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Visage
Visage icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.8
11 + 1.3
22 + 2.9
Level 0 1 15 25 30
Health 200 640 1420 2220 2540
Health regen 0.25 2.45 6.37 10.37 11.97
Mana 75 339 819 1311 1515
Mana regen 0 1.1 3.13 5.18 6.01
Armor -1 0.83 3.87 8.03 9.45
Att/sec 0.65 0.71 0.82 0.97 1.02
Damage 23‒33 45‒55 85‒95 126‒136 143‒153
Magic resistance 25%
▶️ Movement speed 285
▶️ Attack speed 110
Turn rate 0.6
Vision range 1800/800
Attack range 600
Projectile speed 1400
Attack animation 0.4+0.54
Base attack time 1.7
Damage block 0
Collision size 24
Legs
Gib type Ethereal

Visage, the bound form of Necro'lic, is a ranged intelligence hero whose traits are unusual when compared to most intelligence heroes; he can be a ganker, tank, or nuker. Resilient and ruthless, Visage is a highly aggressive hero thanks to his great Strength gain and Gravekeeper's Cloak which allow him to soak up surprising amounts of damage. This is especially true from attacks mounted by Heroes who try to chip at his health with spells and burst damage without committing to a protracted engagement. This unholy gargoyle thrives in the midst of large battles, where the abundant pain and suffering in the air charges his Soul Assumption, allowing him to fire off huge bursts of magical damage in rapid succession. Additionally, Visage's proficiency with attacks is augmented by his ability to absorb the attack and movement speed of his foes with Grave Chill. Finally, his versatile ultimate, Familiars, is arguably one of the best scouting utilities in the game while also being excellent sources of damage and AoE disables. Utilizing his Familiars to their fullest requires constant split attention and good positioning to avoid feeding their large bounties to an enemy Hero. With a legion of ghostly gargoyles, incredible toughness, and fast attacks, Visage sows terror and agony, relentlessly hunting poor souls and leading them in the shackles of death to the gates of the Underscape.

Bio[]

Visage minimap icon.pngVisage, the Bound Form of Necro'lic
▶️ "It is one thing to animate a corpse from beneath the ground. It is another to rip a soul from beyond the veil."
Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro’lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

Abilities[]

Grave Chill
Grave Chill icon.png
Affects
Enemies / Self
Visage drains the movement and attack speed of the targeted unit, gaining it for itself and nearby familiars.
Cast Animation: 0.2+0.57
Cast Range: 625
Familiar Search Radius: 900
Move Speed Change: 15%/20%/25%/30%
Attack Speed Change: 34/46/58/70
Duration: 6
Cooldown: 16/14/12/10 (Talent 13/11/9/7)
Mana: 90
Partially pierces spell immunity. Applies self-buff while spell immune.
Cannot target spell immune enemies. Slow persists if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken's Sphere. When blocked, Visage is not boosted either.
Modifiers
Buff modifier_visage_grave_chill_buff: Dispellable with any dispel.
Debuff modifier_visage_grave_chill_debuff: Dispellable with any dispel.
Ability Draft Notes
Ability Draft Notes:
The Grave Chill buff only affect Visage Familiar icon.png Familiars and does not affect any other player-controlled units.
The warmth of the sun is never felt in the dark cold of the Narrow Maze.

Notes:

  • The slow and speed bonus values are independent from each other.
    • Upon cast, Visage gains movement speed based on his current movement speed while the affected target loses movement speed based on theirs.
    • The same applies for the attack speed bonus and its reduction.
    • This also means when either Visage or the target loses the buff/debuff, the other still keep theirs.
  • The buff is also applied to Visage Familiar icon.png Familiars within 900 range of Visage.
    • The buff is applied even while they are invulnerable (i.e. Stone Form), but not when hidden.
    • However, the buff is not applied to any other player-controlled units.
  • Grave Chill places a separate buff on each Familiar.
    • Since the buff is not aura-based, Familiars can move away from Visage and still keep the buff after Grave Chill is cast.
    • Dispelling Visage does not remove the buff on the Familiars.
    • While active, increases Visage's total movement speed to 327.75/342/356.25/370.5 and the Familiars' movement speed to 494.5/516/537.5/559 (Talent 540.5/564/587.5/611).


