Void Spirit

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Void Spirit
Void Spirit icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.6
19 + 2.2
24 + 3.1
Level 0 1 15 25 30
Health 200 640 1360 2120 2420
Health regen 0 2.2 5.84 9.64 11.14
Mana 75 363 879 1395 1599
Mana regen 0.6 1.8 3.97 6.12 7
Armor -1 2.17 7.3 12.97 15.13
Att/sec 0.59 0.7 0.88 1.08 1.16
Damage 30‒34 54‒58 97‒101 140‒144 157‒161
Magic resistance 25%
▶️ Movement speed 295
▶️ Attack speed 100
Turn rate 0.7
Vision range 1800/800
Attack range 200
Projectile speed Instant
Attack animation 0.35+0.78
Base attack time 1.7
Damage block 16
Collision size 24
Legs
Gib type Ethereal

Inai, the Void Spirit, is a melee intelligence hero that relies on the element of surprise to blast apart foes with the power of the void. He plays like no other hero, relying on a wide variety of skills that allow him to put his enemies out of position while quickly jumping in and out of combat. Using his Aether Remnants, Inai can start and end any fight in seconds by forcing enemies to attack remnants of himself that guard from all angles. The void is both sword and shield for Void Spirit, whether he takes a quick repose in the aether to teleport to an area of his choice with explosive force, or shields himself in volatile energy that slays the weak and nullifies the attacks of the mighty. Should anything manage to survive the Void Spirit's onslaught, he calls upon his mastery of the ultimate Astral Step technique, dashing through space and time to attack and mark enemies for death not once, but twice.

Bio[edit]

Void Spirit minimap icon.pngInai, the Void Spirit
▶️ "Friend or foe, in the wake of the confluence, you will follow where I lead."
Not even the other spirits claim to understand the mind and machinations of the eldest amongst them, Inai the Void Spirit. Privy to secrets that would shatter a mortal mind, the Void Spirit observes the workings of the universe from an unknowable vantage, choosing to let carefully groomed servants do his bidding -- only emerging from his Hidden Temple into the material plane when he deems that he alone can steer the course of reality along its proper path.

With an expansive perspective on existence, Inai is focused intently on a point in time beyond which he cannot see, when the fabrics of multiple realities are fated to collide. Now he steps from the aether to personally resolve the battle of the Ancients and prepare his allies for what he views as a greater conflict to come.

Abilities[edit]

Aether Remnant's search area (red) and vision area (yellow)

Aether Remnant icon.png
Affects
Enemies
Damage
Magical
Vector targeted. Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in and damages it.
Cast Animation: 0+0.53
Cast Range: 850
Remnant Search Range: 450
Remnant Watch Width: 130
Watch Path Vision Radius: 200
Activation Delay: 0.4
Damage: 80/130/180/230
Distance Moved: 44%/50%/56%/62%
Pull Duration: 1.2/1.4/1.6/1.8
Remnant Duration: 20
Talent True Sight Radius: 475
Cooldown: 17/15/13/11
Mana: 85/90/95/100
Does not pierce spell immunity. Debuff persist if placed before spell immunity and when not dispelled.
Modifiers
Buff modifier_projectile_vision: Undispellable. Persists death.
Buff modifier_void_spirit_aether_remnant_thinker: Undispellable. Persists death.
Buff modifier_void_spirit_aether_remnant_unit: Undispellable. Persists death.
Buff modifier_void_spirit_aether_remnant_watch_thinker: Undispellable. Persists death.
Buff modifier_void_spirit_aether_remnant_unit_truesight: Undispellable. Persists death.
Debuff modifier_void_spirit_aether_remnant_pull: Dispellable with any dispel.
Debuff modifier_truesight: Undispellable. Persists death.
Inai exists far beyond the scope of a single point in space and time.

