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Warlock Golem
Warlock Golem model.png
Warlock Golem icon.png
Ancient Creep-Hero
Level 1
Duration 60
Health 1200/2100/3000 (Upgradable by Aghanim's Scepter. 800/1600/2400)
Health regeneration 25/50/75
Armor 6/9/12 (Talent 26/29/32)
Magic resistance 33% (Talent 86.6%)
Status resistance 0%
Attack damage 90/140/190‒110/160/210 (Upgradable by Aghanim's Scepter. 70/105/14080/115/160)
Acquisition range 500
Attack range 225
Base attack time 1.2
Attack speed 100
Attack animation 0.26+0.57
Movement speed 320/340/360 (Talent 370/390/410)
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 1800 (G)
Bounty 100/150/200 (Upgradable by Aghanim's Scepter. 50/75/100)
Experience 98
Model scale 0.9/1/1.1
Abilities Flaming Fists
Permanent Immolation


Main Article: Warlock

Abilities[]

Flaming Fists
Disabled by Break. Pierces spell immunity.
Flaming Fists (Warlock Golem) icon.png
Ability
Passive
Affects
Enemies
Damage
Pure
Deals extra damage to nearby units when attacking.
Radius: 300
Damage: 40/50/60
Modifiers
Buff modifier_warlock_golem_flaming_fists: Undispellable. Persists death.


Notes:

  • The radius is centered around the attacked target.
    • The bonus damage hits the attack target as well.


Permanent Immolation
Disabled by Break. Does not pierce spell immunity.
Permanent Immolation (Warlock Golem) icon.png
Ability
Aura
Affects
Enemies
Damage
Magical
Burns the Golem's nearby enemy units, with damage per second.
Radius: 300
Damage per Second: 30/50/70
Aura Linger Duration: 0.5
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff modifier_warlock_golem_permanent_immolation: Undispellable. Persists death.
Debuff modifier_warlock_golem_permanent_immolation_debuff: Dispellable with death only.


Notes:

  • Permanent Immolation of multiple Warlock Golems fully stacks with each other.
  • Permanent Immolation is an aura. Its debuff lingers for 0.5 seconds.
    • Deals damage in 1-second intervals, starting 1 second after the debuff is placed.
    • This results in 59 possible instances, and it can deal up to 1770/2950/4130 damage (before reductions) within the area per golem for the entire duration.
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