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General[]

  • Updated the Loading Screen.
  • Updated Map Tileset from Winter (Lordaeron Winter) to Village.

Lane Creeps Upgrade[]

  • Reduced time between upgrades from 12 minutes to 7.5.
  • Normal Lane Creeps
    • Reduced Melee Creep Radiant icon.png Melee Creep damage upgrade per cycle from +2 to +1.
    • Reduced Melee Creep Radiant icon.png Melee Creep health upgrade per cycle from +14 to +10.
    • Increased Melee Creep Radiant icon.png Ranged Creep health upgrade per cycle from +12 to +10.
  • Super Creeps

Filler Buildings[]

Radiant Filler Buildings[]

  • Reduced Filler/Effigy Buildings from 20 to 10 (Moon Wells).
    • Chimaera Roost is no longer a filler Building. (Filler Buildings)
    • Added back a Hunter's Hall as a Filler building. (Total Filler Buildings reduced from 22 to 12)

Dire Filler Buildings[]

  • Reduced Filler/Effigy Buildings from 23 to 11 (Ziggurats).
    • Graveyard is no longer a filler Building. (Filler Buildings)
    • Added Slaughterhouse as a Filler building (Total Filler Buildings reduced from 25 to 14)

Shop[]

Announcer[]

  • Removed the game sound Combowhore. [?]
    • Chat Message: Dying Unit just got combowhored!

Jungle Creeps[]

  • Now Neutral Creeps start spawning at the same game time as Lane Creeps.
  • Moved Dire/Scourge safe lane medium camp to the top right, closer to the safe lane tier 2 tower.
  • Moved Dire/Scourge jungle medium camp to the far right. Now is located in the top right of the Large Camp instead of the top left.
  • Moved Radiant/Sentinel safe lane medium camp down, closer to the Tier 1 Tower.
  • Moved Dire/Scourge Large camp

Roshan[]

  • Reduced base attack time from 1.35 to 1.00 (Air and Ground attack type).
  • Reduced base HP from 13500 to 10500.
  • Moved Roshan slightly to the top right.

Damage/Armor Type[]

Map[]

  • First and fully map rework.

River[]

  • Remove puddles of river water.
    • Small pools of water impossible to traverse.
  • Removed the two "River trees" from Mid Lane.
  • Added some trees in the Mid Lane Ramps towards the river.
  • Added some trees in the river near the jungle entrances.
  • Added 6 waterfalls that are scattered in the course of the river. [?]
    • 1) First Waterfall inside the small pool near the Radiant/Sentinel Off Lane and Dire/Scourge Safe lane
    • 2) Second Waterfall on the path from Radiant/Sentinel Off Lane towards the top Rune
    • 3) Third waterfall behind the Radiant/Sentinel Secret Shop.
    • 4 and 5) Fourth and Fifth Waterfalls located in the Dire/Scourge jungle entrance from the River. On a path that is an extension of the river.
    • 6) Sixth Waterfall near Radiant/Sentinel Safe Lane Between Tier 3 Tower.
    • 7) Seventh Waterfall behind Radiant/Sentinel Fountain.

Radiant/Sentinel[]

Mid Lane[]

  • Adjusted and widened the ramp from Tier 3 Tower.

Safe Lane[]

  • Merged the two ramps that went from the Tier 3 Tower towards the Tier 2 Tower.
  • Nudged down some trees near the two ramps that went from the Tier 3 Tower towards the Tier 2 Tower.
  • Adjusted the small valley between Tier 3 and Tier 2 Tower to look more like a path.
  • Narrowed and adjusted the ramp between the small valley and the Tier 2 Tower.
  • Fully filled the bottom side of the safe lane with more trees and cliffs.
  • Removed some trees to create a new entrance to the jungle. in the path between Radiant/Sentinel Tier 2 and Tier 1 Tower.
  • Replaced a big chunk of trees near the point where creeps meet with an entrance to the sea, a port, a sunken ship and big stone arch [?].

Off Lane[]

  • Adjusted the two ramps that go from the Tier 3 Tower into the Tier 2 Tower.
  • Fully filled the left side of the off lane with more trees and cliffs.
  • Added a wide cliff on the path from Level 3 Tower to Level 2 Tower.
  • Added another wide cliff near the point where the lane creeps meet.
  • Removed a tree that was in the point where the lane creeps meet.
  • Added a small cliff near the entrance of the lane coming from the river.

Jungle[]

  • Rearranged the clump of trees near the river ramp. Now the trees are arranged in a line parallel to the river, to the left of the ramp.
  • Moved back slightly the two ramps that lead to the river ramp.
  • Removed three trees to create a path from the jungle to the right ramp, the one which is above the river ramp.
  • Reorganized a clump of trees behind the medium camp in the middle of the jungle.
  • Added a couple of trees in the middle of the path that leads from Tier 2 Tower into the jungle.
  • Flattened the "medium camp hill" near the path leading from the tier 2 tower to the tier 1 tower.
  • Added more trees to the path that leads from the tier 2 tower to the tier 1 tower.
  • Created a medium sized valley in the right side of the jungle near the Safe lane.
  • Added four ramps towards the jungle valley.
    • One from the Medium camp in the middle of the jungle towards the valley
    • One from that leads from the tier 2 tower to the tier 1 tower.
    • Another ramp on the right side of the jungle, near the path that goes behind the upper clump of trees, in the left side of the "Radiant/Sentinel Safe Lane", right next to where the line creeps face.
    • And the last ramp to the right of the ramp, the one which is behind the river ramp. Where the three trees were removed to create a path.
  • Created a cliff on the left side of the jungle, near the path that connects the safe lane and the middle lane.
  • Moved a clump of trees that were behind the Radiant/Sentinel Tier 2 Tower to the right. Now these trees are on the left side of the jungle, right next to the left side of the new cliff.
  • Created a clump of trees near the radiant/sentinel safe lane, near the small jungle camp.

Secret Shop/Ancient Camp[]

  • Removed one of the two ramps that went from mid lane to the Ancient Camp, the one on the right.
  • Widened the path from the top of the Ancient Camp to the Secret Shop. However, now the path is blocked by trees.
  • Divided the large ramp that ran parallel to the river and the path from the middle line to the top rune into two small ramps
  • Narrowed the ramp that goes from the secret shop to the removed large ramp.
  • Removed a couple of trees to create a path from the secret shop to river.
  • Created a small cliff near the upper right side of the secret shop, behind the river.
  • Replaced a couple of trees near the left entrance to the secret shop. The entrance between the Tier 1 and Tier 2 Radiant/Sentinel Off Lane Tower with some big rocks/small cliffs.
  • Added a cliff on the plateau below the secret shop.

Radiant Base[]

  • Moved the selection tavern into a plateau.
  • Reorganized the trees near the Tier 3 Safe Lane/Off Lane Tower while also adding some mountain and cliffs.
  • Removed some trees near the ramp and the path to the secret shop near plateau.

Dire/Scourge[]

Mid Lane[]

  • Reorganized the trees near the Tier 3 Tower and moved them to the left into to a small clump of trees.
  • Reorganized the trees near the Tier 2 Tower to create a small hiding spot.
  • Removed some trees to create a passage to the jungle near to the tier 2 tower.

Safe Lane[]

  • Replaced a lot of trees with multiple cliffs (at least 5 or 6 cliffs in a large mountain chain) to the top of the lane.
  • Reorganized most of the trees along the top part of the lane.
  • Widened the path between the Tier 2 and Tier 3 Tower and the low ground path that goes from the middle of the two towers to the mid lane.

Off Lane[]

  • Removed some trees and created a juke spot to the right of the Tier 1 Tower.
  • Replaced a lot of trees with mountains and some cliffs (at least 3 or 4 cliffs in a large mountain chain) to the right of the lane.
  • Widened the small water/river pool, to the right of the lane. Near the Tier 1 Tower.
  • Fully filled the right side of the bottom part of the Off lane with more trees and cliffs, near the point where creeps meet.

Jungle[]

  • Created a new ramp near the small camp.
  • Created a clump of trees near the small camp and the new ramp to the top left.
  • Removed some trees to create a passage/juke spot to the new medium camp location, near tree wall. Added a Blue mushroom as a visual indicator.
  • Adjusted the ramp that led to the jungle, the upper ramp that is near to the river ramp, to the top left of the Mid Lane Tower.
  • Removed the ramp that went from the jungle to the top rune, replaced with a low ground river extension that goes inside the jungle.
  • Created two ramps from the jungle to the river extension, one to te left of the jungle and another one to the right.
  • Added some big rocks/small cliff around the river extension and the new ramps.
  • Reorganized the trees around the river extension.
  • Added some trees and big rocks near the waterfall, the one that is near the Radiant/Sentinel Off Lane.
  • Added a couple of trees around the new location of the medium camp. The one that is located to the bottom left of the Dire/Scourge Tier 2 Safe Lane Tower.
  • Created a cliff and a mountain chain near the Dire/Scourge Safe Lane Tier 2 Tower, to the bottom right of the tower.

