Version 6.79
(Full list)
(Full list)
- Nerfed:
- Buffed most other heroes.
- Pudge, Vengeful Spirit can now use Blink Dagger.
- Balanced items.
Release Date
Dota 2:
DotA:
General[]
- Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
- When buying back, 25% of the remaining respawn time will be added to your next death
- Creeps now meet a bit closer to the tower in your offlane
- Ranged Heroes now get the same denied experience as melee heroes (instead of less)
- XP AoE increased from 1200 to 1300
- Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
- Swapped the medium pullable Neutral Camp with the small camp
- A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
- Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp
- Satyr Mindstealer XP bounty reduced from 88 to 62
- Satyr Tormentor XP bounty reduced from 155 to 119
- Mud Golems XP bounty reduced from 119 to 88
- Mud Golems armor reduced from 4 to 2
- Dark Troll Summoner bounty XP reduced from 155 to 119
- Hellbear Smasher HP reduced from 1100 to 950
- Hellbear armor reduced from 5 to 3
- Satyr Trickster's Purge cast point improved from 0.5 to 0.2
- Fixed Neutral Envenomed Weapons debuff dispelling regen items
- Day/Night length decreased from 6 to 4 minutes
- The following heroes now have the standard 800 night vision: Drow Ranger, Mirana, Puck, Leshrac, Enchantress, Ancient Apparition, Meepo and Treant Protector
- Roshan will respawn at a random time between 8 and 11 minutes after death
- When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings)
- Starting gold increased from 603 to 625
- Random Gold bonus reduced by 50
- Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000
- Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds
- Tower last hit bonus gold increased from 100-200 to 150-250
- Melee Barracks HP regen increased from 2.5 to 5
- Ranged Barracks HP regen decreased from 2.5 to 0
- Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP vs physical damage)
- Evasion now stacks diminishingly
- Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)
- The following abilities no longer automatically ignore backswing time by default: Rupture, Malefice, Venomous Gale, Stifling Dagger, Flamebreak, Wave of Terror, Shadow Word and Power Cogs
Heroes[]
- Base armor reduced by 1
- Mist Coil self damage increased from 50/75/100/125 to 75/100/125/150
- Aphotic Shield is now dispellable
- Borrowed Time no longer activates while Doomed
- Chemical Rage:
- No longer provides 250/500/750 bonus HP
- HP regen increased from 15/30/60 to 50/75/100
- Ice Vortex cooldown reduced from 5 to 4
- Ice Blast cooldown reduced from 45 to 40
- Chilling Touch:
- The buff is now always applied to Ancient Apparition even if he is not within the target area
- Cooldown reduced from 50/46/42/38 to 50/42/34/26
- Berserker's Call AoE increased from 275 to 300
- Battle Hunger:
- Duration reduced from 10/13/16/19 to 10/12/14/16
- Damage reduced from 15/21/27/33 to 15/20/25/30
- Movement speed slow/bonus increased from 8% to 10%
- Is now dispellable
- Counter Helix:
- Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3
- Now hits siege units
- Culling Blade:
- No longer goes on cooldown if it successfully kills a hero
- Threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still 300/450/625)
- Speed bonus increased from 25% to 40% and AoE from 600 to 900
- 40% speed bonus now applies to attack speed as well
- Aghanim allied buff duration increased from 6 to 10
- Mana cost reduced from 150/200/250 to 60/120/180
- Base damage reduced from 48-52 to 38-42
- Vision reduced from 1400 to 1200
- Flaming Lasso cast range reduced from 175 to 100
- Inner Beast:
- AoE reduced from 1000 to 900 (standard aura AoE)
- Attack speed rescaled from 18/26/32/40 to 15/25/35/45
- Call of the Wild:
- Now has two abilities for summoning each unit independently
- Mana cost reduced from 25 to 15 and cast point improved from 0.5 to 0.3
- Base movement speed reduced from 305 to 300
- Thirst:
