Version 5.72
(Full list)
(Full list)
- Nerfed:
- Buffed:
- Rebalanced:
- Reworked:
- Tweaked most of the Heroes base health and mana regen.
- Changed some Heroes Regeneration Type.
- Replaced Roshan's Critical Strike with Spiked Shell.
Release Date
DotA:
2004-10-06
General[]
Ancients[]
- Reduced World Tree/Radiant Ancient damage from 100 to 1.
- Removed attack from Frozen Throne/Dire Ancient.
Roshan[]
- Increased base mana from 1000 to 2000.
- Increased mana regen from 1.5 to 10.
- Slam
- Increased Move Speed Slow from 25% to 50%.
- Increased Attack Speed Slow from 25 to 50.
- Reduced Spell Block cooldown from 30 to 20.
- Replaced Critical Strike with Spiked Shell
- Spiked Shell:
- Razor-sharp spikes on Roshan's shell deal 15% of an enemy unit's melee attack damage back to it.
- Damage Returned: 15%
- Works only on melee units.
Heroes[]
- Reduced base health regeneration from 0.5 to 0.25.
- Reduced base health regeneration from 0.5 to 0.25.
- Changed Spin Web invisibility type.
- Incapacitating Bite
- Reduced chance to proc from 100% to 10%/20%/30%/40%.
- Increased enemy chance to miss from 10%/20%/30%/40% to 90% on each level.
- Increased movement speed slow from 25%/35%/50%/65% to 80% on each level.
- Reduced cooldown from 4 to 0.
- Increased base mana regeneration increased from 0.1 to 0.25.
- Reduced base health regeneration from 0.5 to 0.25.
- Death Pact can no longer be cast on ancients.
- Increased Freezing Field cooldown from 150/120/60 to 150/120/90.
- Reduced base regen from 1.00 to 0.25.
- Changed Doom's base regeneration type from only regenerate at blight to always regenerate [?].
- Reduced base health regeneration from 2 to 0.25.
- Reduced base mana regeneration from 0.02 to 0.01.
- Changed Drow Ranger's base regeneration type from only regenerate at night to always regenerate [?].
- Reduced base regeneration from 0.5 to 0.25
- Reduced Marksmanship proc chance from 10%/20%/30% to 5%/10%/15%.
- Reduced base regen from 0.5 to 0.25.
- Increased Bash stun duration from 0.92 to 1.
- Increased Evasion proc chance from 8%/16%/23%/30% to 14%/21%/28%/35%.
- Reduced base mana regeneration from 0.5 to 0.01.
- Reduced Light Strike Array cooldown from 12 to 11.
- Changed Lion's base regeneration type from only regenerate at blight to always regenerate [?].
- Reduced base regeneration from 1.25 to 0.25.
- Reduced base attack damage from 22-29 to 22-26.
- Spirit Bear now only gets moved back to the Lone Druid upon starting an attack on a unit, instead of always when leaving leash range.
- Reduced base regeneration from 0.5 to 0.25.
- Increased Moon Glaives search radius from 300 to 400.
- Changed Magnus' base regeneration type from only regenerate at blight to always regenerate [?].
- Reduced base regeneration from 1.00 to 0.25.
- Changed Nature's Prophet base regeneration type from only regenerate at night to always regenerate. [?]
- Reduced base health regen from 0.5 to 0.25.
- Reduced base mana regeneration from 0.03 to 0.01.
- Reduced base mana regeneration from 0.02 to 0.01.
- Increased Blink Strike damage from 20/40/60/80 to 30/60/90/120.
- Increased Morbid mana loss per second from 2/4/6/8 to 3/6/9/12.
- Changed Razor base regeneration type from only regenerate at night to always regenerate. [?]
- Reduced base health regeneration from 0.5 to 0.25.
- Fixed Shaku not being able to attack air units.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Permanent Invisibility".
- Increased number of ability levels from 1 to 3.
- Rescaled fade delay from 3.6 to 3.6/2.6/2.
- Reduced base regeneration from 0.5 to 0.25.
- Increased Mass Serpent Ward mana cost from 200/325/560 to 200/350/610.
- Increased base HP from 100 to 150.
- Reduced base regeneration from 2 to 0.5.
- Increased Bash stun duration from 0.92 to 1.
- Reduced attack range from 600 to 550.
- Reduced base mana regeneration from 0.03 to 0.01.
- Scattershot
- Reduced cooldown from 10 to 8.
- Reduced mana cost from 85/100/115/125 to 75/85/95/105.
- No longer affects structures.
- Now affects non-structure units.
- Reworked Take Aim
- Old Take Aim
- Kardel enters sniper mode. he can only move very slowly, but gains an immense amount of range each shot deals more damage, but he attacks slower.