Secret Shop/Ancient Camp[]

  • Reorganized most the trees around the Roshan area.
  • Moved the Secret Shop slightly to the right and removed most of the trees around the secret shop.
  • Now the Secret Shop is located in a graveyard surrounded by some walls and a statue. [?].
  • Adjusted the ramp that goes from the Mid Lane Tier 2 Tower to the secret Shop.
  • Added a small cliff/big rocks near the Tier 2 Off Lane Tower, to the top right of the secret shop.
  • Reorganized most of the trees in the path from the Tier 2 Off Lane Tower to the Secret Shop
  • Added a small cliff/big rocks near the Ancient Camp, to the top right of bottom rune spot.

Dire Base[]

  • Reorganized the trees around the base and added trees inside the base.
  • Added walls around the base. Now is no longer possible to reach the trees near to the sides of the base.
  • Moved the selection taverns behind the fountain and added a small path to the right of the taverns. However, this path is blocked by a wall.

Fountain[]

  • Removed the Fire Bush.
  • Now Fountain attacks nearby enemies that try to sneak in the enemy base.
  • Unknown Unit icon.png Fountain
    • Fountain is invulnerable. Even though, fountain is invulnerable it had HP and armor
    • HP: 150000
    • Armor Type: Fortified.
    • Base Armor: 0
    • Attack Damage: 190-199.
    • Base Attack Time: 0.10.
    • Projectile Speed: 1400
    • Attack Range: 600
    • Vision: 1000/1000
    • Radiant Fountain is called Well of Life and Dire Fountain is called Defiled Fountain of Life.
    • Fountain does not have True sight. [?]

Heroes[]

Added[]

Earthshaker icon.png
Earthshaker
Shadow Fiend icon.png
Shadow Fiend
Axe icon.png
Axe
Enigma icon.png
Enigma
Tiny icon.png
Tiny
Enchantress icon.png
Enchantress
Weaver icon.png
Weaver
Phantom Lancer icon.png
Phantom Lancer
Dazzle icon.png
Dazzle/Old
Bloodseeker icon.png
Bloodseeker
Wildwing Ripper icon.png
God of Wind
Rubick icon.png
Gambler

Hero Changes[]

