Version 7.23
(Full list)
(Full list)
- Added new heroes:
- Nerfed:
- Buffed:
- Alchemist
- Beastmaster
- Bounty Hunter
- Bristleback
- Centaur Warrunner
- Crystal Maiden
- Dark Willow
- Death Prophet
- Disruptor
- Earth Spirit
- Grimstroke
- Jakiro
- Juggernaut
- Legion Commander
- Lich
- Lion
- Luna
- Mars
- Meepo
- Monkey King
- Nature's Prophet
- Nyx Assassin
- Omniknight
- Pangolier
- Phantom Assassin
- Phoenix
- Puck
- Queen of Pain
- Rubick
- Sand King
- Shadow Demon
- Shadow Shaman
- Skywrath Mage
- Slardar
- Spectre
- Spirit Breaker
- Storm Spirit
- Techies
- Templar Assassin
- Timbersaw
- Tinker
- Troll Warlord
- Tusk
- Venomancer
- Weaver
- Winter Wyvern
- Witch Doctor
- Rebalanced:
- Ancient Apparition
- Anti-Mage
- Arc Warden
- Axe
- Bane
- Batrider
- Bloodseeker
- Brewmaster
- Chaos Knight
- Clinkz
- Clockwerk
- Dark Seer
- Dazzle
- Doom
- Dragon Knight
- Drow Ranger
- Earthshaker
- Elder Titan
- Ember Spirit
- Enchantress
- Enigma
- Gyrocopter
- Huskar
- Invoker
- Io
- Leshrac
- Lifestealer
- Lina
- Lone Druid
- Lycan
- Magnus
- Medusa
- Morphling
- Necrophos
- Oracle
- Outworld Destroyer
- Phantom Lancer
- Pugna
- Razor
- Riki
- Shadow Fiend
- Silencer
- Slark
- Sniper
- Sven
- Terrorblade
- Tiny
- Treant Protector
- Underlord
- Undying
- Ursa
- Vengeful Spirit
- Viper
- Warlock
- Windranger
- Wraith King
- Added neutral items.
- Reworked couriers.
- Reworked game map.
- Added outposts.
Release Date
Dota 2:
General[]
Couriers[]
- Each player now has their own courier automatically
- Courier now gains levels when your hero gains levels
- Courier movement speed reduced from 380 to 275
- Courier health reduced from 75 to 70
- Courier now provides 85 GPM while it is alive (this replaces the base 91 GPM that previously existed)
- Courier passively gains +10 movement speed, +10 health and +2 GPM increase per level
- Courier gains flying movement at level 5
- Courier gains Speed Burst active ability at level 10 (6-second duration +50% MS, 120 CD)
- Courier gains ability to use wards at level 15
- Courier gains Shield active ability at level 20 (2s duration, 200 CD)
- Courier gains ability to use items in general at level 25
- Courier vision reduced from 350 to 200
- Courier team bounty is now 25 + 5 * Level, xp is 35 + 20 * Level
- Courier respawn time changed from 120/180 ground/flying to 50 + 7 * Level
- Courier Return Items ability will now cause the courier to return home even if it doesn't have items
Economy[]
- Observer Wards no longer cost gold
- Heroes now start with 3 Town Portal Scrolls
- Gold earned from killing an Observer Ward will now always be given to the player that bought the true sight
- Heroes that have recently applied damage or a debuff on an enemy hero that dies are now considered part of the area assist gold even if they are no longer alive or in that area
- Assist gold distribution multiplier for Net Worth ranking factor in the area is changed from multiplying based on the heroes in the area, to globally.
- Net Worth Ranking factor for Gold changed from 1.3->0.7 to 1.6->0.4
Neutrals[]
- Cloak Aura no longer stacks
- Harpy Stormcrafter: Max mana reduced from 400 to 150
- Harpy Stormcrafter: Mana regeneration increased from 1 to 3
- Mud Golem: Hurl Boulder damage reduced from 125 to 75
- Ghost: Frost Attack move slow from 20 to 25%
- Ghost: Frost Attack attack slow from 20 to 25%
- Vhoul Assassin: Poison debuff now applies 35% Regen Reduction
- Centaur Conqueror: War Stomp cooldown reduced from 20 to 12
- Dark Troll Summoner: Ensnare cooldown reduced from 20 to 15
- Dark Troll Summoner: Raise Dead cooldown reduced from 25 to 18
- Ancient Thunderhide: War Drums Aura no longer provides attack damage bonus
- Ancient Thunderhide: War Drums Aura now provides 40% Accuracy
- Ancient Thunderhide: War Drums Aura attack speed bonus increased from 15 to 25
- Ogre Frostmage: Armor bonus reduced from 8 to 6
- Ogre Frostmage: Slow now works against ranged units as well
- Ogre Frostmage: Attack slow increased from 20 to 30
Outposts[]
- Added a new neutral building type - Outposts.
- There are two Outposts on the map, located where the Side Shops were previously.
- Gain control of an Outpost by right clicking and channeling for 6 seconds. Converts faster with more allies channeling.
- Controlling an Outpost grants you bonus XP upon initially capturing it, and at 5-minute intervals on the game clock.
- XP bonus is
25*Min
XP to each player. - Grants the same bonus XP even if both Outpost are captured. XP is not doubled.
- XP bonus is
- Controlled Outposts provide 500 AoE True Sight vision for your team.
- Controlled Outposts can be teleported to, with a 6 second channel time.
Others[]
- Map layout redesigned
- Note: Both Ancient camps are now on the opposite side of the map from Roshan.
- Heroes can now level up to 30. Once you get to level 30, you unlock the entire talent tree. XP requirement for the levels are 3500/4500/5500/6500/7500. Respawn time does not increase past 25. XP bounties max out at level 25 bounty values.
- Spell Immunity no longer grants 100% Magic Resistance (this means that all spells that are able to pierce spell immunity now deal damage as well)
- Note 1: A quick refresher on how this currently works: Spells have two properties: 1) whether it applies to Spell Immune targets, and 2) what the damage type is. These are listed in the ability tooltips.
- Note 2: This change means that if something pierced immunity before, and was magical damage, it will now do damage. If it didn't pierce spell immunity before, it will still not deal any damage.
- Removed Side Shops
- Bottle has been removed from the Secret Shop
- All Secret Shop items are now exclusively in the Secret Shop (this means Ring of Health and Void Stone are no longer in the base)
- Tier 2 Towers HP increased from 1900 to 2000
- Tier 2 Tower Armor increased from 15 to 16
- Tier 2 Tower Damage increased from 152 to 175
- Tier 2+ towers night vision increased from 800 to 1100
- Tower Glyph multishot targets increased from 2 to 4
- Glyph duration increased from 6 to 7
- Improved input processing to feel snappier, as well as fixing some rare input drop bugs
- Denied towers now give half of the bounty to the team that denies it and half to the other team (instead of 0 to both teams)
- Siege damage against heroes increased from 85% to 100%
- Fountain damage increased from 230 to 275
- Fountain now has 20% Accuracy
- Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block)
Heroes[]
New heroes[]
Hero changes[]
- Mist Coil self damage is no longer lethal
- Curse of Avernus curse slow reduced from 30/40/50/60% to 15/30/45/60%
- Level 25 Talent increased from +30 Chemical Rage Regen to +50
- Level 25 Talent changed from -0.15 Chemical Rage Base Attack Time to +60 Chemical Rage Movement Speed
- Ice Blast now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Reworked Aghanim's Scepter: Chilling Touch has no cooldown
- Mana Break:
- Now also burns 2/3/4/5% of the target's max mana
- Now only has half effect by illusions
- Mana Void:
- No longer pierces Spell Immunity (previously only partially did)
- Aghanim's Scepter duration increased from 70 to 100 seconds
- Level 10 Talent increased from +10 Strength to +13
- Tempest Double duration increased from 16/20/24 to 18/22/26
- Level 25 Talent reduced from +350 Spark Wraith Damage to +300
- Counter Helix:
- Cooldown improved from 0.45/0.4/0.35/0.3 to 0.3
- Chance reduced from 20% to 17/18/19/20%
- Culling Blade now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Reworked Enfeeble:
- Now a passive
- Your abilities now place an Enfeeble debuff on the target, reducing their status resistance by 15/20/25/30% and magic resistance by 4/8/12/16% for 8 seconds
- Has been moved down to the third ability.
