Sounds
Attacks[]
Visage's attacks[]
- Pre attack sound plays during the attack animation at a lower pitch.
- Projectile launch sound plays at a lower pitch as the attack projectile is released.
- ▶️ Projectile impact sound plays at a lower pitch as the attack projectile successfully hits the target.
Visage's Familiars' attacks[]
- Pre attack sound plays during the attack animation at a higher pitch (50% vol).
- Projectile launch sound plays at a higher pitch as the attack projectile is released (50% vol).
- ▶️ Projectile impact sound plays at a higher pitch as the attack projectile successfully hits the target (50% vol).
Movement[]
Visage's movement[]
- Play on each wing flap, get louder while moving (50% vol).
- ▶️ Loop sound plays permanently on Visage, gets louder while moving (30% vol).
Visage's Familiars' movement[]
- The Familiars don't use any movement sounds.
Abilities[]
Visage's Abilities[]
Grave Chill[]
- ▶️ Cast sound plays on Visage upon cast.
- ▶️ Target sound plays on the target upon cast.
- ▶️ Full sound example.
Soul Assumption[]
- ▶️ Cast sound plays on Visage upon releasing the projectile.
- ▶️ Target sound plays on the target when the projectile successfully hits it.
- ▶️ Full sound example.
Gravekeeper's Cloak[]
- Gravekeeper's Cloak does not use any sounds.
Summon Familiars[]
- ▶️ Cast sound plays on Visage upon cast.
Visage's Familiars' Abilities[]
Stone Form[]
- Cast sound plays on the Familiar upon landing.
- Target sounds play at a lower pitch on each enemy unit hit by the damage and stun (60% vol).