General[]
- Undid melee hero collision change from 6.72c
- Runes now die to one attack
- Rescaled Neutral Auras to the standard 900 AoE (Command Aura was 500, Toughness Aura was 700, Unholy Aura was 1000)
- Harpy Storm's Chain Lightning mana cost reduced from 120 to 90 and cooldown from 9 to 6
- Enraged Wildkin's Tornado no longer automatically wanders around
- Forest Troll High Priest's Heal cast range from 250 to 350
- Restored Phantom Lancer's old Quelling Blade attack animation
- Changed the Circle of Power's Freeze Hero hotkey to avoid a conflict with revive
- Recoded Chain Frost to jump when the projectile hits rather than after a fixed amount of time. Projectile speed rescaled accordingly to remain similar to before
Heroes[]
- Base HP regeneration from 1 to 1.25
- Enfeeble mana cost rescaled from 125 to 95/105/115/125
- Quill Spray is no longer blocked by Vanguard, Stout Shield, etc
- Return base damage increased from 10 to 16
- Frost Arrows no longer reduce attack speed
- Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50
- Armor increased by 1
- Base Intelligence from 16 to 18
- Ghost Ship cooldown from now scales 90 to 90/80/70
- Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6%
- Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds
- Feral Impulse AoE reduced from global to 900
- Shapeshift base attack rate changed to 1.5 (a nerf)
- Wolves HP reduced from 400/475/550/625 to 400/450/500/550
- Song of the Siren duration increased from 6 to 7 seconds
- Rip Tide cooldown from 12 to 10 seconds
- Sun Ray damage increased from 4% to 6%
- Fire Spirits sub ability now launches all the spirits at once, rather than one at a time
- Fire Spirits min/max numbers rebalanced
- Old:
- Minimum heal per spirit: 10/15/20/25
- Maximum heal per spirit: 40/60/80/100
- New:
- Minimum heal per spirit: 7.5/12.5/17.5/22.5
- Maximum heal per spirit: 30/50/70/90
- Old:
- Strength from 27 + 3.4 to 25 + 2.8
- Overgrowth cooldown increased from 100/95/90 to 115/105/95
- Disruption cast range decreased from 700 to 600
- Shadow Wave always heals you first before it jumps (so it won't jump back to you randomly during the bounce. This does not eat up one of your bounce limits either)
- Strength growth decreased from 2.8 to 2.4
- Movement speed decreased from 295 to 290
- Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2/2.4 seconds
- Nether Strike now hits a Greater Bash based on its current level and not auto*lvl4
- Base Strength increased by 2
- Walrus Punch normal critical strike restored from 2.25 to 2.5x
- Armor reduced by 1
Items[]
- Recipe cost from 1150 to 1000
- HP regeneration is now equal to the total of its components (10*>11)
Bugs[]
- Fixed a bug that would cause towers to sometimes ignore Batrider
- Fixed a vision bug when Skeleton King reincarnates
- Fixed a bug with The Swarm on invisible units
- Fixed a rare bug with Borrowed Time that could let it double cast
- Fixed a rare bug with Shackle based spells being stuck on Ezalor when he is channeling Illuminate
- Fixed a rare bug with Morph Replicate allowing you to endlessly teleport to the middle of the map
- Fixed a potential bug with spell steal projectile arriving to you while you die
- Fixed incorrect icons for Mana Void and Bloodrage
- Fixed the recent Hand of Midas reworking not working Mud Golems
- Fixed Goblin's Greed sometimes causing texttags to fail to appear overhead
- Fixed Focus Fire sometimes causing your attack speed to drop in very rare situations
- Fixed temporary hero vision bug after Aegis respawn with Faceless Void, Magina, Dragon Knight
- Fixed Charge of Darkness interaction with Aegis
- Fixed Snowball visual direction when rolling
- Fixed an exploit possible with Devour against Infested Naix
- Fixed Culling Blade being unable to kill Ethereal units
- Fixed Ice Blast being unable to kill Ethereal units
- Fixed a rare bug with some items registering as multiple spell events with some abilities
- Fixed some minor timing issues with CM mode
- Fixed a rare bug with The Swarm that could cause heroes to attach to each other
- Fixed some issues with Night Stalker Aghanim and Switch
- Fixed a rare bug with Thundergod's Wrath that could cause it to do the wrong damage
- Fixed Spell Steal cooldown not appearing on scoreboard
- Fixed Meepo buyback not fully restoring the mana of his other clones (484729)
- Fixed Static Remnant triggering on things like Spin Web (484157)
- Fixed various -swap exploits
- Fixed duration of Anchor Smash debuff on enemy not always lasting the right amount of time when hitting the same target in a short period of time
- Fixed lots of other misc bugs
See also[]
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