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They call me Tiny.
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This article was last edited by Medoke on 23-Aug-2021 17:31.
This article was last edited by Medoke on 23-Aug-2021 17:31.
Version 7.30
(Full list)
(Full list)
- Nerfed:
- Ancient Apparition
- Bristleback
- Chaos Knight
- Clockwerk
- Dark Willow
- Dawnbreaker
- Dragon Knight
- Drow Ranger
- Enchantress
- Hoodwink
- Lina
- Lion
- Luna
- Mars
- Medusa
- Mirana
- Morphling
- Night Stalker
- Nyx Assassin
- Oracle
- Phoenix
- Puck
- Sand King
- Slardar
- Techies
- Templar Assassin
- Terrorblade
- Tidehunter
- Timbersaw
- Treant Protector
- Underlord
- Ursa
- Winter Wyvern
- Wraith King
- Zeus
- Buffed:
- Abaddon
- Alchemist
- Anti-Mage
- Bane
- Beastmaster
- Brewmaster
- Disruptor
- Earth Spirit
- Earthshaker
- Faceless Void
- Io
- Jakiro
- Keeper of the Light
- Legion Commander
- Lich
- Lone Druid
- Lycan
- Magnus
- Monkey King
- Nature's Prophet
- Outworld Destroyer
- Phantom Assassin
- Phantom Lancer
- Queen of Pain
- Razor
- Rubick
- Shadow Demon
- Shadow Fiend
- Shadow Shaman
- Silencer
- Skywrath Mage
- Slark
- Snapfire
- Sniper
- Storm Spirit
- Sven
- Tiny
- Troll Warlord
- Tusk
- Undying
- Vengeful Spirit
- Venomancer
- Void Spirit
- Weaver
- Rebalanced:
- Arc Warden
- Axe
- Batrider
- Bloodseeker
- Centaur Warrunner
- Chen
- Clinkz
- Dark Seer
- Dazzle
- Death Prophet
- Doom
- Elder Titan
- Ember Spirit
- Enigma
- Grimstroke
- Gyrocopter
- Hoodwink
- Huskar
- Invoker
- Juggernaut
- Kunkka
- Leshrac
- Lifestealer
- Meepo
- Naga Siren
- Necrophos
- Ogre Magi
- Omniknight
- Pangolier
- Pudge
- Pugna
- Riki
- Sniper
- Spectre
- Spirit Breaker
- Tinker
- Viper
- Visage
- Warlock
- Windranger
- Witch Doctor
- New neutral items:
- Reworked items:
Release Date
Dota 2:
General
- Captain's Mode second pick phase is changed from Dire/Radiant/Dire/Radiant to Dire/Radiant/Radiant/Dire (assuming Radiant is first pick)
- Multiple Critical strike procs are now rolled from strongest to weakest and will stop rolling once a proc occurs (this results in the same DPS but is less lilkely to have multiple crits in a row or multiple attacks without a crit.)
- Cooldown Percentage Reduction no longer stacks (Sources of flat cooldown reduction still stack)
- Increased Health regeneration of all heroes with 0 HP Regen to 0.25
- Water Rune healing reduced from 80HP to 40HP
- Second Roshan no longer drops Cheese
- Neutral Creeps now drop 5 neutral items per tier
Hero
- Cold Feet
- Cooldown increased from 10/9/8/7 to 12/11/10/9
- Ice Blast
- Cooldown increased from 40 to 60/50/40
- Level 15 Talent +12 HP Regen replaced with +150 Cold Feet Break Distance
- Strength Gain increased from 1.3 to 1.6
- Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies' magic damage by 10%. Grants triple the effect to enemies within 300 range
- Blink
- Fragment Scepter now has 3 charges (25s recharge time)
- Level 10 Talent +15 Attack Speed replaced with -1s Blink Cooldown
- Level 15 Talent +8 armor replaced with +0.7s Mana Void Stun
- Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range
- Magnetic Field
- Shard slow increased from 20% to 30%
- Level 15 Talent +12% Cooldown Reduction replaced with +8 Armor
- Level 15 Talent + 40 Attack Speed replaced with +40 Magnetic Field Attack Speed
- Level 20 talent +100 Attack Range replaced with +40 Flux Damage Per second
- Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10%
- Level 10 Talent +9 Strength replaced with +12% Magic Resistance
- Level 15 Talent +300 Health replaced with +30 Counter Helix Damage
- Brain Sap
- Mana cost decreased from 120/140/160/180 to 100/120/140/160
- Cast Range increased from 600 to 625
- Nightmare
- Now deals 15/20/25/30 Pure damage per second to enemy nightmared targets
- Fiend's Grip
- Cast Point reduced from 0.4 to 0.2
- Sticky Napalm
- Bonus Damage increased from 6/12/18/24 to 7/14/21/28
- Firefly
- Damage rescaled from 10/30/50/70 to 20/35/50/65
- Cooldown increased from 40/38/36/34 to 46/42/38/34
- Aghanim's Shard Call of the Wild Hawk can now be unit targeted, which will cause the hawk to move in the direction of the target and cast dive when/if in range
- Call of the Wild Boar
- Attack damage increased from 16/32/48/64 to 20/35/50/65
- Call of the Wild Hawk
- Vision increased from 600/700/800/900 to 750/800/850/900
- Thirst
- Now heals half the amount on denies
- Health threshold increased from 75% to 80%
- Level 10 Talent +7 armor replaced by +10% Bloodrage Spell Amplification
- Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage
- Shuriken Toss
- Cooldown reduced from 8 to 5
- Damage reduced from 150/225/300/375 to 80/120/160/200
- Mana cost reduced from 120/125/130/135 to 50/60/70/80
- Cast Range rescaled from 400 to 375/425/475/525
- Scepter no longer reduces cooldown
- Scepter Cast Range increased from 650 to 700
- Jinada
- Can now be toggled to disable autocast.
