Version 5.10
(Full list)
(Full list)
- Added new heroes:
- Nerfed:
- Rebalanced:
- Added new items:
- Reworked Lane Creep Upgrades.
Release Date
DotA:
2004-04-30
General[]
Barracks[]
- Increased Barracks armor from 5 to 20.
Filler/Effigy Buildings[]
- Reorganized Filler/Effigy Buildings.
- Radiant Filler/Effigy Buildings (Moon Wells)
- Increased number of buildings from 14 to 20. (total filler buildings increased from 16 to 22)
- Increased armor from 5 to 12
- Dire Filler/Effigy Buildings (Ziggurats)
- Increased number buildings of from 19 to 24. (total filler buildings increased from 19 to 26)
- Increased armor from 5 to 12
Lane Creeps[]
- Treants
- Reduced attack damage from 19-27 to 17-23.
- Reduced colizion size from 32 to 22.
- Druid of the Talon
- Increased attack damage from 15-21 to 20-25.
- Ghoul
- Reduced attack damage from 20-25 to 19-23.
- Necromancer
- Increased attack damage from 16-21 to 21-25.
Creep Upgrades[]
- Removed Graveyard/Hunter's Hall.
- Creeps now get stronger by destroying Melee/Ranged Barracks (Created Super Creeps or Tier 2 Lane Creeps).
- Super creeps grants less gold 21-41 instead of 35-55
- Ancient of War/Radiant Melee Barracks
- Increases Radiant/Sentinel melee creep attack damage +9.
- Increases Radiant/Sentinel melee creep armor +1.
- Increases Radiant/Sentinel melee creep health +100.
- Increases Radiant/Sentinel melee creep model scale +0.15.
- Ancient of Lore/Radiant Ranged Barracks
- Increases Radiant/Sentinel ranged creep attack damage +10.
- Increases Radiant/Sentinel ranged creep armor +1.
- Increases Radiant/Sentinel ranged creep health +150.
- Increases Radiant/Sentinel ranged creep model scale +0.10.
- Crypt/Dire Melee Barracks
- Increases Dire/Scourge melee creep attack damage +9.
- Increases Dire/Scourge melee creep armor +1.
- Increases Dire/Scourge melee creep health +100.
- Increases Dire/Scourge melee creep model scale +0.05.
- Temple of the Damned/Dire Ranged Barracks
- Increases Dire/Scourge ranged creep attack damage +10.
- Increases Dire/Scourge ranged creep armor +1.
- Increases Dire/Scourge ranged creep health +150.
- Changed Scourge/Dire ranged creep regeneration type Only while on Blight to always.
- Reduced upgrader Scourge/Dire ranged creep regeneration from 2 to 0.5.
Towers[]
- Tier 2
- Increased base attack damage from 110-130 to 120-140.
- Increased Base Attack Time from 1.00 to 0.95.
- Increased health from 1300 to 1500.
- Increased gold bounty from 351-549 to 374-674.
- Increased health Regen from 0.05 to 0.15.
- Tier 3
- Increased base attack damage from 110-130 to 140-160.
- Increased base attack time from 1.00 to 0.90.
- Increased health from 1300 to 2000.
- Increased gold bounty from 351-549 to 354-849.
- Tier 4
- Increased base attack damage from 110-130 to 140-160.
- Increased base attack time from 1.00 to 0.90.
- Increased health from 1300 to 2000.
- Increased gold bounty from 351-549 to 354-849.
Heroes[]
Removed[]
- Removed heroes:
New[]
- Added new heroes:
Hero Changes[]
- Increased agility gain from 2.25 to 2.8.
- Increased intelligence gain from 0.8 to 1.5.
- Replaced Spell Shield with Mana Void
- Old Spell Shield (4.00)
- Reduces the damage of magic attacks against the Anti-Mage.
