Dota 2 Wiki


Damage/Armor Type[]

  • Increased Normal damage against Heavy Amor from 100% to 125%.
  • Reduced Spell damage against heroes from 80% to 75%.


  • Increased Melee Barracks health from 1150 to 1500.
  • Increased Ranged Barracks health from 1000 to 1500.
  • Changed Unit classification from Ancient to Town Hall/Mechanical.


  • Increased Tier 1 Tower health from 1250 to 1300.
  • Tier 2/3/4 Towers
    • Increased health from 1425 to 1600.
    • Increased health regen 0.15 to 0.50.


Anti-Mage icon.png
Old Mana Burn
Sends a bolt of negative energy that burn a target enemy unit's mana. Burned mana combusts dealing damage to the target equal to the amount of mana burned.
Cast range: 600
Mana burned as damage: 65/130/195/250
Mana cost: 100
Cooldown: 28/20/12/4
New Spell Shield
Magina channels a powerful warding magic, damping the negative effects spells. The increased concentration make it harder for him to attack, reducing his attack speed.
Mana Cost: 25
Attack Speed Reduction: 50/40/30/20%
Magic Resistance Bonus: 30%/40%/50%/60%
  • Increased Mana Void damage per missing mana from 0.4/0.75/1.1 to 0.6/0.85/1.1.
Bounty Hunter icon.png
  • Track
    • Now grants 100 bonus gold when the tracked enemy hero gets killed.
    • Increased cooldown from 1 to 180.
    • Increased mana cost from 50 to 80.
  • Reduced Shuriken Toss damage from 100/200/300/400 to 100/200/275/350.
  • Renamed Ninja Skills to Jinada.
  • Reduced Shadow Walk damage from 25/50/75/100 to 20/40/60/80.
Brewmaster icon.png
  • Thunder Clap
    • Reduced duration from 5 to 4.75.
    • Reduced movement speed slow from 25%/35%/45%/60% to 25%/35%/45%/55%.
    • Reduced attack speed slow from 25/35/45/60 to 25/35/45/55.
    • Increased mana cost from 80/90/100/110 to 90/105/130/150.
    • Increased cooldown from 10 to 12.
  • Reduced Drunken Haze miss chance from 45%/65%/80%/90% to 45%/55%/65%/80%.
  • Increased Drunken Brawler critical chance from 7%/9%/11%/13% to 7%/9%/11%/14%.
  • Reduced Storm, Earth, And Fire duration from 60 to 15.
Centaur Warrunner icon.png
  • Reduced base Strength attribute symbol.png strength from 24 to 23.
  • Increased base Agility attribute symbol.png agility and gain from 12 + 1.25 to 14 + 2.
  • Increased base Intelligence attribute symbol.png intelligence and gain from 15 + 1.5 to 16 + 2.
  • Increased base armor from 0 to 1.
  • Hoof Stomp
    • Reduced stun duration from 1/1.75/2.5/3.25 to 0.75/1.5/2.25/3.
    • Increased mana cost from 80/95/105/120 to 80/100/115/130.
    • Increased cooldown from 7 to 8.5.
  • Increased Insult radius from 200/300/400/600 to 200/350/500/700.
Chaos Knight icon.png
Chen icon.png
Clinkz icon.png
  • Death Pact
    • Death Pact can be casted even if Clinkz is at full health.
    • Death Pact is no longer castable on enemy units.
    • Can now be set to autocast and has an autocast range of 50.
    • Reduced cooldown from 40 to 20.
    • Increased mana cost from 100 to 105/155/200.
    • Reduced cast range from 800 to 400.
    • Reduced target current health as heal from 55%/95%/145% to 55%/95%/135%
Keeper of the Light icon.png
Crystal Maiden icon.png
  • Frost Nova
    • Reduced primary damage from 50/100/200/250 to 50/100/125/175.
    • Reduced area damage from 50/100/100/150 to 50/75/100/125.
    • Reduced mana cost from 100/125/150/200 to 100/125/150/175.
    • Reduced duration from 3 to 2.8.
  • Frostbite
    • Rescaled hero damage per second from 20/30/40/60 to 40. [?]
    • Rescaled creep damage per second from 20/30/40/60 to 40 on each level. [?]
    • Rescaled hero duration from 2/3/3/3 to 2/2.5/3/3.5.
    • Reduced mana cost from 115/125/150/165 to 115/125/140/150.
  • Reduced Arcane Aura radius from 900 to 300.
Death Prophet icon.png
  • Increased base Strength attribute symbol.png strength and gain from 14 + 1.6 to 17 + 1.75.
  • Crypt Swarm.
    • Reduced Cast Range from 700 to 600.
    • Reduced Travel Distance from 800 to 700.
    • Reduced Radius from 150 to 110.
    • Increased Cooldown from 7 to 9.
  • Witchcraft
  • Reduced Exorcism number of spirits from 5/11/18 to 5/10/16.
Doom icon.png
  • Reduced base Strength attribute symbol.png strength and gain from 28 + 4.25 to 26 + 3.6.
  • Increased base attack damage from 37-56 to 39-58.
  • Increased base attack time from 1.8 to 1.85.
  • Doom
    • Rescaled mana cost from 300 on each level to 250/300/380.
    • Reduced duration from 20 to 18.
Dragon Knight icon.png
  • Reduced Breathe Fire damage from 90/180/270/360 to 85/170/255/340.
  • Immolation
    • Increased damage per second from 10/20/30/40 to 12/24/36/48.
    • Reduced mana drained per second from 7 to 5.
    • Rescaled Dragon's Greed bonus gold while in Red Dragon form 7/10/13/20 to 5/8/10/12. [?]
  • Elder Dragon Form
    • Changed order of dragons from Blue Dragon/Green Dragon/Red Dragon to Green Dragon/Red Dragon/Blue Dragon
    • No longer gains flying movement and flying vision on level 3.
    • Reduced base attack time from 1.4/1.35/1.3 to 1.35/1.3/1.3.
    • Reduced movement speed bonus from 15/25/50 to 0/25/50.
    • Reduced health bonus from 100/200/300 to 100/200/0.
    • Increased attack damage bonus from 15/25/35 to 25/30/35.
