Hero
Visage | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Scouts and attacks with his familiars. | |
Perched atop the Narrow Maze was Visage, a dreadful gargoyle form to which the eternal spirit Necro'lic was bound. Tasked with hunting down those who escape the afterlife, Visage instills Grave Chill in his prey, impairing them while augmenting his speed. He reaps their essence with Soul Assumption, gathering energy from the anguish they felt before releasing it in a devastating attack. Protected by the Gravekeeper's Cloak, the gargoyle's ablative layers deflect both steel and spells. His deadly Familiars scout the land for runaways as Silent as the Grave. On his command, they harass their prey, dropping down to earth as Stone Statues to restrain the captive for their master's impending arrival. | |
Roles: | Support Nuker Durable Disabler Pusher |
Complexity: | ★★★ |
Contents
Bio[]
▶️ "It is one thing to animate a corpse from beneath the ground. It is another to rip a soul from beyond the veil."
Lore:
Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro’lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.
Voice:
Abilities[]
Grave Chill
Ability
Target Unit
Target Unit
Visage drains the movement and attack speed of the targeted unit, gaining it for itself and nearby familiars.
Cast Animation: 0.2+0.57
Cast Range: 625
Familiar Search Radius: 900
Move Speed Change: 15%/20%/25%/30%
Attack Speed Change: 34/46/58/70
Duration: 6
Spell Immunity Notes:
Self buff fully pierces spell immunity.
Cannot target spell immune enemies.
The slow persists if debuff was placed before spell immunity and when not dispelled.
The Grave Chill buff only affect Familiars and does not affect any other player-controlled units.
The warmth of the sun is never felt in the dark cold of the Narrow Maze.
Notes:
- The slow and speed bonus values are independent from each other.
- Upon cast, Visage gains movement speed based on his current movement speed while the affected target loses movement speed based on theirs.
- The same applies for the attack speed bonus and its reduction.
- This also means when either Visage or the target loses the buff/debuff, the other still keep theirs.
- The buff is also applied to Familiars within 900 range of Visage.
- The buff is applied even while they are invulnerable (i.e. Stone Form), but not when hidden.
- However, the buff is not applied to any other player-controlled units.
- Grave Chill places a separate buff on each Familiar.
- Since the buff is not aura-based, Familiars can move away from Visage and still keep the buff after Grave Chill is cast.
- Dispelling Visage does not remove the buff on the Familiars.
Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.
Cast Animation: 0.2+0.57
Cast Range: 1000
Damage Gather Radius: 1800
Charge Gain Damage Threshold: 100
Max Charges: 3/4/5/6
Base Damage: 20
Charge Duration: 6
The collected souls of the dead reach out to bring another into their fold.
Notes:
- The projectile travels at a speed of 1000.
- Each instance of damage taken by heroes within 1800 radius is saved for 6 seconds or until Soul Assumption is cast.
- When the sum of the saved damage exceeds 100 damage, a charge is added.
- A total of 300/400/500/600 damage is needed, within the radius in the last 6 seconds to reach the maximum amount of charges.
- Counts damage values of all 3 damage types between 2 – 3000 (after reductions) that is dealt by player-controlled units and Roshan to heroes (and clones).
- Does not count damage less or more than the values above, or from self-inflicted damage and HP Removal effects (e.g. Soul Ring), or from illusions and creep-heroes.
- The number of current charges is visible in the form of yellow bars above Visage. This is visible to Visage and his allies only.
- Upon cast, Soul Assumption's damage is set and the charges counter is reset upon projectile launch.
- The projectile's visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.
- With 0/1/2/3/4/5/6 charges, Soul Assumption can deal 20/95/170/245/320/395/470 (
20/115/210/305/400/495/590) damage to the target (before reductions).
- The multishot
talent launches another additional projectile towards a random visible valid target within the search range.
- With the cast range and the secondary target range buffer, Soul Assumption has a search range of 1300.
- Since the additional projectile uses the ability's cast range, cast range increasing effects increase its search range as well.
- If no other valid targets are found within the search radius, the second Soul Assumption is not released.
- Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
Gravekeeper's Cloak
Aura Radius: 1200
Max Layers: 4
Damage Reduction per Layer: 8%/12%/16%/20%
Damage Reduction Cap: 80%
Min Damage Threshold: 40
Layer Recharge Time: 6/5/4/3
Aura Linger Duration: 0.5
Grants Visage the ability to cast Stone Form. Restores up to 35% of your health.
