From Dota 2 Wiki
Jump to: navigation, search
Warlock icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
24 + 3
10 + 1
25 + 3.1
Level 0 1 15 25 30
Health 200 680 1520 2360 2700
Health regen 0 2.4 6.6 10.8 12.5
Mana 75 375 891 1407 1611
Mana regen 0 1.25 3.42 5.57 6.45
Armor 1 2.67 5 8.67 9.83
Att/sec 0.59 0.65 0.73 0.86 0.9
Damage 24‒34 49‒59 92‒102 135‒145 152‒162
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 600
Projectile speed 1200
Attack animation 0.3+0.3
Base attack time 1.7
Damage block 0
Collision size 24
Gib type Default

Demnok Lannik, the Warlock, is a ranged intelligence hero who possesses many powerful teamfight spells capable of inflicting chaos upon the enemy team. Shadow Word is a highly versatile spell, as it allows him to support allies by healing them or harass enemies by dealing damage over time, giving him strong lane presence. Beyond the early game, Warlock can turn any teamfight in his team's favor as his other spells are strong when unleashed against multiple enemies. Fatal Bonds causes all enemies linked together to take bonus damage when one of their number takes damage, magnifying the strength of area-of-effect spells, while Upheaval can allow him to greatly slow any enemies caught in the radius of the spell, making it harder for them to maneuver in fights or escape. His ultimate, Chaotic Offering, summons a Golem after stunning all enemies in a wide area, allowing him to throw them into disarray. While unassuming and weak by himself, Warlock is a dangerous threat in any teamfight as his spells allow him to turn the enemies' numbers against them and sow chaos amongst their ranks.


Warlock minimap icon.pngDemnok Lannik, the Warlock
▶️ "Chaos comes at my command!"
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.


Fatal Bonds
Fatal Bonds icon.png
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
Cast Animation: 0.2+0
Cast Range: 1000
Bounce Distance: 700
Number of Bounces: 6
Damage Shared: 12%/16%/20%/24% (Talent 15%/19%/23%/27%)
Bonds Duration: 25
Cooldown: 36/30/24/18
Mana: 140
Partially pierces spell immunity. Cannot be cast on spell immune enemies. Does not bind spell immune enemies. Damages bond enemies if debuff was placed before spell immunity (magical damage gets reduced to 0).
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Debuff modifier_warlock_fatal_bonds: Dispellable with any dispel.
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.


  • Fatal Bonds has no bounce delay, so all targets are bound at the same time.
  • The binding prioritises units that do not have the Fatal Bonds debuff yet, and goes for the closest units.
    • This means when cast multiple times, it goes for enemies which were not debuffed by the first cast, but can still stack on the same units if no unbound units are nearby.
    • Successive casts of Fatal Bonds fully stack and work independently from each other.
  • Fatal Bonds' damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
  • Spreads the damage before it is reduced or amplified in any way on the receiving target.
    • For example, if Abaddon minimap icon.png Abaddon gets damaged while under the effect of Borrowed Time, the bonds still spread the damage, before Borrowed Time negates the damage.
    • This also goes for illusions. When damaging a bonded illusion, the damage is spread before it gets amplified for the illusions.
    • This also goes for finishing blows. When, for example, a unit at 10 health is hit by 1000 damage, the bonds still spread based on the 1000 damage.
  • The distance between the bonded units does not matter. Once bonded, they always spread or receive the spread damage.
  • The spread damage is always sourced to Warlock. If a unit dies to the damage done by Fatal Bonds, Warlock is always credited.
  • The damage caused by Fatal Bonds does not cause aggro. Bonded neutral creeps do not react on the damage.
  • Increases the total damage output of every damage by 60%/80%/100%/120% (Talent 75%/95%/115%/135%) when the maximum amount of units is bonded.

Shadow Word
Shadow Word icon.png
Enemies / Allies
Warlock whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
Cast Animation: 0.4+0.76
Cast Range: 450/600/750/900
Damage per Second: 15/25/35/45 (Talent 40/50/60/70)
Heal per Second: 18/27/36/45 (Talent 43/52/61/70)
Duration: 10
With Aghanim's Shard Radius: 450
With Aghanim's Shard Move Speed Change: 10%
Cooldown: 14 (Talent 9)
Mana: 120/130/140/150
Aghanim's Shard upgrade: Turns Shadow Word into a 450 AoE Spell. Grants 10% movement speed bonus to allies and slows enemies by .
Partially pierces spell immunity. Can be cast on spell immune allies.
Cannot be cast on spell immune enemies. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Not blocked when upgraded.
Buff or Debuff, based on the target's alliance modifier_warlock_shadow_word: Dispellable with any dispel.
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.


