Changelogs
Version History[]
Version
Description
- Reduced strength gain from 3 to 2.8.
- Increased Fatal Bonds duration from 25 on each level to 19/21/23/25.
- Reduced base attack speed from 100 to 90.
- Minor Imp
- Reduced movement speed from 320/335/350/365/380 to 300/315/330/345/360.
- Fatal Bonds
- MovedMinor Imp component from Upheaval to Fatal Bonds.
- Now spawns a 15-second Minor Imp per affected enemy units' death, except from denied enemies.
- Minor Imps spawned are uncontrollable and chase after nearby enemy units, prioritizing units affected by Fatal Bonds.
- Minor Imps seek any enemy units within 1200 radius and attack the nearest buildings if there are no valid targets.
- Minor Imp
- UNow has 4 levels by default that levels up with Fatal Bonds.
- Reduced health from 300 to 30/80/130/180/280.
- Reduced attack damage from 17‒18 to 10‒11/12‒13/14‒15/16‒17/18‒19.
- Rescaled movement speed from 350 to 320/335/350/365/380.
- Eldritch Explosion
- Now also triggers upon reaching the affected enemy unit, except for buildings.
- Reduced effect delay from 0.5 to 0.2.
- Rescaled damage from
0.6 * MaxHealth
to 30/60/90/120/180. - Reduced creep damage multiplier from 1 to 0.5.
- Eldritch Explosion
- Chaotic Offering
- Rescaled mana cost from 250/375/500 to 200/400/600.
- Warlock Golem
- Now has 60% slow resistance bonus.
- Aghanim's Shard upgrade:
- Fatal Bonds now also adds one level to the stats of Minor Imp.
- UUpheaval units spawned are now uncontrollable.
- Reduced base health from 200 to 120.
- Reduced Chaotic Offering stun duration from 1 to 0.8.
- ReworkedAghanim's Shard upgrade:
- OldTurns Shadow Word into an area-targeted ability with a 450 radius.
- NewUpheaval now summons a Minor Imp per 2 seconds of channeling.
- The summons have the Eldritch Explosion passive ability, which deals 60% max health as damage within a 400 radius when killed or upon expiring.
- Minor Imps are creeps that can be controlled, they automatically and continuously seek out the closest, visible target to attack.
- Minor Imp stats:
- Level: 1
- Health: 300
- Attack damage: 17‒18
- Attack range: 80
- Armor: 1
- Minor Imp stats:
- Talents:
- LVL 15LVL 20
- Warlock Golem
- UIncreased attack damage from 90‒110/140‒160/190‒210 to 100‒120/160‒180/220‒240.
- Aghanim's Scepter upgrade:
- Increased Chaotic Offering golem spawn interval from 0.2 to 0.5.
- Warlock Golem
- UIncrease attack damage from 70‒80/105‒115/140‒160 to 75‒85/120‒130/165‒175.
- Talents:
- LVL 10+3% Fatal Bonds damage shared increased to +4%.
- Increased Upheaval max damage per second from 30/50/70/90 to 35/60/85/110.
- Warlock Golem
- Increased armor from 6/9/12 to 8/12/14.
- Reduced Chaotic Offering cooldown from 170 to 160.
- Shadow Word
- Reduced damage per second from 18/27/36/45 to 15/25/35/45.
- Reduced heal per second from 18/27/36/45 to 15/25/35/45.
- Upheaval
- Now deals an increasing amount of 10 damage per second up to a maximum of 30/50/70/90 per second. [?]
- Reduced cast range from 1200 to 900.
- Reduced movement speed slow increase per second from 12%/17%/22%/27% to 10%/15%/20%/25%.
- Aghanim's Shard upgrade:
- Shadow Word
- No longer increases ally movement speed bonus by 10%.
- No longer reduces enemy movement speed slow by 10%.
- Shadow Word
- Talents:
- LVL 10
- Increased base movement speed from 290 to 300.
- Increased Upheaval max movement speed slow from 40%/60%/80%/100% to 55%/70%/85%/100%.
- Reduced Chaotic Offering cast range from 1200 to 1000.
- Warlock Golem
- Increased health from 1200/2100/3000 to 1400/2300/3200.