- Brain Sap:
- Fiend's Grip now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 15 Talent changed from Enfeeble Steals Attack Speed to +8% Spell Amplification
- Level 20 Talent changed from +125 Enfeeble Attack Speed Reduction to +20% Spell Lifesteal
- Flamebreak:
- Projectile speed increased from 900 to 1200
- Now has a 50/75/100/125 damage impact
- Damage per second reduced from 25/30/35/40 to 20
- Cooldown rescaled from 17 to 18/17/16/15
- AoE increased from 375 to 500
- Knockback duration from 0.25 to 0.35
- Knockback distance is now a fixed 300 units
- Firefly:
- No longer provides flying vision
- Movement speed increased from 4/7/10/13% to 5/10/15/20%
- Now provides +200/400/600/800 Day/Night vision
- Sticky Napalm
- No longer has a cast point
- No longer requires turning to cast
- Slow per stack reduced from 3/5/7/9 to 2/4/6/8
- Flaming Lasso now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 15 Talent increased from +2s Flamebreak Burn Duration to +3s
- Level 20 Talent changed from +40 Movement Speed to +30
- Level 25 Talent reduced from -13s Flamebreak Cooldown to -9s
- Wild Axes now pierce Spell Immunity
- Primal Roar now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 10 Talent increased from +20 Movement Speed to +25
- Level 15 Talent increased from +6 Armor to +7
- Rupture duration reduced from 12 to 10/11/12
- Agility changed from 24 + 3.1 to 22 + 3.4
- Bloodrage:
- Outgoing damage increased from 10/15/20/25% to 12/18/24/30%
- Incoming damage reduced from 10/15/20/25% to 10/14/18/22%
- Track bonus movement speed increased from 16/18/20% to 16/20/24%
- Cinder Brew:
- Now extends the duration by 3 seconds rather than refreshing
- Now deals a total amount of damage over the variable duration
- No longer causes self attacks
- Now ignites on any spell damage, rather than only damage above 80
- Damage increased from 100/150/200/250 to 100/160/220/280
- Slow rescaled from 25% to 24/28/32/36%
- Cooldown reduced from 20/18/16/14 to 20/17/14/11
- Mana cost increased from 50 to 80
- Viscous Nasal Goo armor reduction per stack increased from 1.4/1.8/2.2/2.6 to 1.4/1.9/2.4/2.9
- Retaliate return damage increased from 16/32/48/65 to 16/36/56/76
- Level 20 Talent increased from +80 Retaliate Damage to +90
- Agility gain reduced from 2.1 to 1.4
- Chaos Bolt now releases fake projectiles from nearby illusions
- Reality Rift no longer slows
- Now reduces armor by 2/3/4/5 for 6 seconds
- Cooldown from 14/11/8/5 to 15/12/9/6
- Chaos Strike max crit reduced from 160/200/240/280% to 140/165/190/215%
- Phantasm outgoing damage rescaled from 50/75/100 to 40/70/100%
- Incoming damage increased from 260% to 350%
- Illusions now have 25% Magic Resistance bonus
- Illusions are now considered Strong Illusions and cannot be instantly killed with spells
- Reworked Aghanim's Scepter:
- Holy Persuasion:
- Minimum health reduced from 1000 to 700/800/900/1000
- Mana cost increased from 70/90/110/130 to 90/110/130/150
- Hand of God mana cost increased from 200/300/400 to 250/350/450
- Level 10 Talent changed from +30% XP Gain to +200 Health
- Base attack range reduced from 650 to 625
- Skeleton Walk now provides 70/100/130/160 attack speed when coming out of invisibility. Lasts 4 seconds.
- Replaced Strafe with Death Pact:
- Consumes an enemy unit, skeleton, or a level 3/4/5/6 neutral
- Gains 200/300/400/500 health and causes your attacks to have -2/3/4/5 armor debuff
- If a hero dies under your attack debuff (lasts 3 seconds), you gain +5 damage permanently and Death Pact cooldown is refreshed
- Lasts 55 seconds
- Cooldown: 90
- Cast Range: 900
- Mana Cost: 60
- Burning Army now deals 24/26/28% of your attack damage instead of 80/100/120% of your base damage.
- Level 20 Talent changed from +16 Health Regen to +350 Death Pact Health
- Level 25 Talent changed from +4s Strafe Duration to +4s Skeleton Walk Attack Speed Duration
- Hookshot
- Now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Cooldown reduced from 70/55/40 to 60/45/30
- Reworked Aghanim's Scepter:
- Grants you Overclocking, refreshing all of your abilities and granting you 40% bonus movement speed and +200 Attack Speed for 8 seconds
- After the duration expires, you become stunned for 4 seconds
- Cooldown: 60
- Mana Cost: 150
- Base mana regen increased from 0 to 1
- Arcane Aura
- Self mana regen adjusted from 2.5/4.5/6.5/8.5 to double on yourself
- Now provides 4/6/8/10% Magic Resistance and double on yourself
- Vacuum now works against invulnerable/sleeping targets
- Reworked Aghanim's Scepter. Now reduces Vacuum cooldown from 60/50/40/30 to 12 and doubles the width on Wall of Replica.
- Bedlam damage increased from 60/110/160 to 75/125/175
- Level 20 Talent increased from +10% Spell Lifesteal to +15%
- Reworked Aghanim's Scepter. Shadow Wave bounce count increased by 3, bounce range by 200 and each bounce dispels the allied targets.
- Base Intelligence increased by 3
- Thunder Strike now applies a 0.1 second 100% MS/AS slow
- Level 10 Talent increased from +200 Health to +225
- Base damage increased by 3
- Devour
- Max creep level rescaled from 3/4/5/6 to 4/5/6/6
- Cooldown rescaled from 70/60/50/40 to 70
- Gold bonus rescaled from 25/50/75/100 to 20/80/140/200
- Digest duration now matches cooldown (rather than 80)
- Scorched Earth
- Duration rescaled from 10/12/14/16 to 16
- Speed increased from 11/12/13/14% to 12/13/14/15%
- Damage rescaled from 20/30/40/50 to 20/35/50/65
- Infernal Blade base damage rescaled from 25 to 16/20/24/28
- Reworked Aghanim's Scepter. Infernal Blade stun duration increased to 1.75 seconds and +2s DPS duration. Applies Break.
- Elder Dragon Form Aghanim's Scepter upgrade now also provides flying pathing
- Level 20 Talent changed from +210 Gold Per Minute to +20% Cooldown Reduction
- agility reduced from 30 + 2.8 to 20 + 2.6 (base damage unchanged)
- Frost Arrows
- Now do 5/10/15/20 damage.
- No longer last 7 seconds on creeps.
- Gust max knockback distance increased from 350 to 450.
- Replaced Precision Aura with Multishot.
- Multishot
- Channels for up to 1.75 seconds.
