Version 7.31
(Full list)
(Full list)
- Added new heroes:
- Nerfed:
- Buffed:
- Rebalanced:
- Abaddon
- Ancient Apparition
- Anti-Mage
- Arc Warden
- Bane
- Batrider
- Beastmaster
- Bloodseeker
- Bounty Hunter
- Bristleback
- Broodmother
- Centaur Warrunner
- Chen
- Clinkz
- Clockwerk
- Crystal Maiden
- Dark Seer
- Dark Willow
- Dawnbreaker
- Disruptor
- Doom
- Dragon Knight
- Drow Ranger
- Earth Spirit
- Earthshaker
- Elder Titan
- Ember Spirit
- Enigma
- Grimstroke
- Gyrocopter
- Hoodwink
- Huskar
- Invoker
- Io
- Jakiro
- Juggernaut
- Kunkka
- Legion Commander
- Lich
- Lifestealer
- Lone Druid
- Luna
- Lycan
- Magnus
- Marci
- Mars
- Medusa
- Meepo
- Mirana
- Monkey King
- Morphling
- Naga Siren
- Nature's Prophet
- Necrophos
- Night Stalker
- Nyx Assassin
- Ogre Magi
- Oracle
- Pangolier
- Phantom Assassin
- Phantom Lancer
- Phoenix
- Puck
- Pudge
- Pugna
- Razor
- Riki
- Rubick
- Sand King
- Shadow Fiend
- Shadow Shaman
- Silencer
- Skywrath Mage
- Slardar
- Slark
- Snapfire
- Sniper
- Spectre
- Spirit Breaker
- Storm Spirit
- Sven
- Templar Assassin
- Terrorblade
- Tidehunter
- Timbersaw
- Tinker
- Tiny
- Treant Protector
- Troll Warlord
- Tusk
- Undying
- Ursa
- Vengeful Spirit
- Venomancer
- Viper
- Visage
- Void Spirit
- Warlock
- Windranger
- Witch Doctor
- Wraith King
- Reworked:
- New items:
- Rebalanced items:
- Arcane Blink
- Arcanist's Armor
- Blast Rig
- Bloodstone
- Bloodthorn
- Boots of Travel 2
- Broom Handle
- Crimson Guard
- Desolator
- Diffusal Blade
- Enchanted Quiver
- Ethereal Blade
- Eye of Skadi
- Fallen Sky
- Gem of True Sight
- Hood of Defiance
- Meteor Hammer
- Null Talisman
- Nullifier
- Orchid Malevolence
- Quelling Blade
- Quickening Charm
- Radiance
- Spell Prism
- Spider Legs
- Swift Blink
- Nerfed items:
- Arcane Ring
- Armlet of Mordiggian
- Boots of Travel
- Bottle
- Ceremonial Robe
- Essence Ring
- Ghost Scepter
- Healing Salve
- Holy Locket
- Kaya and Sange
- Paladin Sword
- Psychic Headband
- Quicksilver Amulet
- Refresher Orb
- Ring of Aquila
- Sange and Yasha
- Satanic
- Soul Ring
- Telescope
- The Leveller
- Timeless Relic
- Trusty Shovel
- Buffed items:
Release Date
Dota 2:
GENERAL UPDATES[]
- Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level
- Reworked bounty gold streak formula:
- Old:
- Streak gold = (35x-5) where x = current streak
- New:
- Streak gold= (5x^2 + 5x) where x = current streak
- Old:
- Streak gold goes from
- 100/135/170/205/240/275/310/345
- to
- 60/100/150/210/280/360/450/550
- Streak gold goes from
- Reworked XP streak formula
- Old:
- Streak XP = 10(x-1) * L, where x = current streak and L = hero level
- New:
- Streak XP= ( x^2 - x + 8) * L, where x = current streak and L = hero level
- Old:
- Streak bounty goes from
- 20/30/40/50/60/70/80/90 * L
- to
- 14/20/28/38/50/64/80/98 * L
- Streak bounty goes from
- Cooldown reduction now stacks diminishingly
- Moved the Bounty Runes from the triangle to the primary jungle
- Moved the Dire and Radiant offlane towers 320 units further away from base
- When a hero respawns in the fountain, they are inveulnerable as long as there's at least one enemy hero in the base until they issue a command
- Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold
- The following abilities now consistently reveal invisibility for their duration: Winter's Curse, Aether Remnant, Berserker's Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune's End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Ensnare
- Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations
- Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units
- Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30%
- Added new ability: Runty. Runty units deal 25% less damage to heroes
- Piercing, Reinforced, and Runty aren't stealable (e.g: Devour)
- Ranged creeps and their upgrades all have the Piercing ability
- All buildings and siege units now have the Reinforced ability
- Melee creeps and their upgrades all have the Runty ability
- Serpent Wards and Plague Wards now have the Piercing ability
- Eidolons, Treants and Lycan Wolves no longer have the Basic attack type.
- Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar.
- Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability.
- Neutral Items now show through Fog of War for the team they belong to until they are picked up.
- Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps)
- Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow
- New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems
- New Large Camp: 2 Warpine Raiders
THE JUNGLE BITES BACK[]
New Neutral Creeps[]
- Ranged - 500 attack range
- 1500 Health / 400 Mana
- 58-62 Attack Damage
- 290 Movement Speed
- 3 Armor
- 30% Magic Resistance
- 78‒82 and 124XP
- Level 6 - Ancient
- Active: Icefire Bomb
- Ice Shaman throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds.
- Deals only 25% damage to buildings.
- Range: 700.
- Mana cost: 100.
- Cooldown: 30s
- Melee
- 900 Health
- 29-31 Attack Damage
- 300 Movement Speed
- 7 Armor
- 30% Magic Resistance
- 39‒45 and 95XP
- Level 5 - Ancient
- Passive: Time Warp Aura
- Grants 10% Cooldown Reduction
- Radius : 1200
- (Note: All neutral creep auras have a radius of 800 when they aren't player controlled)
- Melee
- 850 Health / 300 Mana
- 39-41 Attack Damage
- 310 Movement Speed
- 6 Armor
- 30% Magic Resistance
- 50‒52 and 76XP
- Level 5
- Active: Seed Shot
- Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces).
- Range : 500
- Mana cost: 100
- Cooldown: 15s
Neutral Creep Changes[]
- Increased attack damage from 14-15 to 19-21
- Increased armor from 1 to 2
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 200
- Increased turn rate from 0.5 to 0.9
- Rescaled gold bounty from 20‒25 to 21‒23
- Increased experience bounty from 28XP to 30XP
- Increased attack damage from 14-15 to 17-18
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 200
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 14‒18 to 14‒16
- Model size increased by 10%
- Added new Passive ability: Steal Weapon
- Every third attack Kobold Soldier will disarm its target for 3 seconds
- Attack Counter does not increase while ability is on Cooldown
- Cooldown: 9s
- Increased movement speed from 270 to 290
- Increased base attack time from 1.35 to 2.0
- Increased base attack speed from 100 to 200
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 6‒8 to 5‒7
- Reduced experience bounty from 17XP to 14XP
- Added new Passive ability: Prospecting Aura
- Allied heroes within a 1200 radius gain 20 gold per minute
- Now has the Piercing ability
- Increased base attack time from 1.6 to 2
- Increased attack speed from 100 to 125
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 20‒23 to 19‒21
- Added new Passive ability: Break
- Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds.
- Cooldown: 10s
- Now has the Piercing ability
- Increased attack speed from 100 to 125
- Increased base attack time from 1.8 to 2
- Increased turn rate from 0.5 to 0.9
- Increased gold bounty from 19‒22 to 20‒22
- Increased experience bounty from 26XP to 28XP
- No longer has Mana Aura
- Active: Heal
- Heal increased from 15 to 100
- Mana cost increased from 5 to 60
- Cooldown increased from 0.5 to 10
- Added new Passive ability: Heal Amplification Aura
- Grants 15% heal amplification to all allies within 1200 range
- Now has the Piercing ability
- Increased health from 370 to 400
- Reduced attack damage from 30-36 to 30-32
- Increased base attack time from 1.6 to 2
- Increased attack speed from 100 to 125
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 19‒22 to 18‒22
- Increased experience bounty from 28XP to 30XP
- Passive: Envenomed Weapon
- "Reduces health regeneration by 75%"
- No longer deals 2 damage per second
- Duration decreased from 20 to 10
- Hero duration decreased from 10 to 2
- Now has the Piercing ability
- Increased armor from 1 to 2
- Increased base attack time from 1.2 to 2.0
- Increased attack speed from 100 to 165
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 28‒34 to 25‒27
- Reduced experience bounty from 44XP to 42XP
- Increased base attack time from 1.5 to 2
- Increased attack speed from 100 to 135
- Increased turn rate from 0.5 to 0.9
- Increased mana from 0 to 200
- Reduced gold bounty from 17‒20 to 14‒15
- Increased experience bounty from 28XP to 26XP
- Added new Active ability: Vex
- "Silences a unit for 3 seconds"
- Mana cost: 75
- Range: 600
- Cooldown 15s
- Now has the Piercing ability
- Reduced attack damage from 28-37 to 28-34
- Increased base attack time from 1.6 to 2.0
- Increased attack speed from 100 to 125
- Increased turn rate from 0.5 to 0.9
- Increased mana from 0 to 200
- Increased gold bounty from 21‒24 to 16‒18
- Increased experience bounty from 28XP to 26XP
- Added new Toggle ability: Take Off
- "Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying."
- Costs 2.5% max mana per second
- Initial Mana cost: 20
- Now has the Piercing ability
- Reduced health from 550 to 500
- Reduced attack damage from 30-37 to 30-36
- Increased base attack time from 1.6 to 2.0
- Increased attack speed from 100 to 125
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 29‒33 to 27‒29
- Reduced experience bounty from 44XP to 42XP
- Will now cast Chain Lightning against low health units
- Reduced health from 800 to 750
- Reduced attack damage from 29-33 to 24-26
- Reduced magic resistance from 50% to 30%
- Increased base attack time from 1.35 to 2.0
- Increased attack speed from 100 to 150
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 24‒27 to 24‒26
- Reduced experience bounty from 44XP to 42XP
- Active: Hurl Boulder
- Deals double damage to creeps
- Will occasionally cast Hurl Boulder at player controlled creeps
- Multiple golems won't chain cast their rocks
- Increased health from 240 to 250
- Increased attack damage from 9-10 to 10-14
- Reduced magic resistance from 50% to 30%
- Increased base attack time from 1.35 to 2.0
- Increased attack speed from 100 to 150
- Reduced gold bounty from 8‒13 to 8‒12
- Increased experience bounty from 17XP to 18XP
- Active: Hurl Boulder
- Deals double damage to creeps
- Will occasionally cast Hurl Boulder at player controlled creeps
- Multiple golems won't chain cast their rocks
- Reduced health from 850 to 800
- Reduced attack damage from 24-27 to 22-24
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 150
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 18‒38 to 24‒28
- Increased experience bounty from 31XP to 32XP
- Added new Active ability: Ogre Smash!
