Vhoul Assassin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Vhoul Assassin is a neutral creep found in:
Abilities[]
The Vhoul Assassin has soaked his weapons in his own blend of painful predator venoms that causes his enemies' natural regeneration to work against themselves. Heroes recover from the poison more quickly.
Health Regen Reduction: 75%/80%/85%/90%
Damage per Second: 0/20/40/80
Hero Duration: 2
Non-Hero Duration: 20
Holy Persuasion increases the level of certain persuaded creeps' ability by 1 and unlocks the 4th ability level.
Modifiers [?]
modifier_gnoll_assassin_envenomed_weapon
Undispellable
modifier_gnoll_assassin_envenomed_weapon_poison
- Successive debuffs do not stack but refresh the duration.
- The attacks first apply their damage, then the debuff.
- Only applies health regeneration reduction, but not other restoration manipulation effects.
- The damage is non-lethal, is flagged as HP Removal and does not cause on-damage effects to occur.
- The debuff deals 0/20/40/80 damage in 1 second intervals, starting 1 second after being placed, resulting in 2 (20 for creeps) damage instances.
- Can deal up to 0/40/80/160 damage and 0/400/800/1600 damage to heroes and creeps respectively (before reductions).
- Despite dealing 0 damage at Level 1, relevant visual cues can still be triggered (e.g. Dispersion particles etc.).
- Envenomed Weapon has 4 levels by default, but the 4th level can only be unlocked by the following sources:
Innate[]
Ability
Passive
Passive
Piercing Units Deal Bonus Damage to non-hero, non-heavy units and reduced damage to heroes and heavy units
- Treats creep-heroes as heroes, but Roshan as a creep.
- Reinforced units include all units with the Reinforced ability (i.e. Siege Creep and all buildings).
Neutral Upgrade
Ability
Passive
Passive
Affects
Neutral Units
Neutral Units
Neutral creeps now increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 30
Armor Bonus per Interval: 0.5
Base Attack Damage Bonus per Interval: 3
Attack Speed Bonus per Interval: 5
Gold Bounty Increase per Interval: 1
Experience Bounty Increase per Interval: 5
- Each upgrade interval is at 7.5 mins after the game horn.
- Instantly updates all existing neutral creeps upon each upgrade interval.
- Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
- 900 health bonus.
- 15 armor bonus.
- 90 base attack damage bonus.
- 150 attack speed bonus.
- Additional 30 and 150XP bounty.
- The total values on each upgrade cycle can be seen in each of the camps' articles.
- Additionally, certain neutral creeps' abilities instantly update their ability level every 15 mins, up to 2 times, after the game horn.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Envenomed Weapon [?]
- Increased damage from 0 to 0/20/40/80.
- Increased health regeneration reduction from 75% to 75%/80%/85%/90%.
- Increased health from 370 to 400.
- Rescaled attack damage from 30‒36 to 30‒32.
- Increased base attack time from 1.6 to 2.
- Increased attack speed from 100 to 125.
- Increased turn rate from 0.5 to 0.9.
- Reduced gold bounty from 20‒24 to 18‒20.
- Increased experience bounty from 28XP to 30XP.
- CHANGEDattack class from Pierce to Piercing.
- CHANGEDdefense class from Basic to Default. [?]
- REWORKEDEnvenomed Weapon.
- No longer deals 2 magical damage per second.
- Increased health regeneration reduction from 35% to 75%.
- Reduced hero duration from 10 to 2. [?]
- Reduced experience bounty from 31XP to 28XP.
</div> </div>