Dota 2 Wiki


  • Added Arcane Rune minimap icon.png Arcane Rune
    • Causes all spell cooldowns to be reduced by 30% and mana costs to be reduced by 50%. Lasts for 50 seconds.
  • Creep bounty increases by 1 gold per normal upgrade cycle
    • I.e. every 7 minutes 30 seconds
  • Siege damage against heroes increased from 75% to 85%
    • E.g. Level 1 towers' damage against heroes effectively increased from 82.5 to 93.5
  • Hero base HP increased from 150 to 180
  • Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
  • Centaur Courser now has a stacking magic resistance aura, Cloak Aura
    • This is the small neutral from the Centaur Camp.
  • Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
    • This is the small neutral from the Hellbear Camp.
  • Dragonhide Aura's stackable armor increased from 2 to 3
  • Ancient Dragons armor reduced by 1
  • Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
  • Added a new ability to Ancient Black Dragon, Fireball:
    • Fireball: Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
    • Cooldown: 10
    • Mana cost: 100
    • Cast Range: 1000.
  • Roshan's base armor increased by 1
  • Roshan's Base Attack Time increased from 1 to 2
  • Roshan now has +100 Attack Speed
    • He still attacks at the same rate, but is affected less by negative attack speed.
  • Added a Patrol command
  • You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
  • Single Target with AoE effects now have a new targeting UI
  • Ranked All Pick initial pre-picking time reduced from 15 to 5
  • Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)


Alchemist icon.png
Arc Warden icon.png
Bane icon.png
Batrider icon.png
  • Base HP regeneration increased from 0.25 to 2
  • Flamebreak mana cost reduced from 140 to 110/120/130/140
Beastmaster icon.png
Bloodseeker icon.png
  • Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15
Bounty Hunter icon.png
  • Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%
Brewmaster icon.png
Bristleback icon.png
Broodmother icon.png
Centaur Warrunner icon.png
  • Return damage increased from 30/42/54/66 to 30/45/60/75%
Chaos Knight icon.png
  • Reality Rift bonus damage increased from 60/80/100/120 to 60/100/140/180
Chen icon.png
  • Base strength increased from 20 to 23
  • Penitence mana cost reduced from 100 to 70
  • Penitence duration increased from 5/6/7/8 to 8
Clinkz icon.png
  • Agility growth increased from 3 to 3.3
Clockwerk icon.png
  • Strength growth increased from 2.7 to 2.9
  • Power Cogs now spawn in a circle rather than a rectangle
Crystal Maiden icon.png
  • Crystal Nova cooldown reduced from 13 to 12
  • Arcane Aura level 4 mana regen increased from 2.5/5 (allies/self) to 3/6
Dark Seer icon.png
  • Base intelligence reduced from 27 to 25
  • Ion Shell is now purgeable
Dazzle icon.png
  • Poison Touch mana cost reduced from 100 to 70
  • Shallow Grave cast point increased from 0.3 to 0.35
  • Shallow Grave mana cost increased from 140/130/120/110 to 150
  • Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Weave". no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds
Death Prophet icon.png
  • Temporarily removed from Captain's Mode
  • Replaced Witchcraft with a new ability, Spirit Siphon:
    • Spirit Siphon: Creates a spirit link between you and the target, draining 20 + 1/1.8/2.6/3.4% Max HP per second and slowing movement speed by 6/10/14/18%. Lasts 4 seconds.
    • Cast Range: 500
    • Buffer Distance: 300
    • Mana cost: 70/65/60/55
    • Has 1/2/3/4 charges, 45 second replenish
    • A unit cannot be affected by multiple instances at the same time. Cannot target Roshan.
  • Base movement speed increased from 280 to 310
  • Crypt Swarm cooldown reduced from 8 to 8/7/6/5
  • Silence cooldown reduced from 15 to 15/14/13/12
  • Exorcism spirit count increased from 8/14/21 to 8/16/24
  • Exorcism spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds
Doom icon.png
  • Temporarily removed from Captain's Mode
  • Replaced LVL? Death with a new ability, Infernal Blade:
    • Infernal Blade: Passive/autocast attack ability. Ministuns for 0.3 seconds and applies a 4 second burn that deals 40 + 1.25/2.5/3.75/5% Max HP as magic damage.
