|Summons powerful demons to fight at his side.|
|In the endless pursuit of rare texts, Demnok Lannik found it necessary to learn the magics that would help him reach the most inaccessible tomes. In short time, his obsessive study made him the most powerful Warlock in the academy. As he whispers a versatile Shadow Word to heal fellow adventurers, or damage hostile creatures. Binding his foes together with Fatal Bonds forcing them to share their agony. Demnok Lannik brings a Chaotic Offering to every fight. Mired in a dimensional Upheaval, not even an army can hold long against his dark spells, especially his Permanently Immolated Golems.|
|Roles:||Support Initiator Disabler|
- Fatal Bonds has no bounce delay, so all targets are bonded at the same time.
- When cast multiple times, it searches and prioritizes enemies which were not debuffed by the previous cast, and then it searches for the next closest units.
- The debuff can still stack on the same units if no other previously bonded units are nearby.
- Successive casts of Fatal Bonds fully stack and work independently from each other.
- Does not affect at all.
- Damage shared is the same type as the source damage.
- Shares all 3 damage types, but not from HP Removal effects (e.g. , ).
- Therefore, the shared damage interacts with every on-damage effects (i.e. disabling ).
- Shared physical damage and magical damage is still affected by damage block and magic resistance respectively.
- It is also fully affected by outgoing damage manipulation, if the amplification is sourced to Warlock.
- Fatal Bonds' damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
- Spreads the full damage value before the affected enemy targets actually take the damage.
- This means that the damage spreads before all manipulations, so that it may only be affected by incoming damage manipulation the affected targets have.
- This also means it shares overkill damage dealt to the targets. If a damage source exceeded targets' current health and killed them, the damage shared will be the same damage value.
- The shared damage is always sourced to Warlock.
- The distance between the bonded units does not matter. Once bonded, they always spread and/or receive the spread damage.
- Non-player-controlled units are not aggro'd by the damage.
- Bonded neutral creeps do not react to the damage.
- If a unit dies to the damage done by Fatal Bonds, Warlock gets credited for the kill.
- ↓↓ Double-tapping automatically targets self.
- Can be cast on allied .
- Deals damage or heals in 1-second intervals, starting 1 second after cast, resulting in 10 instances.
- Can deal up to 180/270/360/450 damage to the target (before reductions), or heal for the same amount of health if cast on an ally.
- The talent itself can deal up to damage or heal.
- The talent itself can deal up damage or heal.
- With both talents, it deals a total of damage or heal.
- Successive casts of Shadow Word fully stack and work independently from each other.
- The first sound is played when the target is an ally, the second sound when it is an enemy.
- The strength of the movement speed slow are based on Warlock's channel duration, not on how long a unit stands in the affected area.
- The movement speed slow percentage
increases by 0.4%/0.57%/0.73%/0.9% and on each respectively, starting 1 tick after cast.
- To reach the maximum values, the movement speed slow takes 3.33/3.53/3.64/3.7 seconds, while the attack speed buff takes seconds.
- Both debuff and buff values are applied or refreshed in the same intervals.
- The talent immediately updates the current instance.
- are always summoned at the center of the targeted area.
- Successive casts of Chaotic Offering do not replace any of the currently active Warlock Golems from a previous cast.
- Their attack damage, health, and armor values (including the talents) are only updated upon ability recast, and not immediately upon leveling the ability up (or learning the respective talents). , or increasing
- Upon spawning, Warlock Golems destroy all trees within a 600 radius around them.
- The visual effects and sounds during the effect delay are visible and audible to everyone.
- It also plays a sound effect during the cast time, which is audible to everyone as well.
- The talent casts Chaotic Offering and summons Warlock Golem based on its current level passively and instantly on Warlock's death location whenever he dies.
- Chaotic Offering cast this way are independent from the cooldown, they do not trigger the cooldown and work while on cooldown.
- It does not cost mana or proc on-cast effects either.
- The golem lasts its full duration, it is not bound to Warlock's death timer and does not disappear when he respawns.
- However, it does not trigger with Reincarnation sources.
- Chaotic Offering notes and all of Warlock Golem's talents fully apply.
, Chaotic Offering summons a golem seconds after the first golem.
- The second golem applies the area stun and destroys all trees within the radius as well, effectively extending the total stun duration to seconds.
- Aghanim's Scepter only affects manual casts. The on-death passive Chaotic Offering cast is not upgraded.
|Summoned Ancient Creep-Hero|
- Permanent Immolation of multiple Warlock Golems fully stacks with each other.
- Permanent Immolation is an aura. Its debuff lingers for 0.5 seconds.
- Deals damage in 1-second intervals, starting 1 second after the debuff is placed.