    • Increased mana cost from 175 to 175/225/300.
    • Increased cooldown from 75 to 135.
    • Reduced duration 75 to 60.
    • Added Corrosive Breath to level 1.
      • Applies a debuff on attack that deals 5 damage per second for 8 seconds.
    • Splash Attack
      • Level 2: Increased small/medium/large radius damage from 100%/50%/25% to 100%/75%/50%.
      • Level 2: Increased high/medium/low damage radius rom 47/140/215 to 75/150/250.
      • Level 3 values are unchanged (100%/50%/25% damage in a 50/150/225 radius)
    • Moved Frost Breath from level 1 to level 3.
Drow Ranger icon.png
Faceless Void icon.png
  • Carrion Swarm
    • Reduced Carrion Swarm cast range from 700 to 600.
    • Reduced Carrion Swarm travel distance from 800 to 700.
    • Reduced Carrion Swarm radius from 150 to 110.
Leshrac icon.png
  • Reduced Split Earth damage from 80/160/240/320 to 70/140/210/290.
  • Pulse Nova
    • Increased mana cost from 50 to 60.
    • Increased damage interval from 2.00 to 2.25.
Lich icon.png
  • Added the Icy Hands innate ability for Lich minimap icon.png Lich.
Notes: Adds a frosty visual effect to Lich's hands.
  • Frost Blast
    • Reduced primary damage from 50/100/200/250 to 50/100/125/175.
    • Reduced area damage from 50/100/100/150 to 50/75/100/125.
    • Reduced mana cost from 100/125/150/200 to 100/125/150/175.
    • Reduced duration from 3 to 2.8.
  • Reworked Sacrifice
    • Can now be cast even if Lich minimap icon.png Lich has full mana.
    • Sacrifice is now an autocast spell.
Sacrifices a target friendly Undead unit to convert its hit points into mana. Now can be cast on any friendly unit.
Current health converted: 25%/50%/75%/100%
Autocast range: 50
Cast range: 400
Mana cost: 25
Cooldown: 30
Lifestealer icon.png
Old Siphon Strength
Instantly reduces the hit points of all enemies in the area of effect by 33%. Absorbs some of this damage into the form of hit points.
Radius: 200/300/400
Absorption: 10%/20%/30%
Enemy health reduction: 33%
Mana cost: 250
Cooldown: 75
New Rage
Shrugging off magic spells as if they were insects, Na'ix closes in on his prey, poison oozing from his jaws and a maddened rage in his eyes...
Bonus damage: 10/20/30
Duration: 15/20/25
Mana cost: 150/200/250
Cooldown: 180/165/150
Lina icon.png
  • Added the Flaming Hands innate ability for Lina minimap icon.png Lina.
Notes: This adds a flaming visual effect to Lina's hands.
Lion icon.png
  • Earth Spike
    • Reduced damage from 80/150/220/290 to 60/130/200/260.
    • Reduced cast range from 500 to 400.
    • Increased spikes travel distance from 400 to 500.
Notes: Reduced projectile speed from 3000 to 2500
  • Finger of Death
    • Reduced damage from 500/700/1000 to 500/650/850.
    • Increased cooldown from 150/90/30 to 150/90/55.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Reduced Finger of Death damage from 600/800/1225 to 600/800/1025 and increased cooldown from 150/90/25 to 150/90/55.
Luna icon.png
Lycan icon.png
Old Howl of Terror
An eerie howl grants inner strength to all nearby allied units.
Radius: 500
Attack damage reduction: 10/20/30/40%
Armor reduction: 1/2/3/4
Duration: 20
New Howl
Howl an eerie howl grants an inner strength to all nearby friendly units.
Radius: 300
Bonus damage: 8%/16%/24%/32%
Duration: 15 seconds.
Mana cost: 20/27/34/41
Cooldown: 0
Medusa icon.png
  • Chain Lightning
    • Increased base damage from 75/150/225/275 to 75/150/225/290.
    • Reduced mana cost from 90/125/145/165 to 90/125/145/160.
  • Split Shot
    • Increased damage per arrow from 35/45/50/60 to 35/45/55/65.
    • Reduced cooldown from 3 to 1.5.
  • Unknown Unit icon.png Pandemona
    • Increased health from 800 to 1600.
    • Reduced movement speed from 200 to 165.
Morphling icon.png
Nature's Prophet icon.png
Naga Siren icon.png
  • Ensnare
    • Reduced cast range from 700 to 620.
    • Reduced cooldown from 12 to 11.
Night Stalker icon.png
  • Increased base Agility attribute symbol.png agility and gain from 17 + 2 to 18 + 2.25.
  • Reduced Hunter in the Night movement speed bonus from 10/20/30/40% to 10/15/20/25%.
  • Increased Darkness cooldown from 610/590/570 to 910/755/750.
Nyx Assassin icon.png
  • Changed main attribute from Intelligence attribute symbol.png intelligence to Agility attribute symbol.png agility.
  • Increased base Agility attribute symbol.png agility and gain from 16 + 1.75 to 20 + 2.5.
  • Reduced base Intelligence attribute symbol.png intelligence and gain from 20 + 2.5 to 16 + 1.75.
  • Impale
    • Reduced cast range from 500 to 400.
    • Increased spikes travel distance from 400 to 500.
    • Reduced damage from 80/150/220/290 to 60/130/200/260.
Omniknight icon.png
  • Repel now has a 15 seconds cooldown.
Pudge icon.png
Corpse Explosion:
A corpse explodes, dealing damage to all nearby enemy units. The damage is based on the maximum hit points of the corpse. Each level increases the radius.
Corpse search radius: 600
Damage radius: 150/175/200/225
Max health as damage: 25%/30%/35%/40%
Mana cost: 95/115/125/135
Cooldown: 10
Notes: Deals pure damage and pierces spell immunity.
Chain Explosion:
