General[]
- Increased channel time for Twin Gates by 1 second.
- Tormentors' Reflect doesn't count illusions when dividing up damage. Illusions still take damage, but do not reduce the amount of damage taken by other units in the area.
- Tormentors' Unyielding Shield base barrier amount now increases by 200 every time they respawn.
- Night Bonus Movement Speed is now also disabled when a hero damages an enemy controlled unit.
Neutral Creeps[]
- Granite Aura Bonus HP Percentage decreased from 15/16.5/18/21% to 15/16/17/19%.
- Cloak Aura Magic Resistance (Heroes) decreased from 15/17/19/23% to 10/12/14/16%.
- Cloak Aura Magic Resistance (Creeps) decreased from 30/34/38/46% to 20/24/28/32%.
- Speed Aura Movespeed reduced from 12/15/18/24% to 12/13/14/16%.
- Ice Armor Armor Bonus decreased from 5/6/7/9 to 4/5/6/8.
- Ice Armor Move Slow decreased from 25/28/31/37% to 22/24/26/30%.
- Ice Armor Attack Slow decreased from 25/28/31/37 to 22/24/26/30.
Items[]
- Now can be stacked in a single inventory slot up to 3 times.
- Town Portal Scroll Cooldown increased from 30s to 40s (same as regular Boots of Travel).
- Guard Strength to blocked damage decreased from 60% to 50%.
- Self or Ally targeted Suppress can now be dispelled by enemies.
- Recipe (200) replaced with Sage's Mask (175), Total Cost decreased from 2400 to 2375.
- Now provides +0.7 Mana Regen.
- Empower Spell
- Bonus Damage increased from 125 to 150.
- Slow Duration increased from 1.2s to 1.5s.
Neutral Items[]
- If you already have a neutral token or an item for the tier, newly dropped tokens of this tier are automatically teleported to the neutral item stash.
- You can now convert neutral item tokens that are in your stash.
- Mana bonus decreased from +200 to +125.
- Verdurous Dale Radius increased from 350 to 400.
- Verdurous Dale Cooldown decreased from 40s to 35s.
- Now provides +0.5 Mana Regen.
- Damage bonus increased from +10 to +12.
- Crackshot now has a bonus 225 range search radius for secondary targets.
- Ogre Seal Flop Slow Duration increased from 1s to 1.5s.
- Ogre Seal Flop Radius increased from 225 to 275.
- Attack Speed bonus increased from +25 to +30.
- Vengeance Armor bonus when the hero is stunned increased from 15 to 20.
- Endurance Cooldown decreased from 30s to 25s.
- Endurance Duration increased from 3s to 4s.
- Strength bonus increased from +14 to +16.
- Damage bonus increased from +14 to +16.
- Movement Speed bonus increased from +25 to +30.
- Bottled Lightning Slow Duration increased from 0.3s to 0.4s.
- Attack and Cast Range bonus increased from +100 to +125.
Heroes[]
- Base Movement Speed reduced from 305 to 300.
- Acid Spray
- Radius decreased from 475/525/575/625 to 400/475/550/625.
- Armor reduction reduced from 4/5/6/7 to 3/4/5/6.
- Cold Feet
- Cooldown increased from 12/11/10/9s to 15/13/11/9s.
- Strength gain increased from 2.0 to 2.2.
- Sticky Napalm
- No longer amplifies the damage of Blood Grenade.
- Firefly
- Damage per second increased from 25/50/75/100 to 30/60/90/120.
- Mana Cost decreased from 125 to 100.
- Flaming Lasso
- Mana Cost decreased from 150/175/200 to 125/150/175.
- Base Strength increased from 23 to 25.
- Call of the Wild Boar
- Mana Cost decreased from 60/65/70/75 to 60.
- Bristleback
- Damage Threshold increased from 200 to 225.
- Warpath
- Max Stacks increased from 6/8/10 to 8/10/12.
- Damage per stack decreased from 20/25/30 to 15/20/25.
- Movement Speed per stack decreased from 3/4/5% to 2/3/4%.
- Base Damage increased by 3.
- Base Attack Range increased from 150 to 175.
- Strength gain increased from 2.0 to 2.3.
- Insatiable Hunger
- Base Attack Damage Bonus increased from 30/40/50/60% to 40/50/60/70%.
- Spin Web
- Radius increased from 900 to 1200.
- Spawn Spiderlings
- Mana Cost decreased from 120 to 100.
- Base Strength decreased from 25 to 23.
- Penitence
- Bonus Attack Speed decreased from 25/50/75/100 to 20/40/60/80.
- Base Agility increased from 22 to 25.
- Base Intelligence increased from 18 to 21.
- Tar Bomb
- Projectile Speed increased from 1500 to 2000.
- Radius increased from 275 to 325.
- Death Pact
- Bonus Health increased from 125/200/275/350 to 175/250/325/400.
- Base Strength increased from 26 to 27.
- Power Cogs
- Mana Cost decreased from 80 to 70.
- Talents
- Level 10 Talent Power Cogs Cooldown Reduction increased from 2s to 3s.