- Aghanim's Scepter upgrade:
- Warlock Golem
- Increased health from 800/1600/2400 to 900/1700/2600.
- Warlock Golem
- Reduced Upheaval mana cost from 70/90/110/130 to 70/80/90/100.
- Talents:
- LVL 10LVL 15-5s Shadow Word cooldown reduced to -4s.
- Increased Shadow Word cast range from 450/600/750/900 to 600/700/800/900.
- Reduced Fatal Bonds mana cost from 140 on each level to 110/120/130/140.
- Warlock Golem
- Increased health from 1000/2000/3000 to 1200/2100/3000.
- Aghanim's Scepter upgrade:
- Warlock Golem
- Increased health from 750/1500/2250 to 800/1600/2400.
- Warlock Golem
- Increased base health regeneration from 0 to 0.25.
- Reduced base strength from 26 to 24.
- Shadow Word
- Increased damage per second from 15/25/35/45 to 18/27/36/45.
- Increased heal per second from 15/25/35/45 to 18/27/36/45.
- Reduced duration from 12 to 10.
- Increased turn rate from 0.5 to 0.6.
- Upheaval
- Reduced cast time from 0.5 to 0.4.
- Reduced radius from 650 on each level to 500/550/600/650.
- Rescaled movement speed slow increase per second from 7%/14%/21%/28% to 12%/17%/22%/27%.
- Rescaled max movement speed slow from 84% on each level to 40%/60%/80%/100%.
- UReduced slow update interval from 0.5 to 0.033. [?]
- Reduced max channel time from 16 on each level to 10/12/14/16.
- Aghanim's Scepter upgrade:
- Reduced Chaotic Offering golem spawn interval from 0.4 to 0.2.
- Aghanim's Shard upgrade:
- Shadow Word
- Now also turns it into an area-targeted ability with a 450 radius.
- Reduced ally movement speed bonus from 20% to 10%.
- Reduced enemy movement speed slow from 20% to 10%.
- Shadow Word
- AddedAttribute Bonus.
- Talents:
- LVL 10+150 cast range ➜ +50 Warlock Golem movement speed.LVL 15-5.5s Shadow Word cooldown reduced to -5s.LVL 15+8 armor ➜ 40 Upheaval damage per second.LVL 20
- AddedAghanim's Shard upgrade for Warlock:
- Shadow Word grants targeted allies 20% movement speed, and slow targeted enemies' movement speed by 20%.
- Talents:
- LVL 25300 AoE Shadow Word increased to 500.
- Increased Shadow Word cast range from 450/550/650/750 to 450/600/750/900.
- Talents:
- LVL 10+175 cast range reduced to +150.LVL 10+4% Fatal Bonds damage shared reduced to +3%.LVL 15-7s Shadow Word cooldown reduced to -5.5s.LVL 15+10 armor reduced to +8.LVL 20375 AoE Shadow Word reduced to 300.LVL 25+100% Warlock Golem magic resistance reduced to +80%. [?]LVL 25+25 Warlock Golem armor reduced to +20.
- Reduced Shadow Word cast time from 0.5 to 0.4.
- Talents:
- LVL 10+150 cast range increased to +175.LVL 20300 AoE Shadow Word increased to 375.
- Reduced Shadow Word cooldown from 16 to 14.
- Talents:
- LVL 15+50% experience gain reduced to +35%.
- Talents:
- LVL 15+60% experience gain reduced to +50%.LVL 25
- Fatal Bonds
- Now prioritises units that do not have the Fatal Bonds debuff yet. [?]
- No longer binds, and can no longer be cast on Roshan.
- Increased cooldown from 24/22/20/18 to 36/30/24/18.
- Reduced Fatal Bonds damage shared from 13%/17%/21%/25% to 12%/16%/20%/24%.
- Talents:
- LVL 10+5% Fatal Bonds damage shared increased to +4%.
- Fatal Bonds
- Increased number of targets from 3/4/5/6 to 6 on each level.
- Reduced damage shared from 25% on each level to 13%/17%/21%/25%.
- Aghanim's Scepter upgrade:
- Increased Chaotic Offering golem spawn interval from 0.3 to 0.4.