Anti-Mage icon.png
  • Increased base attack time from 1.45 to 1.7.
  • Reduced base armor from 0 to -1.
  • Increased base movement speed from 310 to 320
  • Spell Shield
    • No longer reduces attack speed by 50%/40%/30%/20% while toggled on.
    • Now reduces attack speed by 20 while toggled on.
  • Mana Void now applies the stun instantly, instead of using a projectile (damage already is instant).
Bane icon.png
Bounty Hunter icon.png
Old Track
Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Allies near the hunted are granted bonus movement speed. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold.
Cast range: 1200
Speed radius: 900
Move speed bonus: 16%/18%/20%
Self bonus gold: 150/250/350
Allies bonus gold: 40/80/120
Aura linger duration: 0.5
Duration: 30
Mana cost: 65
Cooldown: 4
New Disarm
Disarms a target enemy unit, causing one of its items to be dropped for a short time.
Cast range: 350
Duration: 5/9/13
Mana cost: 75
Cooldown: 30
Notes: Casting on a unit without an inventory, or an already disarmed unit has no effect.
Brewmaster icon.png
Broodmother icon.png
  • Increased Strength attribute symbol.png strength gain from 2 to 2.5.
  • Incapacitating Bite
    • Reduced enemy miss chance from 10%/20%/35%/45% to 10%/15%/20%/25%.
    • Reduced movement speed slow from 15%/25%/40%/50% to 10%/20%/30%/40%.
  • Insatiable Hunger
    • Reduced attack damage bonus from 50/75/100 to 40/75/85.
    • Reduced mana cost from 125/175/225 to 125/145/175.
Centaur Warrunner icon.png
  • Hoof Stomp
    • Increased cooldown from 8.5 to 10.5.
    • Reduced radius from 350 to 275.
Chaos Knight icon.png
  • Rescaled base attack damage from 28-36 to 6-66.
  • Improved Attack Animation from 0.56/0.41 to 0.50/0.50.
  • Improved Cast Animation from 0.452/1.008 to 0.60/0.20.
  • Blink Strike
    • Now makes the caster face the target after blinking.
    • Fixed not going into cooldown when used.
    • Added a 0.3 second delay to the damage, so it does not happen instantly upon blinking.
Chen icon.png
  • Reworked Chen minimap icon.png Chen.
  • Changed primary attribute from Intelligence attribute symbol.png intelligence to Strength attribute symbol.png strength.
  • Increased base Strength attribute symbol.png strength and gain from 20 + 1.5 to 22 + 2.6.
  • Reduced base Agility attribute symbol.png agility and gain from 15 + 2 to 13 + 1.4.
  • Reduced base Intelligence attribute symbol.png intelligence and gain from 21 + 2.6 to 17 + 2.2.
  • Rescaled base attack damage from 22-29 to 26-28 (total attack damage is now 48-50).
  • Increased base armor from -1 to 0 (total armor is now 1.82).
  • Reduced acquisition range from 650 to 500.
  • Reduced attack range from 550 to 500.
  • Reduced Attack projectile Speed from 1100 to 1000.
  • Improved attack animation from 0.500/0.500 to 0.433/0.567.
  • Improved cast animation from 0.300/0.510 to 0.500/1.670.
  • Reduced base movement speed from 310 to 300.
  • Renamed Purge to Battle Purge
    • Reduced movement speed slow from 100% to 10%/20%/30%/40%
    • Now also slows attack speed by 10/20/30/40.
    • Increased duration from 6 to 7.
    • No longer deals 1000 damage to summoned units.
    • Increased cooldown from 12 to 13.
  • Replaced Critical Strike with Perdition.
Old Critical Strike
Gives a chance to do more damage on an attack.
Proc chance: 15%
Critical damage: 150%/200%/250%/300%
New Perdition
Chen's ranged attacks are punishing when he reinforces them with a holy wrath. While active, adds damage based on Chen's maximum health.
Cast range: 600
Max health as damage: 3%/5%/7%/9%
Mana cost: 60
Cooldown: 0
Notes: Is an active unique attack modifier. Can be used against buildings as well.
Old Holy Persuasion
Chen immediately persuades a number of enemy units within range to join the Sentinel.
Cast range: 800
Radius: 1500
Units persuaded per cast: 2/4/6
Max persuaded units: 25
Mana cost: 250
Cooldown: 120/90/60
New Divine Intervention
Calls upon the mercy and wrath of Hextar, the god of war. The next friendly hero to die will be resurrected with half hit points and mana soon thereafter. The target also becomes invulnerable for a short duration.
Reincarnation delay: 3
Invulnerability duration: 5
Mana cost: 200/300/400
Cooldown: 300/240/180
Notes: When cast, it will affect all allied heroes and Chen. The first one of them who dies gets resurrected. Does not trigger when aegis reincarnates the hero already.
Clinkz icon.png
  • Improved Attack Animation from 0.3/0.7 to 0.7/0.3.
  • Reduced cast backswing from 0.83 to 0.51.
Crystal Maiden icon.png
  • Reduced acquisition range from 650 to 600.
  • Increased movement speed from 278 to 280.
  • Reduced base attack damage from 17-33 to 2-8 (total attack damage is now 23-29).
  • Reduced attack projectile speed from 1300 to 900.
Death Prophet icon.png
  • Improved attack animation from 0.460/0.540 to 0.560/0.510.
  • Improved cast animation from 0.400/1.100 to 0.500/0.830.
Doom icon.png
  • Increased attack point and backswing from 0.55/0.55 to 0.8/0.7.
  • Increased cast point and backswing from 0.3/1.53 to 0.75/0.51.
Dragon Knight icon.png
  • Increased attack point and backswing from 0.325/0.675 to 0.5/0.5.
  • Reduced cast point and backswing from 0.3/2.4 to 0/0.51.
  • Replaced Dragon Blood with Roar.
Old Dragon Blood
The Dragon Knight has blood descended from dragons, and it grants him bonus hp regeneration and armor.
Bonus health regeneration: 1/2/3/4
Bonus armor: 1/2/3/4
New Roar
Releases a bestial roar, directed at a particular enemy unit. The unit becomes intimidated, missing a portion of its attacks, and having a chance to get damage and stunned by Dragon Knight's attacks.
Cast Range: 500.
Enemy miss chance: 25%
Damage/stun proc chance: 12%/24%/36%/48%
Proc damage: 125
Proc stun duration: 2
Debuff duration: 6
Old Dragon Tail
Dragon Knight bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.
Damage: 0/50/150/200
Stun Duration: 2.5/2.6/2.8/3
Cast Range: 150
New Stoneform
Dragon Knight enters into a defensive state and hardens his skin, making him resilient to physical damage. Reduces his attack damage and movement speed.
Movement speed slow: 20%
Attack damage reduction: 30%
Armor bonus: 5/10/15/20
Mana cost: 50
Cooldown: 0
Notes: Toggle ability.
Drow Ranger icon.png
  • Increased attack animation from 0.3/0.7 to 0.7/0.3.
  • Reduced cast animation from 0.5/0.83 to 0.4/0.5.
  • Increased turn rate from 0.4 to 0.6.
  • Reduced Frost Arrows movement speed slow from 15%/30%/40%/50% to 10%/20%/30%/40%.
Faceless Void icon.png
  • Increased attack animation from 0.3/0.6 to 0.5/0.56.
  • Increased cast animation from 0.3/0.47 to 0.5/0.51.
  • Faceless Void minimap icon.png Faceless Void is no longer restricted from buying Refresher Orb icon.png Refresher Orb.
  • Stop Time
    • Reduced duration from 3/4/5 to 3.5 on each level.
    • Reduced cooldown from 180/240/300 to 210/150/90.
    • Now also affects buildings.
Juggernaut icon.png
  • Increased base Strength attribute symbol.png strength and gain from 17 + 1.75 to 19 + 2.2.
  • Reduced Intelligence attribute symbol.png intelligence gain from 1.6 to 1.4.
  • Blade Fury
    • Reduced mana cost from 120 to 110.
    • Reduced cooldown from 20 to 18.
  • Increased Omnislash number of slashes from 3/5/8 to 4/6/9.
Keeper of the Light icon.png
  • Chakra Magic
    • Can no longer be cast on self.
    • No longer increases attack damage by 7%/14%/21%/28%.
    • Now increases health regeneration by 0.15/0.3/0.45/0.6.
    • Increased duration from 10 to 20.
    • Reduced cast range from 600 to 500.
    • Increased level requirement from 0/2/4/6 to 1/3/5/7.
    • Increased mana cost from 50/75/100/125 to 100 on each level.
    • Reduced cooldown from 16 to 12.
  • Reworked Mana Leak
Old Mana Leak
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away.
Cast range: 600
Mana loss upon spell cast: 20%/40%/60%/80%
Duration: 22
Mana cost: 75
Cooldown: 25
Notes: Single target ability, causes the target to lose mana upon casting spells.
New Mana Leak
Naturally severs the connection between enemies' mana and the spells they cast. When they cast a spell, a portion of their mana remaining leaks away.
Radius: ?
Mana loss upon spell cast: 12.5%/25%/37.5%/50%
Notes: Aura ability, causes enemies to lose mana upon casting spells.
Old Ignis Fattus
Summons the Spirit of Light to assist the Sentinel. Has no attack, but liberates deceased units as allies, can transport himself at will and is difficult to hit.
Number of spirits: 1
Duration: 90
Mana cost: 200/300/425
Cooldown: 60
Notes: Summoning ability. The spirit cannot attack and has the Liberate Soul, Will O' and Phase Shift abilities.
New Ignis Fattus
Transforms into Ignis Fatuus, the Spirit of Light. Ezalor gains Divine armor and Chaos attack.
Transformation time: 2
Duration: 5/8/11
Mana cost: 150
Cooldown: 180
Notes: Transformation ability. The transformation cannot be stopped and Ezalor is disabled during it. Divine armor takes 100% damage from chaos attacks and 5% from all other attacks. Chaos attack deals 40% damage against fortified armor and 100% to all other.
Notes: The reworked Ignis Fattus does not have an Aghanim's Scepter upgrade.
Leshrac icon.png
  • Reduced acquisition range from 650 to 600.
  • Increased night vision from 800 to 900.
  • Reduced base mana from 200 to 100.
  • Reduced cast point from 0.470 to 0.700.
  • Split Earth.
    • Added a 0.35 second delay.
    • Increased cast time from 0.5 to 0.7.
  • Diabolic Edict
    • No longer pierces spell immunity.
    • Increased cast time from 0.5 to 0.7.
    • Increased mana cost from 75/100/115/135 to 95/120/135/155.
    • Increased cooldown from 15 to 30.
    • Reduced damage interval from 0.70 to 0.25.
    • Increased number of explosion from 12 to 32.
  • Increased Lightning Storm cast time from 0.5 to 0.7.
  • Pulse Nova
    • Added a 0.5 second cooldown.
    • Reduced mana cost per second from 75/125/175 to 45/95/135.
Lich icon.png
  • Reduced acquisition range from 650 to 600.
  • Reduced attack projectile speed from 1025 to 900.
  • Improved attack animation from 0.400/0.770 to 0.460/0.560.
  • Improved cast animation from 0.500/1.170 to 0.400/1.100.
  • Reduced base mana from 200 to 100.
  • Removed Icy Hands.[?]
Lifestealer icon.png
  • Reduced base attack time from 1.7 to 1.6.
  • Improved attack animation from 0.46/0.54 to 0.39/0.44.
  • Improved cast animation from 0.4/1.100 to 0.0/0.510.
  • Increased turn rate from 0.25 to 2.1 [?].
Lina icon.png
  • Improved attack animation from 0.55/0.40 to 0.75/0.78.
  • Improved cast animation from 0.30/2.40 to 0.45/1.08.
Lion icon.png
  • Improved attack animation from 0.460/0.540 to 0.430/0.740.
  • Improved cast animation from 1.100/0.400 to 0.510/0.300.
Luna icon.png
  • Reduced cast animation from 0.5/0.83 to 0.4/0.6.
Magnus icon.png
  • Improved attack animation from 0.460/0.540 to 0.660/0.840.
  • Improved cast animation from 0.400/1.100 to 0.660/0.840.
  • Shockwave no longer damages buildings.
Medusa icon.png
  • Increased base attack damage from 19-25 to 24-30.
  • Moved Split Shot to the first ability slot.
  • Reworked Split Shot
Old Split Shot
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Radius: 700
Number of arrows: 4/5/6
Damage per arrow: 100%
Notes: Is an ultimate and a passive ability in Medusa's 4th ability slot. Requires level 5/9/13 to be leveled.
New Split Shot
Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.
Radius: 700
Number of arrows: 3
Damage per arrow: 20%/30%/40%/50%
Notes: Is a regular toggle ability in Medusa's 1st ability slot. Requires level 1/3/5/7 to be leveled, like regular abilities. All her attacks deal the reduced damage when toggled on, not only the extra arrows.
  • Removed Purge.
  • Mana Shield
    • Is now a regular ability with 4 levels, instead of an ultimate ability with 3 levels.
    • Level requirement from 6/11/16 to 1/3/5/7.
    • Changed legacy hotkey from N to E.
    • Reduced absorbed damage from 100% to 50%.
    • Changed damage absorbed per point of mana from 1/1.5/2 to 0.75/1.25/1.5/2.
  • Added the Gaze ultimate ability.
Gaze
Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit's speed for up to 5 seconds.
Cast range: 500
Max channel time: 10
Movement speed slow per second: 9%/18%/27%
Attack speed slow per second: 9/18/27
Slow duration: 5
Mana cost: 150/200/250
Cooldown: 45
Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.
  • Removed Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Medusa minimap icon.png Medusa.
    • No longer increases damage absorbed per mana from 1/1.5/2 to 1.5/2/2.5 and increases activation mana cost to 50.
Morphling icon.png
Naga Siren icon.png
  • Reduced attack animation from 0.550/0.400 to 0.500/0.500.