Break Notes:
Disables damage reduction on Familiars only when Break is applied on Visage.
Does not disable any aspect of the ability on Visage.
Modifiers [?]
modifier_visage_gravekeepers_cloak
Undispellable
modifier_visage_gravekeepers_cloak_stack
Undispellable
modifier_visage_gravekeepers_cloak_secondary
Undispellable
modifier_visage_summon_familiars_stone_form
Undispellable
modifier_rooted
modifier_visage_summon_familiars_stone_form_buff
Death
modifier_visage_summonfamiliars_timer
Death
modifier_stunned
The Gravekeeper's Cloak aura only affect Familiars and does not affect any other player-controlled units.
The active component does not require Summon Familiars drafted to work.
Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.
Notes:
- Applies generic incoming damage reduction on Visage. Stacks additively with other sources of generic incoming damage manipulation.
- The reduction affects all damage Visage takes that is not flagged as HP removal.
- The damage reduction only reacts on player-based damage instances that are greater than 40 (after all other reductions).
- Does not interact at all with damage instances lower than 40, or self-inflicted damage sources.
- Upon learning, 4 floating stones appear around Visage, indicating the number of layers he has.
- The number of layers can be seen on the status buff icon as well.
- With 4 layers, the damage reduction is capped at 32%/48%/64%/80%.
- The aura also affects all Familiars under Visage's control, granting them damage reduction based on the current charges on Visage, and 10 bonus armor. The buff lingers for 0.5 seconds.
- Unlike the damage reduction on Visage, this damage reduction has no minimum threshold and no maximum cap on Familiars.
- The buff is applied even while they are invulnerable (i.e. Stone Form), but not when hidden.
- These bonuses are only applied to Visage and his Familiars, and it is not applied to allies or any other player-controlled units.
- With Aghanim's Shard, Gravekeeper's Cloak turns into an active ability. The passive component is still present.
- Except for the health regeneration, the other values are taken from Stone Form, based on the current level of Summon Familiars.
- If Summon Familiars is not learned, nothing happens upon cast, wasting the mana and cooldown.
- Visage is rooted during the 0.55 seconds effect delay. He can still turn, attack, and cast abilities and items during the effect delay.
- Gravekeeper's Cloak first applies the debuff, then the damage.
- After the effect delay, Visage is invulnerable and disabled.
- The 60/100/140 area damage and 1/1.25/1.5 second stun duration is then applied, and Visage regenerates 5.83% of his maximum health per second over the duration.
- If Visage dies during the effect delay, the area damage and stun are not applied, but the visual effects still appear.
- The duration is indicated by a yellow number above Visage. This number is visible to Visage only.
- The stun and damage location is determined upon landing, not upon cast.
- Upon landing, trees within 350 radius are destroyed.
After a short delay, the nearest Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Cast Animation: 0+0
Effect Radius: 350
Effect Delay: 0.55
Health Regen Bonus: 150/175/200
Damage: 60/100/140
Stun Duration: 1/1.25/1.5
Stone Form Duration: 6
Notes:
- Stone Form does not interrupt Visage's channeling abilities upon cast.
- This ability is disabled when no Familiar has Stone Form ready.
- The ability goes on a cooldown equal to the cooldown time of the Stone Form with the lowest cooldown among all Familiars.
- The cooldown is not affected by any cooldown reduction and cooldown resets sources, it periodically updates itself to match the next lowest Stone Form cooldown.
- This means re-casting Summon Familiars while the sub-ability is on cooldown, Stone Form is instantly ready to be cast again.
- Upon cast, it orders the closest Familiar to enter Stone Form automatically.
- Familiars entering Stone Form via this sub-ability do not trigger on-cast effects.
- If the familiar is stunned, silenced, sleeping, hidden, taunted, feared, or hypnotized, it cannot be made to enter Stone Form.
- This ability can be cast when Visage is stunned, cycloned, sleeping, taunted, hidden, or during forced movement.
- However, he cannot use this ability while silenced, hexed or prevented from acting.
- Visage is unable to ⇧ Shift-queue this ability.
Silent as the Grave
Turns Visage and familiars invisible, granting Visage bonus movement speed and upgrading its movement type to flying. When Visage or its familiars leave invisibility they deal more damage for 4 seconds. Lasts 35 seconds. Invisibility ends when attacking or casting.
Cast Animation: 0+0
Fade Time: 0
Move Speed Bonus: 20%
Attack Damage Bonus: 30%
Damage Bonus Duration: 4
Invisibility Duration: 35
Silent as the Grave only affect Familiars and does not affect any other player-controlled units.