  • Deals damage or heals in 1-second intervals, starting 1 second after cast, resulting in 10 instances.
  • Can deal up to 150/250/350/450 (Talent 400/500/600/700) damage to the target (before reductions), or heal for the same amount if cast on an ally.
  • Successive casts of Shadow Word fully stack and work independently from each other.
  • The first sound is played when the target is an ally, the second sound when it is an enemy.

Upheaval icon.png
A powerful slowing current that grows stronger as it's channelled. Lasts up to 10/12/14/16 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Cast Animation: 0.4+0
Cast Range: 1200
Radius: 500/550/600/650
Max Channel Time: 10/12/14/16
Move Speed Slow Increase per Second: 12%/17%/22%/27%
Max Move Speed Slow: 40%/60%/80%/100%
Slow Duration: 3
Talent Damage per Second: 40
Cooldown: 50/46/42/38
Mana: 70/90/110/130
Does not pierce spell immunity. Slow persists if debuff was placed before spell immunity and when not dispelled.
Debuff modifier_warlock_upheaval: Dispellable with any dispel.
Demnok manipulates space-time, impairing entire armies.


  • The strength of the slow is based on the channel duration, not on how long a unit stands in the affected area.
  • The slow percentage increases by 0.4%/0.57%/0.73%/0.9% on each server tick, starting 1 tick after cast.
    • So it takes 3.33/3.53/3.64/3.7 seconds for the slow to reach the maximum slow value.
    • The slow debuff is applied or refreshed in the same intervals.
  • With the level 15 Talent talent, Upheaval's debuff starts deals damage over time.
    • Deals 20 damage in 0.5-second intervals, starting 0.5 seconds after being placed, resulting in a minimum of 6 instances.
    • One instance of the debuff can deal up to 120 damage.
    • On level 1 and 2, the last damage instance is missing, resulting in up to 25/29/34/38 instances over the full duration.
    • Can deal a total of 500/580/680/760 damage to each enemy over its full duration.
    • When learned while already channeling, the talent immediately updates the current instance.

Chaotic Offering
Chaotic Offering icon.png
Summons a Golem from the depths, stunning enemies for one second. The Golem lives seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.
Cast Animation: 0.5+0.7
Cast Range: 1200
Stun Radius: 600
Effect Delay: 0.5
Number of Golems: 1 (With Aghanim's Scepter 2)
Stun Duration: 1
Golem Duration: 60
With Aghanim's Scepter Golem Spawn Interval: 0.2
Talent Number of Golems on Death: 1
Cooldown: 170
Mana: 250/375/500
Aghanim's Scepter upgrade: Calls 2 golems with reduced stats and bounty.
Buff modifier_warlock_rain_of_chaos_death_trigger: Undispellable. Persists death.
Buff modifier_warlock_rain_of_chaos_thinker: Undispellable. Persists death.
Buff modifier_kill: Undispellable. Persists death.
Buff modifier_special_bonus_unique_warlock_1: Undispellable. Persists death.
Buff modifier_special_bonus_unique_warlock_2: Undispellable. Persists death.
Debuff modifier_stunned: Dispellable with strong dispels.
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.


  • Warlock Golem icon.png Warlock Golems are always summoned at the center of the targeted area.
  • The golems are creep-heroes and ancient creeps, making them interact differently with several abilities. For detailed interactions follow the two links.
  • Upon spawning, the golems destroy all trees within a 600 radius around them.
  • The visual effect and sounds during the effect delay are visible and audible to everyone.
  • Also plays a sound effect during the cast time, which is audible to everyone as well.
  • Learning the movement speed increasing or magic resistance increasing Talent talents do not update already summoned golems.
  • With the level 20 Talent, 1 Warlock Golem is summoned whenever Warlock dies, on his death location.
    • This golem's stats are based on the current level of Chaotic Offering, and benifits from the level 25 Talent talents as well.
    • However, Aghanim's Scepter icon.png Aghanim's Scepter neither affects this golem's stats, nor does it increase the number of golems on death.
    • The golem is not summoned when Warlock has Reincarnation.
    • Unlike a regular cast, the golem is summoned instantly upon Warlock's death.
    • The area stun and tree destruction of Chaotic Offering is also applied around Warlock.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Chaotic Offering summons a second golem 0.2 seconds after the first golem.
    • This golem applies the area stun and the tree destruction as well, effectively extending the total stun duration to 1.2 seconds.

