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Windranger
Windranger icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 3
17 + 1.4
18 + 3.6
Level 0 1 15 25 30
Health 200 560 1400 2240 2580
Health regen 0.25 2.05 6.25 10.45 12.15
Mana 75 291 891 1467 1707
Mana regen 0 0.9 3.42 5.82 6.82
Armor -1 1.83 5.1 9.43 10.93
Att/sec 0.67 0.78 0.91 1.08 1.14
Damage 24‒36 42‒54 92‒104 140‒152 160‒172
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.8
Vision range 1800/800
Attack range 600
Projectile speed 1250
Attack animation 0.4+0.3
Base attack time 1.5
Damage block 0
Collision size 24
Legs
Gib type Default

Lyralei, the Windranger, is a ranged intelligence hero that uses powerful abilities in conjunction with her physical attack to take down enemies. Despite being an intelligence Hero, Windranger's playstyle resembles that of an agility Hero, due in large part to her skill set. Windranger is most often played as an offlane solo due to her escape, long range harass, and farm capability; however, she is quite versatile and can be fielded as a midlaner, roamer, lane support, or even a carry, if the game calls for it. She is famous for her immense utility and versatility.

Bio[]

Windranger minimap icon.pngLyralei, the Windranger
▶️ "If at first you don't succeed, stand closer, shoot again."
The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.

Abilities[]

Shackleshot icon.png
Affects
Enemies
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.
Cast Animation: 0.15+0.45
Cast Range: 800
Shackle Search Range: 575
Shackle Search Angle: 46°
Max Shackle Targets: 2
Success Stun Duration: 2/2.6/3.2/3.8 (Talent 2.8/3.4/4/4.6)
Fail Stun Duration: 0.75
Cooldown: 16/14/12/10 (Talent 14/12/10/8)
Mana: 70/80/90/100
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Blocked upon impact.
Modifiers
Debuff modifier_windrunner_shackle_shot: Dispellable with strong dispels.
Debuff modifier_stunned: Dispellable with strong dispels.
Windranger's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.

Notes:

  • The travels at a speed of 1650 and searches for enemies or trees within 46° at the opposite side of the target from where Shackleshot was cast.
    • This means when Windranger teleports away after cast, it latches on targets based on the cast location, not her new location.
    • The complete search area is shaped like a triangle, with 575 being the triangle's height.
    • Therefore, the triangle has two sides with a length of 624.66, and the third side has a length of 488.15.
  • Shackleshot always prioritizes units over trees as its secondary target, and picks the furthest suitable unit or tree.
    • If the primary target dies before Shackleshot reaches it, the projectile can still latch to a secondary unit and stun it.
    • It can also latch on invisible units and units in the Fog of War.
  • If the target is not shackled, it is stunned for 0.75 seconds using the default stunned debuff.
    • If the target is shackled to a unit, both of them are stunned for 2/2.6/3.2/3.8 (Talent 2.8/3.4/4/4.6) seconds using the shackleshot debuff.
    • The stun persists, even when the primary or the secondary unit dies, or if the tree is destroyed earlier.
    • The stun also persists when one of the targets is freed from the stun earlier.
  • The stun duration increasing Talent talent only increases the success stun duration. The fail stun duration is not increased.


Powershot icon.png
Affects
Enemies
Damage
Magical
Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage is reduced by 20%.
Cast Animation: 0+0
Cast Range: 2600
Travel Distance: 2600
Damage Radius: 125
Max Channel Time: 1
Max Damage: 150/250/350/450 (Talent 250/350/450/550)
Damage Reduction per Unit Hit: 20%
Cooldown: 12/11/10/9
Mana: 90/100/110/120
Modifiers
Buff modifier_projectile_vision: Undispellable. Persists death.
During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets on the other side.

Notes:

  • Powershot travels at a speed of 3000, taking 0.87 seconds to reach the maximum distance.
    • The arrow provides 400 radius flying vision while traveling forwards, and the vision sticks at its final location for 3.34 seconds.
    • With the travel distance and damage radius, the arrow can damage units up to 2725 range away.
    • Powershot destroys trees within 50 radius around it while traveling. Trees destroyed do not reduce the arrow's damage.
  • The maximum damage is done after the fully channeling for 1 second. Each channeled server tick increase its damage by 5/8.33/11.67/15 (Talent 8.33/11.67/15/18.33).
    • The sound of a bow getting stretched during channeling time is audible to allies only.
  • Every time Powershot hits an enemy, its current damage is reduced by 20%.
    • For how much damage a fully channeled arrow deals, and with the max damage increasing Talent talent (before reductions), please refer to the chart below.
    • To reach 1 damage, the arrow needs to hit 23/25/27/28 (Talent 25/27/28/29) units.


