Hero
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Summons powerful demons to fight at his side. | |
In the endless pursuit of rare texts, Demnok Lannik found it necessary to learn the magics that would help him reach the most inaccessible tomes. In short time, his obsessive study made him the most powerful Warlock in the academy. As he whispers a versatile Shadow Word to heal fellow adventurers, or damage hostile creatures. Fatally Binding his foes together forcing them to share their agony. Demnok Lannik brings a Chaotic Offering and Eldritch Imps to every fight. Mired in a dimensional Upheaval, not even an army can hold long against his dark spells, especially his Permanently Immolated Golems. | |
Roles: | Support Initiator Disabler |
Complexity: | |
Adjectives: | Bearded, Cape, Red, Nose Legs ( 2 )
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Bio[]
▶️ "Chaos comes at my command!"
Lore:
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.
Aliases:
Demnok Lannik, WL
Voice:
Abilities[]
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others. Summons an imp from the corpse of any unit that dies while under the effects of Fatal Bonds that lasts for 19/21/23/25 seconds and explodes on death. Imps will automatically seek out nearby units, favoring bonded heroes, and will explode when reaching their prey.
Number of Bounces: 6
Imps per Unit Death: 1
Bonds Duration: 19/21/23/25
Imp Duration: 15
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.
Minor Imp | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Fatal Bonds have no bounce delay, so all targets are bonded and damaged at the same time.
- When cast multiple times, it searches and prioritizes enemies that were not debuffed by the previous cast, and then it searches for the next closest units.
- The debuff can still stack on the same units if no other previously bonded units are nearby.
- Can bond units inside the Fog of War, but cannot bond invisible units.
- The bond can only bounce to untargetable units from Shadow Realm and Shadows.
- Does not affect Roshan at all.
- Successive casts of Fatal Bonds fully stack and work independently from each other.
- Damage shared is the same type as the source damage.
- Shares all 3 damage types, but not from HP Removal effects (e.g. Sunder).
- Therefore, the shared damage interacts with every on-damage effects (i.e. disabling Blink Dagger).
- Shared physical damage and magical damage is still affected by damage block and magic resistance respectively, and interacts with their respective damage barrier types.
- It is also fully affected by outgoing damage manipulation sourced to Warlock.
- Instant kill effects in the form of HP Removal (e.g. Sacred Arrow on creeps) share an instance of 0 damage to all affected targets.
- Fully procs on-damage effects, except those which have a minimum damage threshold (e.g. Gravekeeper's Cloak).
- Fatal Bonds' damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
- Spreads the full damage value before the affected enemy targets actually take the damage.
- This means that the damage spreads before all manipulations, so that it may only be affected by incoming damage manipulation the affected targets have.
- This also means it shares damage instances that exceeded the targets' current health and killed them.
- The shared damage is always sourced to Warlock. Therefore, if a unit dies to the damage done by Fatal Bonds, Warlock gets credited for the kill.
- The distance between the bonded units does not matter. Once bonded, they always spread and/or receive the spread damage.
- Non-player-controlled units are not aggro'd by the damage.
- Neutral creeps do not react to the damage.
- Increases the total damage output of every damage by 60%/80%/100%/120% ( 80%/100%/120%/140%) when the maximum amount of units is bonded.
- Only dying enemy units affected by Fatal Bonds spawn Minor Imps, regardless how the kill was made. This includes the following:
- Reincarnation sources.
- Being killed by neutral creeps.
- Does not spawn Imps from enemies dying to the following sources:
- Being denied or denying oneself.
- Forced Kill sources.
- Minor Imps are uncontrollable. However, they can be boosted by allied abilities or auras.
- They automatically choose the nearest valid attack target within , prioritizing heroes affected by Fatal Bonds.
- Minor Imps continue chasing their target even when the target turns invisible and untargetable.
- 0.2 seconds after reaching its target, Eldritch Explosion based on its current level is passively applied.
- Minor Imps only attack the nearest building and do not explode, if there are no other valid targets.
- Despite being uncontrollable, they can be Dominated. However, the Minor Imp continues its attempt to move to the last known location of its set target.
- Each Minor Imp spawned has its own duration.
- They use the same model as Warlock Golem and have a smaller model size.
- Increases the Minor Imp's level by based on the time spwaned and does not upgrade.
Warlock whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
Duration: 10
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.