- Talents:
- LVL 25+20 Warlock Golem armor increased to +25.
- Increased base intelligence from 22 to 25.
- Reduced Upheaval mana cost from 100/110/120/130 to 70/90/110/130.
- Increased base strength from 24 to 26.
- Increased intelligence gain from 2.7 to 3.1.
- Reduced base movement speed from 295 to 290.
- Warlock Golem
- Increased attack damage from 75/125/175 to 90‒110/140‒160/190‒210.
- Reduced attack backswing from 0.74 to 0.57.
- Aghanim's Scepter upgrade:
- Warlock Golem
- Increased attack damage from 56/94/131 to 70‒80/105‒115/140‒160.
- Warlock Golem
- Increased strength gain from 2.8 to 3.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Fatal Bonds
- Changedfrom searching closest enemies around the primary target to binding enemy to enemy in a chain.
- Has no bounce delay, number of targets stays the same.
- Can now bind enemies inside the Fog of War.
- Shadow Word
- Reduced cast range from 525/600/675/750 to 450/550/650/750.
- Increased mana cost from 90/110/130/150 to 120/130/140/150.
- Reduced base intelligence from 24 to 22.
- Increased base attack damage from 22‒32 to 24‒34.
- Warlock Golem
- Increased health from 1000/1500/2000 to 1000/2000/3000.
- Increased Permanent Immolation damage from 30/40/50 to 30/50/70.
- Aghanim's Scepter upgrade:
- Warlock Golem
- Increased health from 750/1125/1500 to 750/1500/2250.
- Warlock Golem
- Warlock Golem
- Increased attack damage from 75/100/125 to 75/125/175.
- Aghanim's Scepter upgrade:
- Warlock Golem
- Increased attack damage from 56/75/94 to 56/94/131.
- Warlock Golem
- Talents:
- LVL 10+125 cast range increased to +150.LVL 15+40% experience gain increased to +60%.LVL 20250 AoE Shadow Word increased to 300.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Increased turn rate from 0.4 to 0.5.
- Talents:
- LVL 10LVL 10+20% experience gain ➜ +5% Fatal Bonds damage shared.LVL 15-4s Shadow Word cooldown increased to -7s.LVL 15+150 cast range ➜ +40% experience gain.LVL 20LVL 20LVL 25LVL 25
- Chaotic Offering
- Increased mana cost from 250/350/450 to 250/375/500.
- Increased cooldown increased from 165 to 170.
- Increased strength gain from 2.5 to 2.8.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Increased Chaotic Offering mana cost from 200/300/400 to 250/350/450.
- Talents:
- LVL 20
- Talents:
- LVL 10+15% experience gain increased to +20%.LVL 15+20 movement speed ➜ -4s Shadow Word cooldown.LVL 15+125 cast range increased to +150.
- Fatal Bonds
- Fixed a unit dispelled from Fatal Bonds still spreading damage to other still-bonded units.
- Increased mana cost from 120 to 140.
- Warlock Golem
- The following abilities are now disabled by Break:
- RemovedAttribute Bonus.
- addedTalents:
- Warlock Golem
- Increased health from 900/1350/1800 to 1000/1500/2000.
- Aghanim's Scepter upgrade:
- Warlock Golem
- Increased health from 675/1015/1350 to 750/1125/1500.
- Warlock Golem
- Physical damage shared via Fatal Bonds is no longer reduced by Damage Block.
- Warlock Golem
- Increased health from 900/1200/1500 to 900/1350/1800.
- Aghanim's Scepter upgrade:
- Warlock Golem
- Increased health from 675/900/1125 to 675/1015/1350.
- Warlock Golem
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Reduced Fatal Bonds cooldown from 25 on each level to 24/22/20/18.
- Increased Shadow Word cast range from 500 on each level to 525/600/675/750.
- Warlock Golem
- Flaming Fists
- Increased proc chance from 40% to 100%. [?]
- Reduced damage from 80/115/150 to 40/50/60.
- Flaming Fists
- Increased base strength from 18 to 22.
- Increased base health from 150 to 180.
- Increased Shadow Word duration from 11 to 12.
- Warlock Golem
- Changedattack type from Chaos to Hero.