Causes a corpse explosion that causes other nearby corpses to explode, causing a chain reaction.
Corpse search radius: 600
Explosion interval: 0.5
Max explosions per cast: 3/4/5 (Upgradable by Aghanim's Scepter. 4/6/8)
Mana cost: 145/185/255
Cooldown: 100
Notes: Explosions damage and radius are based on the level of Corpse Explosion.
Queen of Pain icon.png
  • Fan of Knives
    • Increased damage from 80/155/210/275 to 85/165/225/300.
    • Reduced mana cost from 95/115/130/150 to 85/105/120/140.
    • Increased search radius from 350 to 400.
  • Reduced Sonic Wave mana cost from 250/360/550 to 250/360/500.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Old: Reduces Sonic Wave mana cost from 250/360/550 to 200/300/400, cooldown from 100/75/50 to 100/75/30 and allows it to deals damage to structures.
    • New: Increases Sonic Wave damage from 290/430/600 to 340/530/725.
Razor icon.png
  • Chain Lightning
    • Increased base damage from 75/150/225/275 to 75/150/225/290.
    • Reduced mana cost from 90/125/145/165 to 90/125/145/160.
  • Reduced Frenzy incoming damage amplification from 10%/20%/30%/35% to 5%/10%/15%/20%.
  • Reduced Storm Seeker strike interval from 3.5 to 3.25.
Riki icon.png
  • Increased Death Ward damage from 56-60/81-85/116-120/176-180 to 56-60/81-85/136-140/216-220.
Shadow Shaman icon.png
Slardar icon.png
Old Splash
Duses a target enemy unit in water, dealing damage.
Cast range: 600
Damage: 100/175/225/350
Mini-stun duration: 0.1
Mana cost: 85/90/95/100
Cooldown: 8
Notes: The projectile travels at a speed of 1500 and can be disjointed.
New Sprint
Slardar increases his movement speed dramatically, but takes bonus damage.
Incoming damage amplification: 8%/16%/24%/32%
Movement speed bonus: 20%/40%/60%/80%
Mana Cost: 0
Toggle cooldown: 10
Notes: Toggle ability, lasts until toggled off. The cooldown starts upon toggling it off.
  • Rescaled War Stomp stun duration from 1.5/2.5/3.5/4.5 to 2.00/2.50/3.00/3.25.
  • Amplify Damage
    • Reduced armor reduction from 7/14/21 to 4/10/15.
    • Increased cooldown from 1/0.5/0.5 to 10/10/10.
Sniper icon.png
  • Reduced Take Aim attack range bonus from 250/500/750/1000 to 150/400/650/900.
Sven icon.png
Techies icon.png
  • Land Mines
    • Reduced full damage from 300/400/500/600 to 150/200/450/550.
    • Reduced full damage radius from 300 to 200.
    • Reduced half damage radius from 700 to 500.
    • Increased cooldown from 25/20/15/5 to 25/20/15/12.
    • Reduced fade time from 2 to 1.75.
Terrorblade icon.png
  • Warlock Golem icon.png Infernal
    • Rescaled base armor from 6/8/8 to 3/6/9.
Troll Warlord icon.png
  • Berserker's Rage
    • Now also grants 3 armor.
    • Increases health bonus from 75 to 100.
  • Reduced Fervor radius from 900 to 300.
Vengeful Spirit icon.png
  • Reduced Agility attribute symbol.png agility gain from 3 to 2.85.
  • Reduced attack range from 390 to 375.
  • Magic Missile
    • Increased mana cost from 85/100/115/130 to 95/110/125/145.
    • Reduced stun duration from 1.75 to 1.5.
    • Increased cooldown from 7.5 to 8.75.
    • Reduced damage from 75/150/225/300 to 75/125/200/275.
  • Reduced Vengeance Aura radius from 900 to 300.
  • Increased Nether Swap cooldown from 40/35/30 to 50/45/40.
Venomancer icon.png
  • Increased Shadow Strike mana cost from 80/90/100/105 to 90/105/120/135.
  • Increased Poison Sting damage from 5/10/15/23 to 5/10/16/25.
Viper icon.png
  • Reduced Frenzy incoming damage amplification from 10%/20%/30%/35% to 5%/10%/15%/20%.
  • Reduced Trueshot Aura radius from 900 to 300.
  • Increased Viper Strike cast range from 300 to 470.
Visage icon.png
Old Death Pact
Kills a target friendly Undead unit, giving a percentage of its hit points to the Visage.
Cast range: 800
Target current health as heal: 20%/40%/60%/80%
Mana cost: 125/150/170/190
Cooldown: 90
New Dissipate
Creates a powerful anti-magic purge that removes all buffs from units in an area and deals damage to summoned units. Each level increases the radius.
Cast Range: 500
Radius: 200/250/300/350
Damage to summons: 200/300/400/500
Mana Cost: 75/85/95/105
Cooldown: 20
Zeus icon.png
  • Reduced Strength attribute symbol.png strength gain from 2.4 to 2.
  • Reduced base Agility attribute symbol.png agility from 18 to 17.
  • Reduced base Intelligence attribute symbol.png intelligence and gain from 22 + 2.5 to 20 + 2.25.
Old Shock
Summons a powerful lightning magic to explode on an enemy unit spontaneously. Slows movement speed slightly and prohibits the target unit from attacking.
Movement slow: 13%
Cast range: 500
Damage: 40/80/120/160
Disarm duration: 2/4/6/8
Non-hero disarm duration: 1/3/4.5/6
Mana cost: 85/95/130/165
Cooldown: 15
New Arc Lightning
Hurls a bolt of arcing energy that laces through many nearby enemy units. It only deals 75 damage per target but hits many.
Cast Range: 700
Bounces: 3/5/7/15
Bounce Distance: 500
Mana Cost: 85/100/115/125
Cooldown: 8
Old Lighting Reflexes
Increases the attack speed of the zeus with the power of lightning.
Attack speed bonus: 12%/24%/36%/48%
New Static Field
Instantly shocks all nearby units for 15% of their current hit point as damage.
Health removed per cast: 15%
Radius: 150/250/350/450
Mana cost: 10
Cooldown: 0


