Changelogs
Version History[]
Version
Description
- Increased Geminate Attack cooldown from 7/5.5/4/2.5 to 8.5/6.5/4.5/2.5.
- Increased Shukuchi damage from 100/125/150/175 to 100/130/160/190.
- Increased Geminate Attack attack damage bonus from 15/30/45/60 to 20/35/50/65.
- Increased The Swarm damage per tick from 18/20/22/24 to 18/22/26/30.
- Aghanim's Shard upgrade:
- UReduced Shukuchi debuff duration from 12 to 4.6.
- Aghanim's Shard upgrade:
- ChangedGeminate Attack Ability Upgrade operations. [?]
- OldThe single Geminate Attack bonus proc relies on the ability cooldown, effect delay, and is released after the leading attack on all enemies affected by the Shukuchi debuff.
- NewNow procs extra attacks regardless of its cooldown based on its current level 0.2 seconds after breaking Shukuchi invisibility. [?]
- Reduced base health from 200 to 120.
- Increased base armor from 0 to 1.
- Geminate Attack
- Changedfrom being disabled by silence sources to Break sources. [?]
- Reduced cooldown from 9/7/5/3 to 7/5.5/4/2.5.
- Aghanim's Shard upgrade:
- Increased Shukuchi debuff duration from 6 to 12.
- ReworkedAghanim's Shard upgrade:
- Old
- The Swarm
- The Beetles now can latch onto invisible units, providing True Sight over them.
- Reduces cooldown by 4.
- Geminate Attack now targets every enemy with a beetle latched onto it and within 1200 radius of the attack target. These attacks do not trigger any attack modifier or on-hit effects.
- The Swarm
- New
- Shukuchi now applies a 6-second debuff on enemies.
- When Geminate Attack procs, debuffed enemies within 1200 radius will also be attacked with a secondary attack.
- Increased Geminate Attack attack damage bonus from 10/25/40/55 to 15/30/45/60.
- Beetle
- Reduced hero attacks to destroy from 4 on each level to 3/3/4/4.
- Reduced non-hero attacks to destroy from 8 on each level to 6/6/8/8.
- Increased Shukuchi cooldown from 12/10/8/6 to 15/12/9/6.
- Aghanim's Scepter upgrade:
- ChangedTime Lapse cooldown reduction bonus from a flat 20 on each level to reducing cooldown to 40 on each level. [?]
- Reduced base mana regeneration from 0.75 to 0.5.
- Aghanim's Scepter upgrade:
- Reduced Time Lapse cast range from 600 to 500.
- Rescaled base attack damage from 36‒46 to 37‒43.
- Aghanim's Shard upgrade:
- Reduced The Swarm cooldown reduction bonus from 4 to 2.
- Increased base health regeneration from 1 to 1.25.
- Reduced Shukuchi mana cost from 70 to 60.
- Reduced attack point from 0.64 to 0.55.
- The Swarm
- Damage is no longer reduced by Damage Block.
- Increased swarm travel speed from 600 to 750.
- Geminate Attack is now an active attack modifier, going only off when toggled On, or when used manually on a target.
- Increased base agility from 14 to 17.
- Increased base intelligence from 16 to 20.
- Reduced attack point from 0.64 to 0.55.
- Increased turn rate from 0.5 to 0.6.
- Shukuchi
- No longer unlocks the max movement speed limit.
- Changedfrom granting a flat 200/230/260/290 movement speed bonus to setting movement speed to a minimum 550. [?]
- AddedAttribute Bonus.
- AddedAghanim's Shard upgrade for Weaver:
- The Swarm
- The Beetles now can latch onto invisible units, providing True Sight over them.
- Reduces cooldown by 4.
- Geminate Attack now targets every enemy with a beetle latched onto it and within 1200 radius of the attack target. These attacks do not trigger any attack modifier or on-hit effects.
- The Swarm
- Increased Shukuchi movement speed bonus from 200/220/240/260 to 200/230/260/290.