- ↓↓ Double-tapping automatically targets self.
- Can be cast on ally Couriers.
- Deals damage or heals in 1-second intervals, starting 1 second after cast, resulting in 10 instances.
- The debuff duration on enemies is not affected by status resistance sources.
- Can deal up to 150/250/350/450 ( 330/430/530/630) damage to the target (before reductions).
- Always heals for the full amount per instance, regardless of how much damage the target actually takes.
- TALENTLearning the damage and heal increasing talent does not update already existing modifiers.
- Successive casts of Shadow Word fully stack and work independently from each other.
- The first sound is played when the target is an ally, and the second sound when it is an enemy.
- TALENTShadow Word now turns into a radius area-targeted ability, so that it cannot directly target units anymore.
- ↓↓ Double-tapping centers the radius around Warlock.
- Can target invisible units and units inside the Fog of War.
Upheaval
A powerful slowing current that grows stronger as it's channelled. Lasts up to 10/12/14/16 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Max Channel Time: 10/12/14/16
Damage Increase per Second: 10
Max Damage per Second: 35/60/85/110
Move Speed Slow Increase per Second: 11%/14%/17%/20%
Max Move Speed Slow: 55%/70%/85%/100%
Buff/Debuff Duration: 3
While channeling, Warlock spawns an imp every 2 seconds that lasts for seconds and explode dealing damage to all enemies around them upon death.
Demnok manipulates space-time, impairing entire armies.
- The strength of the Upheaval is based on Warlock's channel duration, not on how long a unit stands in the affected area.
- Both the debuff and buff values are applied and/or refreshed in the same intervals.
- Upheaval's ability values stop increasing at the last 0.1-second of the channeling.
- The ability values increase as follows on each server tick, starting 1 tick after cast:
- The movement speed slow increases by 0.55%/0.7%/0.85%/1% per tick, taking 4.9/4.9/4.9/4.9 seconds to reach max values.
- The damage per second increases by 1.75/3/4.25/5.5 damage per tick, taking 3.4/5.9/8.4/10.9 seconds to reach max values.
- TALENTThe ally attack speed bonus talent increases by 0.5 attack speed bonus per tick, taking 6.9 seconds to reach max values.
- With the max channel time and the debuff duration, it can deal up to a total 355.25/654/990.25/1364 damage (before reductions) within the area for the entire duration.
- For how much damage Upheaval deals per increased second, please refer to the chart below.
- Successive damage per second debuffs of Upheaval fully stack and work independently from each other.
- However, successive debuffs applied update its movement speed slow values and refreshes its duration.
- Upheaval now spawns 1 Minor Imp based on the current level of Fatal Bonds per 2 seconds of channeling.
- Can spawn up to 4/5/6/7 Minor Imps for the entire duration per Upheaval cast.
- Fatal Bonds Minor Imp notes fully apply.
- Does not require Fatal Bonds to be learned to spawn Minor Imps.
Affects
Enemies
Enemies
Summons a Golem from the depths, stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.
Effect Delay: 0.5
Stun Duration: 0.8
Golem Duration: 60
Golem Slow Resistance: 60%
Modifiers [?]
modifier_warlock_rain_of_chaos_death_trigger
Undispellable
modifier_warlock_rain_of_chaos_thinker
Undispellable
modifier_kill
Undispellable
modifier_special_bonus_unique_warlock_1
Undispellable
modifier_special_bonus_unique_warlock_2
Undispellable
modifier_stunned
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.
- Warlock Golems are always summoned at the center of the targeted area facing the east.
- They are considered as both creep-heroes and ancient creeps, making them interact differently with several abilities.
- Successive casts of Chaotic Offering do not replace any of the currently active Warlock Golems from a previous cast.
- Leveling up the ability, learning the magic resistance or armor increasing talents does not update already existing golems.
- Upon spawning, Warlock Golems destroy all trees within 600 radius around them.
- The visual effects and sounds during the effect delay are visible and audible to everyone.
- It also plays a sound effect during the cast time, which is audible to everyone as well.
- Does not affect enemy Couriers.
- Chaotic Offering now summons a second golem 0.5 seconds after the first golem.
- The second golem applies the area stun and destroys all trees within the radius as well, effectively extending the total stun duration to 1.3 seconds.