Soul Assumption
Soul Assumption icon.png
Affects
Enemies
Damage
Magical
Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.
Cast Animation: 0.2+0.57
Cast Range: 1000
Damage Gather Radius: 1800
Number of Targets: 1 (Talent 2)
Charge Gain Damage Threshold: 100
Max Charges: 3/4/5/6
Base Damage: 20
Damage per Charge: 75 (Talent 95)
Charge Duration: 6
Talent Secondary Target Range Buffer: 300
Cooldown: 4
Mana: 125
Blocked by Linken's Sphere. Blocked upon impact.
Modifiers
Buff modifier_visage_soul_assumption: Undispellable. Persists death.
The collected souls of the dead reach out to bring another into their fold.

Notes:

  • The projectile travels at a speed of 1000.
  • Each instance of damage taken by heroes within 1800 radius is saved for 6 seconds or until Soul Assumption is cast.
    • When the sum of the saved damage exceeds 100 damage, a charge is added.
    • A total of 300/400/500/600 damage is needed, within the radius in the last 6 seconds to reach the maximum amount of charges.
  • The number of current charges is visible in the form of yellow bars above Visage. This is visible to Visage and his allies only.
  • Upon cast, Soul Assumption's damage is set and the charges counter is reset upon projectile launch.
    • The projectile's visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.
  • With 0/1/2/3/4/5/6 charges, Soul Assumption can deal 20/95/170/245/320/395/470 (Talent 20/115/210/305/400/495/590) damage to the target (before reductions).
  • With the level 15 Talent talent, Soul Assumption launches another additional projectile towards a random visible valid target within the search range.
    • With Soul Assumption's cast range and the secondary target range buffer, the ability has a search range of 1300.
    • Since the additional projectile uses the ability's cast range, cast range increasing effects increase its search range as well.
    • If no other valid targets are found within the search radius, the second Soul Assumption is not released.
    • Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.


Gravekeeper's Cloak
Gravekeeper's Cloak icon.png
Ability
Passive
(Upgradable by Aghanim's Shard. No Target)
Affects
Self
(Upgradable by Aghanim's Shard. Enemies)
Damage
Upgradable by Aghanim's Shard. Magical
Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.
Aura Radius: 1200
Max Layers: 4 (Talent 9)
Damage Reduction per Layer: 8%/12%/16%/20%
Damage Reduction Cap: 80%
Min Damage Threshold: 40
Layer Recharge Time: 6/5/4/3
Aura Linger Duration: 0.5
With Aghanim's Shard Active Maximum Health Restored: 35%
Cooldown: With Aghanim's Shard 60
Mana: With Aghanim's Shard 125
Aghanim's Shard upgrade: Grants Visage the ability to cast Stone Form. Restores up to 35% of your health. Cooldown: 60. Manacost: 125.
Partially disabled by Break. Does not reduce damage or lose charges during Break. Lost charges still recharge normally.
Damage reduction on Familiars is only disabled when applying Break on Visage, not on the Familiar itself.
Modifiers
Buff modifier_visage_gravekeepers_cloak: Undispellable. Persists death.
Buff modifier_visage_gravekeepers_cloak_stack: Undispellable. Persists death.
Buff modifier_visage_gravekeepers_cloak_secondary: Undispellable. Persists death.
Buff modifier_visage_summon_familiars_stone_form: Undispellable. Persists death.
Buff modifier_rooted: Dispellable with any dispel.
Buff modifier_visage_summon_familiars_stone_form_buff: Dispellable with death only.
Buff modifier_visage_summonfamiliars_timer: Dispellable with death only.
Debuff modifier_stunned: Dispellable with strong dispels.
Ability Draft Notes
Ability Draft Notes:
The Gravekeeper's Cloak aura only affect Visage Familiar icon.png Familiars and does not affect any other player-controlled units.
Upgradable by Aghanim's Shard.
The active component does not require Summon Familiars drafted to work.
Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.

Notes:

