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General[]

Gameplay Constants[]

  • Turned off some Warcraft III gameplay connstants.
  1. Gameplay - Drain gives bonus mana/life - Determines If drain mana/life ability gives bonus life the unit that's draining the mana/life.
  2. Gameplay - Drain transfers mana/life - Determines If the drain ability transfers mana/life to the draining unit or not.

Heroes[]

Bounty Hunter icon.png
  • Fixed Track not granting gold on hero kills that were not tracked.
Chen icon.png
Clinkz icon.png
  • Rescaled Death Pact mana cost from 255 to 185/255/305.
Doom icon.png
  • Fire Storm
    • Increased cast range from 690 on each level to 720/740/720/720.
    • Reduced damage from 35/45/55/65 to 30/43/56/70.
  • Devour
    • Increased mana cost from 50/40/30/20 to 50/45/40/35.
    • Increased cooldown from 30/20/10/0 to 30/25/20/15.
  • Removed Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Doom minimap icon.png Doom.
    • No longer increases Doom damage per second to 50/90/140 and reduces cooldown to 400.
Drow Ranger icon.png
  • Reduced Frost Arrows movement speed slow from 15%/30%/45%/60% to 15%/30%/40%/50%.
Keeper of the Light icon.png
  • Mana Leak
    • Increased duration from 15 to 22.
    • Reduced mana cost from 75/95/115/135 to 75 on each level.
    • Increased cooldown from 18 to 25.
Luna icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Luna minimap icon.png Luna:
    • Increases Eclipse number of beams to 5/8/12, and maximum beams per target to 8, reduces cooldown to 125/90/45, and mana cost to 225/325/425.
Lycan icon.png
  • Lycan Wolf icon.png Lycan Wolf
    • Increased health 300/400/500/600 to 400/500/600/700.
    • Reduced base attack time to 1.25/1.25/1.20/1.15 to 1.25/1.20/1.15/1.10.
  • Increased Shapeshift movement speed from 345 to 380.
Magnus icon.png
Old Thorns Aura
An aura that gives friendly nearby units a damage shield, which returns a percentage of melee attacker's damage back to it.
Radius: 300
Damage return: 10/20/30/40%
Aura linger duration: 0.5
New Mighty Swing
Magnus' halberd swings in a mighty arc, damaging all enemies in a fairly wide circle. Targets beside the primary take less damage.
Cleave Radius: 225
Cleave Damage: 12%/25%/37%/50%
Medusa icon.png
Necrophos icon.png
Ogre Magi icon.png
  • Can now attack flying units.
  • Rescaled Fireblast mana cost from 75/90/110/135 to 95 on each level.
  • Lightning Shield
    • Can now be cast on own units as well.
    • Increased damage per second from 24/36/48/60 to 36/48/60/72.
    • Increased mana cost from 70 to 80.
  • Multicast
    • Now works properly for multiple Ogre Magi minimap icon.png Ogre Magis.
    • Fireblast
      • Increased mana cost from 80/160/240 to 95/270/430.
      • Increases cooldown by 3/14/24.
    • Lightning Shield
      • No longer causes Lightning Shield to be cast 2/3/4 times.
      • Now increases damage per second by 12/24/36.
      • Increased mana cost from 20/40/60 to 35/70/105.
Phantom Assassin icon.png
Pudge icon.png
  • Meat Hook
    • No longer turns Pudge minimap icon.png Pudge invulnerable during the 0.5 second cast phase.
    • No longer bends based on Pudge's facing direction.
Pugna icon.png
  • Increased Nether Ward health from 5 on each level to 175/250/325/400.
Sand King icon.png
Techies icon.png
Terrorblade icon.png
  • Soul Steal.
    • Reduced mana cost from 80 to 40.
    • Reduced cooldown from 15 to 12.
Tidehunter icon.png
  • Gush
    • Reduced movement speed slow from 50% to 40%.
    • Reduced debuff duration from 4.5 to 4.
Tinker icon.png
  • Laser
    • Increased damage from 60/120/180/240 to 80/160/240/320.
    • Increased mana cost from 95/105/120/135 to 95/110/120/145.
    • Increased cooldown from 1 to 14.
Venomancer icon.png
Visage icon.png
  • Increased Unknown Unit icon.png Gargoyles health from 350/450/550 to 350/550/800.
Zeus icon.png

Items[]

Claymore icon.png
  • Reduced gold cost from 1500 Gold to 1400 Gold.
Hyperstone icon.png
  • Reduced gold cost from 2600 Gold to 2475 Gold.
Mithril Hammer icon.png
  • Reduced gold cost from 1825 Gold to 1610 Gold.
Boots of Travel 1 icon.png
Butterfly icon.png
Desolator icon.png
Manta Style icon.png
Mask of Madness icon.png
  • Berserk
    • Increased attack speed bonus from 65 to 75.
    • Reduced movement speed bonus from 20 to 10.
    • Reduced incoming damage amplification from 40% to 35%.
    • Reduced cooldown from 60 to 30.
Monkey King Bar icon.png
Power Treads icon.png

Original Warcraft III Map Description[]

Map Description

A clash of the titans! Choose between 30 heroes each for the Sentinel and the Scourge. Special game modes in this version are reverse, teamrandom, allpick, mirrormatch, deathmatch, and allrandom. M-m-m-monster kill!