- Purge no longer deals damage to summons (i.e Warlock Golem). [?]
- Fatal Bonds
- Increased cast range from 900 to 1000.
- Reduced cast point from 0.5 to 0.2.
- Warlock Golem
- Hero kills by Warlock Golems now provide ExperienceXP credit to the hero.
- Increased health regeneration from 15/30/45 to 25/50/75.
- Permanent Immolation no longer ignores ancient creeps, Roshan and creep-heroes.
- Fatal Bonds
- Increased cast range from 800 to 900.
- Increased search distance from 575 to 700.
- Shadow Word is now castable on spell immune allies.
- Flaming Fists
- Changeddamage type from Magical to Pure.
- Reduced damage from 100/150/200 to 80/115/150.
- Fatal Bonds
- Changeddamage type from HP Removal to Source-type. [?]
- Changedfrom sharing damage after reductions to before any damage reductions.
- Increased damage shared from 20% to 25%.
- Warlock Golem
- Increased attack range from 100 to 225.
- Reduced base attack time from 1.35 to 1.2.
- Increased health regeneration from 15/20/25 to 15/30/45.
- Increased Permanent Immolation radius from 250 to 300.
- Flaming Fists
- No longer pierces spell immunity.
- Reduced proc chance from 60% to 40%.
- Increased Shadow Word duration from 9 to 11.
- Reduced Upheaval cooldown from 50 on each level to 50/46/42/38.
- ChangedFatal Bonds from randomly selecting targets within radius to linking the closest units to the inital target.
- Shadow Word no longer ignores its cast backswing.
- Upheaval
- Increased cast range from 700 to 1200.
- Increased max channel time from 10 to 12.
- Chaotic Offering
- No longer deals 100 impact damage.
- Increased mana cost from 200/250/300 to 200/300/400.
- Warlock Golem
- Increased armor from 5/7/10 to 6/9/12.
- Aghanim's Scepter upgrade:
- Chaotic Offering no longer deals 200 impact damage.
- Reduced Shadow Word cooldown from 20 to 16.
- Warlock Golem
- Increased attack damage from 50/75/100 to 75/100/125.
- Aghanim's Scepter upgrade:
- Warlock Golem
- Increased attack damage from 38/56/75 to 56/75/94.
- Warlock Golem
- Shadow Word
- Increased damage per second from 10/20/30/40 to 15/25/35/45.
- Increased heal per second from 10/20/30/40 to 15/25/35/45.
- Increased Shadow Word duration from 8 to 9.
- Warlock Golem
- Increased Permanent Immolation damage per second from 20/30/40 to 30/40/50.
- Warlock Golem
- Flaming Fists
- Increased proc chance from 40% to 60%.
- Increased damage from 75/115/150 to 100/150/200.
- Flaming Fists
- Reduced Shadow Word cooldown from 24 to 20.
- Fatal Bonds
- Increased number of units bonded from 2/3/4/5 to 3/4/5/6.
- Increased cast range from 600 to 800.
- Reduced Upheaval cooldown from 65 to 50.
- Aghanim's Scepter upgrade:
- Warlock Golem
- Increased health from 450/600/750 to 675/900/1125.
- Increased attack damage from 26/38/51 to 38/56/75.
- Fixed ability interactions between Black Hole and the unit.
- Warlock Golem
- Addednew Bound Radius mechanic. [?]
- Warlock has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Warlock has the
- Increased Fatal Bonds damage shared from 15% to 20%.
- Warlock Golem
- Increased movement speed from 320/330/340 to 320/340/360.
- Updated Flaming Fists ability icon.
- Permanent Immolation from multiple golems now stacks.
- Reduced Fatal Bonds cooldown from 30 to 25.
- AddedAghanim's Scepter upgrade for Warlock:
- Chaotic Offering
- Increases the number of golems to 2, with a 0.3-second spawn delay between each other.
- Each golem deals radius damage and stun upon spawning.
- Warlock Golem
- Chaotic Offering
- Fatal Bonds
- Reduced number of units bonded from 5 on each level to 2/3/4/5.
- Increased damage shared from 3.75%/7.5%/11.25%/15% to 15% on each level.
- Shadow Word is now properly blocked by Spellblock.