  • Applies generic incoming damage reduction on Visage. Stacks additively with other sources of generic incoming damage manipulation.
    • The reduction affects all damage Visage takes that is not flagged as HP removal.
  • Upon learning, 4 floating stones appear around Visage, indicating the number of layers he has.
    • A stone disappears for each missing layer. If he has more than 4 layers, the amount of floating stones around him will still be 4, and the stones start disappearing once his layers drop below 4 layers.
    • The number of layers can be seen on the status buff icon as well.
    • The damage reduction only reacts on player-based damage instances that are greater than 40 (after all other reductions).
    • Does not interact at all with damage instances lower than the value above, or self-inflicted damage sources.
  • With 4 layers, the damage reduction is hard capped at 32%/48%/64%/80%, unless the Gravekeeper Cloak stacks increasing Talent talent is learned.
    • As the layers recharge, and once it reaches the 80% damage reduction cap, subsequent layers added will be also at their maximum damage reduction potency, until it reaches the maximum layers count.
    • With the level 25 Talent talent, subsequent layers added after the 4th stack will be at 80% damage reduction, up to the 9th stack.
    • For how much damage reduction is granted per layer, please refer to the chart below.
  • The aura also affects all Visage Familiar icon.png Familiars under Visage's control, granting them damage reduction based on the current charges on Visage. The buff lingers for 0.5 seconds.
    • Unlike the damage reduction on Visage, this damage reduction has no minimum threshold and no maximum cap on Familiars.
    • This means it reduces any damage they take, no matter how small, and that it grants them 100% incoming damage reduction when at 13/9/7/5 charges.
    • The buff is applied even while they are invulnerable (i.e. Stone Form), but not when hidden.
    • However, the buff is not applied to any other player-controlled units.
  • With Aghanim's Shard icon.png Aghanim's Shard, Gravekeeper's Cloak turns into an active ability. The passive component is still present.
  • Visage is rooted during the 0.55 seconds effect delay. He can still turn, attack, and cast abilities and items during the effect delay.
  • Gravekeeper's Cloak first applies the debuff, then the damage.
  • After the effect delay, Visage is invulnerable and disabled.
    • The 60/100/140 area damage and 1/1.25/1.5 second stun duration is then applied, and Visage regenerates 5.83% of his maximum health over the duration.
    • If Visage dies during the effect delay, the area damage and stun are not applied, but the visual effects still appear.
    • The duration is indicated by a yellow number above Visage. This number is visible to Visage only.
  • The stun and damage location is determined upon landing, not upon cast.
    • Upon landing, trees within 350 radius are destroyed.


Stone Form
Does not proc any on-cast effects when cast. DF
Stone Form (Familiar) icon.png
Ability
No Target
After a short delay, the nearest Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Cast Animation: 0+0
Cooldown: 0
Mana: 0
Modifiers
Buff modifier_visage_stone_form_self_cast_cooldown_manager: Undispellable. Persists death.
Ability Draft Notes
Ability Draft Notes:
This ability is not available in Ability Draft.

Notes:

  • Stone Form does not interrupt Visage's channeling abilities upon cast.
  • This ability is disabled when no Visage Familiar icon.png Familiar has Stone Form ready.
    • The ability goes on a cooldown equal to the cooldown time of the Stone Form with the lowest cooldown among all Familiars.
    • The cooldown is not affected by any cooldown reduction and cooldown resets sources, it periodically updates itself to match the next lowest Stone Form cooldown.
    • This means re-casting Summon Familiars while the sub-ability is on cooldown, Stone Form is instantly ready to be cast again.


Silent as the Grave
Silent as the Grave icon.png
Ability
No Target
Affects
Self
Turns Visage and familiars invisible, granting Visage movement speed and upgrading its movement type to flying. When Visage or its familiars leave invisibility they deal more damage for 4 seconds. Lasts 35 seconds. Invisibility ends when attacking or casting.
Cast Animation: 0+0
Fade Time: 0
Move Speed Bonus: 20%
Attack Damage Bonus: 30%
Damage Bonus Duration: 4
Invisibility Duration: 35
Cooldown: 45
Mana: 100
Modifiers
Buff modifier_visage_silent_as_the_grave: Dispellable with death only.
Buff modifier_visage_silent_as_the_grave_bonus: Dispellable with any dispel.
Ability Draft Notes
Ability Draft Notes:
Silent as the Grave only affect Visage Familiar icon.png Familiars and does not affect any other player-controlled units.
Upgradable by Aghanim's Scepter.
Requires drafting Summon Familiars to be unlocked.

Notes:

  • Silent as the Grave does not interrupt Visage's channeling abilities upon cast.
  • Only affects Visage and his Visage Familiar icon.png Familiars, regardless of where they are on the map.
    • Does not affect any other player-controlled units.
    • While active, increases Visage's total movement speed to 342 and the Familiars' movement speed to 516 (Talent 564).
  • The invisibility is lost upon reaching the cast point of abilities, or upon landing an attack on an enemy.
    • This means if the attack misses, the invisibility is not lost.
    • Visage can pick up, drop, and attack items without breaking the invisibility.
  • The main attack damage buff is granted whenever the invisibility buff is lost in any way.
    • The attack damage bonus is also granted by the invisibility buff itself so that the first attack out of the invisibility has the bonus as well.
    • Only increases base attack damage and damage granted by primary attributes of affected units. It does not increase bonus attack damage.