- Aghanim's Scepter upgrade:
- Time Lapse
- Reduced cast range from 1000 to 600.
- Increased cooldown from 16 to 20.
- Time Lapse
- Talents:
- LVL 10LVL 1015 Mana Break increased to 20.
- Increased base intelligence and gain from 13 + 1.8 to 16 + 2.
- Increased base mana regeneration from 0.4 to 0.75.
- Increased Shukuchi movement speed bonus from 225 on each level to 220/240/260/280.
- Talents:
- LVL 10+35% experience gain reduced to +20%.
- Increased Geminate Attack attack damage bonus from 10/20/30/40 to 10/25/40/55.
- Increased base mana regeneration from 0 to 0.4.
- Increased base attack speed from 100 to 120.
- Geminate Attack now deals 10/20/30/40 attack damage bonus on the second hit. [?]
- Reduced base health regeneration from 2.5 to 1.
- Reduced base mana regeneration from 0.9 to 0.
- The Swarm
- No longer pierces spell immunity.
- Beetles now have a higher targeting priority for auto-attacks.
- Increased Geminate Attack cooldown from 7/6/5/3 to 9/7/5/3.
- Reduced base intelligence from 15 to 13.
- Increased The Swarm cooldown from 35/30/25/20 to 44/36/28/20.
- Increased Time Lapse cooldown from 60/50/40 to 70/55/40.
- Talents:
- LVL 10LVL 15
- Reduced base movement speed from 280 to 275.
- Increased base health regeneration from 1.5 to 2.5.
- Increased The Swarm damage from 14/16/18/20 to 18/20/22/24.
- Level 10 left talent: +25% experience gain increased to +35%.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 285 to 280.
- Reduced base attack damage from 39‒49 to 36‒46.
- Reduced base movement speed from 290 to 285.
- Talents:
- LVL 25+25% magic resistance increased to +30%.
- Reduced base attack damage from 41‒51 to 39‒49.
- Reduced The Swarm damage per tick from 20 on each level to 14/16/18/20.
- Talents:
- LVL 25+20% magic resistance increased to +25%.
- Increased Geminate Attack cooldown from 6/5/4/3 to 7/6/5/3.
- Increased agility gain from 2.5 to 2.8.
- RemovedAttribute Bonus.
- addedTalents:
- Increased base attack damage from 39‒49 to 41‒51.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- ChangedShukuchi from applying phased movement after the fade time to applying phased movement immediately upon cast.
- Time Lapse now disjoints projectiles for Weaver or the targeted ally.
- Aghanim's Scepter upgrade:
- Reduced Time Lapse cooldown from 20 to 16.
- Increased base health from 150 to 180.
- Increased base attack damage from 36‒46 to 39‒49.
- Reduced The Swarm tick interval from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8.
- The Swarm
- Reduced mana cost from 100 to 70/80/90/100.
- Reduced cooldown from 36/33/30/27 to 35/30/25/20.
- The Swarm
- Hero kills by the Beetles now provide ExperienceXP credit to the hero.
- No longer ignores ancient creeps, Roshan and creep-heroes.
- Rescaled damage per tick from 15/20/25/30 to 20 on each level.
- Rescaled tick interval from 1.35 on each level to 1.4/1.25/1.1/0.95.
- Rescaled beetle duration from 14/16/18/20 to 16 on each level.
- Geminate Attack
- Changedfrom launching the second attack after the first attack hits, to launching the second attack 0.25 seconds after the first attack.
- No longer has a max distance limit of 1300 range.
- AddedAghanim's Scepter upgrade for Weaver:
- Time Lapse
- Has a 1000-cast range, and can now be cast on ally heroes.
- Reduces cooldown to 20.
- Time Lapse
- Increased The Swarm beetle duration from 8/12/16/20 to 14/16/18/20.
- Shukuchi
- No longer ignore invisible units.
