Hero
Weaver | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rewinds time to reverse damage and position. | |
All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which had not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. Opening a gap in spacetime, the Weaver invites "The Swarm" — young Weavers to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with Shukuchi. The fabric of time frays around Skitskurr, occasionally replaying, causing his Geminate Attacks to be witnessed — and felt — more than once. The Weaver takes brinkmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with Time Lapse, reversing his injuries and undoing his foes' efforts, much to their dismay. | |
Roles: | Carry Escape |
Complexity: | |
Adjectives: | Legs ( 4 )
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Bio[]
▶️ "Fate weaves the threads of our lives together. Fate also wields the blade that cuts them short."
Lore:
The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven.
The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.
The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.
Aliases:
NW, Skitskurr
Voice:
Abilities[]
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Number of Beetles: 12
Tick Interval: 1.15/1.0/0.85/0.7
Damage per Tick: 18/22/26/30
Beetle Duration: 16
Modifiers [?]
modifier_projectile_vision
Undispellable
modifier_weaver_swarm
Undispellable
modifier_weaver_swarm_debuff
Death
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.
Beetle | ||||||||||||||||||||||||||||||||||||||||||
Attached | ||||||||||||||||||||||||||||||||||||||||||
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- The Swarm spawn within a 300 radius randomly around Weaver and moves forward at a speed of 750, taking 4 seconds to reach the maximum distance.
- The Beetles are not attackable when traveling as a swarm. They are only attackable after latching onto targets.
- They provide flying vision while traveling forwards, and while latched onto their targets.
- They are attached type units, and have the highest priority for auto-attack behaviors, together with Phantoms.
- With the maximum travel distance, spawn radius, and latch radius, the Beetles can latch on units 3400 range away.
- The Beetle latches 64 range in front of any enemy unit that comes within 100 radius, unless another Beetle has already latched onto it.
- This means that multiple casts do not affect the same unit more than once, and its duration cannot be refreshed.
- Can latch on invulnerable units, but not invisible or hidden units.
- Does not latch on enemy Couriers.
- The Beetle and its latched target have the following interactions:
- When the latched target turns invisible, while not under True Sight, the Beetle dies instantly.
- When the latched target is hidden, the Beetle is still latched onto the target and not removed.
- When the latched target is affected by the following abilities, the Beetle disappears: Infest, Dismember, Gobble Up and Voodoo Switcheroo.
- When the latched target is now untargetable, the Beetle applies its first damage instance and the armor reduction debuff then dies after 0.2 seconds.
- The Beetle dies instantly while entering Chronosphere.
- Beetles that disappear or die instantly in the aforementioned situations are not credited to anyone.
- The Swarm deals damage in 1.15/1.0/0.85/0.7-second intervals, starting immediately when it is latched on a unit, this results in 14/17/19/23 possible attacks.
- Although the Beetles are latched to their targets, the damage is sourced to Weaver, not the Beetles.
- Therefore, the damage is affected by outgoing damage manipulation and spell lifesteal.
- Can deal up to 252/374/494/690 damage to each latched enemy (before reductions).
- The armor reduction is bound to the Beetle and independent from the damage per tick.
- The armor reduction fully affects ethereal units, but not invulnerable units.
- Can reduce up to 14/17/19/23 ( 21/25.5/28.5/34.5) armor per unit.
- On each interval, The Swarm first applies the armor reduction, then the damage.
Shukuchi
Fade Time: 0.25
Haste Speed: 550
Buff Duration: 4
Geminate Attack must be drafted as well for it to get applied.
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.
- Does not interrupt Weaver's channeling abilities upon cast.
- Disjoints projectiles upon cast, if the enemy has no True Sight on Weaver.
- Shukuchi can only damage the same unit once per cast.
- Leveling up the ability while fully invisible does not update the current Shukuchi damage instance.
- During the fade time, Weaver can cast abilities, use items and perform attacks without breaking the invisibility.
- The invisibility is broken upon reaching the cast point of abilities or items, or upon landing an attack. Missed attacks do not break it.
- Weaver can pick up, drop, or attack items without breaking the invisibility.
- Grants haste and phased movement while fully invisible, meaning Weaver cannot be slowed below the hasted value.
- Unlike other phased movement sources, Shukuchi turns Weaver phased instantly upon cast, instead of after the fade time.