- Is now global instead of 6000 range
- Bonus now stacks for each unit that is low HP
- HP threshold increased from 20/30/40/50% to 50%
- Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- When active, movement speed cap is removed on your hero
- No longer provides armor bonus
- Provides bonus 7/14/21/28 damage
- No longer grants full hero vision around low HP targets, it only shows their model
- No longer lasts for an extra 3 seconds when the target is dead
- Base agility increased from 16 to 22
- Drunken Haze affects a 200 AoE around the target
- Thunder Clap is now dispellable
- Primal Split selection order is now Earth/Storm/Fire
- Reworked Aghanim upgrade:
- No longer upgrades any stats, cooldown, duration, etc on Aghanim
- Grants Thunder Clap to Earth, Drunken Haze to Storm, and Drunken Brawler to Fire
- The skills granted are at the same level as Brewmaster's skills
- Cooldowns are independent of the original Brewmaster
- Attack point improved from 0.4 to 0.3
- Viscous Nasal Goo:
- Is now dispellable
- Cast point improved from 0.4 to 0.3
- Warpath:
- Max stacks increased from 5 to 5/6/7
- Stack duration increased from 10 to 14
- Spin Web:
- AoE increased from 650 to 900
- Cast range increased from 600 to 1000
- Cast point nerfed from 0.2 to 0.4
- No longer destroys trees
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
- Removed buffer time when leaving Spin Web (you now immediately lose your regen/movement/pathing/invis bonuses)
- Stampede slow duration increased from 1.25 seconds to 1.5
- Chaos Bolt damage and stun values are now inversely related
- Test of Faith (Teleport) teleport is now dispellable
- Hand of God cooldown increased from 140/130/120 to 160/140/120
- Searing Arrows:
- Damage increased from 20/30/40/50 to 30/40/50/60
- Mana cost increased from 8 to 10
- No longer blocked by magic immunity
- Units knocked back by Power Cogs destroy trees in 100 AoE around where they land
- Freezing Field:
- AS/MS AoE slow increased from -20/-30 to -30/-30
- Scepter AS/MS AoE slow increased from -50/-30 to -50/-50
- Vacuum cooldown increased from 24 to 28
- Weave:
- Duration rescaled from 12/18/24 to 20
- Armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)
- Poison Touch:
- Damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)
- Is now dodgeable
- Slow timings reworked:
- Lvl 1: Slow target by 33% for 3 seconds
- Lvl 2: Slow target by 33% for 2 seconds, then slow target by 66% for 1 second
- Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then slow target by 100% for 1 second
- Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then stun target for 1 second
- Ministuns for 0.01 seconds at the start
- Exorcism:
- Spirit damage increased from 43-48 to 53-58
- Fixed max Spirits being capped at 23 instead of 27
- Kinetic Field AoE increased from 300 to 325
- Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20
- Static Storm:
- AoE increased from 375 to 450
- Max damage increased from 170/220/270 to 200/250/300
- Added Aghanim's upgrade: Static Storm silences items, and lasts an extra 2 seconds
- Doom:
- Cooldown reduced from 110 to 100
- Now removes positive buffs on the target before applying the debuff
- Aghanim AoE requirement increased from 550 to 900
- This is the AoE that is considered when freezing the duration of Aghanim upgraded Doom
- Precision Aura:
- Damage ratio increased from 16/20/24/28% to 18/24/30/36%
- No longer affects creeps
- Can now be manually cast to affect creeps globally for 30 seconds (120 seconds cooldown)
- Marksmanship attribute negation AoE increased from 375 to 400
- Enchant Totem damage increased from 75/150/225/300% to 100/200/300/400%
- Fissure range increased by 100
- Astral Spirit damage reduced from 120/160/200/240 to 80/120/160/200
- Untouchable attack speed slow increased from 20/50/80/110 to 30/60/90/120
- Midnight Pulse dps increased from 3/4/5/6% to 4/5/6/7%
- Added Aghanim's upgrade: Adds Midnight Pulse damage to your Black Hole. This damage stacks with Midnight Pulse.
