Changelogs
Version History[]
Version
Description
- Increased base attack damage from 5-11 to 7‒13.
- Powershot
- Movement slow increased from 15/20/25/30% to 20/25/30/35%.
- Powershot
- Now slows the target for up to 15/20/25/30%, decreasing based on time charged and enemies already hit, similarly to damage dealt. Slow Duration: 4s.
- Mana Cost rescaled from 90/100/110/120 to 100.
- UReduced tree destruction radius from 75 to 50.
- Windrun
- No longer slows enemies. Corresponding Aghanim's Scepter effect was also removed.
- Aghanim's Scepter Damage Reduction increased from 35% to 45%.
- Gale Force
- Duration increased from 3s to 3.5s.
- Increased base agility from 17 to 19.
- Increased base intelligence from 18 to 21.
- Aghanim's Shard upgrade:
- Reduced Gale Force mana cost from 150 to 100.
- Talents:
- LVL 15-3s Windrun cooldown reduced to -2.5s.LVL 20+0.65s Shackleshot success stun duration reduced to +0.75s.LVL 2520s Focus Fire current cooldown advance when the target dies reduced to 18s. [?]
- Reduced strength gain from 2.4 to 2.
- Reduced base attack speed from 100 to 90.
- Increased Focus Fire attack damage reduction 25% to 30%.
- Aghanim's Scepter upgrade:
- Reduced Windrun incoming damage reduction from 50% to 35%.
- Talents:
- LVL 20-16% Focus Fire attack damage reduction reduced to -12%.
- Reduced base attack damage from 11‒17 to 5‒11.
- Windranger no longer has Intelligence as a primary attribute and is now a Universal hero.
- Reduced strength gain from 2.6 to 2.4.
- Reduced intelligence gain from 3.6 to 2.4.
- Reduced base health from 200 to 120.
- Increased base armor from -1 to 0.
- Reduced base attack damage from 26‒38 to 11‒17.
- ChangedShackleshot ability operations.
- Updated and improved projectile consistency, now always shackles the closest target behind the affected target.
- Reduced fail stun duration from 0.75 to 0.6.
- Reduced success stun duration from 2/2.6/3.2/3.8 to 1.6/2.1/2.6/3.1.
- Increased Powershot damage from 150/250/350/450 to 170/270/370/470.
- Aghanim's Scepter upgrade:
- Talents:
- LVL 20+0.8s Shackleshot success stun duration reduced to +0.65s.
- Increased Powershot travel distance from 2600 to 3000.
- Reduced Focus Fire attack damage reduction from 30% to 25%.
- Increased base attack damage from 24‒36 to 26‒38.
- Increased base mana regeneration from 0 to 0.25.
- Increased Focus Fire attack speed bonus from 300/400/500 to 350/425/500.
- Reduced strength gain from 3 to 2.6.
- Aghanim's Scepter upgrade:
- Windrun
- Can now be dispelled.
- Now grants invisibility that does not break while attacking and casting Windranger's abilities (i.e. Shackleshot, Powershot, Gale Force and Focus Fire).
- Enemy movement speed slow and blind miss chance no longer lingers when the enemy is spell immune.
- Windrun
- Aghanim's Shard upgrade:
- Reduced Gale Force push speed from 250 to 240.
- Focus Fire
- Rescaled attack speed bonus from 475 on each level to 300/400/500.
- Reduced attack damage reduction from 50%/40%/30% to 30% on each level.
- ReworkedAghanim's Scepter upgrade:
- Windrun
- Old
- Reduces the cooldown to 0.25 and grants 2 charges that have a 15/14/13/12-second replenish time.
- Grants 550 hasted movement speed while active.
- Grants 30% evasion passively.
- New
- The ability is now undispellable.
- Now applies a 40% blind debuff on enemies while active within the radius.
- Increases enemy movement speed slow to 35%/40%/45%/50%.
- Windrun
- Aghanim's Shard upgrade:
- Gale Force
- Reduced cast range from Global to 1500.
- Reduced cooldown from 40 to 30.
- Gale Force
- Increased base health regeneration from 0 to 0.25.
- ReworkedAghanim's Shard upgrade:
- OldPowershot now travels Globally.
