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Weaver icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
16 + 2
17 + 3.1
20 + 2
Level 0 1 15 25 30
Health 200 520 1080 1720 1960
Health regen 1 2.6 5.4 8.6 9.8
Mana 75 315 651 1035 1179
Mana regen 0.75 1.75 3.15 4.75 5.35
Armor 0 2.83 10.07 17.23 20.15
Att/sec 0.67 0.76 1 1.24 1.34
Damage 36‒46 53‒63 96‒106 139‒149 156‒166
Magic resistance 25%
▶️ Movement speed 275
▶️ Attack speed 120
Turn rate 0.6
Vision range 1800/800
Attack range 425
Projectile speed 900
Attack animation 0.55+0.36
Base attack time 1.8
Damage block 0
Collision size 24
Gib type Goo

Skitskurr, the Weaver, is a ranged agility hero, renowned for being one of the hardest heroes in the game to properly lock down and kill, despite his extreme fragility. This is mainly due to his low-cooldown Shukuchi ability, which provides him both max movement speed and invisibility when used, making him highly effective at chasing enemies as well as escaping from battle. Additionally, his ultimate, Time Lapse, is another survival tool, allowing Weaver to regain the position and health points he had precisely 5 seconds prior to activation. His exceptional ability to maneuver around the battle, seeking the most fragile enemy heroes, is bolstered by his last two abilities. The Swarm is a wave of insects projected in front of Weaver that latch onto any visible enemy they come across. Until they are killed off, they will gradually inflict damage over time, reduce enemy armor, and perhaps most importantly, provide vision to Weaver. Finally, Geminate Attack allows Weaver to passively launch an additional attack every few seconds, making his offensive all the more potent. Not a hero capable of standing on the front lines, Weaver is nonetheless a huge threat against a team that has little ability to prevent his extreme maneuverability.


Weaver minimap icon.pngSkitskurr, the Weaver
▶️ "Fate weaves the threads of our lives together. Fate also wields the blade that cuts them short."
The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain—to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven.

The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.


Weaver Beetle model.png
Level 2
Duration 16
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Status resistance 0%
Collision size 8
Vision range 321 (F)
Bounty 32‒34
Experience 20
Model scale 1.9
Notes Uncontrollable
Spell immune

The Swarm icon.png
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Cast Animation: 0.3+0
Cast Range: 3000
Max Travel Distance: 3000
Beetles Spawn Radius: 300
Beetles Latch Radius: 100
Number of Beetles: 12
Non-Hero Attacks to Destroy: 8 (Talent 11)
Hero Attacks to Destroy: 4 (Talent 6)
Tick Interval: 1.15/1.0/0.85/0.7
Damage per Tick: 18/20/22/24
Armor Reduction per Tick: 1 (Talent 1.2)
Beetle Duration: 16
Cooldown: 44/36/28/20 (With Aghanim's Shard 40/32/24/16)
Mana: 110
Aghanim's Shard upgrade: Reduces cooldown by 4 seconds. Causes The Swarm to latch onto and reveal invisible units.
Does not pierce spell immunity. Turning spell immune does not remove already attached beetles.
Buff modifier_projectile_vision: Undispellable. Persists death.
Buff modifier_weaver_swarm: Undispellable. Persists death.
Debuff modifier_weaver_swarm_debuff: Dispellable with death only.
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.


  • The Swarm moves forward at a speed of 600, taking 5 seconds to reach max distance.
  • The beetles are not attackable when traveling as a swarm. They become attackable only after latching onto targets.
  • The beetles spawn within a 300 radius randomly around Weaver and move forward as a swarm.
  • When an enemy unit comes within 100 radius of a beetle, the beetle latches onto it, unless it already has a beetle latched onto it.
    • This means that multiple casts cannot affect the same unit more than once simultaneously, and the duration cannot be refreshed.
    • The beetles can latch on invulnerable units, but not on invisible or hidden units.
    • If a beetle's target turns hidden after latching, it still stays on it and is not removed.
    • If a beetle's target turns invisible after latching, the beetle dies instantly (credited to no one), if the unit is not under True Sight.
    • With Aghanim's Shard icon.png Aghanim's Shard, beetles can latch on invisible units, and provide True Sight over them.
    • When the beetles get affected by Chronosphere they instantly die, credited to no one.
  • With the spawn radius, travel distance and latch radius, the beetles can latch on units 3400 range away.
    • When attached, the beetle always stays 64 range in front of the unit.
  • The Swarm deals damage in 1.15/1.0/0.85/0.7-second intervals, starting immediately when latching on a unit, resulting in up to 14/17/19/23 attacks.
    • The beetles do not actually attack their targets, but rather the ability simply deals damage to them in the set intervals while the beetle is attached.
    • This means the damage is sourced to Weaver, and is affected by outgoing damage manipulation and spell lifesteal.
    • The Swarm's damage is affected by Damage Block.
    • Can deal up to 252/340/418/552 damage to each latched enemy (before reductions).
  • The armor reduction is independent from the damage. It keeps reducing armor on ethereal targets, but not invulnerable targets.
    • The armor reduction is directly bound to the beetle, so it disappears always together with it.
    • On each interval, The Swarm first applies the armor reduction, then the damage.
    • Can reduce up to 14/17/19/23 (Talent 16.8/20.4/22.8/27.6) armor per unit.
  • The beetles provide flying vision while traveling forwards and while attached to a unit.