- Time Walk slow rescaled from 25/30/35/40% to 20/30/40/50%
- Chronosphere AoE increased from 400 to 450
- Agility reduced from 20 + 2.4 to 15 + 1.4
- Berserker's Blood is now disabled by Doom
- E.M.P. restores Invoker for 50% of the mana it drains from heroes (excluding illusions)
- Invoke max spells rescaled from 1/2/2/2 to 2
- Tether now does a -100% MS/AS slow instead of a stun
- Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)
- Healing Ward movement speed increased from 300 to 450
- Omnislash:
- Scepter cooldown reduced from 110/100/90 to 70
- No longer stops if the target is Ethereal (it still doesn't do damage)
- Fixed not being able to use items during Omnislash
- Blinding Light now destroys trees in a 150 AoE around where the target is pushed
- X Marks the Spot cooldown reduced from 16 to 13
- Ghostship damage increased from 350/450/550 to 400/500/600
- Diabolic Edict cast point improved from 0.7 to 0.5
- Pulse Nova scepter damage increased from 88/133/177 to 100/150/200
- Ice Armor: has half effect against ranged heroes
- Slow now stacks with the slow from Frost Nova
- Sacrifice:
- Cooldown increased from 35/30/25/20 to 44/36/28/20
- Mana gain increased from 15/30/45/60% to 25/40/55/70%
- No longer denies enemy XP
- Now converts your own creep for XP (shared in AoE as normal creep xp bounty)
- Rage cooldown increased from 17 to 19
- Open Wounds and Infest cast points increased from 0.01 to 0.2
- Attack range increased from 635 to 650
- Mana Drain duration increased from 4 to 5
- Hex:
- Cooldown increased from 15 to 30/25/20/15
- Duration increased from 1.75/2.5/3.25/4 to 2.5/3/3.5/4
- Base movement speed increased from 315 to 325 (still 280 in True Form)
- Spirit Bear XP bounty increased from 196 to 300
- Moon Glaives:
- Can now bounce back on the same units if it already hit all other units nearby
- Bounce damage reduced from -30% to -35%
- Eclipse Scepter beam-count-limit-per-target removed
- Armor increased by 1 (Shapeshift total armor is still the same as before)
- Base damage increased by 5
- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- Wolves magic resistance increased from 50% to 80%
- Turn rate improved from 0.5 to 0.8
- Mystic Snake now does Pure damage to units in Stone Form
- Base armor reduced by 1
- Turn rate improved from 0.5 to 0.65
- Earthbind cast point improved from 0.5 to 0.3
- Divided We Stand leveling rebalanced from 6/11/16 to 4/11/18
- Removed 30% stat sharing on non-aghanim Divided We Stand
- Leap:
- AoE AS/MS speed bonus is granted at the cast location rather than the destination
- AoE AS bonus increased from 4/8/12/16 to 8/16/24/32
- Morph level 4 shift rate improved from 0.25 to 0.2
- Rip Tide AoE reduced from 450 to 350
- Ensnare mana cost increased from 75/85/95/105 to 90/100/110/120
- Treants' XP Bounty increased from 20 to 30
- Treants' Gold Bounty increased from 12-16 to 14-20
- Base armor increased by 1
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness". causes enemy vision to be reduced by 25% (affects heroes, creeps and wards)
- Spiked Carapace no longer stuns your hero when your summoned units proc it (the summoned units get stunned instead)
- Impale no longer has unit targeting, it is now only a point targeted spell
- Ignite
- Duration increased from 4/5/6/7 to 5/6/7/8
- Is now dodgeable
- Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do not already have the debuff)
- Unrefined Fireblast cooldown reduced from 10 to 6
- Degen Aura:
- AoE increased from 315 to 350
- Stickiness increased from 0.5 seconds to 1
- Base damage reduced by 3
- Items no longer trigger Essence Aura
- Stifling Dagger:
- Shares the same crit chance/factor as Coup de Grace
- Is now dodgeable
- Damage rescaled from 50/100/150/200 to 60/100/140/180
- Spirit Lance is now dodgeable
- Can now use Blink Dagger
- If you hook a unit onto an impassable ledge, the unit gains free pathing for 5 seconds
- Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%
