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Windranger icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 3
17 + 1.4
18 + 3.6
Level 0 1 15 25 30
Health 200 560 1400 2240 2580
Health regen 0 1.8 6 10.2 11.9
Mana 75 291 891 1467 1707
Mana regen 0 0.9 3.42 5.82 6.82
Armor -1 1.83 5.1 9.43 10.93
Att/sec 0.67 0.78 0.91 1.08 1.14
Damage 24‒36 42‒54 92‒104 140‒152 160‒172
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.8
Vision range 1800/800
Attack range 600
Projectile speed 1250
Attack animation 0.4+0.3
Base attack time 1.5
Damage block 0
Collision size 24
Gib type Default

Lyralei, the Windranger, is a ranged intelligence hero that uses powerful abilities in conjunction with her physical attack to take down enemies. Despite being an intelligence Hero, Windranger's playstyle resembles that of an agility Hero, due in large part to her skill set. Windranger is most often played as an offlane solo due to her escape, long range harass, and farm capability; however, she is quite versatile and can be fielded as a midlaner, roamer, lane support, or even a carry, if the game calls for it. She is famous for her immense utility and versatility.


Windranger minimap icon.pngLyralei, the Windranger
▶️ "If at first you don't succeed, stand closer, shoot again."
The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child's life, watching from a distance while she honed her skills. Now, after many years of training, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.


Shackleshot icon.png
Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.
Cast Animation: 0.15+0.45
Cast Range: 800
Shackle Search Range: 575
Shackle Search Angle: 46°
Max Shackle Targets: 2
Success Stun Duration: 2/2.6/3.2/3.8 (Talent 2.8/3.4/4/4.6)
Fail Stun Duration: 0.75
Cooldown: 16/14/12/10 (Talent 14/12/10/8)
Mana: 70/80/90/100
Partially blocked by Linken's Sphere. Blocked fully only when primary target. Blocked upon impact.
Debuff modifier_windrunner_shackle_shot: Dispellable with strong dispels.
Debuff modifier_stunned: Dispellable with strong dispels.
Windranger's variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.


  • Shackleshot travels at a speed of 1650.
  • The projectile searches for enemies or trees within 46° at the opposite side of the target from where Shackleshot was cast.
    • This means when Windranger teleports away after cast, it latches on targets based on the cast location, not her new location.
    • The complete search area is shaped like a triangle. 575 is the triangle's height.
    • Therefore, the triangle has two sides with a length of 624.66, and the third side has a length of 488.15.
  • Shackleshot always prioritizes units over trees as a secondary target.
  • If the target does not get shackled, it is only briefly stunned using the default stunned debuff.
    • If the target gets shackled to a unit, both of them are stunned for the full duration using the shackleshot debuff.
    • The stun persists, even when the primary or the secondary unit dies, or the tree is destroyed earlier.
    • The stun also persists, when one of the targets gets freed from the stun earlier.
  • When the primary target dies before the shackle reaches it, it still can latch to a secondary unit and stun it.
  • The Talent stun duration increasing Talent talent only increases the success stun duration. The fail stun duration is not increased.
  • Only the flat cooldown reduction Talent talent is displayed.
    • With the level Talent talent alone, the cooldown is reduced to 12/10.5/9/7.5.
    • With both Talent talents, the cooldown is reduced to 10.5/9/7.5/6.

Powershot icon.png
Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage is reduced by 20%.
Cast Animation: 0+0
Cast Range: 2600
Travel Distance: 2600 (With Aghanim's Shard Global)
Damage Radius: 125
Max Channel Time: 1
Max Damage: 150/250/350/450 (Talent 250/350/450/550)
Damage Reduction per Unit Hit: 20%
With Aghanim's Shard Kill Health Threshold: 13%
Cooldown: 12/11/10/9 (Talent 9/8.25/7.5/6.75) (With Aghanim's Shard 10.5/9.5/8.5/7.5, With Aghanim's Shard and Talent 7.875/7.125/6.375/5.625)
Mana: 90/100/110/120
Aghanim's Shard upgrade: Powershot now becomes global, but only hits heroes beyond its default range (max 1 hero). Impacted heroes will be killed if they are under 13% after taking the impact damage. Lowers cooldown by 1.5 seconds.
Buff modifier_projectile_vision: Undispellable. Persists death.
During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets on the other side.


