Version 6.78
(Full list)
(Full list)
- Added new heroes:
- Nerfed:
- Buffed most other heroes.
- Reworked Stone Gaze.
- Added Aghanim's Scepter:
- Balanced items.
Release Date
Dota 2:
DotA:
Gameplay[]
- Captain's Mode bans changed from 2/3 to 2/2/1
- Captain's Mode picks changed from 3/2 to 2/2/1
- Adjusted ban/pick/reserve times Captain's Mode.
- Deny XP and Bonus XP/Gold AoE is now the same as regular XP AoE (1000->1200)
- 4 hero XP bonus changed from 15+6*Level to 20+5*Level.
- 5 hero XP bonus changed from 10+5*Level to 15+4*Level.
- Level 11 XP requirements reduced from 6500 to 6000.
- Level 12 XP requirements increased from 7700 to 8200.
- Gold for ending a spree changed from 50->400 (3x->10x) to 75->600.
- Buy back cooldown increased from 5 to 6 minutes.
- Level 1 and Level 2 towers armor increased from 18 to 20.
- Towers no longer have separate bounty values when creeps or allies get the last it, it now gives the same reliable bounty to all players as if a creep killed it.
- Hero getting last hit on tower gives 100-200 bonus gold. Does not affect team bounty in any way.
- Backdoor protection now also reduces incoming damage by 25%
- Siege units HP increased from 500 to 550.
- Repicking a randomed hero now re-adds the hero to the pool.
- Swapping a hero that you randomed now costs you 100 gold.
Heroes[]
New[]
Balance changes[]
- Counter Helix cooldown decreased from 0.65/0.6/0.55/0.5 to 0.55/0.5/0.45/0.4.
- Ice Vortex cooldown decreased from 6 to 5.
- Ice Blast:
- Base AoE increased from 225 to 275.
- Added Aghanim's Scepter (Duration increased from 8/9/10 to 17)
- Vision decreased from 1800/800 to 1400/800.
- Flamebreak mana cost increased from 80/100/120/140 to 140.
- Call of the Wild's Greater Hawk invisibility fade time decreased from 5 to 4.
- Thirst now gives you bonus 3/4/5/6 armor when active.
- Bloodrage dispels the target before applying its buff.
- Rupture damage is now HP removal.
- Track mana cost from 70/60/50 to 50.
- Aghanim's Primal Split units now gain the current level of Drunken Brawler.
- Fire Spirit no longer upgrades damage with Aghanim's Scepter.
- Quill Spray hit memory increased from 10 to 14 seconds.
- Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%
- Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4.
- Strafe cooldown decreased from 60/50/40/30 to 45/40/35/30.
- Power Cogs no longer knock back magic immune units.
- Arcane Aura mana regen increased from 0.5/1/1.5/2 to 1/1.5/2/2.5.
- Freezing Field:
- Explosion AoE increased from 215 to 230.
- Aghanim's Scepter attack speed reduction aura increased from -20 to -50.
- Vacuum cooldown increased from 22 to 24.
- Shadow Wave target count increased from 3/3/4/5 to 3/4/5/6.
- Shallow Grave can now be cast on magic immune allies.
- Movement speed decreased from 285 to 280.
- Silence AoE increased from 200/275/350/350 to 350.
- Witchcraft move speed bonus increased from 4/8/12/16% to 5/10/15/20%
- Thunder Strike:
- Changed from 3 strikes over 4 seconds to 4 strikes over 6 seconds.
- Damage per strike decreased from 50/75/100/125 to 40/60/80/100.
- AoE increased from 200 to 240.
- Doom:
- Now disables Feast, Backtrack, Dispersion, Juxtapose, Bristleback and Blood Bath.
- Aghanim's Scepter upgrade duration reworked (Duration doesn't count down while near Doom)
- Corrosive Breath passive from Level 1 Elder Dragon Form now carries over to Level 2
- Precision Aura increased from 14/18/22/26% to 16/20/24/28%
- Turn rate improved from 0.4 to 0.6.
- Fissure range increased from 1200 to 1300.
- Echo Slam now considers illusions as heroes.
- Astral Spirit vision type from Flying to Ground.
- Natural Order aura increased from 20/40/60/80% to 25/50/75/100%
- Impetus's Aghanim's Scepter bonus attack range increased from 165 to 190.
- Malefice scaling reworked (Now 3 ticks with 0.25/0.5/0.75/1 sec stun and 75/120/165/210 damage)
- Flak Cannon cooldown increased from 20 to 30.
