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Warlock
Warlock icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
24 + 3
10 + 1
25 + 3.1
Level 0 1 15 25 30
Health 200 680 1520 2360 2700
Health regen 0.25 2.65 6.85 11.05 12.75
Mana 75 375 891 1407 1611
Mana regen 0 1.25 3.42 5.57 6.45
Armor 1 2.67 5 8.67 9.83
Att/sec 0.59 0.65 0.73 0.86 0.9
Damage 24‒34 49‒59 92‒102 135‒145 152‒162
Magic resistance 25%
▶️ Movement speed 290
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 600
Projectile speed 1200
Attack animation 0.3+0.3
Base attack time 1.7
Damage block 0
Collision size 24
Legs 2
Gib type Default

Demnok Lannik, the Warlock, is a ranged intelligence hero who possesses many powerful teamfight spells capable of inflicting chaos upon the enemy team. Shadow Word is a highly versatile spell, as it allows him to support allies by healing them or harass enemies by dealing damage over time, giving him strong lane presence. Beyond the early game, Warlock can turn any teamfight in his team's favor as his other spells are strong when unleashed against multiple enemies. Fatal Bonds causes all enemies linked together to take bonus damage when one of their number takes damage, magnifying the strength of area-of-effect spells, while Upheaval can allow him to greatly slow any enemies caught in the radius of the spell, making it harder for them to maneuver in fights or escape. His ultimate, Chaotic Offering, summons a Golem after stunning all enemies in a wide area, allowing him to throw them into disarray. While unassuming and weak by himself, Warlock is a dangerous threat in any teamfight as his spells allow him to turn the enemies' numbers against them and sow chaos amongst their ranks.

Bio[]

Warlock minimap icon.pngDemnok Lannik, the Warlock
▶️ "Chaos comes at my command!"
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

Abilities[]

Fatal Bonds
Fatal Bonds icon.png
Affects
Enemies
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
Cast Animation: 0.2+0
Cast Range: 1000
Bounce Distance: 700
Number of Bounces: 6
Damage Shared: 12%/16%/20%/24% (Talent 15%/19%/23%/27%)
Bonds Duration: 25
Cooldown: 36/30/24/18
Mana: 110/120/130/140
Partially pierces spell immunity. Cannot be cast on spell immune enemies. Does not bind spell immune enemies. Damages bond enemies if debuff was placed before spell immunity (magical damage gets reduced to 0).
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Modifiers
Debuff modifier_warlock_fatal_bonds: Dispellable with any dispel.
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.

Notes:

  • Fatal Bonds has no bounce delay, so all targets are bonded at the same time.
  • When cast multiple times, it searches and prioritizes enemies which were not debuffed by the previous cast, and then it searches for the next closest units.
    • The debuff can still stack on the same units if no other previously bonded units are nearby.
    • Successive casts of Fatal Bonds fully stack and work independently from each other.
    • Does not affect Roshan icon.png Roshan at all.
  • Fatal Bonds' damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
  • Spreads the full damage value before the affected enemy targets actually take the damage.
    • This means that the damage spreads before all manipulations, so that it may only be affected by incoming damage manipulation the affected targets have.
    • This also means it shares overkill damage dealt to the targets. If a damage source exceeded targets' current health and killed them, the damage shared will be the same damage value.
    • The shared damage is always sourced to Warlock.
  • The distance between the bonded units does not matter. Once bonded, they always spread and/or receive the spread damage.
  • Non-player-controlled units are not aggro'd by the damage.
  • If a unit dies to the damage done by Fatal Bonds, Warlock gets credited for the kill.
  • Increases the total damage output of every damage by 60%/80%/100%/120% (Talent 75%/95%/115%/135%) when the maximum amount of units is bonded.


Shadow Word
Shadow Word icon.png
Affects
Enemies / Allies
Damage
Magical
Warlock whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
Cast Animation: 0.4+0.76
Cast Range: 450/600/750/900
Damage per Second: 18/27/36/45 (Talent 43/52/61/70)
Heal per Second: 18/27/36/45 (Talent 43/52/61/70)
Duration: 10
With Aghanim's Shard Radius: 450
With Aghanim's Shard Move Speed Change: 10%
Cooldown: 14 (Talent 9)
Mana: 120/130/140/150
Aghanim's Shard upgrade: Turns Shadow Word into a 450 AoE Spell. Grants 10% movement speed bonus to allies and slows enemies by .
Partially pierces spell immunity. Can be cast on spell immune allies.
Cannot be cast on spell immune enemies. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere. Not blocked when upgraded.
Modifiers
Buff or Debuff, based on the target's alliance modifier_warlock_shadow_word: Dispellable with any dispel.
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.