    • Cooldown: 16/12/8/4
    • Mana cost: 40
  • Base Attack Time increased from 1.7 to 2
  • Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
  • Scorched Earth movement speed bonus from 16% to 14%
  • Doom cooldown increased from 100 to 125
Dragon Knight icon.png
Drow Ranger icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Drow Ranger:
    • Marksmanship now causes her attacks to splinter on the target and split into two arrows affecting two random units in a 375 radius. The splintered arrows deal 50% damage each. Primary target still takes full damage.
    • The split arrows act as normal attacks, carrying all attack modifiers.
Earth Spirit icon.png
Elder Titan icon.png
Ember Spirit icon.png
Enchantress icon.png
  • Enchant cooldown reduced from 30/25/20/15 to 30/24/18/12
Enigma icon.png
  • Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
  • Malefice damage increased from 25/40/55/70 to 30/50/70/90
  • Black Hole cooldown reduced from 200/190/180 to 200/180/160
Faceless Void icon.png
  • Temporarily removed from Captain's Mode
  • Replaced Backtrack (6.10-6.85b) with a new ability, Time Dilation:
    • Time Dilation: Applies a debuff to all nearby enemies (650 AoE) for 6/7/8/9 seconds. Causes time to be frozen on all enemy abilities, causing their cooldowns to make no progress while they have this debuff. Slows movement and attack speed by 4/6/8/10% for each locked ability.
    • Cooldown: 34/28/22/16
    • Mana cost: 50
  • Time Walk no longer slows units
  • Time Walk now undoes any damage taken in the last 2 seconds
  • Time Walk cooldown rescaled from 19/17/15/13 to 24/18/12/6
  • Time Walk mana cost reduced from 90 to 40
  • Time Walk range reduced from 700/900/1100/1300 to 550
  • Time Walk cast point reduced from 0.35 to 0.2
Gyrocopter icon.png
  • Call Down's first missile damage reduced from 250/300/350 to 220/285/350
Huskar icon.png
  • Berserker's Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
  • Berserker's Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%
Invoker icon.png
  • Invoker now starts with Invoke Level 1 at the beginning of the game
  • Invoke now has the standard 6/11/16 leveling
  • Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats
Jakiro icon.png
  • Base damage increased by 7
Keeper of the Light icon.png
  • Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
  • Chakra Magic buff duration increased from 12 to 15 seconds
  • Chakra Magic now restores and increases mana capacity by 75/150/225/300
Kunkka icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Kunkka:
    • Ghostship now drags enemies within a 200 AoE of it towards the crash site. It now starts from where you are, rather than behind you, lands in the same position it normally would have.
    • Enemies are still able to perform actions while being pulled by the Ghostship.
    • Works similar to Drow Ranger minimap icon.png Drow Ranger's Gust knockback
  • Torrent now gives your team vision over target area immediately upon cast, rather than just when triggering
  • Tidebringer is now an autocast ability, will only trigger if turned on or cast directly on the target
  • Tidebringer damage bonus increased from 20/35/50/65 to 25/40/55/70
  • Tidebringer AoE from rescaled 500/500/500/600 to 450/500/550/600
  • Ghostship mana cost reduced from 150/200/250 to 125/175/225
Legion Commander icon.png
Lifestealer icon.png
  • Rage attack speed bonus increased from 30/45/60/80 to 50/60/70/80
  • Feast damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5%
  • Infest cooldown reduced from 100 to 100/75/50
Lion icon.png
  • Earth Spike mana cost reduced from 100/120/145/170 to 100/120/140/160
  • Earth Spike duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6
  • Mana Drain reduced cooldown from 20/15/10/5 to 16/12/8/4
Lone Druid icon.png
  • Temporarily removed from Captain's Mode
  • Replaced Synergy with a new ability for Lone Druid, Savage Roar:
    • Savage Roar: Causes enemies in a 325 AoE around you or your bear to run away with 20% movement speed bonus for 1.2/1.6/2/2.4 seconds towards their fountain.
    • Cooldown: 28/24/20/16
    • Mana cost: 50
    • Note: An entangled hero will not be able to move still. Spirit Bear also has this ability, but the cooldown is shared with your hero.