The Familiars' formations.

Summon Familiars
Summon Familiars icon.png
Ability
No Target
Conjures two blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.
Cast Animation: 0+0
Number of Familiars: 2 (Talent 3)
Familiar Duration: Permanent
Cooldown: 130/120/110
Mana: 150
Aghanim's Scepter upgrade: Grants a new ability: Silent as the Grave.
Modifiers
Buff modifier_visage_summon_familiars_damage_charge: Dispellable with death only.
Ability Draft Notes
Ability Draft Notes:
Does not have the Stone Form sub-ability on the hero.
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.

Notes:

  • Summon Familiars interrupts Visage's channeling abilities upon cast.
  • Casting Summon Familiars replaces all currently active Familiars from a previous cast.
    • Their attack damage, health, and armor values (including Stone Form's level) are only updated upon ability recast, and not immediately upon leveling the ability up.
  • The Visage Familiar icon.png Familiars are summoned 200 range in front on Visage, with 120 range distance between the Familiars. Visage is always at the center of the line.


Familiars[]

Familiar
Visage Familiar model.png
Ancient Creep-Hero
Level 2
Duration Permanent
Health 500/600/700
Health regeneration 0
Armor 0/2/4
Magic resistance 35%
Status resistance 0%
Attack damage 25/50/75
Acquisition range 250
Attack range 160
Base attack time 0.5
Attack speed 100
Attack animation 0.33+0.2
Projectile speed 900
Movement speed 430 (Talent 470)
Follow range 100
Turn rate 0.9
Collision size 16
Vision range 390 (F)
Bounty 100
Experience 41
Model scale 0.66
Abilities Stone Form

Stone Form
Stone Form (Familiar) icon.png
Ability
No Target
Affects
Enemies / Self
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Cast Animation: 0+0
Effect Radius: 350
Effect Delay: 0.55
Health Regen Bonus: 150/175/200
Damage: 60/100/140
Stun Duration: 1/1.25/1.5
Stone Form Duration: 6
Cooldown: 14
Modifiers
Buff modifier_visage_summon_familiars_stone_form: Undispellable. Persists death.
Buff modifier_rooted: Dispellable with any dispel.
Buff modifier_visage_summon_familiars_stone_form_buff: Dispellable with death only.
Buff modifier_visage_summonfamiliars_timer: Dispellable with death only.
Debuff modifier_stunned: Dispellable with strong dispels.


Notes:

  • The Familiar is rooted during the 0.55 effect delay. It can still turn, attack, and cast abilities during the effect delay.
  • Stone Form first applies the debuff, then the damage.
  • After the effect delay, the Familiar is invulnerable and disabled.
    • The 60/100/140 area damage and 1/1.25/1.5 seconds stun is then applied, and it regenerates up to 900/1050/1200 health over its full duration.
    • When a Familiar dies during the effect delay, the area damage and stun are not applied, but the visual effects still appear.
    • The duration is indicated by a yellow number above the Familiar. This number is visible to Visage only.
  • The stun and damage location is determined upon landing, not upon cast.
    • Upon landing, trees within 350 radius are destroyed.

Gravekeeper's Cloak Calculations[]

Gravekeeper's Cloak Damage Reduction/ Layer
Level / Layer(s) 1 2 3 4 5
Talent
6
Talent
7
Talent
8
Talent
9
Talent
Level 1 8% 16% 24% 32% 40% 48% 56% 64% 72%
Level 2 12% 24% 36% 48% 60% 72% 80% 80% 80%
Level 3 16% 32% 48% 64% 80% 80% 80% 80% 80%
Level 4 20% 40% 60% 80% 80% 80% 80% 80% 80%

Talents[]

Hero Talents
+1 Visage Familiar icon.png Familiar25+5 Gravekeeper's Cloak Stacks
+40 Visage Familiar icon.png Familiars Movement Speed20+20 Soul Assumption Damage Per Charge
Soul Assumption Hits 2 Targets15-3 Armor Corruption: Reduces armor on attack. Armor Corruption
+25 Damage10-3s Grave Chill Cooldown
Notes:
  • This attack damage talent is added as raw attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
  • Armor Corruption Strike from talents is not disabled by Break.
    • The armor corruption lasts 10 seconds, and stacks with the Armor Corruption talents of other heroes.

Recent Changes[]

Main Article: Visage/Changelogs
Version
Description
Level 10 right talent changed: +75 cast range ➜ -3s Grave Chill cooldown.