- During that time, it releases a flurry of arrows in continuous salvos.
- Releases 12 total arrows over 3 waves.
- Arrows deal 95/125/155/185% of your base damage and apply Frost Arrows slow for 1/2/3/4 seconds.
- Travel distance is twice your attack range.
- Cooldown: 32/28/24/20.
- Mana Cost: 50/60/70/80.
- Marksmanship
- Level 20 right talent changed from +25% Evasion to +35% Multishot Damage.
- Level 25 right talent changed from +20% Precision Aura Damage to +15% Marksmanship Chance.
- Base Intelligence increased from 18 to 20
- Level 10 Talent changed from +10 Intelligence to +300 Rolling Boulder Distance
- Level 10 Talent increased from +40 Damage to +50
- Level 15 Talent increased from +7 Armor to +8
- Enchant Totem
- Aghanim's Scepter leap duration increased from 0.75 seconds to 1.0
- Aghanim's Scepter leap will now be interrupted if you are stunned or rooted
- Now provides +75 Attack Range
- Echo Slam base damage increased from 100 to 100/140/180
- Earth Splitter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Reworked Aghanim's Scepter. Now grants you with Spell Immunity when the Astral Spirit returns to you, based on the number of heroes hit. Provides 2 seconds per hero.
- Level 10 Talent increased from +250 Flame Guard Absorption to +275
- Level 20 Talent changed from True Strike to +60 Sleight of Fist Hero Damage
- Level 25 Talent reduced from -20 Fire Remnant Charge Restore Time to -16
- Impetus is now a basic ability.
- Damage: 8/12/16/20%.
- Mana: 40/45/50/55.
- Cooldown: 6/4/2/0.
- No longer Pierces Spell Immunity.
- Enchant
- Increased cooldown from 20/16/12/8 to 20.
- Increased creep duration from 26/44/62/80 to 30/60/90/120.
- Can now control only one unit.
- Can no longer target an already enchanted unit.
- Upgrades creeps with +200/400/800/1200 Health and +10/30/50/70 Damage and fully heals it.
- Untouchable is now an ultimate ability.
- Slows attack speed by 100/140/180
- Untouchable now pierces Spell Immunity
- Reworked Aghanim's Scepter.
- Grants Sproink, moving you backwards 400 units and disjointing projectiles.
- Cooldown: 3.
- Mana Cost: 50.
- Level 20 right talent reduced from -100 Untouchable Slow to -80
- Midnight Pulse
- Level 10 right talent changed from +25 Movement Speed to +200 Eidolon Attack Range.
- Reduced Time Lock stun duration from 0.75 to 0.65.
- Increased Chronosphere cooldown from 140 to 160.
- Time Dilation
- Now causes affected enemies' spells to progress their cooldown 75% more slowly while under its effect, instead of increasing cooldowns by a flat amount.
- Increased duration from 6/8/10/12 to 8/10/12/14.
- Reduced slow per cooldown affected from 14% to 10%.
- Reworked Aghanim's Scepter upgrade. Now causes Time Walk to apply Time Lock to enemies within 250 AoE of the destination. Does not pierce spell immunity.
- Level 10 left talent: Reduced strength bonus from 12 to 10.
- Level 20 left talent: Reduced bonus Time Walk distance from +500 to +450.
- Increased Phantom's Embrace Rend damage from 75/150/225/300 to 80/170/260/350.
- Increased Ink Swell cast range from 400/500/600/700 to 400/525/650/775.
- Aghanim's Scepter now prioritizes the furthest unit away in its range
- Aghanim's Scepter range increased from 600 to 700
- Burning Spear now costs 4% of current health instead of a fixed 15.
- Life Break
- Reduced slow duration from 4/5/6 to 3/4/5.
- Now deals damage through Spell Immunity (as a result of the Spell Immunity change).
- Reworked Aghanim's Scepter. Life Break now taunts the enemy for 2.5 seconds.
- Invoke
- Reduced cooldown by 0.3 for each orb level.
- Increased base cooldown from 6 to 7.
- No longer benefits from Aghanim's Scepter.
- Aghanim's Scepter now adds Cataclysm to Sun Strike.
- Level 15 left talent reduced from -15s Cold Snap to -10s.
- Level 20 right talent changed from Cataclysm to -10s Tornado Cooldown.
- Level 25 left talent changed from -16s Tornado Cooldown to +2 Forged Spirit Armor Reduction.
- Increased base armor by 2.
- Tether now slows enemies by 8/16/24/32%.
- Overcharge
- Reduced cooldown from 18 to 16.
- Now provides 0.6/0.8/1/1.2% Max HP Regen per second instead of damage reduction.
- Still provides attack speed.
- (Note: regeneration is applied on both targets with Tether, and thus the Tether target regenerates for more).
- Level 10 right talent changed from +90 Gold/Min to +5 Health Regen.
- Level 15 left talent changed from +8 Health Regen to +13% Spell Lifesteal.
- Level 15 right talent changed from Spirits Apply Slow to +120 Gold/Min.
- Strength gain increased from 2.8 to 3.0
- Level 15 Talent: Increased Blade Fury movement speed bonus from 50 to 75.
- Level 20 Talent: Increased Blade Fury damage per second bonus from 100 to 130.
- Blinding Light
- Increased mana cost from 100/125/150/175 to 130/145/160/175.
- Reduced cast range from 575/650/725/800 to 475/550/625/700.
- Reduced Will-O-Wisp cast range from 900 to 800.
- Level 15 left talent reduced from +350 Cast Range to +250.
- Increased X Marks the Spot cooldown from 34/26/18/10 to 38/30/22/14.
- Increased Ghostship cooldown from 70/60/50 to 80/70/60.
- Ghostship Rum damage reduction reduced from 40/45/50% to 40%.
- Reworked Aghanim's Scepter. Provides the Torrent Storm ability.
- Active, causes a visible torrent to spawn every 0.25 seconds for 5 seconds.
- Torrents spawn randomly in a 1100 area around you (in alternating quadrants).
- Cooldown: 70.
- Mana Cost: 250.
- Level 15 left talent increased from +50 Overwhelming Odds Hero Damage to +65.
- Level 20 Talent changed from +25% Evasion to +400 Health
- Sinister Gaze now drains 10/15/20/25% of the target's current mana back to you.
- Increased Chain Frost damage by 15/20/25 per bounce.
- Reworked Aghanim's Scepter. Sinister Gaze is now a 400 AoE target ability.
- Level 25 left talent changed from Attacks Apply 60% MS and AS Slow to Chain Frost Unlimited Bounces.
- Reduced strength gain from 2.9 to 2.4.
- Improved base attack time from 1.85 to 1.7.
- Improved base attack speed from 100 to 140.
- Reduced base damage by 7.
- Increased base armor by 1.
- Rage
- No longer increases attack speed.
- Now provides +15% movement speed.
- Reduced Open Wounds lifesteal from 50% to 35%.
- Feast
- Now passively provides +15/30/45/60 Attack Speed.
- No longer deals damage based on the target's max health.
- Now provides 1.5/2/2.5/3% lifesteal based on the target's max health.
- Infest
- Now automatically takes control over the target when it is allowed.
- Infested heroes have bonus +30/40/50% movement speed and creeps have 15/20/25%.
- Infested units also gain +750/1000/1250 bonus health (and heals that amount).
- Now heals you for 3/4/5% of max health per second while you are in another unit instead of a burst heal on exit.
- Reworked Aghanim's Scepter:
- Level 10 left talent increased from +20 Attack Speed to +30.