Warlock Golem[edit]

Warlock Golem
Warlock Golem model.png
Ancient Creep-Hero
Level 1
Duration 60
Health 1000/2000/3000 (Upgradable by Aghanim's Scepter. 750/1500/2250)
Health regeneration 25/50/75
Armor 6/9/12 (Talent 26/29/32)
Magic resistance 33% (Talent 86.6%)
Status resistance 0%
Attack damage 90/140/190‒110/160/210 (Upgradable by Aghanim's Scepter. 70/105/140‒80/115/160)
Acquisition range 500
Attack range 225
Base attack time 1.2
Attack animation 0.26+0.57
Movement speed 320/340/360 (Talent 370/390/410)
Follow range 100
Turn rate 0.5
Collision size 24
Vision range 1800 (G)
Bounty 100/150/200 (Upgradable by Aghanim's Scepter. 50/75/100)
Experience 98
Model scale 0.9/1/1.1
Abilities Flaming Fists
Permanent Immolation

Flaming Fists
Disabled by Break. Pierces spell immunity.
Flaming Fists (Warlock Golem) icon.png
Deals extra damage to nearby units when attacking.
Radius: 300
Damage: 40/50/60
Buff modifier_warlock_golem_flaming_fists: Undispellable. Persists death.


  • Does not damage ethereal and attack immune units.
  • The radius is centered around the attacked target.
  • The damage hits the attack target as well, not only nearby units.

Permanent Immolation
Disabled by Break. Does not pierce spell immunity.
Permanent Immolation (Warlock Golem) icon.png
Burns the Golem's nearby enemy units, with damage per second.
Radius: 300
Damage per Second: 30/50/70
Aura Linger Duration: 0.5
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Buff modifier_warlock_golem_permanent_immolation: Undispellable. Persists death.
Debuff modifier_warlock_golem_permanent_immolation_debuff: Dispellable with death only.


  • Permanent Immolation is an aura. The debuff lingers for 0.5 seconds.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed.
  • Permanent Immolation of multiple golems fully stacks with each other.


Hero Talents
80% Magic Resistance for Warlock Golem icon.png Chaotic Offering Golems25+20 Warlock Golem icon.png Chaotic Offering Golems Armor
+25 Shadow Word Damage/Heal20Summons a Warlock Golem icon.png Golem on Death
-5s Shadow Word Cooldown15+40 Upheaval DPS
+50 Warlock Golem icon.png Chaotic Offering Golems Movement Speed10+3% Fatal Bonds Damage

Recent Changes[edit]

Main Article: Warlock/Changelogs
  • Reduced base Strength attribute symbol.png strength from 26 to 24.
  • Shadow Word
    • Increased damage/heal per second from 15/25/35/45 to 18/27/36/45.
    • Reduced duration from 12 to 10.
  • Increased turn rate from 0.5 to 0.6.
  • Upheaval
    • Reduced cast time from 0.5 to 0.4.
    • Reduced radius from 650 on each level to 500/550/600/650.
    • Rescaled movement speed slow increase per second from 7%/14%/21%/28% to 12%/17%/22%/27%.
    • Rescaled maximum movement speed slow from 84% on each level to 40%/60%/80%/100%.
    • Reduced max channel time from 16 on each level to 10/12/14/16.
    • [U] Reduced slow update interval from 0.5 to 0.033. [?]
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Shadow Word
      • Now also turns it into an area-targeted ability with a 450 radius.
      • Reduced movement speed change from 20% to 10%.
  • Talents:
Level 10 left talent changed: +150 cast range ➜ +50 Warlock Golem icon.png Warlock Golem movement speed.
Level 15 left talent: -5.5s Shadow Word cooldown reduced to -5s.
Level 15 right talent changed: +8 armor ➜ 40 Upheaval damage per second.
Level 20 left talent changed: 500 AoE Shadow Word ➜ +25 Shadow Word damage/heal.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Warlock minimap icon.png Warlock:
    • Makes Shadow Word grant targeted allies 20% movement speed and slow targeted enemies' movement speed by 20%.
  • Talents:
Level 20 left talent: 300 AoE Shadow Word increased to 500 AoE.

Recommended Items[edit]

Starting items:

  • Tango icon.png Tango regenerates health to keep Warlock and allies in lane.
  • Healing Salve icon.png Healing Salve also restores health.
  • Clarity icon.png Clarity regenerates mana so Warlock can keep using Shadow Word at the beginning of the game.
  • Iron Branch icon.png Iron Branch provides cheap attributes and builds into Magic Wand or Mekansm.
  • Observer Ward icon.png Observer Ward gives vision that may spot incoming enemy ganks.

Early game:

  • Magic Stick icon.png Magic Stick sustains Warlock with burst health and mana restoration so he can survive or use more abilities.
  • Boots of Speed icon.png Boots of Speed grants movement speed bonus so Warlock can get into position to use Shadow Word or Fatal Bonds to secure kills or save allies in time.
  • Town Portal Scroll icon.png Town Portal Scroll gets Warlock to the right place to gank or counter gank with his abilities to damage or save allies.