  • Spirit Bear attack damage increased from 33 to 35/45/55/65
  • Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
  • Rabid duration increased from 10 to 18/22/26/30
  • Rabid movement speed bonus increased from 5/10/15/20% to 10/15/20/25%
  • True Form health bonus increased from 250/400/600 to 300/600/900
Luna icon.png
Lycan icon.png
  • Lycan Wolves and Shapeshift no longer grant critical strike
  • Lycan Wolves now gain Cripple at level 2, granting a 20% chance to cripple the target, causing it to take 8 damage per second and lose 40 Attack Speed for 4 seconds.
  • Shapeshift now grants all units under your control a 40% chance for 1.4/1.6/1.8x critical strike
Magnus icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Magnus:
    • Changes Empower to be an allied hero aura. Affects ranged heroes for half values and causes them to deal splash damage around the target in a 200 AoE.
    • Can still be cast on units, but does not stack.
  • Skewer distance increased from 750/900/1050/1200 to 900/1000/1100/1200
  • Skewer slow reduced from 40% to 25/30/35/40%
  • Skewer slow duration increased from 2.5 to 2.5/2.75/3/3.25 seconds
Medusa icon.png
Meepo icon.png
Mirana icon.png
  • Attack range increased from 600 to 630
  • Starstorm radius increased from 625 to 650
  • Sacred Arrow now instantly kills the first unit it hits if it is a non-ancient creep
Morphling icon.png
  • Adaptive Strike base damage increased from 50/60/70/80 to 100
  • Adaptive Strike mana cost reduced from 100 to 100/90/80/70
  • Morph rate increased from 2/4/6/10 per second to 2/4/8/16
  • Morph now shifts in intervals of 1 rather than 2
    • This change doesn't affect rate of change, just smoothness
  • Hybrid cooldown reduced from 140 to 120
Naga Siren icon.png
  • Base Intelligence increased from 18 + 1.95 to 21 + 2
Nature's Prophet icon.png
  • Base intelligence increased by 4
  • Treant damage increased from 28 to 32
    • This means Greater Treant damage is increased from 84 to 96
Necrophos icon.png
  • Base armor increased by 1
Night Stalker icon.png
  • Void slow at night reduced from 4 to 2.5/3/3.5/4 seconds
Nyx Assassin icon.png
  • Impale duration increased from 1.27/1.77/2.27/2.77 to 1.6/2/2.4/2.8
  • Spiked Carapace cooldown reduced from 23/20/17/14 to 22/18/14/10
Ogre Magi icon.png
  • Base health regen increased from 2.5 to 3.5
Oracle icon.png
  • Enabled Oracle in Captain's Mode
  • Fate's Edict cooldown rescaled from 12 to 16/13/10/7
  • Fate's Edict duration reduced from 3/4/5/6 to 3/3.5/4/4.5
  • Fate's Edict cast range rescaled from 700 to 500/600/700/800
  • Fortune's End mana cost reduced from 130 to 110
  • Fortune's End can now target allies
    • Does not root or hurt the ally, but purges and applies the effect in the area
  • False Promise no longer continuously dispels after the initial cast
    • It previously continuously removed all debuffs including stuns
  • False Promise duration increased from 6/7/8 to 7/8/9
  • False Promise cooldown rescaled from 80/60/40 to 90/60/30
  • False Promise mana cost reduced from 200 to 100
Outworld Destroyer icon.png
  • Reworked how Astral Imprisonment works:
    • Now deals damage to enemies in an area around the target when it ends. The target itself will also take damage, if it is an enemy. Deals 75/150/225/300 magic damage. Affects a 400 area.
    • You are only hurt once by this AoE with Scepter.
    • No longer steals intelligence.
    • Can now be targeted on creeps.
  • Astral Imprisonment cooldown rescaled from 18/16/14/12 to 20/17/14/11
  • Astral Imprisonment cast range rescaled from 500 to 450/500/550/600
  • Astral Imprisonment duration increased from 1/2/3/4 to 4
  • Essence Aura AoE reduced from 1000 to the standard 900 aura radius
  • Arcane Orb now steals 0/1/2/3 intelligence per hit for 40 seconds (heroes only)
  • Intelligence growth reduced from 3.3 to 2.7
Phantom Assassin icon.png
  • Base Intelligence increased from 13 + 1 to 15 + 1.4
Phoenix icon.png
  • Sun Ray turn rate increased from 20 to 25
  • Supernova damage per second increased from 60/80/100 to 60/90/120
Puck icon.png
Pudge icon.png
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter on Pudge:
    • Reduces cooldown of Meat Hook to 4 seconds and increases damage from 360 to 475.