Requires drafting Summon Familiars to be unlocked.
Notes:
- Requires Aghanim's Scepter to be unlocked.
- Silent as the Grave does not interrupt Visage's channeling abilities upon cast.
- Only affects Visage and his Familiars, regardless of where they are on the map.
- Does not affect any other player-controlled units.
- The invisibility is lost upon reaching the cast point of abilities, or upon landing an attack on an enemy.
- This means if the attack misses, the invisibility is not lost.
- Visage can pick up, drop, and attack items without breaking the invisibility.
- Grants Visage flying movement, but does not grant flying vision.
- Grants regular flat bonus attack damage based on Visage's and his Familiars' main attack damage respectively. Does not further increase bonus attack damage.
- Their current main attack damage is periodically checked and the bonuses are adapted instantly.
- The attack damage bonus buff is granted whenever the invisibility buff is lost in any way. Therefore, the first attack out of the invisibility has the increased bonus as well.

The Familiars' formations.
Summon Familiars
Ability
No Target
No Target
Conjures two blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.
Cast Animation: 0+0
Familiar Duration: Permanent
Grants the Silent as the Grave ability.
Does not have the Stone Form sub-ability on the hero.
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.
Notes:
- Summon Familiars interrupts Visage's channeling abilities upon cast.
- Casting Summon Familiars replaces all currently active Familiars from a previous cast.
- Their attack damage, health, and armor values (including Stone Form's level) are only updated upon ability recast, leveling up the ability does not update the current summons.
- The Familiars are summoned 200 range in front on Visage, with 120 range distance between the Familiars. Visage is always at the center of the line.
- Familiars have flying movement.
- They are considered as creep-heroes and ancient creeps, making them interact differently with several abilities.
Radius: Global
Attack Damage Bonus: 8
Aura Linger Duration: 0.5
Illusion Notes:
Bestows the aura.
Does not benefit from the bonus attack damage.
Multiple instances of the aura do not stack.
Modifiers [?]
modifier_special_bonus_unique_visage_7_aura
Undispellable
modifier_special_bonus_unique_visage_7
Undispellable
Requires drafting Summon Familiars to be unlocked.
Notes:
- Affects Visage and his Familiars only.
- Grants flat regular bonus attack damage.
- The aura is bestowed even while Visage is dead.
Radius: Global
Move Speed Bonus: 30
Aura Linger Duration: 0.5
Modifiers [?]
modifier_special_bonus_unique_visage_2_aura
Undispellable
modifier_special_bonus_unique_visage_2
Undispellable
Requires drafting Summon Familiars to be unlocked.
Notes:
- Affects Visage and his Familiars only.
- Increases Visage's movement speed to 335.
- The aura is bestowed even while Visage is dead.
Familiars[]
Familiar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Summoned Ancient Creep-Hero | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Cast Animation: 0+0
Effect Radius: 350
Effect Delay: 0.55
Health Regen Bonus: 150/175/200
Damage: 60/100/140
Stun Duration: 1/1.25/1.5
Stone Form Duration: 6
Modifiers [?]
Notes:
- The Familiar is rooted during the 0.55 effect delay. It can still turn, attack, and cast abilities during the effect delay.
- Stone Form first applies the debuff, then the damage.
- After the effect delay, the Familiar is invulnerable and disabled.
- The 60/100/140 area damage and 1/1.25/1.5 seconds stun is then applied, and it regenerates up to 900/1050/1200 health over its full duration.
- When a Familiar dies during the effect delay, the area damage and stun are not applied, but the visual effects still appear.
- The duration is indicated by a yellow number above the Familiar. This number is visible to Visage only.
- The stun and damage location is determined upon landing, not upon cast.
- Upon landing, trees within 350 radius are destroyed.
Talents[]
Hero Talents | ||
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+1 Familiar | 25 | +10 Gravekeeper's Cloak Armor |
+30 Visage and Familiars Movement Speed | 20 | +20 Soul Assumption Damage Per Charge |
Soul Assumption Hits 2 Targets | 15 | -1.5 Armor Corruption |
+8 Visage and Familiars Damage | 10 | -3s Grave Chill Cooldown |
Notes:
- Familiars also applies Armor Corruption on hit as well.
- Armor Corruption from talents is not disabled by Break.
- The armor corruption lasts 10 seconds, and stacks with the Armor Corruption talents of other heroes.