Notes:

  • Deals damage or heals in 1-second intervals, starting 1 second after cast, resulting in 10 instances.
  • Can deal up to 180/270/360/450 (Talent 430/520/610/700) damage to the target (before reductions), or heal for the same amount of health if cast on an ally.
  • Successive casts of Shadow Word fully stack and work independently from each other.
  • The first sound is played when the target is an ally, the second sound when it is an enemy.


Upheaval
Upheaval icon.png
Affects
Enemies
(Upgradable by Aghanim's Shard. Allies)
A powerful slowing current that grows stronger as it's channelled. Lasts up to 10/12/14/16 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Cast Animation: 0.4+0
Cast Range: 1200
Radius: 500/550/600/650
Max Channel Time: 10/12/14/16
Move Speed Slow Increase per Second: 12%/17%/22%/27%
Max Move Speed Slow: 40%/60%/80%/100%
Slow Duration: 3
Talent Allies Attack Speed Bonus Increase per Second: 10
Talent Allies Max Attack Speed Bonus: 70
Talent Attack Speed Duration: 3
Cooldown: 35
Mana: 70/90/110/130
Partially pierces spell immunity. Does not affect spell immune enemies.
Affects spell immune allies.
Modifiers
Buff modifier_warlock_upheaval_ally: Dispellable with any dispel.
Debuff modifier_warlock_upheaval: Dispellable with any dispel.
Demnok manipulates space-time, impairing entire armies.

Notes:

  • The strength of the movement speed slow and the attack speed bonus are based on Warlock's channel duration, not on how long a unit stands in the affected area.
  • The movement speed slow percentage and the attack speed bonus increases by 0.4%/0.57%/0.73%/0.9% and 0.33 on each server tick respectively, starting 1 tick after cast.
    • To reach the maximum values, the movement speed slow takes 3.33/3.53/3.64/3.7 seconds, while the attack speed buff takes 7 seconds.
    • Both debuff and buff values are applied or refreshed in the same intervals.
    • When the attack speed bonus Talent talent is learned while already channeling, it immediately updates the current instance.


Chaotic Offering
Chaotic Offering icon.png
Affects
Enemies
Summons a Golem from the depths, stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.
Cast Animation: 0.5+0.7
Cast Range: 1200
Stun Radius: 600
Effect Delay: 0.5
Number of Golems: 1 (With Aghanim's Scepter 2)
Stun Duration: 1
Golem Duration: 60
With Aghanim's Scepter Golem Spawn Interval: 0.2
Talent Number of Golems on Death: 1
Cooldown: 170
Mana: 250/375/500
Aghanim's Scepter upgrade: Calls 2 golems with reduced stats and bounty.
Modifiers
Buff modifier_warlock_rain_of_chaos_death_trigger: Undispellable. Persists death.
Buff modifier_warlock_rain_of_chaos_thinker: Undispellable. Persists death.
Buff modifier_kill: Undispellable. Persists death.
Buff modifier_special_bonus_unique_warlock_1: Undispellable. Persists death.
Buff modifier_special_bonus_unique_warlock_2: Undispellable. Persists death.
Debuff modifier_stunned: Dispellable with strong dispels.
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.

Notes:

  • Successive casts of Chaotic Offering do not replace any of the currently active Warlock Golems from a previous cast.
    • Their attack damage, health, and armor values (including the movement speed, magic resistance or armor increasing Talent talents) are only updated upon ability recast, and not immediately upon leveling the ability up (or learning the respective Talent talents).
  • Upon spawning, Warlock Golems destroy all trees within a 600 radius around them.
  • The visual effects and sounds during the effect delay are visible and audible to everyone.
    • It also plays a sound effect during the cast time, which is audible to everyone as well.
  • With the level 20 Talent talent, 1 Warlock Golem based on the current level is passively cast automatically and instantly, regardless of mana and cooldown, on Warlock's death location whenever he dies.
    • However, it does not trigger with Reincarnation sources.
    • The golem lasts its full duration, it is not bound to Warlock's death timer and does not disappear when he respawns.
    • Chaotic Offering notes and all of Warlock Golem's Talent talents fully apply.
    • Aghanim's Scepter neither upgrades nor affects the stats of this on-death summoned golem.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Chaotic Offering summons a second golem 0.2 seconds after the first golem.
    • The second golem applies the area stun and destroys all trees within the radius as well, effectively extending the total stun duration to 1.2 seconds.
    • Aghanim's Scepter only affects manual casts. The on-death Chaotic Offering cast is not upgraded.