    • Note: No longer grants previous Scepter bonuses.
  • Dismember damage from 75/125/175 to 60/90/120 +30/40/50% of strength
  • Dismember now heals you for the damage it does
Pugna icon.png
Queen of Pain icon.png
Riki icon.png
  • Temporarily removed from Captain's Mode
  • Reworked Permanent Invisibility to include Backstab:
    • Permanent Invisibility: Riki grants 0.4/0.6/0.8/1 damage when attacking from behind.
    • Invisibility Fade Time: 6/5/4/3 seconds
    • Note: No longer grants 6/8/10/12 HP regeneration
  • Blink Strike back to basic ability without charges:
    • Damage: 20/40/60/80
    • Cooldown: 16/12/8/4
    • Mana cost: 50
  • Added a new ultimate for Riki, Tricks of the Trade:
    • Tricks of the Trade: Riki phases out of the world for up to 3/4/5 seconds, attacking every enemy from behind in a 450 area around him. He attacks once when phasing out and then once per second while being phased out.
    • Can be cancelled any time.
    • Cooldown: 90/80/70
    • Mana cost: 75
    • Cast Point: 0.4
  • Smoke Screen no longer slows turn rates
  • Strength growth reduced from 2 to 1.6
  • Agility growth reduced from 2.9 to 2.2
  • Base armor reduced by 1
Rubick icon.png
  • Fade Bolt attack damage reduction increased from 14/20/26/32 to 20/25/30/35
Sand King icon.png
Shadow Demon icon.png
  • Disruption illusions duration from 5/6/7/8 to 6/8/10/12 seconds
Shadow Fiend icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Shadow Fiend:
    • Requiem of Souls waves now return back to Shadow Fiend dealing 40% damage on the way back.
    • All of the damage the Requiem does to heroes on its way back heals you.
  • Base armor reduced by 1
  • Shadowraze mana cost increased from 75 to 90
Shadow Shaman icon.png
  • Shackles total damage increased from 120/180/240/300 to 120/200/280/360
  • Mass Serpent Ward require 2 hits to destroy
    • Previously had 135/150/150 hp
Silencer icon.png
  • Replaced Curse of the Silent with a new ability, Arcane Curse:
    • Arcane Curse: Targets an area, causes enemies to take damage over time. Anytime they cast a spell, the duration of the debuff is increased. If an enemy affected by this debuff is silenced, the debuff will pause (no damage and no time elapses). Affects Creeps.
    • Duration: 7 seconds
    • Stacking Duration: 4 seconds (anytime a spell is cast, this is added to the duration)
    • DPS: 14/21/28/35
    • Cooldown: 18/16/14/12
    • Mana cost: 75/95/115/135
    • Radius: 425
    • Note: Spell cast means the same stuff as CotS rules were, stuff that procs magic stick and isn't an item.
  • Glaives of Wisdom is no longer a Unique Attack Modifier
Skywrath Mage icon.png
Slardar icon.png
  • Corrosive Haze now only reveals the target rather than the area around it
Storm Spirit icon.png
Sven icon.png
Templar Assassin icon.png
Terrorblade icon.png
  • Enabled Terrorblade in Captain's Mode
Tidehunter icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Tidehunter:
    • Causes Gush to become a ground targeted wave ability that travels for 1800 range.
