General[]
- Fixed Specialist's Array sometimes granting an extra attack target
- Fixed Arc Warden's Tempest Double gaining the Fountain Invulnerability buff when spawned
- Fixed Brewmaster Level 20 Talent +1200 Health to Brewlings not affecting Brewlings created with Primal Companion
- Fixed Centaur Warrunner's Hitch A Ride
- Allied unit being unaffected by Chronosphere
- Being able to cast on non-hero units
- Fixed Doom's Doom ability going on cooldown if target becomes invulnerable during cast point
- Fixed Earth Spirit's Boulder Smash sometimes pushing the furthest target instead of the closest one
- Fixed Earth Spirit's Stone Remnant Remnants granting vision without shard
- Fixed Elder Titan's Natural Order radius talent not affecting the magic resistance aura radius.
- Fixed Io's Tether not allowing leveling up of the ability while Tethered to another unit
- Fixed Mars's Arena Of Blood allowing some flying abilities to take enemies over the wall
- Fixed Primal Beast's Pulverize cancelled if target is taunted by allies
- Fixed Shadow Demon's Disseminate Fixed being able to cast on magic immune units
- Fixed Silencer's Arcane Curse undispellable talent interaction with Black King Bar
- Fixed Spirit Breaker's Planar Pocket
- Redirecting of some spells cast by allies, such as Disruption
- Effect triggering when spells are cancelled during cast point
- Fixed Venomancer's Latent Toxicity interaction with Stormcrafter, Heavenly Grace, Black King Bar
- Fixed Venomancer's Poison Sting talent applying only to Plague Wards
- Fixed Warlock's Chaotic Offering missing the 0.5s stun delay on cast
Items[]
- Bonus Attack Damage reduced from 3 to 2
- Attack Speed increased from 5 to 6
- Soul Release Cast Range decreased from 950 to 750
- Soul Release Cast Range decreased from 950 to 750
- Recipe cost increased from 245 to 400
Neutral Items[]
- All Attributes decreased from +5 to +3
- All Attributes decreased from +8 to +5
- Strength decreased from +12 to +10
Heroes[]
- Strength reduced from 25 + 2.9 to 23 + 2.7
- Unstable Concoction
- Bonus Movement Speed reduced from 5/10/15/20% to 4/8/12/16%
- Mana Break
- Move Speed Slow on Full Drain increased from 10/20/30/40% to 25/30/35/40%
- Firefly
- Bonus Vision decreased from 100/200/300/400 to 50/100/150/200
- Flaming Lasso
- Duration decreased from 3/3.5/4s to 2.5/3/3.5s
- Talents
- Level 10 Talent Sticky Napalm Radius decreased from +75 to +50
- Level 20 Talent +6 Sticky Napalm Damage replaced with +4.5s Firefly Duration
- Level 25 Talent +6.5s Firefly Duration replaced with +10 Sticky Napalm Damage
- Drums of Slom
- Cooldown decreased from 50s to 40s
- No longer has a sub-ability that would cancel it
- Talents
- Level 10 Talent +10 Inner Beast Attack Speed replaced with +2.5% Wild Axes damage
- Level 15 Talent +2.5% Wild Axes damage replaced with +10 Inner Beast Attack Speed
- Base Armor increased by 1
- Jinada
- Cooldown decreased from 12/9/6/3s to 9/7/5/3s
- Primal Split
- Now refreshes all Brewling cooldowns
- Spin Web
- Minimum Movement Speed bonus increased from 0% to 50%
- Base Health Regen increased by 1
- Hitch A Ride
- Cooldown decreased from 60s to 45s
- Penitence
- Movement Slow decreased from 18/24/30/36% to 12/20/28/36%
- Hand of God
- Duration decreased from 10s to 8s
- Talents
- Level 20 Talent Hand of God Cooldown decreased from -40s to -30s
- Burning Barrage
- Mana Cost increased from 40/55/70/85 to 45/60/75/90
- Base HP regen increased from 0.25 to 0.5
- Battery Assault
- Mana Cost reduced from 100 to 90
- Hookshot
- Mana Cost reduced from 150 to 100/125/150
- Overclocking
- Mana Cost decreased from 150 to 90
- Base damage decreased by 2
- Celestial Hammer
- Damage decreased from 60/90/120/150 to 50/80/110/140
- Talents
- Level 10 Talent Celestial Hammer Slow decreased from +15% to +12%
- Level 10 Talent Starbreaker Swipe/Smash Damage decreased from +25 to +18
- Talents
- Level 15 Talent +50 Shadow Wave Heal/Damage reduced to +45
- Level 20 Talent +225 Heal on Shallow Grave End reduced to 200
- Level 20 Talent +40 Poison Touch DPS increased to 45
- Level 25 Talent +32% Poison Touch Slow increased to 40
- Crypt Swarm
- Mana Cost decreased from 80/95/110/125 to 80/90/100/110
