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Wildwing
 
 
 
Wildwing
Neutral Creep
350
+0.5
200
+1
Level 1
Armor Armor 2
Magic Resistance 0%
Status Resistance 0
Attack Damage ▶️ Default
18 ‒ 20
Attack Range Melee 128
Acquisition Range 500
Attack Speed 0.75 attack(s) per second. 150 • 2s BAT
Attack Animation 0.3+0.3
Projectile Speed Instant
Move Speed ▶️ 300 (100)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 27
Bound Radius 24
Vision Range (G) 800
Bounty Gold 1820
Experience 26
Model Scale 0.8
Abilities Tornado
Intern
npc_dota_neutral_wildkin


Wildwing is a neutral creep found in:

Abilities[]

Tornado
Affects
Enemies
The Wildwing calls on the spirit of the wind, creating a sentient Tornado that he can control. The Tornado slows nearby enemies and does damage. It is invulnerable and can move anywhere.
Cast Range: Affected by Cast Range bonuses. 500
Neutral Proc Chance: 33%
Max Channel Time: 10
Tornado Linger Duration: 5
Tornado Move Speed: 125/140/155/185
 40/36/32/26
 100
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Holy Persuasion increases the level of certain persuaded creeps' ability by 1 and unlocks the 4th ability level.

  • The Tornado is a controllable unit, which can be selected and given move, follow, and patrol orders.
    • The unit lingers for another 10 seconds upon canceling or finishing the channeling.
    • Therefore, it can last up to 15 seconds when channeled for the full duration.
  • As a neutral unit:
    • Whenever a Wildwing Ripper dies within the camp to a hero, there is a 33% chance that the Wildwing casts this on that hero.
  • As a player-controlled unit:
    • No restrictions.


Innate[]

Neutral Upgrade
Ability
Passive
Neutral creeps now increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 30
Armor Bonus per Interval: 0.5
Base Attack Damage Bonus per Interval: 3
Attack Speed Bonus per Interval: 5
Gold Bounty Increase per Interval: 1
Experience Bounty Increase per Interval: 5
Buff/Debuff
Modifiers [?]
modifier_neutral_upgrade
Undispellable
modifier_neutral_sleep_ai
Undispellable

  • Each upgrade interval is at 7.5 mins after the game horn.
    • Instantly updates all existing neutral creeps upon each upgrade interval.
  • Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
    • 900 health bonus.
    • 15 armor bonus.
    • 90 base attack damage bonus.
    • 150 attack speed bonus.
    • Additional 30 Gold and 150XP bounty.
  • The total values on each upgrade cycle can be seen in each of the camps' articles.
  • Additionally, certain neutral creeps' abilities instantly update their ability level every 15 mins, up to 2 times, after the game horn.


Tornado[]

Tornado
Summoned Ward
500
+0.5
This unit has no mana.
Level 4
Duration Ability Duration 15
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Move Speed 125/140/155/185 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 36
Bound Radius 16
Vision Range (F) 300
Bounty Gold 0
Experience 0
Abilities Tempest
Notes Invulnerable


Tempest
Not disabled by Break. Does not pierce debuff immunity.
Ability
Aura
Affects
Enemies
Damage
Magical
The Tornado's overpowering winds slow all nearby enemies, flinging debris at them and inflicting damage every second. Enemies closer to the center of the Tornado take more damage.
Far Damage Radius: 600
Close Damage Radius: 150
Move Speed Slow: 15%
Attack Speed Slow: 15
Close Damage per Second: 45
Far Damage per Second: 15
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers [?]
modifier_tornado_tempest
Undispellable
modifier_tornado_tempest_debuff
Death

  • The movement speed and attack speed slow of multiple auras of the same instance does not stack.
    • However, the damage per second fully stacks.
    • The aura's debuff lingers for 0.5 seconds. The damage is independent of the debuff.
  • Deals 11.25 and 3.75 close and far damage respectively in 0.25-second intervals, starting 0.25 seconds after cast, resulting in 59 possible instances.
  • Can deal up to 686.25 damage and 228.75 damage (before reductions) to enemies within close and far proximity respectively within its range for its full duration.

Recent Changes[]

Version
Description
  • Tornado [?]
    • Reduced cooldown from 40 to 40/36/32/26.
    • Tornado
      • Increased movement speed from 125 to 125/140/155/185.
  • Increased mana from 0 to 200.
  • Reduced attack damage from 20‒25 to 18‒20.
  • Increased base attack time from 1.35 to 2.
  • Increased attack speed from 100 to 150.
  • Increased turn rate from 0.5 to 0.9.
  • Increased gold bounty from 12‒16Gold to 18‒20Gold.
  • Increased experience bounty from 19XP to 26XP.
  • CHANGED
    attack class from Basic to Default. [?]
  • CHANGED
    defense class from Basic to Default. [?]
  • ADDED
    new Tornado ability.
Channeling - Creates an invulnerable tornado at the targeted point that can be controlled. The tornado has the Tempest aura.
Cast range: 500
Max channel time: 10
Tornado linger duration: 5
Mana cost: 100
Cooldown: 40
Notes: Once the channeling stops or is canceled, the tornado still remains for a short time before disappearing.
Tornado ability: Tempest
Passively slows nearby enemies' movement and attack speed and deals damage over time to them. Damage is stronger against closer enemies.
Outer radius: 600
Inner radius: 150
Outer damage per second: 15
Inner damge per second: 45
Movement speed slow: 15%
Attack speed slow: 15
Aura linger duration: 0.5
Notes: Aura. Deals damage in 0.25-second intervals.
  • Tornado
    • CHANGED
      attack class from Basic to Default.
    • CHANGED
      defense class from Basic to Default.
  • Increased gold bounty from 11‒14Gold to 12‒16Gold.