- Ogre slowly charges a a big attack, stunning all units in a 200 radius in front of him
- Charge time: 2.8s
- Stun: 3s
- Damage: 200 + 8% of current target HP
- Cooldown: 12s
- Mana cost: 0
- Will occasionally cast Ogre Smash! in their camps.
- Multiple Ogres won't chain cast their stun.
- Reduced attack damage from 24-27 to 18-20
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 150
- Increased turn rate from 0.5 to 0.9
- Rescaled gold bounty from 28‒36 to 30‒34
- Increased experience bounty from 47XP to 48XP
- Increased attack damage from 7-10 to 10-12
- Increased base attack time from 1.7 to 2
- Increased attack speed from 100 to 125
- Increased turn rate from 0.5 to 0.9
- Increased gold bounty from 12‒14 to 14‒16
- Reduced experience bounty from 31XP to 24XP
- Will cast Purge after 5 seconds of attacking a hero
- Reduced attack damage from 24-27 to 21-23
- Increased armor from 1 to 2
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 125
- Increased turn rate from 0.5 to 0.9
- Reduced experience bounty from 47XP to 46XP
- Added new Passive ability: Mana Aura
- Passively grants nearby allies mana regeneration
- Radius: 1200
- Mana regeneration bonus: 2.5
- Aura linger duration: 0.5
- Increased armor from 0 to 2
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 150
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 62‒73 to 62‒68
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 150
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 30‒36 to 34‒36
- Reduced experience bounty from 66XP to 60XP
- Increased attack damage from 29-33 to 15-17
- Increased base attack time from 1.45 to 2
- Increased attack speed from 100 to 125
- Increased mana from 0 to 200
- Increased turn rate from 0.5 to 0.9
- Increased gold bounty from 18‒21 to 20‒24
- Reduced experience bounty from 47XP to 40XP
- Added new Active ability: Intimidate
- Releases a roar, reducing the total attack damage of nearby enemies
- Radius: 300
- Attack damage reduction: 50%
- Duration: 4
- Mana cost: 50
- Cooldown: 16
- Will cast Intimidate on nearby enemies when on low health in his camp
- Reduced attack damage from 18-21 to 18-20
- Increased base attack time from 1.35 to 2
- Reduced attack point from 0.5 to 0.3
- Increased attack speed from 100 to 150
- Increased turn rate from 0.5 to 0.9
- Increased gold bounty from 16‒19 to 18‒20
- Increased experience bounty from 31XP to 32XP
- Passive: Cloak Aura
- Increased hero magic resistance bonus from 10% to 15%
- Increased non-hero magic resistance bonus from 20% to 30%
- Increased base attack time from 1.5 to 2
- Increased attack speed from 100 to 135
- Increased turn rate from 0.5 to 0.9
- Increased gold bounty from 53‒62 to 56‒62
- Increased base attack time from 1.55 to 2
- Increased attack speed from 100 to 135
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 61‒79 to 64‒68
- Removed Swiftness Aura.
- Added new Active ability: Death Throe: Power
- When the Hellbear Smasher dies, nearby allies temporarily gain bonus attack damage
- Radius: 700
- Attack damage bonus: 50%
- Duration: 5
- Increased base attack time from 1.5 to 2
- Increased attack speed from 100 to 135
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 36‒44 to 32‒40
- Removed Cloak Aura
- Added new Passive Ability: Swiftness Aura
- Passively increases the attack speed of nearby allies.
- Radius: 1200
- Attack speed bonus: 15
- Duration: 5
- Added new Passive Ability: Death Throe: Rush
- When the Hellbear Smasher dies, nearby allies temporarily gain bonus attack speed.
- Radius: 700
- Attack speed bonus: 100
- Duration: 5
- Reduced attack damage from 20-25 to 18-20
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 150
- Increased turn rate from 0.5 to 0.9
- Increased mana from 0 to 200
- Increased gold bounty from 12‒16 to 18‒20
- Increased experience bounty from 19XP to 26XP
- Added new Active ability: Tornado
- Channeling - Creates an invulnerable Tornado at the targeted point that can be controlled. The tornado has the Tempest aura.
- Whenever a Wildwing Ripper dies to a hero in his camp, there's a 33% chance that nearby Wildwings will cast Tornado on the attacker
- Cast range: 500
- Max channel time from 40 to 15
- Mana cost from 200 to 100
- Cooldown reduced from 70 to 40
- Tornado now lasts for 5 seconds after channel is interrupted
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 150
- Increased turn rate from 0.5 to 0.9
- Increased gold bounty from 54‒70 to 60‒66
- Removed Tornado
- Added new Active ability: Hurricane
- Pushes the target unit towards the chosen direction.
- Cast range: 400
- Push distance: 400
- Push duration: 0.5
- Mana cost: 100
- Cooldown: 30
- Vector-targeted
- As a neutral creep, the wildwing only casts this while attacked, targeting heroes that are chasing other heroes, pushing them in the opposite direction
- Increased armor from 1 to 4
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 150
- Increased turn rate from 0.5 to 0.9
- Reduced mana from 550 to 250
- Reduced gold bounty from 43‒50 to 42‒48
- Removed Ensnare
- Active: Raise Dead
- No longer requires a dead unit within 600 radius to cast
- Skeleton Warriors summonned from 2 to 3
- Reduced attack damage from 24-25 to 11-13
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 6‒12 to 4‒6
- Reduced experience bounty from 12XP to 4XP
- Added new Passive ability: Rally
- Passively grants nearby allies flat attack damage
- Radius: 1200
- Attack damage bonus: 3
- This Aura stacks
- Now has the Piercing ability
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 150
- Increased turn rate from 0.5 to 0.9
- Increased mana from 0 to 200
- Reduced gold bounty from 21‒26 to 20‒24
- Reduced experience bounty from 47XP to 42XP
- Added new Active ability Ensnare
- Throws a net at a target, rooting it in place
- Cast range: 550
- Duration: 1.75
- Mana cost: 75
- Cooldown: 15
- Will sometimes cast Ensnare to targets attacking it
- Rescaled attack damage from 48-81 to 62-68
- Reduced magic resistance from 50% to 30%
- Increased base attack time from 1.5 to 2
- Reduced attack point from 0.94 to 0.5
- Reduced attack backswing from 0.56 to 0.5
- Increased attack speed from 100 to 135
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 108‒137 to 78‒82
- Reduced attack damage from 34-45 to 20-22
- Increased armor from 0 to 2
- Increased magic resistance from 0% to 25%
- Increased base attack time from 1.8 to 2
- Reduced attack point from 0.94 to 0.5
- Reduced attack backswing from 0.56 to 0.5
- Increased attack speed from 100 to 120
- Increased turn rate from 0.5 to 0.9
- Increased gold bounty from 26‒33 to 39‒45
- Increased experience bounty from 50XP to 95XP
- Added new Passive Ability: Magic Amplification Aura
- Passively increases incoming spell damage on nearby enemies.
- Radius: 1200
- Incoming spell damage amplification: 5%
- Reduced health from 1700 to 1500
- Rescaled attack damage from 77-87 to 80-84
- Reduced magic resistance from 50% to 30%
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 150
- Reduced gold bounty from 78‒88 to 78‒82
- Reduced attack damage from 29-33 to 22-24
- Reduced magic resistance from 50% to 30%
- Increased base attack time from 1.35 to 2
- Increased attack speed from 100 to 150
- Added new Passive ability: Weakening Aura
- Passively reduces the armor of nearby enemies
- Radius: 1200
- Armor reduction: 2
- Increased health from 1400 to 1700
- Reduced magic resistance from 50% to 30%
- Increased base attack time from 1.8 to 2
- Reduced attack point from 0.5 to 0.3
- Reduced attack backswing from 0.56 to 0.3
- Increased attack speed from 100 to 120
- Increased turn rate from 0.5 to 0.9
- Increased gold bounty from 64‒71 to 78‒82
- Increased health from 800 to 850
- Reduced attack damage from 41-48 to 32-34
- Reduced magic resistance from 50% to 30%
- Increased base attack time from 1.8 to 2
- Reduced attack point from 0.5 to 0.3
- Reduced attack backswing from 0.56 to 0.3
- Increased attack speed from 100 to 120
- Increased turn rate from 0.5 to 0.9
- Reduced gold bounty from 44‒51 to 39‒45
TEAM TECHIES[]
- Increased base attack damage from 9‒11 to 21‒33.
- Reduced armor from 5 to 3.
- Reduced base movement speed from 320 to 300.
- Increased base attack speed from 90 to 100.
- Techies now has Sticky Bomb, Reactive Tazer, Blast Off! as their basic abilities and Proximity Mines as their ultimate ability.
- New Sticky Bomb
- Lobs a Sticky Bomb towards a target area. If it falls next to an enemy hero it will stick to them, slowing their movement speed. The bomb will explode after 3 seconds, dealing damage within an area.
- Cast range: 1000
- Radius: 250
- Movement speed slow: 25%/35%/45%/55%
- Damage radius: 300
- Activation delay: 3
- Cooldown: 12/10/8/6
- Mana cost: 100/115/130/145
- New Reactive Tazer
- Techies trigger an electric charge giving him bonus movement speed. Enemies attacking Techies will be disarmed. At the end of its duration, it will disarm all enemies within 400 radius.
- Self movement speed bonus: 15%/20%/25%/30%
- Buff duration: 6
- Disarm radius: 400
- Disarm duration: 3
- Cooldown: 28/24/20/16
- Mana cost: 60
- Blast Off!
- No longer can be cast while leashed.
- Max health as self damage is no longer lethal.
- Reduced max health as self damage from 50% on each level to 50%/45%/40%/35%.
- Reduced damage from 300/400/500/600 to 275/350/425/500.
