Dota 2 Wiki
Warlock icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
24 + 3
10 + 1
25 + 3.1
Level 0 1 15 25 30
Health 200 680 1520 2360 2700
+0.25 +2.65 +6.85 +11.05 +12.75
Mana 75 375 891 1407 1611
+0 +1.25 +3.42 +5.57 +6.45
Armor 1 2.67 5 8.67 9.83
Damage Block -
Magic Resistance 25%
Status Resistance 0%
Damage 24‒34 49‒59 92‒102 135‒145 152‒162
Attack Rate 0.59/s 0.65/s 0.73/s 0.86/s 0.9/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3+0.3
Projectile Speed 1200
Movement Speed ▶️ 290
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Chaotic Offering
Shadow Word
Summons powerful demons to fight at his side.
In the endless pursuit of rare texts, Demnok Lannik found it necessary to learn the magics that would help him reach the most inaccessible tomes. In short time, his obsessive study made him the most powerful Warlock in the academy. As he whispers a versatile Shadow Word to heal fellow adventurers, or damage hostile creatures. Binding his foes together with Fatal Bonds forcing them to share their agony. Demnok Lannik brings a Chaotic Offering to every fight. Mired in a dimensional Upheaval, not even an army can hold long against his dark spells, especially his Permanently Immolated Golems.
Fatal Bonds
Shadow Word
Shadow Word
Chaotic Offering
Chaotic Offering
Roles: Support Support Initiator Initiator Disabler Disabler
Complexity: ★☆☆


Warlock minimap icon.pngDemnok Lannik, the Warlock
▶️ "Chaos comes at my command!"
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.


Fatal Bonds
Fatal Bonds icon.png
Binds several enemy units together, causing a percentage of the damage dealt to one of them to be felt by the others.
Cast Animation: 0.2+0
Cast Range: 1000
Bounce Distance: 700
Number of Bounces: 6
Damage Shared: 12%/16%/20%/24% (Talent 15%/19%/23%/27%)
Bonds Duration: 25
Cooldown: 36/30/24/18
Mana: 110/120/130/140
Partially pierces spell immunity.
Cannot be cast on spell immune enemies.
Does not bind spell immune enemies.
Enemies bind are damaged if debuff was placed before spell immunity. However, magical damage dealt gets reduced to 0.
Partially blocked by Linken's Sphere.
Blocked fully only when primary target.
Modifiers [?]
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.


  • Fatal Bonds has no bounce delay, so all targets are bonded at the same time.
  • When cast multiple times, it searches and prioritizes enemies which were not debuffed by the previous cast, and then it searches for the next closest units.
    • The debuff can still stack on the same units if no other previously bonded units are nearby.
    • Successive casts of Fatal Bonds fully stack and work independently from each other.
    • Does not affect Roshan icon.png Roshan at all.
  • Fatal Bonds' damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
  • Spreads the full damage value before the affected enemy targets actually take the damage.
    • This means that the damage spreads before all manipulations, so that it may only be affected by incoming damage manipulation the affected targets have.
    • This also means it shares overkill damage dealt to the targets. If a damage source exceeded targets' current health and killed them, the damage shared will be the same damage value.
    • The shared damage is always sourced to Warlock.
  • The distance between the bonded units does not matter. Once bonded, they always spread and/or receive the spread damage.
  • Non-player-controlled units are not aggro'd by the damage.
  • If a unit dies to the damage done by Fatal Bonds, Warlock gets credited for the kill.
  • Increases the total damage output of every damage by 60%/80%/100%/120% (Talent 75%/95%/115%/135%) when the maximum amount of units is bonded.

Shadow Word
Shadow Word icon.png
Enemies / Allies
Warlock whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
Cast Animation: 0.4+0.76
Cast Range: 600/700/800/900
Damage/Heal per Second: 18/27/36/45 (Talent 43/52/61/70)
Duration: 10 (Talent 12)
With Aghanim's Shard Radius: 450
With Aghanim's Shard Move Speed Change: 10%
Cooldown: 14 (Talent 10)
Mana: 120/130/140/150
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Turns Shadow Word into a 450 AoE Spell. Grants 10% movement speed bonus to allies and slows enemies by 10%.
Partially pierces spell immunity.
Can be cast on spell immune allies.
Cannot be cast on spell immune enemies.
Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Partially blocked by Linken's Sphere.
Blocked upon cast.
Upgradable by Aghanim's Shard.
Not blocked.
Modifiers [?]
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.