- After reaching its default travel distance, it only affects heroes from that point onward and stops after hitting one. If the hit hero's health is below 13%, they get instantly killed.
- Reduces cooldown by 1.5.
- NewGrants Windranger the Gale Force ability.
- Gale Force
- Summons a strong wind that pushes all enemies within a huge radius towards the selected direction over its duration. The push does not impede enemies in any way.
- Cast range: Global
- Radius: 1000
- Push speed: 250
- Duration: 3
- Mana cost: 150
- Cooldown: 40
- Notes: Uses vector targeting. The effect is provided by an aura that lingers for 0.5 seconds. Enemies can perform any actions while being pushed, including moving.
- Talents:
- LVL 15LVL 25
- Reduced Shackleshot mana cost from 70/85/100/115 to 70/80/90/100.
- Aghanim's Scepter upgrade:
- Aghanim's Shard upgrade:
- Powershot
- Now also reduces cooldown by 1.5.
- The max health kill threshold is now fixed at 13%, instead of scaling up to that value based on distance.
- Powershot
- AddedAttribute Bonus.
- Aghanim's Scepter upgrade:
- Reduced Windrun self movement speed bonus from 45% to 40%.
- AddedAghanim's Shard upgrade for Windranger:
- Powershot now travels Globally.
- After reaching its default travel distance, it only affects heroes from that point onward and stops after hitting one. If the hit hero's health is below 13%, they are instantly killed. The kill threshold scales based on the channel time.
- Focus Fire now stops attacking the target when a stop (S) or hold position (H) command is given, until a new attack order is given.
- Talents:
- LVL 10-1.5s Shackleshot cooldown increased to -2s..
- Talents:
- LVL 10-2s Shackleshot cooldown reduced to -1.5s.LVL 10+2 mana regeneration reduced to +1.5.LVL 15+125 attack range reduced to +100.LVL 15+125 Powershot damage reduced to +100.LVL 20-20% Focus Fire attack damage reduction reduced to -16%.LVL 20+1s Shackleshot success stun duration reduced to +0.8.LVL 2530% cooldown reduction reduced to 25%.
- Increased intelligence gain from 3 to 3.6.
- Increased Focus Fire attack speed bonus from 450 to 475.
- Talents:
- LVL 20LVL 25
- Level 10 right talent: +3 mana regeneration reduced to +2.
- Reduced Focus Fire cooldown from 70 on each level to 70/50/30.
- ReworkedAghanim's Scepter upgrade:
- OldFocus Fire
- Reduces the attack damage reduction to 30%/15%/0%.
- Reduces cooldown to 15.
- NewWindrun
- Increases self movement speed bonus by 45%, and unlocks the max movement speed limit while active.
- Reduces the cooldown to 0.25 and grants 2 charges that have a 15/14/13/12-second replenish time.
- Talents:
- LVL 10LVL 25
- Increased base strength from 17 to 18.
- Increased Focus Fire attack speed bonus from 425 to 450.
- Reduced Shackleshot cooldown from 18/16/14/12 to 16/14/12/10.
- Increased Focus Fire attack speed bonus from 400 to 425.
- Increased intelligence gain from 2.6 to 3.
- Reduced base movement speed from 295 to 290.
- Talents:
- LVL 15+100 attack range increased to +125.LVL 15+100 Powershot damage increased to +125.
- Increased strength gain from 2.8 to 3.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Talents:
- LVL 10+1.75 mana regeneration increased to +3.
- Reduced base intelligence from 20 to 18.
- Reduced Powershot damage from 180/270/360/450 to 150/250/350/450.
- Reduced base intelligence from 22 to 20.
- Increased base attack damage from 22‒34 to 24‒36.
- Increased Powershot damage from 180/260/340/420 to 180/270/360/450.
- Focus Fire
- Windranger now always attack the target unless attack targets get switched, or when not moving. [?]
- Increased attack speed bonus from 350 to 400.
- Fixed some clunkiness with how Windranger attacks the target during Focus Fire.
- Reduced Shackleshot mana cost from 90/100/110/120 to 70/85/100/115.
- Talents:
- LVL 20+0.5s Shackleshot success stun duration increased to +1s.