- Rescaled cooldown 35 on each level to 45/40/35/30.
- Aghanim's Scepter upgrade:
- Reactive Tazer can be cast on allies and deals 300 damage in its final detonation.
- Moved Proximity Mines to the 4th ability slot.
- Only detonates if there's a damageable target within radius. Spell immune enemies will reveal the Proximity Mine but can't attack them, and they will not detonate.
- Proximity Mine now applies a 5 second 10%/15%/20% magic resistance reduction debuff on all enemies within its radius. Debuff do not stack, however multiple Proximity Mines refresh the debuff.
- Increased cast range from 100 to 400.
- Reduced minimum distance between mines from 400 to 350.
- Increased damage radius from 400 to 500.
- Reduced activation delay from 1.75 to 1.
- Reduced detonation delay from 1.6 to 1.
- Rescaled damage from 200/380/560/740 to 400/575/750.
- Reduced charge restore time from 23 to 19/17/15.
- Rescaled mana cost from 110/130/150/170 to 110/140/170.
- Talents:
- Level 15 right talent: +300 Blast Off! damage reduced to +200.
- Level 20 left talent: -22s Blast Off! cooldown reduced to -15s.
- Level 20 right talent changed: +40 movement speed ➜ +100 Sticky Bomb damage.
- Level 25 left talent changed: 60 mines movement speed ➜ -0.8s Proximity Mines activation delay.
Items[]
New Items[]
- Requires Witch Blade + Mystic Staff + 800 Recipe (total cost 6200 )
- +45 Intelligence
- +40 Attack speed
- +8 Armor
- +300 Projectile speed
- Active: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
- Passive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds
- Requires Vladmir's Offering + Point Booster + 400 Recipe (total cost 4200 )
- +250 Health
- +250 Mana
- Passive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
- Active: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s
- Requires Tranquil Boots + Drum of Endurance + 1500 Recipe (total cost 4125 )
- +8 Strength
- +8 Intelligence
- +65 Movement speed
- +15 Health regeneration
- 8 charges. Gains a charge every 3 minutes
- Active: Consumes a charge to give +50 attack speed and 15% movement speed to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
- Passive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.
Reworked Items[]
- Old:
- Voodoo Mask + Kaya + Soul Booster (Total Cost 5750g )
- +16 Intelligence
- +425 Health
- +425 Mana
- +8% Spell Damage
- +15% Spell Lifesteal (Hero)
- +3% Spell Lifesteal (Creep)
- +100% Mana Regen Amplification
- +30% Spell Lifesteal Amplification
- Active: Bloodpact
- Converts 30% of your max mana to health regeneration over 2 seconds.
- 85s CD
- Costs 30% of max mana
- Passive: Mana Battery
- Each charge provides 0.2 MP regen and 0.35% spell amplification. Nearby kills provide 1 charges. Dying causes you to lose 3 charges. Starts with 14 charges
- New:
- Soul Booster + Voodoo Mask 900 Recipe (Total Cost 4600 )
- +550 Health
- +550 Mana
- +25% Spell Lifesteal (heroes)
- +5% Spell Lifesteal (creeps)
- Active: Bloodpact
- Double Bloodstone's Spell Lifesteal and also converts the same percentage of damage dealt to mana. Lasts 6 seconds.
- Costs 10% of your Health to cast. When cast, grants the Drained debuff, ignoring extra Bloodpact effects for 40s.
- Cooldown: 40s
- Old:
- Oblivion Staff + Oblivion Staff + 475 Recipe (Total Cost 3475 )
- +20 Intelligence
- +30 Attack Damage
- +25 Attack Speed
- +4 Mana Regeneration
- Active: Soul Burn
- Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage.
- Mana cost: 100
- Cooldown: 18s
- New:
- Blitz Knuckles + Claymore + Void Stone (Total Cost 3175 )
- +40 Attack Speed
- +30 Attack Damage
- +3 Mana Regeneration
- Active: Soul Burn
- Silences the target unit for 5 seconds.
- At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage
- Mana cost: 100
- Cooldown: 18s
- Old:
- Orchid Malevolence + Hyperstone + 800 Recipe (Total Cost 6275 )
- +25 Intelligence
- +90 Attack Speed
- +30 Damage
- +5.5 Mana Regeneration
- Active: Soul Rend
- Silences a target for 5 seconds.
- At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage.
- All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage
- New:
- Orchid Malevolence + Mage Slayer + 925 Recipe (Total Cost 6500 )
- +20 Intelligence
- +60 Attack Speed
- +50 Damage
- +5 Mana Regeneration
- +20% Magic Resistance
- Active: Soul Rend
- Silences a target for 5 seconds.
- At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage.
- All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage.
- Passive: Mage Slayer
- Places a debuff when you attack enemies, causing them to do 35% less spell damage for 6 seconds
- Old:
- Eaglesong + Ghost Scepter + 1000 Recipe (Total Cost 4300g) )
- +40 Agility
- +10 Strength
- +10 Intelligence
- Active: Ethereal Blast
- Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage.
- Enemy targets are also slowed by 80%, and take 1.5x your primary attribute + 125 as magical damage
- Duration 4 seconds
- Cooldown: 20s
- New:
- Kaya + Ghost Scepter + 1100 Recipe (Total Cost 4650g )
- +25 Intelligence
- +5 Agility
- +5 Strength
- +24% Spell Lifesteal Amplification
- +12% Spell Amplification
- +75% Mana Regen Amplification
- Active: Ethereal Blast
- Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage.
- Enemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage
- Duration 4 seconds
- Cooldown: 22s
Rebalanced Items[]
- Now purchasable at 15 minutes instead of 20
- Arcane Blink
- No longer grants Cooldown Reduction
- Now grants 25% mana cost reduction and 20% debuff amplification
- Health drain per second increased from 40 to 45
- Movement speed bonus reduced from 100 to 90
- Movement speed bonus reduced from 100 to 90
- Now additionally reduces TP channel time by 1s
- Using the Bottle removes the lingering Rejuvenation Aura buff (i.e: you can only use it once for free once you leave the fountain)
- Now doubles its bonuses after minute 25
- No longer grants 3% Spell damage amplification
- Now grants 4% mana cost reduction
- Now doubles its bonuses after minute 25
- Now doubles its bonuses after minute 25
- Guard
- Cooldown reduced from 40 to 35
- Damage block increased from 70 to 75
- Damage reduced from 55 to 50
- Now gains +2 damage if an enemy hero dies with this item's Corruption Debuff up to a Maximum of 25.
- Endurance
- Can now be cast without interrupting channeling
- Reveal
- Now also deals 25 damage to enemies revealed when cast.
- Recipe reworked. Now requires Blade of Alacrity + Robe of the Magi + 1050 Recipe (total cost reduced from 3150 to 2500 )
- Agility bonus reduced from 24 to 15
- Intelligence bonus reduced from 12 to 10
- Melee Illusion mana burn reduced from 12 to 8
- Bonus all attributes reduced from 25 to 22
- Bonus health increased from 200 to 220
- Bonus mana increased from 200 to 220
- Force
- Cooldown reduced from 23s to 20s
- Now has an active Reveal.
- No longer reveals invisibility when dropped.
- Ghost Form
- Cooldown increased from 20s to 22s
- Glimmer
- Magic resistance increased from 45% to 50%
- Salve
- Duration increased from 10s to 13s
- Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)
- Bonus mana reduced from 325 to 300
- Magic resistance reduced from 20% to 18%
- Barrier
- Block increased from 325 to 350
- Mana cost reduced from 75 to 50
- Hurricane Thrust
- Cooldown reduced from 23s to 20s
- Cast range increased from 550 to 650
- Enemy cast range increased from 400 to 450
- Attack range increased from 140 to 150
- Ally push speed increased from 1200 to 1500
- Bonus status resistance reduced from 22% to 20%
- Nullify
- Now pierces magic immunity
- No longer slows the enemy
- No longer has a mana cost
- Insight Aura
- Magic Resistance increased from 10% to 12%
- Reduced gold cost from 130 to 100 .
- Quell
- melee damage reduced from 12 to 8
- ranged damage reduced from 6 to 4
- Reduced Quelling Blade cost from 130 to 100 (total cost decreases ▼ from 4130 to 4100 ).
- Recipe reworked. Now requires Sacred Relic + Talisman of Evasion (total cost reduced from 5100 to 5050 )
- Can now be disassembled.
- Now grants 15% evasion
- Blind effect reduced from 17% to 10%
- Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)
- Mana Regeneration reduced from 12 to 7
- Reset Cooldowns
- Cooldown increased from 160 to 170
- Bonus status resistance reduced from 22% to 20%
- Unholy Rage
- Cooldown increased from 25s to 30s
- Swift Blink
- No longer grants attack damage and attack speed
- Now grants 35 agility for 6 seconds
Rebalanced Neutral Items[]
Tier 1[]
- Bonus health decreased from 100 to 75
- Bonus intelligence reduced from 10 to 8
- Vault
- Cooldown reduced from 20s to 15s
- Armor increased from +3 to +4
- Damage decreased from +14 to +8
Tier 2[]
- Movement speed Bonus decreased from 4% to 3%
- Damage decreased from +7 to +3
- Bonus mana regeneration reduced from 2.5 to 2
- Bonus attack speed increased from 15 to 20
- Damage bonus per health missing increased from 8 to 10
- Secondary stats bonus increased from 14 to 15
- Shadow Brand
- Damage per second increased from 35 to 40
- No longer grants vision to both teams
Tier 3[]
- Scurry
- URenamed to Skitter.