- Dismember Scepter strength multiplier increased from 0.75 to 1
- Decrepify:
- Damage amp on allies reduced from 40% to 25%
- Damage amp on enemies increased from 40% to 50%
- Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 1, others for 0.25)
- Life Drain restores mana if it tries to heal you while you are full hp when targeting heroes
- Shadow Strike mana cost rescaled from 80/100/120/140 to 110
- Smoke Screen cast range increased from 425 to 550
- Riki is no longer revealed out of Permanent Invisibility when he casts spells or uses items
- When he starts his attack from Blink Strike, he will be revealed
- Telekinesis cooldown increased from 18 to 22
- Spell Steal:
- Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim and he doesn't
- Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's upgrade
- Sand Storm damage increased from 20/40/60/80 to 25/50/75/100
- Epicenter attack speed slow is now same as movement speed slow (10%->30%)
- Shadow Poison AoE increased from 180 to 190
- Mass Serpent Ward:
- Ward count increased from 8 to 10
- Changed ward placement structure
- Intelligence Steal is an innate part of the hero rather than an element of Glaives of Wisdom
- Base Intelligence increased by 5
- Removed Mortal Strike active
- Vampiric Aura now provides full effectiveness on ranged units
- Reincarnation:
- Slow increased from 30% to 50%
- Slow AoE increased from 700 to 900
- Int growth increased from 3.2 to 3.6
- Added Aghanim's upgrade: Reduces Mystic Flare's cooldown from 60/40/20 to 20/10/0
- Corrosive Haze armor reduction increased from 8/14/20 to 10/15/20
- Guardian Sprint:
- Speed increased from 20/27/33/40% to 20/28/36/44%
- Mana cost removed (was 50)
- Shadow Dance:
- Duration reduced from 5.5 to 4
- Cooldown increased from 25 to 65
- Can no longer be revealed by Truesight
- Take Aim attack range bonus increased from 75/150/225/300 to 80/160/240/320
- Reality:
- You can now continuously use it on your illusions
- Cast point improved from 0.3 to 0
- Base attack time nerfed from 1.7 to 1.9
- Greater Bash no longer works while doomed
- Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be interrupted as a result)
- Storm Hammer:
- Cooldown reduced from 15 to 13
- Is now dodgeable
- Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36
- Chakram mana cost increased from 75/125/175 to 100/150/200
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior".:
- Chance increased from 6/12/18/24% to 10/15/20/25%
- Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5
- Leech Seed:
- Damage per pulse reduced from 30/45/60/75 to 24/36/48/60
- Number of pulses increased from 4 to 6 (duration from 3 to 4.5)
- Living Armor:
- Cooldown rebalanced from 15 to 32/26/20/14
- Mana cost increased from 25 to 50
- Nature's Guise cast point improved from 0.5 to 0.3
- Berserker's Rage move speed bonus rebalanced from 20/20/20/30 to 10/20/30/40
- Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225
- Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 200/220/240/260 HP (heroes hurt it for 1, others for 0.25)
- Decay steal duration increased from 25/30/35/40 to 40
- Can now use Blink Dagger
- If you Nether Swap a unit onto an impassable ledge, the unit gains free pathing for 5 seconds
- Poison Nova no longer ignores invis/fogged units
- Venomous Gale"
- No longer ignores invis units
- Damage over time rebalanced from 15/30/45/60 to 0/30/60/90
- Poison Sting:
- Duration increased from 6/8/10/12 to 6/9/12/15
- Damage no longer dispels healing or disables dagger
- Plague Ward:
- Wards now have Poison Sting for 50% of the damage at the current skilled level (When both Venomancer and a Plague Ward affect a target, only the highest dps is applied)
- XP bounty increased from 12/12/25/25 to 20/25/30/35
- Poison Attack cooldown reduced from 4/3/0/0 to 0
- Corrosive Skin no longer works while doomed
- Base armor reduced by 1
- Base magic resistance reduced from 25% to 10%
