Skitskurr, the Weaver, is a ranged agility hero, renowned for being one of the hardest heroes in the game to properly lock down and kill, despite his extreme fragility. This is mainly due to his low-cooldown Shukuchi ability, which provides him both max movement speed and invisibility when used, making him highly effective at chasing enemies as well as escaping from battle. Additionally, his ultimate, Time Lapse, is another survival tool, allowing Weaver to regain the position and health points he had precisely 5 seconds prior to activation. His exceptional ability to maneuver around the battle, seeking the most fragile enemy heroes, is bolstered by his last two abilities. The Swarm is a wave of insects projected in front of Weaver that latch onto any visible enemy they come across. Until they are killed off, they will gradually inflict damage over time, reduce enemy armor, and perhaps most importantly, provide vision to Weaver. Finally, Geminate Attack allows Weaver to passively launch an additional attack every few seconds, making his offensive all the more potent. Not a hero capable of standing on the front lines, Weaver is nonetheless a huge threat against a team that has little ability to prevent his extreme maneuverability.
- The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
- The beetles are not attackable when traveling as a swarm. They become attackable only after latching onto targets.
- Beetles have the highest priority for auto-attack behaviors, together with .
- The beetles spawn within a 300 radius randomly around Weaver and move forward as a swarm.
- When an enemy unit comes within 100 radius of a beetle, the beetle latches onto it, unless it already has a beetle latched onto it.
- This means that multiple casts cannot affect the same unit more than once simultaneously, and the duration cannot be refreshed.
- The beetles can latch on invulnerable units, but not on invisible or hidden units.
- If a beetle's target turns hidden after latching, it still stays on it and is not removed.
- If a beetle's target turns invisible after latching, the beetle dies instantly (credited to no one), if the unit is not under True Sight.
- With True Sight over them. , beetles can latch on invisible units, and provide
- When the beetles get affected by they instantly die, credited to no one.
- With the spawn radius, travel distance and latch radius, the beetles can latch on units 3400 range away.
- When attached, the beetle always stays 64 range in front of the unit.
- The Swarm deals damage in 1.15/1.0/0.85/0.7-second intervals, starting immediately when latching on a unit, resulting in up to 14/17/19/23 attacks.
- The beetles do not actually attack their targets, but rather the ability simply deals damage to them in the set intervals while the beetle is attached.
- This means the damage is sourced to Weaver, and is affected by outgoing damage manipulation and spell lifesteal.
- The Swarm's damage is affected by Damage Block.
- Can deal up to 252/340/418/552 damage to each latched enemy (before reductions).
- The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
- The beetles provide flying vision while traveling forwards and while attached to a unit.
- Shukuchi does not interrupt Weaver's channeling abilities upon cast.
- Can only damage the same unit once per cast.
- Applies haste and grants phased movement to Weaver, meaning he cannot be slowed while affected.
- Unlike other phasing invisibility spells, Shukuchi turns Weaver phased instantly on cast, instead of after the fade time.
- During the fade time, Weaver can attack and cast abilities and items without breaking the invisibility.
- Invisibility is broken upon reaching the cast point of abilities or items, or upon launching an attack.
- Weaver can pick up or drop items without breaking the invisibility.
- When learning the level 25 talent, Weaver immediately gains charge.
- Causes Weaver to perform an instant attack on the attacked target 0.25 seconds after launching the leading attack.
- These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
- The instant attacks of Geminate Attack do not break 's invisibility.
- The bonus damage is only applied to the extra attacks. The triggering attack does not deal more damage.
- There is no range limit for the Geminate Attacks, they launch regardless of how far away the target got before they launched.
- Even if the initial attack kills the target, the Geminate Attacks are still released, hitting the dead target.
- Weaver has to be alive for the attack to happen.
, Geminate Attacks targets every enemy unit affected by that is within range of the primary attack target.
- Unlike the Geminate Attacks on the primary target, these instant attacks do not trigger attack modifiers or on-hit effects.
- These Geminate Attacks are launched simultaneously with the Geminate Attacks on the primary attack target.
- The do not have to be Weaver's beetles. Works with beetles from allies as well.
- Weaver is ordered to stop right after getting moved back.
- Only affects Weaver's position, health, mana and status debuffs. Buffs are not removed.
- It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
- Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
- When cast right after respawning, the health, mana and position are set to what they were before the death.
- This means that Time Lapse does not kill the caster when cast immediately after respawning.
, Time Lapse turns into a unit-targeted spell, applying all the effects on the target.
- Can only target heroes, including clones and illusions, excluding creep-heroes.
- ↓↓ Double-tapping automatically targets self.
- Does not order the target to stop, so their channeling abilities are not canceled.
- The cast backswing is only used when cast on allies, since self-casts automatically cancel the backswing.
- When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
- This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.