- Bonus movement speed decreased from 22% to 18%
- Duration increased from 3 to 3.5s
- Bonus damage increased from +200 to 225
- Bonus range from +400 to +350
- Cooldown reduction reduced from 12% to 10%
- Health regeneration increased from 9 to 10
- Bonus mana reduced from 350 to 250
- Bonus intelligence reduced from 16% to 15%
- Psychic Push
- Range reduced from 800 to 600
- Bonus damage reduced from 20 to 16
- Hair Trigger
- Trigger/explosion radius increased from 300 to 400
- Explosion damage reduced from 300 to 250
Tier 4[]
- Prescient Aura
- Bonus attack range reduced from 110 to 100
- Bonus cast range reduced from 110 to 100
- Health regeneration increased from 10 to 15
- Debuff duration amplification reduced from 25% to 20%
- Bonus attack speed reduced from 50 to 40
- Cooldown reduction reduced from 18% to 12%
- Bonus all attributes increased from 6 to 8
- Bonus agility increased from 24 to 25
- Solitary Disguise
- Movement speed increased from 15 to 20%
- Now additionally grants 20 attack speed
Tier 5[]
- Bonus all attributes increased from 12 to 13
- Strength reduced from 20 to 15
- Intelligence reduced from 20 to 15
- Fallen Sky
- Damage per second to buildings increased from 50 to 60
- Damage per second to units reduced from 90 to 60
- Now additionally grants 15 movement speed
- Mega Shield
- Now only affects heroes
- Reflect percentage increased from 35% to 40%
Heroes[]
- Strength gain reduced from 2.8 to 2.6
- Base Mana Regeneration increased from 0 to 0.25
- Reworked Aghanim's Shard. Causes Mist Coil to deal Abaddon's attack damage on impact (applying on hit effects) and increases Curse of Avernus base slow by 10%
- Talents:
- Unstable Concoction
- Grants Alchemist 5/10/15/20% movement speed while charging
- Explosion now damages enemy creeps within its radius
- Cold Feet
- Now deals damage in 0.5s intervals instead of 1s. (Total damage remains unchanged)
- Ice Vortex
- Slow rescaled from 15/20/25/30% to 16/19/22/25%
- Magic amplification rescaled from 12/16/20/24% to 16/19/22/25%
- Chilling Touch
- Cooldown reduced from 15/11/7/3s to 12/9/6/3s
- Mana cost reduced from 30/45/60/75 to 30/40/50/60
- Damage reduced from 50/90/130/170 to 40/80/120/160
- Talents:
- Level 20 Talent -6% Ice Vortex slow/magic resistance reduced to -5%
- Base Strength reduced from 23 to 21
- Mana Break
- Now can stack with Diffusal Blade's mana burn
- Now additionally slows enemy movement speed for 10/20/30/40% for 0.75s when it burns all its target's mana. (Illusions also apply this effect)
- Agility gain increased from 2.5 to 3.0
- Spark Wraith
- Damage increased from 100/170/240/310 to 100/180/260/340
- Tempest Double
- Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden
- Talents:
- Level 15 Talent +8 Armor replaced with +2s Flux Duration
- Level 25 Talent +35% Lifesteal replaced with Tempest Double has 50% Cooldown Reduction
- Battle Hunger
- Now deals physical damage
- Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor
- No longer grants movement speed to Axe
- Now only slows enemies as long as they are not facing Axe
- Slow rescaled from 12/13/14/15% to 8/17/26/35%
- Counter Helix
- Aghanim's Shard debuff now reduces total attack damage taken by Axe from the affected unit. (This makes Blade Mail deal full damage back since the outgoing damage isn't reduced)
- Culling Blade
- Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe
- Cooldown increased from 75/65/55s to 100/85/70s
- Mana cost rescaled from 60/120/180 to 100/125/150
- Movement speed bonus rescaled from 30% to 20/25/30%
- Attack speed bonus rescaled from 30 to 20/30/40
- Damage is now pure and pierces magic immunity
- Damage increased from 150/250/300 to 250/350/450
- Talents:
- Level 10 Talent +12% magic resistance replaced with +20 movement speed
- Level 15 Talent +25 movement speed replaced with +10% Battle Hunger slow
- Level 20 Talent +20 Health regeneration replaced with +1 permanent armor per Culling Blade kill (Note: This is retroactive)
- Level 20 Talent +150 Culling Blade threshold replaced with +150 Culling Blade damage/threshold
- Level 25 Talent: +100 Battle Hunger DPS replaced with 2x Battle Hunger armor multiplier
- Enfeeble
- No longer reduces cast speed
- Now reduces cast range by 30%
- Fiend's Grip
- Damage reduced from 80/120/160 to 70/110/150
- Talents:
- Level 25 Talent +150 Brain Sap damage/heal increased to 200
- Base Armor increased by 1
- Reworked Aghanim's Shard. Flaming Lasso no longer disarms you. Your attacks apply 1 stack of Sticky Napalm
- Flamebreak
- Mana cost reduced from 110/120/130/140 to 110/115/120/125
- Flaming Lasso
- Mana cost reduced from 225 to 175/200/225
- Talents:
- Level 10 Talent +5% spell amplification replaced with +75 Sticky Napalm radius
- Level 10 Talent +6 armor replaced with +75 Flamebreak knockback
- Level 15 Talent +250 health replaced with -10s Flaming Lasso cooldown
- Level 15 Talent +5 Sticky Napalm damage replaced with +25 movement speed
- Level 20 Talent +30 movement speed replaced with 2 Flamebreak charges
- Level 20 Talent +20% magic resistance replaced with +6 Sticky Napalm damage
- Level 25 Talent -35s Flaming Lasso cooldown replaced with Flamebreak applies 2 Sticky Napalm charges
- Base Damage reduced by 2
- Talents:
- Level 15 Talent +30 Movement Speed replaced with +25 Movement Speed Beastmaster Controlled Units
- New Aghanim's Scepter ability Blood Mist. Bloodseeker sprays his blood in an area, taking 5% max HP in pure damage every second while dealing 5% of a unit's max HP to enemies within a 450 radius, and slowing his enemies by 25%. While Blood Mist is active, Thirst's healing is increased by 50%. CD: 4s Cannot be turned off while on cooldown
- Talents:
- Level 20 talent +400 Health replaced with +15% Spell Lifesteal
- Level 25 Talent -4s Blood Rite cooldown replaced with 2 Rupture charges
- Movement Speed increased from 320 to 325
- Shadow Walk
- Cooldown increased from 15s to 18/17/16/15s
- Talents:
- Level 10 Talent +2s Shadow Walk Slow Duration replaced with +10% Shadow Walk Slow
- Cinder Brew
- Casting Cinder Brew now also drenches Brewmaster himself in his Brew. Brewmaster doesn't get the negative effects
- Drunken Brawler
- Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew
- Earth Brawler Stance grants 1/3/5/7 armor and 5/10/15/20% magic resist. Effect is tripled if Brewmaster is affected by Cinder Brew
- Storm Brawler Stance grants Brewmaster 15/20/25/30% evasion and 5/7/9/11% movement speed. Effect is tripled if Brewmaster is affected by Cinder Brew
- Fire Brawler Stance grants Brewmaster 24% chance of dealing a 145/160/175/190% damage critical hit. Chance is tripled if Brewmaster is affected by Cinder Brew
- Primal Split
- Aghanim's Shard no longer grants Brewmaster's attack procs to the Void Brewling
- Aghanim's Shard now grants Void Brawler stance: Grants Brewmaster 20% Status Resist and a 25% movement slow for 2 seconds on attack. Effects are tripled if Brewmaster is affected by Cinder Brew
- Talents:
- Level 25 Talent +90% Drunken Brawler critical strike replaced with Cinder Brew Applies Fear when Ignited (Lasts 1.5 seconds)
- Base movement speed increased from 290 to 295
- Strength gain reduced from 2.9 to 2.5
- Warpath
- Max charges increased from 5/7/9 to 6/8/10
- Talents:
- Level 10 Talent +2 mana regeneration reduced to 1.5
- Level 25 Talent 13% spell lifesteal reduced to 12%
- Level 25 Talent +24 Warpath damage per stack increased to +25
- Spinner's Snare
- Can now be cast anywhere there's a web regardless of cast range. (Same behavior as Spin Web)
- Spawn Spiderlings
- Spiderling duration reduced from 60s to 40/45/50s
- Spiderling damage increased from 14 at all levels to 14/17/20
- Poison Sting no longer deals damage per second
- Poison Sting slow rescaled from 8% to 6/8/10%
- Talents:
- Level 10 Talent +10 Agility replaced with +3 Spin Web Max Webs (Note: does not affect the charges)
- Level 15 Talent +30 attack speed replaced with +16 Agility
- Level 20 Talent +50% Spiderling building damage replaced with +15% Silken Bola slow
Strength gain reduced from 4.6 to 4.0 Base armor increased by 1
- Hoof Stomp
- Damage increased from 100/150/200/250 to 120/180/240/300
- Double Edge
- Aghanim's Shard now applies its Strength bonus before dealing damage
- Stampede
- Aghanim's Scepter damage reduction decreased from 40% to 20/25/30%
- Aghanim's Scepter now leashes affected enemies for the duration of the debuff
- Talents:
- Chaos Strike
- Deals 1.5x damage to creeps
- Holy Persuasion
- Bonus movement speed increased from 10/15/20/25 to 10/20/30/40
- Hand of God
- Heal reduced from 275/400/625 to 200/300/400
- Now additionally applies a 20/30/40 Health heal per second for 10 seconds
- Talents:
- Level 25 Talent +280 Hand of God heal replaced with +200/+10 Hand of God heal/heal over time
- Burning Barrage
- Channel time decreased from 1.5/1.9/2.3/2.7s to 1.2/1.6/2.0/2.4s
- Talents:
- Level 10 talent +1.75 Mana Regeneration replaced with +20 Searing Arrows Damage
- Level 10 Talent +12% magic resistance replaced with -3s Skeleton Walk cooldown
- Level 15 Talent +30 Searing Arrows Damage replaced with Death Pact Gains Creep Abilities (Only steals their first ability)
- Level 15 Talent -5s Skeleton Walk cooldown replaced with +25% Death Pact health
- Level 25 Talent +50/5% Death Pact Health/Damage replaced with +25% Burning Barrage damage
- Talents:
- Level 20 Talent +100 Rocket Flare Damage replaced with Power Cogs apply Leash to Units Inside
- Increased Crystal Nova attack speed slow from 20/30/40/50 to 30/45/60/75.
- Arcane Aura now restores 6/12/18/24 mana to all allies within 1200 radius whenever Crystal Maiden casts any of her abilities (excluding item abilities).
- Talents:
- Level 10 right talent: +200 health increased to +250.
- Level 15 right talent: +6% Arcane Aura magic resistance ➜ +20 Arcane Aura mana restore per ability cast.
- Rescaled base strength and gain from 20 + 3.1 to 22 + 2.6
- Reduced intelligence gain from 3.1 to 2.7.
- Ion Shell
- Can now be cast on creep-heroes.
- Rescaled duration from 25 on each level to 21/24/27/30
- Aghanim's Scepter upgrade:
- Reduced Ion Shell bonus duration from 20 to 15.