- TALENTThe Golem on Death talent automatically and passively casts Chaotic Offering centered on Warlock's death location whenever he dies.
- Does not trigger when Warlock has Reincarnation.
- The passive cast do not trigger the cooldown, work while on cooldown, and do not cost mana.
- Applies the area stun like a manual cast and summons 1 Warlock Golem.
- The Golem lasts its full duration, it is not bound to Warlock's death timer and does not disappear when he respawns.
- Chaotic Offering notes and all of Warlock Golem's talents fully apply.
- The Aghanim's Scepter upgrades are not applied to this on-death passive cast.
Upheaval Calculations[]
Upheaval Damage Calculations at nth Second | ||||||||||||||||
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Level / Interval | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
Level 1 | 10 | 20 | 30 | 35 | 35 | 35 | 35 | 35 | 35 | 35 | ||||||
Level 2 | 10 | 20 | 30 | 40 | 50 | 60 | 60 | 60 | 60 | 60 | 60 | 60 | ||||
Level 3 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 85 | 85 | 85 | 85 | 85 | 85 | ||
Level 4 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 110 | 110 | 110 | 110 | 110 |
Warlock Golem[]
Warlock Golem | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Summoned Ancient Creep-Hero | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Neither affects buildings and wards, nor damages ethereal or attack immune units.
- The radius is centered around the attacked target.
- The bonus damage hits the attack target as well.
- Permanent Immolation of multiple Warlock Golems fully stacks with each other.
- Permanent Immolation is an aura and its debuff lingers for 0.5 seconds.
- Deals damage in 1-second intervals, starting 1 second after the debuff is placed, resulting in 59 possible instances.
- Can deal up to 1770/2950/4130 damage (before reductions) within the area per golem over the entire duration.
Minor Imp[]
Eldritch Explosion
Shortly after dying, a burst of damage based on the max health of the imp is dealt to all enemies in a small area.
Effect Radius: 400
Effect Delay: 0.2
Damage: 30/60/90/120/180
Creep Damage Multiplier: 0.5
Fatal Bonds increases the level of the Minor Imp's ability by 1 and unlocks the 5th ability level.
- Passively triggers in the following conditions:
- Upon death or when the Minor Imp is killed.
- Upon reaching the affected enemy unit.
- Does not passively triggers when attacking buildings.
- Eldritch Explosion applies the damage, then instantly kill the Minor Imp.
- Can deal up to 15/30/45/60/90 damage to creeps (before reductions).
- Eldritch Explosion has 4 levels by default, but the 5th level can only be unlocked by Fatal Bonds.
Talents[]
Hero Talents | ||
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80% Magic Resistance for Chaotic Offering Golems | 25 | +20 Chaotic Offering Golems Armor |
+450 Shadow Word AoE | 20 | Summons a Golem on death |
+18 Shadow Word Heal/Damage | 15 | +10 Upheaval Attack Speed per second on Allies |
+65 Upheaval Radius | 10 | +4% Fatal Bonds Damage |
Recent Changes[]
Main Article: Warlock/Changelogs
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Reduced strength gain from 3 to 2.8.
- Increased Fatal Bonds duration from 25 on each level to 19/21/23/25.
- Reduced base attack speed from 100 to 90.
- Minor Imp
- Reduced movement speed from 320/335/350/365/380 to 300/315/330/345/360.
</div> </div>
Recommended Items[]
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- In DotA, Warlock's ultimate is named "Rain of Chaos" and the summoned unit was called an Infernal, a hulking golem with green-colored flames. Both names were changed in the transition to Dota 2 to avoid copyright conflicts.
- ▶️ "Just for that, I'm unfiending you." when killed is probably a play on "Unfriending you" an action in the popular social network Facebook where a person removes another from their friend list.
- ▶️ "Bloodied but unbowed" when respawning is a reference to William Ernest Henley's poem "Invictus".[1]
- Fatal Bonds' sound effect is based on this ▶️ otherwise unused voice line.
- In DotA, Fatal Bonds used to share the same icon as Veil of Discord.
- ▶️ "Dark interval"'", which is likely a reference to the song of the same name featured in the credits of Half-Life 2: Episode 2, another game by Valve. It is also a reference to the metaphor "interval of darkness" that the Vortigaunts of the Half-Life series use for death, which is implied to be temporary for them, hence the word "interval" to describe the period of death that comes after their reincarnation.[2]