- Cast time: 3.25
- Attack range bonus: 600/750/1000/1250/1500
- Base attack time reduction: 0.5
- Night vision bonus: 800
- Health reduction: 100
- Movement speed reduction: 150
- Mana Cost: 120/80/40/0
- Cooldown: 0
- New Take Aim
- Passively enhances the range of Kardel's rifle.
- Attack range bonus: 50/100/150/200
- Increased base strength and gain from 25 + 3.2 to 27 + 3.4.
- Reduced base intelligence and gain from 19 + 2 to 17 + 1.8.
- Nature's Guise
- Rescaled mana cost from 50/60/70/80 to 90/80/70/60.
- Increased cooldown from 10 on each level to 20/17/15/10.
- Eyes in the Forest
- Reduced level requirement from 4/6/8/10 to 1/3/5/7.
- Increased cooldown from 210/180/150/120 to 240/180/150/120.
- Replaced Passion of the Forest with Overgrowth.
- Old Passion of the Forest
- Consumes a nearby tree, absorbing its body and restoring health. Rooftrellen stores the tree's soul, and can later use the souls to cast a powerful curse on an enemy unit. The curse lasts an amount of seconds equal to the number of trees Rooftrellen has absorbed.
- Cast range: 32
- Heal: 25/50/75
- Heal delay: 1.7
- Mana cost: 30/35/40
- Cooldown: 45/52/60
- Sub-ability Passion of the Forest Curse
- Curses an enemy unit with the souls of the trees Rooftrellen has consumed. Each level enhances the curse's effects further. On level 1, slows movement speed, on level 2, disarms and slows movement speed and on level 3, disarms, silences and slows movement speed. The duration is based on the number of souls.
- Cast range: 600
- Movement speed slow: 60%
- Duration per tree: 1
- Mana cost: 0
- Cooldown: 60
- Notes: Is a sub-ability of Passion of the Forest, and levels up together with it. Uses a disjointable projectile that travels at a speed of 1500.
- New Overgrowth
- Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
- Cast time: 1.5
- Cast range: 300
- Number of thorns: 8/13/18
- Full damage per second radius: 100
- Full damage per second: 50
- Medium damage per second radius: 35
- Medium damage per second: 125
- Small damage per second radius: 150
- Small damage per second: 10
- Duration: 5/6/7
- Mana cost: 100/150/200
- Cooldown: 90/60/30
- Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
- Changed Venomancer's base regeneration type from only regenerate at blight to always regenerate [?].
- Reduced base regeneration from 1.50 to 0.25.
- Reduced base regeneration from 0.50 to 0.25.
- Changed Visage's base regeneration type from only regenerate at blight to always regenerate [?].
- Reduced base regeneration from 1.00 to 0.25.
- Reduced base regeneration from 1 to 0.25
- Increased Static Field mana cost from 13 to 20.
Items[]
- Reduced gold cost from 1250 Gold to 1200 Gold.
- Reduced gold cost from 1500 Gold to 900 Gold.
- Reduced gold cost from 1400 Gold to 1150 Gold.
- Increased Restore mana cost from 80 to 100.
- Increased Recipe cost from 1500 Gold to 1550 Gold (total cost increases from 2950 Gold to 3000 Gold).
- Reduced Recipe cost from 1500 Gold to 1300 Gold.
- Critical Strike
- Increased proc chance from 15% to 20%.
- Increased damage from 190% to 200%.
- Now requires a Recipeto build (+700 Gold cost).
- No longer requires Null Talisman (−325 Gold) to build (total cost decreases from 3325/4675/6025/7375/8725 Gold to 3000/4350/5700/7050/8400 Gold).
- Increased Recipe cost from 600 Gold to 750 Gold (total cost increases from 1175 Gold to 1325 Gold).
- Reduced Dominate cooldown from 45 to 30.
- Item cost changes:
- Now requires Morbid Mask to build (+1100 Gold cost).
- Reduced Recipe cost from 1700 Gold to 700 Gold.
- Total gold cost decreases from 2650 Gold to 2550 Gold.
- Increased attack damage bonus from 65 to 75.
- Increased Recipe cost from 1550 Gold to 1900 Gold.
- Now also grants 1 armor.
- Increased strength bonus from 2 to 3.
- Increased agility bonus from 2 to 3.
- Increased intelligence bonus from 5 to 6.
- Now requires a Recipe(+225 Gold) to build (total cost increases from 325 Gold to 350 Gold).
- Reduced Reset Cooldowns cooldown from 240 to 180.
Original Warcraft III Map Description[]
Map Description
A clash of the titans! 26 Scourge heroes face off against 26 Sentinels. Special game modes in this version are reverse, teamrandom, and allrandom. Killing spree!