- Track
- Now also causes Shuriken Toss to deal 1.4/1.7/2.0x damage
- Level 10 Talent +20 Movement Speed replaced with +2s Shadow Walk Slow
- Level 15 Talent +275 Health replaced with 50% Track Bonus Move Speed to allies
- Level 20 Talent +50 Attack Speed replaced with Track grants ground vision around the target
- Level 25 Talent 40% Evasion replaced with 2 Shuriken Toss Charges
- Drunken Brawler
- Passive dodge chance increased from 10/15/20/25% to 15/20/25/30%
- Void Brewling Base Attack Damage reduced from 45-55/65-75/85-95 to 45-55/55-65/65-75
- Void Brewling Base Attack Time improved from 1.35 to 1.2/1.0/0.8
- Void Brewling now inherits Brewmaster's Attack Modifiers (e.g: Maelstrom's Chain Lightning, Skadi's Cold Attack, Basher's Bash, etc.)
- Viscous Nasal Goo
- Base Slow reduced from 20% to 15%
- Scepter Radius reduced from 900 to 800
- Scepter max Stacks reduced from 8 to 7
- Warpath
- Stack duration increased from 14 to 16
- Spin Web
- Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)
- Spawn Spiderlings
- Mana Cost increased from 100 to 120
- Damage reduced from 300/370/440 to 240/320/400
- Spinner's Snare
- Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600
- Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings
- Hoof Stomp
- Stun duration decreased from 1.7/2.0/2.3/2.6s to 1.6/1.9/2.2/2.5s
- Stampede
- Damage Strength Multiplier increased from 1.5/2.25/3 to 1.75/2.5/3.25
- Slow Duration increased from 2.3s to 2.5s
- Strength Gain reduced from 3.4 to 3.2
- Reality Rift
- Cooldown increased from 15/12/9/6 to 18/14/10/6
- Chaos Strike
- Lifesteal decreased from 25/40/55/70% to 24/36/48/60%
- Max Critical Damage increased from 140/170/200/230% to 140/175/210/245%
- Phantasm
- Fixed Strong Illusion buff on Phantasm being dispellable (which would cause illusions to die to illusion killing effects after that)
- Level 10 talent +20 Movement Speed replaced with +200 Reality Rift Target Pull Distance
- Level 10 talent +5 all stats replaced with +20% Chaos Strike Lifesteal
- Level 15 talent +35% Cleave replaced with -3s Chaos Bolt Cooldown
- Divine Favor
- Aura no longer provides Heal Amplification
- Aura now also provides 2/3/4/5 armor
- Holy Persuasion
- Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)
- Hand of God
- Reworked Scepter. Hand of God now applies a Strong Dispel
- Strafe
- Removed
- Burning Barrage
- New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70
- Searing Arrows
- Mana cost reduced from 12 to 10
- Skeleton Walk
- No longer can cast spells without breaking invisibility
- Death Pact
- Can be casted from Skeleton Walk without breaking invisibility
- Level 10 Talent +8 Agility replaced with +12% Magic Resistance
- Level 15 Talent -7s Skeleton Walk reduced to -5s
- Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows
- Overclocking
- Bonus Movement Speed decreased from 40% to 30%
- Level 10 talent +20 Movement Speed replaced with +60 Power Cogs Mana Burn
- Level 10 talent +5 Armor replaced with -2s Rocket Flare Cooldown
- Base Attack Speed reduced from 115 to 100
- Crystal Nova
- Mana cost reduced from 130/145/160/175 to 115/135/155/175
- Freezing Field
- Explosion distribution is now more even across its radius
- Shard now also increases total explosions by 20%
- Surge
- Fixed self cast behavior not working with AOE Surge talent
- Wall of Replica
- Duration reduced from 45s to 30s
- Normal Punch
- Now has True Strike
- Illusion Duration increased from 5s to 8s
- Max Damage increased from 250 to 300
- Level 10 Talent +75 Ion Shell Radius replaced with +20% Wall of Replica Illusion Damage
- Level 15 Talent +25% Wall of Replica Illusion Damage replaced with +75 Ion Shell Radius
- Level 20 Talent reduced from +60 Ion Shell damage to +50
- Level 20 Talent increased from -30s Wall of Replica Cooldown to -35s
- Cursed Crown
- Stun duration reduced from 1.75/2.25/2.75/3.25 to 1.5/2.0/2.5/3.0
- Level 10 Talent +0.6s Cursed Crown duration reduced to +0.5s
- Level 20 Talent +50 Damage replaced with +2s Shadow Realm Duration
- Starbreaker
- No longer ignores movement restriction abilities (e.g: Kinetic Field)
- No longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
- Added Aghanim’s Shard. Grants magic immunity during Starbreaker
- Solar Guardian
- Added Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds
- Level 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow
- Level 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage
- Level 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage
- Level 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required
- Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
- Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges
- Base Agility reduced from 21 to 20
- Poison Touch
- Now only refreshes its duration when Dazzle attacks the target
- Base slow increased from 14/16/18/20 to 16/18/20/22
- Now increases its slow by 2/2.5/3/3.5% every time it's refreshed
- Shallow Grave
- Mana cost rescaled from 150 to 120/130/140/150
- Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength
- Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave
- Enchant
- Range reduced from 700 to 500/550/600/650
See also
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