- Reduced cooldown from 50/46/42/38 to 35 on each level.
- Increased health regeneration from 0 to 0.25.
- Level 15 right talent changed: 40 damage per second ➜ 10 attack speed bonus per second for allies. [ ]
- Reduced base strength from 26 to 24.
- Increased damage/heal per second from 15/25/35/45 to 18/27/36/45.
- Reduced duration from 12 to 10.
- Increased turn rate from 0.5 to 0.6.
- Reduced cast time from 0.5 to 0.4.
- Reduced radius from 650 on each level to 500/550/600/650.
- Rescaled movement speed slow increase per second from 7%/14%/21%/28% to 12%/17%/22%/27%.
- Rescaled maximum movement speed slow from 84% on each level to 40%/60%/80%/100%.
- Reduced max channel time from 16 on each level to 10/12/14/16.
- Reduced slow update interval from 0.5 to 0.033. [ ]
- Reduced golem spawn interval from 0.4 to 0.2.
- Now also turns it into an area-targeted ability with a 450 radius.
- Reduced movement speed change from 20% to 10%.
upgrade for :
- Makes grant targeted allies 20% movement speed and slow targeted enemies' movement speed by 20%.
- Level 20 left talent: 300 AoE increased to 500 AoE.
- Increased cast range from 450/550/650/750 to 450/600/750/900.
- Level 10 left talent: +175 cast range reduced to +150.
- Level 10 right talent: +4% shared damage reduced to +3%.
- Level 15 left talent: -7s cooldown reduced to -5.5s.
- Level 15 right talent: +10 armor reduced to +8.
- Level 20 left talent: 375 AoE reduced to 300 AoE.
- Level 25 left talent: +100% magic resistance reduced to +80%.
- Level 25 right talent: +25 armor reduced to +20.
- Reduced cast time from 0.5 to 0.4.
- Level 10 left talent: +150 cast range increased to +175.
- Level 20 left talent: 300 AoE increased to 375 AoE.
- Reduced cooldown from 16 to 14.
- Level 15 right talent: +60% experience gain reduced to +50%.
- Level 25 left talent changed: Spell immune ➜ +100% magic resistance.
- Now prioritises units that do not have the Fatal Bonds debuff yet. [ ]
- No longer binds, and can no longer be cast on .
- Increased cooldown from 24/22/20/18 to 36/30/24/18.
- Reduced shared damage from 13%/17%/21%/25% to 12%/16%/20%/24%.
- Level 10 right talent: +5% shared damage increased to +4%.
- Increased number of targets from 3/4/5/6 to 6 on each level.
- Reduced shared damage from 25% on each level to 13%/17%/21%/25%.
- Increased golem spawn interval from 0.3 to 0.4.
- Level 25 right talent: +20 armor increased to +25.
- Increased base intelligence from 22 to 25.
- Reduced mana cost from 100/110/120/130 to 70/90/110/130.
- Increased base strength from 24 to 26.
- Increased intelligence gain from 2.7 to 3.1.
- Reduced movement speed from 295 to 290.
- Increased attack damage from 75/125/175 to 90-110/140-160/190-210.
- Reduced attack backswing from 0.74 to 0.57.
- Increased 'attack damage from 56/94/131 to 70-80//105-115/140-160.
- Increased strength gain from 2.8 to 3.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Now bounces from enemy to enemy, binding in a chain, instead of searching the closest enemies around the primary target. [ ]
- Can now bind enemies inside the fog of war.
- Reduced cast range from 525/600/675/750 to 450/550/650/750.
- Increased mana cost from 90/110/130/150 to 120/130/140/150.
- Increased health from 1000/1500/2000 to 1000/2000/3000.
- Increased damage from 30/40/50 to 30/50/70.
- Increased ' health from 750/1125/1500 to 750/1500/2250.
- Increased attack damage from 75/100/125 to 75/125/175.
- Increased ' attack damage from 56/75/94 to 56/94/131.
- Increased turn rate from 0.4 to 0.5.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reworked talents:
- Increased mana cost from 250/350/450 to 250/375/500.
- Increased cooldown increased from 165 to 170.
- Fixed a unit dispelled from Fatal Bonds still spreading damage to other still-bonded units.
- Increased mana cost from 120 to 140.
- break. and are now disabled by
- Added talents:
- Increased health from 900/1350/1800 to 1000/1500/2000.
- Increased ' health from 675/1015/1350 to 750/1125/1500.
- Damage Block. physical damage is no longer reduced by
- Increased health from 900/1200/1500 to 900/1350/1800.
- Increased ' health from 675/900/1125 to 675/1015/1350.
- Reduced cooldown from 25 on each level to 24/22/20/18.
- Increased cast range from 500 on each level to 525/600/675/750.
- Increased proc chance from 40% to 100%.
- Reduced damage from 80/115/150 to 40/50/60.
- Increased cast range from 800 to 900.
- Increased search radius from 575 to 700.
- is now castable on spell immune allies.
- Now uses the same damage type that is dealt, instead of using HP Removal.
- Now spreads the damage before any reductions, instead of after.
- Increased shared damage from 20% to 25%.
- Increased duration from 9 to 11.
- Reduced cooldown from 50 on each level to 50/46/42/38.
- Increased max channel time from 12 to 16.
- now links the closest units to the initial target, instead of randomly choosing targets in its radius.
- cast backswing. no longer ignores its
- Increased cast range from 700 to 1200.
- Increased max channel time from 10 to 12.
