Hero
Windranger | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fires swift flurry of arrows at a single target | |
Born in the midst of a ruinous tempest, Lyralei has always been one with the Elemental Wind. Swift of foot, and true of aim, she Windruns across the battlefield, avoiding attacks as she draws a Powershot to pierce foes from a far. Armed with both quiver and rope, the Windranger binds enemies together with a handy Shackleshot. Honing her concentration, Lyralei launches a relentless sequence of arrows, Focus Firing on a single target until it resembles little more than an oversized pincushion. | |
Roles: | Carry Support Disabler Escape Nuker |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "If at first you don't succeed, stand closer, shoot again."
Lore:
The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.
Alias:
WR
Voice:
Abilities[]
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.
Cast Animation: 0.15+0.45
Cast Range: 800
Shackle Search Range: 575
Shackle Search Angle: 46°
Max Shackle Targets: 2
Fail Stun Duration: 0.75
Windranger's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.
Notes:
- The projectile travels at a speed of 1650 and searches for enemies or trees within 46° at the opposite side of the target from where Shackleshot was cast.
- This means when Windranger teleports away after cast, it latches on targets based on the cast location, not her new location.
- The complete search area is shaped like a triangle, with 575 being the triangle's height.
- Therefore, the triangle has two sides with a length of 624.66, and the third side has a length of 488.15.
- Shackleshot always prioritizes units over trees as its secondary target, and picks the furthest suitable unit or tree.
- If the primary target dies before Shackleshot reaches it, the projectile can still latch to a secondary unit and stun it.
- It can also latch on invisible units and units in the Fog of War.
- If the target is not shackled, it is stunned for 0.75 seconds using the default stunned debuff.
- If the target is shackled to a unit, both of them are stunned for 2/2.6/3.2/3.8 (
2.8/3.4/4/4.6) seconds using the shackleshot debuff.
- The stun persists, even when the primary or the secondary unit dies, or if the tree is destroyed earlier.
- The stun also persists when one of the targets is freed from the stun earlier.
- If the target is shackled to a unit, both of them are stunned for 2/2.6/3.2/3.8 (
- The stun duration increasing
talent only increases the success stun duration. The fail stun duration is not increased.
Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage is reduced by 20%.
Cast Animation: 0+0
Cast Range: 2600
Travel Distance: 2600
Damage Radius: 125
Max Channel Time: 1
Max Damage: 150/250/350/450
During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets on the other side.
Notes:
- Powershot travels at a speed of 3000, taking 0.87 seconds to reach the maximum distance.
- The arrow provides 400 radius flying vision while traveling forwards, and the vision sticks at its final location for 3.34 seconds.
- With the travel distance and damage radius, the arrow can damage units up to 2725 range away.
- Powershot destroys trees within 50 radius around it while traveling. Trees destroyed do not reduce the arrow's damage.
- The maximum damage is done after the fully channeling for 1 second. Each channeled server tick increase its damage by 5/8.33/11.67/15.
- The sound of a bow getting stretched during channeling time is audible to allies only.
- Every time Powershot hits an enemy, its current damage is reduced by 20% (
15%).
- For how much damage a fully channeled arrow deals, and with the damage reduction per unit hit
talent (before reductions), please refer to the chart below.
- To reach 1 damage, the arrow needs to hit 23/25/27/28 (
31/34/37/38) units.
- For how much damage a fully channeled arrow deals, and with the damage reduction per unit hit
Windrun
Ability
No Target
No Target
Affects
Self / Enemies
Self / Enemies
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
Cast Animation: 0+0
Evasion: 100%
Self Move Speed Bonus: 60%
Aura Linger Duration: 2.5
Duration: 3/4/5/6
Windrun's enemy debuff has increased slow, blinds enemies, and is undispellable.
Modifiers [?]
modifier_windrunner_windrun_passive
Undispellable
modifier_windrunner_windrun
modifier_windrunner_windrun_invis
Death
modifier_windrunner_windrun_slow
Undispellable
Lyralei enchants gusts of winds to flight incoming attacks.