- Reduced damage from 90/110/130/150 to 75/100/125/150.
- Geminate Attack
- Can now proc item effects just like regular attacks.
- Increased cooldown from 6/5/4/2.5 to 6/5/4/3.
- Increased base attack time from 1.7 to 1.8.
- Increased base attack damage from 27‒37 to 32‒42.
- Reduced base armor from 0 to -1.
- The Swarm
- Reduced damage per tick from 21/24/27/30 to 15/20/25/30.
- Fixed ability interactions between Corruption and Beetles.
- ChangedTime Lapse ability operations.
- Coordinates are now stored and remembered when the hero is picked instead of during the ability being leveled up.
- Fixed Serpent Ward instant killing Beetles.
- Addedto Captain's Mode.
- Weaver has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Weaver has the
- The Swarm
}}
- Beetle
- Increased non-hero unit attacks to destroy from 4 to 8. [?]
- Updated performance when casting ability.
- Fixed ability interactions between lifesteal sources and the unit.
- Fixed the following abilities from instantly killing Beetles:
- Anchor Smash
- Cleave sources
- Removedfrom Captain's Mode.
- ReplacedUrna Swarm with The Swarm.
- OldUrna Swarm
- Raises a Scarab from a corpse. Scarabs have the Infestation ability, which silences enemies within a small radius and applies a damage over time, but also killing the skarab. They also can burrow into the ground, turning invisible to enemies, but also immobile.
- Corpse search radius: 600
- Max allows Scarabs: 2/4/6/8
- Mana cost: 10
- Cooldown: 14/11/8/5
- Notes: Raises 1 scarab per cast. Scarab can't attack, are spell immune and last until killed.
- NewThe Swarm
- Summons a swarm of parasitic insects that fly towards the target point, latching onto any enemy they come in contact with. They eat away at the target's life and armor until they are either destroyed or their lifespan ends. No enemy can have more than a single parasite latched onto them at once.
- Cast range: 3000
- Max travel distance: 3000
- Beetles spawn radius: 300
- Beetles latch radius: 100
- Hero attacks to destroy: 4
- Non-hero attacks to destroy: 4
- Tick interval: 1.5
- Damage per tick: 21/24/27/30
- Armor reduction per tick: 1
- Beetle duration: 8/12/16/20
- Mana cost: 75
- Cooldown: 36/33/30/27
- Notes: Releases a swarm of 12 Beetles within a 300 radius around Weaver which travel forwards at a speed of 600 for up to 3000 range. When an enemy gets within 100 radius of a Beetle, it latches on it, starting to damage it and reducing its armor.
- Fixed ability interactions between Time Lapse and Ice Blast.
- When having multiple Scarabs selected, casting Infestation now causes the highlighted Scarab to use it, instead of all selected Scarabs simultaneously.
- Increased base attack damage from 27‒37 to 32‒42.
- Geminate Attack
- Now works against buildings.
- Increased max distance from 900 to 1300.
- ReplacedWatchers with Urna Swarm.
- Scarabs have the Infestation and Burrow ability.
- OldWatchers
- Raises an invisible Watcher from a corpse.
- Corpse search radius: 600
- Watchers raised per cast: 1
- Maximum watchers: 2/4/6/8
- Cooldown: 0
- NewUrna Swarm
- Raises a Scarab from a corpse. Scarabs have the Infestation ability, which silences enemies within a small radius and applies a damage over time, but also killing the skarab. They also can burrow into the ground, turning invisible to enemies, but also immobile.
- Corpse search radius: 600
- Max allows Scarabs: 2/4/6/8
- Mana cost: 10
- Cooldown: 14/11/8/5
- Notes: Raises 1 scarab per cast. Scarab can't attack, are spell immune and last until killed.
- Scarab stats:
- Health: 200
- Armor: 6
- Movement speed: 4500
- Vision: ?
- NewInfestation
- Kills the Scarab to silence and damage nearby enemies.