- Aghanim's Shard upgrade:
- Reduced Normal Punch illusion duration from 8 to 6.
- Reduced health regeneration from 0.5 to 0.75.
- Bramble Maze
- Now provides True Sight over rooted targets.
- Rescaled total damage from 120/160/200/240 to 100/150/200/250.
- Shadow Realm now has a 0.3 fade time.
- Bedlam
- Reduced seconds per revolution from 1.8 to 1.5.
- Reduced damage from 75/125/175 to 70/120/170
- Aghanim's Shard upgrade:
- No longer reduces Cursed Crown cooldown.
- Talents:
- Level 15 right talent: +32 Bedlam damage per attack reduced to +30.
- Level 25 right talent: +110 attack speed reduced to +100.
- Starbreaker
- Reduced swipe radius from 360 to 300.
- Increased smash radius from 250 to 300.
- Increased swipe damage from 20/30/40/50 to 25/40/55/70.
- Reduced smash damage from 30/60/90/120 to 25/40/55/70.
- Increased mana cost from 80 to 100.
- Celestial Hammer
- Increased fire trail radius from 150 to 200.
- Increased hammer search damage radius from 150 to 200.
- Reduced hammer damage radius from 250 to 200.
- Increased Luminosity allied heal percentage from 35% to 50%.
- Aghanim's Shard upgrade:
- Starbreaker now also grants unobstructed movement to the caster. [?]
- Talents:
- Level 10 right talent changed: +30 Starbreaker swipe attack damage bonus ➜ +25 Starbreaker swipe attack damage bonus and smash damage bonus.
- Level 15 right talent: +40% Luminosity critical damage increased to +50%.
- Reduced Poison Touch cooldown from from 27/24/21/18 to 27/23/19/15.
- Shallow Grave now also grants the affected target 2%/4%/6%/8% incoming heal amplification for each 10% of health missing.
- Shadow Wave
- Reduced mana cost from 90/100/110/120 to 90 on each level.
- Rescaled cooldown from 14/12/10/8 to 12/11/10/9.
- Added a new ultimate ability Good Juju, this ability takes up the fourth slot.
- Good Juju
- Whenever Dazzle casts an ability all of his abilities' cooldowns are reduced.
- Current cooldowns reduction: 1/1.5/2
- Notes: Passive ability.
- Reworked Bad Juju and moved it to the fifth ability slot.
- Old Bad Juju
- Passively reduces cooldowns on your abilities and items. Anytime you cast a spell, all nearby enemies will have their armor reduced. Debuff stacks and refreshes duration.
- Cooldown reduction: 26%/38%/50%
- Debuff radius: 1200
- Armor reduction per cast: 2/2.25/2.5
- Duration: 8
- New Bad Juju
- Whenever a unit is affected by one of Dazzle's abilities, they lose armor if they are an enemy, gain armor if they are an ally for a period of time. Can be activated to deal damage and heal all allies within radius as well.
- Radius: 1200
- Armor reduction/bonus: 1/2/3
- Damage per second: 30/40/50
- Heal per second: 30/40/50
- Cooldown: 15
- Mana cost: 50/75/100
- Reworked Aghanim's Scepter upgrade:
- Old: Increases Shadow Wave heal by 60, damage by 80, and causes it to apply a basic dispel on allies.
- New: Adds an active component to Good Juju.
- Can be cast on self of an ally to reduce their item cooldowns.
- Item cooldown reduction: 50%
- Cooldown: 180
- Mana cost: 250
- Can be cast on self of an ally to reduce their item cooldowns.
- Talents:
- Level 15 right talent changed: +20 strength ➜ +50 Shadow Wave heal/damage.
- Aghanim's Shard upgrade:
- Reduced drain time required to fear Spirit Siphon from 4 to 3.
- Reduced Thunder Strike damage per strike from 45/70/95/120 to 35/60/85/110.
- Glimpse
- Reduced mana cost from 100 on each level to 55/70/85/100.
- Reduced cooldown from 48/38/28/18 to 24/22/20/18
- Aghanim's Shard upgrade:
- Thunder Strike
- No longer can target self or allies. However, allies within the affected enemy's radius still gain the bonuses.
- Reduced radius bonus from 410 to 210.
- Reduced ally movement speed bonus from 50% to 25%.
- Reduced ally attack speed bonus from 75 to 50.
- Increased ally buff duration from 1.25 to 1.5.
- Thunder Strike
- Devour
- Now grants 1/3/5/7 bonus armor while devouring a creep.
- Reduced gold bonus from from 60/110/160/210 to 50/100/150/200.
- Infernal Blade
- Increased base damage per second from 16/24/32/40 to 20/30/40/50.
- Reduced max health as damage per second from 1.25%/2.5%/3.75%/5% to 1%/2%/3%/4%.
- Increased Doom mana cost from 150/200/250 to 150/225/300.
- Rescaled Breathe Fire damage from 90/170/240/300 to 80/160/240/320.
- Aghanim's Shard upgrade:
- Increased Fireball damage per second from 65 to 80.
- Talents:
- Level 20 right talent: +150 Elder Dragon Form attack range increased to +175.
- Level 25 left talent: 375 AoE Dragon Tail during Elder Dragon Form increased to 400 AoE.
- Gust now also grants 10% movement speed bonus to the caster for 3/4/5/6 seconds.
- Reduced Multishot attack range as travel distance multiplier from 2 to 1.75.
- Increased health regeneration from 0.25 to 1.
- Reduced strength gain from 4.4 to 3.8.
- Boulder Smash
- Reduced cast point reduced 0.01 to 0.
- Increased damage from 105/170/235/300 to 120/180/240/300.
- Increased unit knockback distance from 480/600/680/800 to 500/600/700/800.
- Rolling Boulder
- Reduced cast point from 0.01 to 0.
- Reduced effect delay from 0.6 to 0.5.
- Increased projectile speed from 800 to 1000.
- Reduced stone roll distance from 1500 to 1200.
- Rescaled damage from 70/90/110/130 to 30 + 100% strength as damage.
- Increased mana cost from 50 to 70.
- Geomagnetic Grip
- Increased cast point from 0.01 to 0.1.
- Reduced mana cost from 100 to 75.
- Increased Magnetize cast point from 0.01 to 0.2.
- Aghanim's Scepter upgrade:
- Enchant Remnant
- Increased cast range from 125 to 175.
- Now has 500 cast range when cast on an ally.
- Enchant Remnant
- Talents:
- Level 15 right talent changed: +25 movement speed ➜ +50% Enchant Totem attack damage bonus.
- Increased mana regeneration from 0 to 0.25.
- Astral Spirit
- Added the Move Astral Spirit sub-ability.
- Talents:
- Level 10 left talent: +20 attack speed increased to +25.
- Level 10 right talent changed: +15 movement speed ➜ +2% Astral Spirit movement speed bonus per hero.
- Sleight of Fist
- No longer deals reduced damage to creeps.
- Reduced cooldown from 18/14/10/6 to 15/12/9/6.
- Rescaled hero attack damage bonus from 40/80/120/160 to 60/90/120/150.
- Flame Guard
- Now absorbs 70% of incoming magical damage taken.
- Reduced magical damage absorbed from from 110/240/370/500 to 85/190/295/400.
- Increased Fire Remnant from 0 to 0.1.
- Talents:
- Level 10 left talent: +280 Flame Guard magical damage absorbed reduced to +200.
- Increased agility gain from 1.8 to 2.1.
- Impetus
- Now deals 200% damage against creeps (and illusions).
- Reduced mana cost from 55 to 50.
- Reduced Nature's Attendants mana cost from 170/160/150/140 to 140 on each level.
- Eidolon
- Increased turn rate from 0.5 to 0.9.
- Reduced attack point from 0.3 to 0.2.
- Increased attack range from 450 to 500.
- Midnight Pulse
- Now deals damage per second based on current health instead of max health.
- Rescaled health as damage per second from 4.75%/5.5%/6.2%5/7% to 6%/8%/10%/12%.
- Aghanim's Shard upgrade:
- Reduced Black Hole outer effect radius from 1200 to 1000.
- Increased health regeneration from 0.5 to 1.
- Stroke of Fate
- Reduced ink travel speed from 2400 to 2000.
- Reduced cast point from 0.8 to 0.6.
- Reduced base damage from 120/180/240/300 to 100/160/220/280.
- Increased damage increment per hit from 18/27/36/45 to 20/30/40/50.
- Homing Missile
- Rescaled damage from 100/175/250/325 to 90/180/270/360.
- Reduced stun duration from 2.25/2.5/2.75/3 to 1.8/2.2/2.6/3.
- Rescaled Flak Cannon from 24/22/20/18 to 20 on each level.
- Acorn Shot
- No longer benefits twice by cast range bonuses.
- Increased initial projectile speed from 1800 to 2100.
- Rescaled Scurry passive evasion bonus from 8%/16%/24%/32% to 15%/20%/25%/30%.
- Talents:
- Level 20 left talent: -3 Armor Corruption increased to -4.
- Level 25 left talent changed: Sharpshooter pierces spell immunity ➜ +135 Bushwhack radius.
- Reduced base and strength gain from 21 + 3.4 to 20 + 3.3.
- Berserker's Blood now also grants magic resistance up to 10%/15%/20%/25% based on current health.
- Increased movement speed from 275 to 285.
- Reduced Wex movement speed bonus from 1%/2%/3%/4%/5%/6%/7% to 0.8%/1.6%/2.4%/3.2%/4%/4.8%/5.6%.
- Rescaled Ghost Walk movement speed change on self from -30%/-20%/-10%/0%/10%/20%/30%/40% to -15%/-10%/-5%/0%/5%/10%/15%/20%.
- Reduced Ice Wall mana cost from 175 to 125.
- Increased Alacrity mana cost from 60 to 100.
- Forged Spirit
- Renamed attack type from Hero to Default. [1] [2]
- Melting Strike
- Rescaled armor reduction per hit from 1 on each level to 0.8/0.9/1/1.1/1.2/1.3/1.4/1.5.
- Ability formula:
1
➜0.7 + (0.1 * Exort)
- Ability formula:
- No longer has a 20 armor reduction max cap.
- Now has a max stack of 20. [?]
- Rescaled armor reduction per hit from 1 on each level to 0.8/0.9/1/1.1/1.2/1.3/1.4/1.5.