Notes:
- Interrupts Windranger's channeling abilities upon cast.
- Grants 100% evasion for its duration.
- The movement speed slow and blind are provided by an aura on Windranger. Its debuff lingers for 2.5 seconds.
- The invisible granting
talent also turns Windranger invisible and phased for its duration.
- During the fade time, Windranger can cast abilities, use items and perform attacks without breaking the invisibility.
- Invisibility is broken upon reaching the cast point of abilities or items, or upon launching an attack.
- The invisibility is provided by a second buff, so breaking it prevents Windranger from going invisible again.
- Windranger can pick up or drop items without breaking the invisibility.
- Leveling up the talent does not update the current active instance.
- With Aghanim's Scepter, Windrun blinds enemies, causing them to miss 40% of their attacks.
- Stacks additively with other sources of blind.
- Blind uses pseudo-random distribution.
- Also turns the Windrun buff undispellable.
Gale Force
Affects
Enemies
Enemies
Summons a strong wind that pushes all enemies within 1000 radius by 240 units per second in the target direction for 3 seconds. Vector Targeted. Cast Range: 1500 Mana Cost: 150 Cooldown: 30s
Cast Animation: 0.2+0.47
Cast Range: 1500
Radius: 1000
Push Speed: 240
Duration: 3
Aura Linger Duration: 0.5
Modifiers [?]
modifier_windrunner_gale_force_aura
Undispellable
modifier_windrunner_gale_force
Undispellable
Requires drafting Focus Fire to be unlocked.
At last Lyralei has learned to call upon the might of her true birthright.
Notes:
- Requires Aghanim's Shard to be unlocked.
- Recasting Gale Force while a previous cast is still active immediately ends the previous cast.
- The effect is provided by an aura, its debuff lingers for 0.5 seconds.
- Pushes enemies within the radius at a speed of 240 towards the selected direction.
- With the duration and aura linger duration, Gale Force can push enemies for a total distance of 840.
- The push does not impede enemies at all, and even allows them to move still.
- Does not push enemies that are affected by sources of forced movement that disable enemies in some way.
Focus Fire
Ability
Target Unit
Target Unit
Affects
Self
Self
Windranger channels the wind to gain 300/400/500 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced. Lasts 20 seconds.
Cast Animation: 0+0
Cast Range: 600
Attack Speed Bonus: 300/400/500
Duration: 20
Grants the Gale Force ability.
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy.
Notes:
- The cast range of Focus Fire is based on the attack range of the caster.
- The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
- However, this does not include the unlimited range while Hurricane Pike is active.
- Upon cast, Focus Fire orders Windranger to attack the target, and allows her to move while attacking the target.
- Windranger automatically attacks the Focus Fire target whenever she is in range, unless she is given an order that is not a move or attack order.
- Reduces Windranger's main and bonus attack damage when attacking the target.
- This can be defined as
(Atk Main + Atk Bonus) × 70% (
86%)
- Other conditional bonus sources added to the primary attack are not reduced (e.g. Mana Break).
- This can be defined as
- Windranger can switch attack targets without losing the buff against the Focus Fire target.
- When switching attack targets, the attack speed and damage adapt as soon as the attack begins.
- Casting Focus Fire on multiple targets only grants the attack speed and damage reduction against the most recent target.
- Focus Fire ends prematurely when Windranger dies, but persists through the target's death.
- Can be cast on any enemy unit, including buildings, excluding wards, invulnerable or hidden units.
- The Focus Fire cooldown advance
talent cause Focus Fire to skip 20 seconds of its current cooldown if the target dies.
- The cooldown skip only happens if the dying target is a hero (or clones), excluding illusions and creep-heroes.
- It does not matter how the target dies or is credited for, the cooldown skip always triggers.
- This effect can be triggered multiple times per cast, possible if the target reincarnates, buys back, or against a resummoned Tempest Double.