  • Deals damage or heals in 1-second intervals, starting 1 second after cast, resulting in 10 instances.
  • Can deal up to 180/270/360/450 damage to the target (before reductions), or heal for the same amount of health if cast on an ally.
    • The duration increasing Talent talent itself can deal up to 216/324/432/540 damage or heal.
    • The damage or heal increasing Talent talent itself can deal up 430/520/610/700 damage or heal.
    • With both Talent talents, it deals a total of 516/624/732/840 damage or heal.
  • The damage or heal increasing Talent talent does not immediately updates the currently running instance.
  • Successive casts of Shadow Word fully stack and work independently from each other.
  • The first sound is played when the target is an ally, the second sound when it is an enemy.

Upheaval icon.png
(Talent Allies)
A powerful slowing current that grows stronger as it's channelled. Lasts up to 10/12/14/16 seconds. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
Cast Animation: 0.4+0
Cast Range: 1200
Radius: 500/550/600/650
Max Channel Time: 10/12/14/16
Move Speed Slow Increase per Second: 12%/17%/22%/27%
Max Move Speed Slow: 40%/60%/80%/100%
Slow Duration: 3
Talent Ally Attack Speed Bonus Increase per Second: 10
Talent Ally Max Attack Speed Bonus: 70
Talent Buff Duration: 3
Cooldown: 35
Mana: 70/90/110/130
Partially pierces spell immunity.
Does not affect spell immune enemies.
Fully affects spell immune allies.
Modifiers [?]
Demnok manipulates space-time, impairing entire armies.


  • The strength of the movement speed slow and the attack speed bonus are based on Warlock's channel duration, not on how long a unit stands in the affected area.
  • The movement speed slow percentage and the attack speed bonus increases by 0.4%/0.57%/0.73%/0.9% and 0.33 on each server tick respectively, starting 1 tick after cast.
    • To reach the maximum values, the movement speed slow takes 3.33/3.53/3.64/3.7 seconds, while the attack speed buff takes 7 seconds.
    • Both debuff and buff values are applied or refreshed in the same intervals.
    • The attack speed bonus Talent talent immediately updates the current instance.

Chaotic Offering
Chaotic Offering icon.png
Summons a Golem from the depths, stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack.
Cast Animation: 0.5+0.7
Cast Range: 1200
Stun Radius: 600
Effect Delay: 0.5
Number of Golems: 1 (With Aghanim's Scepter 2)
Stun Duration: 1
Golem Duration: 60
With Aghanim's Scepter Golem Spawn Interval: 0.2
Talent Number of Golems on Death: 1
Cooldown: 170
Mana: 250/375/500
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Calls 2 golems with reduced stats and bounty.
Not disabled by Break.
Break Notes:
Does not disable the passive cast on death.
Modifiers [?]
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.


  • Successive casts of Chaotic Offering do not replace any of the currently active Warlock Golems from a previous cast.
    • Their attack damage, health, and armor values (including the movement speed, magic resistance or armor increasing Talent talents) are only updated upon ability recast, and not immediately upon leveling the ability up (or learning the respective Talent talents).
  • Upon spawning, Warlock Golems destroy all trees within a 600 radius around them.
  • The visual effects and sounds during the effect delay are visible and audible to everyone.
    • It also plays a sound effect during the cast time, which is audible to everyone as well.
  • The Summons a Golem on Death Talent talent casts Chaotic Offering and summons 1 Warlock Golem based on its current level passively and instantly on Warlock's death location whenever he dies.
    • Chaotic Offering cast this way are independent from the cooldown, they do not trigger the cooldown and work while on cooldown.
    • It does not cost mana or proc on-cast effects either.
    • The golem lasts its full duration, it is not bound to Warlock's death timer and does not disappear when he respawns.
    • However, it does not trigger with Reincarnation sources.
    • Chaotic Offering notes and all of Warlock Golem's Talent talents fully apply.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Chaotic Offering summons a second golem 0.2 seconds after the first golem.
    • The second golem applies the area stun and destroys all trees within the radius as well, effectively extending the total stun duration to 1.2 seconds.
    • Aghanim's Scepter only affects manual casts. The on-death passive Chaotic Offering cast is not upgraded.