- Radius: 275
- Damage per second: 20
- Duration: 3
- Notes: Has no cast time. The scarab dies upon cast.
- NewBurrow
- The Scarab digs into the ground, becoming invisible and immobile.
- Vision reduction: 1000/1000
- Notes: Has an instant cast time. While burrowed, the Scarab cannot move or use Infestation. Lasts until toggled Off.
- Reduced Shukuchi cooldown from 13/11/9/7 to 12/10/8/6.
-
- Reduced daytime vision from 1800 to 1400.
- Reduced Time Lapse cooldown from 120/90/60 to 60/50/40.
- Fixed Time Lapse ability issues.
- Fixed Shukuchi damage mechanism.
- Reduced Geminate Attack cooldown from 7/6/5/3.5 to 6/5/4/2.5.
- Fixed Time Lapse memory leak issues.
- Watcher
- Are no longer spell immune.
- Reduced gold bounty from 20‒25 to 10‒13.
- Watcher
- No longer block neutral creeps from spawning.
- Increased Shukuchi damage from 90 on each level to 90/100/110/120.
- Reduced Geminate Attack cooldown from 7/6/5/4 to 7/6/5/3.5.
- Reduced Time Lapse mana cost from 150 on each level to 150/75/0.
- Increased base armor from -1 to 0.
- Increased attack range from 400 to 425.
- Watchers
- Increased max units from 1/2/4/6 to 2/4/6/8.
- Reduced mana cost from 50 to 25.
- Reduced cooldown from 60 on each level to 30/25/20/15.
- Increased base attack damage from 17‒27 to 27‒37.
- Fixed some ability interactions with Watchers.
- Fixed Time Lapse not refunding its own mana cost after cast.
- Watchers
- Increased corpse search radius from 300 to 600.
- Watcher
- Increased movement speed from 350 to 522.
- Fixed Time Lapse's cast point.
- Increased base strength from 14 to 15.
- Watcher
- Are now spell immune.
- Reduced health from 75 to 1.
- Fixed Time Lapse ability bug.
- Reduced base intelligence from 18 to 15.
- Updated hero description.
- Increased Geminate Attack cooldown from 6/5/4/3 to 7/6/5/4.
- Fixed Time Lapse memory leak issues.
- Watchers
- Increased max units from 1/1/2/2 to 1/2/3/4.
- Increased duration from 30/60/60/infinite to infinite on each level.
- Increased cooldown from 30 to 90.
- Reduced strength gain from 2.5 to 1.9.
- Shukuchi
- Rescaled damage from 25/50/75/100 to 90 on each level.
- Increased cooldown from 9 on each level to 13/11/9/7.
- Increased Geminate Attack max proc distance from 450 to 900.
- Fixed Time Lapse not going on cooldown when used.
- Created
Patch History[]
Patch
Description
-
- Fixed ability interactions between Shukuchi and Geminate Attack
- Fixed sometimes causing invisibility to be dispelled upon launching an extra attack.
- Fixed ability interactions between Shukuchi and Geminate Attack
- Typing
NW
orSkitskurr
in the hero selection now highlights Weaver.
- Reduced versus scale from 1 to 0.74.
- Reduced loadout scale from 0.9 to 0.74.
- Addednew Adjectives attributes. [?]
- Weaver has the following values: Legs
4
and Nose0
.
- Weaver has the following values: Legs
- Fixed charged-based abilities (e.g. Shukuchi) missing their cooldowns on the ability tooltips when they are upgraded.
- Fixed Geminate Attack not being castable while silenced.
- Updated the following ability descriptions:
- Updated default hero model.
- Updated Time Lapse cast animation.
- Updated the following hero animations:
- Head animation loop
- Run, injured run, invisible running animations
- Turn animations
- Various default attacks and attacks while injured animations.