  • Increased cast animation from 0.300/2.400 to 0.500/0.700.
Nature's Prophet icon.png
  • Reduced acquisition range from 650 to 600.
  • Increased base armor from -1 to 1 (total armor is now 3.1).
  • Recoded Sprout so it can be used by multiple Prophets and fixed an abusable bug.
Necrophos icon.png
Old Heartstopper
Stills the heart of a target stopping all regeneration.
Cast range: 600
Duration: 10/20/30/45
Notes: Prevents the target's health from increasing for the duration.
New Heartstopper Aura
The Necrophos' deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Radius: 200/400/600/800
Max health lost per second: 1%
Notes: An aura which simply reduces enemy's health as long as they stand within range. Damage type is HP Removal. Does not affect ancient units.
Night Stalker icon.png
  • Night Stalker minimap icon.png Night Stalker can no longer attack flying units.
  • Changed attack projectile speed from 1200 to instant.
  • Increased base attack time from 1.7 to 1.8.
  • Reduced base mana pool from 200 to 100.
  • Changed Night Stalker's base regeneration type from only regenerate at night to always regenerate. [?].
  • Reduced base health regeneration from 3 to 0.25.
Ogre Magi icon.png
Old Lightning Shield
Cast range: 600
Damage radius: 150
Damage per second: 36/48/60/72
Duration: 20
Mana cost: 80
Cooldown: 10
New Ignite
Drenches a target in volatile chemicals, causing it to burst into flames. The target is under immense pain, causing it to take damage and move slower.
Cast range: 700
Radius: 0
Damage per second: 5/15/25/35
Movement speed slow: 10%/15%/20%/25%
Duration: 7.5
Mana cost: 95/105/115/125
Cooldown: 15
Notes: The projectile travels at a speed of 700 and can be disjointed. Multicast adds a effect radius to the ability, damaging all enemies around the target.
Old Multicast
Enables the Ogre Magi to automatically cast spells extra times each time he casts a spell. Increases their mana costs.
Extra casts: 1/2/3
Fireblast mana cost increase: 95/270/430
Fireblast cooldown increase: 8/24/47
Fireblast stun duration increase: 0/0/0.5
Lightning Shield damage increase: 12/24/36
Lightning Shield mana increase: 30/60/70
Bloodlust mana increase: 50/100/150
Notes: Causes Fireblast to be cast 1/2/3 additional times on the target and Bloodlust to be cast on additional 1/2/3 allied units within a 600 radius around Ogre Magi. Lightning Shield is not cast multiple times.
New Multicast
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency.
Fireblast cooldown decrease: 3/6/9
Fireblast mana increase: 10/20/30
Ignite radius increase: 150/300/450
Bloodlust cooldown decrease: 5/15/15
Bloodlust mana increase: 10/20/50
Notes: Does not cause any abilities to be cast multiple times.
Omniknight icon.png
  • Increased base armor from 1 to 2.
  • Increased attack animation from 0.35/0.65 to 0.433/0.567.
  • Increased cast animation from 0.4/0.5 to 0.5/1.67.
  • Purification no longer damages wards.
  • Degen Aura
    • Reduced movement speed slow from 10%/20%/30%/40% to 7%/14%/21%/28%.
    • Increased radius from 220 to 300.
  • Guardian Angel now has a 75/100/140 mana cost.
Phantom Assassin icon.png
  • Reduced base armor from 0 to -1.
  • Reduced attack animation from 0.56/0.41 to 0.3/0.7.
  • Increased cast animation from 0.452/1.008 to 0.5/0.83.
  • Reduced turn rate from 0.5 to 0.4.
  • Reduced Shadow Strike movement speed slow from 75% to 50%.
  • Blink Strike
    • Now makes the caster face the target after blinking.
    • Fixed not going into cooldown when used.
    • Added a 0.3 second delay to the damage, so it does not happen instantly upon blinking.
Pudge icon.png
  • Meat Hook
    • Fixed bug that caused it to get erratic at long range.
    • No longer bends based on environmental props.
    • Can no longer hook wards.
    • Reduced the cast phase during which Pudge is disabled from 0.5 to 0.4.
  • Rot now slows affected enemies by 20%.
  • Flesh Heap
    • No longer turns Pudge minimap icon.png Pudge immune to piercing damage.
    • Increased Strength attribute symbol.png strength per killed hero from 0.03/0.06/0.09/0.12 to 0.3/0.6/0.9/1.2. [?]
Pugna icon.png
  • Improved attack animation from 0.550/0.400 to 0.500/0.500.
  • Improved cast animation from 0.300/2.400 to 0.500/0.510.
  • Pugna minimap icon.png Pugna can now attack ethereal units.
  • Nether Ward
    • Reduced armor from 12 to 0.
    • Reduced health from 175/250/325/400 to 175 on each level.
Queen of Pain icon.png
Razor icon.png
  • Increased attack animation from 0.3/0.7 to 0.6/0.3.
  • Increased attack projectile speed from 2000 to 10000.
  • Increased cast backswing from 0.125 to 0.500.
Riki icon.png
New Smoke Screen
Throws a smoke bomb down in the area, disabling all enemy units' attacks and spells. Also slows opponents.
Cast range: 350
Radius: 300/350/400/450
Movement speed slow: 10%/20%/30%/40%
Duration: 7
Mana cost: 45/45/50/55
Cooldown: 11
Notes: Silences and disarms enemies within. Also applies a mini-stun to every unit inside upon cast.
New Blink Strike
Teleports to an enemy unit and strikes it, dealing bonus damage.
Cast range: 700
Damage: 30/60/90/120
Mana cost: 50
Cooldown: 30/20/10/5
Notes: The damage is independent from Riki's attacks and is delayed by 0.3 seconds.
New Backstab
The Stealth Assassin isn't afraid to fight dirty, and specializes in attacking his opponents from behind.
Damage per agility: 0.2/0.4/0.6/0.8
Notes: Riki's attacks deal bonus damage when attacking the back of enemies. The damage is based on Riki's agility.
  • Moved Permanent Invisibility to the fourth ability slot. This is now Riki's ultimate ability.
    • Increased level requirement from 5/10/15 to 6/12/16 like regular ultimates.
    • Increased fade time from 3/2.3/1.6 to 3.5/2.5/1.5.
Sand King icon.png
Old Dust Trail
The Sand King constantly kicks up dust behind him, slowing and confusing his enemies while inside the cloud. Do not, under any circumstances, learn this skill if you are Sentinel.
Radius: 150
Move speed slow: 5%/10%/15%/20%
Miss chance: 7%/14%/21%/28%
Trail duration: 2
Sand Storm
Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
Proc chance: 10%/18%/25%/35%
Attack damage bonus: 8/16/24/32
Enemy miss chance: 35%
Duration: 2
Notes: Is a Unique Attack Modifier. The attack damage bonus is permanent.
  • Fixed Epicenter so that multiple Sand Kings can use it at the same time.
Shadow Shaman icon.png
  • Reduced base mana from 200 to 100.
  • Reduced acquisition range from 650 to 600.
  • Improved cast animation from 0.500/0.830 to 0.300/1.070.
Silencer icon.png
Slardar icon.png
  • Changed attack sound from heavy wooden mace to heavy metal axe.
  • Changed movement type from Foot to Amphibious.
  • Reduced attack animation from 0.550/0.550 to 0.360/0.640.
  • Increased cast animation from 0.300/1.530 to 0.550/0.510.
  • War Stomp
    • Reduced stun duration from 2.00/2.50/3.00/3.50 to 2.00/2.50/3.00/3.25.
    • Reduced radius from 275/300/350/375 to 275/300/325/350.
  • Increased Amplify Damage armor reduction from 4/10/15 to 5/10/15.
Sniper icon.png
Old Scattershot
Fires an exploding shot, dealing moderate area of effect damage.
Cast range: 700
Radius: 250
Damage: 100/150/200/250
Mana cost: 75/85/95/105
Cooldown: 6
Notes: Destroys trees in its area. Applies a mini-stun on all enemy units within the area.
New Scattershot
Fires a ball full of shrapnel into the air, which promptly explodes, showering the target area in explosive pellets, each doing a random amount of damage.
Cast range: 900
Radius: 350
Number of pellets: 8/12/16/20
Damage per pellet: 15-60 (physical)
Mana cost: 75/90/105/120
Cooldown: 13
Notes: The effect is delayed by 0.8 seconds. Neither destroys trees, nor mini-stuns. Damages buildings as well.
Sven icon.png
  • Improved Attack Animation from 0.433/0.567 to 0.400/0.300.
  • Improved Cast Animation from 0.500/1.670 to 0.300/0.510.
Techies icon.png
  • Changed attack animation from 0.75/0.78 to 1.00/1.10
  • Improved cast animation from 2.4/0.3 to 0.51/0
  • Reduced Land Mines, Suicide Squad, Attack! and Detonate cast point from 0.3 to 0.
  • Reduced Stasis Trap cast point from 1.3 to 1.
  • Remote Mines
    • Reduced cast point from 2.3 to 2.
    • No longer destroys trees within its explosion radius.
    • Fixed leaving a dummy unit for few seconds after exploding.
Terrorblade icon.png
  • Changed movement type from Amphibious to Foot.
  • Reduced Conjure Image illusion outgoing damage from 35%/45%/55%/65% to 25%/35%/45%/55%.
  • Reduced Sunder cast range from 250/500/750 to 250 on each level.
  • Metamorphosis no longer uses a 1.5 second transformation time.
Tidehunter icon.png
  • Gush now damages the target as the projectile hits, instead of instantly damaging.
Tinker icon.png
  • Heat-Seeking Missile
    • Increased number of targets from 1 on each level to 1/1/2/2.
    • Reduced damage from 110/220/330/440 to 100/175/250/325.
    • Reduced mana cost from 130/160/190/220 to 120/140/160/180.
    • Reduced cooldown from 35 to 25.
  • Reduced Rearm channel time from 5/3/1 to 3/2/1.
Troll Warlord icon.png
  • Reduced cast animation from 0.3/0.51 to 0.51/0.3.
  • Increased Berserker's Rage level requirement form 0/2/4/6 to 1/3/5/7.
Ursa icon.png
  • Increased base armor from 0 to 1 (total armor is now 3.52).
  • Overpower
    • Reduced buff duration from 30 to 15.
    • Increased cooldown from 8 to 15.
    • Reduced mana cost from 55/65/75/85 to 45/55/65/75.
Vengeful Spirit icon.png
Old Terror
Shendelzare lets loose a wicked cry, terrorizing nearby enemy units. Their armor and damage are reduced.
Radius: 700
Attack damage reduction: 5%/10%/15%/20%
Armor reduction: 2/3/4/5
Duration: 20
Mana cost: 40
Cooldown: 15
New Disentangle
By disassociating herself with this plane, Shandelzare avoids being hit by an offensive spell.
Mana cost: 0
Cooldown: 220/160/100/40
Notes: Passively blocks one single targeted spells when off cooldown.
Venomancer icon.png
  • Reduced cast time of all spells from 0.5 to 0.
  • Recoded Poison Nova to fix various bugs.
    • No longer slows affected units by 10%/20%/30%.
    • Multiple instances now work properly.
    • Now properly hits all units within range.
    • No longer randomly deals damage to units while passing through them.
Viper icon.png
  • Improved attack animation from 0.3/0.7 to 0.33/1.
  • Improved cast animation from 0.5/0.83 to 0.3/0.51.
Visage icon.png
New Grave Chill
Visages drains the life from a target, slowing its attack and move speed. He then gets the bonuses equal to those drained.
Cast range: 600
Movement speed change: 10%/20%/30%/40%
Attack speed change: 10/20/30/40
Speed duration: 15
Slow duration: 10
Mana cost: 110/120/130/140
Cooldown: 25
New Soul Assumption
Adds extra damage to attacks. Units killed while under the effect of Soul Assumption will give Visage life.
Cast range: 700
Attack damage bonus: 10/20/30/40
Heal per death: 10/20/30/40
Debuff duration: 2
Mana cost: 18/22/26/30
Notes: Is an active Unique Attack Modifier. Places a debuff on the targets upon attacking them. When a unit dies with the debuff on, Visage gets healed, no matter who kills it.
New Anonymous Dead
Links units together, causing them to share their torment.
Cast range: 700
Link search radius: 500
Max bound units: 3
Damage distribution: 5%/10%/15%/20%
Duration: 30
Mana cost: 75/85/95/105
Cooldown: 0
Notes: Links the targeted ally with the closest 2 allies to it. Spreads 5%/10%/15%/20% of any damage a bounded unit takes to other bound allies, effectively causing it to take less damage. The spread damage is lethal and the kill is attributed to the original damage source.
New Raise Revenants
Raises a revenant from a corpse.
Corpse search radius: 600
Number of revenants per cast: 1
Max revenants: 5/6/7
Mana cost: 50
Cooldown: 6
Unknown Unit icon.png Revenants stats:
Health: 350/550/700
Attack damage: 26-29/36-39/46-49
Attack range: 300
Vision range: 1800/800
Notes: Revenants have no regeneration, are flying units and have the Grave Bind ability.
Grave Bind
Each attack enhances the damage taken by the target.
Damage per attack: 1/2/3
Debuff duration: 2
Notes: A passive Unique Attack Modifier. Each attack of the Revenants against the same target deal more and more damage.
Wraith King icon.png
  • Reduced attack animation from 0.833/0.450 to 0.560/0.440.
Zeus icon.png
  • Reduced base Strength attribute symbol.png strength and gain from 20 + 2 to 19 + 1.4.
  • Increased acquisition range from 400 to 500.
  • Improved attack animation from 0.500/0.500 to 0.633/0.366.
  • Improved cast animation from 0.300/0.510 to 0.400/0.500.
  • Reduced base movement speed from 300 to 290.
  • Increased Arc Lightning mana cost from 50/57/64/71 to 65/72/79/86.
  • Static Field no longer affects sleeping units (neutral creeps at night).