    • AoE: 240
    • Projectile speed: 1500
    • Cooldown: 7
  • Anchor Smash cast time reduced from 0.5 to 0.4
  • Ravage stun duration rescaled from 2.02/2.32/2.77 to 2/2.4/2.8
Timbersaw icon.png
Tinker icon.png
  • Laser cast time improved from 0.53 to 0.4
  • Laser cast range increased from 550 to 650
Tiny icon.png
Treant Protector icon.png
Troll Warlord icon.png
  • Fervor attacks speed bonus per stack reduced from 20/25/30/35 to 15/20/25/30
  • Fervor max stacks increased from 4 to 6
  • Ranged Whirling Axes cooldown reduced from 20/19/18/17 to 20/18/16/14
Tusk icon.png
Undying icon.png
  • Tombstone Zombie damage reduced from 35 to 33
  • Tombstone bounty increased from 75/100/125/150 to 125/150/175/200
  • Tombstone no longer grants 44 XP
Ursa icon.png
  • Aghanim's Scepter icon.png Aghanim's Scepter added to Ursa:
    • Allows you to cast your ultimate while disabled and reduces cooldown from 50/40/30 to 30/24/18 seconds.
  • Enrage is no longer purgeable
Vengeful Spirit icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter bonus to Vengeful Spirit:
    • Causes you to spawn a Vengeance Illusion when you die. The Vengeance Illusion deals 50% damage, takes 150% damage, and is able to use all of your abilities (but not items). The Vengeance Illusion lasts until she revives.
    • Note: Still grants previous Scepter bonuses to Nether Swap.
Venomancer icon.png
Visage icon.png
Warlock icon.png
  • Base strength increased by 4
  • Shadow Word duration increased from 11 to 12 seconds
Weaver icon.png
  • Base damage increased by 3
  • The Swarm Beetles' Base Attack Time improved from 1.4/1.25/1.1/0.95 to 1.25/1.1/0.95/0.8
Windranger icon.png
  • Shackleshot is now disjointable
  • Shackleshot speed increased from 1515 to 1650
  • Shackleshot angle reduced from 26 degrees to 23 degrees
  • Powershot speed no longer decreases by a small amount as it goes through units
Winter Wyvern icon.png
  • Temporarily removed from Captain's Mode
  • Cold Embrace cooldown increased from 17/16/15/14 to 24/21/18/15
  • Arctic Burn slow reduced from 25/30/35/40% to 19/26/33/40%
  • Winter's Curse primary and secondary units are now immune to all damage from their enemies
  • Winter's Curse secondary units now have 50 attack speed bonus
  • Winter's Curse AoE increased from 400 to 500
  • Winter's Curse cooldown increased from 110/100/90 to 120/110/100
  • Winter's Curse duration increased from 2.5/3/3.5 to 3.25/4/4.75
  • Fixed Winter's Curse lingering if the primary target died
Witch Doctor icon.png
  • Maledict mana cost reduced from 120 to 105/110/115/120
  • Maledict cast range increased from 525 to 575
Wraith King icon.png
  • Vampiric Aura can now be toggled to make the lifesteal for heroes only


New Items[]

Faerie Fire icon.png
  • Consumable item.
  • +2 Damage
  • Costs: 75 gold
  • Use: Consume the Faerie Fire to restore 75 HP.
  • Cooldown: 5 seconds.
Dragon Lance icon.png
  • Formed from Ogre Axe icon.png Ogre Axe (1000) and Quarterstaff icon.png Quarterstaff (875).
  • +10 Strength
  • +10 Attack Speed
  • +10 Damage
  • +130 Attack Range (ranged heroes only, does not stack)
  • Can be disassembled.
Aether Lens icon.png
  • Formed from Energy Booster icon.png Energy Booster (900), Ring of Health icon.png Ring of Health (850) and Cloak icon.png Cloak (550).
  • +250 Mana
  • +8 HP Regeneration
  • +15 Magic Resistance
  • +200 Cast Range
  • +8% Spell Damage
  • Cast range improvement affects targeted spells and distance related spells, such as Venomous Gale.
  • Does not affect AoE abilities like Poison Nova.
Iron Talon icon.png
  • Formed from Quelling Blade icon.png Quelling Blade (200), Ring of Protection icon.png Ring of Protection (175) and a Recipe (125).
  • +2 Armor
  • Bonuses of Quelling Blade
  • Active: Lets you target non-player enemy units to remove 40% of their current HP.
    • Cooldown: 14 seconds.
  • Note: Cannot target ancients. Has normal 4 second cooldown when used on Trees.