Loading Screen

DotA Allstars v5.80
Clan TDA @ Azeroth
www.dota-allstars.com

Added -supercreep (-sc) and -deathmatch (-de) to play. -sc enables supercreeps
to randomly spawn, and -de makes it so that whenever a hero dies, it is gone
forever, but you may choose a new one. If your team runs out of heroes, you lose.

Fixed Dragon Knight and Lucy bugs but couldn't fix -refresh.

Quest Notes

DotA Allstars v5.80
This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, dankys, and everybody else who has helped me out.
Thanks to dankys for the minimap icon.
Check out our forum at www.rtsgames.com/dota.
Find a game in channel Clan TDA@Azeroth.

Created on 10/14/04  at 9:20 PM.

Enjoy!
-Guinsoo

Random Babbling
Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map.  The idea for them was copied, but all the programming was redone by me.  Not as if copy pasting would even work.  The terrain was not done by me, however.  To reiterate:  abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA <Allstars>).

Some heroes and many abilities aren't from other maps.  This is for several reasons.  First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak.  Some I changed for fun reasons.  I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.
Changelog
Made Static Field have an animation again.
Fixed Devour bug.
Added -deathmatch and -supercreeps.
Fixed Aghanim's Scepter on Necrolyte.
Added Aghanim's Scepter for Luna Moonfang.  Took it away from Lucy.
Made Remote Mines able to detonate themselves individually.
Fixed Flesh Heap's tooltip.
Fixed Mana Burn's hotkey on Visage.
Sand King and Ogre Magi can now hit air.
Multicast now works properly on -mm or -dm.
Fixed Lightning Shield's tooltip.
Fixed Rooftrellen's, Leviathan's, and Visage's buy tooltips.
Track now properly gives 50/100/150 gold.
Tried to fix refresh, but was unable.  I'll continue to work on it.
Fixed Blink Strike.
Removed invulnerability from Meat Hook, fixed bug where it sometimes didn't cost mana.
Also tried to fix Dust Trail, but am yet unsuccessful.
Changed mana cost on Death Pact.
Added more HP to Nether Ward.
Rewrote Poison Nova so it works better.
Buffed Mana Leak.
Buffed Spirit Wolves, Howl, and Shapeshift.
Buffed Stygian Desolator, The Butterfly, and Power Treads.
Buffed Visage's Mana Burn and Gargoyles.
Nerfed Gush and Sadist.
Increased cooldown and mana cost on Fireblast.
Buffed Lightning Shield.
Nerfed Thundergod's Wrath slightly.
Adjusted Medusa's stats slightly.
Reduced Holy Persuasion's mana cost.
Multishot hits 3/4/5 targets now.
Buffed Shockwave and gave Magnus Mighty Swing.
Soul Steal costs less and has a smaller cooldown.
Commands
-random  :  Gives you a random hero when you could normally choose your hero.  Saves you the gold of choosing your hero.
-repick :  Gives you a new random hero, if used in the first 90 seconds.
-nopowerups  :  Votes to stop powerups from spawning.
-reverse or -re  (blue only)  :  Activates a game mode where you can choose your opponent's hero.
-allrandom or -ar  (blue only)  :  Everyone gets a random hero, chosen from a pool of every hero.
-teamrandom or -tr  (blue only)  :  Everyone gets a random hero that their team could normally choose.
-beamcounter :  Counts Eclipses and Lucent Beams.
-refresh:  Refreshes Blur if you are Phantom Assassin.
-dupemode or -dm: Makes it so that duplicate heroes can be randomly selected.
-shortmode or -sm: Reduces all tower damage and hit points, increases hero experience gained by 10%, and doubles the gold given periodically.
-allpick or -ap: Enables teams to select heroes from any tavern.
-mirrormatch or -mm: Teams play with the same set of heroes, chosen by each player.
-supercreeps or -sc: Turns on supercreeps.
-deathmatch or -de: Heroes that die are gone forever, but you can hire a new one.  When your team runs out of heroes, you lose.
League Play
To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.

Example: -match ##

See also[]

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