Warlock Golem[]

Warlock Golem
Warlock Golem model.png
Summoned Ancient Creep-Hero
Upgradable by Aghanim's Scepter.
This unit has no mana.
Level 1
Duration Ability Duration 60
Armor Armor 6/9/12 (Talent 26/29/32)
Magic Resistance 33% (Talent 86.6%)
Status Resistance 0%
Attack Damage ▶️ Default
90/140/190 ‒ 110/160/210 (Upgradable by Aghanim's Scepter. 70/105/14080/115/160)
Attack Range Melee 225
Acquisition Range 500
Attack Speed 0.83 attack(s) per second. 100 • 1.2s BAT
Attack Animation 0.26+0.57
Projectile Speed Instant
Movement Speed ▶️ 320/340/360 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Vision Range (G) 1800
Bounty Gold 100/150/200
(Upgradable by Aghanim's Scepter. 50/75/100 )
Experience 98
Model Scale 0.9/1/1.1
Abilities Flaming Fists
Permanent Immolation

Flaming Fists
Disabled by Break. Pierces spell immunity.
Flaming Fists (Warlock Golem) icon.png
Deals extra damage to nearby units when attacking.
Radius: 300
Damage: 40/50/60
Modifiers [?]
Leveling up this ability levels another ability at the same time.
Both Flaming Fists and Chaotic Offering are linked abilities.


  • The radius is centered around the attacked target.
    • The bonus damage hits the attack target as well.

Permanent Immolation
Disabled by Break. Does not pierce spell immunity.
Permanent Immolation (Warlock Golem) icon.png
Burns the Golem's nearby enemy units, with damage per second.
Radius: 300
Damage per Second: 30/50/70
Aura Linger Duration: 0.5
Does not pierce spell immunity.
Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers [?]
Leveling up this ability levels another ability at the same time.
Both Permanent Immolation and Chaotic Offering are linked abilities.


  • Permanent Immolation of multiple Warlock Golems fully stacks with each other.
  • Permanent Immolation is an aura. Its debuff lingers for 0.5 seconds.
    • Deals damage in 1-second intervals, starting 1 second after the debuff is placed.
    • This results in 59 possible instances, and it can deal up to 1770/2950/4130 damage (before reductions) within the area per golem for the entire duration.


Hero Talents
80% Magic Resistance for Warlock Golem icon.png Chaotic Offering Golems25+20 Warlock Golem icon.png Chaotic Offering Golems Armor
+25 Shadow Word Damage/Heal20Summons a Warlock Golem icon.png Golem on Death
-4s Shadow Word Cooldown15+10s Upheaval Attack Speed per second on Allies
+2s Shadow Word Duration10+3% Fatal Bonds Damage

Recent Changes[]

Main Article: Warlock/Changelogs
Level 10 left talent changed: +50 Warlock Golem icon.png Warlock Golem movement speed ➜ +2s Shadow Word duration.
Level 15 left talent: -5s Shadow Word cooldown reduced to -4s.
  • Increased Shadow Word cast range from 450/600/750/900 to 600/700/800/900.

Recommended Items[]

Starting items:

  • Tango icon.png Tango regenerates health to keep Warlock and allies in lane.
  • Healing Salve icon.png Healing Salve also restores health.
  • Clarity icon.png Clarity regenerates mana so Warlock can keep using Shadow Word at the beginning of the game.
  • Iron Branch icon.png Iron Branch provides cheap attributes and builds into Magic Wand or Mekansm.
  • Observer Ward icon.png Observer Ward gives vision that may spot incoming enemy ganks.

Early game:

  • Magic Stick icon.png Magic Stick sustains Warlock with burst health and mana restoration so he can survive or use more abilities.
  • Boots of Speed icon.png Boots of Speed grants movement speed bonus so Warlock can get into position to use Shadow Word or Fatal Bonds to secure kills or save allies in time.
  • Town Portal Scroll icon.png Town Portal Scroll gets Warlock to the right place to gank or counter gank with his abilities to damage or save allies.