Windrun
Windrun icon.png
Ability
No Target
Affects
Self / Enemies
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
Cast Animation: 0+0
Slow Radius: 325
Evasion: 100%
Move Speed Bonus: 60%
Move Speed Slow: 15%/20%/25%/30%
Aura Linger Duration: 2.5
Duration: 3/4/5/6
Talent Invisibility Fade Time: 0.2
With Aghanim's Scepter Passive Evasion: 30%
With Aghanim's Scepter Haste Speed: 550
With Aghanim's Scepter Number of Charges: 2
With Aghanim's Scepter Charge Replenish Time: 15/14/13/12
Cooldown: 15/14/13/12 (With Aghanim's Scepter 0.25)
Mana: 50
Aghanim's Scepter upgrade: Grants 2 charges to Windrun and grants haste movement speed. Passively provides 30% Evasion.
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity.
Disabled by Break. The passive evasion is disabled by Break.
Can be used by illusions. The passive evasion works for illusions.
Modifiers
Buff modifier_windrunner_windrun_passive: Undispellable. Persists death.
Buff modifier_windrunner_windrun: Dispellable with any dispel.
Buff modifier_windrunner_windrun (Talent): Dispellable with death only.
Buff modifier_windrunner_windrun_invis: Dispellable with death only.
Debuff modifier_windrunner_windrun_slow: Undispellable. Persists death.
Lyralei enchants gusts of winds to flight incoming attacks.

Notes:

  • Interrupts Windranger's channeling abilities upon cast.
  • Grants 100% evasion for its duration.
  • The movement speed slow is provided by an aura on Windranger. Its debuff lingers for 2.5 seconds.
  • With the level 25 Talent talent, Windrun turns Windranger invisible and phased for its duration.
    • During the fade time, Windranger can cast abilities, use items and perform attacks without breaking the invisibility.
    • Invisibility is broken upon reaching the cast point of abilities or items, or upon launching an attack.
    • The invisibility is provided by a second buff, so breaking it prevents Windranger from going invisible again.
    • Windranger can pick up or drop items without breaking the invisibility.
  • Both Windrun undispelable and invisibility granting Talent talents do not update the current active instance.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Windrun passively grants evasion, and applies haste on Windranger while active, meaning she cannot be slowed while affected.
    • The evasion stacks diminishingly with other sources of evasion and uses pseudo-random distribution.
    • On average, the passive evasion increases Windranger's survivability against physical attacks by 42.86%.


Gale Force
Gale Force icon.png
Affects
Enemies
Summons a strong wind that pushes all enemies within 1000 radius by 250 units per second in the target direction for 3 seconds. Vector Targeted. Global Range. Mana Cost: 150 Cooldown: 40s
Cast Animation: 0.2+0.47
Cast Range: Global
Radius: 1000
Push Speed: 250
Aura Linger Duration: 0.5
Duration: 3
Cooldown: 40
Mana: 150
Modifiers
Buff modifier_windrunner_gale_force_aura: Undispellable. Persists death.
Debuff modifier_windrunner_gale_force: Undispellable. Persists death.
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Focus Fire to be unlocked.
At last Lyralei has learned to call upon the might of her true birthright.

Notes:

  • Recasting Gale Force while a previous cast is still active immediately ends the previous cast.
  • The effect is provided by an aura, its debuff lingers for 0.5 seconds.
  • Pushes enemies within the radius at a speed of 250 towards the selected direction.
    • With the duration and aura linger duration, Gale Force can push enemies for a total distance of 875.
  • The push does not impede enemies at all, and even allows them to move still.
  • Does not push enemies that are affected by sources of forced movement that disable enemies in some way.


Focus Fire
Focus Fire icon.png
Affects
Self
Windranger channels the wind to gain 475 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced. Lasts 20 seconds.
Cast Animation: 0+0
Attack Speed Bonus: 475
Attack Damage Reduction: 50%/40%/30% (Talent 34%/24%/14%)
Duration: 20
Talent Cooldown Skip on Target Death: 20
Cooldown: 70/50/30
Mana: 75/100/125
Modifiers
Buff modifier_windrunner_focusfire: Dispellable with death only.
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy.