The following items are related in their changes with bonus damage and proc damage being modified: Abyssal Blade icon.png Abyssal Blade, Javelin icon.png Javelin, Monkey King Bar icon.png Monkey King Bar, and Skull Basher icon.png Skull Basher

Abyssal Blade icon.png
  • Bash damage increased from 60 to 120
  • Damage bonus decreased from 85 to 70
Animal Courier (Radiant) icon.png
  • Courier purchase cooldown increased from 7 seconds to 2 minutes
  • Animal Courier cost decreased from 120 to 100
Arcane Boots icon.png
  • Movement speed bonus reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)
Assault Cuirass icon.png
  • Attack speed aura bonus now affects buildings
  • Armor portion already affects buildings.
Blade Mail icon.png
  • Cooldown reduced from 15 to 13
Boots of Speed icon.png
  • Cost reduced from 450 to 400
  • Movement speed bonus reduced by 5
Bottle (Full) icon.png
  • Cost reduced from 700 to 660
  • Health regen per charge reduced from 110 to 90
  • Mana regen per charge reduced from 70 to 60
  • A charge now heals over 2.5 seconds instead of 3 seconds (total amount is still 90/60)
  • Added Bottle to Side Shop, starts with only 1 charge.
    • As usual, if you use the item, you cannot sell it back for full price.
Butterfly icon.png
  • Flutter movement speed bonus increased from 25% to 35%
  • Flutter duration reduced from 6 to 4 seconds
Clarity icon.png
  • Mana regeneration increased from 170 over 45 seconds to 190 over 50 seconds
    • Same mana regen per second
Cloak icon.png
  • Magic resistance reduced from 20% to 15%
Crimson Guard icon.png
  • Crimson Guard chance from 75% to block 40/20 to 100% to block 32/16
  • Cooldown reduced from 70 to 60
Daedalus icon.png
  • Critical Strike from 25% chance for 2.4x to 30% chance for 2.2x
    • Average damage increase from 35% to 36%
Diffusal Blade 1 icon.png
  • Agility bonus increased from 20/35 to 25/35
  • Intelligence bonus increased from 6/10 to 10/15
Drum of Endurance icon.png
  • Endurance movement speed bonus increased from 10% to 13%
    • Endurance is the active ability
Ethereal Blade icon.png
  • Mana cost reduced from 150 to 100
Flying Courier (Radiant) icon.png
  • Cost reduced from 220 to 200
Glimmer Cape icon.png
  • Base magic resistance reduced from 20% to 15%
Heart of Tarrasque icon.png
  • HP regeneration increased from 4% to 4.75%
Helm of the Dominator icon.png
  • Dominate now sets the dominated creeps' base movement speed to 350
    • Dominate is the active ability
Hood of Defiance icon.png
  • Hood of Defiance now has an active ability.
    • Creates a spell shield on your hero that absorbs up to 325 magical damage.
    • Duration: 12 seconds
    • Cooldown: 60 seconds
    • Mana cost: 75
Iron Branch icon.png
  • Can now be used by targeting the ground, planting a happy little tree that lasts 20 seconds. 200 Cast Range.
Javelin icon.png
  • Pierce improved from 20% to deal 40 damage to 25% to deal 85 bonus damage
    • Pierce is the passive ability
    • Damage bonus reduced from 21 to 10
Linken's Sphere icon.png
  • Cooldown reduced from 16 to 13
  • Damage bonus increased from 10 to 15
Mantle of Intelligence icon.png
  • Removed from Side Shop
Monkey King Bar icon.png
  • Mini bash proc damage increased from 100 to 160
  • Damage bonus reduced from 88 to 66
Necronomicon 1 icon.png
  • Recipe cost reduced from 1250 to 1200
  • Necronomicon Archer attack range increased from 350/450/550 to 450/500/550
Observer and Sentry Wards 1 icon.png
  • Observer and Sentry Wards now have an AoE indicator before placing
    • They also use a new UI for placement
Observer Ward icon.png
  • Experience bounty increased from 50 to 100
Octarine Core icon.png
  • Now affects the replenish time of charged abilities
Orb of Venom icon.png
Phase Boots icon.png
  • Phase active no longer cancels when casting
  • Movement speed bonus reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)
Power Treads icon.png
  • Movement speed bonus reduced by 5 and total cost reduced by 50 (see Boots of Speed icon.png Boots of Speed changes)
Quelling Blade icon.png
  • Cost reduced from 225 to 200
Ring of Protection icon.png
  • Cost reduced from 200 to 175
  • Armor bonus reduced from 3 to 2
Rod of Atos icon.png
  • Cripple cooldown increased from 10 to 12
  • Cripple now grants units that attack the target 40% accuracy
    • This means that targets attacking that unit will not miss 40% of the time.