- Surge
- Cooldown increased from 18/15/12/9s to 21/17/13/9s.
- Base Mana Regen increased by 0.3.
- Shallow Grave
- Mana Cost decreased from 120/130/140/150 to 100/110/120/130.
- Malefice
- Mana Cost decreased from 100/120/140/160 to 100/110/120/130.
- Talents
- Level 15 Talent Malefice Instance Damage increased from +30 to +35.
- Duel
- Cooldown increased from 50s to 60/55/50s.
- Talents
- Level 15 Talent +75 Overwhelming Odds Damage reduced to +60.
- Level 15 Talent +40 Press the Attack HP Regen reduced to +30.
- Strength gain increased from 3.0 to 3.1.
- Agility gain increased from 1.9 to 2.0.
- Talents
- Level 15 Talent All Stats per hero hit with Reverse Polarity increased from +5 to +6.
- Strength gain increased from 3.0 to 3.2.
- Dispose
- Mana Cost decreased from 90 to 75/80/85/90.
- Talents
- Level 20 Talent Rebound Stun Duration increased from +0.5s to +0.75s.
- Base Intelligence increased from 23 to 27.
- Split Shot
- Outgoing Damage increased from 45/55/65/75% to 55/65/75/85%.
- Mystic Snake
- Main Gain increased from 11/14/17/20% to 16/18/20/22%.
- Mana Shield
- Damage Per Mana increased from 2/2.3/2.6/2.9/3.2 to 2/2.5/3/3.5/4.
- Illusions now benefit from Mana Shield.
- MegaMeepo
- No longer pulls Meepos out of Duel Black Hole and Chronosphere.
- Base Agility decreased from 22 to 20.
- Agility gain decreased from 3.0 to 2.7.
- Heavenly Grace
- Base Strength bonus decreased from 8/16/24/32 to 7/14/21/28.
- Fate's Edict
- Mana Cost increased from 50 to 80/90/100/110.
- Rain of Destiny
- Heal Amplification decreased from 25% to 20%.
- Talents
- Level 15 Talent Purifying Flames Cooldown Reduction decreased from 1.25s to 1s.
- Base Strength increased from 17 to 19.
- Swashbuckle
- Mana Cost decreased from 75/80/85/90 to 75.
- Rolling Thunder
- Mana Cost decreased from 100/150/200 to 100/125/150.
- Base Movement Speed decreased by 5.
- Agility gain decreased from 3.2 to 2.8.
- Spirit Lance
- Damage decreased from 100/160/220/280 to 70/140/210/280.
- Doppelganger
- Cooldown increased from 19/16/13/10s to 22/18/14/10s.
- Smoke Screen
- Aghanim's Shard Armor Reduction decreased from 7 to 6.
- Blink Strike
- Slow Duration rescaled from 0.2/0.4/0.6/0.8s to 0.4s.
- Cloak and Dagger
- Backstab Agility Damage Multiplier decreased from 1.4/1.8/2.2 to 1.2/1.6/2.0.
- Tormentors are now immune to being backstabbed.
- Talents
- Level 10 Talent Smoke Screen Radius decreased from +60 to +50.
- Level 15 Talent Smoke Screen Cooldown Reduction decreased from 4s to 3s.
- Level 15 Talent Tricks of the Trade Agility Increase decreased from +50% to +40%.
- Level 20 Talent Backstab Multiplier decreased from +0.5 to +0.4.
- Arcane Curse
- Radius rescaled from 340/360/380/400 to 350.
- Base Strength increased from 20 to 21.
- Firesnap Cookie
- Mana Cost decreased from 100 to 85/90/95/100.
- Charge of Darkness
- Charge Bonus Speed increased from 300/325/350/375 to 325/350/375/400.
- Nether Strike
- Bonus Damage increased from 125/200/275 to 150/225/300.
- Talents
- Level 20 Talent Greater Bash Chance increased from +13% to +17%.
- Strength gain increased from 2.9 to 3.2.
- Agility gain increased from 1.0 to 1.3.
- Atrophy Aura
- Damage Reduction rescaled from 5/15/25/35% to 6/14/22/30%.
- Fiend's Gate
- Channel Time increased from 3s to 3.5s.
- Base Strength increased from 19 + 2.0 to 20 + 2.1.
- Base Agility increased from 20 + 2.0 to 21 + 2.1.
- Magic Missile
- Mana Cost decreased from 100/110/120/130 to 90/95/100/105.
- Talents
- Level 15 Talent Wave of Terror Armor increased from -2 to -3.
- Noxious Plague
- Max HP as Damage decreased from 5/6/7% to 4/5/6%.
- Poison Nova
- Magic Resist Reduction decreased from 30% to 20%.
- Soul Assumption
- Mana Cost decreased from 125 to 110.
- Talents
- Level 20 Talent Soul Assumption Damage Per Charge increased from +20 to +25.
- Base Movement Speed decreased from 295 to 290.
- Resonant Pulse
- Damage decreased from 70/120/170/220 to 60/110/160/210.
See also[]
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