- Talents:
- Level 15 right talent changed: +1 Melting Strike armor reduction ➜ +50 Forged Spirit attack speed.
- Level 20 left talent: +35 Alacrity attack damage/speed reduced to +30.
- Level 25 left talent: 2.5x Quas regen, Wex speed, Exort damage increased to 3x.
- Rescaled Tether heal and restore transfer from 70%/90%/110%/130% to 75%/90%/105%/120%.
- Overcharge
- Reduced spell damage amplification from 10%/12%/14%/16% to 8%/10%/12%/14%.
- Increased cooldown from 22/20/18/16 to 25/22/19/16.
- Aghanim's Scepter upgrade:
- Spirits now also apply a 15% movement speed slow to enemy heroes for 0.3 seconds during impact.
- Reworked Aghanim's Shard upgrade:
- Old: Increases Tether movement speed bonus by 10% and causes it to deal 150 damage and stun enemies for 1.75 seconds upon them coming within its slow range. Can affect the same unit once every 7 seconds.
- New: Passively grants 10% spell lifesteal. Increases Overcharge spell damage amplification by 10%, and causes Tether to also share Io's current spell lifesteal with any tethered units.
- Talents:
- Level 10 left talent changed: +30 attack damage ➜ +15 attack damage to Tethered units.
- Level 15 left talent changed: +15% spell lifesteal ➜ +6% Tether movement speed bonus.
- Level 15 right talent changed: +350 Spirits max distance ➜ +45 Spirits explosion damage.
- Level 20 right talent changed: +60 Spirits explosion damage ➜ +0.2% Overcharge max health as health regen bonus.
- Level 25 right talent changed: +900 health ➜ +400 health to Tethered units.
- Reduced base strength from 27 to 25.
- Reduced Dual Breath instances of damage from 11 to 10.
- Ice Path
- Increased stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5.
- Increased cooldown from 12/11/10/9 to 21/17/13/9.
- Reduced Liquid Fire cooldown from 20/15/10/4 to 16/12/8/4.
- Reduced Macropyre cast point from 0.55 to 0.4.
- Aghanim's Scepter upgrade:
- Reduced Macropyre path bonus duration from 30 to 25.
- Reduced Healing Ward mana cost from 140 each level to 140/130/120/110.
- Reduced Omnislash cooldown from 140 to 130.
- Talents:
- Level 15 left talent changed: +30 attack speed ➜ +1s Blade Fury duration.
- Level 20 left talent: +160 Blade Fury damage per second reduced to +150.
- Level 20 right talent changed: +8 armor ➜ +40% Blade Dance lifesteal.
- Illuminate
- Reduced cast point from 0.3 to 0.
- Increased wave radius from 375 to 400.
- Increased max vision from 1125 on each level to to 1125/1275/1425/1575.
- Increased Blinding Light knockback duration from 0.4 to 0.8.
- Reduced Spirit Form cooldown from 70 to 65.
- X Marks the Spot
- Increased cast Range from 400/600/800/1000 to 550/700/850/1000.
- Increased cooldown from 24/20/16/12 to 30/24/22/12.
- Talents:
- Level 15 right talent changed: +16 strength ➜ +25% X Marks the Spot movement speed. [?]
- Overwhelming Odds
- Rescaled base damage from 40/60/80/100 to 35/65/95/125.
- Increased damage per hero from 30/60/90/120 to 35/65/95/125.
- Reworked Aghanim's Shard upgrade:
- Old: Reduces Press the Attack cooldown by 3 seconds and causes it to grant 1.75 seconds of spell immunity.
- New: Increases Overwhelming Odds buff duration by 8 seconds and grants the caster 4 and 0.5 armor per hero and creep hit respectively.
- Talents:
- Level 20 right talent changed: +30 movement speed ➜ 250 AoE Press the Attack.
- Level 25 left talent changed: 400 AoE Press the Attack ➜ Press the Attack grants 2s spell immunity.
- Increased base attack damage from 22‒26 to 25‒29.
- Aghanim's Scepter upgrade:
- Spell immunity no longer dispels Nihilism.
- Increased turn rate from 0.6 to 0.7.
- Increased base agility from 15 to 17.
- Reduced intelligence gain from 4.1 to 3.6.
- Increased Frost Blast attack speed slow from 30 on each level to 30/40/50/60.
- Frost Shield now does its first interval of damage and slow 0.1 seconds after casting.
- Reduced Chain Frost mana cost from 200/350/500 to 180/300/420.
- Increased Rage cooldown from 18 on each level to 21/20/19/18.
- Aghanim's Shard upgrade:
- Open Wounds
- When the target affected by Open Wounds is dealt 500 damage, the ability prioritizing heroes, will fester and spread to a random other enemy within 700 radius.
- Reduced duration from 8 to 7.
- Open Wounds
- Fiery Soul
- Now gains a charge whenever Lina's abilities damages an enemy.
- Increased max charges from 3 to 7.
- Increased stack duration from 12 to 15.
- Reduced movement speed bonus per charge from 4%/5%/6%/7% to 1.5%/2%/2.5%/3%.
- Reduced attack speed bonus per charge from 30/50/70/90 to 10/20/30/40.
- Reworked Aghanim's Shard upgrade:
- Old: Increases Laguna Blade cast range by 150 and turns it into a ground-targeted ability and removes the cast delay, traveling the full distance and hitting every enemy unit that comes within 125 range of it.
- New: All of Lina's abilities deal 10 more damage for each Fiery Soul charge.
- Talents:
- Level 20 left talent: +30/+2% Fiery Soul attack/movement speed per stack increased to +15/+1%.
- Mana Drain now reveals invisible units.
- Reduced Finger of Death mana cost from 200/420/650 to 200/400/600.
- Aghanim's Scepter upgrade:
- Reduced Finger of Death cooldown from 100/60/20 to 80/50/20
- Spirit Bear
- Increased base attack damage from 20 to 28.
- Entangling Claws
- Now deals its damage per second immediately when applied.
- Reduced damage interval from 0.25 to 0.2.
- Rescaled damage per second from 60 on each level to 30/40/50/60.
- Rescaled duration from 0.75/1.5/2.25/3 to 1/1.6/2.2/2.8.
- Spirit Link now also shares 10%/15%/20%/25% of Lone Druid's armor with the Spirit Bear and vice versa.
- Dying while casting True Form no longer puts the ability on cooldown.
- Aghanim's Shard upgrade:
- Lucent Beam will now target the nearest creep if no heroes are within its search radius.
- Talents:
- Level 15 left talent: -20s Eclipse cooldown increased to -25s.
- Level 15 right talent: -3.5s Lucent Beam cooldown reduced to -3s.
- Level 20 right talent: Global Lunar Blessing now also grants 200 night vision bonus.
- Reduced Feral Impulse attack damage bonus from 11%/22%/33%/44% to 10%/20%/30%/40%.
- Reduced Shapeshift duration from 28 to 25.
- Talents:
- Level 10 left talent: +13 Lycan Wolves attack damage reduced to +10.
- Level 10 right talent changed: +10 Feral Impulse health regeneration ➜ +20% Howl attack damage reduction.
- Level 25 right talent: +32% Shapeshift critical chance reduced to +30%.
- Reworked Aghanim's Scepter upgrade:
- Old: Causes Shockwave to release 3 waves, one going centered and the other 2 at 30° angles towards the left and right. After reaching max distance, the shockwaves return, dealing 75% damage and pulling enemies towards the returning point.
- New: Increases Shockwave range by 150 and wave radius by 50. Shockwaves now erupt after 1.5 seconds, dealing an additional of 50% of Shockwave's base damage, applying a debuffs that slows movement speed and reduces base armor by 50%. Affected units recover over 5 seconds.
- Talents:
- Rebound
- No longer can target enemy units.
- Increased ally movement speed bonus from 35% to 45%.
- Reduced Unleash pulse damage from 60/130/200 to 50/100/150.
- Added Aghanim's Scepter upgrade:
- Reduces Unleash cooldown by 10. While Unleash is active, casting other abilities trigger Unleash pulses based on its current level.
- Added Aghanim's Shard upgrade:
- Increased strength gain from 3.4 to 3.7.
- Increased Spear of Mars cooldown from 14/13/12/11 to 15/14/13/12.
- Arena Of Blood
- No longer can escape via vertical movement.
- Reduced spear damage from 100/160/220 to 100/150/200.
- Reduced Mystic Snake mana cost from 140/150/160/170 to 140 on each level.
- Aghanim's Shard upgrade:
- Cold Blooded
- Can now be disabled by Break.
- No longer activates if the triggering enemy is 2000 range away.
- Cold Blooded
- Talents:
- Level 10 left talent changed: 15% evasion ➜ +0.5 Mana Shield damage absorbed per mana.
- Level 10 right talent changed: +15 attack damage ➜ +20 attack speed.
- Level 15 right talent changed: +30 attack speed ➜ -12% Split Shot attack damage penalty.
- Level 20 right talent changed: +30% Mystic Snake mana gain ➜ +2 Mystic Snake bounces.
- Increased strength gain from 1.6 to 2.2.
- Increased agility gain from 1.6 to 2.4.
- Increased intelligence gain from 1.6 to 1.9.
- Divided We Stand
- Clones no longer benefit twice from Switch Attribute
- Clones no longer benefit twice from Attribute Bonus
- Now grants 5%/10%/15% magic resistance bonus to Meepo and his clones
- Aghanim's Scepter upgrade:
- Dig
- Increased max health restored from 40% to 60%.
- Increased cooldown from 40 to 50.
- Reduced mana cost from 150 to 125.
- Dig
- Aghanim's Shard upgrade:
- Reduced Divided We Stand Fling mana cost from 100 to 75.
- Talents:
- Level 10 left talent changed: +20 base attack damage ➜ +30 Poof damage.
- Level 15 left talent changed: +40 Poof damage ➜ Earthbind grants True Strike on affected targets.
- Reduced base attack damage from 27-32 to 24-30.
- Reduced armor from -1 to -2.
- Reduced attack speed from 115 to 110.
- Rescaled base and agility gain from 18 + 3.7 to 24 + 3.4.
- Reduced Starstorm mana cost from 80/105/130/155 to 80/95/110/125.
- Aghanim's Shard upgrade:
- Leap
- No longer grants the caster 150% critical damage on all attacks while having the Leap buff.
- Now deals 150 damage in a forward cone to enemy units within 500 radius, slowing their movement speed by 30% for 2.5 seconds.