  • The arrow travels at a speed of 3000, taking 0.87 seconds to reach max distance.
  • With the travel distance and damage radius, the arrow can damage units up to 2725 range away.
  • The full damage is done after the full 1 second of channeling. Each channeled 0.03 seconds increase its damage by 5/8.33/11.67/15 (Talent 8.33/11.67/15/18.33).
  • Every time the arrow hits an enemy, its current damage is reduced by 20%.
    • The arrow destroys trees within 50 radius around it while traveling. Hit trees do not reduce its damage.
  • This is how much damage a fully channeled arrow deals (before reductions) after hitting up to 10 units:
Level 1: 150 / 120 / 96 / 76.8 / 61.4 / 49.1 / 39.3 / 31.4 / 25.1 / 20.1
Level 2: 250 / 200 / 160 / 128 / 102.4 / 81.9 / 65.5 / 52.4 / 41.9 / 33.5
Level 3: 350 / 280 / 224 / 179.2 / 143.4 / 114.7 / 91.8 / 73.4 / 58.7 / 47
Level 4: 450 / 360 / 288 / 230.4 / 184.3 / 147.4 / 117.9 / 94.3 / 75.4 / 60.3
  • With the max damage increasing Talent talent, this is how much damage a fully channeled arrow deals after hitting up to 10 units:
Level 1: 250 / 200 / 160 / 128 / 102.4 / 81.9 / 65.5 / 52.4 / 41.9 / 33.5
Level 2: 350 / 280 / 224 / 179.2 / 143.4 / 114.7 / 91.8 / 73.4 / 58.7 / 47
Level 3: 450 / 360 / 288 / 230.4 / 184.3 / 147.4 / 117.9 / 94.3 / 75.4 / 60.3
Level 4: 550 / 440 / 352 / 281.6 / 225.3 / 180.2 / 144.2 / 115.4 / 92.3 / 73.8
  • To reach 1 damage, the arrow needs to hit 23/25/27/28 (Talent 25/27/28/29) units.
  • The arrow provides 400 radius flying vision as it travels, which sticks at its final location for 3.34 seconds.
  • The sound of a bow getting stretched during channeling time is audible to allies only.
  • With Aghanim's Shard icon.png Aghanim's Shard, Powershot travels globally.
    • It only stops traveling upon hitting an enemy hero (including illusions and clones, excluding creep-heroes) beyond the initial 2600 range.
    • When hitting a hero, it first applies its damage, and then checks the target's current health.
    • Stops hitting creeps after traveling the initial 2600 distance.
    • Still destroys trees and provides vision along the entire travel path.

Windrun icon.png
No Target
Self / Enemies
Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.
Cast Animation: 0+0
Slow Radius: 325
Evasion: 100%
Move Speed Bonus: 60%
Move Speed Slow: 15%/20%/25%/30%
Aura Linger Duration: 2.5
Duration: 3/4/5/6
Talent Invisibility Fade Time: 0.2
With Aghanim's Scepter Passive Evasion: 30%
With Aghanim's Scepter Haste Speed: 550
With Aghanim's Scepter Number of Charges: 2
With Aghanim's Scepter Charge Replenish Time: 15/14/13/12 (With Aghanim's Scepter and Talent 11.25/10.5/9.75/9)
Cooldown: 15/14/13/12 (Talent 11.25/10.5/9.75/9) (With Aghanim's Scepter 0.25, With Aghanim's Scepter and Talent 0.19)
Mana: 50
Aghanim's Scepter upgrade: Grants 2 charges to Windrun and grants haste movement speed. Passively provides 30% Evasion.
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity.
Disabled by Break. The passive evasion is disabled by Break.
Can be used by illusions. The passive evasion works for illusions.
Buff modifier_windrunner_windrun_passive: Undispellable. Persists death.
Buff modifier_windrunner_windrun_invis: Dispellable with death only.
Debuff modifier_windrunner_windrun_slow: Undispellable. Persists death.
Lyralei enchants gusts of winds to flight incoming attacks.


