Dota 2 Wiki
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Version 5.82
(Full list)
  • Bug fixes.
Release Date
DotA:
2004-11-05

Heroes[]

Chaos Knight icon
Unknown Hero icon
Unknown Hero icon
Unknown Hero icon
  • Mana Burn icon Mana Burn
    • Increased mana burned from 70/120/185/260 to 100/200/300/450.
    • Increased mana cost from 65/85/100/115 to 75/160/225/300.
    • Increased cooldown from 7 to 10.

Original Warcraft III Map Description[]

Map Description

A clash of the titans! Choose between 30 heroes each for the Sentinel and the Scourge. Special game modes in this version are reverse, teamrandom, allpick, mirrormatch, deathmatch, and allrandom. M-m-m-monster kill!

Loading Screen

DotA Allstars v5.82
Clan TDA @ Azeroth
www.dota-allstars.com

Fixed some issues with deathmatch and supercreeps, made a few other small
changes.

Working on a fix for hex + silence + death.

Just so everyone is clear, -refresh makes your hero transparent to enemies, but
not friendlies.

Quest Notes

DotA Allstars v5.82
This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, dankys, and everybody else who has helped me out.
Thanks to dankys for the minimap icon.
Check out our forum at www.rtsgames.com/dota.
Find a game in channel Clan TDA@Azeroth.

Created on 10/14/04  at 9:20 PM.

Enjoy!
-Guinsoo

Random Babbling
Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map.  The idea for them was copied, but all the programming was redone by me.  Not as if copy pasting would even work.  The terrain was not done by me, however.  To reiterate:  abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA <Allstars>).

Some heroes and many abilities aren't from other maps.  This is for several reasons.  First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak.  Some I changed for fun reasons.  I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.
Changelog
mm is now compatible with -ar.  Type -mm first.
-de now works as intended, and heroes start beyond level 1.
-sc now works properly.
Ogre Magi now gets less mana.
Visage's Mana Burn is changed.
Lightning Shield is no longer self-castable.
Commands
-random  :  Gives you a random hero when you could normally choose your hero.  Saves you the gold of choosing your hero.
-repick :  Gives you a new random hero, if used in the first 90 seconds.
-nopowerups  :  Votes to stop powerups from spawning.
-reverse or -re  (blue only)  :  Activates a game mode where you can choose your opponent's hero.
-allrandom or -ar  (blue only)  :  Everyone gets a random hero, chosen from a pool of every hero.
-teamrandom or -tr  (blue only)  :  Everyone gets a random hero that their team could normally choose.
-beamcounter :  Counts Eclipses and Lucent Beams.
-refresh:  Refreshes Blur if you are Phantom Assassin.
-dupemode or -dm: Makes it so that duplicate heroes can be randomly selected.
-shortmode or -sm: Reduces all tower damage and hit points, increases hero experience gained by 10%, and doubles the gold given periodically.
-allpick or -ap: Enables teams to select heroes from any tavern.
-mirrormatch or -mm: Teams play with the same set of heroes, chosen by each player.
-supercreeps or -sc: Turns on supercreeps.
-deathmatch or -de: Heroes that die are gone forever, but you can hire a new one.  When your team runs out of heroes, you lose.
League Play
To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.

Example: -match ##

See also[]

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