- Level 25 right talent changed from +1% Feast Damage/Lifesteal to +1.5% Feast Lifesteal.
- Strength gain increased from 2.2 to 2.4
- Level 10 Talent reduced from +125 Cast Range to +100
- Level 10 Talent increased from +30 Damage to +35
- Mana Drain slow from 20/24/28/32% to 20/25/30/35%
- Spirit Bear
- Attack range increased from 128 to 150.
- Armor type changed from Basic to Hero.
- Attack type changed from Basic to Hero.
- No longer has Defender.
- Demolish is now available at level 1.
- Return is now available at level 1.
- Entangle is now available at level 1.
- Entangle duration is now 0.75/1.5/2.25/3.
- Return is now a 3 second channeling ability. Cooldown: 30.
- Demolish building bonus damage is now 10/20/30/40%.
- Damage reduced from 35/55/75/95 to 30.
- Now levels up when your hero does and gains +5 damage per level.
- Health reduced from 1500/2000/2500/3000 to 1100/1400/1700/2000.
- Now gains +75 HP per level of your hero.
- Entangling Claws damage type changed from Physical to Magical.
- Spirit Link
- Spirit Link is now passive.
- No longer heals the spirit bear when Lone Druid deals damage.
- Reduced lifesteal from 40/50/60/70% to 20/35/50/65%.
- Reduced attack speed from 20/40/60/80 to 15/30/45/60.
- Reworked True Form.
- Old True Form
- Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.
- Bonus Armor: 4/6/8.
- Health Bonus: 300/700/1100.
- Move Speed Loss: 45.
- Attack Range Loss: 400 (Talent 525).
- Mana Cost: 25.
- Cooldown: 0.
- New True Form
- Lone Druid learns to morph himself into a raging bear, losing his ranged advantage, but gaining increased resistance, Entangling Roots, and Demolish.
- Grants you Spirit Bear's Entangle and Demolish.
- Sets your melee attack range to 225.
- Gains 500/1000/1500 Health (healed on cast as well).
- Bonus Armor: 10/15/20.
- Duration: 40.
- Mana Cost: 200.
- Cooldown: 100.
- Attack Range Loss: 325 (Talent 450).
- Savage Roar
- Now occurs both your hero and the Spirit Bear when cast on either.
- Increased AoE from 325 to 375.
- Level 20 right talent changed from -25s Battle Cry Cooldown to -40s True Form Cooldown.
- Level 25 left talent changed from Battle Cry Grants Spell Immunity to +1000 True Form Health.
- Increased base strength by 2.
- Increased base intelligence by 2.
- Increased base damage by 3.
- Moon Glaives now works with critical strikes.
- Lunar Blessing reworked.
- Now provides allied player units +10/15/20/25% Attack Damage and +10/15/20/25% Total Armor Bonus.
- Provides Luna with 200/400/600/800 night vision.
- Reworked Howl.
- Now causes all enemies within 2000 AoE to have 5/6/7/8 reduced armor and deal less 25/30/35/40% less base attack damage.
- Lasts 5/6/7/8 seconds.
- Cooldown: 24/22/20/18.
- Mana Cost: 50.
- Now cast around your Wolves as well.
- Reworked Aghanim's Scepter. Grants Wolf Bite:
- Target an allied hero to convert them and provide Shapeshift properties (including melee).
- Grants both of you 30% lifesteal, and a shared 30% lifesteal to heal the other one when within 1200 range of each other.
- Cooldown: 80.
- Mana Cost: 150.
- Increased Shockwave pull distance from 100 to 150.
- Empower
- Rescaled cleave damage from 14/34/54/74 to 15/25/35/45%.
- Reduced damage from 10/20/30/40% to 10/15/20/25%.
- Increased duration from 40 to 38/42/46/50.
- Now provides double effect when cast on yourself.
- Reverse Polarity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Reworked Aghanim's Scepter. Now reduces Skewer cooldown to 4 seconds, cast point by half and removes mana cost.
- Level 25 right talent reduced from +20% Empower Cleave/Damage to +15%.
- God's Rebuke knockback now adds a 40% slow for 1.5 seconds.
- Bulwark reworked:
- Can now be toggled on, putting your weapon away and causing the direction you're facing to be locked.
- Your movement speed will be 20% slower while in this mode and 70% of attack projectiles will be redirected towards you instead of your allies.
- Only affects attack projectiles that are within your shield block angles and within 800 range from the attacker.
- Arena Of Blood now destroys trees inside the area.
- Increased Intelligence gain from 2.6 to 3.4.
- Mystic Snake
- Now applies 30% movement slow and a 50% turn rate slow for 3 seconds.
- No longer steals mana from the enemies (but still provides it for you).
- Stone Gaze
- Reduced duration on Medusa from 5/6/7 to 5/5.5/6.
- Rescaled damage amplification from 50% to 40/45/50%.
- Now provides you with 25% movement speed increase.
- Increased range from 1000 to 1200.
- Level 10 right talent increased from +15 Damage to +20.
- Level 10 left talent increased from 15% Evasion to 20%.
- Level 15 right talent increased from +30 Attack Speed to +40.
- Level 10 Talent increased from +15 Damage to +20
- Level 15 Talent increased from +30 Poof Damage to +40
- Sacred Arrow max stun duration rescaled from 5 to 3.5/4/4.5/5
- Tree Dance cooldown reduced from 1.2 to 1
- Level 10 Talent increased from +300 Tree Dance Vision AoE to +400
- Morph no longer has two different health and mana amounts. The percentage of health and mana is maintained between both forms.
- Morph now provides the Aghanim's Scepter 50% mana cost reduction as a base feature
- Level 15 Talent increased from +30 Attack Speed to +40
- Reduced agility gain from 3.7 to 3.5.
- Level 20 right talent increased from -7s Ensnare Cooldown to -9s.
- Intelligence gain from 3.5 to 3.7
- Agility from 18 + 3.3 to 22 + 3.6
- Increased Heartstopper Aura radius from 700 to 800.
- Reaper's Scythe
- Increased damage per missing health from 0.6/0.75/0.9 to 0.7/0.8/0.9.
- No longer pierces spell immunity.
- Reworked Aghanim's Scepter upgrade. Now reduces Ghost Shroud cooldown to 10 and causes Heartstopper Aura to deal 2x damage while Ghost Shroud is active.
- Level 20 left talent changed from +70 attack speed to Heartstopper Aura gives 40% regeneration reduction.
- Level 25 right talent: Reduced Heartstopper Aura damage bonus from 0.8% to 0.6%.
- Aghanim's Scepter:
- Level 20 right talent reduced from +40 Movement Speed to +35.
- Movement speed increased from 305 to 315
- Base Strength reduced by 2
- Ignite hitting an already affected unit now adds to the duration, rather than just refreshing it.
- Level 10 left talent: increased Purification bonus AoE from +75 to +100.
- Increased base mana regen from 0 to 0.5.
- Reworked Aghanim's Scepter:
- Fortune's End Cast Range increased by 800, AoE by 150 and causes half of the Root duration to be a stun.
- Increased base attack time from 1.7 to 1.9.
- Arcane Orb
- Rescaled damage from 6/7/8/9% to 5/7/9/11%.
- No longer has splash damage.
- No longer steals intelligence.
- Replaced Equilibrium with Essence Flux:
- Passively grants you a 25% chance to restore 20/30/40/50% Max Mana when you cast an ability.
- Can be activated for 6 seconds to cause all damage you deal to slow enemy movement speed by 11/22/33/44% for 1.75 seconds.
- Cooldown: 25.
- Mana Cost: 50.