  • Windrun interrupts Windranger's channeling abilities upon cast.
  • Grants Windranger 100% evasion for its duration.
  • The slow is provided by an aura on Windranger. Its debuff lingers for 2.5 seconds.
  • With the level 25 Talent talent, Windrun turns Windranger invisible and phased for its duration.
    • During the fade time, Windranger can cast abilities, use items and perform attacks without breaking the invisibility.
    • Invisibility is broken upon reaching the cast point of spells or items, or upon launching an attack.
    • The invisibility is provided by a second buff, so breaking it prevents Windranger from going invisible again.
    • Windranger can pick up or drop items without breaking the invisibility.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Windrun passively grants evasion, and applies haste on Windranger while active, meaning she cannot be slowed while affected.
    • The evasion stacks diminishingly with other sources of evasion and uses pseudo-random distribution.
    • On average, the evasion increases Windranger's survivability against physical attacks by 42.86%.

Focus Fire
Focus Fire icon.png
Windranger channels the wind to gain 475 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced. Lasts 20 seconds.
Cast Animation: 0+0
Attack Speed Bonus: 475
Attack Damage Reduction: 50%/40%/30% (Talent 34%/24%/14%)
Duration: 20
Cooldown: 70/50/30 (Talent 52.5/37.5/22.5)
Mana: 75/100/125
Buff modifier_windrunner_focusfire: Dispellable with death only.
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled - even at the expense of accuracy.


  • The cast range of Focus Fire is based on the attack range of the caster.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
    • However, this does not include the unlimited range while Hurricane Pike icon.png Hurricane Pike is active.
  • Focus Fire orders Windranger to attack the target upon cast.
  • Focus Fire allows Windranger to move while attacking the Focus Fire target.
  • Windranger automatically attacks the Focus Fire target whenever she is in range, unless she is given an order that is not a move or attack order.
    • The automatic attacking can be paused by ordering her to stop (S) or hold position (H) once. When paused, she no longer attacks the target while moving.
    • To resume the automatic attacking, a new attack order (rightclick or (A) must be given to her.
  • Only reduces Windranger's main and bonus damage when attacking the target. Damage from item effects (e.g. Monkey King Bar icon.png Monkey King Bar, Diffusal Blade 1 icon.png Diffusal Blade) is unaffected.
  • Windranger can switch attack targets without losing the buff against the Focus Fire target.
  • When switching attack targets, the attack speed and damage adapt as soon as the attack begins.
  • Casting Focus Fire on multiple targets only grants the attack speed and damage reduction against the most recent target.
  • Focus Fire ends prematurely when Windranger dies, but persists through the target's death.


Hero Talents
25% Cooldown Reduction25 Windrun Grants Invisibility
-16% Focus Fire Damage Reduction20+0.8s Shackleshot Duration
+100 Attack Range15+100 Powershot Damage
-2s Shackleshot Cooldown10+1.5 Mana Regen

Recent Changes[edit]

Main Article: Windranger/Changelogs
  • Reduced Shackleshot mana cost from 70/85/100/115 to 70/80/90/100.
  • Reduced Powershot tree destruction radius from 75 to 50
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Windrun
      • No longer causes it to unlock the maximum movement speed limit.
      • No longer increases movement speed bonus by 40%.
      • Now also hastes movement speed to 550.
      • Now also makes it passively provide 30% evasion.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Powershot
      • Now also reduces cooldown by 1.5 seconds.
      • The max health kill threshold is now fixed at 13%, instead of scaling up to that value based on distance.
  • Focus Fire now stops attacking the target when a stop or hold position command is given, until a new attack order is given.

Recommended Items[edit]

Starting items:

  • Tango icon.png Tango regenerates health for Windranger to stay in lane.
  • Healing Salve icon.png Healing Salve also restores health.
  • Clarity icon.png Clarity supplies mana for Windranger to use Powershot for last hits.
  • Iron Branch icon.png Iron Branch gives cheap attribute bonuses to increase damage, mana, and health.

Early game:

  • Phase Boots icon.png Phase Boots provide movement and attack damage, so Windranger can run down enemies with Focus Fire.
  • Magic Wand icon.png Magic Wand gives burst healing and mana regen in the middle of fights.
  • Null Talisman icon.png Null Talisman gives cheap attributes and spell damage, making Windranger stronger in lane.
  • Infused Raindrops icon.png Infused Raindrops shrugs off magical burst damage, which Windrun does not block, giving Windranger an easier time versus nukers.
  • Bottle (Full) icon.png Bottle helps Windranger manage runes, as well as restoring her health and mana.
  • Javelin icon.png Javelin greatly increase damage output of Focus Fire in early game.