Items[]

New Items[]

Potion of Healing icon.png
  • Added back.
Potion of Mana icon.png
  • Added back.
Vampiric Potion icon.png
  • Added back.
Staff of Negation icon.png
  • Renamed Wand of Negation to Staff of Negation.
  • Updated item icon.
  • Increased number of charges from 3 to 5.
  • Reduced gold cost from 650 to 200.
Guardian Armor icon.png
  • Added back.
  • Renamed to Boom-boom's Guardian Armor
  • Reworked Recipe.
Old Guardian Armor
Recipe: Platemail icon.png Platemail (1400 Gold), Cloak icon.png Magus' Cloak (1400)
Total cost: 2800 Gold
Armor bonus: 15
Agility bonus: 2
Intelligence bonus: 2
Strength bonus: 2
Bonus Mana Regen: 50%
New Boom-boom's Guardian Armor
Recipe: Platemail icon.png Platemail (1400 Gold), Robe of the Magi icon.png Robe of the Magi (450 Gold), Default recipe icon.png Recipe (900 Gold)
Total cost: 2750 Gold
Armor bonus: 10
Intelligence bonus: 10
Bonus Mana Regen: 50%
  • Added lore text: A durable armor that is surprisingly conducive to spellcasting. Gives +10 armor, 50% increased mana regeneration, and +10 Intellect.
Sange icon.png
  • Added a new item: Sange. Grants +10 Damage and +10 Strength.
  • Item description: "Sange is an unusually accurate weapon. Magically intelligent, it seeks weak points automatically. Gives +10 to strength, +10 damage, and has a 10% chance on hit to maim the target, reducing speed and dealing bonus damage."
Requires:
Ogre Axe (1000)
Blades of Attack (650)
Recipe (300)

Passive: Maim
Each attack has a 10% chance to reduce enemy hero movement speed by 50% and attack speed by 20. Bonus damage dealt 30.
Yasha icon.png
  • Added a new item: Yasha. Grants +10 Agility and +5% movement and attack speed bonus.
  • Item description: "Yasha is regarded as the swiftest weapon ever created. The few that have wielded it say that it has no weight whatsoever. Adds +10 agility, 5% increased attack speed, and 5% increased movement speed."
Requires:
Blades of Alacrity (1000)
Boots of Speed (500)
Recipe (300)
Sange and Yasha icon.png
  • Added a new item: Sange and Yasha. Grants +10 Damage, +5% attack speed, 10% movement speed, +10 strength and +10 agility.
  • Item description: "Sange and Yasha, when attuned by the moonlight of Tir'nogth and used together, become a very powerful combination. Gives +10 damage, +10 agility, +10 strength, +10% movement speed, +5% attack speed, and a 15% chance on hit to maim the target (orb effect)."
Requires:
Sange (1950)
Yasha (1800)
Recipe (900)

Passive: Maim
Each attack has a 15% chance to reduce enemy hero movement speed by 50% and attack speed by 20. Bonus damage dealt 35.
Linken's Sphere icon.png
  • Added a new item: Linken's Mirror Shield. Grants +250 mana and 15% Magic resistance.
  • Item description: "The shield worn by one of the most famous heroes in history, Linken's Mirror Shield can reflect spells. Gives a 20% chance to block 40 damage, +250 mana, 15% Spell Resistance, and reflects 25% of spells back to their caster. You are still affected."
Requires:
Planeswalker's Cloak (650)
Stout Shield (450)
Energy Booster (1000)
Recipe (1000)

Passive: Damage Block
Gives a chance to block damage.
Proc Chance: 20%
Blocked Damage: 40
Hand of Midas icon.png
  • Added a new item: Hand of Midas. Grants 25% attack speed.
  • Item description: "Preserved through unknown magical means, the Hand of Midas still retains much of its original potency. Grants +25% increased attack speed, and the ability to instantly turn creeps into gold."
Requires:
Gloves of Haste (610)
Recipe (1100)

Active:
Kills a non-hero target for 160 gold and 2.1x experience.

Cannot be used on Ancient Creeps.
Cast Range: 600
Gold Bonus: 160
Bonus Gold: 2 × Bounty Gold + 0.6 × Cost Gold
Cooldown: 65
Mana Cost: 115
Missile Speed: 700
Blade Mail icon.png
  • Added a new item: Blade Mail. Grants +9 damage and +5 armor.
  • Item description: "Increases the attack damage by 9 and armor by 5 when worn. Any melee attackers will receive 25% damage return."
Requires:
Chain Mail (620)
Blades of Attack (650)
Recipe (750)

Passive: Damage Return
Returns damage back to any melee attacker.
Damage Returned: 25%
Wraith Band icon.png
  • Added a new item: Wraith Band. Grants +6 agility, +3 strength and +3 intelligence.
  • Item description: "A circlet with faint whispers echoing about it. Gives +3 to all attributes, and an additional +3 to agility."
Requires:
Slippers of Agility (150)
Circlet (175)
Recipe (275)
Bracer icon.png
  • Added a new item: Bracer. Grants +6 strength, +3 agility and +3 intelligence.
  • Item description: "A decorated wrist band. Gives +3 to all attributes, and an additional +3 to strength."
Requires:
Gauntlets of Ogre Strength (150)
Circlet (175)
Recipe (275)
Stout Shield icon.png
  • Added a new item: Stout Shield.
  • Item description: "Gives a 20% chance to block 40 damage."
Passive: Damage Block
Gives a chance to block damage.
Proc Chance: 20%
Blocked Damage: 40
Mekansm icon.png
  • Added a new item: Stout Shield. Grants +22 All Stats and +3 Armor.
  • Item description: "A glowing jewel formed out of assorted parts, yet fitting together perfectly, Mekansm protects its bearer from danger. Gives +22 to all stats, +3 armor, and has a 9% chance upon being attacked to make the bearer invulnerable for 2 seconds."
Requires:
Bracer (600)
Wraith Band (600)
Null Talisman (600)
Ultimate Orb (2300)
Recipe (1200)
Tango icon.png
  • Added a new item: Ancient Tango of Essifation.
  • Item description: "A glowing jewel formed out of assorted parts, yet fitting together perfectly, Mekansm protects its bearer from danger. Gives +22 to all stats, +3 armor, and has a 9% chance upon being attacked to make the bearer invulnerable for 2 seconds."
Active:
Devour
Consumes a target tree to gain 7 health regeneration for 16 seconds. Consuming an Ironwood Tree doubles the heal amount.