- Magic resistance: 33%/55%/80%
- Bonus damage: 10%
- New Mana Void
- Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
- Damage per Missing Mana: 0.33/0.60/1.00.
- Mini-stun Duration: 0.1 seconds.
- Cast range: 600.
- Projectile speed: 1000.
- Cooldown: 120 seconds.
- Mana Cost: 175/225/275.
- Reduced base health regeneration from 1.5 to 0.5.
- Shadow Walk
- Increased movement speed bonus 10% to 10/20/30/40%.
- Increased duration from 20/25/30/30 to 20/25/30/35.
- No longer deals 25/50/75/100 damage.
- Duplicate
- Increased duplicate duration from 15/30/45 to 20/40/60
- Rescaled mana cost from 250 to 200/250/350
- Reduced base armor from 3 to 2.
- Reduced strength gain from 3.3 to 3.
- Increased agility gain from 2.1 to 2.3.
- Reduced Storm Bolt cast range from 600 to 400.
- Increased Frostbite mana cost from 115/125/135/135 to 115/125/150/165.
- Increased Freezing Field mana cost from 300 to 300/400/550.
- Increased Crypt Swarm mana cost from 105/120/135/150 to 105/120/140/170.
- Exorcism
- Increased life drain (damage return factor) from 0 to 25%.
- Increased damage return hreshold from 0 to 1000.
- Increased spirits acquisition radius from 900 to 1200.
- Increased max attack radius from 1200 to 1600.
- Replaced hero model from Erdear Warlock to Mannoroth.
- Changed main attribute from intelligence to strength.
- Increased base strength and gain from 20 + 1.5 to 28 + 4.
- Reduced base agility and gain from 16 + 1.5 to 14 + 1.25.
- Reduced base intelligence and gain from 22 + 3 to 15 + 1.45.
- Changed attack type from ranged to melee.
- Reduced attack range from 600 to 100.
- Increased base attack damage from 17-36 to 37-56.
- Increased base attack time from 1.65 to 2.05.
- Replaced Life Wave with Devour.
- Old Life Wave
- Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals less damage.
- Cast range: 600
- Bounce radius: 1000
- Number of bounces: 3/4/5/6
- Base heal: 80/155/245/310
- Bounce heal reduction: 20%/20%/15%/12%
- New Devour
- Swallows an enemy unit for a short period of time, digesting it and dealing minor damage.
- Cast range: 100
- Allowed targets: Creeps/Creeps/Creeps/Creeps and Heroes
- Creep duration: 20/40/60/80
- Hero duration: 0/0/0/8
- Damage per second: 10
- Creep level limit: 0
- Mana cost: 0
- Cooldown: 0
- Notes: Devour was not able to target neutral creeps due to the creep level limit being level 0. Also, even though Devour description had a hero duration the ability was unable to target Heroes.
- Replaced Dragonhide Armor with Immolation.
- Old Dragonhide Armor
- Armor made form the hides of dragons.
- Bonus Armor: 1/3/4/6.
- New Immolation
- Engulfs the Dragon Knight in flames causing damage to nearby enemy land units. Drains mana until deactivated.
- Damage radius: 160
- Damage per second: 10/20/30/40
- Debuff linger duration: 1
- Initial mana cost: 25
- Mana cost per second: 7
- Notes: Toggle ability. Automatically toggles itself off once mana goes below 10.
- Reduced Marksmanship proc chance from 10%/30%/40% to 10%/20%/30%.
- Increased Carrion Swarm mana cost from 105/120/135/150 to 105/120/140/170.
- Reduced base attack time from 1.67 to 1.5.
- Reduced base attack damage from 25-49 to 24-32.
- Reduced Blade Fury duration from 10 to 5.
- Increased base attack time from 1.60 to 2.60.
- Increased base attack damage from 16-22 to 40-47.
- Increased intelligence gain from 3.90 to 4.60.
