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Version 5.76
(Full list)
Release Date
DotA:
2004-10-21

Heroes[]

Added[]

Tinker icon.png
Tinker
Ogre Magi icon.png
Ogre Magi
Keeper of the Light icon.png
Keeper of the Light
Necrophos icon.png
Necrophos
Sand King icon.png
Sand King
Pudge icon.png
Pudge

Hero Changes[]

Bane icon.png
  • Reduced Brain Sap damage/heal from 100/200/300/400 to 75/150/225/300.
  • Nightmare
    • Reduced cast range from 800 to 650.
    • Reduced duration from 5/7/9/11 to 4/5/6/7.
Bounty Hunter icon.png
  • Track
    • Now passively grants gold on any hero kill, instead of only on hero kills.
    • Reduced hero kill gold bounty from 100/200/300 to 50/100/150.
Chaos Knight icon.png
Drow Ranger icon.png
  • Increased Marksmanship proc chance from 5%/10%/15% to 10%/15%/20%.
Faceless Void icon.png
Phantom Assassin icon.png
Slardar icon.png
Terrorblade icon.png
Tidehunter icon.png
Old Rain of Tears
Causes a monsoon summoned straight from the deepest ocean. Creates rain that damages all enemy units and heals all friendly units. Lasts 30 seconds.
Radius: 2500
Max channel time: 30
Damage per second: 5/10/15
Heal per second: 10/20/30
Mana cost: 125/200/300
Cooldown: 120
New Ravage
Tidehunter slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.
Radius: 1025
Damage: 300/400/500
Stun duration: 1.52/2.02/2.52
Cooldown: 120
Mana: 150/225 325
Treant Protector icon.png
Old Overgrowth
Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
Cast range: 300
Number of thorns: 8/13/18
Damage per second radius: 150
Damage per second: 50
Duration: 5/6/7
Mana cost: 100/150/200
Cooldown: 15
Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
New Overgrowth
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies form moving or attacking and deals damage per second to each.
Radius: 725
Damage per second: 50
Duration: 3/4/5
Mana cost: 100/150/200
Cooldown: 120
Notes: Roots and disarms all nearby enemy units upon cast. Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 150/200/250 damage.
Ursa icon.png
  • Overpower
    • Reduced buff duration from infinite to 30.
    • Reduced cooldown from 9.5 to 8.
  • Reduced Enrage mana cost from 145 to 45.

Items[]

Clarity icon.png
  • Reduced gold cost from 52 Gold to 45 Gold.
Healing Salve icon.png
  • Salve
    • Can no longer be used on units with already full health.
    • Now dispels upon taking damage.
    • No longer has a 5 second cooldown.
    • Reduced cast range from 450 to 100.
  • Increased gold cost from 370 Gold to 400 Gold.
Daedalus icon.png
Headdress icon.png
  • Reduced Default recipe icon.png Recipe cost from 750 Gold to 550 Gold (total cost decreases from 1275 Gold to 1075 Gold).

Original Warcraft III Map Description[]

Map Description

A clash of the titans! Choose between 30 heroes each for the Sentinel and the Scourge. Special game modes in this version are reverse, teamrandom, allpick, and allrandom. M-m-m-monster kill!

Loading Screen

DotA Allstars v5.76
Clan TDA @ Azeroth
www.dota-allstars.com
Thanks to Niechus, Terrorblade, and wikidme.

New heroes: Keeper of the Light, Tinker, Ogre Magi, Necrolyte, Pudge 2.0, and
Sand King.
Made balance changes to Sapphire Water, Headdress, Burize, Bounty Hunter,
Tiderhunter, Drow Ranger, Bane Elemental, Dragon Knight, Phatnom Assassin,
Chaos Knight, Zeus and made a whole bunch of cosmetic tweaks.

Quest Notes

DotA Allstars v5.76
This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, dankys, and everybody else who has helped me out.
Thanks to dankys for the minimap icon.
Check out our forum at www.rtsgames.com/dota.
Find a game in channel Clan TDA@Azeroth.

Created on 10/14/04  at 9:20 PM.

Enjoy!
-Guinsoo
Random Babbling
Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map.  The idea for them was copied, but all the programming was redone by me.  Not as if copy pasting would even work.  The terrain was not done by me, however.  To reiterate:  abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA <Allstars>).