Notes:

  • The remnant moves towards the targeted point at a speed of 900.
  • Upon reaching the targeted point, the remnant faces towards the targeted direction, and then remains inactive for 0.4 seconds.
  • After the activation delay, the remnant provides flying vision in front of it.
    • The vision is provided by 2 vision cells, each with a radius of 200.
    • The first vision cell is positioned 225 range in front of the remnant, the second one 450 range in front of it.
    • The remnant itself also has 250 radius ground vision. This is the dummy's vision, and is provided at all times around the remnant.
    • Together with the remnant's own vision, the total vision area has a length of 925, and a width of 450.
  • After the delay, the remnant searches for enemies within a path in front of it.
    • The search path has a length of 450 and width of 130.
    • When multiple enemies are within the area, it grabs the one furthest away closest to the center line.
  • Hypnotizes the target, forcing it to move towards the the remnant, and preventing it from acting.
    • Sets the target's movement speed to 44%/50%/56%/62% of the distance between Remnant and the target.
    • If the target is too close, it stops moving once within 100 range of the remnant.
    • When cast at max cast range, this results in a speed of 275/267.86/262.5/258.33.
  • The speed is set once upon cast. If the target gets moved or teleported, the speed does not adapt.
  • Aether Remnant first applies the damage, then the pull debuff.
  • Destroys trees within a 200 radius around the target at the end of the hypnosis.
  • The level 15 Talent talent adds 475 radius True Sight around the remnant's location.


Dissimilate's portal formation.

Dissimilate
Dissimilate icon.png
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area.
Cast Animation: 0.2+0
Portals Radius: 275
First Ring Radius: 520
Number of First Ring Portals: 6
Damage: 100/180/260/340 (With Aghanim's Shard 300/380/460/540)
Phase Duration: 1.3
Talent Stun Duration: 2.5
With Aghanim's Shard Second Ring Radius: 1040
With Aghanim's Shard Number of Second Ring Portals: 6
Cooldown: 20/17/14/11
Mana: 100/110/120/130
Aghanim's Shard upgrade: Adds a partial outer ring to Dissimilate. Increases damage by 200.
Does not pierce spell immunity. Debuff persist if placed before spell immunity and when not dispelled.
Modifiers
Buff modifier_void_spirit_dissimilate_phase: Dispellable with death only.
Debuff modifier_stunned: Dispellable with strong dispels.
Inai much prefers to observe our plane free from the confines of corporeal form.

Notes:

  • Creates 7 (Upgradable by Aghanim's Shard. 13) portals, with one of them being at the cast location.
    • The following 6 portals form a ring around the center portal, with their center being 520 range far away from it.
    • One portal is created in front of Void Spirit, while the other 5 are adapted to it, with 60° angles between them, forming a hexagon.
    • With Aghanim's Shard icon.png Aghanim's Shard, the last 6 portals are placed in line behind the portals of the first ring.
    • With Aghanim's Shard icon.png Aghanim's Shard, the last portals are 6 range away from the center portal and are placed using the same angles as for the portals of the first ring.
  • The player can decide at which portal to re-appear, by issuing a move order. A move order is given by right-clicking, or by pressing the move hotkey and selecting a target point.
    • Directly clicking on the portals is not required, a directional order is enough. The closest portal to the right-clicked location gets selected.
    • The player can change the selected portals as many time as they want during the phase duration.
    • A selected portal is highlighted for Void Spirit and his allies. For enemies, all portals look the same.
  • Fully disables, silences, mutes, and disarms Void Spirit, making him unable to do anything.
    • Attack orders behave like move orders during disarms, so right-clicking an enemy selects the closest portal to the enemy as well.
  • Does not provide phased movement, so Void Spirit can still block other units during Dissimilate.
  • Does not disjoint projectiles upon teleporting.
  • The damage is dealt around the selected portal upon re-appearing.
    • The level 25 Talent talent also adds a 2.5 stun to this. Applies the damage first, then the stun.


Resonant Pulse icon.png
Ability
No Target
Affects
Self / Enemies
Damage
Magical
Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy hero the pulse hits.
Cast Animation: 0+0
Radius: 500
Damage: 70/120/170/220 (Talent 150/200/250/300)
Physical Attack Damage Blocked: 40/80/120/160
Absorption Bonus per Hit Hero: 30/45/60/70
Shield Duration: 10
With Aghanim's Scepter Silence Duration: 2
With Aghanim's Scepter Number of Charges: 2
With Aghanim's Scepter Charge Replenish Time: 18
Cooldown: 18 (With Aghanim's Scepter 0.25)
Mana: 115/120/125/130
Aghanim's Scepter upgrade: Causes Resonant Pulse to silence and gain two charges.
Modifiers
Buff modifier_void_spirit_resonant_pulse_ring: Dispellable with death only.
Buff modifier_void_spirit_resonant_pulse_physical_buff: Dispellable with any dispel.
Debuff modifier_silence: Dispellable with any dispel.
Inai never hesitates to shroud himself in the essence of his true self when forced to interact with the mortal plane.