- Capture teleport animation
- Death animations
- Flail animations
- Generic channeling animations
- Various idle animations
- Loadout and loadout spawn animations
- Spawn animations
- Stunned animations
- Various teleport animations
- Victory animations
-
- Updated default hero model.
- ChangedGeminate Attack Legacy Keys from K to E.
- Added☐ Disabled Help support for Time Lapse.
- Updated The Swarm ability tooltips.
-
- Fixed manually cast Geminate Attack not working against buildings. [?]
- Fixed Time Lapse cast range value in the ability tooltips. [?]
- Fixed the +90 Geminate Attack damage talent not being properly added to the ability.
- Updated default hero model and animations.
- Fixed Shukuchi ignoring the movement restrictions of the following abilities:
- Increased base health regeneration from from 1.5 to 2.5.
- Reduced base health regeneration from from 2.5 to 1.5.
- Fixed The Swarm blocking neutral creep camps while traveling as a swarm.
- Added Geminate Attack attack count tooltip modifier.
- Added Arcane Rune responses.
- Adjusted hero model loadout scale.
- The Swarm beetles now provide flying vision over the units they are attached to, instead of ground vision.
- Fixed ability interactions between Time Dilation and abilities that swap index (i.e. Time Lapse).
-
- Fixed Time Lapse sometimes malfunctioning on allies.
- Fixed Geminate Attack being able to hit units that are very far from Weaver.
-
- Updated default item build.
- Fixed Geminate Attack not procing while coming out of invisibility.
- Fixed Geminate Attack instant attack procing attack modifiers.
- Geminate Attack no longer triggers when attacking Observer and Sentry Wards.
- Time Lapse can now sent the target back to its destination or state before the ability is learned.
- Fixed The Swarm and Time Lapse backswing behavior.
- Beetle
- Fixed units being unable to latch onto sleeping units.
- Fixed units getting permanently dispelled if the enemy is invulnerable.
- Fixed units not doing their initial attack immediately upon latching.
-
- Fixed cast backswing behaviors for the following abilities:
- Fixed various buffs Time Lapse did not remove.
- UBroke down default hero model into multiple parts for loadout.
-
- Fixed abilities with 0 cast point (i.e. Shukuchi) missing its ability effects.
- Added teleport start and end animations.
- Added spawn animations.
- Fixed having 1 more armor than intended.
- UAdded injured run, attack and idle animations.
- Beetle
- Fixed units getting one shotted by attack spells like Impetus and Arcane Orb.
- Fixed bug where the units would cause some heroes to spin when attacking them, or not be able to attack them at all.
- Fixed ability interactions between Time Lapse and Reincarnation.
- Fixed Time Lapse forgetting its history when upgraded.
- Fixed Weaver afterimage effects not rendering properly.
- Beetle
- Fixed units not latching onto spell immune enemies.
- Fixed units losing their attack ability once an enemy becomes spell immune.
- Fixed Shukuchi ability interactions with Repel/Purge.
- Fixed Geminate Attack's extra attack breaking invisibility.
- Fixed Geminate Attack's extra attack breaking invisibility.
- Fixed Geminate Attack's extra attack breaking invisibility.
- Fixed Beetle to properly give Gold and ExperienceXP bounty.
- Fixed damage type of The Swarm from magical to physical.
- Fixed a bug with Geminate Attack firing off on an old target.
- The Swarm
- Fixed affecting ancient creeps.
- Fixed Beetle attack priority.
- Geminate Attack properly triggers on an attack landing, not on a fixed timer.
- Beetles no longer show up on the minimap.
- Geminate Attack
- Can no longer Geminate Attack straight out of Shukuchi.
- Fixed some rules around when and what Geminate Attack can proc.
- Time Lapse
- Fixed not dispelling buffs off Weaver.
- Fixed being able to Time Lapse back into a dead (or pre-death) state.
- Changed Beetle's model temporary.
- Fixed a few bugs.
- AddedWeaver (model and effects are work-in-progress).