Clarity icon.png
  • Reduced gold cost from 90 Gold to 75 Gold.
Iron Branch icon.png
  • Reduced gold cost from 65 Gold to 57 Gold.
Belt of Strength icon.png
  • Reduced gold cost from 575 Gold to 450 Gold.
Band of Elvenskin icon.png
  • Reduced gold cost from 575 Gold to 450 Gold.
Robe of the Magi icon.png
  • Reduced gold cost from 575 Gold to 450 Gold.
Helm of Iron Will icon.png
  • Reduced gold cost from 1400 Gold to 1300 Gold.
Blink Dagger icon.png
  • No longer has a 120 second restock time.
Null Talisman icon.png
Boots of Travel 1 icon.png
  • Reduced Teleport cooldown from 120 to 30.
Daedalus icon.png
  • Melee heroes are no longer restricted from buying Daedalus icon.png Daedalus.
Diffusal Blade 1 icon.png
  • Manabreak
    • Increased mana burned per hit against heroes from 12 to 20.
    • Increased mana burned per hit against non-hero units from 24 to 40.
Dagon 1 icon.png
  • Reduced Intelligence attribute symbol.png intelligence bonus from 16 to 15.
  • Energy Burst
    • Fixed being able to target allied units.
    • Reduced damage from 450 to 350.
    • Reduced mana cost from 310 to 245.
Divine Rapier icon.png
  • Can no longer be dropped, sold or destroyed.
Eye of Skadi icon.png
Monkey King Bar icon.png
  • Mini-Bash
    • Reduced proc chance from 40% to 30%.
    • Increased damage from 50 to 100.
Refresher Orb icon.png
  • Increased health bonus from 400 to 450.
  • Reduced mana bonus from 450 to 400.
  • Reset Cooldowns
    • Increased number of charges from 1 to 2.
    • Reduced mana cost from 600 to 150.
Scythe of Vyse icon.png
  • Reduced attack damage bonus from 35 to 20.
  • Hex
    • Increased duration from 3 to 3.5.
    • Reduced mana cost from 100 to 75.
Shadow Blade icon.png
Soul Ring icon.png