- Talents:
- LVL 20LVL 2530% bash during Focus Fire increased to 35%.
- Reduced Windrun mana cost from 60 to 50.
- Talents:
- LVL 15+75 attack range increased to +100.LVL 15+90 Powershot damage increased to +10.LVL 2025% cooldown reduction ➜ +1 Shackleshot max targets.LVL 25LVL 2520% bash during Focus Fire increased to 30%.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Shackleshot now shows an indicator for the missed area if it fails to latch onto a target.
- Focus Fire
- Now allows Windranger to move while attacking the Focused Fire target.
- Reduced attack speed bonus from 500 to 350.
- Increased cooldown from 60 to 70.
- Talents:
- LVL 10+4 mana regeneration reduced to +1.75.LVL 15LVL 15+40 movement speed ➜ +90 Powershot damage.LVL 20LVL 2530% cooldown reduction ➜ +1 Shackleshot max targets.LVL 25
- Shackleshot
- Increased success stun duration from 1.5/2.25/3/3.75 to 2/2.6/3.2/3.8.
- Increased cooldown from 12 on each level to 18/16/14/12.
- Powershot
- Increased damage from 120/220/320/420 to 180/260/340/420.
- Increased cooldown from 9 on each level to 12/11/10/9.
- Windrun
- Increased slow radius from 300 to 325.
- Reduced mana cost from 100 to 75.
- Talents:
- LVL 10+15 attack damage ➜ +25% Windrun movement speed slow.LVL 10+16 intelligence increased to +20.LVL 15+200 health ➜ +40 movement speed.LVL 20+12% magic resistance increased to +20%.LVL 20+12% spell damage amplification increased to +15%.LVL 25-5s Powershot cooldown increased to -6s.
- Reduced Windrun cooldown from 14 to 13.
- Talents:
- LVL 15+13 intelligence increased to +16.LVL 15+150 health increased to +200.
- Windrun is now dispellable.
- Powershot
- Increased base damage from 120/200/280/360 to 120/220/320/420.
- Reduced damage multiplier per hit unit from 0.9 to 0.8.
- RemovedAttribute Bonus.
- addedTalents:
- Increased base health from 150 to 180.
- Shackleshot
- Is now disjointable.
- Increased projectile speed from 1515 to 1650.
- Reduced latch angle from 26° to 23°.
- Powershot travel speed is no longer reduced by 10% per unit hit.
- Reduced Shackleshot cast point from 0.3 to 0.15.
- Powershot
- Reduced cast point from 0.3 to 0.
- Increased cast range from 1825 to 2600.
- Increased travel distance from 1825 to 2600.
- Increased max channel time from 0.7 to 1.
- Reduced vision radius from 800 to 400.
- Increased Focus Fire attack speed bonus from 400 to 500.
- Increased Shackleshot search range from 525 to 575.
- Increased Windrun duration from 2.75/3.5/4.25/5 to 3/4/5/6.
- Reduces Focus Fire mana cost from 150 on each level to 75/100/125.
- Windrun now disjoints incoming attack projectiles while active.
- Aghanim's Scepter upgrade:
- No longer reduces damage reduction penalty from unique attack modifiers and item effects.
- Now reduces the attack damage reduction to 30%/15%/0%.
- Focus Fire
- Reduced cast point from 0.3 to 0.
- Reduced mana cost from 200/300/400 to 150 on each level.
- Focus Fire now remains sticky on the target it is cast on.
- This means that Windranger can change targets and when returning to the original target, her attack speed bonus will resume.
- Shackleshot
- Reduces projectile flying vision radius from 800 to 200.
- No longer has a 3.34-second vision linger duration.
- Fixed ability interactions between Focus Fire and Spell Block.
- Fixed Focus Fire sometimes causing attack speed from dropping in situations.
- Shackleshot
- Increased cooldown from 10 to 12.
- Fixed ability not applying stun on the secondary target if it is affected by the Fog of War while the projectile is airborne.
- Addednew Bound Radius mechanic. [?]
- Windranger has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Windranger has the
- Reduced night vision from 1200 to 800.
- Shackleshot
- Reduced search angle from 30° to 26°.
- Fixed some issue with ability angle calculations where it could sometimes hit weird angles.
