Dota 2 Wiki
Weaver icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 2
17 + 3.1
20 + 2
Level 0 1 15 25 30
Health 200 520 1080 1720 1960
+1.25 +2.85 +5.65 +8.85 +10.05
Mana 75 315 651 1035 1179
+0.5 +1.5 +2.9 +4.5 +5.1
Armor 0 2.83 10.07 17.23 20.15
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 37‒43 54‒60 97‒103 140‒146 157‒163
Attack Rate 0.67/s 0.76/s 1/s 1.24/s 1.34/s
Attack Range Ranged 425 (800)
Attack Speed ▶️ 120 (1.8s BAT)
Attack Animation 0.55+0.36
Projectile Speed 900
Movement Speed ▶️ 275
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 4
Gib Type Goo
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.

Time Lapse
The Swarm
Geminate Attack
Rewinds time to reverse damage and position.
All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which had not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. Opening a gap in spacetime, the Weaver invites "The Swarm" — young Weavers to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with Shukuchi. The fabric of time frays around Skitskurr, occasionally replaying, causing his Geminate Attacks to be witnessed — and felt — more than once. The Weaver takes brinkmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with Time Lapse, reversing his injuries and undoing his foes' efforts, much to their dismay.
The Swarm
The Swarm
Geminate Attack
Geminate Attack
Time Lapse
Time Lapse
Roles: Carry Carry Escape Escape
Complexity: ★★☆


Weaver minimap icon.pngSkitskurr, the Weaver
▶️ "Fate weaves the threads of our lives together. Fate also wields the blade that cuts them short."
The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven.

The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.


Weaver Beetle model.png
This unit has no mana.
Level 2
Duration Ability Duration 16
Armor Armor 0
Magic Resistance 0%
Status Resistance 0%
Collision Size 8
Vision Range (F) 321
Bounty Gold 3234
Experience 20
Model Scale 1.9
Notes Uncontrollable
Spell Immune

The Swarm icon.png
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Cast Animation: 0.3+0
Cast Range: 3000
Max Travel Distance: 3000
Beetles Spawn Radius: 300
Beetles Latch Radius: 100
Number of Beetles: 12
Hero Attacks to Destroy: 3/3/4/4 (Talent 4/4/5/5)
Non-Hero Attacks to Destroy: 6/6/8/8 (Talent 8/8/10/10)
Tick Interval: 1.15/1.0/0.85/0.7
Damage per Tick: 18/20/22/24
Armor Reduction per Tick: 1 (Talent 1.5)
Beetle Duration: 16
Cooldown: 44/36/28/20 (With Aghanim's Shard 42/34/26/18)
Mana: 110
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Reduces cooldown by 2 seconds. Causes The Swarm to latch onto and reveal invisible units.
Does not pierce spell immunity.
Does not remove already latched Beetles upon acquiring spell immunity.
Modifiers [?]
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.


  • The Swarm spawn within a 300 radius randomly around Weaver and moves forward at a speed of 750, taking 4 seconds to reach the maximum distance.
    • The Unknown Unit icon.png Beetles are not attackable when traveling as a swarm. They can be attackable only after latching onto targets.
    • They provide flying vision while traveling forwards, and while latched onto their targets.
    • They have the highest priority for auto-attack behaviors, together with Phantoms.
    • With the maximum travel distance, spawn radius, and latch radius, the Beetles can latch on units 3400 range away.
  • The Beetle latches 64 range in front of any enemy unit that comes within 100 radius, unless another Beetle has already latched onto it.
    • This means that multiple casts do not affect the same unit more than once, and its duration cannot be refreshed.
    • Can latch on invulnerable units, but not invisible or hidden units.
    • The Beetle and its latched target have the following interactions:
    • The Beetle dies instantly while entering Chronosphere.
    • Beetles that die instantly in the aforementioned situations above are not credited to anyone.
  • The Swarm deals damage in 1.15/1.0/0.85/0.7-second intervals, starting immediately when it is latched on a unit, this results in 14/17/19/23 possible attacks.
  • The armor reduction is bound to the Beetle and it is independent from the damage.
    • The armor reduction fully affects ethereal units, but not invulnerable units.
    • Can reduce up to 14/17/19/23 (Talent 21/25.5/28.5/34.5) armor per unit.
  • On each interval, The Swarm first applies the armor reduction, then the damage.