- Shadow Word
- Fixed some performance issues.
- Fixed the status buff/debuff icon lasting 2 seconds too long visually.
- Fixed being able to attack and deny allies affected by a healing Shadow Word.
- Updated hero description.
- Fixed a potential suicide issue with Fatal Bonds.
- Fatal Bonds
- Changeddamage type from Magical to HP Removal.
- Reduced damage shared from 5%/10%/15%/20% to 3.75%/7.5%/11.25%/15%.
- Fixed Arcane Orb dealing summons bonus damage to Warlock Golem.
- Shadow Word
- Changeddamage type from Pure to Magical.
- Increased damage per second from 8/16/24/32 to 10/20/30/40.
- Enemy heroes affected by Shadow Word can now be denied when their health drops below 25%.
- Addedto Captain's Mode and Random Draft.
- Updated Chaotic Offering ability tooltips.
- Fixed ability interactions between Fatal Bonds and Marksmanship.
- Fixed Shadow Word ability backend operations.
- Warlock Golem
- Reduced health from 900/1400/1800 to 900/1200/1500.
- Reduced base movement speed from 305 to 295.
- Fixed Fatal Bonds status debuff icon not showing on illusions.
- Shadow Word
- Fixed status buff/debuff icon not showing on illusions.
- Reduced cast range from 600 to 500.
- Reduced damage per second from 9/18/27/36 to 8/16/24/32.
- Increased cooldown from 22 to 24.
- Increased Chaotic Offering cooldown from 130 to 165.
- Increased Shadow Word cooldown from 17 to 22.
- Fatal Bonds
- Added a visible status debuff icon.
- Reduced damage shared from 6%/12%/18%/24% to 5%/10%/15%/20%.
- Shadow Word
- Added a visible status buff/debuff icon.
- Reduced damage per second from 10/20/30/40 to 9/18/27/36.
- Warlock Golem
- Reduced health from 1000/1600/2200 to 900/1400/1800
- Reduced armor from 5/10/15 to 5/7/10.
- Created
Patch History[]
Patch
Description
-
- Fixed Ability Upgrade creating Warlock Golems with non-reduced stats upon moving item into backpack upon the effect delay.
- Typing
Demnok Lannik
orWL
in the hero selection now highlights Warlock.
- Reduced versus scale from 0.98 to 0.93.
- Increased loadout scale from 0.87 to 0.93.
- Addednew Adjectives attributes. [?]
- Warlock has the following values: Bearded
1
, Cape1
, Red1
, Legs2
and Nose1
.
- Warlock has the following values: Bearded
- Minor Imp
- Updated unit modifier.
- Fixed Eldritch Explosion not working properly when expiring.
- Updated Chaotic Offering ability tooltips.
- Increased Warlock Golem default model texture width from
512px x 512px
to1024px x 1024px
.
- Updated the following abilities' tooltips:
- Fixed Chaotic Offering ability effect delay.
- Increased polygons and texture size limits.
- Increased back max texture size from
256px x 256px
to512px x 512px
. - Increased lantern max texture size from
256px x 256px
to512px x 512px
. - Increased shoulder max texture size from
256px x 256px
to512px x 512px
.
- Increased back max texture size from
- Updated Shadow Word ability descriptions.
- Added a sound limiter to Shadow Word cast and target sound events, to prevent them from getting too loud when cast with the AoE talent.
- Reworkedloadout display to always include Warlock and Warlock Golem at all times.
- Increased Warlock Golem loadout model scale from 1 to 1.19.
- Fixed the Warlock Golem missing spec, normal and detail masks.
- Updated Fatal Bonds tooltip.
- Added Arcane Rune responses.
- Updated Fatal Bonds description to state
causing a percentage of the damage dealt
instead of the value.- The value is now instead displayed on its own as damage shared.
- Added Shadow Word range tooltip modifiers.
- Removed hero from New Player List pool.
- Adjusted hero model loadout scale.
- Fixed broken cosmetic meshes.
-
- Updated default item build.
- Fixed Warlock Golem health tooltip displaying the wrong values from the previous patch.
- Fixed Shadow Word not working on spell immune allies.
