Dota 2 Wiki
Version 6.07
(Full list)
Release Date



  • Fixed scourge/dire team suicides to "___ has killed himself" and its sprees

Game Modes[]

  • Deathmatch items restored upon revival
  • Deathmatch adapt/grow/recreate bugs fixed


  • Increased guard return timer from 1 to 5 second. [?]
  • Increased netural creeps camp guard distance from 200 to 600/1000. [?]


  • Increased base attack damage against ground units from 154‒161 to 164‒171.
  • Increased base health from 10500 to 12500.
  • Increased health regeneration from 35 to 45.
  • Increased base armor from 13 to 15.
  • Reduced Spell Block cooldown from 20 to 15.
  • Increased Spiked Shell damage returned from 15% to 20%.


  • Added single target attack speed slowing invis tower at rax that helps vs backdoor.
    • Added invisible towers near the Barracks with a single target attack speed slow to prevent backdoor.



Rubick icon.png


Spirit Breaker icon.png
Spirit Breaker
Bristleback icon.png

Hero Changes[]

Anti-Mage icon.png
Axe icon.png
  • Fixed some memory leak issues on Berserker's Call.
  • Counter Helix
    • Fixed an issue where its chances to proc got worse if many units attacked Axe.
    • Fixed permanently spinning until the hero is ordered to move. [?]
    • Fixed some memory leak issues.
  • Culling Blade
    • Fixed ability interaction with Blade Mail icon.png Blade Mail.
    • Fixed some memory leak issues.
Bane icon.png
Bounty Hunter icon.png
  • Increased model size.
  • Increased Track cooldown from 1/0/0 to 10/7/5.
Chaos Knight icon.png
Enchantress icon.png
Enigma icon.png
Faceless Void icon.png
Old Stop Time
Darkterror stops time within a huge radius for a short while.
Radius: 1000/1500/2000
Duration: 2.5
Mana cost: 180/200/250
Cooldown: 240/185/145
Notes: Stuns enemies within the radius upon cast. Pierces spell immunity. Does not affect buildings or wards.
New Temporal Drag
Faceless Void tears time apart, slowing down all enemy units.
Radius: Global
Movement speed slow: 40%/50%/60%
Attack speed slow: 10/20/30
Duration: 5
Mana cost: 175/250/300
Cooldown: 120/110/100
Notes: Pierces spell immunity. Does not affect buildings or wards.
Juggernaut icon.png
Luna icon.png
  • Increased Eclipse cooldown from 130/95/50 to 130/110/65.
Morphling icon.png
  • Changed Morph Attack damage type from magical to physical.
  • Crushing Wave
    • No longer knocks Roshan icon.png Roshan back.
    • Fixed some memory leak issues.
  • Adapt
    • Fixed some bugs with Adapt in Deathmatch mode.
    • Fixed some memory leak issues.
    • Increased mana cost from 300/250/200 to 300 on each level.
Necrophos icon.png
Phantom Assassin icon.png
Riki icon.png
Shadow Fiend icon.png
  • Increased Agility attribute symbol.png agility gain from 2.2 to 2.4.
  • Necromastery now loses 50% of the current stack upon death, instead of 100%.
Slardar icon.png
  • Increased Bash damage from 35 on each level to 40/50/60/70
Tiny icon.png
  • Fixed various issues with Grow in Deathmatch mode and some memory leak issues.
Venomancer icon.png
  • Poison Nova
    • Now has a starting radius of 255. [?]
    • Reduced end radius from 850 [?] to 830.
Visage icon.png
  • Updated hero model.
Visage icon.png
Weaver icon.png


Blade Mail icon.png
Boots of Travel icon.png
  • Increased  Recipe cost from 1900  to 2000  (total cost increases Gold from 2400  to 2450 ).
Hand of Midas icon.png
  • Transmute
    • Reduced gold bonus from 2 × Bounty Gold + 0.6 × Cost Gold to 2 × Bounty Gold + 0.4 × Cost Gold.
    • Reduced mana cost from 110 to 75.
    • Reduced cooldown from 105 to 100.
  • Reduced  Recipe cost from 1300  to 1000  (total cost decreases Gold from 1910  to 1610 ).

Original Warcraft III Map Description[]

*Sent and Scourge each get a new hero
*Significant map cleanup and size reduction. Map size from 2.25 megs to 1.34 megs!
*Optimized some code to further improve load times and some ingame function calls.
*Neutral creep return/acquire mechanics tweaked
*Deathmatch items restored upon revival
*Deathmatch adapt/grow/recreate bugs fixed
*Poison nova range decreased
*Reworked Faceless Void (Modified ult, buffed bash damage, str gainperlvl 2.05->2.2)
*Added single target attack speed slowing invis tower at rax that helps vs backdoor
*Nevermore maintains half Necromastery damage on death.
*Few other minor buffs to Nevermore
*Midnight Pulse now 3/4/5/6 from 4/5/6/7 %
*Fixed culling blade vs Blade Mail
*Fixed the issue with Counter Helix where if many units attacked you the odds became worse.
*Fixed the damage type of morph attack
*Anit-mage regular base attack speed restored (1.7->1.45)
*Restored Naix feast icon
*Bane range increased from 300 to 400
*Hand of Midas tweaked
*Changed how blink strike is triggered a bit to improve it (maybe recoding it completely next version)
*Crushing wave cannot push roshan back.
*Sent/Scourge creeps have same damage
*Gambler removed (possible reworking for next version)
*Omnislash pause effect tweaked
*Viper gets new model
*Eclipse cooldown increased a little bit
*Fixed perm halted counterhelix spin
*Cannot get bounty by suiciding
*Fixed scourge team suicides to "___ has killed himself" and its sprees
*Reduced Blade Mail return damage to 20%
*Bounty Hunter selection scale increased a bit
*Tweaked hand of midas cost and gold received
*Earthshaker and Prophet switch taverns
*Small price increase on BoT
*Misc typos fixed
*Updated the Quest Menu

Memory Leak Abilities Fixed:
*March of the machines
*Crushing Wave
*Blink Strike
*Natures Attendants
*Mirror Shield
*Midnight Pulse
*Culling Blade
*Time Lapse
*Soul Assumption
*Black Hole
*Berserkers Call
*Counter Helix
*Ante Up

See also[]