General[]
Neutral Creeps[]
- Removed Centaur Conqueror's Reincarnation.
- Multiple instances of Speed Aura no longer stacks.
Heroes[]
Hero Changes[]
- Reduced Critical Strike damage from 1100%/150%/250%/367% to 1100%/150%/250%/333%.
- Rescaled Strafe attack speed bonus from 40/70/95/110 to 55/70/85/100.
- Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/40% to 10%/20%/30%/35%.
- Fixed a control loss bug when Frostbite gets reflected.
- Replaced hero model from Magtheridon, the Pit Lord to Doomguard.
- Increased base attack range from 100 to 150.
- Reduced attack point from 0.8 to 0.5.
- Reduced cast point from 0.75 to 0.5.
- Replaced Fire Storm with Scorched Earth.
- Old Fire Storm
- Calls down 6 waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
- Cast range: 750
- Max channel time: 6
- Radius: 275
- Number of waves: 6
- Wave interval: 1
- Damage per wave: 30/45/56/70
- Damage per second: 5/10/15/20
- Burn duration: 3
- Mana cost: 75
- Cooldown: 10
- Notes: Deals 25% damage to buildings.
- New Scorched Earth
- Blankets the ground in flames, damaging enemies and healing Doom. Also increases Doom's attack and movement speed.
- Cast range: 800
- Radius: 600
- Damage per second: 2/4/6/8
- Heal per second: 2/4/6/8
- Movement speed bonus: 10%/15%/20%/25%
- Attack speed bonus: 10/15/20/25
- Duration: 20
- Mana cost: 60
- Cooldown: 10
- Notes: Affects all units under Doom's control. Does not damage buildings.
- Reduced Doom cooldown from 480 to 300.
- Increased Midnight Pulse duration from 5 to 8.
- Increased Stop Time cooldown from 210/150/90 to 210/150/110.
- Recoded Illuminate.
- Increased attack range from 570 to 580.
- Feast is now a Unique Attack Modifier.
- Increased Split Shot damage per arrow from 35%/45%/55%/65% to 40%/50%/60%/70%.
- Reworked Morphling.
- No longer randomly changes color every few seconds.
- Morphling is no longer restricted from buying Refresher Orb.
- Attribute Bonus
- Reduced max levels from 14 to 10.
- Increased Intelligence per level from 0 to 1.
- Replaced Tidal Wave with Waveform.
- Old Tidal Wave
- Creates a large wave of water, dealing damage to enemy units in a line.
- Cast Range: 700
- Starting Radius: 110
- Travel Distance: 810
- End Radius: 300
- Damage: 75/150/225/300
- Mana cost: 100/115/135/165
- Cooldown: 11
- New Waveform
- The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
- Cast range: 700
- Max blink distance: 700
- Damage starting width: 110
- Damage distance: 810
- Damage end width: 300
- Damage: 75/150/225/300
- Mana cost: 110/120/130/140
- Cooldown: 11
- Notes: Upon cast, Morphling blinks to the targeted point. However, the damaging wave always travels the full distance. The blink does not disjoint.
- Removed Blink.
- Morph
- Reduced level requirement from 6/10/14/18 to 1/3/5/7.
- Reduced mana cost per shift from 10 on each level to 2/4/6/8.
- Replaced Spellsteal with Adapt.
- Adapt
- Allows the Morphling to adapt to his circumstances by altering his hero type.
- Channel time: 5/4/3
- Notes: Changes Morphling primary attribute from Agility to Intelligence, Intelligence to Strength and Strength to Agility, depending on what form he currently is. On each form he has a different sub-ability, attack range and movement speed. Morphling is still agility by default.
- Agility form has 350 attack range (ranged) and 275 movement speed.
- Grants Morphling the Morph Attack ability.
- Morph Attack
- Focuses his next attack to reach further targets.
- Cast range: 550/650/750/850
- Base damage: 30
- Agility as damage: 120%/130%/140%/150%
- Mana cost: 50
- Cooldown: 10
- Notes: Simply deals damage based on Morphling's agility to the target. Damage is dealt instantly. Damage type is magical.