Recommended Items[]

Starting items:

  • Tango icon.png Tango sustains Visage's health during the laning phase, keeping him from returning to base due to enemy harassment.
  • Healing Salve icon.png Healing Salve also restores health to Visage in the laning stage.
  • Clarity icon.png Clarity allows Visage to maintain his mana in order to cast his spells in the laning phase, particularly Soul Assumption, which costs roughly half of his base mana pool and can be important for securing kills during ganks.
  • Iron Branch icon.png Iron Branch is cheap and give Visage a small amount of attributes, a useful way to spend his remaining gold. They can be used with Tango for more health restoration, sold for inventory space, or built into Magic Wand or Mekansm.
  • Observer Ward icon.png Observer Ward gives map vision and allows Visage to better position his Familiars to take advantage of gank opportunities. It can also spot incoming enemy ganks and other map movements.
  • Sentry Ward icon.png Sentry Ward allows Visage to take map vision away from the enemy; as well, Familiars can use their small vision radius to scout high ground areas for enemy wards after placing a Sentry Ward on lower ground to cover more detection area.

Early game:

  • Boots of Speed icon.png Boots of Speed are necessary to rectify Visage's poor movement speed. Getting boots as early as possible in the laning phase allows Visage to pursue enemies during ganks, particularly to get within range to cast Grave Chill to slow them.
  • Magic Stick icon.png Magic Stick is a useful burst healing/mana item if the enemies in lane will be casting many spells. It can later be built into a Magic Wand.
  • Ring of Basilius (Active) icon.png Ring of Basilius gives Visage's lane increased physical survivability and some mana regeneration to sustain spell casting. Past the laning stage, it can be disassembled and the Sage's Mask recycled for other items.
  • Medallion of Courage icon.png Medallion of Courage is a powerful utility support item in Visage's hands. The item provides armor and mana regeneration, giving Visage more survivability and maintaining his mana pool. The active allows him to either buff up an ally's armor to help them in fights, or reduce an enemy's armor to increase the amount of damage they take from allies, Visage's attacks, and most importantly his Summon Familiars.

Mid game:

  • Magic Wand icon.png Magic Wand, built from Magic Stick, gives Visage bonus attributes and increased charge storage for burst regeneration. As a support, Visage can benefit greatly from both if lacking farm.
  • Solar Crest icon.png Solar Crest, upgraded from Medallion of Courage, provides many of the same benefits. The increased armor, stats, and mana regeneration give Visage even more tankiness and helps keep his mana topped up even in the late game. Can be used on enemies to slow and increase familiar damage by lowering target armor. Can also be used on a familiar while attacking towers to give +80 attack speed.
  • Helm of the Dominator icon.png Helm of the Dominator provides attack speed aura to strengthen damage output of Visage and Familiars. It also allows Visage to control a neutral creep, taking full advantage of its abilities.

Late game:

  • Aghanim's Scepter icon.png Aghanim's Scepter is a powerful item for Visage, as the bonus move speed during invisibility and bonus damage after breaking out can lead to more kill potential when engaging a target. The item also provides Visage with all-around attributes, giving him more health and mana.
  • Rod of Atos icon.png Rod of Atos provides Visage with more health, more intelligence for mana and base damage, and a long-ranged root on a low cooldown. It can greatly increase Visage's ability to chase down foes as he can root them at long range with the active, then use Familiar's Stone From to stun, and finish off with Grave Chill for more movement speed slow.
  • Assault Cuirass icon.png Assault Cuirass greatly boosts Visage's armor and attack speed, making him a strong presence in teamfights and ganks. The aura can boost his Familiars' attack speed and reduce enemies' armor to allow the Familiars' attacks to deal additional damage.

Situational items:

