- Weaver's allows him to escape from Warlock's with high move speed.
- His ultimate allows him to ignore damage from and escape.
- prevents Warlock from casting his spells.
- allows Anti-Mage to escape from .
- reduces damage from and the 's .
- deals heavy damage after and interrupts .
- can silence Warlock, which as a spellcaster is bad for him.
- prevents Warlock from moving without taking damage, which due to his general lack of escapes is bad for him, and when combined with Blood Rite can be a very lethal combo.
- Because Warlock's abilities are all active abilities, Silencer can make his impact minimal.
- prevents Warlock from using his abilities without taking 56/84/112/140 damage, and slowed by 9%/12%/15%/18%.
- can prevent Warlock from casting his combo.
- can nullify Warlock's impact in fights and prevent him from getting any spells off.
- allows for Dark Seer and his allies to escape from due to it ignoring any slow.
- A pre-placed allows Ember Spirit to escape .
- blocks 's damage.
- allows Ember Spirit to attack from range, ignoring , and lets him interrupt it.
- allows Lycan to escape from with 650 movement speed.
- Warlock doesn't have a lot of AoE abilities to deal with Lycan's wolves from .
- nullifies the healing from and .
- stuns Warlock if he chooses to continue channeling .
- interrupts .
- Nyx Assassin allows him to escape from Warlock's with maximum move speed.
- Warlock's low health pool and mobility can easily take down by Nyx Assassin's burst damage.
- combined with destroys Chaotic Offering golems within seconds.
- Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some Heroes might disrupt or sneakily pass through your allies and deal with you, preventing you from doing your job. Such heroes include , , , and some others.
- can shred s in a few seconds with and .
- Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like , , and the aforementioned .
- silences Warlock, which is bad for him as a spell based hero.
- removes mana from Warlock with each attack. Considering the high mana costs of his spells, it could leave him with no room for casting additional spells.
- can stop Warlock from casting , which can then allow the enemy team to escape, or get close to deal damage.
- can allow heroes to escape from and get close to Warlock.
- s do plenty of physical and pure damage to bring down Huskar when he is at low health. Warlock is always a hazard for Huskar to initiate by using because can stun him instantly, even when is activated, and allow Warlock's team to gather their wit and retaliate.
- After jumping in, Huskar will not have any means to escape . Being an attack-dependent hero, this is bad for him.
- links the Meepos together.
- Warlock can cast
when Templar Assassin uses , preventing escape.
- Warlock can also send his near where she used , preventing escape by due to the .
- Lacking escaping mechanisms, being dependent on fair positioning and channeling for his ultimate, its easier to Warlock with your long range crowd control abilities to lock the Shadow Fiend down to your team.
- pierces spell immunity and is an area of effect ability, therefore it doesn't matter if Enigma buys or Warlock will always be able to cancel channeling of .
- Enemies often get clumped up around giving Warlock a perfect opportunity to cast and on multiple enemies.
- Warlock has long cast ranges on his abilities. You should never go in the middle of the enemies to do your work, sending your instead, and helping him and your teammates with your abilities. Buying a helps you even more.
- While heroes with strong mobility able to get close/flee or long range disables do well against him, heroes with no escaping abilities/lacking long disables will perish against Warlock. Once the lands with its stun, its hardly possible to escape when he casts . Just watch your pet burn the enemies as they try running away or blow their strongest abilities to stop your . Notable examples: , , , , etc.
- Team fight composition is often a bad deal against Warlock, since his stronger point is to counter an initiation and disrupt/curse a crowd of enemies.
- Channeling heroes will not go well against Warlock, especially those who build spell immunity. E.g.: , , , etc. as Warlock's ultimate ability stun goes through
- can stop heroes who like to use spell immunity and teleport scrolls to safely farm during the early to mid game, since it stuns and also goes through spell immunity. Notable examples: , .
Works well with...
- Sven's works well with Warlock's .
- can deal massive damage on whole enemy team at once if they are linked with .
- physical damage. allows to catch up to enemies and gives it better survivability against
- Bloodseeker can land his after Warlock drop his ability combo ( -> -> ), making it deal a lot of damage while Silencing them.
- Warlock can cast on enemies caught by causing them to take increased damage from procs, then follow it with to prevent them from leaving Axe's range after the call ends.
- can be used to pull heroes into an .
- allows from to chase down enemy heroes.
- Fatal Bonds, Chaotic Offering, and Upheaval combo makes a perfect setup for and combo.
- can be set up with and .
- can be very dangerous with an ed Magnus.
- , , and are very dangerous with and , they can bring down enemies in few seconds.
- keeps Spectre healthy in lane. Having more health also means more reflected damage with .
- further increases damage of on a group of enemies.
- can give an to Warlock
- , because can help deal damage and stun the opponent during , and can prevent escape from either initiation or if the is unsuccessful.
- Any hero that deal AOE damage can work with Warlock as his can spread the damage and can be used to further increase the crowd control by slowing them down.
- Any hero with a stun, which allows Warlock prevent them from escaping using his .