Wind Waker is an item purchasable at the Base Shop, under Magical. However, it can only be completed with items from the Secret Shop.
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Proof enough to some that unseen forces manipulate the happenings of the material plane. | ||||||||||||||||||||||||||||||
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Contents
Additional Information[]
- The item's attributes grants the following bonuses:
- 420 mana and 1.75 mana regeneration.
- 35 main attack damage to
heroes.
- Stacks with all other movement speed bonuses.
Ability[]
Cyclone
Sweeps a target unit up into a cyclone, making them invulnerable for 2.5 seconds. Cyclone can be cast on yourself, enemy units or allied units.
Enemy units take 50 magical damage upon landing.
Enemy units take 50 magical damage upon landing.
Cast Range: 550
Cyclone Radius: 24
Damage: 50
Self Cyclone Speed: 360
Duration: 2.5
Spell Immunity Notes:
Can be cast on self and own clones while spell immune.
Cannot be cast on spell immune enemies.
Notes:
- ↓↓ Double-tapping automatically target self.
- Applies a basic dispel and Cyclone effect on the target upon cast, turning it invulnerable and fully disabled.
- The Cyclone duration is not affected by status resistance.
- Cyclone first applies the invulnerability, then the dispel.
- Can target any unit that is not a ward or building.
- Cannot be cast on allies who have ☐ Disabled Help from the caster.
- The affected unit is silenced, muted and disarmed.
Right Click on the ground causes the affected unit to be moved via forced movement at a speed of 360.
- Since it uses forced movement, it ignores the user's turn rate, and allows the affected unit to path through cliffs and trees.
- Targeting own Meepo Clones or the Tempest Double behaves as if the item was self targeted.
- While cycloned, the affected unit is moved upwards and has no collision. However, a pathing blocker is created at the base of the cyclone within a 24 radius.
- The damage is applied at the end of the duration. If the cyclone gets dispelled, it still applies the damage as soon as the target lands.
- The damage is only applied to enemy targets.
- Can be cast on Roshan, but has no effect, since Roshan is immune to forced movement. However, the damage is still applied.
- Shares cooldown with Eul's Scepter of Divinity.
Recommended Heroes[]
Heroes whose default item build includes Eul's Scepter of Divinity as a core item can upgrade item to Wind Waker during late game:
Tips[]
- Cyclone can be used in the following situations:
- Offensively by disabling an enemy before a gank, giving you the time to set up your abilities.
- On fleeing enemies to give your team the time to surround the target.
- On enemies in teamfights to take them out of the fight for a few seconds. This is especially effective on carries.
- ↓↓ Double-tapping during teamfights, baiting enemies into using their abilities on you, then becoming invulnerable to interrupt their burst damage.
- To buy yourself a little more time for abilities and items to come off cooldown, especially items like Blink Dagger or Blade Mail.
- On an enemy who has activated items like Blade Mail, Mask of Madness or Lotus Orb. Doing so will waste the duration of those items.
- The item provides a cheap and beneficial dispel for support heroes who are very susceptible to silences. So when facing a lot of silences, or other strong but dispellable effects, Eul's Scepter of Divinity is usually the best option.
- The bonus movement speed works well with other items that increase movement speed, such as Phase Boots.
Trivia[]
- The item's name may be a reference to The Legend of Zelda: The Wind Waker
Gallery[]
Recent Changes[]
Main Article: Wind Waker/Changelogs
Version
Description