Shukuchi icon.png
No Target
Self / Enemies
Weaver shifts out of visibility, gaining max movement speed --doing harm to any enemies it passes through.
Cast Animation: 0+0
Fade Time: 0.25
Damage Radius: 175
Damage: 100/125/150/175 (Talent 150/175/200/225)
Haste Speed: 550
Duration: 4
Talent Number of Charges: 2
Talent Charge Replenish Time: 15/12/9/6
Cooldown: 15/12/9/6 (Talent 0)
Mana: 60
Modifiers [?]
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.


  • Shukuchi does not interrupt Weaver's channeling abilities upon cast.
  • Shukuchi can only damage the same unit once per cast.
  • During the fade time, Weaver can cast abilities, use items and perform attacks without breaking the invisibility.
  • The invisibility is broken upon reaching the cast point of abilities or items, or upon landing an attack. Missed attacks do not break it.
    • Weaver can pick up, drop or attack items without breaking the invisibility.
  • Grants haste and phased movement while fully invisible, meaning he cannot be slowed while affected.
    • Unlike other phased movement sources, Shukuchi turns Weaver phased instantly upon cast, instead of after the fade time.
  • Acquiring the Shukuchi charges Talent talent instantly grants 1 extra charge.

Geminate Attack
Geminate Attack icon.png
Allows Weaver to dispatch two attacks at once.
Cast Range: 425
Effect Delay: 0.25
Number of Extra Attacks: 1 (Talent 2)
Attack Damage Bonus: 10/25/40/55 (Talent 100/115/130/145)
With Aghanim's Shard The Swarm Targets Search Radius: 1200
Cooldown: 9/7/5/3
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes Geminate attack to launch on other enemies within 1200 range of the target that have Beetles attached to them.
Disabled by Break.
Break Notes:
Disables despite being an active ability.
Cannot be used by illusions.
Illusion Notes:
The ability is always toggled on, but illusions cannot trigger it.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Geminate Attack triggers for allied Beetles as well.
Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed — and felt — more than once.


  • Upon leveling Geminate Attack the first time, it has Autocast on by default.
    • Despite being an active ability, Geminate Attack can trigger while silenced, if set to Autocast.
  • The cast range of Geminate Attack is based on the attack range of the caster.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
  • Causes Weaver to perform 1 (Talent 2) instant attack(s) on the attacked target 0.25 seconds after releasing the leading attack.
  • The bonus attack damage is only applied to the extra attacks. The attack that triggers Geminate Attack does not deal more damage.
    • Weaver has to be alive for these extra attacks to happen.
    • There is no range limit for these extra attacks, they launch regardless of how far away the target is currently at.
    • Even if the initial attack damage kills the target before Geminate Attack triggers, the extra attacks are still released, hitting the dead target.
  • With Aghanim's Shard icon.png Aghanim's Shard, Geminate Attacks targets every enemy unit affected that have Beetles latched within 1200 range of the primary attack target.
    • Geminate Attack fully works for allied Beetles (e.g. when acquired via Morph) that latched on their targets as well.
    • Unlike the instant attacks on the primary target, these instant attacks on secondary targets do not trigger attack modifiers or on-hit effects. They do not have True Strike, but completely ignore disarms as well.
    • These Geminate Attacks on secondary targets are launched simultaneously with the extra attacks on the primary attack target.

Time Lapse
Time Lapse icon.png
(Upgradable by Aghanim's Scepter. Allied Heroes)
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Cast Animation: 0.3+0.53
Lapsed Time: 5
With Aghanim's Scepter Cast Range: 500
Cooldown: 70/55/40 (With Aghanim's Scepter 40)
Mana: 150/75/0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Time Lapse may target allied Heroes with 500 cast range.
Modifiers [?]
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.