Notes:

  • The cast range of Focus Fire is based on the attack range of the caster.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
    • However, this does not include the unlimited range while Hurricane Pike icon.png Hurricane Pike is active.
  • Upon cast, Focus Fire orders Windranger to attack the target, and allows her to move while attacking the target.
  • Windranger automatically attacks the Focus Fire target whenever she is in range, unless she is given an order that is not a move or attack order.
    • The automatic attacking can be paused by ordering her to stop (S) or hold position (H) once. When paused, she no longer attacks the target while moving.
    • To resume the automatic attacking, a new attack order (Keyboard White Mouse Right.png Right Click on target or (A) must be given to her.
  • Windranger can switch attack targets without losing the buff against the Focus Fire target.
  • When switching attack targets, the attack speed and damage adapt as soon as the attack begins.
  • Casting Focus Fire on multiple targets only grants the attack speed and damage reduction against the most recent target.
  • Focus Fire ends prematurely when Windranger dies, but persists through the target's death.
  • The Focus Fire cooldown advance Talent talent cause Focus Fire to skip 20 seconds of its current cooldown if the target dies.
    • The cooldown skip only happens if the dying target is a hero (or clones), excluding illusions and creep-heroes.
    • It does not matter how the target dies or is credited for, the cooldown skip always triggers.
    • This effect can be triggered multiple times per cast, possible if the target reincarnates, buys back, or against a resummoned Tempest Double unit icon.png Tempest Double.


Powershot Calculations[]

Level Fully Charged Powershot Damage Reduction/ Hit Target
Base 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Level 1
(Talent)
150 120 96 76.8 61.4 49.2 39.3 31.5 25.2 20.1
250 200 160 128 102.4 81.9 65.5 52.4 41.9 33.6
Level 2
(Talent)
250 200 160 128 102.4 81.9 65.5 52.4 41.9 33.6
350 280 224 179.2 143.4 114.7 91.8 73.4 58.7 47
Level 3
(Talent)
350 280 224 179.2 143.4 114.7 91.8 73.4 58.7 47
450 360 288 230.4 184.3 147.5 118 94.4 75.5 60.4
Level 4
(Talent)
450 360 288 230.4 184.3 147.5 118 94.4 75.5 60.4
550 440 352 281.6 225.3 180.2 144.2 115.3 92.3 73.8

Talents[]

Hero Talents
Focus Fire Kills Advance Cooldown by 20s.25 Windrun Grants Invisibility
-16% Focus Fire Damage Reduction20+0.8s Shackleshot Duration
Undispellable Windrun15+100 Powershot Damage
-2s Shackleshot Cooldown10+1.5 Mana Regen

Recent Changes[]

Main Article: Windranger/Changelogs
Version
Description
  • Increased health regeneration from 0 to 0.25.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Reduces Powershot cooldown by 1.5 and causes it to travel globally, but after reaching its default travel distance, it only affects heroes and stops after hitting one. If the hit hero's health is below 13%, they get instantly killed.
    • New: Grants Windranger minimap icon.png Windranger the Gale Force ability.
Gale Force
Summons a strong wind that pushes all enemies within a huge radius towards the selected direction over its duration. The pushe does not impede enemies in any way.
Cast range: Global
Radius: 1000
Push speed: 250
Duration: 3
Mana cost: 150
Cooldown: 40
Notes: Uses vector targeting. The effect is provided by an aura that lingers for 0.5 seconds. Enemies can perform any actions while being pushed, including moving.
  • Talents:
Level 15 left talent changed: +100 attack rangeundispellable Windrun.
Level 25 left talent changed: 25% cooldown reduction ➜ 20s Focus Fire current cooldown advance when target dies. [?]
  • Reduced Shackleshot mana cost from 70/85/100/115 to 70/80/90/100.
  • Reduced Powershot tree destruction radius from 75 to 50
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Windrun
      • No longer causes it to unlock the maximum movement speed limit.
      • No longer increases movement speed bonus by 40%.
      • Now also hastes movement speed to 550.
      • Now also makes it passively provide 30% evasion.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Powershot
      • Now also reduces cooldown by 1.5 seconds.
      • The max health kill threshold is now fixed at 13%, instead of scaling up to that value based on distance.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Reduced Windrun movement speed bonus from 45% to 40%.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Windranger minimap icon.png Windranger:
    • Causes Powershot to travel globally, but after reaching its default travel distance, it only affects heroes and stops after hitting one. If the hit hero's health is below 13%, they get instantly killed. The kill threshold scales based on the channel time.

Recommended Items[]

Starting items:

  • Tango icon.png Tango regenerates health for Windranger to stay in lane.
  • Healing Salve icon.png Healing Salve also restores health.
  • Clarity icon.png Clarity supplies mana for Windranger to use Powershot for last hits.
  • Iron Branch icon.png Iron Branch gives cheap attribute bonuses to increase damage, mana, and health.