- Intelligence form has 500 attack range (ranged) and 275 movement speed.
- Grants Morphling the Crushing Wave ability.
- Crushing Wave
- Summons a wave to blast an enemy unit. Deals damage, stuns for a short duration and moves the unit slightly backwards.
- Cast range: 800
- Damage: 50/100/150/200
- Stun duration: 1/1.25/1.5/1.75
- Knockback distance: 100
- Mana cost: 95/100/105/110
- Cooldown: 12
- Notes: Knocks the target back instantly. Damage and stun use a projectile which travels at a speed of 3000 and can be disjointed.
- Strength form has 175 attack range (melee) and 290 movement speed.
- Grants Morphling the Unstable Power ability.
- Unstable Power
- Increases the damage and armor of a target, but causes it to lose life over time. Castable on enemies and allies.
- Cast range: 700
- Attack damage bonus: 30%/40%/50%/60%
- Armor bonus: 4/5/6/7
- Damage per second: 15/20/25/30
- Notes: Can be set to auto-cast. The damage per second is lethal. Dying to it counts as a suicide.
- Increased Nature's Call cooldown from 30 to 37.
- Improved attack animation from 0.6/0.3 to 0.3/0.7.
- Reduced attack projectile speed from 10000 to 2000.
- Reduced cast backswing from 0.5 to 0.125.
- Removed the Backstab! floating text whenever Backstab triggers.
- Replaced Sand Storm with Caustic Finale.
- Old Sand Storm
- Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
- Proc chance: 10%/18%/25%/35%
- Attack damage bonus: 8/16/24/32
- Enemy miss chance: 35%
- Duration: 2
- Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.
- New Caustic Finale
- Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
- Damage radius: 250
- Damage: 90/130/170/220
- Debuff duration: 0.25
- Notes: Is a Unique Attack Modifier. Each attack places a debuff on the target. If the target dies with the debuff, enemy units around it are damaged.
- Epicenter
- Fixed a bug on Epicenter.
- Increased channeling time from 2/1.75/1.25 to 2/1.75/1.5.
- Casting Shadowraze no longer causes Shadow Fiend to forget his previous orders.
- Improved attack animation from 1.00/1.10 to 0.5/0.5
- Fixed Remote Mines damage type being physical instead of magical.
- Reduced Soul Assumption cast range from 700 to 600 (matches attack range now).
- Reduced Mortal Strike critical damage from 150%/200%/250%/300% to 125%/175%/225%/275%.
Items[]
New Items[]
- Added a new item: Maelstrom. Grants +10 Damage and +10 Strength.
- Item description: "A hammer forged for the god themselves. Maelstrom allows its user to harness the power of lightning in attacking. Gives +6 Agility, +25 damage, and a 17% chance to relase a 175 damage Chain Lightning (maximum once every 2 seconds). Orb effects do no stack."
Requires: Boots of Elvenskin (450) Mithril Hammer (1610) Recipe (1200) Passive: Chain Lightning Grants a 17% chance on attack to release a bolt of electricity that leaps between 3 targets within a 500 radius, dealing 175 magical damage to each. Each jump deals less damage. Lightning proc pierces evasion. Proc Chance: 17% Proc Cooldown: 2 Bounce Distance: 500 Number of Bounces: 3 Bounce Interval: 0.25 Damage: 175 Damage Reduction per Target: 10%
Items Changes[]
- Removed.
- Increased attack damage bonus from 9 to 15.
- Reduced Dominate cooldown from 360 to 300.
- Reduced Recipe cost from 1000 to 800 (total cost decreases from 3170 to 2970).
- Reduced Raise Dead cooldown from 45 to 40.
- Can no longer be dropped, sold and destroyed.
- Reduced Mini-Bash damage from 100 to 90.
- Fixed Power Treads being clickable (had no effect).
- Morphling is no longer restricted from buying Refresher Orb.