- Pulse Nova
- Increased mana cost per second from 70 to 70/75/80
- Reduced damage interval from 2.50 to 2.00
- Replaced Glaciar Crush with Chain Frost.
- Old Glaciar Crush
- Crushes the life out of a target unit by encasing it in a glacier of ice.
- Damage per second: 100/125/150
- Cast range: 500
- Duration: 600
- Cooldown: 30
- Initial mana cost: 75
- Mana cost per second: 125
- New Chain Frost
- Releases a jumping breath of frost.
- Cast range: 800.
- Bounce distance: 500.
- Number of bounces: 4/6/8.
- Damage: 400.
- Attack speed slow: 20.
- Movement speed slow: 40%.
- Slow duration: 5.
- Cooldown: 140.
- Mana cost: 200/250/300.
- Projectile speed: 522.
- Notes: Chain Frost is bugged, it casts sleep on the primary target instead of doing damage and visual effect, the slept target is invulnerable for unlimited amount of time. This is due to a programming error with triggers.
- Updated hero model from Zergling to Ghoul.
- Poison Sting
- Reduced damage per second from 6/8/9/10 to 2/4/7/10.
- Increased movement speed slow from 5%/10%/21%/28% to 10%/20%/30%/45%.
- Reduced duration from 3/5/6/7 to 3.
- Earth Spike
- Reduced cast range from 600 to 400.
- Reduced spikes radius from 250 to 200.
- Reduced spikes travel distance from 600 to 400 (travel time is 0.2).
- Notes: Reduced Projectile Speed from 3000 to 2000
- Reduced Lycan Wolf health from 600/900/1100/1300 to 600/750/850/1000.
- Reduced Feral Heart bonus movement speed from 12%/24%/36%/48% to 4%/8%/12%/16%.
- Increased Lucent Beam mana cost from 70/80/90/100 to 95/110/125/140.
- Eclipse
- Rescaled mana cost from 300 to 250/350/450.
- Increased search radius from 500 to 600.
- Reworked Purification
- Old Purification
- Heals a friendly unit over time.
- Health regen: 7.5/15/20.25
- Cast Range: 600
- Duration: 30
- Mana cost: 100
- Cooldown: 45
- New Purification
- Instantly heals a friendly unit and damages all nearby enemy units.
- Now can be cast on self.
- Rescaled damage/heal from 125/275/400 to 100/200/300/400.
- Has a 200 damage radius.
- Reduced cooldown from 13 to 12.
- Increased mana cost from 100 to 125/150/175/200.
- Replaced Holy Avenger with Degen Aura.
- Old Holy Avenger
- Calls a heavenly punisher down to deal deal light damage to a nearby enemy and stun it for 4 seconds.
- Projectile Speed: 300
- Damage: 50/100/150/200
- Cast range: 600
- Stun duration: 4
- Cooldown:
- Mana cost: 75/90/105/120
- New Degen Aura
- Greatly degenerates the movement capabilities of units that stay too near.
- Radius: 130/150/175/200.
- Movement speed reduction: 40%/45%/50%/55%.
- Reduced base attack damage from 28-41 to 26-30.
- Reduced base attack time from 1.55 to 1.50.
- Replaced Blink with Sleep.
- Old Blink
- Short distance teleportation that allows one to move in and out of combat.
- Cast range: Global
- Min blink distance: 200
- Max blink distance: 1000/1075/1150/1150
- Mana cost: 50
- Cooldown: 10/7/5/2
- New Sleep
- Puts a target enemy unit to sleep. A sleeping unit can be awoken by attacking it.
- Cast range: 800
- Invulnerability duration: 2/3/4/5
- Sleep duration: 5/8/11/15
- Mana cost: 95/105/115/125
- Cooldown: 30
- Replaced Deflect Arrows with Song of the Siren.
- Old Deflect Arrows
- The Naga Assassin blocks many incoming ranged attacks with her swift blade.