- This results in 59 possible instances, and it can deal up to 1770/2950/4130 damage (before reductions) within the area per golem for the entire duration.
|80% Magic Resistance for||25||+20Armor|
|+25Damage/Heal||20||Summons aon Death|
|-4sCooldown||15||+10sAttack Speed per second on Allies|
Main Article: Warlock/Changelogs
- Increased health from 1200/2100/3000 to 1400/2300/3200.
- Increased health from 800/1600/2400 to 900/1700/2600.
- Increased cast range from 450/600/750/900 to 600/700/800/900.
- regenerates health to keep Warlock and allies in lane.
- also restores health.
- regenerates mana so Warlock can keep using Shadow Word at the beginning of the game.
- provides cheap attributes and builds into Magic Wand or Mekansm.
- gives vision that may spot incoming enemy ganks.
- sustains Warlock with burst health and mana restoration so he can survive or use more abilities.
- grants movement speed bonus so Warlock can get into position to use Shadow Word or Fatal Bonds to secure kills or save allies in time.
- gets Warlock to the right place to gank or counter gank with his abilities to damage or save allies.
- also restores health and mana in burst, as well as giving some attributes.
- replenishes Warlock's and allies' mana so they can stay on the map..
- grants invisibility and magic resistance to Warlock or allies so they can escape; the item also works when Warlock is channeling Upheaval.
- allows Chaotic Offering to summon two Golems, boosting overall damage in teamfights as Permanent Immolation and Flaming Fists do not get their effectiveness reduced.
- allows Warlock to use Fatal Bonds and Chaotic Offering twice, increasing the damage done on enemy targets. The item also boosts Warlock regeneration so he can keep using abilities without going back to base.
- grants attributes, mana regeneration, and ability to heal or damage as Warlock participates in ganks.
- allows Warlock to get in position to use his spells, as well as having utility in positioning teammates and displacing enemies; it can even be used on Golem to help it to chase fleeing enemies.
- counters enemy physical attackers so Warlock can escape or use abilties without getting killed.
- buffs armor, attack speed, and movement speed of allies or Golems; it can also reduce armor of enemies and Roshan.
- gives Warlock additional attributes. The active increases movement and attack speed to aid allies and Golems in teamfights.
- helps Warlock and teammates with heal, armor, and health regeneration so they can survive in teamfights.
- improves Warlock's movement speed, allowing him to position in fights and ganks, and provides intelligence and mana regeneration so Warlock can use abilities liberally. The active gives him a disable to use against enemies, or can be used on himself to provide temporary invulnerability while removing debuffs, such as silences.
- roots enemy target from great distance so Warlock's allies and Golems can focus their attacks. It also boosts attributes to make Warlock more survivable.
- strengthens Warlock with armor and regeneration; the active dispels and gives an ally a shield that reflect target abilities, which may discourage enemies from focusing them.
- increases survivability with armor and attack speed reducing aura, as well as intelligence so Warlock can use all of his abilities with Refresher Orb. The active movement speed slow may also help keeping enemies within range of Upheaval and Golems.
- gives Warlock a large boost to mana regeneration and attributes, especially intelligence. The Hex ability instantly disables an enemy from range, greatly reducing enemy teamfight potential.
- reduces the cooldown time on Warlock abilities and allows him to have Chaotic Offering available on a more regular basis. Additionally, Warlock can lifesteal from damage done by Fatal Bonds and Shadow Word, increasing his survivability in fights.
- , upgraded from Mekansm and Arcane Boots, gives Warlock strong teamfight contribution as well as opening up an inventory slot. The self-dispel allows Warlock to remove debuffs from himself, such as silences that are preventing him from casting his spells.
- In DotA, Warlock's ultimate is named Rain of Chaos and the summoned unit was called an Infernal, a hulking golem with green-colored flames. Both names were changed in the transition to Dota 2 to avoid copyright conflicts.
- Warlock is related to Oglodi race. and , as he comes from the
- Warlock's response ▶️ "Just for that, I'm unfiending you." when killed is probably a play on "Unfriending you" an action in the popular social network Facebook where a person removes another from their friend list.
- The response ▶️ "Bloodied but unbowed" when respawning is a reference to William Ernest Henley's poem "Invictus".
- Fatal Bonds' sound effect is based on this ▶️ otherwise unused voice line.
- One of Warlock's respawn lines is ▶️ "Dark interval'", which is likely a reference to the song of the same name featured in the credits of Half-Life 2: Episode 2, another game by Valve. It is also a reference to the metaphor "interval of darkness" that the Vortigaunts of the Half-Life series use for death, which is implied to be temporary for them, hence the word "interval" to describe the period of death that comes after their reincarnation.