Mid game:

  • Magic Wand icon.png Magic Wand also restores health and mana in burst, as well as giving some attributes.
  • Arcane Boots icon.png Arcane Boots replenishes Warlock's and allies' mana so they can stay on the map..
  • Glimmer Cape icon.png Glimmer Cape grants invisibility and magic resistance to Warlock or allies so they can escape; the item also works when Warlock is channeling Upheaval.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter allows Chaotic Offering to summon two Golems, boosting overall damage in teamfights as Permanent Immolation and Flaming Fists do not get their effectiveness reduced.
  • Refresher Orb icon.png Refresher Orb allows Warlock to use Fatal Bonds and Chaotic Offering twice, increasing the damage done on enemy targets. The item also boosts Warlock regeneration so he can keep using abilities without going back to base.

Situational items:

  • Urn of Shadows icon.png Urn of Shadows grants attributes, mana regeneration, and ability to heal or damage as Warlock participates in ganks.
  • Force Staff icon.png Force Staff allows Warlock to get in position to use his spells, as well as having utility in positioning teammates and displacing enemies; it can even be used on Golem to help it to chase fleeing enemies.
  • Ghost Scepter icon.png Ghost Scepter counters enemy physical attackers so Warlock can escape or use abilties without getting killed.
  • Solar Crest icon.png Solar Crest buffs armor, attack speed, and movement speed of allies or Golems; it can also reduce armor of enemies and Roshan.
  • Drum of Endurance icon.png Drum of Endurance gives Warlock additional attributes. The active increases movement and attack speed to aid allies and Golems in teamfights.
  • Mekansm icon.png Mekansm helps Warlock and teammates with heal, armor, and health regeneration so they can survive in teamfights.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity improves Warlock's movement speed, allowing him to position in fights and ganks, and provides intelligence and mana regeneration so Warlock can use abilities liberally. The active gives him a disable to use against enemies, or can be used on himself to provide temporary invulnerability while removing debuffs, such as silences.
  • Rod of Atos icon.png Rod of Atos roots enemy target from great distance so Warlock's allies and Golems can focus their attacks. It also boosts attributes to make Warlock more survivable.
  • Lotus Orb icon.png Lotus Orb strengthens Warlock with armor and regeneration; the active dispels and gives an ally a shield that reflect target abilities, which may discourage enemies from focusing them.
  • Shiva's Guard icon.png Shiva's Guard increases survivability with armor and attack speed reducing aura, as well as intelligence so Warlock can use all of his abilities with Refresher Orb. The active movement speed slow may also help keeping enemies within range of Upheaval and Golems.
  • Scythe of Vyse icon.png Scythe of Vyse gives Warlock a large boost to mana regeneration and attributes, especially intelligence. The Hex ability instantly disables an enemy from range, greatly reducing enemy teamfight potential.
  • Octarine Core icon.png Octarine Core reduces the cooldown time on Warlock abilities and allows him to have Chaotic Offering available on a more regular basis. Additionally, Warlock can lifesteal from damage done by Fatal Bonds and Shadow Word, increasing his survivability in fights.
  • Guardian Greaves icon.png Guardian Greaves, upgraded from Mekansm and Arcane Boots, gives Warlock strong teamfight contribution as well as opening up an inventory slot. The self-dispel allows Warlock to remove debuffs from himself, such as silences that are preventing him from casting his spells.


Roles: Support Support Initiator Initiator Disabler Disabler
Complexity: ★☆☆
Playstyle: In the endless pursuit of rare texts, Demnok Lannik found it necessary to learn the magicks that would help him reach the most inaccessible tomes. In short time, his obsessive study made him the most powerful Warlock in the academy. He whispers a versatile Shadow Word to heal fellow adventurers, or damage hostile creatures. Fatal Bonds link his enemies together, forcing each to suffer a share of the others' pains. Demnok Lannik brings a Chaotic Offering to every fight. Mired in a dimensional Upheaval, not even an army can hold out long against the Warlock's flaming Golem.





  • In DotA, Warlock's ultimate is named Rain of Chaos and the summoned unit was called an Infernal, a hulking golem with green-colored flames. Both names were changed in the transition to Dota 2 to avoid copyright conflicts.
  • Warlock is related to Disruptor minimap icon.png Disruptor and Axe minimap icon.png Axe, as he comes from the Oglodi tribe.
  • Warlock's response ▶️ "Just for that, I'm unfiending you." when killed is probably a play on "Unfriending you" an action in the popular social network Facebook where a person removes another from their friend list.
  • The response ▶️ "Bloodied but unbowed" when respawning is a reference to William Ernest Henley's poem "Invictus".[1]
  • Fatal Bonds' sound effect is based on this ▶️ otherwise unused voice line.
  • Upon respawning, one of Warlock lines is ▶️ "Dark interval", which is likely a reference to the song of the same name featured in the credits of Half-Life 2: Episode 2, another game by Valve.