- Proc chance: 30%/40%/50%
- New Song of the Siren
- Slithice begins to sing. As long as she sings, enemy units near her are put to sleep.
- Invulnerability duration: 2/3/4
- Sleep duration: 6/9/12
- Radius: 1200/3600/global
- Mana cost: 200/300/400
- Cooldown: 0
- Impale
- Reduced spikes radius from 250 to 200.
- Reduced spikes travel distance from 600 to 400.
- Reduced cast range from 600 to 400.
- Wind Walk
- Reduced movement speed bonus from 25/50/75/100% to 10/20/30/40%.
- Removed backstab damage.
- Increased strength gain from 1.8 to 2.8.
- Increased agility gain from 2.8 to 3.
- Increased intelligence gain from 2.1 to 2.25.
- Pandemona
- Increased movement speed from 70 to 140.
- Increased building damage close damage per second from 15 to 25.
- Increased unit damage close damage per Second from 5 to 10.
- Increased unit damage far damage per Second from 1 to 2.
- Replaced Lua error in Module:Ability_ID at line 66: bad argument #2 to 'format' (string expected, got nil). with Tidal Wave.
- Old Lua error in Module:Ability_ID at line 66: bad argument #2 to 'format' (string expected, got nil).
- Counters an enemy skill through sheer force of will. Also known as Scoop. Periodically block one spell cast at the Morphling.
- Mana cost: 75
- Cooldown: 180/90/60/30
- New Tidal Wave
- Creates a large wave of water, dealing damage to enemy units in a line.
- Damage: 100/175/25/325
- Travel distance: 800
- Projectile Speed: 900
- Radius: 300
- Final radius: 300
- Cast Range: 700
- Cooldown: 12
- Mana Cost: 100/115/130/150
- Replaced Spellsteal with Undercover.
- New Undercover
- The Morphling goes undercover, enable him to go behind enemy lines. Select a hero and you will temporarily look like him.
- Duration: 90/180/indefinitely.
- Cooldown: 120
- Mana cost: 250/350/450
- Notes: When you select a hero, you will look like that hero until you manually attack a Scourge unit, at which point you will be returned to normal.
- Amplify Damage
- Increased armor reduction from 10/15/20 to 10/20/30.
- Increased mana cost from 75 to 75/100/125.
- Rescaled Shackles mana cost from 120 to 120/140/160/180.
- Changed Serpent Ward damage type from piercing damage on each level to chaos/piercing/piercing damage.
- Increased base strength from 22 to 24.
- Increased base attack damage from 34-38 to 34-39.
- Increased base attack time from 1.6 to 1.7.
- Reduced Storm Bolt cast range from 600 to 400.
- Increased base attack damage from 18-24 to 22-28.
- Increased base attack time from 1.55 to 1.7.
- Land Mines
- Increased full damage from 300/400/500/650 to 300/400/500/550/750.
- Increased mana cost from 125/140/155/170 to 125/150/175/205.
- Replaced Explosive Shot with Rapid Revive
- No changes to innate splash damage.
- Old Explosive Shot
- The Techies fire more explosive bullets, adding 8/16/24/32 damage and a slightly larger splash to each attack.
- Base bonus damage: 8/16/24/32
- Bonus splash radius: 40/80/160/200
- New Rapid Revive
- The Techies are able to revive quicker than other units.
- Respawn timer reduction: 20%/40%/60%/80%.
- Suicide Squad, Attack!
- Increased full damage from 1050/1900/3200 to 1050/1900/3800.
- Reduced damage dealt to buildings from 100% to 70%.
- Increased mana cost from 250 to 250/300/350.
- Increased cooldown from 150 to 180.
- Rescaled base strength and gain from 16 + 2.45 to 17 + 2.3.
- Replaced Silence with Soul Steal.
- Old Silence
- Stop all enemies in a target area form casting spells. The area of effect and the duration increases with level. Half duration versus heroes.