Powershot Calculations[]
Level | Fully Charged Powershot Damage Reduction/ Hit Target | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Base | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | |
Level 1 ( ![]() |
150 | 120 | 96 | 76.8 | 61.4 | 49.2 | 39.3 | 31.5 | 25.2 | 20.1 |
150 | 127.5 | 108.4 | 92.1 | 78.3 | 66.6 | 56.6 | 48.1 | 40.9 | 34.7 | |
Level 2 ( ![]() |
250 | 200 | 160 | 128 | 102.4 | 81.9 | 65.5 | 52.4 | 41.9 | 33.6 |
250 | 212.5 | 180.6 | 153.5 | 130.5 | 110.9 | 94.3 | 80.1 | 68.1 | 57.9 | |
Level 3 ( ![]() |
350 | 280 | 224 | 179.2 | 143.4 | 114.7 | 91.8 | 73.4 | 58.7 | 47 |
350 | 297.5 | 252.9 | 214.9 | 182.7 | 155.3 | 132 | 112.2 | 95.4 | 81.1 | |
Level 4 ( ![]() |
450 | 360 | 288 | 230.4 | 184.3 | 147.5 | 118 | 94.4 | 75.5 | 60.4 |
450 | 382.5 | 325.1 | 276.4 | 234.9 | 199.7 | 169.7 | 144.3 | 122.6 | 104.2 |
Talents[]
Hero Talents | ||
---|---|---|
Focus Fire Kills Advance Cooldown by 20s. | 25 | Windrun Grants Invisibility |
-16% Focus Fire Damage Reduction | 20 | +0.8s Shackleshot Duration |
+225 Windrun Radius | 15 | -4s Windrun Cooldown |
-2s Shackleshot Cooldown | 10 | -5% Powershot Damage Reduction |
Recent Changes[]
Main Article: Windranger/Changelogs
Version
Description
- Aghanim's Shard upgrade:
- Reduced Gale Force push speed from 250 to 240.
- Focus Fire
- Rescaled attack speed bonus from 475 on each level to 300/400/500.
- Reduced attack damage reduction from 50%/40%/30% to 30% on each level.
- REWORKEDAghanim's Scepter upgrade:
- OLDReduces Windrun's cooldown to 0.25 seconds with 2 charges that have a 15/14/13/12 second replenish time, hastes movement speed to 550, and causes it to passively grant 30% evasion.
- NEWTurns Windrun undispellable, increases enemy movement speed slow to 35%/40%/45%/50%, and causes it to blind enemies for 40%.
- Aghanim's Shard upgrade:
- Gale Force
- Reduced cast range from Global to 1500.
- Reduced cooldown from 40 to 30.
- Gale Force
Talents:
- Level 10 right talent changed: +1.5 mana regeneration ➜ -5% Powershot damage reduction per hit unit.
- Level 15 left talent changed: undispellable Windrun ➜ +225 Windrun radius.
- Level 15 right talent changed: +100 Powershot damage ➜ -4s Windrun cooldown.
- Increased health regeneration from 0 to 0.25.
- REWORKEDAghanim's Shard upgrade:
- OLDReduces Powershot cooldown by 1.5 and causes it to travel globally, but after reaching its default travel distance, it only affects heroes and stops after hitting one. If the hit hero's health is below 13%, they get instantly killed.
- NEWGrants Windranger the Gale Force ability.
- Gale Force
- Summons a strong wind that pushes all enemies within a huge radius towards the selected direction over its duration. The push does not impede enemies in any way.
- Cast range: Global
- Radius: 1000
- Push speed: 250
- Duration: 3
- Mana cost: 150
- Cooldown: 40
- Notes: Uses vector targeting. The effect is provided by an aura that lingers for 0.5 seconds. Enemies can perform any actions while being pushed, including moving.
- Level 15 left talent changed: +100 attack range ➜ undispellable Windrun.
- Level 25 left talent changed: 25% cooldown reduction ➜ 20s Focus Fire current cooldown advance when target dies. [?]
Recommended Items[]
Starting items:
- Tango regenerates health for Windranger to stay in lane.