- Shukuchi still grants 200/230/260/290 movement speed bonus on top of the haste movement, but this will not be reflected in the HUD unless the caster unlocks maximum movement speed.
- Shukuchi now applies a 4.6-second debuff on all affected enemies.
- 0.25 seconds after breaking invisibility, Geminate Attack triggers on all enemies within 1200 radius with the Shukuchi debuff.
- Weaver has to be alive for Geminate Attack to proc.
Geminate Attack
Allows Weaver to dispatch two attacks at once.
Effect Delay: 0.25
Buff Duration: 0.05
0.2s after Weaver exits Shukuchi, enemies with a mark within 1200 range will also be attacked with a secondary Geminate attack.
Modifiers [?]
modifier_weaver_geminate_attack
Undispellable
modifier_weaver_geminate_attack_bonus
Undispellable
Geminate Attack triggers for allied Shukuchi marks as well.
Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed — and felt — more than once.
- Upon leveling Geminate Attack the first time, it has Autocast on by default.
- Despite being an active ability, Geminate Attack can trigger while silenced, if set to Autocast.
- Geminate Attack's cast range can only be further increased by attack range bonuses of the same range as the caster. However, it is not affected by cast range bonuses.
- Both Autocast and manually casting it use Weaver's current attack range.
- Causes Weaver to perform 1 ( 2) instant attack(s) on the attacked target 0.25 seconds after releasing the leading attack.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
- They do not break Disguise as well.
- Grants unique flat bonus attack damage upon Weaver's attack point to the extra attacks.
- After the attack point, Weaver first attacks, triggers both the Geminate Attack buff and attack damage bonus buff, then releases the extra attack.
- Weaver has to be alive for these extra attacks to happen.
- There is no range limit for these extra attacks, they launch regardless of how far away the target is currently at.
- Even if the initial attack damage kills the target before Geminate Attack triggers, the extra attacks are still released, hitting the dead target.
- For melee units, if the enemy target is farther than 350 range more than the attacker's range, the attack will always miss.
- Works against enemy buildings, Couriers and wards.
- Neither work against allies nor Observer and Sentry Wards.
- Breaking the Shukuchi invisibility in any way now procs Geminate Attack 0.2 seconds after on every enemy affected by the Shukuchi debuff within 1200 radius.
- Weaver still has to be alive for these extra attacks to happen.
- These Geminate Attacks applied upon breaking invisibility are applied even if the ability itself is currently not castable, and regardless of its cooldown status.
- Geminate Attack procs fully work against all targets with the Shukuchi debuff regardless of source.
- TALENTThe Geminate Attack count increasing talent fully applies to this Ability Upgrade.
Time Lapse
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Lapsed Time: 5
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.
- Weaver is ordered to stop right after getting moved back, this automatically cancels the cast backswing of Time Lapse.
- However, ⇧ Shift-queue commands are not canceled.
- Therefore, the cast backswing is only used when cast on allies.
- Time Lapse disjoints projectiles and applies a strong dispel upon cast.
- Sets Weaver's or the target ally's health and mana back to what it was 5 seconds ago.
- Time Lapse neither deals damage nor heals. Therefore, it does not interact with any on-damage effects.
- When cast right after respawning, the caster's health, mana, and position are set to what they were before death.
- This means that it does not kill the caster when cast immediately after respawning.
- Time Lapse now turns into a unit-targeted ability, applying all the effects on the target.
- ↓↓ Double-tapping automatically targets self.
- Cannot be cast on allies who have ☐ Disabled Help from Weaver.
- Treats clones and illusions as heroes, and creep-heroes as creeps.
- Unit-targeting does not order the ally target to stop. Therefore, channeling abilities are not canceled.
- When cast on allies right after respawning, their health, mana, and position are not set back to what they were before the death.
- This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when self-casting.
Talents[]
Hero Talents | ||
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+1 Geminate Attack | 25 | -2.5s Shukuchi Cooldown |
+0.5 Swarm Armor Reduction | 20 | +90 Geminate Attack Damage |
+2 Swarm Attacks to Kill | 15 | +20 Mana Break |
+8 Strength | 10 | +55 Shukuchi Damage |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Increased Geminate Attack cooldown from 7/5.5/4/2.5 to 8.5/6.5/4.5/2.5.
