Wildwing Ripper | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wildwing Ripper is a neutral creep found in:
Abilities
Tornado
Affects
Enemies
Enemies
The Wildwing Ripper calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere.
- As a neutral unit:
- The wildwing never casts this spell.
- As a player controlled unit:
- No restrictions.
- The Tornado is a controllable unit, which can be selected and given move, follow and patrol orders.
Ability
Aura
Aura
Affects
Allies
Allies
The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to withstand more blows.
- Fully stacks with other armor increasing effects.
- Does not affect invulnerable units.
- The aura's buff lingers for 0.5 seconds.
Version History
Version
Description
- Reduced experience bounty from 95XP to 90XP.
- Increased Toughness Aura radius from 900 to 1200.
- Increased mana regeneration from 0 to 1.
- Changed attack damage type from Chaos to Hero.
- Toughness Aura is now disabled by Break.
- Toughness Aura now works on Siege Creep.
- Increased Toughness Aura effect radius from 700 to 900.
- Tornado no longer automatically wanders around.
- Adjusted neutral creep active abilities to all be on the bottom left most spot.
- Created.
Patch history
Patch
Description
- Fixed Tempest slow value not being reduced by status resistance.
- Fixed a bug where Tornado particles would not render when in Fog of War.
- Fixed some cases where the Tornado did not allow placement in very small spaces.
- Fixed a bug where sometimes the Tornado portrait would be empty after selecting the unit.
- Updated Tornado ability effects.