Notes:

  • Interrupts Void Spirit's channeling spells upon cast.
  • The pulse spreads at a speed of 1200 and takes 0.42 seconds to reach maximum range and dissipate.
  • The pulse is a thin ring expanding outwards. This means it can be avoided by teleporting towards Void Spirit over the ring.
  • Any enemy hit by the ring gets damaged, and release a projectile that moves towards Void Spirit at a speed of 900.
    • Once these projectiles reaches Void Spirit, they increase the shield's capacity by the given amount.
    • If the base shield got depleted before these projectiles reach, they create a new shield, with their own capacity.
    • These projectiles cannot be disjointed.
  • The pulse is bound to a modifier. Multiple instances of the modifier stack, so that each cast releases a ring.
    • The modifier is lost on death, so dying stops the ring.
  • The shield only works against physical attack damage. Magical or pure attack damage, and spell damage of any kind is not blocked.
  • Multiple instances of the shield do not stack, recasting refreshes the duration and resets the absorption value.


Astral Step
Astral Step icon.png
Affects
Enemies / Self
Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for 2 seconds and then detonates.
Cast Animation: 0.2+0
Cast Range: Global
Min Distance: 200
Max Distance: 700/850/1000
Path Width: 170
Move Speed Slow: 40%/60%/80%
Debuff Damage: 150/200/250
Debuff Duration: 1.25
Number of Charges: 2
Charge Replenish Time: 28/23/18 (Talent 24/19/14)
Talent Critical Damage: 160%
Cooldown: 0
Mana: 100
Modifiers
Buff modifier_void_spirit_astral_step_caster: Dispellable with death only.
Debuff modifier_void_spirit_astral_step_debuff: Dispellable with any dispel.
A small step for Inai creates great devastation on the mortal plane.

Notes:

  • Void Spirit is teleported instantly towards the targeted point upon cast.
  • Does not disjoint projectiles upon teleporting.
  • All hit enemies also receive the slow debuff. This debuff deals damage upon losing it.
    • This means dispelling it causes the damage to happen earlier.
    • Multiple instances of the debuff fully stack and work independently from each other.
  • Astral Step first applies the instant attack, then the debuff.


Talents[edit]

Hero Talents
Dissimilate Stuns for 2.5s25 Astral Step 160% Crit
-4 Astral Step Charge Restore Time20+14% Spell Amplification
+80 Resonant Pulse Damage15 Remnant Provides 475 Truesight
+15 Damage10+2.5 Mana Regen
Notes:
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[edit]

Version
Description
  • Reduced Aether Remnant cast range from 1000 to 850.
  • Resonant Pulse
    • Increased mana cost from 100/110/120/130 to 115/120/125/130.
    • Increased cooldown from 16 to 18.
  • Astral Step
    • Reduced cast range from 700/900/1100 to 700/850/1000.
    • Reduced charge replenish time from 30/25/20 to 28/23/18.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
  • Talents:
Level 20 left talent: -5s Astral Step charge replenish time reduced to -4s.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Void Spirit minimap icon.png Void Spirit:
    • Increases Dissimilate damage by 125 and adds an outer ring with 6 additional circles, placed in line with the other 6 circles.
  • Talents:
Level 20 left talent: -5.5s Astral Step charge replenish time reduced to -5s.

Recommended Items[edit]

Starting items:

  • Tango icon.png Tango keeps Void Spirit alive in lane.
  • Enchanted Mango icon.png Enchanted Mango helps him spam his abilities on enemy heroes in laning phase.
  • Healing Salve icon.png Healing Salve is essential for any hero in the laning phase.
  • Quelling Blade icon.png Quelling Blade helps him obtain last hits more easily in lane.