Comes with 3 charges. Can be used on an allied hero to give them one Tango.
Cast Range: 32
Health Regen Bonus: 5
Duration: 20
Necronomicon 1 icon.png
  • Added a new item: Necronomicon. Grants +21 Intelligence and +2 Regeneration.
  • Item description: "Considered the holy grail of necromancy and demonology, a powerful malefic force is locked within it's pages. Gives +21 Intelligence, 2 HP Regen/sec, and can raise nearby dead units into Skeleton Archers and Warriors to serve the bearer."
Requires:
Helm of Iron Will (950)
Recipe (1000)

Active:
Raise Dead
Summons 2 Skeleton Warrior and 2 Skeleton Archer. 
Duration: 20/25/30.
Cooldown: 30
Mana Cost: 125

Items Changes[]

Cheese icon.png
  • Added Cheese icon.png Cheese.
    • Renamed from Hunk of Cheese to Cheese.
  • Increased gold cost from 650 Gold to 1000 Gold.
  • Increased restock time from 6 to 180.
  • Now stacks in the inventory.
  • Removed Restore.
  • Added Fondue ability.
    • Now has a 5 mana cost.
    • Can now be used while already at full health.
    • Reduced health restoration from 2000 to 1000.
    • Reduced mana restoration from 2000 to 500.
Clarity icon.png
  • Clarity icon.png Clarity now stacks in the inventory.
  • Increased Replenish mana regeneration bonus from 3.33 to 5. [?]
Healing Salve icon.png
  • Now stacks in the inventory.
  • Reduced number of charges from 4 to 1.
  • Reduced gold cost from 400 Gold to 80 Gold.
Observer Ward icon.png
Sentry Ward icon.png
Town Portal Scroll icon.png
Teleports the hero and any owned unit to a target friendly tower.
Cast range: Global
Tower search range: 700
Gather radius: 1100
Channel time: 2
Mana cost: 0
Cooldown: 30
Notes: The user is invulnerable while channeling. Cannot be canceled. Must target within a 700 range of any tower. Teleports all owned units within the gather radius to exactly the targeted point. Does not stack in the inventory.
New Teleport
Transports the hero to a friendly structure.
Cast range: Global
Building search range: 2000
Channel time: 3
Mana cost: 75
Cooldown: 65
Notes: The user is not invulnerable while channeling and can be canceled. Must target within a 2000 range of any building. Teleports the hero right next to the building closest to the targeted point. Stacks in the inventory.
  • Reduced gold cost from 300 Gold to 135 Gold.
Blink Dagger icon.png
  • Blink now has a mana cost of 5.
Ring of Regen icon.png
  • Reduced gold cost from 400 Gold to 375 Gold.
Boots of Speed icon.png
Circlet icon.png
  • Increased gold cost from 171 Gold to 175 Gold.
Cloak icon.png
  • Renamed Cloak of the Magus to Planewalker's Cloak. [?]
  • No longer grants 50% mana regeneration.
  • Reduced gold cost from 1375 Gold to 650 Gold.
Hyperstone icon.png
  • Reduced gold cost from 2475 Gold to 2450 Gold.
Point Booster icon.png
  • Increased gold cost from 1100 Gold to 1200 Gold.
Vitality Booster icon.png
  • Reduced gold cost from 1200 Gold to 1100 Gold.
Aegis of the Immortal icon.png
  • Reworked recipe.
Old Aegis of the Immortal icon.png Aegis of the Immortal:
Recipe: Cloak icon.png Cloak (1375 Gold), Point Booster icon.png Point Booster (1100 Gold), Perseverance icon.png Perseverance (1775 Gold), Default recipe icon.png Recipe (2000 Gold)
Total cost: 6250 Gold
New Aegis of the Immortal icon.png Aegis of the Immortal:
Recipe: Cloak icon.png Cloak (650 Gold), Platemail icon.png Platemail (1400 Gold), Perseverance icon.png Perseverance (1775 Gold), Default recipe icon.png Recipe (1900 Gold)
Total cost: 5725 Gold
  • No longer grants 125% mana regeneration.
  • Now grants 10 armor.
  • Increased magic resistance bonus from 20% to 25%.
Boots of Travel 1 icon.png
Buckler (Inactive) icon.png
  • Reduced Restore armor bonus from 3 to 1.
  • Reworked recipe and stats.
Old Buckler (Inactive) icon.png Buckler:
Recipe: Staff of Wizardry icon.png Staff of Wizardry (1000 Gold), Belt of Strength icon.png Belt of Strength (450 Gold), Default recipe icon.png Recipe (1550 Gold)
Total cost: 3000 Gold
Strength bonus: 6
Intelligence bonus: 10
Attack damage bonus: 5
New Buckler (Inactive) icon.png Buckler:
Recipe: Chainmail icon.png Chainmail (620 Gold), Belt of Strength icon.png Belt of Strength (450 Gold), Default recipe icon.png Recipe (1550 Gold)
Total cost: 2620 Gold
Strength bonus: 8
Armor bonus: 6
Attack damage bonus: 10
Eul's Scepter of Divinity icon.png
Eye of Skadi icon.png
Headdress icon.png
Instantly heals the bearer.
Heal: 200
Mana cost: 100
Cooldown: 60
Notes: The heal is instant. Interrupts channeling spells upon cast. Cannot be cast while at full health.
Manta Style icon.png
  • Manta Style
    • No longer has 10 charges.
    • Now has a 160 mana cost.
    • Reduced duration from 45 to 30.
    • Increased illusion damage dealt from 25% to 35%.
    • Reduced illusion damage taken from 200% to 175%.
    • Increased cooldown from 10 to 20.
  • Reworked recipe and stats.
Old Manta Style icon.png Manta Style
Recipe: Ogre Axe icon.png Ogre Axe (1000 Gold), Band of Elvenskin icon.png Band of Elvenskin (450 Gold), Default recipe icon.png Recipe (1400 Gold)
Total cost: 2850 Gold
Strength bonus: 12
Agility bonus: 8
New Manta Style icon.png Manta Style
Recipe: Mystic Staff icon.png Mystic Staff (2900 Gold), Band of Elvenskin icon.png Band of Elvenskin (450 Gold), Band of Elvenskin icon.png Band of Elvenskin (450 Gold), Default recipe icon.png Recipe (1400 Gold)
Total cost: 5200 Gold
Agility bonus: 16
Intelligence bonus: 25
Mask of Madness icon.png
  • Reduced Lifesteal from 12% to 10%.
  • Berserk now has a 50 mana cost.
  • Increased Default recipe icon.png Recipe cost from 1000 Gold to 1250 Gold (total cost increases from 1900 Gold to 2150 Gold).
Monkey King Bar icon.png
  • Reduced Default recipe icon.png Recipe cost from 1850 Gold to 1600 Gold (total cost decreases from 5600 Gold to 5350 Gold).
Morbid Mask icon.png
  • Can now be dropped, sold and destroyed.
Null Talisman icon.png
  • No longer grants 1 armor.
  • Reduced Default recipe icon.png Recipe cost from 175 Gold to 150 Gold.
Power Treads icon.png
Ring of Basilius (Active) icon.png
Satanic icon.png
  • Reworked recipe and stats.
Old Satanic icon.png Satanic:
Recipe: Demon Edge icon.png Demon Edge (2600 Gold), Helm of the Dominator icon.png Helm of the Dominator (2550 Gold), Ring of Health icon.png Ring of Health (875 Gold)
Total cost: 6025 Gold
Health regeneration bonus: 4
Attack damage bonus: 65
New Satanic icon.png Satanic:
Recipe: Reaver icon.png Reaver (3200 Gold), Helm of the Dominator icon.png Helm of the Dominator (2550 Gold), Default recipe icon.png Recipe (700 Gold)
Total cost: 6450 Gold
Strength bonus: 25
Armor bonus: 5
Old Death Pact
Instantly kills a targeted allied creep, healing the caster for 85% of its current health and restoring 15% mana based on its current health.
Cast range: 400
Target current health as heal: 85%
Target current health as mana: 15%
Mana cost: 105
Cooldown: 20
New Dominate
Takes control over a targeted enemy unit.
Cast range: 700
Mana cost: 125
Cooldown: 30
Scythe of Vyse icon.png
  • No longer grants 300 mana.
  • Now grants 25 Intelligence attribute symbol.png intelligence.
  • Now requires a Default recipe icon.png Recipe (+900 Gold) to build (total cost increases from 4275 Gold to 5175 Gold).
  • Hex
    • Reduced non-hero duration from 15 to 3.5.
    • Reduced mana cost from 140 to 100.
    • Reduced cooldown from 14 to 13.
Skull Basher icon.png
  • Reduced Bash hero stun duration from 1.15/1.3 to 1.1.
Soul Booster icon.png
  • Increased health bonus from 400 to 450.
  • Reduced mana bonus from 450 to 400.

