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Main Article: Neutral Buildings
Ability[]
Capture Distance: 300
Capture Time: 1.5
On Duration: 420
Off Duration: 120
- If the channeling is interrupted, the ability does nothing.
- Performing a
Right Click on an Watcher causes the hero to begin channeling.
- Only heroes, clones, the Spirit Bear and illusions that can cast abilities can initiate the channeling. Other units cannot.
- The channeling can be initiated even while disarmed or silenced.
- The channeling also does not get interrupted by getting disarmed or silenced during it.
- The channel time is fixed and does not change when multiple players channel it at the same time.
- If the Watcher was neutral, successfully channeling it turns the Watcher on for 7 minutes.
- In this state, it provides its vision to the team that captured it. Does not provide True Sight.
- Once this time elapses, the Watcher turns neutral and can immediately be captured again.
- If the watcher was already captured, channeling it turns the Watcher off for 2 minutes.
- In this state, it turns neutral and becomes untargetable and unselectable, so that it cannot be captured.
- Once this time elapses, the Watcher can be captured again.
- The current states can be seen through the Watcher's animations.
- In its ready state, the watcher floats and wobbles in place, with all eyes closed.
- In its on state, the watcher spins clockwise and has all eyes open, with particle beams coming out of the eyes.
- In its off state, the watcher sits on the ground motionless, with all eyes closed.