- Sanity's Eclipse
- No longer deals damage based on intelligence difference.
- No longer drains mana.
- Now has 150/225/300 base damage.
- Now deals 0.4/0.5/0.6x the difference between you and the enemy's max mana.
- Now provides buff charges that increase your max mana by 30/40/50 per charge. You gain 1 charge per arcane orb hit, and 3 per astral imprisonment, against heroes. Lasts 35 seconds, each charge replenishes the existing stack duration.
- Level 20 left talent changed from +2 Sanity's Eclipse Multiplier to +0.1 Sanity's Eclipse Mana Difference Multiplier.
- Level 25 right talent changed from +60s Arcane Orb Int Steal to +2% Arcane Orb Damage.
- Level 10 Talent increased from +300 Swashbuckle Slash Range to +400
- Level 15 Talent increased from +2s Rolling Thunder Duration to +4s
- Level 20 Talent increased from +25% Blur Evasion to +30%
- Reworked Aghanim's Scepter:
- Reduced Phantom Rush agility bonus duration from 2 to 1.5.
- Phantom Rush speed boost is now always available when attacking enemy units, regardless of the cooldown (agility bonus is still cooldown limited).
- Base Strength increased by 2
- Supernova now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Fixed a bug that caused orders to not register sometimes
- Waning Rift now has a 350 cast range (moves you to that location and silences there)
- Dream Coil
- Now deals an initial 100/150/200 damage
- Aghanim's Scepter now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 10 Talent changed from +6 All Stats to Phase Shift Attacks (immediately launches one attack on Phase Shift Cast at units within attack range + 200)
- Level 10 Talent increased from +150 Cast Range to +200
Reduced Flesh Heap health regen from 6/9/12/15 to 4/7/10/13.
- Rot self damage is no longer lethal.
- Dismember now deals damage through Spell Immunity (as a result of the Spell Immunity change).
- Reworked Aghanim's Scepter.
- Level 20 left talent changed from +15% Cooldown Reduction to -5s Meat Hook Cooldown.
- Level 25 right talent changed from +3s Dismember Duration to Dismember Double Damage/Heal.
- Nether Ward
- Now applies a base 50 damage to spells that trigger it
- Scaling values reduced from 1.25/1.5/1.75/2 to 1/1.25/1.5/1.75
- Now only procs against things that affect Magic Stick
- Agility gain increased from 2.2 to 2.5
- Scream of Pain range increased from 475 to 525
- Replaced Unstable Current with Storm Surge
- Passive Aura.
- Provides 4/6/8/10% movement speed to nearby allies. Has double values on your hero.
- Static Link
- Now causes Razor to continuously attack the linked target. You cannot attack other targets during this time. Your attack happens automatically while you are moving without interruption (as long as it's legal to attack).
- Rescaled drain rate from 7/14/21/28 to 7/12/17/22.
- Rescaled drain duration from 8 to 5/6/7/8.
- Eye of the Storm now passively shocks every unit in a 500 radius around you for 80/110/140 damage every 3 seconds. Still has the active component.
- Fixed Eye of the Storm targeting ethereal units when it cannot hurt them.
- Level 15 right talent reduced from +7 Static Link Damage Steal to +6.
- Level 15 left talent changed from +4% Unstable Current Movement Speed to +12 Strength.
- Level 25 left talent changed from +200 Unstable Current Damage to +200 Eye of the Storm Passive Damage.
- Reduced base agility and gain from 30 + 2.5 to 18 + 1.4.
- Increased strength gain from 1.9 to 2.4.
- Increased base attack damage from 21-25 to 41-45.
- Increased base health regeneration from 1 to 2.
- Increased base armor from 1 to 3.
- Increased movement speed from 290 to 315.
- Smoke Screen
- No longer slows. [?]
- No longer reduces vision.
- Rescaled miss from 10/30/50/70% to 25/35/45/55%.
- Rescaled radius from 325 to 280/310/340/370.
- Increased cooldown from 17/15/13/11 to 20/17/14/11.
- Blink Strike
- Now has 2 charges [?]
- Reduced damage from 75/90/105/120 to 25/50/75/100
- Cloak and Dagger
- Is now the Ultimate.
- No longer has health regeneration bonus.
- Fade delay: 4/3/2.
- Backstab damage: 1/1.5/2x.
- Tricks of the Trade
- Is now a basic ability.
- Attacks 4 times over 2 seconds, dealing 55/70/85/100% of your damage. Hits random units, including creeps.
- Cast Range: 400.
- Radius: 450.
- Cooldown: 21/18/15/12.
- Mana Cost: 50
- Scepter has been updated. 1000 Cast range, +1 second duration, +2 attacks, targets allied units.
- Level 10 left talent: Changed from +8 agility to +25 attack Speed
- Level 10 right talent: Increased health regeneration from +6 to +8
- Level 15 left talent: Reduced Smoke Screen cooldown from -8s to -5s
- Level 15 right talent: Changed from +20% Critical Strike (1.5x) to +35 Damage
- Level 20 right talent: Increased Backstab multiplier from +0.3 to +0.5
- Level 25 right talent: Changed from +300 Tricks of the Trade AoE to -7s Tricks of the Trade Cooldown
- Base armor increased by 1
- Level 15 Talent increased from -60 Fade Bolt Hero Attack to -75
- Base attack speed increased from 100 to 110
- Demonic Purge now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Requiem of Souls
- Final radius reduced from 425 to 350
- No longer reduces attack damage
- Now causes units to run away from Shadow Fiend for 0.6 seconds per wave impacted (up to 2.2 max). Does not happen on death Requiem.
- Mass Serpent Ward damage increased from 50/75/100 to 50/80/110
- Level 25 Talent reduced from +50 Wards Attack Damage to +40
- Agility gain reduced from 3 to 2.4
- Attack projectile speed reduced from 1000 to 900
- Glaives of Wisdom
- Now temporarily steals 1/1/2/3 Intelligence for 10/20/30/40 seconds
- Damage reduced from 25/45/65/85% to 15/35/55/75%
- Last Word base damage reduced from 75/150/225/300 to 80/120/160/200
- Now deals a bonus damage based on 1.5/2/2.5/3x the difference between your Intelligence and theirs
- Reworked Aghanim's Scepter. Last Word becomes a 600 AoE spell.
- Ancient Seal cast range rescaled from 750 to 700/750/800/850
- Level 15 Talent increased from -8s Ancient Seal Cooldown to -9s
- Slithereen Crush Aghanim's Scepter AoE increased from 550 to 600
- Reworked Aghanim's Scepter. Pounce now has two charges and travels double the distance/speed.
- Dispersion now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Shrapneldamage increased from 15/35/55/75 to 20/40/60/80
- Reworked Aghanim's Scepter. Reduces cast time on Assassinate from 2 to 1 and causes it to disable the target for 1.8 seconds.
- Fixed Assassinate piercing Spell Immunity if you gain immunity while projectile is in the air
- Level 20 Talent changed from -1.5s Assassinate Cast Time to +30 Shrapnel Damage
- Greater Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Nether Strike now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 25 Talent Overload Pierces Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Reworked Warcry.
- Causes allied heroes within 700 range to have 6/9/12/15 increased Armor and 12/16/20/24 Bonus Damage.
- Additionally increases your own movement speed by 6/10/14/18%.
- Lasts 8 seconds.
- Cooldown: 36/32/28/24.
- Mana Cost: 60
- Reworked Aghanim's Scepter:
- Storm Hammer gains +500 cast range and you travel along it. Upon impact, it hits automatically lands an attack on the primary target.