- Cast range: 900
- Radius: 200/275/350/425
- Creep duration: 16/20/24/28
- Hero duration: 8/10/12/14
- Mana cost: 90
- Cooldown: 15
- New Soul Steal
- Absorbs the soul of a target enemy unit by taking hit points and mana from it every second and giving them to Terrorblade.
- Cast Range: 500
- Health drained per interval: 6.25/12.50/18.67/25
- Mana drained per interval: 3.13/6.25/9.37/12.5
- Drain interval: 0.25
- Max channel time: 5
- Mana cost: 50
- Cooldown: 15
- Replaced Teleportation with Metamorphosis.
- Old Teleportation
- Teleports anywhere explored on the map.
- Cast range: Global
- Cast time: 4
- Mana cost: 75
- Cooldown: 60/50/40/30
- New Metamorphosis
- Bonus health: 0/100/200/300
- Attack range: 600
- Attack projectile speed: 900
- Base attack time: 1.6
- Duration: 30/40/50/60
- Mana cost: 100/130/160/190
- Cooldown: 60
- Metamorphosis is bugged.
- The transformation time takes longer takes longer time than intended. [1] [2] [3] [4] [5] [6] [7] [8] [9]
- Conjure Image dispels Metamorphosis. [1] [2]
- Magic Missile
- Reduced cast range from 600 to 575.
- Increased mana cost from 80/90/100/110 to 85/100/115/130.
- Terror now reduces armor reduction affected by 1/2/3/4.
- Replaced Nether Spirit with Nether Swap.
- Old Nether Spirit
- Summons a shade of Shendelzare that attack nearby enemies. May not be attacked.
- Duration: 60
- Mana cost: 225
- Cooldown: 180/180/120
- Notes: The Ancestral Spirit has the Invulnerable and Locust (can not be targeted) ability.
- New Nether Swap
- Instantaneously swaps positions with a target enemy unit.
- Cast range: 400/700/1000
- Mana cost: 175/225/320
- Cooldown: 15
- Replaced Reinforced Skin with Plague Ward.
- Plague Ward has the Disease Cloud passive ability.
- Old Reinforced Skin
- The hydra's skin hardens to absorb more damage.
- Bonus armor: 1/3/4/6
- New Plague Ward
- Summons an immobile serpentine ward. The ward is immune to magic and is diseased.
- Cast range: 500
- Duration: 40
- Mana cost: 30/37/44/50
- Cooldown: 6.5
- Plague Ward stats:
- Health: 75/200/325/450
- Damage type: Piercing
- Damage: 7-9/14-18/21-27/28-36
- Armor: 0
- Attack projectile speed: 1900
- Base attack time: 1.5
- Gold bounty: 26-38/27-41/28-44/28-44
- Disease Cloud
- Infects nearby enemy living units with Disease Cloud. Stays 5 seconds after unit is death.
- Radius: 176
- Damage per second: 10/20/30/40
- Poison Sting
- Reduced slow from 7%/14%/21%/28% to 5%/10%/15%/23%.
- Rescaled duration from 3/5/6/7 to 8 on each level.
- Poison Nova
- Reduced duration from 14 to 7.
- Increased damage from 30/50/65 to 70/100/130.
- Reescaled mana cost from 200 to 180/265/350.
- Increased attack and movement speed slow from 10/15/20% to 20/40/60%.
- Increased ring speed from 305 to 522.
- Increased radius from 280 [?] to 450 [?].
- Reduced Hellfire Blast cast range from 600 to 400.
- Changed main attribute from strength to intelligence.
- Reduced base strength and gain from 24 + 3.25 to 18 + 2.4.
- Increased base intelligence and gain from 14 + 1.5 to 22 + 2.75.
- Increased base attack time from 1.74 to 1.7.
- reduced base attack damage from 33-36 to 26-29.
- Reduced Storm Bolt cast range from 600 to 400.
- Fixed Lightning Bolt spell visual effects and particles.