Early game:

  • Phase Boots icon.png Phase Boots provide movement and attack damage, so Windranger can run down enemies with Focus Fire.
  • Magic Wand icon.png Magic Wand gives burst healing and mana regen in the middle of fights.
  • Null Talisman icon.png Null Talisman gives cheap attributes and spell damage, making Windranger stronger in lane.
  • Infused Raindrops icon.png Infused Raindrops shrugs off magical burst damage, which Windrun does not block, giving Windranger an easier time versus nukers.
  • Bottle (Full) icon.png Bottle helps Windranger manage runes, as well as restoring her health and mana.
  • Javelin icon.png Javelin greatly increase damage output of Focus Fire in early game.

Mid game:

  • Blink Dagger icon.png Blink Dagger allows Windranger to instantly reposition for her abilities, especially Shackleshot, or escape incoming enemies when combined with Windrun.
  • Maelstrom icon.png Maelstrom greatly increases Windranger's flash-farming speed, and Focus Fire will proc Chain Lightning repeatedly for area damage in teamfights. Upgrading to Mjollnir icon.png Mjollnir improves Chain Lightning and makes Windranger less reliant on her ultimate for damage.

Late game:

  • Monkey King Bar icon.png Monkey King Bar greatly increases Windranger's damage output. Pierce can proc multiple times during the course of her ultimate, bypassing evasion and dealing bonus magical damage.

Situational items:

  • Scythe of Vyse icon.png Scythe of Vyse grants extra intelligence to increase her base damage and more mana regeneration to cast spells. The hex can serve as a potent complement to Shackleshot or used to instantly hard-disable priority targets.
  • Daedalus icon.png Daedalus grants a huge damage boost with Critical Strike, allowing Focus Fire to shred most enemies very quickly.
  • Linken's Sphere icon.png Linken's Sphere gives Windranger stats across the board and powerful mana regen. Its spellblock helps to make Windranger much more slippery when evading enemy ganks, or gives her a larger window of opportunity to cast her disables in a teamfight without being disabled herself.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a good cheap utility item for support Windranger. The increased base movement speed greatly augments Windranger's mobility in combination with Phase Boots icon.png Phase Boots and Windrun, and the extra intelligence and mana regen give her much more utility with her spells. The active can be used to disable an enemy and position yourself for landing a full-duration Shackleshot, or for generally disabling enemies or giving yourself temporary invulnerability (while removing debuffs from yourself) during fights.
  • Black King Bar icon.png Black King Bar protects Windranger against magical damage and disables, making it an important carry item; combining Avatar with Windrun will make her nearly untouchable.
  • Nullifier icon.png Nullifier gives bonus damage, prevents enemies from using defensive items like Ghost Scepter icon.png Ghost Scepter, Shadow Blade icon.png Shadow Blade or Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity, and locks enemies down during Focus Fire.
  • Orchid Malevolence icon.png Orchid Malevolence shuts down ability-dependent enemies and gives bonus damage with Soul Burn. It can be upgraded to Bloodthorn icon.png Bloodthorn for a large DPS increase and True Strike to counter evasive foes.
  • Force Staff icon.png Force Staff is very effective and versatile for positioning a Shackleshot, allowing you to force a unit in front of a tree, force a creep/unit in front of another unit, or force yourself into position. The additional intelligence gives her more mana and base damage as well, and in emergencies it can be used to displace yourself during escapes.
  • Desolator icon.png Desolator gives Windranger additional damage output, as well as an armor reduction debuff that can be applied to buildings as well as heroes.
  • Rod of Atos icon.png Rod of Atos can hold a target down so that Shackleshot may be cast from an angle of Windranger's choosing.
  • Aghanim's Scepter icon.png Aghanim's Scepter improves Windrun's speed boost and gives it 2 charges, making Windranger very mobile and evasive, though the attributes are unimpressive for a carry.

Gameplay[]

Roles: Carry Carry Support Support Disabler Disabler Escape Escape Nuker Nuker
Complexity: ★★☆
Playstyle: Born in the midst of a ruinous tempest, Lyralei has always been one with the elemental wind. Swift of foot, and true of aim, she Windruns across the battlefield, avoiding attacks as she charges a Powershot to pierce foes from afar. Armed with both quiver and rope, the Windranger binds enemies together with a handy Shackleshot. Honing her concentration, Lyralei launches a relentless sequence of arrows, Focus Firing on a single target until it resembles little more than an oversized pincushion.


Audio[]

History[]

Equipment[]

Trivia[]

  • In DotA, Windranger was known as Alleria, the Windrunner. Alleria Windrunner is a character from the Warcraft universe. In the November 21, 2013 update, her name was changed to "Windranger", likely to avoid trademark issues with Blizzard.
  • Windranger's current name, Lyralei, is a partial anagram of Alleria (one of the A's was replaced with the Y).

Gallery[]

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