- Base Strength increased by 3.
- Burning Spear DPS increased from 4/8/12/16 to 5/10/15/20.
- Life Break HP cost increased from 35/30/25% to 40/35/30%
- Berserker's Blood Reworked (Now has 4/5/6/7% magic resistance and 8/12/16/20 attack speed per stack)
- Removed from Captain's Mode.
- Alacrity mana cost decreased from 100 to 75.
- Ghost Walk:
- Slow increased from 20/23/26/30/33/36/40 to 20/25/30/35/40/45/50.
- Cooldown decreased from 60 to 35.
- Tornado damage rescaled from 70+(Wex+Quas)*20 to 70+(2*Wex+Quas)*15
- Spirits no longer provide vision, except temporarily when they collide with an enemy hero.
- Overcharge hp/mp cost increased from 3.5% to 4.5%
- Omnislash no longer jumps on Tombestone Zombies.
- Base Strength decreased by 2.
- Ghostship damage increased from 300/400/500 to 350/450/550.
- X Marks the Spot:
- Mana cost decreased from 80/90/100/110 to 80.
- Vision changed from 1000 flying to 400 ground vision.
- Chain Frost bounce count increased from 7 to 10.
- Open Wounds cast range decreased from 600 to 200/300/400/500.
- Attack range increased from 625 to 635.
- Mana Drain break and cast range improved by 100 (750/1100 -> 850/1200)
- Aghanim's Scepter Finger of Death cooldown decreased from 160/100/40 to 100/60/20.
- Spirit Bear now has its HP drained by Armlet when active.
- Spirit Bear bounty increased from 100 to 300.
- Armor increased by 1 ( Shapeshift total armor is still the same as before)
- Reverse Polarity damage decreased from 150/225/300 to 50/125/200.
- Stone Gaze Reworked:
- Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If you accumulate 2 seconds time (in total) facing Medusa, you will turn to stone.
- Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks.
- View Angle Spread: 85
- Gaze Duration: 6 seconds
- Stone Duration: 3 seconds
- Bonus Physical Damage: 30/40/50%
- AoE: 1000
- Cooldown: 90
- Mana cost: 200
- Note: Kills illusions instead of petrifying them.
- Removed from Captain's Mode.
- Innate magic resistance increased from 25% to 35%
- Sacred Arrow now deals up to 100 extra damage based on distance the arrow traveled.
- Moonlight Shadow cooldown decreased from 160/140/120 to 140/120/100.
- Starstorm will choose a new target for the second star if the first died before impact.
- Base attack time improved from 1.7 to 1.6.
- Rip Tide cooldown rescaled from 19/16/13/10 to 10.
- Reaper's Scythe:
- If a unit dies under its effect, it will be credited to Necrolyte.
- Aghanim's Scepter causes buyback to be disabled on heroes it kills for that death.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Mana Burn".:
- Drain and damage decreased from 5x Int to 3.5/4/4.5/5x
- Mana cost rescaled from 130/120/110/100 to 100.
- Hunter in the Night attack speed rescaled from 30/45/60/75 to 45/55/65/75 (MS remains 20/25/30/35)
- Ignite DPS increased from 26/32/38/44 to 26/34/42/50.
- Added Guardian Angel Aghanim's Scepter (Global and affects buildings)
- Movement speed increased from 310 to 315.
- Blur level 4 evasion increased from 35% to 40%
- Spirit Lance, Doppelwalk, Juxtapose and Phantom Edge illusions damage dealt decreased from 25% to 20%
- Flesh Heap strength bonus increased from 0.9/1.2/1.5/1.8 to 1/1.5/2/2.5.
- Nether Blast structure damage increased from 33% to 50%
- Decrepify can now target Tombstone.
- Eye of the Storm:
- Duration increased from 20/25/30 to 30
- Strike interval decreased from 0.75/0.65/0.55 to 0.7/0.6/0.5 (Aghanim's to 0.55/0.45/0.35)
- Unstable Current movement speed bonus increased from 3/6/9/12% to 4/8/12/16%
- Permanent Invisibility fade time decreased from 3/2.25/1.5 to 3/2/1.
- Sand Storm:
- Invisibility fade delay when exiting Sand Storm improved from 0.3/0.6/0.9/1.5 to 1.5.
- Now has a smoother damage interval (1->0.5, total damage is the same)
- Base Intelligence decreased by 3.