  • Glimmer Cape icon.png Glimmer Cape saves Visage and teammates with magic resistance and invisibility.
  • Ghost Scepter icon.png Ghost Scepter makes Visage invulnerable to physical attacks, so he can survive to use more abilities and items.
  • Aether Lens icon.png Aether Lens benefits only two of Visage's spells and any applicable items like Force Staff or Orchid Malevolence but can help him hit enemies from further away with Grave Chill and Soul Assumption.
  • Force Staff icon.png Force Staff gives Visage more intelligence, increasing his base damage and the size of his mana pool, and provides some health regeneration. The active allows Visage to quickly re-position himself to cast his spells during ganks and fights, and can act as an escape if needed. It can also be cast on teammates caught out of position in order to save them.
  • Hurricane Pike icon.png Hurricane Pike builds out of Force Staff and helps him become more proficient at attacking. Since Visage's range is already good, this can allow him to assist in fighting without putting himself in as much danger while his Familiars attack as well.
  • Mekansm icon.png Mekansm gives Visage increased utility and allows him to further support his team through healing them. The increased attributes and armor also vastly boost Visage's durability, making him tankier in fights and allowing him to contribute more.
  • Pipe of Insight icon.png Pipe of Insight can give Visage increased survivability and utility for his team. The magic resistance allows Visage to weather magic nukes more effectively when Gravekeeper's Cloak is down, and the magic barrier can shield teammates from magic damage during fights.
  • Guardian Greaves icon.png Guardian Greaves is a very powerful support item that gives Visage powerful utility in teamfights. The increased attributes and aura make Visage much tankier, and he can heal himself while also removing negative debuffs with the active.
  • Orchid Malevolence icon.png Orchid Malevolence gives Visage many useful benefits, including physical damage output, more mana and powerful mana regeneration. The silence can prevent enemies from casting escape spells during ganks, and deal powerful burn damage from Visage's powerful burst damage at the end of the silence.
  • Bloodthorn icon.png Bloodthorn is upgraded from Orchid Malevolence, giving critical strike and true strike on affected targets, synergizing well with armor reduction of Solar Crest to shred enemies.
  • Nullifier icon.png Nullifier's slow will be applied when a familiar attacks the target and since the slow duration is the same as the attack time for familiars the slow can be applied to the target for the entire mute duration. This item can also be applied along with an Orchid or Bloodthorn to effectively debuff an enemy to the same effect as a Scythe of Vyse but for a longer duration and with the added effect from Bloodthorn's guaranteed crits and Soul Rend effect.
  • Lotus Orb icon.png Lotus Orb's Echo Shell deters enemy heroes from using single-target abilities on Visage or affected allies for fear of reflection. Otherwise, it grants armor and regeneration so Visage can survive in battles a little longer.
  • Scythe of Vyse icon.png Scythe of Vyse is a strong support item that, while expensive, provides extremely strong benefits. The all-around attributes, larger mana pool and increased mana regeneration allow Visage to better contribute in teamfights, and the instant hard-disable can be crucial for getting off successful ganks and disabling important targets in teamfights.
  • Shiva's Guard icon.png Shiva's Guard boosts Visage's survivability against physical damage and greatly improves his mana pool and base damage. The active can be used as a slow and nuke, further slowing an enemy alongside Grave Chill and building up damage for Soul Assumption.

Gameplay[]

Roles: Support Support Nuker Nuker Durable Durable Disabler Disabler Pusher Pusher
Complexity: ★★★
Playstyle: Perched atop the Narrow Maze was Visage, a dreadful gargoyle form to which the eternal spirit Necro'lic was bound. Tasked with hunting down those who escape the afterlife, Visage instills a Grave Chill in his prey, impairing them as he reaps their essence with Soul Assumption. Protected by a Gravekeeper's Cloak, the gargoyle's ablative layers deflect both steel and spells. Visage's Familiars circle above, scouting the land for runaways. On his command, they harass their prey, then drop down to earth in Stone Form to restrain the captive for their master's impending arrival.


Audio[]

History[]

Equipment[]

Trivia[]

  • Visage has one of the most numerous ability remakes in the game, with Grave Chill being his only mainstay:
    • Soul Assumption, in an earlier version, was an autocast enabled attack modifier where he will deal bonus damage and steal the life of his enemies upon death, healing him and leaving no corpse.
    • Gravekeeper's Cloak used to be a passive aura where allies in the area will be healed when Visage takes damage, physical or magical.
    • Raise Revenants, his former ultimate, lets him summon up to eight pitch-black, gargoyle-shaped spirits from a corpse. It was likely changed because of it being a very effective scouting tool that makes map control easier. The Revenants had good vision range, a flying attribute, and can be resummoned easily since the ability neither cost a lot of mana nor had a long cooldown. This, along with the fact that the Revenants did not do a lot of damage on their own (attack modifier limits their damage to one-third the stated amount against heroes) and no special abilities give them very limited usage in combat situations.
  • Visage's rival line towards Keeper of the Light minimap icon.png Keeper of the Light ▶️ "You shall not pass!" is a direct quote from Gandalf, a character from The Lord of the Rings. This reference is due to the similarities between Keeper of the Light and Gandalf.[1]

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