Mid game:

  • Blink Dagger icon.png Blink Dagger allows Windranger to instantly reposition for her abilities, especially Shackleshot, or escape incoming enemies when combined with Windrun.
  • Maelstrom icon.png Maelstrom greatly increases Windranger's flash-farming speed, and Focus Fire will proc Chain Lightning repeatedly for area damage in teamfights. Upgrading to Mjollnir icon.png Mjollnir improves Chain Lightning and makes Windranger less reliant on her ultimate for damage.

Late game:

  • Monkey King Bar icon.png Monkey King Bar greatly increases Windranger's damage output. Pierce can proc multiple times during the course of her ultimate, bypassing evasion and dealing bonus magical damage.

Situational items:

  • Scythe of Vyse icon.png Scythe of Vyse grants extra intelligence to increase her base damage and more mana regeneration to cast spells. The hex can serve as a potent complement to Shackleshot or used to instantly hard-disable priority targets.
  • Daedalus icon.png Daedalus grants a huge damage boost with Critical Strike, allowing Focus Fire to shred most enemies very quickly.
  • Linken's Sphere icon.png Linken's Sphere gives Windranger stats across the board and powerful mana regen. Its spellblock helps to make Windranger much more slippery when evading enemy ganks, or gives her a larger window of opportunity to cast her disables in a teamfight without being disabled herself.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a good cheap utility item for support Windranger. The increased base movement speed greatly augments Windranger's mobility in combination with Phase Boots icon.png Phase Boots and Windrun, and the extra intelligence and mana regen give her much more utility with her spells. The active can be used to disable an enemy and position yourself for landing a full-duration Shackleshot, or for generally disabling enemies or giving yourself temporary invulnerability (while removing debuffs from yourself) during fights.
  • Black King Bar icon.png Black King Bar protects Windranger against magical damage and disables, making it an important carry item; combining Avatar with Windrun will make her nearly untouchable.
  • Nullifier icon.png Nullifier gives bonus damage, prevents enemies from using defensive items like Ghost Scepter icon.png Ghost Scepter, Shadow Blade icon.png Shadow Blade or Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity, and locks enemies down during Focus Fire.
  • Orchid Malevolence icon.png Orchid Malevolence shuts down ability-dependent enemies and gives bonus damage with Soul Burn. It can be upgraded to Bloodthorn icon.png Bloodthorn for a large DPS increase and True Strike to counter evasive foes.
  • Force Staff icon.png Force Staff is very effective and versatile for positioning a Shackleshot, allowing you to force a unit in front of a tree, force a creep/unit in front of another unit, or force yourself into position. The additional intelligence gives her more mana and base damage as well, and in emergencies it can be used to displace yourself during escapes.
  • Desolator icon.png Desolator gives Windranger additional damage output, as well as an armor reduction debuff that can be applied to buildings as well as heroes.
  • Rod of Atos icon.png Rod of Atos can hold a target down so that Shackleshot may be cast from an angle of Windranger's choosing.
  • Aghanim's Scepter icon.png Aghanim's Scepter improves Windrun's speed boost and gives it 2 charges, making Windranger very mobile and evasive, though the attributes are unimpressive for a carry.


Roles: Carry Carry Support Support Disabler Disabler Escape Escape Nuker Nuker
Complexity: ★★☆
Playstyle: Born in the midst of a ruinous tempest, Lyralei has always been one with the elemental wind. Swift of foot, and true of aim, she Windruns across the battlefield, avoiding attacks as she charges a Powershot to pierce foes from afar. Armed with both quiver and rope, the Windranger binds enemies together with a handy Shackleshot. Honing her concentration, Lyralei launches a relentless sequence of arrows, Focus Firing on a single target until it resembles little more than an oversized pincushion.





  • In DotA, Windranger was known as Alleria, the Windrunner. Alleria Windrunner is a character from the Warcraft universe. In the November 21, 2013 update, her name was changed to "Windranger", likely to avoid trademark issues with Blizzard.
  • Windranger's current name, Lyralei, is a partial anagram of Alleria (one of the A's was replaced with the Y).