Shukuchi icon.png
No Target
Self / Enemies
Weaver shifts out of visibility, gaining max movement speed --doing harm to any enemies it passes through.
Cast Animation: 0+0
Fade Time: 0.25
Damage Radius: 175
Damage: 100/125/150/175 (Talent 160/185/210/235)
Haste Speed: 550
Duration: 4
Talent Number of Charges: 2
Talent Charge Replenish Time: 12/10/8/6
Cooldown: 12/10/8/6 (Talent 0)
Mana: 70
Buff modifier_weaver_shukuchi: Dispellable with death only.
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.


  • Shukuchi does not interrupt Weaver's channeling abilities upon cast.
  • Can only damage the same unit once per cast.
  • Applies haste and grants phased movement to Weaver, meaning he cannot be slowed while affected.
    • Unlike other phasing invisibility spells, Shukuchi turns Weaver phased instantly on cast, instead of after the fade time.
  • During the fade time, Weaver can attack and cast abilities and items without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of abilities or items, or upon launching an attack.
    • Weaver can pick up or drop items without breaking the invisibility.
  • When learning the level 25 Talent talent, Weaver immediately gains -1 charge.

Geminate Attack
Geminate Attack icon.png
Allows Weaver to dispatch two attacks at once.
Effect Delay: 0.25
Number of Extra Attacks: 1 (Talent 2)
Attack Damage Bonus: 10/25/40/55
With Aghanim's Shard The Swarm Targets Search Radius: 1200
Cooldown: 9/7/5/3
Aghanim's Shard upgrade: Causes Geminate attack to launch on other enemies within 1200 range of the target that have Beetles attached to them.
Buff modifier_weaver_geminate_attack: Undispellable. Persists death.
Buff modifier_weaver_geminate_attack_bonus: Undispellable. Persists death.
Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed — and felt — more than once.


  • Causes Weaver to perform an instant attack on the attacked target 0.25 seconds after launching the leading attack.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
    • The instant attacks of Geminate Attack do not break Smoke of Deceit icon.png Smoke of Deceit's invisibility.
    • The bonus damage is only applied to the extra attacks. The triggering attack does not deal more damage.
  • There is no range limit for the Geminate Attacks, they launch regardless of how far away the target got before they launched.
    • Even if the initial attack kills the target, the Geminate Attacks are still released, hitting the dead target.
    • Weaver has to be alive for the attack to happen.
  • With Aghanim's Shard icon.png Aghanim's Shard, Geminate Attacks targets every enemy unit affected by The Swarm that is within 1200 range of the primary attack target.
    • Unlike the Geminate Attacks on the primary target, these instant attacks do not trigger attack modifiers or on-hit effects.
    • These Geminate Attacks are launched simultaneously with the Geminate Attacks on the primary attack target.
    • The Unknown Unit icon.png Beetles do not have to be Weaver's beetles. Works with beetles from allies as well.

Time Lapse
Time Lapse icon.png
(Upgradable by Aghanim's Scepter. Allied Heroes)
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
Cast Animation: 0.3+0.53
Lapsed Time: 5
With Aghanim's Scepter Cast Range: 600
Cooldown: 70/55/40 (With Aghanim's Scepter 20)
Mana: 150/75/0
Aghanim's Scepter upgrade: Reduces cooldown, and allows Weaver to cast Time Lapse on an ally.
Buff modifier_weaver_timelapse: Undispellable. Persists death.
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.