- Reduced base attack time from 1.6 to 1.5.
- AddedAghanim's Scepter upgrade for Windranger:
- Focus Fire
- Removes damage reduction penalty from unique attack modifiers and item effects.
- Reduces cooldown to 15.
- Focus Fire
- Focus Fire no longer has a 10 attacks limit.
- Fixed not appearing in Single Draft.
- Updated hero soundset.
- Shackleshot
- Fixed ability not working Sprout trees.
- Changed search angle from
[ Info Needed ]
to 30°. - Changed search range from
[ Info Needed ]
to 525. - Increased stun duration from 1.4/2.1/2.8/3.5 to 1.5/2.25/3/3.75.
- Reduced cooldown from 14 to 10.
- Windrun
- No longer causes Windranger to forget her current order.
- Reduced cooldown from 65/50/35/20 to 30/25/20/15.
- Created
Patch History[]
Patch
Description
-
- Fixed sometimes canceling attacks when casting Windrun while Focus Fire is active.
- Increased versus scale from 1.1 to 0.98.
- Addednew Adjectives attributes. [?]
- Windranger has the following values: Cape
1
, Cute1
, Female1
, Green1
, Legs2
and Nose1
.
- Windranger has the following values: Cape
- Fixed Windrun ability effects not applying for allies.
-
- Fixed vector targeting abilities (e.g. Gale Force) malfunctioning.
- Updated Powershot ability backend strings.
-
- Updated the following ability descriptions:
- Gale Force
- Updated ability descriptions.
- Updated ability tooltips.
- Updated the following ability descriptions:
- Removed backend hero strings. (
npc_dota_hero_windranger
)
- Focus Fire
- The focused target is now prioritized for target selection in all cases, even when illusions are created via Mirror Image. [?]
- It is now possible to target a different target with Left Click than the focused target after stop or hold command.
- Fixed attack interactions between the focused target and Runes.
- Focus Fire
- Fixed being able to continue attacking on the focused target despite the target having illusions from illusions creating abilities (i.e. Mirror Image).
- Attacks done to illusions created are now considered similar as a
Stop
command for the ability. - Focus Fire only resumes its intended ability behavior when the real target is selected (A+ Left Click). Selecting a non-Focus Fired target will result in sending a move command instead.
- Focus Fire
- Fixed not continuing the attacks and being idle when the target is revealed (e.g. loses invisibility) or reappeared (e.g. Dismember).
- Follow-friendly-unit orders (e.g. Right Click on ally) are now considered move-to-position orders while ability is active.
-
- Focus Fire
- Fixed disarm from stopping auto-attacks completely while ability is active.
- Fixed ability interactions with Taunt (i.e. Berserker's Call).
- Focus Fire
-
- Focus Fire
- Fixed running back to attack target after using other abilities and items with ◉ Standard auto-attack.
- Fixed ability canceling any ongoing move commands and running to attack the target in the following conditions:
- When losing or regaining vision of the target.
- Fixed being unable to execute ⇧ Shift-queue orders while ability is active.
- Fixed running back to attack target after using other abilities and items with ◉ Standard auto-attack.
- Focus Fire
- Focus Fire
- Fixed ability canceling any ongoing move commands and running to attack the target when losing or regaining vision of the target.
- Fixed using certain items (e.g. Shadow Blade) or a ground-targeted attack while ability is active will not allow Windranger to move and attack at the same time.
- Fixed using the following items while moving out of range from the target causing the ability not to attack the target while moving back into range.
- Fixed running and turning towards the target's location after completing a move command within the attack range of the target.
- Focus Fire
-
- Fixed ability not transitioning properly between move orders and attack orders as intended.
-
- Fixed casting another ability (or items) causing Windranger to immediately run to attack the target.
- Fixed being unable to execute ⇧ Shift-queue orders while ability is active.
- Fixed being able to attack Roshan from outside his pit.
-
- Focus Fire now properly resumes attack reliably on target after losing vision.
-
- Fixed Powershot not destroying Sprout trees consistently when firing from within.
- Fixed Focus Fire not resuming attack on target after losing vision.
- Updated the following ability descriptions:
-
- Gale Force
- Updated ability descriptions.
