.
- Reduced attack backswing from 0.63 to 0.5.
- Increased Paralyzing Cask damage against non-hero units from 0 to 75. [?]
- Fixed various Voodoo Restoration bugs.
- Death Ward
- Fixed ability tooltips with Aghanim's Scepter equipped.
- Changedability backend operations.
- Reduced duration from 15 to 8.
- Reduced mana cost from 200/250/300 to 200 on each level.
- Death Ward is now invulnerable.
- Created
Patch History[]
Patch
Description
-
- Fixed the following Death Ward sources from crashing the game.
- Increased versus scale from 0.75 to 0.84.
- Addednew Adjectives attributes. [?]
- Witch Doctor has the following values: BadTeeth
1
, Potbelly1
, Legs2
and Nose1
.
- Witch Doctor has the following values: BadTeeth
- Updated Voodoo Switcheroo ability backend strings.
- Updated Death Ward ability backend strings.
- Fixed Death Ward attacks not bouncing if the target of the first bounce is not moving and is invisible but are affected by true sight.
- Updated Death Ward ability backend strings.
- Fixed ability interactions between Paralyzing Cask and Planar Pocket.
- Updated Voodoo Restoration ability damage type tooltips.
- Updated Voodoo Switcheroo ability dispellable tooltips.
- Updated default hero model.
- Updated default hero model.
- Fixed ability interactions between usable abilities while channeling (i.e. Voodoo Restoration) and Spell Reflection.
- Updated the following ability tooltips:
- Updated default hero model and animations.
- Updated default hero model and animation.
- Updated default hero model and run animations.
- Small update to default hero base model.
- Paralyzing Cask
- Fixed the bounces of casks triggering Spell Reflection.
- Fixed ability interaction with Soulbind.
- Removed
True Strike
from Death Ward ability description.
- Added Arcane Rune responses.
- Minor updates to default hero body texture to be not as reflective in some parts.
-
- Updated default item build.
- Added Russian voiceover lines.
- Fixed a bug where Death Ward particles would not render when in Fog of War.
- Fixed some cases where the Death Ward did not allow placement in very small spaces.
- Fixed a bug where sometimes the Death Ward portrait would be empty after selecting the unit.
-
- Fixed Paralyzing Cask not being reflected by Echo Shell.
-
- The first bounce of Paralyzing Cask no longer triggers Echo Shell.
-
- Fixed the last Death Ward bounces not doing any damage.
- Fixed Paralyzing Cask sound effects not respecting the Fog of War.
- Fixed Voodoo Restoration not consuming mana added by Soul Ring.
- Fixed the projectiles Death Ward wouldn't deal damage or bounce after the ability channeling was cancelled.
- Adjusted default hero cloth settings.
- Paralyzing Cask
- Fixed sometimes ending prematurely when its current target blinks or goes invisible.
- Fixed ending once any target it bounces on has Linken's Sphere.
-
- Fixed cast backswing behaviors for the following abilities:
- Fixed Paralyzing Cask bouncing off of Couriers.
- Fixed Death Ward attacking Familiar and other creep-heroes.
- Fixed Paralyzing Cask not bouncing between magic immune enemies (does not stun them, but does not cause the bouncing to end prematurely).
- Fixed Death Ward not bouncing on magic immune enemies.
- Fixed various bounce abilities malfunctioning if the target dies during it:
-
- Fixed not being able to ⇱⇲ Drag-select Death Ward by dragging over the model.
-
- Fixed abilities with 0 cast point (i.e. Voodoo Restoration) missing its ability effects.
- Fixed having 1 more armor than intended.
- Added overhead healing messages.
- Death Ward's ExperienceXP bar is now used to show its remaining duration.
- Fixed Death Ward projectile speed being too slow.
- Fixed being able to transfer Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Nightmare". to Death Ward.
- Fixed mana restore exploit from toggling Voodoo Restoration On / Off procing Essence Aura.
- Fixed Paralyzing Cask deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before).
- Added alternate attack animations.
- Summoned units now draw larger on the minimap.
- Witch Doctor will now express his frustration when performing a terrible Maledict.
- UUpdated default hero icon.
- Fixed Paralyzing Cask using the creep duration instead of the hero duration on Roshan.
- Fixed Paralyzing Cask bounce delay.
- Paralyzing Cask is now delayed correctly before it bounces to its next target.
- Fixed Maledict not being applied on magic immune enemies.
-
- Reverted previous Paralyzing Cask projectile speed.
- Fixed some Paralyzing Cask projectile speed issues.
- Chronosphere no longer freezes Death Ward and stops it from working.
- Paralyzing Cask
- Linken's Sphere blocks the ability entirely if the target is the primary target.
- Is now dodgeable by blink-based abilities.
- Fixed toggling Voodoo Restoration On / Off not breaking invisibility.
- Witch Doctor can now get assists with Death Ward.
- Fixed Paralyzing Cask projectiles bouncing correctly when their target unit dies or dodges.
- Implemented Death Ward.
- Fixed Death Ward attack damage being blocked by damage block sources.
- Added Ctrl as a modifier key to test sending an order to all controllable units, excluding the hero.
- Witch Doctor can now use Ctrl and issue an order to Death Ward.
- Fixed Paralyzing Cask bouncing to hidden units.