  • Weaver is ordered to stop right after getting moved back.
  • Only affects Weaver's position, health, mana and status debuffs. Buffs are not removed.
  • It does not matter how long Weaver is already affected by debuffs, they simply are completely removed, if they can be removed.
  • Time Lapse does not damage Weaver, it manipulates his health. So it does not interact with any on-damage effect.
  • When cast right after respawning, the health, mana and position are set to what they were before the death.
    • This means that Time Lapse does not kill the caster when cast immediately after respawning.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Time Lapse turns into a unit-targeted spell, applying all the effects on the target.
    • Can only target heroes, including clones and illusions, excluding creep-heroes.
    • ↓↓ Double-tapping automatically targets self.
    • Does not order the target to stop, so their channeling abilities are not canceled.
    • The cast backswing is only used when cast on allies, since self-casts automatically cancel the backswing.
    • When cast on allies who just respawned, their health, mana and position are not set back to what they were before the death.
    • This means allies cannot be sent back to their death location after respawning, unlike how Weaver can when cast on self.

Mana Break
Can be used by illusions. Not disabled by Break. Does not pierce spell immunity.
Talent Right 2.png
There is no description for this ability.
Mana Burned per Hit: 20
Illusion Mana Burned per Hit: 10
Burned Mana as Damage: 80%
Can be used by illusions. The amount of mana burned is reduced for illusions.
Buff modifier_special_bonus_mana_break: Undispellable. Persists death.


  • Grants Weaver's attacks Mana Break, causing his attacks to burn the target's mana and deal damage based on the burned mana.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Effectively increases Weaver's attack damage by 16 against units which have enough mana to burn.
    • Effectively increases the attack damage of Weaver's illusions by 8 against units which have enough mana to burn.
  • Applies the mana loss first, and then the damage.
  • Does not work against allied units when attacking them.


Hero Talents
+1 Geminate Attack252 Shukuchi Charges
+3 Swarm Attacks to Kill20+35 Damage
+12 Strength attribute symbol.png Strength15+20 Mana Break
+0.2 Swarm Armor Reduction10+60 Shukuchi Damage
  • This attack damage talent is added as raw attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[]

Main Article: Weaver/Changelogs
Level 15 left talent: +11 Strength attribute symbol.png strength increased to +12.
  • Increased turn rate from 0.5 to 0.6.
  • Shukuchi
    • No longer unlocks the maximum movement speed limit.
    • Now sets movement speed to a minimum of 550, instead of granting a 225 movement speed bonus. [?]
  • Talents:
Level 10 left talent changed: +15 attack damage ➜ +0.2 The Swarm armor reduction per tick.
Level 20 left talent: +4 The Swarm attacks to destroy [?] reduced to +3.
Level 20 right talent changed: +0.5 The Swarm armor reduction per tick ➜ +35 attack damage.
Level 25 right talent changed: +160 Shukuchi movement speed ➜ 2 Shukuchi charges.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Weaver minimap icon.png Weaver:
    • Reduces The Swarm cooldown by 4, and allows the beetles to latch onto invisible units, providing True Sight over them.
    • Causes Geminate Attack to target every enemy that has a beetle latched onto it and is within 1200 radius of the attack target. These attacks do not trigger any attack modifier or on-hit effects.

Recommended Items[]

Starting items:

  • Tango icon.png Tango gives Weaver some regeneration in lane. Best used when needing a small amount of regeneration in the early game. Don't be afraid to use them as dying in the early game can end up costing Weaver a lot of progress in the long run.
  • Healing Salve icon.png Healing Salve can save Weaver after a dangerous situation. If you're super low, remember to use Shukuchi to get good distance from enemies and then use the Healing Salve to recover from large amounts of damage.
  • Clarity icon.png Clarity helps Weaver sustain his mana in lane.
  • Slippers of Agility icon.png Slippers of Agility helps Weaver get last hits.
  • Circlet icon.png Circlet gives Weaver a few extra stats, and can be built into a Wraith Band icon.png Wraith Band to help with last hitting.

Early game:

  • Magic Stick icon.png Magic Stick gives health and mana in a pinch, which is useful for playing aggressively or for survivability in the laning phase.
  • Boots of Speed icon.png Boots of Speed give a decent speed boost, so Weaver can be a bit faster when he Shukuchi is on cooldown and he is one of the slowest heroes in the game.
  • Blight Stone icon.png Blight Stone synergizes well with Weaver's armor reduction.