Original Warcraft III Map Description[]

Map Description

A public beta test of 6.0. New, some bugs, and imbalances.

Loading Screen

DotA Allstars v6.00

Bugs, imbalances, and glitches all over. Anything wrong with this map that you
find, please post it on the forums at www.dota-allstars.com/forums/

There is still going to be new content added yet; each successive version from
here on will have new features, changes and such. Expect 6.01 within a day or
two

Razzle and Tiourkikaze are filler heroes, for new

Quest Notes

DotA Allstars v6.00
This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, terrorblaze, dankys, and everybody else who has helped me out.
Random Babbling
Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map.  The idea for them was copied, but all the programming was redone by me.  Not as if copy pasting would even work.  The terrain was not done by me, however.  To reiterate
Commands
-random, -ctf, -dm, -du, -ar, -tr, -ap, -mm, -id, -sc, -sm, -rv.
To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.

Example: -match ##
Changelog
Far too many to list.

Far too many planned changes to list

-`Re-adjusted` all of the casting, attacking, and movement animations so that they should more fully match the hero models.
-Added Earthshaker
-Added Shadow Fiend (thanks Wikid on ultimate)
-Added Mogul Kahn
-Added Tiny
-Added Enigma
-Finished Phantom Lancer
-Fixed hotkeys for Sunrise Tavern
-Moved Taverns around a little
-Began implimenting a Spellcaster system
-Deleted misc unused skills and units
-Fixed some misc bugs where skills could be gotten at earlier levels than advertized
-Made it so that Blink Strike makes the unit face the target
-Increased selection range on shops
-Can no longer attack allies while spell immune
-Tried to fix whatever typos I came across
-Attempted to reduce the number of custom objects used in various skills

Items
-All items now have their icons in the shops
-Reduced mana cost on BoT from 150 to 75
-Added %Bash numbers to Cranium Basher tooltip
-Added %dodge numbers to Radiance tooltip
-Added %cleave to Battle Fury tooltip
-Added damage/second numbers on Radiance
-Added duration numbers to Guinsoo's Scythe of Vyse
-Added multiplier numbers to Crysalis and Burize
-Morphling can no longer use Refresher
-Added Stygian reduction numbers to tooltip
-Modified Mask of Madess to 75% IAS (down from 97%), 10% move speed (down from 15%), lifesteal reduced to 10% from 12%, and added a mana cost of 50.
-Mask of Madness recipe now costs 1250
-Fixed Diffusal and Blink Dagger sharing cooldown
-Morphling can no longer copy Sapphire Water
-Changed Vitality Booster to 1100 gold
-Changed Point Booster to 1200 gold
-Added Bracer recipe
-Added Wraith Band recipe
-Added Blade Mail recipe
-Added Disposables Shop and moved some of the charged items over
-Added Sturdy Shield item
-Removed the +300 Mana from Guinsoo's Scythe of Vyse, added 900 gold cost to recipe, and now gives +25 Intelligence
-Eul's Scepter now gives +18 Intelligence (up from 10)
-Removed +1 armor from Null Talisman, lowered recipe to 150 gold
-Nerzheim Buckler recipe changed, along with effects
-Ring of Basilius now gives +3 damage
-Aegis of the Immortal recipe changed, along with effects
-Cloak of the Magus no longer gives 50% mana regen. Cost reduced to 450.
-Satanic now takes Messer in place of Demon Edge

Sand King
-Replaced Dust Trail with Sand Storm
-Made Entrench `multi-instance`
-Made Epicenter `multi-instance`
-Fixed some Burrowstrike bugs
-Fixed Burrowstrike so it can no longer be cast while silenced/ensnared

Pudge 2.0
-Fixed Meat Hook bug that caused it to become erratic at long range
-Meat Hook should fire perfectly strait with no arcingnow
-Lowered time during which Pudge is uncommandable on Meat Hook from .5 to .4 seconds
-Made it so that Pudge should no longer hook invisible mines or hidden units (if he has detection, he will hit them again)
-Slightly modified Flesh Heap's tooltip
-Fixed Flesh Heap so it no longer gives invulnerability to Piercing attacks
-Rot slows opponents by 20%
-Flesh Heap now gives .5/1/1.5/2 Str per hero killed (still gives .03/.06/.09/.12 Str per `non-hero`).

Magnataur
-Shockwave no longer hits buildings

Juggernaut
-Str/level up to 2.2 from 2
-`Whirly-thing` costs less mana, lower cooldown
-Omnislash got +1 slash at all levels

Drow Ranger
-Slightly modified Marksmanship's tooltip
-Frost Arrows slow for 10/20/30/40% movement speed, down from 15/30/40/50%

Ursa
-Reduced duration of Overpower to 15 seconds
-Increased cooldown of Overpower to 15 seconds
-Fixed some bugs involved with `multi-instancing`, and `short-changing` you when you died with Overpower on
-Modified Fury Swipe's tooltip to clarify

Leshrac
-Reduced mana costs for Pulse Nova at all levels by `30-40`/second
-Added .5 second cooldown to prevent "flickering"
-Increased cooldown on Diabolic Edict from 15 to 30 seconds
-Increased mana cost on Diabolic Edict by 20 at all levels

Slardar
-Reduced AoE on War Stomp to 275/300/325/350
-Made move type Amphibious
-War Stomp has cooldown of 8 seconds with 2/2.5/3/3.25 second stun

Centaur
-Reduced AoE on Hoof Stomp to 275/300/325/350
-Hoofstomp cooldown increased from 8.5 to 10.5 seconds
-Duration lowered to .75/1.5/2.25/3 seconds

Terrorblade
-Made move type Foot (formerly Amphibious)
-Hopefully fixed Meta bonus damage bug
-Images now deal 25/35/45/55% damage (down 10% all levels)

Siren
-Added attack sound
-Crit at level 4 does 1.5 as advertized
-Made move type Amphibious

N'aix
-Added attack sound

Medusa
-Made move type Amphibious
-Removed Purge
-Split Shot is now an activated skill that fires 3 arrows at all levels but arrows only deal 20/30/40/50% of Medusa's damage
-Mana Shield is now a `4-level` base ability that blocks 50% of incoming damage with a .75/1.25/1.5/2 mana/HP ratio
-Ultimate is now Gaze
-She deals her full advertised damage

Faceless Void
-Time Stop now stuns for 3.5 seconds at all levels, with decreasing cooldown. Can use Refresher Orb again.
-Time Stop now affects buildings, and will graphically freeze the units in place

Sniper
-Reduced movement speed from 300 to 290
-Attack type is now Instant (no graphic)
-`Re-did` Scattershot (Wikid)

Broodmother
-Reduced damage on ult from 50/75/100 to 40/55/85
-Reduced slow on Incapacitating Bite by 5% at all levels
-Reduced miss effect on Incapactitating bite from .15/.25/.35/.45 to .1/.15/.2/.25
-Increased Str/level from 2 to 2.5
-Gave Insatiable Hunger a new icon

Tinker
-Reduced damage, cooldown, and mana cost on Heat-Seeking Missile
-Adjusted the Rearm time to 3/2/1 seconds
-Replaced March of the Machines with Gattling Gun (Wikid)

Silencer
-Fixed small time lapse between attack and Silence effect
-Infernals no longer affect buildings

Clinkz
-Got new graphics for hero

Treant
-Fixed learning hotkey on Living Armor

Bounty Hunter
-Received new icon
-Got Disarm as new ultimate

Necrolyte
-Changed Heartstopper from a castable skill to an aura. Now drains 1% of their maximum life per second; AoE of 200/400/600/800
-Changed projectile graphic

Phantom Assassin
-Changed "Coup de Gras" to "Coup de Grâce"
-Blink Strike `re-triggered` (thank you Wikidme)
-Modified -refresh a little

Omniknight
-Added a 75/100/140 mana cost to Guardian Angel
-Degen Aura reduced to 7/14/21/28% slow, but increased in area from 220 to 300.
-Purification no longer hits wards

Zeus
-Increased mana cost of Arc Lightning by 15 at all levels
-Static Field no longer affects sleeping units
-Reduced Str/level from 2 to 1.4

Lich
-Fixed Dark Ritual learning hotkey

Vengeful Spirit
-Added duration of Terror into tooltip
-Replaced Terror with Disentangle

Furion
-Fixed Sprout bug/abuse and made it fully `multi-instancible` (thanks Wikid)

Tidehunter
-Reworked Gush a little (Wikid, no gameplay effects)

Night Stalker
-Added attack sound

Panda
-Lowered Str/level from 3.1 to 2.9

Venomancer
-`Re-triggered` Poison Nova. Should `multi-instance`, hit all units within range, and be less buggy overall. Downsides are that it will probably hit a little further than the graphics may indicate, and it no longer slows. (Wikid)

Visage
-Entirely reworked Visage. Removed Frenzy, Blink, and Mana Burn; replaced with Grave Chill, Soul Assumption, and Anonymous Dead. Revamped Progenerate Gargoyles a little; now called Raise Revenants. Revenants are the same as Gargoyles except that they have an Incinerate variant that lends 1/2/3 bonus damage per attack.