Sange icon.png
  • Maim no longer pierces Spell Immunity
Sange and Yasha icon.png
  • Greater Maim no longer pierces Spell Immunity
Satanic icon.png
  • Duration increased from 4 to 4.5 seconds
Scythe of Vyse icon.png
  • Hex cooldown reduced from 30 to 25 seconds
Silver Edge icon.png
  • Silver Edge debuff is no longer dispellable
Skull Basher icon.png
  • Strength bonus increased from 8 to 10
  • Bash damage increased from 60 to 120
  • Damage reduced from 25 to 10
Smoke of Deceit icon.png
  • Cost reduced from 100 to 50
Tango icon.png
  • Boosted Tangos now last for double the duration instead of providing double the healing rate
  • Using Tango on Iron Branch icon.png Iron Branch trees provides double healing duration
Tranquil Boots (Active) icon.png
  • Tranquil Boots armor reduced from 4 to 3
  • Movement speed bonus reduced by 5
Vanguard icon.png
  • Vanguard chance from 75% to block 40/20 to 100% to block 32/16
Veil of Discord icon.png
  • Now requires 2x Robe of the Magi icon.png Robe of the Magi instead of a 900 recipe (Int bonus increased by 12)
Vitality Booster icon.png
  • Added to Side Shop
Ultimate Orb icon.png
  • Removed from Side Shop
Yasha icon.png

Game Map[]

  • Added a new neutral hard camp for each team, near their respective Secret Shops
  • Added a small ramp from the Radiant Secret Shop to the ward spot right above it
  • Moved the Radiant hard camp closer to the Dire offlane
  • Swapped Medium and Hard camp in Radiant Jungle
  • Added a new pathway from Radiant mid to Radiant jungle
  • Added a ramp connecting the Radiant jungle to the area near Roshan
  • Created a walkable pathway to the Radiant rune ward
  • Created a new juke spot behind the Dire Secret Shop
  • Expanded Terrain around the top Tier 2 Radiant tower
  • Moved the bottom rune up a little bit
  • Radiant middle tier 1 tower has been moved back
  • Adjusted Radiant small camp spawn box
  • Added a new ward spot near the Radiant ancients (does not reveal top rune)
  • Created a new pathway leading to the wardspot below the Radiant Secret Shop
  • Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
  • Moved the Dire ramp leading to the top rune closer up
  • Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
  • Improved jukability in the terrain around the Dire side shop
  • Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
  • Added a new ward spot to the right of the top tier 1 Radiant tower
  • Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
  • Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
  • Added a new pathway above the top Dire side shop
  • Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
  • Added a walkable path to the ward spot near bottom rune
  • Reduced the size of the pull camp box on the Dire safelane hard camp
  • Added a passable walkway from the cliff above the top rune to the Dire area to the right of it
  • Added a new pathway to the south of the bottom side shop
  • Added a couple of trees in the Dire base between the mid and top towers along the ledge
  • Adjusted juke paths near the Radiant ward spot near the hard camp
  • Added a new juke spot to the south of the bottom Radiant hard camp
  • Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
  • Added some trees below the top Radiant T2 tower
  • Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
  • Added a pathway above the Radiant Ancient (leading up to the new ward spot)
  • Adjusted Dire secret shop location slightly
  • Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
  • Adjusted tree layout of the high ground to the right of the Radiant middle camp
  • Moved Radiant ramp to the bottom rune back a little bit
  • Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
  • Nudged the Radiant small camp down very slightly
  • Moved the Radiant mid medium camp down slightly and adjusted nearby trees
  • Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
  • Adjusted the position of the Radiant middle ramp slightly
  • Added a new juke spot to the terrain to the right of the Radiant small camp
  • Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower

Game Modes[]

  • Updated ARDM game mode:
    • Fixed various ARDM-related client crashes
    • When selling items in ARDM, you now get 85% of the purchase price
    • You can now see your next hero (and skill up) as soon as your current hero dies

See also[]