Original Warcraft III Map Description[]
Map Description
htttp://www.dota-allstars.com/
Loading Screen
www.DotA-Allstars.com DotA Allstars v6.05 Many bug and balance fixes. A few hero changes. Changelog is available at our homepage. Come to Clan TDA for information regarding an upcoming improved private gaming system DotA Gaming League : leagues.theigs.com/dota/
Changelog
[Tweaks] *Rewrote scoreboard system *Morph changed significantly *Lucifer lost rain of fire and gained a new ability *New command, -recreate added for tb/naix/lycan wc3 control loss issue (200 sec casting time, fountain range required) *Naix Lifesteal now orb effect *Sandking gained a new passive. *Sent base now same shape as scourge *Recoded illuminate *Gave Lich Icy Hands back *Rebased Shadowraze to not cancel previous action *Recoded Spirit Lance *Tweaked timing of dmg on blink strike [Balances] *Chaos Knight: Critical strike changed from 3.67 to 3.33 *Medusa: Splitshot from 35/45/55/65 to 40/50/60/70% *Gambler: AllIn now uses a random number from 1 to gold with a MAX of 2500 to bound the odds. *Bone Fletcher: WW lvl 4 changed from 40% to 35% *Bone Fletcher: Strafe changed from 40/70/95/110 to 55/70/85/100 *Faceless Void: Timestop lvl 3 cooldown is 110 seconds up from 90 *Skeleton King: Crit changed from 1.5/2/2.5/3 to 1.25/1.75/2.25/2.75 *Sandking: Epicenter casting time at lvl 3 changed from 1.25 to 1.5 seconds *Stone Giant: Area of effect of avalanche slightly increase *Furion: Force of Nature (furion treants) cooldown increased from 30 to 37. *Satyr Hellcaster mana burn ranged reduced *Move speed bonuses no longer stack *Neutral Centaurs no longer ressurect [Bugs] *Sandking: Can no longer cast epicenter or burrow strike underground. You can but it won't do anything. *Sandking: Epicenter conditional bug fixed *Morphling: Instead of 2/2/0 stats on morph he now gains 2/2/1 *Crystal Maiden: Control loss via reflecting frostbite fixed. *Stone Giant: Fast Grow fixed *Phantom Assassin: Refresh restored for PA *Visage: Fixed extra range due to Visage Soul Assumption *Techies: Remote mines dealing proper damage type. *Doombringer: Doom cooldown icon properly reflects actual cooldown. *Duplicate heroes resolved (probably, hard to confirm with 100% certainty due its nature) *Revival buyback bug fixed *Global Hex bug fixed [Items] *Items reorganized in a better fashion *New item - Maelstrom *Fixed the shop levels (so they don't all say lvl 3) *Monkey King Bar now has 30% chance to deal 90 damage *Necronomicon cooldown decreased by 5 seconds all levels. *Linken Mirror Shield recipe cost reduced from 1000 to 800 *Blade Mail gives +15 dmg up from +9 *Corrected resale prices on all of the combo items *Bracer and Wraith recipe now cost 230 from 250 *Staff of Negation AoE changed from 200 to 300 and is now properly perishable *Staff of Negation changed from 5 charges to 3 *Headdress no longer has active heal, recipe cost from 300->225 *Mekansm cannot be dropped *Treads no longer clickable *Dominate cooldown now 5 minutes [Misc] *Few map optimizations (smaller map too) *Leshrac Hero Description changed (fan fiction contest) *Centaur Hero Description added *More hero descriptions added *Slardar uses his old voice *Fixed a typo in which Shukuchi was spelled "Shukuci" *Queen of Pain's "Scream of Pain" no longer has the word "knife" in it. *Dopplewalk Duration tooltip typo *Removed backstab text *Smoke Screen typo *Minor Terrain doodad tweaks *Fixed Terror tooltip *Rabbit model size increased a bit *Bounty Hunter model slightly bigger *Orb effect added to soul assumption tooltip *Improved the backswing timing of techies attack Quick notes: A new loading screen picture will be included in the next version (contest in graphics center now) Morph is still considered to be under development, he will most likely get tweaked a bit next version. I'd like to give my personal thanks to ki-hunterkiller his extensive beta testing support along with all the other beta testers, As well as naz and zetta for their input on various ideas.
See also[]
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