- Shadow Poison no longer gives vision over the targets with the debuff.
- Requiem of Souls:
- Slow rescaled from 15/20/25% to 20%
- Damage reduction increased from 15/20/25% to 50%
- Aghanim's Scepter Mass Serpent Ward damage increased from 53-59/74-79/94-100 to 85-90/105-110/125-130
- Global Silence:
- Now affects sleeping units.
- Added Aghanim's Scepter (Increases duration by one and adds the current level of Curse of the Silent to all units)
- Reincarnation:
- Slow now affects attack speed as well.
- Slow happens immediately upon death rather than after reincarnating.
- Mortal Strike Reworked (Allows you to temporarily trade Critical Strike for a 7 second 20% max life drain)
- Bash of the Deep damage type changed from magical to physical.
- Guardian Sprint cooldown decreased from 40 to 28.
- Shrapnel AoE increased from 360 to 400.
- Charge of Darkness will now also Greater Bash its target.
- Electric Vortex cooldown decreased from 20 to 21/20/19/18.
- Ravage AoE rescaled from 825/925/1025 to 1025.
- Base Strength increased by 3.
- Intelligence growth increased from 1.8 to 2.4.
- Chakram:
- Initial mana cost rescaled from 125/150/175 to 75/125/175.
- Chakram move speed increased from 800 to 900.
- Toss:
- Cooldown decreased from 10 to 9.
- You can now Toss units to Runes.
- Leech Seed:
- Slow increased from 24% to 28%
- Healing effect no longer ends when the target dies.
- Battle Trance:
- Cooldown increased from 20 to 30.
- Duration decreased from 10 to 7.
- Snowball cooldown decreased from 24 to 21.
- Soul Rip cast range increased from 650 to 750.
- Fury Swipes duration increased from 6 to 15.
- Strength increased from 16 + 2.3 to 18 + 2.6.
- Nether Swap cast range rescaled from 600/900/1200 to 650/925/1200.
- Poison Sting duration increased from 6/7/8/9 to 6/8/10/12.
- Corrosive Skin affects any damage source not just regular attacks.
- Viper Strike is no longer removed by Dark Pact or Kraken Shell.
- Death Ward cast range rescaled from 300/350/400 to 400.
- Maledict cast range increased from 400 to 525.
Items[]
- Recipe cost increased from 750 to 800.
- HP regen decreased from 8 to 7.
- Positive armor aura is no longer prevented from stacking with other items.
- Magic Immunity now has a 6th level of decrease.
- Armor increased from 5 to 6.
- Damage Return cooldown decreased from 22 to 17.
- Cooldown decreased from 14 to 12.
- Initial charges increased from 6 to 8.
- Can be activated to instantly kill yourself (requires a ground target)
- While empty, causes couriers to move 30% slower.
- Courier no longer block neutral creeps from spawning.
- Speed Burst reduced from 100% to 50% movement speed bonus (Still reaches max speed)
- Recipe cost decreased from 1300 to 1250.
- Now stacks in inventory.
- Now slows heroes with an invisibility buff on them by 10%
- Self or ally cast duration increased to 4 seconds.
- Movement speed bonus increased from 30 to 35.
- Recipe cost decreased from 1000 to 900.
- Can no longer be destroyed.
- Gold cost increased from 700 to 850.
- Regeneration Aura AoE increased from 500 to 750 (now equal to Mekansm's active)
- Cooldown decreased from 20 to 17.
- Cast range increased from 800 to 1000.
- Regeneration Aura AoE increased from 500 to 750 (now equal to active)
- Armor bonus AoE active increased from 700 to 750 (now equal to Mekansm's active)
- Warrior and Archer armor type changed from Heavy to Hero (takes less damage from creeps)
- Recipe cost decreased from 145 to 135.
- Initial Stock now starts at 1 instead of 2 (max stock is still 2)
- Can now target Observer Ward or Sentry Ward dealing 100 damage (wards have 200 hp)
- Cast range increased from 100 to 350.
- Burn damage increased from 45 to 50.
- Minor changes to stats.
- AoE decreased from 950 to 800.
- Fade time decreased from 2.6 to 2.4.
- Damage decreased from 30 to 22.
- Aura AoE decreased from 1000 to the standard 900.
- Attack Speed reduction increased from -30 to -40.
- Corruption armor reduction increased from 6 to 7.
- Discord AoE increased from 550 to 600.
See also[]
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