Recent Changes[]
Main Article: Visage/Changelogs
Version
Description
- Familiar
- Increased vision range from 390 to 400.
- Increased acquisition range from 250 to 400.
- Changed attack class from Basic to Default. [1] [2]
- Changed defense class from Basic to Default. [1]
Talents:
- Level 10 left talent changed: +25 attack damage ➜ +8 bonus attack damage to Visage and Familiars.
- Level 15 right talent changed: -3 Armor Corruption ➜ -1.5 Armor Corruption to Visage and Familiars.
- Level 20 left talent changed: +40 Familiar movement speed ➜ +30 movement speed to Visage and Familiars.
- Level 25 right talent changed: +5 Gravekeeper's Cloak stacks ➜ Gravekeeper's Cloak aura grants +10 armor.
- Increased health regeneration from 0 to 0.25.
- Reduced Grave Chill movement speed change from 17%/23%/29%/35% to 15%/20%/25%/30%.
- Increased Soul Assumption damage gather radius from 1500 to 1800.
- Reduced Summon Familiars cooldown from 130 on each level to 130/120/110.
- Reduced attack point from 0.46 to 0.4.
- Increased turn rate from 0.5 to 0.6.
- Increased armor from -2 to -1.
- Reduced Soul Assumption mana cost from 135/140/145/150 to 125 on each level.
- Aghanim's Shard upgrade:
- Gravekeeper's Cloak
- Increased active max health as health regen bonus from 25% to 35%.
- Reduced mana cost from 200 to 125.
- Gravekeeper's Cloak
Talents:
- Level 10 right talent changed: +75 cast range ➜ -3s Grave Chill cooldown.
Recommended Items[]
Starting items:
- Tango sustains Visage's health during the laning phase, keeping him from returning to base due to enemy harassment.
- Healing Salve also restores health to Visage in the laning stage.
- Clarity allows Visage to maintain his mana in order to cast his spells in the laning phase, particularly Soul Assumption, which costs roughly half of his base mana pool and can be important for securing kills during ganks.
- Iron Branch is cheap and give Visage a small amount of attributes, a useful way to spend his remaining gold. They can be used with Tango for more health restoration, sold for inventory space, or built into Magic Wand or Mekansm.
- Observer Ward gives map vision and allows Visage to better position his Familiars to take advantage of gank opportunities. It can also spot incoming enemy ganks and other map movements.
- Sentry Ward allows Visage to take map vision away from the enemy; as well, Familiars can use their small vision radius to scout high ground areas for enemy wards after placing a Sentry Ward on lower ground to cover more detection area.
Early game:
- Boots of Speed are necessary to rectify Visage's poor movement speed. Getting boots as early as possible in the laning phase allows Visage to pursue enemies during ganks, particularly to get within range to cast Grave Chill to slow them.
- Magic Stick is a useful burst healing/mana item if the enemies in lane will be casting many spells. It can later be built into a Magic Wand.
- Ring of Basilius gives Visage's lane increased physical survivability and some mana regeneration to sustain spell casting. Past the laning stage, it can be upgraded to Vladmir's Offering.
- Medallion of Courage is a powerful utility support item in Visage's hands. The item provides armor and mana regeneration, giving Visage more survivability and maintaining his mana pool. The active allows him to either buff up an ally's armor to help them in fights, or reduce an enemy's armor to increase the amount of damage they take from allies, Visage's attacks, and most importantly his Summon Familiars.
Mid game:
- Magic Wand, built from Magic Stick, gives Visage bonus attributes and increased charge storage for burst regeneration. As a support, Visage can benefit greatly from both if lacking farm.
- Solar Crest, upgraded from Medallion of Courage, provides many of the same benefits. The increased armor, stats, and mana regeneration give Visage even more tankiness and helps keep his mana topped up even in the late game. Can be used on enemies to slow and increase familiar damage by lowering target armor. Can also be used on a familiar while attacking towers to give +80 attack speed.
- Vladmir's Offering, grants bonus damage, lifesteal, and armor to familiars. 1.75 mana regeneration also helps Visage to maintain the mana pool.
Late game:
- Aghanim's Scepter is a powerful item for Visage, as the bonus move speed during invisibility and bonus damage after breaking out can lead to more kill potential when engaging a target. The item also provides Visage with all-around attributes, giving him more health and mana.
- Rod of Atos provides Visage with more health, more intelligence for mana and base damage, and a long-ranged root on a low cooldown. It can greatly increase Visage's ability to chase down foes as he can root them at long range with the active, then use Familiar's Stone From to stun, and finish off with Grave Chill for more movement speed slow.