  • Weaver is ordered to stop right after getting moved back, this automatically cancels the cast backswing of Time Lapse.
  • Time Lapse disjoints projectiles and applies a strong dispel upon cast.
    • Only affects Weaver's position, health, mana, and status debuffs. Buffs are not removed.
  • Sets Weaver's or the target ally's health back to what it was 5 seconds ago.
    • This ability neither deals damage nor heals. Therefore, it does not interact with any on-damage effects.
    • When cast right after respawning, the caster's health, mana and position are set to what they were before the death.
    • This means that it does not kill the caster when cast immediately after respawning.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Time Lapse turns into a unit-targeted ability, applying all the effects on the target.
    • ↓↓ Double-tapping automatically targets self.
    • Can only target heroes, including clones and illusions, excluding creep-heroes.
    • However, unit-targeting does not order the target to stop, so their channeling abilities are not canceled.
    • The 0.53 cast backswing is only used when cast on allies, since self-casting automatically cancels the backswing.
    • When cast on allies right after respawning, their health, mana and position are not set back to what they were before the death.
    • This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when self-casting.

Mana Break
Can be used by illusions. Not disabled by Break. Does not pierce spell immunity.
Talent Right 2.png
There is no description for this ability.
Mana Burned per Hit: 20
Illusion Mana Burned per Hit: 10
Burned Mana as Damage: 80%
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
This Talent talent is available and it is not bound to any ability.


  • Grants Weaver's attacks Mana Break, causing his attacks to burn the target's mana and deal damage based on the burned mana.
    • Fully stacks with other sources of Mana Break.
  • Burned mana as damage is considered as a conditional attack damage bonus.
    • Although the attack damage bonus values are not displayed in the HUD, the bonus damage is dealt in one instance together with Weaver's attack damage.
    • The attack damage bonus values are not affected by critical strike and cleave sources.
    • However, it is considered by lifesteal and can be reduced only by flat reduction sources (e.g. damage block).
    • Since it is considered as a bonus attack damage source, it is not affected by percentage-based attack damage bonuses or reduction sources.
  • Effectively increases Weaver's and his illusions' attack damage by 16 and 8 respectively against units which have enough mana to burn.
  • Applies the mana loss first, and then the damage.
  • Does not work against allied units when attacking them.


Hero Talents
+1 Geminate Attack252 Shukuchi Charges
+0.5 Swarm Armor Reduction20+90 Geminate Attack Damage
+2 Swarm Attacks to Kill15+20 Mana Break
+9 Strength attribute symbol.png Strength10+50 Shukuchi Damage

Recent Changes[]

Main Article: Weaver/Changelogs
  • The Swarm
    • Reduced hero attacks to destroy from 4 on each level to 3/3/4/4.
    • Unknown Unit icon.png Beetle
      • Changed attack class from Basic to Default. [1] [2]
      • Changed defense class from Basic to Default. [1]
  • Increased Shukuchi cooldown from 12/10/8/6 to 15/12/9/6.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
Level 10 right talent: +60 Shukuchi damage reduced to +50.

Recommended Items[]

Starting items:

  • Tango icon.png Tango gives Weaver some regeneration in lane. Best used when needing a small amount of regeneration in the early game. Don't be afraid to use them as dying in the early game can end up costing Weaver a lot of progress in the long run.
  • Healing Salve icon.png Healing Salve can save Weaver after a dangerous situation. If you're super low, remember to use Shukuchi to get good distance from enemies and then use the Healing Salve to recover from large amounts of damage.
  • Clarity icon.png Clarity helps Weaver sustain his mana in lane.
  • Slippers of Agility icon.png Slippers of Agility helps Weaver get last hits.
  • Circlet icon.png Circlet gives Weaver a few extra stats, and can be built into a Wraith Band icon.png Wraith Band to help with last hitting.