Original Warcraft III Map Description[]

Map Description

A clash of the titans! 24 Scourge heroes face off against 24 Sentinels. Special game modes in this version are reverse, teamrandom, and allrandom. The killing sounds are still here!

Loading Screen

DotA Allstars v5.55
Visit the DotA Allstars home channel, Clan TDA in Azeroth.

You can find a list of all official version in our forums at, in the general discussion forum.

Available commands:
-random, -repick, -nopowerups, -allrandom, -teamrandom, -reverse.

This version is somewhat a beta test.

Startup Notes

Stop by the forum at, or hang out in the channel Clan TDA@Azeroth!
Check the quest menu for more information.

Gold transfer has been disabled!

If you don't want super creeps, type -nosupercreeps within the first 10 minutes of the game.
If you don't want item powerups, type -nopowerups within the first 10 minutes of the game. 
You may -repick once.  It now costs you 150 gold in a normal game or 500 in an allrandom/teamrandom game.  It gives you a new randomly chosen hero. You may only -repick in the first 180 seconds.
Blue now has the option of activating either allrandom or teamrandom mode; allrandom gives every player a random hero from either team, while teamrandom only allocates heroes to the proper teams.

Quest Notes

DotA Allstars v5.55
This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.

Credits to syl-la-ble, WKnight, zetta, mrquincy, mortred, about11, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out.
Thanks to Dankstoner for the minimap icon.
Check out our forum at
Find a game in channel Clan TDA@Azeroth.

Created on 7/07/04  at 7:05 PM.

Random Babbling
Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map.  The idea for them was copied, but all the programming was redone by me.  Not as if copy pasting would even work.  The terrain was not done by me, however.  To reiterate:  abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA <Allstars>).