Mid game:

  • Magic Wand icon.png Magic Wand also restores health and mana in burst, as well as giving some attributes.
  • Arcane Boots icon.png Arcane Boots replenishes Warlock's and allies' mana so they can stay on the map..
  • Glimmer Cape icon.png Glimmer Cape grants invisibility and magic resistance to Warlock or allies so they can escape; the item also works when Warlock is channeling Upheaval.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter allows Chaotic Offering to summon two Golems, boosting overall damage in teamfights as Permanent Immolation and Flaming Fists do not get their effectiveness reduced.
  • Refresher Orb icon.png Refresher Orb allows Warlock to use Fatal Bonds and Chaotic Offering twice, increasing the damage done on enemy targets. The item also boosts Warlock regeneration so he can keep using abilities without going back to base.

Situational items:

  • Urn of Shadows icon.png Urn of Shadows grants attributes, mana regeneration, and ability to heal or damage as Warlock participates in ganks.
  • Force Staff icon.png Force Staff allows Warlock to get in position to use his spells, as well as having utility in positioning teammates and displacing enemies; it can even be used on Golem to help it to chase fleeing enemies.
  • Ghost Scepter icon.png Ghost Scepter counters enemy physical attackers so Warlock can escape or use abilties without getting killed.
  • Solar Crest icon.png Solar Crest buffs armor, attack speed, and movement speed of allies or Golems; it can also reduce armor of enemies and Roshan.
  • Drum of Endurance icon.png Drum of Endurance gives Warlock additional attributes. The active increases movement and attack speed to aid allies and Golems in teamfights.
  • Mekansm icon.png Mekansm helps Warlock and teammates with heal, armor, and health regeneration so they can survive in teamfights.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity improves Warlock's movement speed, allowing him to position in fights and ganks, and provides intelligence and mana regeneration so Warlock can use abilities liberally. The active gives him a disable to use against enemies, or can be used on himself to provide temporary invulnerability while removing debuffs, such as silences.
  • Rod of Atos icon.png Rod of Atos roots enemy target from great distance so Warlock's allies and Golems can focus their attacks. It also boosts attributes to make Warlock more survivable.
  • Lotus Orb icon.png Lotus Orb strengthens Warlock with armor and regeneration; the active dispels and gives an ally a shield that reflect target abilities, which may discourage enemies from focusing them.
  • Shiva's Guard icon.png Shiva's Guard increases survivability with armor and attack speed reducing aura, as well as intelligence so Warlock can use all of his abilities with Refresher Orb. The active movement speed slow may also help keeping enemies within range of Upheaval and Golems.
  • Scythe of Vyse icon.png Scythe of Vyse gives Warlock a large boost to mana regeneration and attributes, especially intelligence. The Hex ability instantly disables an enemy from range, greatly reducing enemy teamfight potential.
  • Octarine Core icon.png Octarine Core reduces the cooldown time on Warlock abilities and allows him to have Chaotic Offering available on a more regular basis. Additionally, Warlock can lifesteal from damage done by Fatal Bonds and Shadow Word, increasing his survivability in fights.
  • Guardian Greaves icon.png Guardian Greaves, upgraded from Mekansm and Arcane Boots, gives Warlock strong teamfight contribution as well as opening up an inventory slot. The self-dispel allows Warlock to remove debuffs from himself, such as silences that are preventing him from casting his spells.






  • In DotA, Warlock's ultimate is named Rain of Chaos and the summoned unit was called an Infernal, a hulking golem with green-colored flames. Both names were changed in the transition to Dota 2 to avoid copyright conflicts.
  • Warlock is related to Disruptor minimap icon.png Disruptor and Axe minimap icon.png Axe, as he comes from the Oglodi race.
  • Warlock's response ▶️ "Just for that, I'm unfiending you." when killed is probably a play on "Unfriending you" an action in the popular social network Facebook where a person removes another from their friend list.
  • The response ▶️ "Bloodied but unbowed" when respawning is a reference to William Ernest Henley's poem "Invictus".[1]
  • Fatal Bonds' sound effect is based on this ▶️ otherwise unused voice line.
  • One of Warlock's respawn lines is ▶️ "Dark interval'", which is likely a reference to the song of the same name featured in the credits of Half-Life 2: Episode 2, another game by Valve. It is also a reference to the metaphor "interval of darkness" that the Vortigaunts of the Half-Life series use for death, which is implied to be temporary for them, hence the word "interval" to describe the period of death that comes after their reincarnation.[2]