Wildwing Ripper | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wildwing Ripper is a neutral creep found in:
Contents
Abilities[]
Affects
Enemies / Allies
Enemies / Allies
The Wildwing Ripper calls on the spirit of the wind, createing a hurricane that can push a unit in the direction of Wildwing Ripper's choice.
Cast Animation: 0+0.8
Cast Range: 400
Push Distance: 400
Push Duration: 0.5
Notes:
- Pushes the target at a speed of 800.
- The target is not disabled during the push, so they still can cast abilities, attack and turn during the push.
- This means it does not cancel channeling abilities of the target.
- Can move units over impassable terrain. Trees within 100 radius around the pushed target get destroyed during the push.
- Can be cast on Roshan but without any effect, since Roshan is immune to forced movement.
- As a neutral unit:
- The Wildwing Ripper casts this only while being attacked by a hero, targeting heroes being chased by other heroes.
- Casts it so that the targeted hero is being pushed towards the chasing hero.
- Only casts it on enemies, never on allies.
- Treats creep-heroes as heroes.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
- Has a cast backswing of 0.8 when cast by Clinkz (acquired through talent-upgraded Death Pact).
Ability
Aura
Aura
Affects
Allies
Allies
The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to withstand more blows.
Neutral Radius: 800
Player-Controlled Radius: 1200
Armor Bonus: 3
Aura Linger Duration: 0.5
Notes:
- All neutral creep auras have a radius of 1200 when player-controlled.
- Does not affect invulnerable units.
- The aura's buff lingers for 0.5 seconds.
Version History[]
Version
Description
- Increased base attack time from 1.35 to 2.
- Increased attack speed from 100 to 150.
- Increased turn rate from 0.5 to 0.9.
- Increased gold bounty from 54‒70
to 60‒66
.
- Changed defense class from Basic to Default. [1]
- Removed Tornado.
- Added new Hurricane ability.
- Pushes the target unit towards the chosen direction.
- Cast range: 400
- Push distance: 400
- Push duration: 0.5
- Mana cost: 100
- Cooldown: 30
- Notes: Vector-targeted. Can target allies and enemies. The target is not disabled during the push. Does not trigger Spell Block or Spell Reflection. As a neutral creep, the wildwing only casts this while attacked, targeting heroes that are chasing other heroes, pushing them in the opposite direction.
- Reduced experience bounty from 95XP to 90XP.
- Increased Toughness Aura radius from 900 to 1200.
- Increased mana regeneration from 0 to 1.
- Changed attack damage type from Chaos to Hero.
- Toughness Aura is now disabled by Break.
- Toughness Aura now works on Siege Creep.
- Increased Toughness Aura effect radius from 700 to 900.
- Tornado no longer automatically wanders around.
- Adjusted neutral creep active abilities to all be on the bottom left most spot.
- Created.
Patch history[]
Patch
Description
- Toughness Aura now shows its aura radius on
Mouse hover.
- Fixed Tempest slow value not being reduced by status resistance.
- Fixed a bug where Tornado particles would not render when in Fog of War.
- Fixed some cases where the Tornado did not allow placement in very small spaces.
- Fixed a bug where sometimes the Tornado portrait would be empty after selecting the unit.
- Updated Tornado ability effects.
- Tornado will now follow the target enemy the player
Right Click instead of giving an error message.
- Fixed Tornado not properly giving last hit Gold
bounty to the owner.
- Chronosphere no longer freezes Tornado and stops it from working.
- Implemented Tornado ability.