Queen of Pain
-Reduced attack range from 650 to 600
-`Re-skinned` Fan of Knives to Scream of Pain (no gameplay changes)

Syllabear
-Fixed tooltip (Cottontop)

Stealth Assassin
-Replaced Blink with Blink Strike
-Replaced Critical with Backstab
-Made Permanent Invisibility his ultimate
-Removed Death Ward
-Added Smoke Screen

Pugna
-Can now attack Banished units, but has a longer cooldown on the attack

`Anti-Mage`
-Shield now reduced attack speed by 20% at all levels and gives 30/40/50/60% magic reduction

Ogre Magi
-`Multi-cast` reworked so that it reduces the cooldown of Fireblast by 3 seconds and Bloodlust by 5 seconds at each level.
-Lightning Shield replaced with Ignite, Multicast causes Ignite to deal damage in an area

Dragon Knight
-replaced Dragon Tail with Stone Form
-replaced Dragon's Blood with Roar


New Heroes:
-Sentinel: Raigor Stonehoof the Earthshaker, Tiny the Mountain Giant, Chen 2.0, Stealth Assassin 2.0, Azwraith the Phantom Lancer, Aiushtha the Enchantress, God of Wind
-Scourge: Darchrow the Enigma, Mogul Kahn the Axe, Nevermore the Shadow Fiend, Visage 2.0, Anub’seran the Nerubian Weaver, Strygwyr the Bloodseeker, Shadow Priest

Heroes that Received Significant changes:
-Visage, Chen, and SA got complete overhauls
-Dragon Knight: replaced Dragon Tail and Dragon Blood with Stone Form and Roar
-Medusa: Mana Shield now base skill that blocks 50% of incoming damage, Split Shot is now an activated skill that causes Medusa to deal less damage while firing multiple arrows, removed Purge, ultimate is now Gaze
-Ogre Magi: replaced Lightning Shield with Ignite, a damage over time slowing skill. Ultimate now reduces the cooldown on Bloodlust and Fireblast each level, and increases the area of Ignite.

New Recipes:
-Wraith Band: the “Agility” Null, that gives +6 to Agi and +3 to other stats.
-Bracer: the “Strength” Null, that gives +6 to Str and +3 to other stats.
-Hand of Midas: has active Transmute, allowing you to convert enemy units into pure gold.
-Blade Mail: gives armor and damage return against melee
-Guardian Mail: gives armor and magic resist
-Linken's Mirror Shield: gives magic resist and the chance to reflect a spell back on its caster
-Mekansm: combines the three “Nulls” and an orb for bonus stats. Gives a chance to become Invulnerable if attacked.
-Sange: gives %chance to Maim an opponent causing him or her to attack more slowly (orb).
-Yasha: increases attack and movement speed
-Sange and Yasha: combines the two previous items and their effects, giving boosts to them.
-Necromicon: summons 2 skellie warriors and 2 skellie archers

Major Changes in Old Items:
-Manta: now chargless with a completely new recipe/more expensive
-Satanic: now incorporates a Messer in place of Demon Edge
-Headdress of Regeneration: now has the ability to `self-heal` for 200 HP (100 mana cost)

Notable Bugs Fixed:
-`Double-sprout` bug
-Sand King lost Dust Trail, so no more `Sent-side` glitches
-`Perma-invis` bug on Broodmother

Other Major Things:
-New Terrain
-New consumable shop; Chimera Roost for Sent, Graveyard for Scourge
-Items bought in the consumables shops will fuse their charges so that only 1 slot is required per type of item.
-Items now have their icons in the shops
-Item recipes now include a description of what they do
-Tried to make it easier to learn the `Arrow-Orb` system
-Barracks have been made less important, other buildings more
-Capture the Flag mode

Unreleased content[]

  • Removed Data of unreleased hero Son of The Sun, The Keeper of The Flame

6.00 Unreleased content[]

  • Added Data for unreleased Radiant (Sentinel) hero Phorgos, The Basilisk
Hero Description:
Lost in the deepest part of the Plaguelands, Phorgos was forgotten by civilization for ages. Angered by the Scourge's corrupting of his lands, he has joined the Sentinel as a hardy mythical beast, with savage poisonous attacks and toughness hardened by time
Strength: 17 + 2.00 Agility: 16 + 1.9 Intelligence (Main Attribute): 20 + 2.3
Learns: Acid Spray, Toxicosis, Fervent Plague and Gaze
Attack range of 550.
Hero Description: A neutral master of the arcane arts, Morban has chosen the side of the Scourge. His gameplay is very unique and advanced.
The single spell he can cast is always damaging and varies with what minor reagents he has active. Can learn Quas, Wex, Exort, and Invoke.

Version 6.00 alpha1 cut content[]

  • Alpha version of 6.00 released on 15-01-05.
    • Map Description:
Dota Allstars v6.00alpha1
Presented by Guinsoo
New Terrain!

Archmagi and Gambler.

**Note, kill a unit if you get Battle Hunger on you. Or else you will die, come to the
boards and whine, and we will stamp IDIOT on your forehead.

Tinker[]

Gatling Turret:
Passive
Mounts a 3-barreled gattling turret on the rear that fires independently. Level 1: 5-8 damage. Level 2: 9-15 damage. Level 3: 14-22 damage. Level 4: 17-29 damage.
If for some reason the gun stops firing, type -holdgun to refresh it. DONT type this if it is working.
Turret Attack Damage: 5-8/9-15/13-22/17-29.
Turret Base Attack Time: 0.45.
Turret Attack Range: 700.
Turret Projectile Attack Speed: 1536.
Turret Cleave Radius: 200.
Turret Cleave Damage: 35%.
  • This change will only last for the 6.00alpha1 version, after the 6.00 official release Gatling Turret will be replaced back with March of the Machines.

Gambler[]

  • Unreleased/Replaced Abilties: Card Toss
Card Toss:
Maverick uses his special deck of cards to do a certain spell on an enemy depending on the card. Hearts heal life, diamonds burn mana, clubs stun, and spades deal 250 damage. Jacks cast chain lightning, Queens do shadow strike, Kings reduce movement and chance to hit, and Aces cast hex. Jokers and the Ace of Spades deal 500 damage. There is also a chance for the card to fizzle, which varies by level. Level 1 - 14 second cooldown, 40% chance to fail. Level 2 - 12 second cooldown, 30% chance to fail. Level 3 - 10 second cooldown, 20% chance to fail. Level 4 - 8 second cooldown, 10% chance to fail.
Target Unit.
Hot Key: T
Mana Cost 130.
Cooldown: 14/12/10/8.

Axe[]

  • Unreleased/Replaced Abilties: Warsong
Warsong:
Mogul Kahn releases a war cry that spurs himself and all nearby allies to battle, giving them increased attack and movement speed. Any units under the affects of Battle Hunger or Scatter will take damage. |nLasts 25 seconds. Level 1 - Increases Mogul's attack speed by 50%, allies by 15%, and increases move speed for all by 10%. Level 2 - Increases Mogul's attack speed by 70%, allies by 30%, and increases move speed by 20% for all by 20%. Level 3 - Increases Mogul's attack speed by 90%, allies by 45%, and increases move speed for all by 30%.
Ultimate
No Target.
Hot Key: W.
Damage Reduction: 10%/20%/30%.
Bonus Attack Speed: 50/70/90.
Bonus Movement Speed: 15%/30%/45%.
Buff Duration: 25.
Buff text: This unit is fixated on war; it will attack faster and take less damage.
Mana Cost 100/150/200.
Cooldown: 90/80/70.

Bat Rider[]

Hero Description:Nimble hero, with the ability to traverse the map quickly. Has Ignite, Fly, Bat Bite, and FUNGWARBI!
  • Replaced Abilties: Bat Bite was replaced by Wounding Spear
Bat Bite
Ability Description: Whenever the Bat Rider flies close to his opponents his bat will also attack, inflicting Pierce damage equal to 25%/50%/75%/100% of his agility (including bonuses).
Lore: If the Bat Rider gets close his bat will also attack.

Commander of the Abyss[]

Hero Description: Warrior Hero, adept with buffs, debuffs, and army control. Can learn Abyssal Shield, Coleoptric Conversion, Aphotic Field, and Mark of the Abyss.

See also[]

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