- Grants Weaver's attacks Mana Break, causing his attacks to burn the target's mana and deal damage based on the burned mana.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- Effectively increases Weaver's attack damage by 16 against units which have enough mana to burn.
- Effectively increases the attack damage of Weaver's illusions by 8 against units which have enough mana to burn.
- Applies the mana loss first, and then the damage.
- Does not work against allied units when attacking them.
- Fully stacks with other sources of Mana Break.
|+3Attacks to Kill||20||+35 Damage|
|+12 Strength||15||+20 Mana Break|
- Increased turn rate from 0.5 to 0.6.
- No longer unlocks the maximum movement speed limit.
- Now sets movement speed to a minimum of 550, instead of granting a 225 movement speed bonus. [ ]
- Added upgrade for :
- gives Weaver some regeneration in lane. Best used when needing a small amount of regeneration in the early game. Don't be afraid to use them as dying in the early game can end up costing Weaver a lot of progress in the long run.
- Shukuchi to get good distance from enemies and then use the Healing Salve to recover from large amounts of damage. can save Weaver after a dangerous situation. If you're super low, remember to use
- mana in lane. helps Weaver sustain his
- helps Weaver get last hits.
- gives Weaver a few extra stats, and can be built into a to help with last hitting.
- gives health and mana in a pinch, which is useful for playing aggressively or for survivability in the laning phase.
- give a decent speed boost, so Weaver can be a bit faster when he Shukuchi is on cooldown and he is one of the slowest heroes in the game.
- synergizes well with Weaver's armor reduction.
- offers extra attributes and more charge capacity.
- give Weaver some extra attributes and attack speed.
- gives extra health and blocks spells. Combined with Time Lapse and Shukuchi, this makes Weaver extremely hard to kill. If the enemy team has a lot of low-cooldown abilities to pop it or AoE disables/nukes, consider skipping it in favor of .
- increases damage and attack speed and grants Weaver a slow, something his own abilities are lacking. The Manabreak stacks with Weaver's own Mana Break talent.
- gives excellent damage and an armor reduction debuff that synergizes well with Geminate Attack and The Swarm. Really important you get this by the late game as this can help with getting kills.
- should be a choice if enemies have a lot of disables/nukes that can't be blocked with , or if they have multiple low cooldown abilities.
- increases Weaver's attack range and gives a decent boost to strength and agility. The mobility it grants help Weaver put extra distance between himself and the enemies while he is waiting for Shukuchi to come off cooldown. Furthermore, The Swarm grants vision on the target, so Weaver can attack them during Hurricane Thrust.
- can be very frustrating for the enemy team, as Time Lapse will recover a great deal of Weaver's health. The health regeneration allows Weaver to get back in a fight, and Weaver can simply use Shukuchi to get away for the health regeneration to activate.
- greatly increases Weaver's damage, as Geminate Attack can proc the crit.
- provides damage, armor, attack speed, and evasion, making Weaver harder to kill and more damaging.
- grants lots of bonus damage, which Weaver makes use of with Geminate Attack.
- status resistance, and lifesteal. Moreover, it can give you a third life so to speak after Time Lapse with its Unholy Rage. Combined with Weaver's high attack damage and Geminate Attack, even a single attack during Satanic's active can heal you back up to full health. is a good choice on Weaver, considerably increasing his survivability with its strength bonus,
- provides overall great stats and increases your chasing/kiting potential with its Cold Attack.
- is rarely a terrible choice on a carry. They will help you farm faster, and you will have a chance to zap the enemies twice with a single attack through Geminate Attack.
- is a great item since it reduces Time Lapse's cooldown significantly, and allows it to be targeted on allies. It should be considered when Weaver is not the team's main damage dealer/carry and an extra way to save the team's carry is needed. Be mindful that a target has to be chosen when casting it instead of just pressing the hotkey.
|Playstyle:||All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which had not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. He opens a gap in spacetime, inviting The Swarm to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with Shukuchi. The fabric of time frays around Skitskurr, occasionally replaying his actions with Geminate Attack. The Weaver takes brinksmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with Time Lapse, reversing his injuries and undoing his foes' efforts, much to their dismay.|
- Weaver's original title was Nerubian Weaver, and his original name was Anub'seran. Nerubians are a race of arachnids in the Warcraft universe.
- Weaver's fun name in DotA was Anoob'seran.
- Geminate Attack is frequently misread as Germinate Attack. To geminate is to double, coming from the Latin word for twin (as in Gemini).
- Shukuchi is a Japanese term for rapid movement, or teleportation. The ability's name is a reference to an ability of the same name of a character named Soujiro from the anime Rurouni Kenshin.
- Weaver draws many inspirations from a character of the same name in the novel, Perdido Street Station.
- Weaver's Time Lapse icon may also be a reference to the box art of the movie Alien 3, considering that Sigourney Weaver has the lead role in the film.