- Proximity Mines now has 3 charges with 15 second replenish time
- Aghanim's Scepter now also causes your mines cast range to be increased by 400
- Psi Blades spill width increased from 75 to 90
- Psionic Projection cooldown from 30 to 15.
- Reflection is now an AoE target ability. Has 700 cast range and 475 AoE.
- Conjure Image incoming damage reduced from 360% to 320%
- Kraken Shell damage block reduced from 12/24/36/48 to 5/10/20/40 (stacks with passive base damage block)
- Agility growth increased from 1.3 to 1.6
- Base Strength increased from 17 to 18
- Base mana regen increased from 0.25 to 0.75
- Base movement speed increased from 290 to 310
- Base damage reduced by 15
- Tree Grab
- No longer has charges.
- Now causes you to move 25 speed slower
- Bonus damage no longer works on denies (denies already don't splash)
- Building damage reduced from 80/120/160/200% to 50/80/110/140%
- Level 20 Talent changed from -7s Tree Grab Cooldown to +20 Strength
- Increased movement speed from 270 to 280.
- Reworked Living Armor
- Provides 7/10/13/16 Armor
- Restores 60/120/180/240 health over the duration
- Cast range 700
- Lasts 8 seconds
- Reduced cast point from 0.5 to 0.4.
- Rescaled cooldown from 30/24/18/12 to 26/22/18/14.
- Reworked Leech Seed
- Now a self cast spell.
- Drains the life from a random nearby enemy within 700 range every 0.5 seconds and restores your life.
- Enemies affected by this are slowed by 26/34/42/50% for 0.5 seconds for each pulse. Prioritizes heroes.
- Lasts 5 seconds.
- Lifedrain per second: 15/30/45/60.
- Duration: 5.
- Cooldown: 16.
- Mana Cost: 80
- Nature's Guise has been replaced with Nature's Grasp.
- Targets a location, creating vines along the way. If any vine touches a tree, all the vines have 50% better effect.
- Vines slow down enemy heroes by 25/30/35/40%
- Vines deal 30/40/50/60 damage per second. Deals half damage to creeps.
- Vines last until up to 12 seconds.
- Cast Range: 1500.
- Cooldown: 20.
- Mana Cost: 60/70/80/90
- Overgrowth
- Reduced duration from 3.5/4.25/5 to 3/4/5
- Now does 50/75/100 DPS as part of the base skill instead of Scepter providing it
- Now deals damage through spell immunity (as a result of the Spell Immunity change)
- Level 10 right talent: Replaced +2 Living Armor instances bonus with +60 Living Armor heal bonus.
- Level 15 left talent: Replaced reduced map tree spawn time to 2s with +30 Nature's Grasp damage per second.
- Level 20 right talent: Replaced +2s Nature's Guise root duration with Gains Tree Walking.
- Level 20 left talent: Reduced Leech Seed damage/heal bonus from 50 to 40.
- Level 25 right talent: Replaced +350 Eyes and Overgrowth radius with +1s Overgrowth and +100 damage per second.
- Agility gain increased from 2.9 to 3.3
- Berserker's Rage ensnare chance increased from 10/12/14/16% to 14/16/18/20%
- Base movement speed increased from 305 to 310
- Base HP regen increased from 0 to 0.5
- Walrus Kick now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Level 15 Talent increased from +350 Health to +400
- Level 20 Talent increased from -6s Ice Shards Cooldown to -8s
- Agility gain increased from 1.3 to 1.6
- Base armor increased by 1
- Atrophy Aura damage reduction reduced from 7/18/29/40% to 5/15/25/35%
- Level 15 Talent increased from +125 Cast Range to +150
- Reduced base armor from 2 to 1.
- Increased Soul Rip mana cost from 80/95/110/125 to 100/110/120/130.
- Undying Zombie collision size reduced from 4 to ?.
- Reworked Flesh Golem
- Increases Strength: 30%/40%/50%
- Attack applies debuff:
- Slow enemy: 30%/35%/40%
- Damage Per Second: 15/25/35
- Duration: 5 seconds
- Zombies do double damage to a unit under the effect of the attack debuff
- Cooldown: 125
- Mana Cost: 100/125/150
- Level 10 left talent: Reduced health regeneration bonus from +8 to +6.
- Base movement speed reduced from 325 to 315
- Earthshock
- Now causes you to jump forward 250 units and slam the ground.
- Cooldown increased from 5 to 9/8/7/6
- Increased Wave of Terror vision duration from 3 to 4.
- Vengeance Aura
- Reworked. Now provides +60/100/140/180 Attack Range and +4/8/12/16 Primary Attributes to player units.
- The aura illusion is now considered a Strong Illusion and cannot be instant killed with spells.
- Nether Swap
- Now works against invulnerable/sleeping targets.
- Aghanim's Scepter reworked. Now fears enemies where you land in an area of 700 for 2 seconds.
- Level 15 left talent: Replaced from -6s Wave of Terror cooldown with -3.5s Magic Missile cooldown.
- Level 20 right talent: Replaced from -6s Magic Missile cooldown with Vengeance Aura Illusion Casts Spells.
- Level 20 left talent: Replaced from +15% Vengeance Aura damage with +10 Vengeance Aura Attributes.
- Level 25 left talent: Magic Missile Pierces Spell Immunity now deals damage through Spell Immunity (as a result of the Spell Immunity change).
- Poison Sting now reduces regeneration by 30%
- Poison Nova no longer Pierces Spell Immunity. (Note: it still places the buff and is undispellable, but has no effect)
- Increased base attack speed from 100 to 120.
- Viper Strike now deals damage through spell immunity (as a result of the spell immunity change).
- Poison Attack
- Reworked. Now reduces magic resistance by 3/5/7/9%, movement speed by 6/8/10/12% and deals 4/8/12/16 DPS. The debuff now can be incremented up to 5 times, each time refreshing the duration (not independent debuffs).
- Lasts 4 seconds.
- Mana Cost: 20.
- Cooldown: 0.
- Increased range from 600 to 600/640/680/720 on each level.
- Nethertoxin
- Now deals increasing amounts of damage the longer the target remains continuously in the area. It starts from base damage of 15/20/25/30 DPS and increases up to 60/80/100/120. Requires 4 seconds to reach maximum DPS. Damage Interval: 0.5.
- No longer reduces magic resistance.
- Increased cooldown from 6 to 14.
- Increased radius from 380 to 400.
- Break overhead effect now only shows up against heroes.
- Level 20 left talent: Replaced Poison Attack affects buildings with 90 attack damage bonus.
- Level 25 left talent: Replaced 160 attack damage bonus with Poison Attack affects buildings.
- Stone Form helper ability on your hero now targets an area, causing the closest familiar to the target location to move and cast Stone Form at that location
- Level 15 Talent reduced from +60% XP Gain to +50%
- Level 25 changed from Spell Immunity for Chaotic Offering Chaotic Offering Golems to 100% Magic Resistance for Chaotic Offering Golems
- Shukuchi
- No longer grants haste
- Now removes speed limit, causes you to be unslowable, and grants you 225 bonus speed
- Focus Fire attack speed increased from 450 to 475
- Level 20 Talent changed from Windrun Grants Invisibility to -20% Focus Fire Damage Reduction
- Level 25 Talent changed from -20% Focus Fire Damage Reduction to Windrun Grants Invisibility
- Winter's Curse no longer reduces damage on the targets from the Winter Wyvern player's hero or units
- Maledict no longer Pierces Spell Immunity. (it still places the buff and is undispellable, but has no effect)
- Mortal Strike skeletons damage reduced from 35-40 to 30-35
- Vampiric Aura
- No longer affects creeps (still affects your skeletons)
- Lifesteal reduced from 18/22/26/30% to 6/12/18/24%
- Now provides +6/12/18/24 Damage (half values for skeletons)
- Nimbus mana cost increased from 275 to 325
- Level 25 Talent reduced from +155 Arc Lightning Damage to +145
Items[]
- Backpack slots increased from 3 to 4.