Mid game:

  • Magic Wand icon.png Magic Wand offers extra attributes and more charge capacity.
  • Power Treads icon.png Power Treads give Weaver some extra attributes and attack speed.
  • Linken's Sphere icon.png Linken's Sphere gives extra health and blocks spells. Combined with Time Lapse and Shukuchi, this makes Weaver extremely hard to kill. If the enemy team has a lot of low-cooldown abilities to pop it or AoE disables/nukes, consider skipping it in favor of Black King Bar icon.png Black King Bar.

Late game:

  • Diffusal Blade 1 icon.png Diffusal Blade increases damage and attack speed and grants Weaver a slow, something his own abilities are lacking. The Manabreak stacks with Weaver's own Mana Break talent.
  • Desolator icon.png Desolator gives excellent damage and an armor reduction debuff that synergizes well with Geminate Attack and The Swarm. Really important you get this by the late game as this can help with getting kills.
  • Black King Bar icon.png Black King Bar should be a choice if enemies have a lot of disables/nukes that can't be blocked with Linken's Sphere icon.png Linken's Sphere, or if they have multiple low cooldown abilities.

Situational items:

  • Hurricane Pike icon.png Hurricane Pike increases Weaver's attack range and gives a decent boost to strength and agility. The mobility it grants help Weaver put extra distance between himself and the enemies while he is waiting for Shukuchi to come off cooldown. Furthermore, The Swarm grants vision on the target, so Weaver can attack them during Hurricane Thrust.
  • Heart of Tarrasque icon.png Heart of Tarrasque can be very frustrating for the enemy team, as Time Lapse will recover a great deal of Weaver's health. The health regeneration allows Weaver to get back in a fight, and Weaver can simply use Shukuchi to get away for the health regeneration to activate.
  • Daedalus icon.png Daedalus greatly increases Weaver's damage, as Geminate Attack can proc the crit.
  • Butterfly icon.png Butterfly provides damage, armor, attack speed, and evasion, making Weaver harder to kill and more damaging.
  • Monkey King Bar icon.png Monkey King Bar grants lots of bonus damage, which Weaver makes use of with Geminate Attack.
  • Satanic icon.png Satanic is a good choice on Weaver, considerably increasing his survivability with its strength bonus, status resistance, and lifesteal. Moreover, it can give you a third life so to speak after Time Lapse with its Unholy Rage. Combined with Weaver's high attack damage and Geminate Attack, even a single attack during Satanic's active can heal you back up to full health.
  • Eye of Skadi icon.png Eye of Skadi provides overall great stats and increases your chasing/kiting potential with its Cold Attack.
  • Mjollnir icon.png Mjollnir is rarely a terrible choice on a carry. They will help you farm faster, and you will have a chance to zap the enemies twice with a single attack through Geminate Attack.
  • Aghanim's Scepter icon.png Aghanim's Scepter is a great item since it reduces Time Lapse's cooldown significantly, and allows it to be targeted on allies. It should be considered when Weaver is not the team's main damage dealer/carry and an extra way to save the team's carry is needed. Be mindful that a target has to be chosen when casting it instead of just pressing the hotkey.


Roles: Carry Carry Escape Escape
Complexity: ★★☆
Playstyle: All Weavers worked to maintain the fabric of creation, save one Skitskurr, who took it upon himself to create that which had not been woven. Cast out for his ambitions, Skitskurr was now free from his obligations, free to weave a new reality of his own. He opens a gap in spacetime, inviting The Swarm to latch onto enemies, and nibble away at their armor. Nearly impossible to pin down, he slips into micro-wormholes, passing through enemies and reappearing with Shukuchi. The fabric of time frays around Skitskurr, occasionally replaying his actions with Geminate Attack. The Weaver takes brinksmanship to an extreme. Fighting to the verge of death, Skitskurr turns back the clock with Time Lapse, reversing his injuries and undoing his foes' efforts, much to their dismay.





  • Weaver's original title was Nerubian Weaver, and his original name was Anub'seran. Nerubians are a race of arachnids in the Warcraft universe.
  • Weaver's fun name in DotA was Anoob'seran.
  • Geminate Attack is frequently misread as Germinate Attack. To geminate is to double, coming from the Latin word for twin (as in Gemini).
  • Shukuchi is a Japanese term for rapid movement, or teleportation. The ability's name is a reference to an ability of the same name of a character named Soujiro from the anime Rurouni Kenshin.[1]
  • Weaver draws many inspirations from a character of the same name in the novel, Perdido Street Station.
  • Weaver's Time Lapse icon may also be a reference to the box art of the movie Alien 3, considering that Sigourney Weaver has the lead role in the film.