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Dota 2 Wiki
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pages
Version 5.54
(Full list)
  • Bug fixes.
Release Date
DotA:
2004-06-06

General[]

Damage/Armor Type[]

  • Increased Siege damage against Hero Armor from 50% to 75%.
  • Increased Siege damage against Unarmed Armor from 125% to 130%.
  • Reduced Normal damage against Hero armor from 75% to 100%.
  • Increased Spell damage against Heroes from 75% to 80%.

Heroes[]

Centaur Warrunner icon.png
  • Increased base Intelligence attribute symbol.png intelligence and gain from 16 1.8 to 15 + 1.5.
  • Now Return counters ranged attacks. Previously it only countered melee attacks.
Clinkz icon.png
  • Reduced Strafe Bonus Attack Speed 40/70/100/120 to 40/70/95/110
Keeper of the Light icon.png
  • Summon Golem
    • Reduced base mana pool from 300 to 0/0/100/200.
    • Increased bounty from 6-8 to 21-23/28-39/34-42/39-47.
Juggernaut icon.png
  • Reduced Omnislash slash radius from 700 to 550.
Leshrac icon.png
Night Stalker icon.png
Razor icon.png
  • Reduced base Strength attribute symbol.png strength from 18 to 17.
  • Increased base Agility attribute symbol.png agility from 21 to 22.
  • Reduced base Intelligence attribute symbol.png intelligence and gain from 15 + 1.5 to 14 + 1.2.
  • Increased Frenzy mana cost from 100/115/130/145 to 110/125/140/155.
Viper icon.png
  • Increased Frenzy mana cost from 100/115/130/145 to 110/125/140/155.
Visage icon.png
  • Increased Frenzy mana cost from 100/115/130/145 to 110/125/140/155.

Items[]

Town Portal Scroll icon.png
  • Removed.
Tome of Retraining icon.png
  • Added back.

Original Warcraft III Map Description[]

Map Description

Have fun with an expanded version of DotA Allstars. Featuring 24 heroes for each side, cool sounds, item recipies, and more!

Loading Screen

DotA Allstars v5.54
Visit the DotA Allstars home channel, Clan TDA in Azeroth.

You can find a list of all official version in our forums at
www.rtsgames.com/dota, in the general discussion forum.

Blue now has the option of -allrandom or -teamrandom. 

The most popular heroes have been nerfed significantly. I also felt like adding a
little change to terrain. It's probably temporary, but there will be a permanent
change in the near future.

Startup Notes

Stop by the forum at www.rtsgames.com/dota, or hang out in the channel Clan TDA@Azeroth!
Check the quest menu for more information.

Gold transfer has been disabled!

If you don't want super creeps, type -nosupercreeps within the first 10 minutes of the game.
If you don't want item powerups, type -nopowerups within the first 10 minutes of the game. 
You may -repick once.  It now costs you 150 gold in a normal game or 500 in an allrandom/teamrandom game.  It gives you a new randomly chosen hero. You may only -repick in the first 180 seconds.
Blue now has the option of activating either allrandom or teamrandom mode; allrandom gives every player a random hero from either team, while teamrandom only allocates heroes to the proper teams.

Quest Notes

V5.54
Welcome back to my DotA.
Roshan can be killed for 800 bonus gold for your whole team.  He is where Morbazan used to be.
Item powerups spawn in the river.
Super creeps spawn randomly after 10 minutes.
Almost all recipes give the same abilities as the input items, plus a bonus.
Beware that certain item abilities may cause other abilities to stop working.

Changes in 5.53-5.54:
5.53 in one word:  NERF NERF NERF.
Nerfed Razor, QoP, Zeus, Rhasta, Traxex, Faceless Void, Visage, and Skeleton Fletcher.  Some of them were big nerfs.
Added Fire Bush back in, fixed a few bugs: Roshan soloing, blah, Dagger/Nether Swap, Aegis, changed back towers to Siege, Roshan is now harder and gives more plunder, reduced bonuses on Energy Booster, Vitality Booster, and Soul Booster, and added a new hero for the Sentinel.  Rewrote a bunch of triggers and deleted a bunch of custom objects, hopefully decreasing loading time and in-game lag.
5.54:  fixed \"blah\", Lightning Bolt, Wrath of Zeus, Omnislash, Eclipse, Poison Nova, Dagon, Freezing Field, Chaos Bolt, Void, turned down Conjurer Golems, fixed all towers (front row is now NORMAL damage, back row is siege), turned down Nether Swap, turned down Tormented Soul damage, fixed Night Stalker not being able to buy Cranium Basher/Monkey King Bar, fixed the Black King Bar abuse, and added a contingency to correct the 24 hero abuse, which is a fault of the game engine and not of mine.


This map is originally taken from TFT Dota 7.0 and DotA Allstars v.96b.
Type -random to randomly select a hero.

Credits to syl-la-ble, WKnight, zetta, mrquincy, mortred, about11, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus, and everybody else who has helped me out.
Check out our forum at www.rtsgames.com/dota.
Find a game in channel Clan TDA@Azeroth.

Created on 6/06/04  at 11:59 PM.

Enjoy!
-Guinsoo
Random Babbling
Justifying myself to those who question.

None of the abilities, units, or triggers in this map were copied from any other map.  The idea for them was copied, but all the programming was redone by me.  Not as if copy pasting would even work.  The terrain was not done by me, however.  To reiterate:  abilities, units, and triggers in this map were all written by me, but the idea behind many of them comes from other maps (DotA <Allstars>).

Some heroes and many abilities aren't from other maps.  This is for several reasons.  First, many abilities on allstar heroes from other maps wouldn't fit into this map, usually being too weak.  Some I changed for fun reasons.  I also added heroes at whim to keep the map changing and infused with new material, make it more fun, and introduce more creativity.


See also[]

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