Neutral items[]
- Neutral creeps now drop 62 new items that cannot be sold, but can be shared with allies.
- Drops begin after 5 minutes into the game.
Drop mechanics[]
- Neutral items come in 5 tiers. Items from each tier drop depending on the time on the game clock.
- Items of a specific type will only drop once for each team.
- Drop chance is calculated by pseudo-random distribution, and rolled individually for each team and each tier.
- Drop chance is only rolled when there is a hero near the killed creep.
- After the first drop, the odds of each subsequent drop within that tier is halved.
- For example, there is a 10% chance of getting the first drop within a tier, followed by 5%, then 2.5%, etc.
Tier/Time | ||||||
---|---|---|---|---|---|---|
Tier 1 | 10% | 0% | 0% | 0% | 0% | 0% |
Tier 2 | 0% | 10% | 0% | 0% | 0% | 0% |
Tier 3 | 0% | 0% | 10% | 5% | 0% | 0% |
Tier 4 | 0% | 0% | 0% | 5% | 10% | 0% |
Tier 5 | 0% | 0% | 0% | 0% | 0% | 10% |
Tier 1[]
- +75 Cast Range, +1.5 Mana regen
- Consumable that comes with 2 charges. Permanently grants +2.5 HP Regen and +1.25 Mana Regen to the target unit. Does not stack on the same unit. Sharing is caring.
- Same as last version before removal.
- Grants +4 All Stats. Additionally provides 10 HP Regen and 5 Mana Regen while in water.
- Same as last version before removal.
- Consumable that plants a mango tree. Provides unlimited mango power. Every 60 seconds a mango will drop. Provides 800 vision around it.
- +8 INT, +3 Armor. Activate to Restore 75 Mana to All Allies in a 1200 AoE of You. Cooldown: 40 seconds.
- 3 charges, restores 500 Health and 250 mana over 6 seconds
- +35 Melee Attack Range, +12 Damage and +3 Armor.
- Recipe can be used to combine with 3 Iron Branches to create an Ironwood Tree. Provides +7 All Stats and the ability to plant a special tree. Cooldown: 4. Cast Range: 800
- +150 Health. Activate to Dig with a 1 second channel. Can find a Bounty Rune, a Flask, a 2 charged TP Scroll bundle, or an enemy Kobold. The same reward doesn't appear back to back. Cooldown: 70 seconds.
- +225 Mana, +20 MS
Tier 2[]
- +100 Attack range. Adds a -12% Magic Resistance debuff on Attack
- +10% Lifesteal, +10% Spell Lifesteal, +450 Night Vision
- Same as last version before removal.
- 3 Charges. Consumable that targets a building, restoring 40% of it's health over 30 seconds. Provides +10 armor and +4 Multishot during this period.
- Grants you +14 Attributes for both of your secondary stats.
- Provides +6 Armor. Equipped hero survives an extra 5 seconds after receiving a killing blow.
- Passive. +18 Attack Damage. Causes your next attack to deal 1.6x damage. Cooldown: 10
- +75 GPM, +200 Mana and -35 Attack Damage on yourself
- +5 Armor and +5 HP Regen. Your attacks now add an afterburn that deals 12 dmg/sec for 3 seconds. Affects buildings.
- +6 Intelligence and 2.5 Mana Regen. Activate to Increases your Max HP by 375 for 15s (heals you). Costs 200 Mana, Cooldown: 25 seconds.
- +8% Spell Amp, +20% Magic Resistance and -4 Armor on yourself
- Consumable that temporarily grants you the Scepter buff for 3 minutes.
Tier 3[]
- +13 Armor and -35 Attack Speed on yourself
- +30 Damage. Consume to instantly restore 500 health. 2 Charges. Cooldown: 10
- +13% Cooldown Reduction and +9 HP Regen
- Grants +30 Manabreak and +15% Magic Resistance. Mana burned this way is given to you. Illusions deal +6 Manabreak.
- Grants truesight in a 500 radius and +300 day and night vision. Has 3 charges, after 3 deaths it disappears.
- Provides +24% Movement Speed (doesn't stack with boots) and +30% Turn Rate. Can be activated to gain free pathing and +24% Movement Speed for 3 seconds, destroys trees along the way. Cooldown: 10
- Recipe combines 2 Bracers, 2 Wraith Bands or 2 Null Talismans to create a corresponding Strength, Agility or Intelligence Vambrace.
- Grants +14 designated attribute, +8 all other attributes, and either +12% magic resistance, +12 attack speed or +8% spell amp based on the respective type of Vambrace.
- +5 All Stats and +3 Mana Regen. Activate to ensnare yourself and the target enemy for 2 seconds. 900 Cast Range. Cooldown: 25
- Passive Cooldown. Your next ranged attack has +400 range, does 175 magical damage and has True Strike. Cooldown: 8
- +17 Damage, +17% Lifesteal, +17% Healing, Regen and Lifesteal Amp.
- Attacks apply a debuff that reduce armor by 6, slow for 30/15% for melee/ranged holders for 4 seconds.
- Grants +22% Base Damage, +22% Magic Resistance and +22% Status Resistance
Tier 4[]
- Grants +28% Max Health and -40% Max Mana.
- +35% Debuff Duration Amplification and +10% Spell Amp
- +8 All Stats. Can be activated to cause the next single target non-ultimate ability or item to be duplicated on a different nearby enemy (hero priority). Cooldown: 80
- +60% Attack Projectile Speed. Your next attack hexes the enemy hero into a frog for 1.5 seconds. Cooldown: 12.
- Activate to dispell debuffs and blink in a random direction 600 range away. Cooldown: 5 seconds, Mana cost: 25. Does not get disabled on incoming damage.
- Lowers Scan cooldown by 50%. Increases attack and cast range of nearby allies by 125.
- +20 Agility, +25 Movement Speed. Activate to cast Smoke of Deceit on just yourself. Cooldown: 45.
- Increases illusions damage by 10%. Can be activated to create an illusion of you that deals 50% and takes 150% for 20 seconds. Cooldown: 30
- +60 Damage, +18 Strength, Increases BAT by 0.3. Can be activated to knock enemies within a 300 AoE back by a distance of 250, slowing their movement speed by 50% for 3 seconds.
- Passive. +400 Health. Hard dispels and heals you for 300 when you drop below 15% health. Cooldown: 75.
- +50 Attack Speed. Your attacks cleave or splash for 50% in a 400/250 area.
- +20 Strength. Activate to Gain Magic Immunity for 1.75s. Cooldown: 40 seconds.
Tier 5[]
- +50% Movement Speed and unlocks max movement speed. Can be activated to self dispel and push you 800 distance forward. Cooldown: 6 seconds.
- +500 Cast Range, +800 Day and Night Vision.
- 75% Chance to block and reflect targeted spells. +20 All Stats.
- Recipe combines Blink Dagger and Meteor Hammer.
- Grants +20 Strength, +20 Intelligence, +15 HP Regen and +10 Mana Regen.
- Activate to disapear and turn into a Meteor, quickly falling on the target area, applying Meteor Hammer's stun and damage.
- Cast Range: 1600.
- Cooldown: 15.
- Does not get disabled by incoming damage.