Warlock Golem[]

Warlock Golem
Warlock Golem model.png
Summoned Ancient Creep-Hero
1200/2100/3000
+25/50/75
Upgradable by Aghanim's Scepter.
800/1600/2400HP
This unit has no mana.
Level 1
Duration Ability Duration 60
Armor Defense Class Hero
6/9/12 (Talent 26/29/32)
Magic Resistance 33% (Talent 86.6%)
Status Resistance 0%
Attack Damage Attack Class Hero
90/140/190 ‒ 110/160/210 (Upgradable by Aghanim's Scepter. 70/105/14080/115/160)
Attack Range Melee 225
Acquisition Range 500
Attack Speed 0.83 attack(s) per second. 100 • 1.2s BAT
Attack Animation 0.26+0.57
Projectile Speed Instant
Movement Speed 320/340/360 (100)
(Talent 370/390/410)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1800
Bounty Gold 100/150/200
(Upgradable by Aghanim's Scepter. 50/75/100 )
Experience 98
Model Scale 0.9/1/1.1
Abilities Flaming Fists
Permanent Immolation

Flaming Fists
Disabled by Break. Pierces spell immunity.
Flaming Fists (Warlock Golem) icon.png
Ability
Passive
Affects
Enemies
Deals extra damage to nearby units when attacking.
Radius: 300
Damage: 40/50/60
Modifiers
Buff modifier_warlock_golem_flaming_fists: Undispellable. Persists death.


Notes:

  • The radius is centered around the attacked target.
    • The bonus damage hits the attack target as well.


Permanent Immolation
Disabled by Break. Does not pierce spell immunity.
Permanent Immolation (Warlock Golem) icon.png
Ability
Aura
Affects
Enemies
Burns the Golem's nearby enemy units, with damage per second.
Radius: 300
Damage per Second: 30/50/70
Aura Linger Duration: 0.5
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Buff modifier_warlock_golem_permanent_immolation: Undispellable. Persists death.
Debuff modifier_warlock_golem_permanent_immolation_debuff: Dispellable with death only.


Notes:

  • Permanent Immolation of multiple Warlock Golems fully stacks with each other.
  • Permanent Immolation is an aura. Its debuff lingers for 0.5 seconds.
    • Deals damage in 1-second intervals, starting 1 second after the debuff is placed.
    • This results in 59 possible instances, and it can deal up to 1770/2950/4130 damage (before reductions) within the area per golem for the entire duration.


Talents[]

Hero Talents
80% Magic Resistance for Warlock Golem icon.png Chaotic Offering Golems25+20 Warlock Golem icon.png Chaotic Offering Golems Armor
+25 Shadow Word Damage/Heal20Summons a Warlock Golem icon.png Golem on Death
-5s Shadow Word Cooldown15+10s Upheaval Attack Speed per second on Allies
+50 Warlock Golem icon.png Chaotic Offering Golems Movement Speed10+3% Fatal Bonds Damage

Recent Changes[]

Main Article: Warlock/Changelogs
Version
Description
  • Reduced Upheaval cooldown from 50/46/42/38 to 35 on each level.
Level 15 right talent changed: 40 Upheaval damage per second ➜ 10 Upheaval attack speed bonus per second for allies. [?]

Recommended Items[]

Starting items:

  • Tango icon.png Tango regenerates health to keep Warlock and allies in lane.
  • Healing Salve icon.png Healing Salve also restores health.
  • Clarity icon.png Clarity regenerates mana so Warlock can keep using Shadow Word at the beginning of the game.
  • Iron Branch icon.png Iron Branch provides cheap attributes and builds into Magic Wand or Mekansm.
  • Observer Ward icon.png Observer Ward gives vision that may spot incoming enemy ganks.

Early game:

  • Magic Stick icon.png Magic Stick sustains Warlock with burst health and mana restoration so he can survive or use more abilities.
  • Boots of Speed icon.png Boots of Speed grants movement speed bonus so Warlock can get into position to use Shadow Word or Fatal Bonds to secure kills or save allies in time.
  • Town Portal Scroll icon.png Town Portal Scroll gets Warlock to the right place to gank or counter gank with his abilities to damage or save allies.

Mid game:

  • Magic Wand icon.png Magic Wand also restores health and mana in burst, as well as giving some attributes.
  • Arcane Boots icon.png Arcane Boots replenishes Warlock's and allies' mana so they can stay on the map..
  • Glimmer Cape icon.png Glimmer Cape grants invisibility and magic resistance to Warlock or allies so they can escape; the item also works when Warlock is channeling Upheaval.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter allows Chaotic Offering to summon two Golems, boosting overall damage in teamfights as Permanent Immolation and Flaming Fists do not get their effectiveness reduced.
  • Refresher Orb icon.png Refresher Orb allows Warlock to use Fatal Bonds and Chaotic Offering twice, increasing the damage done on enemy targets. The item also boosts Warlock regeneration so he can keep using abilities without going back to base.

