Gameplay[]
- Haste rune duration reduced from 30 to 25 seconds.
- The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual).
- AoE Gold Bounty, for teams that are behind, now has a small additional component that doesn't fully scale with net worth (100/75/50/35/25 for 1/2/3/4/5 heroes, scales linearly from 0 to 4k net worth difference).
- Small adjustments to AoE Gold (non-networth component)
- Old:
- 1: 154 + (7.7 * Level)
- 2: 115.5 + (6.6 * Level)
- 3: 66 + (5.5 * Level)
- 4: 38.5 + (4.4 * Level)
- 5: 33 + (4.4 * Level)
- New:
- 1: 150 + (8 * Level)
- 2: 100 + (7 * Level)
- 3: 40 + (6 * Level)
- 4: 25 + (4 * Level)
- 5: 20 + (4 * Level)
Heroes[]
- Base Attack Time increased from 1.7 to 1.8 seconds.
- Spiderlings Poison Sting slow reduced from 15 to 12%.
- Holy Persuasion now provides a base health minimum of 700/800/900/1000 instead of raw bonus health.
- Precision Aura's passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps).
- Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23.
- Tether movement speed bonus reduced from 17% to 14/15/16/17%.
- Tombstone health reduced from 200/400/600/800 to 175/350/525/700.
Items[]
- Cooldown increased from 45 to 65.
See also[]
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