Dota 2 Wiki
Watcher
Building
100
+0
This unit has no mana.
Level 0
Armor Armor 0
Magic Resistance 0%
Collision Size 18
Bound Radius 8
Vision Range (G) 800
Bounty Gold 0
Experience 0
Abilities Lantern of Sight
Notes Capturable
Invulnerable
Minimap icon
Intern
npc_dota_lantern
Main Article: Neutral Buildings

Ability[]

Lantern of Sight
There is no description for this ability.
Capture Distance: 300
Capture Time: 1.5
On Duration: 420
Off Duration: 120
Buff/Debuff
Modifiers [?]
modifier_lamp_ready
Undispellable
modifier_lamp_on
Undispellable
modifier_lamp_off
Undispellable

  • If the channeling is interrupted, the ability does nothing.
  • Performing a Right Click on an Watcher causes the hero to begin channeling.
    • Only heroes, clones, the Spirit Bear and illusions that can cast abilities can initiate the channeling. Other units cannot.
    • The channeling can be initiated even while disarmed or silenced.
    • The channeling also does not get interrupted by getting disarmed or silenced during it.
  • The channel time is fixed and does not change when multiple players channel it at the same time.
  • If the Watcher was neutral, successfully channeling it turns the Watcher on for 7 minutes.
    • In this state, it provides its vision to the team that captured it. Does not provide True Sight.
    • Once this time elapses, the Watcher turns neutral and can immediately be captured again.
  • If the watcher was already captured, channeling it turns the Watcher off for 2 minutes.
    • In this state, it turns neutral and becomes untargetable and unselectable, so that it cannot be captured.
    • Once this time elapses, the Watcher can be captured again.
  • The current states can be seen through the Watcher's animations.
    • In its ready state, the watcher floats and wobbles in place, with all eyes closed.
    • In its on state, the watcher spins clockwise and has all eyes open, with particle beams coming out of the eyes.
    • In its off state, the watcher sits on the ground motionless, with all eyes closed.