- Increased Shukuchi damage from 100/125/150/175 to 100/130/160/190.
- Increased Geminate Attack attack damage bonus from 15/30/45/60 to 20/35/50/65.
- Increased The Swarm damage per tick from 18/20/22/24 to 18/22/26/30.
- Aghanim's Shard upgrade:
- UReduced Shukuchi debuff duration from 12 to 4.6.
</div> </div>
Recommended Items[]
Starting items:
- Tango gives Weaver some regeneration in lane. Best used when needing a small amount of regeneration in the early game. Don't be afraid to use them as dying in the early game can end up costing Weaver a lot of progress in the long run.
- Healing Salve can save Weaver after a dangerous situation. If you're super low, remember to use Shukuchi to get good distance from enemies and then use the Healing Salve to recover from large amounts of damage.
- Slippers of Agility helps Weaver get last hits.
- Circlet gives Weaver a few extra stats, and can be built into a Wraith Band to help with last hitting.
Early game:
- Regular Stick gives nothing.
- Boots of Speed give a decent speed boost, so Weaver can be a bit faster when he Shukuchi is on cooldown and he is one of the slowest heroes in the game.
- Blight Stone synergizes well with Weaver's armor reduction.
Mid game:
- Magic Wand offers extra attributes and more charge capacity.
- Power Treads give Weaver some extra attributes and attack speed.
- Linken's Sphere gives extra health and blocks spells. Combined with Time Lapse and Shukuchi, this makes Weaver extremely hard to kill. If the enemy team has a lot of low-cooldown abilities to pop it or AoE disables/nukes, consider skipping it in favor of Black King Bar.
Late game:
- Diffusal Blade increases damage and attack speed and grants Weaver a slow, something his own abilities are lacking. The Manabreak stacks with Weaver's own Mana Break talent.
- Desolator gives excellent damage and an armor reduction debuff that synergizes well with Geminate Attack and The Swarm. Really important you get this by the late game as this can help with getting kills.
- Black King Bar should be a choice if enemies have a lot of disables/nukes that can't be blocked with Linken's Sphere, or if they have multiple low cooldown abilities.
- Eye of Skadi provides overall great stats and increases your chasing/kiting potential with its Cold Attack.
Situational items:
- Hurricane Pike increases Weaver's attack range and gives a decent boost to strength and agility. The mobility it grants help Weaver put extra distance between himself and the enemies while he is waiting for Shukuchi to come off cooldown. Furthermore, The Swarm grants vision on the target, so Weaver can attack them during Hurricane Thrust.
- Heart of Tarrasque can be very frustrating for the enemy team, as Time Lapse will recover a great deal of Weaver's health. The health regeneration allows Weaver to get back in a fight, and Weaver can simply use Shukuchi to get away for the health regeneration to activate.
- Daedalus greatly increases Weaver's damage, as Geminate Attack can proc the crit.
- Butterfly provides damage, armor, attack speed, and evasion, making Weaver harder to kill and more damaging.
- Monkey King Bar grants lots of bonus damage, which Weaver makes use of with Geminate Attack.
- Satanic is a good choice on Weaver, considerably increasing his survivability with its strength bonus and lifesteal. Moreover, it can give you a third life so to speak after Time Lapse with its Unholy Rage. Combined with Weaver's high attack damage and Geminate Attack, even a single attack during Satanic's active can heal you back up to full health.
- Mjollnir is rarely a terrible choice on a carry. They will help you farm faster, and you will have a chance to zap the enemies twice with a single attack through Geminate Attack.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Weaver's original title was Nerubian Weaver, and his original name was Anub'seran. Nerubians are a race of arachnids in the Warcraft universe.
- Weaver's fun name in DotA was Anoob'seran.
- Geminate Attack is frequently misread as "Germinate Attack". To geminate is to double, coming from the Latin word for twin (as in Gemini).
- Shukuchi is a Japanese term for rapid movement, or teleportation. The ability's name is a reference to an ability of the same name of a character named Soujiro from the anime Rurouni Kenshin.[1]
- Weaver draws many inspirations from a character of the same name in the novel, Perdido Street Station.
- Time Lapse icon may also be a reference to the box art of the movie Alien 3, considering that Sigourney Weaver has the lead role in the film.