- Consumable that can be activated to gain every Power Rune effect for 50 seconds. 3 Charges. Cooldown: 120 seconds.
- Increases your Primary Attribute by 80%.
- +400 Attack Range. Attacks Knock the Enemy 50 Distance Back.
- +50% Movement Speed, unlocks max movement speed and grants +50 HP Regen. Grants Treewalking. Activate to leave trees in your wake as you move for 3s. These trees last up to 60 seconds. Cooldown: 20 seconds.
- Recipe combines Sange, Yasha and Kaya together. +33 Agility, +33 Strength, +33 Intelligence, +33 Movement Speed, +33 Attack Speed, +33 Status Resistance, +33% Mana Loss Reduction, +33% Regen and Lifesteal Amp, +33% Spell Amp
- +35 Strength and Intelligence. Activates to summon 6 level 3 Necronomicon units for 90 seconds. Cooldown: 75 seconds.
- Grant +250 Attack Speed. When you kill an enemy hero, a bounty rune spawns between you and the target.
- +25 Armor. Activate to refresh all item cooldowns (except Refresher Orb). Cooldown: 30 seconds.
- +100 Attack Damage and -12 Armor on attack
- +30 All Stats. Lethal damage is prevented and heals you to full HP. Gets consumed upon triggering. 1 Charge, gets destroyed after use.
Item changes[]
- Removed Stout Shield from the game
- Melee heroes now have a passive 8 Damage Block (stacks with other sources of Damage Block)
- Now requires a 200 gold recipe
- Cost reduced from 200 to 150
- Melee damage reduced from 24 to 18
- Range bonus damage decreased from 7 to 5
- Cost increased from 275 to 300
- Cost reduced from 165 to 155
- Cost increased from 135 to 145
- Cost increased from 135 to 145
- Cost increased from 135 to 145
- Cost increased from 70 to 125
- Damage increased from 2 to 3
- Heal increased from 85 to 100
- In preparation for the upcoming Mango season, they can now be stacked up to 3 times in one slot.
- Cost reduced from 175 to 150
- Cost reduced from 325 to 250
- Cost reduced from 300 to 250
- Recipe increased by 50 gold
- Recipe increased by 50 gold
- Now requires Ring of Protection, 1 Iron Branch and a 250 Gold Recipe. Provides +3 All Stats and +2 Armor Aura. (no longer has an active castable buff)
- Now requires Sage's Mask, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +1.25 Mana Regen Aura.
- Now requires Ring of Regeneration, 1 Iron Branch and a 150 Gold Recipe. Provides +3 All Stats and +2 Health Regen Aura.
- Item reworked
- Old:
- Requires:
- Ring of Basilius (500)
- Morbid Mask (900)
- Recipe (525)
- Total: 1925
- Provides:
- +15% Lifesteal Aura (Melee)
- +10% Lifesteal Aura (Ranged)
- +15% Attack Damage Aura
- +1.5 Mana Regeneration Aura
- +4 Armor Aura
- New:
- Requires:
- Ring of Basilius (450)
- Morbid Mask (900)
- Buckler (450)
- Recipe (350)
- Total: 2150
- Provides:
- +6 All Stats
- +25% Lifesteal Aura
- +1.5 Mana Regeneration Aura
- +3 Armor Aura
- Dominate Aura bonuses are now 50% stronger on player units
- Recipe reworked
- Old:
- Requires:
- Headdress (525)
- Gloves of Haste (500)
- Ring of Health (850)
- Recipe (300)
- Total: 2175
- Provides:
- +2 All Stats
- +20 Attack Speed Aura
- +8.5 Health Regeneration Aura
- New:
- Requires:
- Headdress (450)
- Broadsword (1200)
- Crown (450)
- Recipe (300)
- Total: 2400
- Provides:
- +7 All Stats
- +20% Base Damage Aura
- +5 Health Regeneration Aura
- Recipe reworked
- Old:
- Requires:
- Crown (450)
- Wind Lace (250)
- Sage's Mask (325)
- Recipe (600)
- Total: 1625
- Provides:
- +6 All Stats
- +20 Movement Speed
- +1.25 Mana Regeneration
- New:
- Requires:
- Crown (450)
- Wind Lace ( 250)
- Gloves of Haste (400)
- Recipe (800)
- Total: 1900
- Provides:
- +6 All Stats
- +20 Movement Speed
- +20 Attack Speed Aura
- Now uses Chainmail instead of Buckler. Provides 6 armor, 4 all stats (no armor aura/armor on active)
- Health regeneration aura reduced from 3.5 to 2.5
- Now uses Helm of Iron Will instead of Buckler (provides +6 Armor, +10.5 HP regen, +3 All Stats)
- No longer grants the active bonus armor the old Buckler active provided
- Now provides +6 armor, no base armor aura (still has the threshold armor/regen aura)
- Recipe cost reduced from 1800 to 1600 (total cost is 625 cheaper due to component changes)
- Health regeneration aura reduced from 3.5 to 2.5
- Now uses Buckler instead of Chainmail. Gains +5 All Stats.
- Now performs a blink strike. Has 600 cast range.
- Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Now combines from Kaya and Soul Booster. Provides the base bonuses from both, plus 200% Mana Regen. Each charge now grants +0.2 MP Regen and 0.35% Spell Amp, (instead of 0.3 HP/MP)
- Now provides +24% Self HP Regen and Lifesteal Amp instead of +8 Damage
- Status Resistance increased from 12% to 16%
- Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
- Status Resistance increased from 16% to 20%
- Now provides +30% Self HP Regen and Lifesteal Amp instead of +25 Damage
- Status Resistance increased from 14% to 20%
- Now provides +30% Self HP Regen and Lifesteal Amp instead of +12 Damage
- Status Resistance increased from 16% to 20%
- No longer provides regeneration amplification
- Heal amplification increased from 25% to 35%
- Health increased from +200 to +250
- Now requires a Magic Wand instead of Cloak (and provides Magic Wand benefits)
- Recipe cost increased from 550 to 850
- Cost reduced from 500 to 400
- Attack Speed increased from 20 to 25
- Recipe cost increased by 100
- Recipe cost increased by 100
- Now requires Ring of Basilius instead of Helm of Iron Will
- Recipe cost increased from 700 to 1150
- Now amplifies incoming spell damage by 20% instead of reducing Magic Resistance (affects Pure damage as a result)
- Now requires Sage's Mask instead of Infused Raindrops
- Charge count increased from 5 to 6
- Now provides +10 Health Regen
- Duration reduced from 8 to 6
- Cooldown reduced from 22 to 16
- Now comes in single charges for 90 gold (instead of two for 180)
- Duration increased from 6 to 8 minutes
- Stock replenish cooldown increased from 85 to 95
- Initial Stock reduced from 4 to 3
- Initial stock reduced from 3 to 2
- Stock replenish cooldown reduced from 10 to 7 minutes
- No longer pierces Spell Immunity
- Armor increased from 5 to 6
- Bash now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- No longer bounces on the primary target if it is Spell Immune
- No longer bounces on the primary target if it is Spell Immune
- No longer pierces Spell Immunity
- Now deals damage through Spell Immunity (as a result of the Spell Immunity change)
- Now has True Strike
- Damage increased from 22 to 27
- Damage increased from 45 to 54
- Damage increased from 30 to 36
- Damage increased from 12 to 15
- Cooldown reduced from 13 to 12
- All Stats increased from 13 to 14
- Health regeneration increased from 6.5 to 7
- Cyclone maintains a 24 collision blocker at the base
- No longer able to be disassembled
- No longer able to be disassembled
- Can now be used on couriers/units
See also[]
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