- Fixed Shadow Word being unable to target spell immune allies.
- Summoned units are now independently bindable with Hotkey.
- Fixed the following ability interactions between Fatal Bonds and Meepo clones:
- Fixed ability not being dispeled off of Meepo clones on their death.
- Fixed giving multikills when Meepo clones dying to Fatal Bonds.
- Fixed Echo Shell incorrectly applying Shadow Word effects through spell immunity.
- Added smoke particles to the default and custom lantern loadout slot items.
- Added response trigger for Warlock consuming Enchanted Mango.
- 10% chance for the following voice line to be played: ▶️
-
- Fixed Fatal Bonds not being affected by Octarine Core's spell lifesteal.
-
- Fixed Shadow Word not working on spell immune allies.
- Added new health bars for Warlock Golem.
-
- Fixed direct kill orders going through to certain abilities incorrectly if the killer is the same as the person dying (i.e. ability interactions betweeen Suicide Squad, Attack! and Fatal Bonds).
- Added new aggressive stance and new animations for cosmetics.
- Adjusted custom Warlock Golem hitboxes to be more consistent with default models.
- Updated Upheaval ability tooltip to state that it can be channeled for up to 16 seconds.
- Fixed backswing behavior for the following abilities:
- Enchant now affects Warlock Golem.
-
- Fixed cast backswing behaviors for the following abilities:
- Fixed Flaming Fists hitting ethereal units.
- Fixed Flaming Fists damage not leveling properly, damaging magic immune units, and having incorrect chance to proc.
- Fixed Warlock Golems not doing enough damage.
- Fixed Flaming Fists not dealing damage to the primary attack target.
- Updated various hero related sound effects.
- Fixed default hero model missing its pants.
-
- Fixed not being able to ⇱⇲ Drag-select Warlock Golems by dragging over their models.
- Fixed the following abilities affecting Warlock Golem:
-
- Fixed Warlock Golem dying counting as denies.
- Fixed Permanent Immolation debuff stacking inorrectly.
- Updated Chaotic Offering tooltip.
- Fixed Shadow Word being castable on magic immune allies.
- Added overhead healing messages.
- Fixed Warlock Golem being able to buy and use items.
- Fixed having 1 more armor than intended.
- Fixed Arcane Orb doing bonus damage to Warlock's illusions.
- Warlock Golem
- Fixed Flaming Fists doing half damage in a bigger effect radius.
- Fixed creep-heroes being able to purchase items directly into the Stash from the Secret Shops.
- Warlock Golem
- Fixed unit from breaking Disguise.
- Fixed unit attributes tooltip not showing the correct values.
- Fixed damage done to player-controlled units not showing up in combat log.
- Fixed Unstable Concoction being castable on Warlock Golem.
- Fixed Warlock Golem having incorrect magic resistance.
- Fixed Warlock Golem being considered a creep for some abilities (i.e. Paralyzing Cask).
- Fixed Fatal Bonds hitting invisible or units in Fog of War.
- Added a new alternate attack animation.
- Summoned units (i.e. Warlock Golem) now draw larger on the minimap.
- Fixed Permanent Immolation not doing any damage.
- Addedto Captain's Mode.
- Fatal Bonds
- Fixed ability disabling Blink Dagger.
- Fixed dispelling Regeneration Rune.
- Fixed damage being reduced by armor and magic resistance
- Fixed Shadow Word ability interactions with Repel/Purge.
- Chaotic Offering
- Fixed ability not destroying trees.
- Fixed ability not doing any impact damage.
- Fixed Aghanim's Scepter upgrade radius stun having the incorrect duration.
- Fixed Permanent Immolation working against ancient creeps.
- Added burned ground effect to the ability when cast.
- Added a missing model for effects.
- Increased Warlock Golem model size.
- Added Warlock.
- Fixed Permanent Immolation not doing any damage.
- Summoned units (e.g. Warlock Golem) will no longer disable Backdoor Protection.
- Summoned and magic immune golems (i.e. Warlock Golem) can now be Transmuted (parity).
- Shadow Word can now be cast on Siege Creep.
- Fatal Bonds
- Fixed ability not including the primary target.
- Fixed ability having incorrect interactions with Spellblock.