- Fixed ability tooltip wrongly stating that it would pierce spell immunity.
- Gale Force
-
- Fixed Shackleshot debuff description not showing.
- Fixed Gale Force's modifiers missing its description.
- Enabled rivalry and allied responses towards Dawnbreaker with Compass of the Rising Gale equipped.
- Updated default hero and Compass of the Rising Gale model and animations.
-
- Updated default hero and Compass of the Rising Gale model and animations.
- Updated default hero and Compass of the Rising Gale model and animations.
- Updated default hero model and animations.
- Increased max polygon counts.
- Added entries for a sub-ability to cancel Focus Fire prematurely. [?]
- Added separate attack particles for Focus Fire.
- Updated default hero model and animations.
- Updated default hero model.
- Fixed several cosmetic items.
- Fixed more Focus Fire issues.
- Fixed a bug with Sylvan Vedette and Focus Fire.
- Fixed disarm effects rooting Windranger.
- Adjusted various old cosmetic sets to fit the updated hero model.
- Minor updates to default model, textures and attachment point for bow strings.
- Minor updates to default model.
- Increased mesh density and small textures updates.
- Fixed Shackleshot interaction with status resistance.
- Fixed Powershot blocking neutral creep camps.
- Focus Fire
- Fixed damage reduction working incorrectly on the first hit after changing targets.
- Fixed mini-stun from the talent working on first attack against other units than the Focus Fire target.
- Added Arcane Rune responses.
- Added Windrun invisibility buff tooltip:
Unseen but for the hindering gust in your wake.
.
-
- Updated default item build.
-
- Fixed Shackleshot ability interactions being inconsistent when targeted with Monkey King on top of a tree with Tree Dance.
- Added missing tooltip modifier for Shackleshot.
- Enabled facial flex on several head slot cosmetics.
- Added Russian voiceover lines.
-
- Fixed the following ability interactions with Focus Fire:
-
- Powershot is now affected by Aethereal Focus.
- Fixed Shackleshot ability effects being stuck.
- Fixed a bug with the hero's first blood voice line.
- Fixed hero spawn lines.
- Updated Focus Fire tooltip.
- Updated Focus Fire ability description.
- Fixed a bug with multiple instances of Focus Fire.
-
- Fixed Focus Fire not working on buildings.
- Renamedfrom Windrunner to ' Windranger.
-
- Fixed cast backswing behaviors for the following abilities:
- UUpdated portrait animation.
- Fixed several "missing lane" line bugs.
- Updated Shackleshot vision values.
- Added various new animations to support custom cosmetic items.
- Added new lines.
- UUpdated hero icon to reflect her texture changes.
- Updated default hero textures.
- Updated hero selection portrait.
- Updated Focus Fire tooltip.
-
- Fixed abilities with 0 cast point missing its ability effects:
- Fixed having 1 more armor than intended.
- UUpdated the hero selection portrait.
- Fixed being able to Shackleshot onto ancient creeps and Roshan.
- Updated hero selection portrait.
- Fixed Windrun aura linger duration to 2.5.
- Fixed Powershot killing Courier.
- Fixed not playing her Focus Fire run animation.
- Fixed Focus Fire ability interactions with Repel/Purge.
- Fixed bowstring disappearing when Windranger dies.
- Fixed Shackleshot being dodgeable.
- Powershot now properly gives 3.34 seconds of vision at its end location.
- Fixed enemy team being able to hear Powershot charge sound effect.
- Fixed Shackleshot speed.
- Fixed Shackleshot projectile hit not providing vision at its final location.
- Fixed Focus Fire interaction with spell immunity.
- Added and updated new Focus Fire animations.
- Added projectile vision to Powershot.
- Added new in-progress hero model.
- Fixed Powershot requiring too much time to reach full damage.
- Fixed Focus Fire not working against spell immune units.
- Changed Shackleshot to prioritize direction over distance when finding an attach target.
- Also better tracks the direction of the projectile.
- Fixed Powershot tree destruction effect radius being twice as big as it should.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck.
- Fixes to Powershot.
- Fixed Shackleshot target-gather angle, and it will now select the closest valid attach target.
- Fixed not firing off an arrow when Powershot is released before the channel is completed.