- Leap
- Tree Dance
- Reduced day tree vision from 800 to 700.
- Reduced night tree vision from 600 to 500.
- Aghanim's Scepter upgrade:
- Now also gives Wukong's Command soliders the ability to increase their Jingu Mastery stacks.
- Reworked Aghanim's Scepter upgrade:
- Old: Allows Morph to target allied heroes. While Morphed, Morphling gains cast range increase.
- New: Morph steals 20% of each / / attribute from the target, and also steals different stats based on the affected target's primary attribute.
- Steals 35% status resistance if the target is a strength hero.
- Steals 50 attack speed if the target is an agility hero.
- Steals 20% spell damage amplification if the target is an intelligence hero.
- Rip Tide
- No longer has a proc chance.
- Now procs every 5 attacks on an enemy by Naga Siren (and her illusions).
- Rescaled damage from 30/45/60/75 to 40/50/60/70.
- Talents:
- Increased turn rate from 0.6 to 0.9.
- Nature's Call
- Rescaled mana cost from 130/140/150/160 to 150 on each level.
- Reduced Treant base damage from 16-20/24-28/32-36/40-44 to 15-18/21-25/28-32/35-39.
- Reduced Wrath of Nature mana cost from 175/225/275 to 150/175/200.
- Talents:
- Level 10 right talent: +20 attack damage ➜ -8s Nature's Call cooldown.
- Level 20 left talent: 75% miss chance for enemies within Sprout increased to 100%.
- Level 20 right talent changed: +8 armor ➜ Sprout leashes.
- Reaper's Scythe
- No longer has respawn time increase.
- Killing an enemy with ability now grants Necrophos 3/6/9 health regeneration and 1/2/3 mana regeneration permanently.
- Reduced agility gain from 2.3 to 2.2.
- Reduced Crippling Fear cast point from 0.2 to 0.
- Talents:
- Level 10 left talent: +10s Dark Ascension duration reduced to +8s.
- Level 10 right talent: +45 Void damage increased to +50.
- Level 15 right talent: +40 Dark Ascension attack damage bonus reduced to +35.
- Level 20 right talent: -4s Crippling Fear cooldown increased to -5s.
- Level 25 right talent: +80 Hunter in the Night attack speed increased to +100.
- Increased Impale cooldown from 14 on each level to 17/16/15/14.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn".
- Rescaled cooldown from 28/20/12/4 to 20/15/10/5.
- Reduced mana cost from 100 on each level to 70/80/90/100.
- Reduced intelligence as damage multiplier from 3.5/4/4.5/5 to 2.3/3.2/4.1/5.
- Aghanim's Shard upgrade:
- Vendetta
- No longer reduces the target's magic resistance.
- Now increases target's incoming spell damage by 17%. This debuff is applied before the damage.
- Vendetta
- Talents:
- Level 15 left talent changed: +20 movement speed ➜ +0.5x Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn". intelligence as damage multiplier.
- Level 25 right talent changed: +80 agility ➜ 300 AoE Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn"..
- Increased Fireblast mana cost from 70/80/90/100 to 70/85/100/115.
- Increased Ignite cooldown from 15 to 17.
- Talents:
- Rescaled base intelligence and gain from 15 + 1.8 to 16 + 2.1.
- Degen Aura is no longer a basic ability.
- Heavenly Grace
- No longer grants status resistance bonus.
- Now also applies to self if casted on an ally.
- Now also grants an additional 3/4/5/6 strength and health regeneration for each debuff dispelled.
- Reworked and moved Hammer of Purity to the third ability slot.
- This is now a basic ability.
- Old Hammer of Purity
- Causes Omniknight's next attack to deal bonus pure damage based his base damage and reduces all outgoing damage from the target.
- Base damage: 60
- Main attack damage as damage: 115%
- Outgoing dmage reduction: 60%
- Duration: 4
- Cooldown: 10
- Mana cost: 40
- Notes: This is an attack modifier.
- New Hammer of Purity
- Omniknight throws his hammer, deals damage based on his base damage and slows the target for the duration.
- Cast range: 350
- Base damage: 50/75/100/125
- Main attack damage as damage: 60%/70%/80%/90%
- Movement speed slow: 14%/22%/30%/38%
- Duration: 5
- Notes: The projectile has a 1200 speed.
- Aghanim's Scepter upgrade:
- Guardian Angel
- No longer grants 40 health regeneration bonus.
- Now grants 40% status resistance bonus.
- Guardian Angel
- Reworked Aghanim's Shard upgrade:
- Old: Grants Omniknight the Hammer of Purity ability.
- New: Grants Omniknight the Degen Aura ability.
- Degen Aura
- Greatly degenerates the movement capabilities of enemy units that stray too near.
- Radius: 400
- Movement speed slow: 40%
- Aura linger duration: 1
- Talents:
- Level 10 right talent changed: +8 Heavenly Grace health regen ➜ +4s Heavenly Grace buff duration.
- Level 15 left talent changed: +30 movement speed ➜ -30s Guardian Angel cooldown.
- Level 20 left talent changed: -2s Heavenly Grace cooldown ➜ -4s Hammer of Purity cooldown.
- Level 20 right talent changed: +15% Degen Aura movement speed slow ➜ +4 Heavenly Grace strength and health regen per stack.
- Level 25 left talent changed: -60s Guardian Angel cooldown ➜ +75% Hammer of Purity base attack damage as damage.
- Fate's Edict
- Increased duration from 3/3.5/4/4.5 to 3.5/4/4.5/5.
- Increased cooldown from 16/13/10/7 to 17/14/11/8.
- Reduced Purifying Flames mana cost from 80/85/90/95 to 80 on each level.
- Reworked Aghanim's Scepter upgrade:
- Old: Causes Fate's Edict to no longer grant 100% magic resistance to enemy targets and to no longer disarm allied targets.
- New: Grants Oracle the Rain of Destiny ability.
- Rain of Destiny
- Brings forth rain on an area. Units within radius recieve damage or heal and recieve incoming heal amplification or reduction depending on their team.
- Radius: 650
- Heal/Damage per second: 50
- Incoming heal amplification/reduction: 25%
- Duration: 10
- Cooldown: 40
- Mana cost: 150
- Reduced Arcane Orb current mana as damage from 16% on each level to 13%/14%/15%/16%.
- Reduced Essence Flux mana restore from 30%/40%/50%/60% to 25%/35%/45%/55%.
- Increased Swashbuckle damage per slash from 24/42/60/78 to 25/45/65/85.
- Lucky Shot
- Rescaled armor reduction from 4/5/6/7 to 2/4/6/8.
- Rescaled duration from 2/3/4/5 to 2.5/3/3.5/4.
- Talents:
- Level 20 left talent: +18 strength reduced to +20.
- Level 25 right talent: -2.5s Swashbuckle cooldown increased to -3s.
- Increased Phantom Strike mana cost from 35/40/45/50 to 35/45/55/65.
- Talents:
- Level 15 right talent: 15% lifesteal reduced to 12%.
- Level 20 right talent changed: -3 Armor Corruption ➜ +20% Stifling Dagger damage.
- Reduced Phantom Rush cooldown from 16/12/8/4 to 13/10/7/4.
- Talents:
- Level 10 left talent changed: +15 attack speed ➜ +2.5s Phantom Rush bonus agility duration.
- Increased strength gain from 3.5 to 3.6.
- Increased agility gain from 1.3 to 1.5.
- Reduced Icarus Dive movement speed slow from 19%/22%/25%/28% to 16%/19%/22%/25%.
- Fire Spirits
- Rescaled cooldown from 51/44/37/30 to 50/40/30/20.
- Reduced mana cost from 120 to 100.
- Talents:
- Level 10 right talent: +24% Icarus Dive movement speed slow increased to +25%.
- Level 20 right talent changed: +1000 Icarus Dive range ➜ +1.5% Sun Ray max health as damage.
- Level 25 left talent changed: +1.5% Sun Ray max health as damage ➜ +1000 Icarus Dive range.
- Reduced Waning Rift cooldown from 19/17/15/13 to 16/15/14/13.
- Increased Phase Shift max channel time from 0.75/1.5/2.25/3.25 to 1/1.75/2.5/3.25.
- Reduced Dream Coil cooldown from 80 to 75.
- Reworked Aghanim's Scepter upgrade:
- Old: Increases Dream Coil link break damage to 300/450/600, coil duration to 8 seconds and coil break stun pierces spell immunity.
- New: Increases Waning Rift max distance and radius by 150, knocks enemies back 400 distance over 0.5 seconds (non-interrupting) and grants True Sight within the radius for 5 seconds.
- Reworked Aghanim's Shard upgrade:
- Old: Increases Waning Rift damage by 70, causes it to knock enemies 250 range away from the center over 0.4 seconds, and causes it to apply a debuff on hit enemies that provides True Sight over them.
- New: Causes Phase Shift to instantaneously attack all enemies within Puck's attack range, has an instant attack range bonus of 200.
- Talents:
- Level 10 right talent changed: +300 Illusory Orb distance ➜ -2s Illusory Orb cooldown.
- Level 15 left talent changed: Phase Shift instant attacks [?] ➜ -10s Dream Coil cooldown.
- Level 15 right talent changed: +12% spell amplification ➜ +100 Waning Rift damage.
- Level 20 left talent changed: -4s Illusory Orb cooldown ➜ +1s Dream Coil break stun duration.
- Level 25 left talent: 0.75s Dream Coil rapid fire interval reduced to 0.6s.
- Level 25 right talent changed: +255 Waning Rift radius/cast range ➜ Dream Coil pierces spell immunity.
- Reduced base armor from 0 to -1.
- Increased intelligence gain from 1.5 to 1.8
- Flesh Heap
- No longer grants magic resistance.
- Reduced strength bonus per death from 1.5/2/2.5/3 to 1.1/1.4/1.7/2.
- Added an active component to ability.
- Can now be cast to grant damage block against all 3 damage types. Can be cast while channeling.
- Active damage block: 5/10/15/20
- Active duration: 7
- Cooldown: 30/25/20/15
- Mana cost: 50
- Can now be cast to grant damage block against all 3 damage types. Can be cast while channeling.
- Aghanim's Shard upgrade:
- Reduced Flesh Heap bonus cooldown reduction from 10 to 5.
- Decrepify
- No longer interrupts channeling.
- Increased mana cost from 60 to 80.