- No longer deals 100 impact damage.
- Increased mana cost from 200/250/300 to 200/300/400.
- Increased armor from 5/7/10 to 6/9/12.
- no longer deals 200 impact damage.
- Reduced cooldown from 20 to 16.
- Increased attack damage from 50/75/100 to 75/100/125.
- Increased ' attack damage from 38/56/75 to 56/75/94.
- Increased damage/heal per second from 10/20/30/40 to 15/25/35/45.
- Increased duration from 8 to 9.
- Increased damage per second from 20/30/40 to 30/40/50.
- Increased proc chance from 40% to 60%.
- Increased damage from 75/115/150 to 100/150/200.
- Reduced cooldown from 24 to 20.
- Increased number of units bonded from 2/3/4/5 to 3/4/5/6.
- Increased cast range from 600 to 800.
- Reduced cooldown from 65 to 50.
- Increased ' health from 450/600/750 to 675/900/1125 and attack damage from 26/38/51 to 38/56/75.
- Increased shared damage from 15% to 20%.
- Increased movement speed from 320/330/340 to 320/340/360.
- from multiple golems now stacks.
- Reduced cooldown from 30 to 25.
upgrade for :
- Increases number of golems from 1 to 2, with a 0.3 second spawn delay between each other. Each golem deals radius damage and stun upon spawning.
- Reduces ' health from 900/1200/1500 to 450/600/750, attack damage from 50/75/100 to 26/38/51 and gold bounty from 100/150/200 to 50/75/100.
- Reduced number of units bonded from 5 on each level to 2/3/4/5.
- Increased shared damage from 3.75%/7.5%/11.25%/15% to 15% on each level.
- Increased cooldown from 20 to 65.
- Fixed slowing around , instead of at the targeted area.
- is now properly blocked by .
- Fixed some performance issues.
- Fixed the status buff/debuff icon lasting 2 seconds too long (visual only)
- Fixed being able to attack and deny allies affected by a healing Shadow Word.
- Fixed a potential suicide issue with .
- Fixed interaction between and .
- Reduced health from 900/1400/1800 to 900/1200/1500.
- Reduced movement speed from 305 to 295.
- Fixed status debuff icon not showing on illusions.
- Fixed status buff/debuff icon not showing on illusions.
- Reduced cast range from 600 to 500.
- Reduced damage per second from 9/18/27/36 to 8/16/24/32.
- Increased cooldown from 22 to 24.
- Increased cooldown from 130 to 165.
- Increased cooldown from 17 to 22.
- Added a visible status debuff icon.
- Reduced shared damage from 6%/12%/18%/24% to 5%/10%/15%/20%.
- Reduced damage per second from 10/20/30/40 to 9/18/27/36.
- Reduced health from 1000/1600/2200 to 900/1400/1800
- Reduced armor from 5/10/15 to 5/7/10.
- Added a sound limiter to talent. cast and target sound events, to prevent them from getting too loud when cast with the AoE
- Reworked loadout display to always include and at all times.
- Increased loadout model scale from 1 to 1.19.
- Fixed the missing spec, normal and detail masks.
- Updated tooltip.
causing a percentage of the damage dealtinstead of the value.
description to state
- The value is now instead displayed on its own as shared damage.
- Added range tooltip modifiers.
- Removed hero from New Player List pool.
- Fixed health tooltip displaying the wrong values from the previous patch.
- Summoned units are now independently bindable with Hotkey.
- Fixed the following ability interactions between
- Fixed ability not being dispeled off of Meepo clones on their death.
- Fixed giving multikills when Meepo clones dying to Fatal Bonds.
- Fixed spell immunity. incorrectly applying effects through
- Added response trigger for consuming
- 10% chance for the following voice line to be played: ▶️
- Added new health bars for .
- Update 4
- Fixed direct kill orders going through to certain abilities incorrectly if the killer is the same as the person dying (i.e. ability interactions betweeen and ).
- Added new aggressive stance and new animations for cosmetics.
- Adjusted custom hitboxes to be more consistent with default models.
- Updated ability tooltip to state that it can be channeled for up to 16 seconds.
- now affects .
- Fixed magic immune units, and having incorrect chance to proc. damage not leveling properly, damaging
- Fixed not dealing damage to the primary attack target.
- Updated various hero related sound effects.
- Fixed default hero model missing its pants.
- Fixed the following abilities affecting
- Fixed debuff stacking inorrectly.
- Added overhead healing messages.
- Fixed being able to buy and use items.
- Fixed unit from breaking .
- Fixed unit attributes tooltip not showing the correct values.
- Fixed damage done to player-controlled units not showing up in combat log.
- Fixed being castable on .
- Fixed having incorrect magic resistance.
- Fixed being considered a creep for some abilities (i.e. ).
- Added a new alternate attack animation.
- Summoned units now draw larger on the minimap.
- Fixed not doing any damage.
- Added to Captain's Mode.
- Fixed ability disabling .
- Fixed dispelling Regeneration Rune.
- Fixed damage being reduced by resistance.
- Fixed Purge. ability interactions with /
- Fixed ability not destroying trees.
- Fixed ability not doing any impact damage.
- Fixed upgrade radius stun having the incorrect duration.
- Fixed ancient creeps. working against
- Added burned ground effect to the ability when cast.
- Added a missing model for effects.
- Increased size slightly.
- Added .
- Fixed not doing any damage.
- can now be cast on .
- Fixed ability not including the primary target.
- Fixed ability having incorrect interactions with .