Some heroes and many abilities aren't from other maps.  This is for several reasons.  First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak.  Some I changed for fun reasons.  I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.
New in this version
More than I can think of.
Anti-Mage:  Ultimate changed to .6/.85/1.1, Mana Burn replaced with Spell Shield.
Bounty Hunter:  All 4 skills taken down slightly in power, beefed stats slightly, added a new ability to Track.
Dragon Knight:  Damage up and cost down on Immolation, changed ultimate forms completely.
Omniknight:  Repel cooldown added to 15.
Centaur:  most Return bugs fixed, Return damage halved, speed reduced, stats increased.
Chen:  mana cost on Holy Light reduced, unit cap on Holy Persuasion.
Furion: Treants nerfed.
Sniper:  Take Aim range reduced slightly.
Lina Inverse:  cooldown added to Laguna Blade, reduced delay on Light Strike Array slightly.
Luna Moonfang:  increased damage loss per bounce by about 50%.
Panda:  reduced damage on Thunder Clap, decreased duration of Storm, Earth, and Fire to 15 seconds.
Conjurer:  removed stun from Ruby Golem, limited stun on Mithril Golem to 1 cast per golem, changed summons to normal damage, increased tower damage to summons by 25%.
Morphling: Undercover no longer allows you to take/use skills.
Rhasta:  cooldown doubled on Mass Serpent Wards, increased mana cost on Forked Lightning, less duration on Shackles.
Stealth Assassin:  Permanent Invisibility is level 5, and Death Wards deal more damage at levels 3 and 4.
Rylai Crestfall: fixed both damage and wisp bug with Freezing Field, reduced damage on Frost Nova Slightly, changed Frostbite's level progression.
Shendelzare Silkwood: reduced damage on Magic Missile, Nether Swap cannot target Roshan.
Naga Assassin: Ensnare cast range reduced slightly.
Goblin Techies: reduced damage, AOE, and increased cooldown on Land Mines; Remote Mines no longer have True Sight.
Juggernaut:  fixed Omnislash.
Zeus:  removed Lightning Reflexes and Shock and added Static Field and Arc Lightning.
Bone Fletcher:  Strafe speed decreased slightly.
Chaos Knight:  Chaos Bolt stun changed to 1-5 seconds.
Viper:  added significant range to Viper Strike.
Razor: improved Storm Seeker's damage slightly, reduced damage taken from Frenzy.
Doom Bringer: fixed Devour, lowered Strength base and per level, decreased Doom duration to 18 seconds.
Faceless Void: decreased length and width of Carrion Swarm.
Lifestealer:  Rage replaces Siphon Strength.
Lycanthropy: Howl of Terror changed to Howl.
Nerubian Assasin:  changed to Agility.
Phantom Assassin:  Coup de Gras targets heroes only.
Queen of Pain:  Fan of Knives and Sonic Wave both improved.
Slithereen Guard:  Added Sprint in place of Splash; decreased stun on War Stomp, decreased armor penalty on Amplify Damage.
Night Stalker: fixed bugs with his daytime casting.
Lich:  fixed Chain Frost, Decaying Soil now hits heroes, lowered damage on Frost Nova.
Leoric:  no changes.
Krobelus:  decreased length/width on Carrion Swarm, reduced number of specters from Exorcism, increased base and per level Strength.
Leshrac - nerfed Split Earth slightly, increased mana cost on Pulse Nova.
Lion - removed building damaging from Scepter/Finger, doubled cooldown on Finger.
Magnus - decreased stun on Reverse Polarity to 1/2/3 seconds.
Medusa - improved Chain Lightning's damage, increased base stats, reduced mana cost and cooldown on Split Shot.
Pudge - removed Carrion Flies and Beetles; added Corpse Explosion and Chain Explosion.
Visage - removed Death Pact and added Dissipate; improved Frenzy, improved base and starting stats.
Added -reverse.
All auras now have a range of 300.
Supercreeps are gone.
Fixed some bugs that I knew about; others I know about but still are not fixed in this version.
This version is a balance fixer, not a bug fixer.  Look for another version to be out soon.
I can almost guarantee that I fucked something major up here; I haven't tested it thouroughly enough yet, but I promised a release by today, so here you are.  Expect a 5.56 pretty soon then =)

Atma calls to you...
-random  :  Gives you a random hero when you could normally choose your hero.  Saves you the gold of choosing your hero.
-repick :  Costs 150 to activate or a bunch of cash in an allrandom game.  Can only be used in the first 90 seconds and gives you a new random hero.
-nopowerups  :  Votes to stop powerups from spawning.
-reverse  (blue only)  :  Activates a game mode where you can choose your opponent's hero.
-allrandom    (blue only)  :  Activates a game mode where everyone gets a random hero, chosen from a pool of all 48 heroes.
-teamrandom   (blue only)  :  Activates a game mode where everyone gets a random hero that their team could normally choose.