Early game:

  • Magic Stick icon.png Magic Stick gives health and mana in a pinch, which is useful for playing aggressively or for survivability in the laning phase.
  • Boots of Speed icon.png Boots of Speed give a decent speed boost, so Weaver can be a bit faster when he Shukuchi is on cooldown and he is one of the slowest heroes in the game.
  • Blight Stone icon.png Blight Stone synergizes well with Weaver's armor reduction.

Mid game:

  • Magic Wand icon.png Magic Wand offers extra attributes and more charge capacity.
  • Power Treads icon.png Power Treads give Weaver some extra attributes and attack speed.
  • Linken's Sphere icon.png Linken's Sphere gives extra health and blocks spells. Combined with Time Lapse and Shukuchi, this makes Weaver extremely hard to kill. If the enemy team has a lot of low-cooldown abilities to pop it or AoE disables/nukes, consider skipping it in favor of Black King Bar icon.png Black King Bar.

Late game:

  • Diffusal Blade 1 icon.png Diffusal Blade increases damage and attack speed and grants Weaver a slow, something his own abilities are lacking. The Manabreak stacks with Weaver's own Mana Break talent.
  • Desolator icon.png Desolator gives excellent damage and an armor reduction debuff that synergizes well with Geminate Attack and The Swarm. Really important you get this by the late game as this can help with getting kills.
  • Black King Bar icon.png Black King Bar should be a choice if enemies have a lot of disables/nukes that can't be blocked with Linken's Sphere icon.png Linken's Sphere, or if they have multiple low cooldown abilities.

Situational items:

  • Hurricane Pike icon.png Hurricane Pike increases Weaver's attack range and gives a decent boost to strength and agility. The mobility it grants help Weaver put extra distance between himself and the enemies while he is waiting for Shukuchi to come off cooldown. Furthermore, The Swarm grants vision on the target, so Weaver can attack them during Hurricane Thrust.
  • Heart of Tarrasque icon.png Heart of Tarrasque can be very frustrating for the enemy team, as Time Lapse will recover a great deal of Weaver's health. The health regeneration allows Weaver to get back in a fight, and Weaver can simply use Shukuchi to get away for the health regeneration to activate.
  • Daedalus icon.png Daedalus greatly increases Weaver's damage, as Geminate Attack can proc the crit.
  • Butterfly icon.png Butterfly provides damage, armor, attack speed, and evasion, making Weaver harder to kill and more damaging.
  • Monkey King Bar icon.png Monkey King Bar grants lots of bonus damage, which Weaver makes use of with Geminate Attack.
  • Satanic icon.png Satanic is a good choice on Weaver, considerably increasing his survivability with its strength bonus, status resistance, and lifesteal. Moreover, it can give you a third life so to speak after Time Lapse with its Unholy Rage. Combined with Weaver's high attack damage and Geminate Attack, even a single attack during Satanic's active can heal you back up to full health.
  • Eye of Skadi icon.png Eye of Skadi provides overall great stats and increases your chasing/kiting potential with its Cold Attack.
  • Mjollnir icon.png Mjollnir is rarely a terrible choice on a carry. They will help you farm faster, and you will have a chance to zap the enemies twice with a single attack through Geminate Attack.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a great item since it reduces Time Lapse's cooldown significantly, and allows it to be targeted on allies. It should be considered when Weaver is not the team's main damage dealer/carry and an extra way to save the team's carry is needed. Be mindful that a target has to be chosen when casting it instead of just pressing the hotkey.






  • Weaver's original title was Nerubian Weaver, and his original name was Anub'seran. Nerubians are a race of arachnids in the Warcraft universe.
  • Weaver's fun name in DotA was Anoob'seran.
  • Geminate Attack is frequently misread as Germinate Attack. To geminate is to double, coming from the Latin word for twin (as in Gemini).
  • Shukuchi is a Japanese term for rapid movement, or teleportation. The ability's name is a reference to an ability of the same name of a character named Soujiro from the anime Rurouni Kenshin.[1]
  • Weaver draws many inspirations from a character of the same name in the novel, Perdido Street Station.
  • Weaver's Time Lapse icon may also be a reference to the box art of the movie Alien 3, considering that Sigourney Weaver has the lead role in the film.