Wildwing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Wildwing is a neutral creep found in:
Abilities[]
Tornado
Affects
Enemies
Enemies
The Wildwing calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere.
Neutral Proc Chance: 33%
Max Channel Time: 10
Tornado Linger Duration: 5
Tornado Move Speed: 125/140/155/185
Holy Persuasion increases the level of certain persuaded creeps' ability by 1 and unlocks the 4th ability level.
- The Tornado is a controllable unit, which can be selected and given move, follow, and patrol orders.
- The unit lingers for another 10 seconds upon canceling or finishing the channeling.
- Therefore, it can last up to 15 seconds when channeled for the full duration.
- As a neutral unit:
- Whenever a Wildwing Ripper dies within the camp to a hero, there is a 33% chance that the Wildwing casts this on that hero.
- As a player-controlled unit:
- No restrictions.
- Tornado has 4 levels by default, but the 4th level can only be unlocked by the following sources:
Innate[]
Neutral Upgrade
Ability
Passive
Passive
Affects
Neutral Units
Neutral Units
Neutral creeps now increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 30
Armor Bonus per Interval: 0.5
Base Attack Damage Bonus per Interval: 3
Attack Speed Bonus per Interval: 5
Gold Bounty Increase per Interval: 1
Experience Bounty Increase per Interval: 5
- Each upgrade interval is at 7.5 mins after the game horn.
- Instantly updates all existing neutral creeps upon each upgrade interval.
- Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
- 900 health bonus.
- 15 armor bonus.
- 90 base attack damage bonus.
- 150 attack speed bonus.
- Additional 30 and 150XP bounty.
- The total values on each upgrade cycle can be seen in each of the camps' articles.
- Additionally, certain neutral creeps' abilities instantly update their ability level every 15 mins, up to 2 times, after the game horn.
Tornado[]
Tornado | |||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Ward | |||||||||||||||||||||||||||||||||||||||||||||||||||
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- The movement speed and attack speed slow of multiple auras of the same instance does not stack.
- However, the damage per second fully stacks.
- The aura's debuff lingers for 0.5 seconds. The damage is independent of the debuff.
- Deals 11.25 and 3.75 close and far damage respectively in 0.25-second intervals, starting 0.25 seconds after cast, resulting in 59 possible instances.
- Can deal up to 686.25 damage and 228.75 damage (before reductions) to enemies within close and far proximity respectively within its range for its full duration.
- The invulnerability is provided by the Tempest buff.
Recent Changes[]
Version
Description
- Increased mana from 0 to 200.
- Reduced attack damage from 20‒25 to 18‒20.
- Increased base attack time from 1.35 to 2.
- Increased attack speed from 100 to 150.
- Increased turn rate from 0.5 to 0.9.
- Increased gold bounty from 12‒16 to 18‒20.
- Increased experience bounty from 19XP to 26XP.
- CHANGEDattack class from Basic to Default. [?]
- CHANGEDdefense class from Basic to Default. [?]
- ADDEDnew Tornado ability.
- Channeling - Creates an invulnerable tornado at the targeted point that can be controlled. The tornado has the Tempest aura.
- Cast range: 500
- Max channel time: 10
- Tornado linger duration: 5
- Mana cost: 100
- Cooldown: 40
- Notes: Once the channeling stops or is canceled, the tornado still remains for a short time before disappearing.
- Tornado ability: Tempest
- Passively slows nearby enemies' movement and attack speed and deals damage over time to them. Damage is stronger against closer enemies.
- Outer radius: 600
- Inner radius: 150
- Outer damage per second: 15
- Inner damge per second: 45
- Movement speed slow: 15%
- Attack speed slow: 15
- Aura linger duration: 0.5
- Notes: Aura. Deals damage in 0.25-second intervals.
- Tornado
- CHANGEDattack class from Basic to Default.
- CHANGEDdefense class from Basic to Default.