Situational items:

  • Urn of Shadows icon.png Urn of Shadows grants attributes, mana regeneration, and ability to heal or damage as Warlock participates in ganks.
  • Force Staff icon.png Force Staff allows Warlock to get in position to use his spells, as well as having utility in positioning teammates and displacing enemies; it can even be used on Golem to help it to chase fleeing enemies.
  • Ghost Scepter icon.png Ghost Scepter counters enemy physical attackers so Warlock can escape or use abilties without getting killed.
  • Solar Crest icon.png Solar Crest buffs armor, attack speed, and movement speed of allies or Golems; it can also reduce armor of enemies and Roshan.
  • Drum of Endurance icon.png Drum of Endurance gives Warlock additional attributes. The active increases movement and attack speed to aid allies and Golems in teamfights.
  • Mekansm icon.png Mekansm helps Warlock and teammates with heal, armor, and health regeneration so they can survive in teamfights.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity improves Warlock's movement speed, allowing him to position in fights and ganks, and provides intelligence and mana regeneration so Warlock can use abilities liberally. The active gives him a disable to use against enemies, or can be used on himself to provide temporary invulnerability while removing debuffs, such as silences.
  • Rod of Atos icon.png Rod of Atos roots enemy target from great distance so Warlock's allies and Golems can focus their attacks. It also boosts attributes to make Warlock more survivable.
  • Lotus Orb icon.png Lotus Orb strengthens Warlock with armor and regeneration; the active dispels and gives an ally a shield that reflect target abilities, which may discourage enemies from focusing them.
  • Shiva's Guard icon.png Shiva's Guard increases survivability with armor and attack speed reducing aura, as well as intelligence so Warlock can use all of his abilities with Refresher Orb. The active movement speed slow may also help keeping enemies within range of Upheaval and Golems.
  • Scythe of Vyse icon.png Scythe of Vyse gives Warlock a large boost to mana regeneration and attributes, especially intelligence. The Hex ability instantly disables an enemy from range, greatly reducing enemy teamfight potential.
  • Octarine Core icon.png Octarine Core reduces the cooldown time on Warlock abilities and allows him to have Chaotic Offering available on a more regular basis. Additionally, Warlock can lifesteal from damage done by Fatal Bonds and Shadow Word, increasing his survivability in fights.
  • Guardian Greaves icon.png Guardian Greaves, upgraded from Mekansm and Arcane Boots, gives Warlock strong teamfight contribution as well as opening up an inventory slot. The self-dispel allows Warlock to remove debuffs from himself, such as silences that are preventing him from casting his spells.

Gameplay[]

Roles: Support Support Initiator Initiator Disabler Disabler
Complexity: ★☆☆
Playstyle: In the endless pursuit of rare texts, Demnok Lannik found it necessary to learn the magicks that would help him reach the most inaccessible tomes. In short time, his obsessive study made him the most powerful Warlock in the academy. He whispers a versatile Shadow Word to heal fellow adventurers, or damage hostile creatures. Fatal Bonds link his enemies together, forcing each to suffer a share of the others' pains. Demnok Lannik brings a Chaotic Offering to every fight. Mired in a dimensional Upheaval, not even an army can hold out long against the Warlock's flaming Golem.


Audio[]

History[]

Equipment[]

Trivia[]

  • In DotA, Warlock's ultimate is named Rain of Chaos and the summoned unit was called an Infernal, a hulking golem with green-colored flames. Both names were changed in the transition to Dota 2 to avoid copyright conflicts.
  • Warlock is related to Disruptor minimap icon.png Disruptor and Axe minimap icon.png Axe, as he comes from the Oglodi race.
  • Warlock's response ▶️ "Just for that, I'm unfiending you." when killed is probably a play on "Unfriending you" an action in the popular social network Facebook where a person removes another from their friend list.
  • The response ▶️ "Bloodied but unbowed" when respawning is a reference to William Ernest Henley's poem "Invictus".[1]
  • Fatal Bonds' sound effect is based on this ▶️ otherwise unused voice line.
  • One of Warlock's respawn lines is ▶️ "Dark interval'", which is likely a reference to the song of the same name featured in the credits of Half-Life 2: Episode 2, another game by Valve. It is also a reference to the metaphor "interval of darkness" that the Vortigaunts of the Half-Life series use for death, which is implied to be temporary for them, hence the word "interval" to describe the period of death that comes after their reincarnation.[2]

Gallery[]

References[]

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