Loading Screen
DotA Allstars v5.72 Clan TDA @ Azeroth The start bug is just a display bug. +Stat item and abilities don't really add their damage twice. Check the Quest Menu for information on a cash DotA tourney coming up soon. This version was mostly balance stuff.
Quest Notes
DotA Allstars v5.72 This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b. Credits to syl-la-ble, zetta, mrquincy, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, dankys, and everybody else who has helped me out. Thanks to dankys for the minimap icon. Check out our forum at www.rtsgames.com/dota. Find a game in channel Clan TDA@Azeroth. Created on 10/06/04 at 5:13 PM. Enjoy! -Guinsoo
Random Babbling Justifying myself to those who question. None of the abilities, units, or triggers in this map were copied from any other map. The idea for them was copied, but all the programming was redone by me. Not as if copy pasting would even work. The terrain was not done by me, however. To reiterate: abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA <Allstars>). Some heroes and many abilities aren't from other maps. This is for several reasons. First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak. Some I changed for fun reasons. I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.
New in this version Items: *Crystalys cheaper. 3200 from 3400. *Mask of Death cheaper. 900 from 1500. *Mask of Madness cheaper. 1900 from 2500. *Quarterstaff cheaper. 1150 from 1400. *Butterfly cheaper. 6150 from 6400. *Guinsoo's Scythe of Vyse cheaper. 4275 from 4525. *Oblivion Staff cheaper. 1925 from 2175. *Refresher orb cheaper. 5575 from 5825. *Helm of the Dominator cheaper. Recipe change. 2550 from 2660. *Netherezim Buckler more expensive & costs more to use. 3000 from 2950. 100 mana from 80. *Burize-do-Kyanon more expensive & improved critical. 6500 from 6000. 20%/2x critical from 15%/1.9x. *Null Talisman more expensive & improved. 550 from 325. +3 to all stats from of +2, and +1 armor bonus from +0. *Monkey King Bar more expensive & improved. 5650 from 5500. +75 damage from +65 damage. *Headdress of Rejuvenation more expensive. 1325 from 1175. Changed Nature's Guise slightly. Changed Take Aim. Improved Assassinate. Made Death Pact and Dark Ritual unable to target the Syllabear pet. Scattershot and Light Strike Array no longer hit buildings. Null Talisman is more powerul. Mask of Madness is cheaper. Mask of Death is cheaper. Quarterstaff is cheaper. Burize and MKB are more expensive. No creeps have Bloodlust anymore. Fixed a couple more Spellsteal issues. The World Tree and Throne no longer attack. Roshan is harder, including damage returned to melee units. Fixed Eclipse. Neth Buckler costs slightly more to use. Changed Rooftrellen's ultimate. Nerfed Drow's ultimate. Changed Broodmother's Incapacitating Bite. Fixed an issue of gaining lumber. Bounty Hunter and a few others can now attack air. Improved Doom. Fixed a few tooltips. Increased cooldown and mana cost slightly on Mass Serpent Wards and Freezing Field. Fixed Troll's melee form Bashing towers. Fixed Blink Strike. Improved Pugna's Morbid. Changed SA and Broodmother's Invisibilities. Changed how Syllabear's pet can move. Improved Faceless Void's Evasion.
Commands -random : Gives you a random hero when you could normally choose your hero. Saves you the gold of choosing your hero. -repick : Costs 150 to activate or a bunch of cash in an allrandom game. Can only be used in the first 90 seconds and gives you a new random hero. -nopowerups : Votes to stop powerups from spawning. -reverse or -re (blue only) : Activates a game mode where you can choose your opponent's hero. -allrandom or -ar (blue only) : Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes. -teamrandom or -tr (blue only) : Activates a game mode where everyone gets a random hero that their team could normally choose. -beamcounter : If Luna is playing, every time she uses Eclipse or Lucent Beam, it counts it. That's all it does. -refresh: If you are the Phantom Assassin, casts a 0-damage Frost Nova on yourself to refresh Blur. -dupemode or -dm: Makes it so that duplicate heroes can be randomly selected. -shortmode or -sm: Reduces all tower damage and hit points, increases hero experience gained by 10%, and doubles the gold given periodically.
Cash DotA tourney There will be an online Allstars tournament starting October 25th. One match will be run each week. The entry fee for each team is $125, of which approximately 75% goes to prizes. For information, contact Guinsoo or hardcorporate@azeroth, or email Jacob@head2headgames.com, or go to www.head2headgames.com. Don't bother this email unless it's about the tournament.
League Play To enable the league mode for a league match, one player from each team must enter their part of the match ID that they recieved from the bot.
See also[]
| |||||||||||||||||||||||