- Nether Ward
- Now reduces enemies' outgoing spell damage by 10%/15%/20%/25%.
- Nether Ward no longer heals for 2 hits whenever Mana Flare is triggered. [?]
- Reworked Aghanim's Shard upgrade:
- Old: When cast on an enemy, causes Life Drain to create new Life Drain links on other enemy heroes within cast range +200 for every 1.5 seconds spent channeling. The channeling only ends if there are no links up anymore, or the channel duration runs out.
- New: Increases Nether Ward cast range by 350. When cast on Nether Ward, Life Drain refracts its damage to all enemy heroes within 1600 radius for 70% of its damage. The effect is interrupted if Nether Ward is destroyed.
- Increased Scream of Pain mana cost from 85/100/115/130 to 100/110/120/130.
- Reduced Sonic Wave damage from 340/450/560 to 310/430/550.
- Aghanim's Shard upgrade:
- Reduced Blink damage from 175 to 125.
- Static Link can no longer be cast on a target that is already linked.
- Talents:
- Level 20 right talent changed: +6s Static Link link duration ➜ +21% Storm Surge movement speed bonus.
- Level 25 left talent changed: +1 Eye of the Storm targets ➜ 2 Static Link charges.
- Increased strength gain from 2.4 to 2.6.
- Rescaled Smoke Screen mana cost from 75 on each level to 65/70/75/80.
- Blink Strike now also slows enemies movement speed by 100% for 0.2/0.4/0.6/0.8.
- Increased Tricks of the Trade mana cost from 50 to 55.
- Aghanim's Shard upgrade:
- Sleeping Dart is now dispellable.
- Talents:
- Level 10 left talent changed: +20 attack speed ➜ +0.3s Blink Strike movement speed slow duration.
- Level 10 right talent changed: +8 strength ➜ +75 Smoke Screen AoE.
- Level 25 left talent changed: +175 Smoke Screen radius ➜ Tricks of the Trade applies a basic dispel. [?]
- Increased Telekinesis lift duration from 0.8/1.2/1.6/2 to 1.2/1.5/1.8/2.1.
- Spell Steal
- Reduced cooldown from 20/15/10 to 20/12/4.
- Rearm can no longer be aquirable.
- Aghanim's Scepter upgrade:
- Spell Steal
- No longer reduces cooldown to 6/4/2.
- Spell Steal now allows Rubick to acquire 2 abilities. Acquiring an ability with 2 sub-abilities take both of your ability slots (e.g. Sun Ray and Toggle Movement).
- Spell Steal
- Increased base armor from -1 to 0.
- Sand Storm
- Reduced damage interval from 0.5 to 0.2.
- Rescaled mana cost from 75 on each level to 70/75/80/85.
- Talents:
- Level 10 left talent changed: +200 health ➜ +12% Caustic Finale movement speed slow.
- Level 15 left talent changed: +20% Caustic Finale movement speed slow ➜ +100 Caustic Finale base damage.
- Level 20 left talent changed: +120 Caustic Finale base damage ➜ +100 Epicenter radius.
- Aghanim's Shard upgrade:
- Splits Demonic Purge ability up into Demonic Purge and Demonic Cleanse.
- Both of these abilities takes up the 5th and 6th slot respectively. Leveling one ability automatically levels the other as well.
- Demonic Cleanse
- Repeatedly applies a basic dispel on the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
- Aghanim's Scepter upgrade:
- Now also grants 3 charges to Demonic Cleanse.
- Requiem of Souls now also debuffs enemies with 5%/10%/15% magic resistance reduction after dealing its damage.
- Aghanim's Shard upgrade:
- Necromastery now also fears the affected target for 0.5 seconds.
- Talents:
- Level 10 right talent changed: +8% spell damage amplification ➜ +25 Shadowraze stack damage.
- Shackles
- Reduced damage from 60/160/260/360 to 60/130/200/270.
- Now heals its caster by 60/130/200/270 health over its duration.
- Increased Serpent Ward attacks to destroy from 2 to 4 (towers and heroes still require 2 hits).
- Increased Arcane Curse mana cost from 125/130/135/140 to 130/140/150/160.
- Aghanim's Shard upgrade:
- Increases Glaives of Wisdom permanent intelligence steal from 2 to 4.
- Talents:
- Level 10 right talent: +15 Arcane Curse damage per second reduced to +12.
- Level 20 right talent changed: +400 health ➜ -20s Global Silence cooldown.
- Increased Arcane Bolt bonus damage per intelligence from 1.4 to 1.5.
- Increased Concussive Shot hero damage from 100/160/220/280 to 120/180/240/300.
- Reduced Ancient Seal magic resistance reduction from 30%/35%/40%/45% to 20%/25%/30%/35%.
- Increased Mystic Flare damage from 750/1175/1600 to 800/1200/1600.
- Reduced Guardian Sprint river movement speed bonus from 25% to 15%.
- Targets affected by Corrosive Haze now leave water trails for 8 seconds behind them.
- Talents:
- Level 20 right talent: +125 Slithereen Crush damage increased to +150.
- Reduced base strength from 21 to 20.
- Pounce
- Now deals 40 latch damage upon contact.
- Increased latch radius from 95 to 120.
- Talents:
- Level 10 left talent changed: +8 agility ➜ +0.5s Pounce leash duration.
- Level 15 left talent changed: 50 attack speed bonus during Shadow Dance ➜ +1.5% Shadow Dance max health as health regen bonus.
- Level 20 left talent changed: +0.8s Pounce leash duration ➜ 70 attack speed bonus during Shadow Dance.
- Level 25 left talent: +55s Essence Shift steal duration reduced to +50s.
- Scatterblast
- Rescaled damage from 80/150/220/290 to 100/160/220/280.
- Increased cooldown from 13/12/11/10 to 16/14/12/10.
- Rescaled mana cost from 80/90/100/110 to 85/90/95/100.
- Aghanim's Scepter upgrade:
- Reduced Gobble Up mana cost from 150 to 120.
- Aghanim's Shard upgrade:
- Scatterblast
- No longer grants 125 point-blank flat damage bonus.
- Now increases point-blank percentage damage by 35%.
- Reduced point-blank stun duration from 1.5 to 1.4.
- Scatterblast
- Talents:
- Level 10 left talent changed: +1s Scatterblast slow duration ➜ 1215 Firesnap Cookie heal.
- Level 10 right talent changed: +200 health ➜ +0.3s Firesnap Cookie stun duration.
- Level 15 left talent: +75 Scatterblast damage increased to +80.
- Level 15 right talent changed: 200 Firesnap Cookie heal ➜ +2 Lil' Shredder attacks.
- Increased Take Aim mana cost from 25 to 50.
- Aghanim's Shard upgrade:
- Concussive Grenade
- Reduced impact damage from 125 to 25.
- Reduced Reduced cooldown from 16 to 10.
- Concussive Grenade
- Desolate
- Reduced radius from 425 to 400.
- Increased damage from 18/32/46/60 to 21/34/47/60.
- Reduced Haunt mana cost from 150/200/250 to 150/175/200.
- Talents:
- Level 20 right talent: +400 health reduced to +350.
- Level 20 left talent: +14% Spectral Dagger movement speed slow/bonus reduced to +12%.
- Increased Charge of Darkness mana cost from 100 to 120.
- Bulldoze
- Reduced movement speed bonus from 10%/16%/22%/28% to 10%/15%/20%/25%.
- Rescaled status resistance bonus from 34%/46%/58%/70% to 35%/45%/55%/65%.
- Rescaled Greater Bash movement speed as damage 14%/20%/26%/32% to 15%/20%/25%/30%.
- Talents:
- Level 20 left talent: +200 Charge of Darkness charge speed bonus reduced to +175.
- Increased mana regeneration from 0 to 0.5.
- Increased base attack speed from 110 to 115.
- Increased agility gain from 1.7 to 1.9.
- Talents:
- Level 10 left talent: +2.5 mana regen reduced to +1.75.
- Level 10 right talent changed: +40 Static Remnant damage ➜ +20 attack speed.
- Level 15 left talent changed: +25 attack speed ➜ +50 Static Remnant damage.
- Increased agility gain from 2 to 2.2.
- Aghanim's Scepter upgrade:
- Storm Hammer now also apply a basic dispel on all hit enemies.
- Reworked Aghanim's Shard upgrade:
- Old: Reduces cooldown by 4 and causes Storm Hammer to apply a basic dispel on all hit enemies
- New: Warcry is now undispellable and passively grants 5 bonus armor to all allies within 1200 radius.
- Talents:
- Level 15 right talent changed: 15% lifesteal ➜ -15s God's Strength cooldown.
- Level 20 right talent changed: +25 movement speed ➜ +8% Warcry movement speed.
- Psi Blades
- No longer has a spill range multiplier of 1.5.
- Now grants flat spill range bonus of 550/600/650/700.
- Talents:
- Level 15 left talent changed: +120 Psi Blades range ➜ +120 Psi Blades attack/spill range.
- Level 15 right talent: 15% evasion increased to +20%.
- Level 25 left talent: +8 Refraction instances reduced to +7.
- Increased base attack speed from 100 to 110.
- Reduced agility gain from 4.4 to 4.
- Reduced Conjure Image mana cost from 70/75/80/85 to 55/65/75/85.
- Rescaled Metamorphosis duration from 36/40/44/48 to 35/40/45/50.
- Talents:
- Level 10 left talent changed: 16% evasion ➜ +10% Conjure Image illusion outgoing damage.
- Level 15 left talent changed: +30 attack speed ➜ +15% Reflection movement speed slow.
- Level 15 right talent: +275 health increased to +300
- Level 20 right talent: +8 all attributes increased to +10.
- Rescaled Kraken Shell damage block from 8/30/42/54 to 15/30/45/60.
- Aghanim's Shard upgrade:
- Reduced Anchor Smash instant attack damage bonus from 90 to 75.
- Whirling Death
- Increased base damage from 60/100/140/180 to 80/120/160/200.
- Reduced primary attribute reduction from 13%/14%/15%/16% to 12% on each level.
- Increased cooldown from 6 on each level to 7.5/7/6.5/6.
- Aghanim's Shard upgrade:
- Flamethrower
- Reduced damage per second from 90 to 80.
- Increased cooldown from 18 to 20.
- Flamethrower
- Reduced Laser damage from 80/160/240/320 to 75/150/225/300.
- Reduced