- Fatal Bonds now links the closest units to the initial target, instead of randomly choosing targets in its AoE
- Upheaval:
- Cast range increased from 700 to 1200
- Duration increased from 10 to 12
- Chaotic Offering:
- Removed 100 impact damage
- Golem armor increased from 5/7/10 to 6/9/12
- Mana cost increased from 200/250/300 to 200/300/400
- Base attack time nerfed from 1.7 to 1.8
- Focus Fire remains sticky on the target you cast it on
- This means that you can change targets and when you return to the original target, your attack speed bonus will resume
- Death Ward cast range increased from 400 to 600
- Voodoo Restoration:
- AoE increased from 350 to 500
- Mana cost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)
- Paralyzing Cask now lasts 5 seconds on illusions (same as creep duration)
Items[]
- Movement speed increased from 300 to 350
- HP increased from 45 to 75
- Movement speed bonus reduced from 60 to 55
- Unholy Strength STR gain is provided over 0.7 seconds
- Unholy Strength has no toggle on or off cooldown
- Recipe cost increased from 1300 to 1375
- Damage disable no longer ignores self damage
- Now gives the +10 damage from its components
- Now prioritizes nearby structures first within 325 AoE from targeting position (when ground targeted)
- Gold cost increased from 600 to 650
- Is no longer shareable (but can still be used on a target ally)
- Slow increased from 10 to 15%
- Cyclone cooldown reduced from 30 to 25
- Movement speed bonus increased from 35 to 40
- MS/AS slow increased from 30/20 to 35/35
- Cannot be purchased until 3 minutes after creeps spawn
- Gold cost increased from 850 to 900
- Transmute no longer works against Necronomicon units
- Gold cost increased from 100 to 115
- Is no longer shareable (but can still be used on a target ally)
- Dominate can no longer control Necronomicon units
- Gold cost reduced from 2100 to 2000
- Can now be cast on an allied hero to transfer the buff:
- When on cooldown it does not work on you
- Goes into cooldown when cast and once the buff is used up
- If the cooldown ends and the buff has not been used up, the buff ends and does not trigger another cooldown
- 700 cast range
- Chain Lightning AoE increased from 500 to 900
- Static Charge radius around attacker increased from 300 to 450
- Static Charge hit count increased from 3 to 5
- Chain Lightning AoE increased from 500 to 900
- Summoned units duration increased from 35 to 40
- Duration increased from 6 to 7 minutes
- Killing Observer Wards now grants a 50 gold bounty
- Movement speed bonus reduced from 55 to 50
- Barrier AoE increased from 500 to 900
- Movement speed bonus reduced from 55 to 50
- Burn damage AoE increased from 650 to 700
- Now gives the +10 attack speed from its components
- Cripple cooldown reduced from 16 to 12
- Movement speed bonus increased from 12 to 16%
- Duration increased from 3 to 4 minutes
- No longer gives permanent vision around it
- Gives ground vision in a 150 area around it for 12 seconds when placed
- Fade delay reduced from 2.4 to 1.8
- Shadow Walk cooldown increased from 18 to 28
- Smoked units are now always hidden until the buff is removed (rather than being hidden only from minimap and partially from world)
- Charges increased from 3 to 4
- Gold cost increased from 90 to 125
- Is no longer shareable
- Can be targeted on an allied hero to create a 1 charge non-stacking tango item in their inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s cooldown.
- Reworked Tranquil Boots:
- Active Boots:
- + 85 Movement speed
- + 4 Armor
- + 10 HP Regeneration
- Broken Boots:
- + 60 Movement speed
- + 4 Armor
- Restores when you haven't attacked or been attacked in the last 13 seconds
- Cannot be disassembled
- Active Boots:
- Soul Release cooldown reduced from 10 to 7
- Damage Block chance increased from 70 to 80%
- Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi, +3 dmg)
- Magic weakness duration increased from 20 to 25 seconds
See also[]
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