- Assault Cuirass greatly boosts Visage's armor and attack speed, making him a strong presence in teamfights and ganks. The aura can boost his Familiars' attack speed and reduce enemies' armor to allow the Familiars' attacks to deal additional damage.
Situational items:
- Glimmer Cape saves Visage and teammates with magic resistance and invisibility.
- Ghost Scepter makes Visage invulnerable to physical attacks, so he can survive to use more abilities and items.
- Aether Lens benefits only two of Visage's spells and any applicable items like Force Staff or Orchid Malevolence but can help him hit enemies from further away with Grave Chill and Soul Assumption.
- Force Staff gives Visage more intelligence, increasing his base damage and the size of his mana pool, and provides some health regeneration. The active allows Visage to quickly re-position himself to cast his spells during ganks and fights, and can act as an escape if needed. It can also be cast on teammates caught out of position in order to save them.
- Hurricane Pike builds out of Force Staff and helps him become more proficient at attacking. Since Visage's range is already good, this can allow him to assist in fighting without putting himself in as much danger while his Familiars attack as well.
- Mekansm gives Visage increased utility and allows him to further support his team through healing them. The increased attributes and armor also vastly boost Visage's durability, making him tankier in fights and allowing him to contribute more.
- Pipe of Insight can give Visage increased survivability and utility for his team. The magic resistance allows Visage to weather magic nukes more effectively when Gravekeeper's Cloak is down, and the magic barrier can shield teammates from magic damage during fights.
- Guardian Greaves is a very powerful support item that gives Visage powerful utility in teamfights. The increased attributes and aura make Visage much tankier, and he can heal himself while also removing negative debuffs with the active.
- Orchid Malevolence gives Visage many useful benefits, including physical damage output, more mana and powerful mana regeneration. The silence can prevent enemies from casting escape spells during ganks, and deal powerful burn damage from Visage's powerful burst damage at the end of the silence.
- Bloodthorn is upgraded from Orchid Malevolence, giving critical strike and true strike on affected targets, synergizing well with armor reduction of Solar Crest to shred enemies.
- Nullifier's slow will be applied when a familiar attacks the target and since the slow duration is the same as the attack time for familiars the slow can be applied to the target for the entire mute duration. This item can also be applied along with an Orchid or Bloodthorn to effectively debuff an enemy to the same effect as a Scythe of Vyse but for a longer duration and with the added effect from Bloodthorn's guaranteed crits and Soul Rend effect.
- Lotus Orb's Echo Shell deters enemy heroes from using single-target abilities on Visage or affected allies for fear of reflection. Otherwise, it grants armor and regeneration so Visage can survive in battles a little longer.
- Scythe of Vyse is a strong support item that, while expensive, provides extremely strong benefits. The all-around attributes, larger mana pool and increased mana regeneration allow Visage to better contribute in teamfights, and the instant hard-disable can be crucial for getting off successful ganks and disabling important targets in teamfights.
- Shiva's Guard boosts Visage's survivability against physical damage and greatly improves his mana pool and base damage. The active can be used as a slow and nuke, further slowing an enemy alongside Grave Chill and building up damage for Soul Assumption.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- Visage has one of the most numerous ability remakes in the game, with Grave Chill being his only mainstay:
- Soul Assumption, in an earlier version, was an autocast enabled attack modifier where he will deal bonus damage and steal the life of his enemies upon death, healing him and leaving no corpse.
- Gravekeeper's Cloak used to be a passive aura where allies in the area will be healed when Visage takes damage, physical or magical.
- Raise Revenants, his former ultimate, lets him summon up to eight pitch-black, gargoyle-shaped spirits from a corpse. It was likely changed because of it being a very effective scouting tool that makes map control easier. The Revenants had good vision range, a flying attribute, and can be resummoned easily since the ability neither cost a lot of mana nor had a long cooldown. This, along with the fact that the Revenants did not do a lot of damage on their own (attack modifier limits their damage to one-third the stated amount against heroes) and no special abilities give them very limited usage in combat situations.
- Visage's rival line towards Keeper of the Light ▶️ "You shall not pass!" is a direct quote from Gandalf, a character from The Lord of the Rings. This reference is due to the similarities between Keeper of the Light and Gandalf.[1]
Gallery[]
Low Violence model
Visage on the Spring Cleaning 2014 splash art on the update page.