Some heroes and many abilities aren't from other maps.  This is for several reasons.  First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak.  Some I changed for fun reasons.  I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.
Items:
*Lesser Clarity Potion cost reduced to 45 from 52.
*Flask of Sapphire Water cost increased to 400 from 370, and also is now a non-combat consumable.
*Headdress of Rejuvenation cost reduced to 1075 from 1275 due to recipe going to 550 from 750.
*Burize-do-Kyanon damage increased to +96 from +71.

Hero changes:
*New Heroes (Sentinel): Keeper of the Light, Tinker, Ogre Magi.
*New Heroes (Scourge): Necrolyte, Pudge 2.0, Sand King.
*Drow Ranger's Marksmanship improved from 5/10/15 to 10/15/20.
*Tidehunter's ultimate changed to an impale-like attack. Anchor Smash damage increased.
*Bane Elemental's Brain Sap weakened. Nightmare durations reduced.
*Bounty Hunter's Track now gives half the gold it used to, but that part of the ability is now passive.
*The AC/Sight part works the same.
*Phantom Assassin and Chaos Knight's blink strike replaced with blink.
*Balance Changes (Unchecked/Unsure on change): Dragon Knight, Zeus.

Other changes:
*Whole bunch of cosmetic tweaks.
Coming Next Version
Most likely 2 new heroes.
I plan to do a bunch of editing of all the items, including adding more heroes to Aghanim's Scepter.
Balance and bugfixes as usual.
Commands
-random  :  Gives you a random hero when you could normally choose your hero.  Saves you the gold of choosing your hero.
-repick :  Costs 150 to activate or a bunch of cash in an allrandom game.  Can only be used in the first 90 seconds and gives you a new random hero.
-nopowerups  :  Votes to stop powerups from spawning.
-reverse or -re  (blue only)  :  Activates a game mode where you can choose your opponent's hero.
-allrandom or -ar  (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes.
-teamrandom or -tr  (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose.
-beamcounter :  If Luna is playing, every time she uses Eclipse or Lucent Beam, it counts it.  That's all it does.
-refresh:  If you are the Phantom Assassin, casts a 0-damage Frost Nova on yourself to refresh Blur.
-dupemode or -dm: Makes it so that duplicate heroes can be randomly selected.
-shortmode or -sm: Reduces all tower damage and hit points, increases hero experience gained by 10%, and doubles the gold given periodically.
Cash DotA tourney
There will be an online Allstars tournament starting October 25th.  One match will be run each week.  The entry fee for each team is $125, of which approximately 75% goes to prizes.  For information, contact Guinsoo or hardcorporate@azeroth, or email Jacob@head2headgames.com, or go to www.head2headgames.com.  Don't bother this email unless it's about the tournament.
League Play
To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.

Example: -match ##

Unreleased Content[]

Tinker[]

  • Ultimate, may have replaced Rearm
Battle Suit
Creates a powerful combat suit in which the Tinker minimap icon.png Tinker can fight. Damage and armor upgrades as you level.
Suit Summoned: Skirmish Suit/Havoc Suit/Apocalypse Suit.
Mana Cost: 250/350/450
Cooldown: 240/210/180
Cast Range: 800
Battle Suit (Unit)
Level: 4.
Duration: Permanent.
Health: 750/950/1150.
Health Regeneration: 4/6/8.
Mana: 0.
Mana Regeneration: 4/6/8.
Armor: 1
Magic resistance: 0%
Status resistance: 0%
Attack Damage: 45/75/105.
Acquisition range: 500
Attack Range: 128
Base Attack Time: 1.70.
Attack animation: 0.30/0.60
Movement Speed: 290/310/290
Follow range: 100
Turn Point: 0.50
Collision size: 24
Vision Range: 1400/800(G)
Bounty: 71-83/81-93/101-113.
Experience: 0
Model scale: 1/1.10/1.20
Battle Suit Abilities: Load (Tinker), Unload, Shred, Battle Stations
Load
Loads a tinker into his suit.
Unload
Unloads all carried units at a target location.
Battle Station
Summons Tinker to his suit [?].
Radius: 2000
Shred
Gives a 25/30/35% chance to deal 105/135/175 damage in an area.
Close Damage Radius: 250
Far Damage Radius: 350
The suit is unable to attack unless tinker is inside of the suit.

See also[]

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