Early game:

  • Phase Boots icon.png Phase Boots help Void Spirit chase enemies down and make him even more resilient against attacks.
  • Bottle (Full) icon.png Bottle is useful for sustaining Void Spirit in the mid lane and storing runes.
  • Null Talisman icon.png Null Talisman is great. Cheap, early stats always help.

Mid game:

  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity is a good choice against mobile targets or heroes with silences that can shut you down. Not only does it provide an escape against these heroes, but it can also be used as a setup for Aether Remnant.
  • Orchid Malevolence icon.png Orchid Malevolence grants you a silence and damage amplification to use with your abilities on a single target, also granting large amounts of mana regen to spam your abilities. This can be easily upgraded later into a Bloodthorn icon.png Bloodthorn if you have the gold.

Late game:

  • Black King Bar icon.png Black King Bar is a good defensive item for him as he can be shut down with silences and magical bursts.
  • Aghanim's Scepter icon.png Aghanim's Scepter turns Resonant Pulse into an area silence, giving Void Spirit a strong initiation tool.
  • Shiva's Guard icon.png Shiva's Guard is a good item for you and your team. The armor synergises with Resonant Pulse (armor is calculated before the shield HP). It also gives great stats and you can spread the slow to everyone on the enemy team with your high mobility.

Situational items:

  • Aghanim's Shard icon.png Aghanim's Shard gives both increased mobility and increased damage with its boosts to Dissimilate.
  • Veil of Discord icon.png Veil of Discord augments Void Spirit's area of effect spell damage, letting him nuke down enemy teams faster.
  • Desolator icon.png Desolator improves the damage of Astral Step, which can also spread the armor debuff to multiple enemies.
  • Octarine Core icon.png Octarine Core raises health and mana for sustainability. The Cooldown Reduction and Spell Lifesteal allows Void Spirit to keep himself healthy.
  • Scythe of Vyse icon.png Scythe of Vyse grants attributes, intelligence, and mana regeneration to let Void Spirit use more abilities. The active Hex disables a dangerous target and sets up Dissimilate.
  • Kaya icon.png Kaya gives Void Spirit increased attack and spell damage, along with reduced mana costs to sustain his spellcasting.
  • Bloodstone icon.png Bloodstone is a great option to upgrade your Kaya icon.png Kaya. Not only is it item-slot efficient, but it also allows you to spam your spells even more, as well as give you even more spell damage.
  • Linken's Sphere icon.png Linken's Sphere saves Void Spirit from immediate, single targeted disables (like Scythe of Vyse icon.png Scythe of Vyse) that can lead him to death before he can activate Black King Bar icon.png Black King Bar.
  • Abyssal Blade icon.png Abyssal Blade is a good item as you not only gain a damage block, but a guaranteed stun which could be followed up with a Dissimilate for escape or damage. Your Astral Step further works with this item by potentially proccing the passive bash.
  • Maelstrom icon.png Maelstrom is a great item for farming and pushing and also increases your damage in fights with Astral Step.
  • Radiance (Active) icon.png Radiance continues to do damage while Void Spirit is using Dissimilate. The damage emanates from Void Spirit's original position before using Dissimilate.
  • Item needed.


Gameplay[edit]

Roles: Carry Carry Escape Escape Nuker Nuker Disabler Disabler
Complexity: ★★☆
Playstyle: From the Hidden Temple, Inai steps into the material world to perform tasks that change the trajectory of the world. Dissimilating and reappearing in random portals, the Void Spirit leaves behind glowing Aether Remnants that pull enemies into their destructive embrace. Sending out a Resonant Pulse, he shrouds himself in the essence of the void, absorbing incoming attacks. A tear in reality is observed as the Void Spirit Astral Steps through his enemies, leaving a trail of ruin in his path.


Audio[edit]

History[edit]

Equipment[edit]


Trivia[edit]

  • Void Spirit's Chinese voice actor is Ge Ping (葛平), who also worked on 3000 Whys of Blue Cat, a famous cartoon series in China.
  • Void Spirit was first teased in a comic that came with the release of Monkey King's arcana, almost 3 years before his official release.
  • Inai is the negation of the Japanese verb いる which means "to exist".

Gallery[edit]

References[edit]