- Spirit Siphon
- Damage Per Second increased from 20/40/60/80 to 25/50/75/100
- Exorcism
- Mana Cost reduced from 250/350/450 to 200/300/400
- Silence
- Projectile Speed increased from 1000 to 1200
- Dragon Blood
- Bonus HP regen increased from 3/6/9/12 to 4/7/10/13
- Bonus Armor increased from 3/6/9/12 to 4/7/10/13
- Frost Arrows
- Bonus Damage increased from 5/10/15/20 to 6/12/18/24
- Mana Cost decreased from 12 to 9/10/11/12
- Rolling Boulder
- Mana Cost reduced from 70 to 50
- Base Armor reduced by 1
- Talents
- Hunter's Boomerang
- Cast Range decreased from 1000 to 900
- Solar Bind
- Magic Resistance Reduction increased from 16/22/28/34% to 20/25/30/35%
- Torrent
- Mana Cost rescaled from 90/100/110/120 to 100
- Talents
- Level 25 Talent Spell Immunity on Press the Attack decreased from 2s to 1.5s
- Strength gain increased from 2.5 to 2.8
- Frost Shield
- Duration rescaled from 6s to 5/6/7/8s
- Ice Spire
- Now casts a frost nova on itself when destroyed
- Talents
- Level 25 Talent Frost Shield Provides 50HP Health Regen no longer heals the ice Spire
- Feast
- Max HP as damage increased from 0.8/1.0/1.2/1.4% to 0.8/1.1/1.4/1.7%
- Base Movement Speed increased from 310 to 315
- Strength gain from 3.3 to 3.6
- Rebound
- Landing AoE increased from 250 to 275
- Sidekick
- Duration increased from 6s to 7s
- Unleash
- Flurry Attack Cooldown reduced from 1.75s to 1.5s
- God's Rebuke
- Bonus hero attack damage bonus reduced from 20/25/30/35 to 5/10/15/20
- Bulwark
- Scepter Soldiers no longer attack while Mars is stunned or disarmed
- Arena Of Blood
- Mana Cost increased from 150/175/200 to 150/200/250
- Passive Mana Shield bonus increased from 100/150/200/250 to 120/180/240/300
- Poof
- Damage rescaled from 45/60/75/90 to 40/60/80/100
- Divided We Stand
- Bonus Magic Resistance increased from 5/10/15% to 10/15/20%
- Adaptive Strike
- Mana Cost reduced from 50/60/70/80 to 40/50/60/70
- Base Damage increased from 40/50/60/70 to 55/65/75/85
- Base Mana Regeneration increased from 0 to 0.5
- Base HP Regeneration increased from 0.25 to 0.5
- Attack Speed increased from 100 to 110
- Mirror Image
- Cast Point improved from 0.65s to 0.4s
- Split Time increased from 0.3s to 0.5s
- Ensnare
- Cast point reduced from 0.4 to 0.3
- Song of the Siren
- Shard now also increases Duration by 1 second
- Base Attack Time improved from 1.7 to 1.5
- Strength decreased from 21 + 2.2 to 19 + 2
- Agility Gain reduced from 3.4 to 3.2
- Base Damage reduced by 1
- Talents
- Level 10 Talent Phantom Strike Duration decreased from +1s to +0.5s
- Spirit Lance
- Slow Duration increased from 3.25s to 3.75s
- Talents
- Level 20 Talent +8% Juxtapose Damage increased to +10%
- Base Movement Speed Increased from 305 to 310
- Trample
- Base damage increased from 12/28/44/60 to 15/30/45/60
- Pulverize
- Mana Cost reduced from 100/115/130 to 100
- Rock Throw
- Damage increased from 300 to 325
- Illusory Orb
- Mana Cost increased from 80/100/120/140 to 110/120/130/140
- Travel Speed decreased from 651 to 550
- Flesh Heap
- Damage block rescaled from 7/14/21/28 to 8/14/20/26
- Nether Blast
- Damage increased from 100/175/250/325 to 100/180/260/340
- Life Drain
- Health Drain per Second increased from 150/225/300 to 160/240/320
- Shadow Strike
- Mana Cost increased from 110/120/130/140 to 125/135/145/155
- Storm Surge
- Movement Speed decreased from 12/16/20/24% to 6/12/18/24%
- Arcane Curse
- Movement Slow increased from 9/12/15/18% to 10/15/20/25%
- Glaives of Wisdom
- Temporary Steal duration increased from 15/20/25/30s to 20/25/30/35s
- Base Movement Speed decreased from 295 to 285
- Firestorm
- Wave Damage increased from 25/40/55/70 to 30/50/70/90
- Decay
- Scepter Strength Steal reduced from 10 to 8
- Tombstone
- Cooldown increased from 85/80/75/70s to 90/85/80/75s
- Grave Chill
- Mana Cost increased from 90 to 100
- Attack Speed Steal reduced from 34/46/58/70 to 25/40/55/70
- Resonant Pulse
- Block per Hit increased from 30/45/60/75 to 30/50/70/90
- Shield now increases when refreshed rather than getting reset
- Death Ward
- Damage increased from 85/140/195 to 90/150/210
See also[]
External link[]
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