- Healing Salve also restores health.
- Clarity supplies mana for Windranger to use Powershot for last hits.
- Iron Branch gives cheap attribute bonuses to increase damage, mana, and health.
Early game:
- Phase Boots provide movement and attack damage, so Windranger can run down enemies with Focus Fire.
- Magic Wand gives burst healing and mana regen in the middle of fights.
- Null Talisman gives cheap attributes and spell damage, making Windranger stronger in lane.
- Infused Raindrops shrugs off magical burst damage, which Windrun does not block, giving Windranger an easier time versus nukers.
- Bottle helps Windranger manage runes, as well as restoring her health and mana.
- Javelin greatly increase damage output of Focus Fire in early game.
Mid game:
- Blink Dagger allows Windranger to instantly reposition for her abilities, especially Shackleshot, or escape incoming enemies when combined with Windrun.
- Maelstrom greatly increases Windranger's flash-farming speed, and Focus Fire will proc Chain Lightning repeatedly for area damage in teamfights. Upgrading to Mjollnir improves Chain Lightning and makes Windranger less reliant on her ultimate for damage.
Late game:
- Monkey King Bar greatly increases Windranger's damage output. Pierce can proc multiple times during the course of her ultimate, bypassing evasion and dealing bonus magical damage.
Situational items:
- Scythe of Vyse grants extra intelligence to increase her base damage and more mana regeneration to cast spells. The hex can serve as a potent complement to Shackleshot or used to instantly hard-disable priority targets.
- Daedalus grants a huge damage boost with Critical Strike, allowing Focus Fire to shred most enemies very quickly.
- Linken's Sphere gives Windranger stats across the board and powerful mana regen. Its spellblock helps to make Windranger much more slippery when evading enemy ganks, or gives her a larger window of opportunity to cast her disables in a teamfight without being disabled herself.
- Eul's Scepter of Divinity is a good cheap utility item for support Windranger. The increased base movement speed greatly augments Windranger's mobility in combination with Phase Boots and Windrun, and the extra intelligence and mana regen give her much more utility with her spells. The active can be used to disable an enemy and position yourself for landing a full-duration Shackleshot, or for generally disabling enemies or giving yourself temporary invulnerability (while removing debuffs from yourself) during fights.
- Black King Bar protects Windranger against magical damage and disables, making it an important carry item; combining Avatar with Windrun will make her nearly untouchable.
- Nullifier gives bonus damage, prevents enemies from using defensive items like Ghost Scepter, Shadow Blade or Eul's Scepter of Divinity, and locks enemies down during Focus Fire.
- Orchid Malevolence shuts down ability-dependent enemies and gives bonus damage with Soul Burn. It can be upgraded to Bloodthorn for a large DPS increase and True Strike to counter evasive foes.
- Force Staff is very effective and versatile for positioning a Shackleshot, allowing you to force a unit in front of a tree, force a creep/unit in front of another unit, or force yourself into position. The additional intelligence gives her more mana and base damage as well, and in emergencies it can be used to displace yourself during escapes.
- Desolator gives Windranger additional damage output, as well as an armor reduction debuff that can be applied to buildings as well as heroes.
- Rod of Atos can hold a target down so that Shackleshot may be cast from an angle of Windranger's choosing.
- Aghanim's Scepter increases Windrun's speed slow and makes it undispellable, though the attributes are unimpressive for a carry they can be useful at times.
- Diffusal Blade drains mana with each Focus Fire attack, both depriving her target of mana to cast their abilities and dealing additional guaranteed damage.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- In DotA, Windranger was known as Alleria, the Windrunner. Alleria Windrunner is a character from the Warcraft universe. In the November 21, 2013 update, her name was changed to "Windranger", likely to avoid trademark issues with Blizzard.
- Windranger's current name, Lyralei, is a partial anagram of Alleria (one of the A's was replaced with the Y).
Gallery[]
Windranger on the Replay Takeover splash art in the New Bloom 2014 update.