Items[]
- Now requires a Gauntlets of Strength.
- Added a new item: Radiance. Grants +75 Damage and +10 Armor.
- Item description: "A Divine armor that gives +10 armor, +75 damage, True Sight, and a bright burning effect that damages nearby units."
Requires: Sacred Relic (4100) Plate Mail (1400) Gem of True Sight (700) Passive: Burn: Scorches nearby enemies dealing magical damage per second. Close Damage Radius: 250. Far Damage Radius: 500. Close Damage: 60. Far Damage : 120. True Sight: Adds the ability to see invisible units and wards to any allied vision within its carrier's range. Radius: 1100
- Updated item description
- Old
- Increases greatly the movement speed of the hero and allows the hero to Teleport every 3 minutes. Does not stack with Boots of Speed or Power Treads.
- New
- Increases movement speed by a whopping 110 and allows the hero to Teleport every 3 minutes. Does not stack with Boots of Speed or Power Treads.
- Mirror Image can no longer be cast on ancient units
Original Warcraft III Map Description[]
Map Description
Have fun with an expanded version of DotA Allstars. Featuring 24 heroes for each side, cool sounds, item recipies, and more!
Loading Screen
DotA Allstars v5.10 Go to www.rtsforums.com/dota and channel Clan TDA@Azeroth. You can find a list of all official version in our forums at www.rtsgames.com/dota, in the general discussion forum. If you want to play All random, type -allrandom within the first 13seconds. The number of creeps that spawn increases periodically. Destroying enemy creep factories no longer stops them from spawning. Instead it makes your creeps stronger.
Startup Notes
Stop by the forum at www.rtsgames.com/dota or hang out in the channel Clan TDA@Azeroth. Check the quest menu for more information. Gold transfer has been disabled! If you don't want super creeps, type -nosupercreeps right now! If you don't want item powerups, type -nopowerups right now! You may now -repick once. It costs you 50 gold and gives you a new hero. You may only do this in the first 60 seconds! If you want to play All random, type -allrandom RIGHT NOW! You only have 13 seconds.
Quest Notes
V5.10 Welcome back to my DotA. Roshan can be killed for 500 bonus gold for your whole team. He is where Morbazan used to be. Item powerups spawn just outside of the river on the Sentinel side. Super Creeps spawn randomly after 10 minutes. As you destroy your opponent’s graveryard/hunter’ halls, your creeps grow stronger. Almost all recipies give the same abilities as the input items, plus a bonus. Beware that certain item abilities may cause other abilities to stop working. Fixed in this version: Fixed certain broken heroes Night Stalker, Doom Bringer, Dragon Knight, Lifestealer, Naga Siren, Terrorblade, and The Butcher. Added -allrandom Changed around a few skills, did a little trimming and such. Fixed -random and -repick bug where duplicates were common. This map was originally taken from TFT Dota 7.0 and DotA Allstars v.96b. Type -random to randomly select a hero. This map is simply for beta testing, at the moment Credits to syl-la-ble, WKnight, zetta, mrquincy, mortred, about11, battlebotv8.0, darky27, sopho, linkmaster, nokternal, neichus and everybody else who has helped me out. Check out our forum at www.rtsgames.com/dota. Find a game channel Clan TDA@Azeroth. Created on 4/30/04 at 2:14 PM Enjoy! -Guinsoo
Unreleased content[]
Dragon Knight[]
- May have replaced Dragon's Greed or Immolation
- Dragon Rage:
- When activated, Davion goes into a feral rage. Each time he attacks, he gains agility, increasing his movement and attack speeds and armor.
- Davion goes into a Dragon Rage. Each attack he lands increases his Agility by 1/2/3/4, increasing his movement and attack speeds and armor. Lasts 45 seconds.
- Active
- Hotkey R
- Duration: 45
- Mana Cost: 85/100/120/150
- Cooldown: 120
See also[]
|